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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
723 files
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Wardrobe
The wardrobe from Don't Starve Together ported to the single player game. A fancy place to store clothing, armour and equipment.
Compatible with all versions (base/RoG/SW).
Features:
Cost 3 boards + 1 sewing kit, use the alchemy engine to craft 16 slots (4x4) Animated You can only store equippable items (clothing, armour, weapons, tools), sewing kits and fabric (SW) in it Your custom items can be stored here so long as they are labeled 'equippable' Destroyable, flammable [STEAM VERSION]
1552 downloads
Updated
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Set Piece: Maxwell's Cemetery
Get the dev Graveyard set piece/east egg to spawn in your world.
Notes:
- Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. - You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. - Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
405 downloads
Updated
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Set Piece: Insane Pig
Get the trapped pig, a rare set piece, to spawn in your world.
Notes:
Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
224 downloads
Submitted
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Painted Pig Houses
Pig houses will now come in a variety of colours - muted red, green, purple, blue and grey, as well as the standard plain wood. These colours are random for all pig houses in the world, generated, spawned or built.
These colours are meant to be subtle, in keeping with the game's style - if you're interesting in other colours please post your ideas in the suggestions forum.
You do not need to regenerate your world to see this mod. The colours should stay the same on saving/reloading your game.
[STEAM VERSION]
442 downloads
Submitted
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No Quick Pick
Disables quick picking (by holding spacebar) of regular flowers, evil flowers, ferns, carrots and mandrakes.
To temporarily disable the mod and allow quick picking, hold CTRL.
Compatible with base, RoG and SW.
Original mod by Mouse.
[STEAM VERSION]
575 downloads
Submitted
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Waypoint
This mod is compatible with both Don't Starve and Don't Starve Together
Don't Starve Together version on Steam
Don't Starve version on Steam
Description
The ability to add a waypoint at your position and bring up a list of waypoints to travel towards.
Can toggle GUI that displays a list of waypoints (default key is X) Can toggle waypoint indicators and markers (default key is C) Waypoints are persistent and also separate for each world and caves Interactable waypoint markers are displayed on the map! FAQ
Q: Why does my character not travel to the waypoint correctly?
A: Waypoint mod uses the in-game's move to function to travel to a destination. If the route is too complex, it will make your character travel simply move straight towards destination ignoring any obstacles.
Q: [DST] Can other players see my waypoints/markers?
A: No, this is a client-only mod which means only you will be able to see your waypoints and markers (therefore it is not shared in any way).
Q: How can I add a waypoint?
A: This mod is an interface and does not require you to craft anything to use it. The default key is X to bring up the waypoint manager. To add a waypoint, click the flag on the upper right corner of the interface.
Q: How can I delete a waypoint?
A: To delete a waypoint you need to directly modify the waypoint by bringing up the dialog and you should see the trash icon at the top right corner. To be able to modify any waypoint, you need to toggle edit mode by clicking on the wrench icon on the interface.
4452 downloads
Updated
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Tomes of Knowledge
This mod introduces guide books to the world of Don't Starve, which is focusing on mod support though. Those guides can spawn at the starting point of a world, somewhere along a road, or by custom means (starting inventory, event, setpiece, etc.)
The books have text or images with or without headers spread across a virtually unlimited amount of pages. To navigate that many pages, there's the option to make a Table of Contents (index page).
Using this mod helps you understand the core principles of the game and bigger mods, such as Industrial Resolution (where the idea originates from)! But why stop there? This mod is perfectly capable of making interactively expanding guides, and the Table of Contents also serves as spellbook!
Your RAM is the limit!
If you want to make a tome of knowledge for your own mod, check out the readme.txt in the main folder! The six base tomes will help you troubleshooting, and I will too if it's necessary.
Have a nice day!
4490 downloads
Updated
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First Person Mod
Ya llego el mod de primera persona en Don't Starve!
---INSTRUCCIONES---
Para instalar el mod mover el archivo WinRar a la carpeta mods dentro de la carpeta del juego(si la carpeta mods no les aparece crean una nueva)
Una vez que tenemos el archivo decargado dentro de la carpeta mods le damos click derecho al archivo y extraer aqui
Y listo! entran al Don't Starve crean un mundo nuevo y ya van a tener la primera persona
PD:si cuando abren el Don't Starve les aparece un cartel diciendo all mods enabled le dan al boton In understand pero si al contrario les aparece un cartel que dice all mods disabled(todos los mods estan desactivados en catellano)le dan al boton I understand y en el menu del juego van al apartad mods y activan el mod First Person Camera
2088 downloads
Updated
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Submitted
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Archery Mod
This is my edited version of the original Archery Mod [DS] by ZupaleX.
I have altered it to only have a bow and arrow.
678 downloads
Updated
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[DST] 45 Inventory Slots
I couldn't find any other mod that can increase Inv size beside "More Inventory" mod (24 slots only) for DST.
So i made my own.
dont_starve_compatible = true reign_of_giants_compatible = true dst_compatible = true all_clients_require_mod = true clients_only_mod = false If you like it, download and enjoy
9305 downloads
Submitted
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balance Dont Darken Together
(October, 20, 2016)
Dont Darken Together Version: 1.6.8
Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake.
Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate).
all gamers previously mentioned contributed on inspiring me to make my MOD.
----------------------------------------READ THIS----------------------------------------
Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD.
----------------------------------------READ THIS----------------------------------------
Hi, [h1]Darkaisa[/h1] here:
Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei
Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with
an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of
the gaming community, but I personally like every character's overall theme, so I took some steps to change
these overextensions. I am interested in making the game more enjoyable by revising every character's
attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in
the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep
working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!".
http://steamcommunity.com/sharedfiles/filedetails/?id=778204671
http://forums.kleientertainment.com/files/file/1596-dont-darken-together/
[h1]Important Goals[/h1]
Make the game more fun for players by adding increased survivavility and diversity for every character,
in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise
your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run).
Use it sparingly or to escape from dangerous situations.
Changelog:
Version: 1.6.8
- Item stack has been doubled for almost all items
- Update compatibility fix
Version: 1.6.7
- Hot Fix
Version: 1.6.6
- Hot Fix
- Tumbleweeds have a chance of providing better items
- Stalagmites have a chance of dropping gems
- Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow
the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths.
Version: 1.6.5
- Bug Fixes
- Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used
beyond moderate potential - up to a noticeable sanity drain at maximun potential.
Version: 1.6.0
- Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find)
- Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise
your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run).
Use it sparingly or to escape from dangerous situations.
- Abigail will be smarter and should resist stronger attacks compensating her slow speed.
- Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources
to compensate for the sanity drain when using magic.
Version: 1.5.92
- Adjusted shadow characters ingredients to prevent infinite shadow spawns
Version: 1.5.91
- Bug Fixes
Version: 1.5.90
- Updated MOD main goals, extended and organized the MOD road-map
- Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively
- Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior
- Codex Umbra III allows the creation of the expensive shadow knight
- Shadow Duelists come in three tiers, with increasing cost and strength:
Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger
Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies
Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses
Version: 1.5.82
-Bug Fixes
Version: 1.5.81
-Bug Fixes
- Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other
words - a more diverse set of disadvantages for Maxwell instead of the current focus of
fragility and battle inefficiency.
Version: 1.5.8
-Added MOD support on Steam discussions and Klei Entertainment Forum
Version: 1.5.6
-Fixed Maxwell's exaggerated sanity drain in some situations
Version: 1.5.5
-Fixed the MOD not allowing the player to start a server
Version: 1.5.4
-Fixed the game crash bug when using the MOD
Version: 1.4.1
- Upgraded the synergy bonus of character abilities to encourage players to work together
- Maxwell had a slight ammount of health increased
Version: 1.3.4
- Fixed error that caused crash upon trying to host a game
Version: 1.3.3
[h1]Stat Changes[/h1]
Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items
[h1]Shadows[/h1]
Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2
- Added purple gems to codex upgrade cost
v1.3.1
- Fixed a bug with shadows wearing eyebrellas
v1.3
- Shadows may be given hats
- Health of higher level shadow warriors reduced, exchanged for damage reduction
- Shadow damage reduction is overridden by helmet damage reduction
v1.2.1
- Compatibility with latest beta release, should be backwards compatible with the base game.
v1.2
- Added configuration
- Reduced shadow sanity drain slightly
- Reduced healing from items
- Reduced file size significantly
- Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger)
v1.1
- Added third tier codex and duellist.
- Added images.
---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment---
Dont Darken Together.rar
578 downloads
Updated
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Wes speech mod
This is my first mod all it does if give Wes speech lines and disables his mime moves
This mod is only combatible with DST He is voiced by a unused character called Wallace
enjoy and thanks to SuperDavid for making this possible
104 downloads
Updated
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Base Plan [new]
This is the new location of this mod.
This mod provides mechanics to plan bases before building them, calculate total number of required materials, keep plans to use later in the same game, save plans as blueprints to use them in other worlds and build planned things easily.
This mod in Steam Workshop.
Features
+ Optional pause mode, literally everything is paused so you can design in peace and silence
+ During multiple planning the number of planned objects is displayed
+ Auto-grid. Click and drag to plan many instances of the same item
+ Improved auto-build. Click plan icon to build the planned items
+ Your plans are saved automatically in the game save file
+ Whole plans can be remembered as patterns for future use and shared between save files
+ Things stitch to invisible grid
+ Requirements of materials or science machines for construction are honoured
+ Materials for a plan or one item in a plan are calculated and displayed on hover
+ Grass, saplings and walls have never been so easy!
Compatibility
Don't Starve
Reign of Giants
Shipwrecked
Controls:
- "P" or the top left button are the default ways to toggle planning mode
- Primary control (left click usually) selects, puts and creates
- Secondary control (right click) cancels, removes and deletes
- Right click a plan to put this plan aside and make it shared between saves
- Hold shift when right clicking a plan to delete it permanently
- Click and drag to plan many items during one placement
- Hold shift when placing something to do another placement easily
4184 downloads
Updated
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Finder
Highlights nearby containers that contain necessary items. Helps to manage storages of two and more chests without burden to search items manually or remember them.
DS/RoG/SW version of this mod in Steam workshop
DST version of this mod in Steam workshop
Controls
When ingredients are hovered in crafting menu or an item is held by cursor this mod automatically highlights nearby containers that have items of the same type. Doesn't require special controls.
Compatibility
Should be compatible with everything:
Don't Starve
Reign Of Giants
Shipwrecked
Don't Starve Together
3056 downloads
Updated
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Minimap HUD (FIX)
Fix for the newest version of Don't Starve Together (It should work with all versions and DLC's)
Pt-Br Translation (Not completed yet).
Read all features of the mod here:
http://steamcommunity.com/sharedfiles/filedetails/?id=369082786
Sharing for everyone to use.
All credits to squeek and pigshaam for marking this mod.
2223 downloads
Updated
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Equivalent Exchange v2 (SW Compatible)
Equivalent Exchange v2
(SW Compatible)
Redesigned version of the original Equivalent Exchange mod. This mod allows you to convert different items into each other.
Basics:
Every item in game has an EMC value, a hidden "matter" energy, which can be converted to other items using an Alchemy and Exchanging Chests.
Changed Science Machine:
You can "give" items to a Science Machine to see, how much EMC is the item worth. Doing that will not consume the item. The machine outputs two values (248/300 EMC for ex.) - the first one is the EMC value you could get if you exchanged that stack of items right now. This value is affected by stack size, durability, freshness, internal EMC buffer etc. The second value is the actual EMC value of the item, not taking stack size or durability, etc. into account.
Changed Alchemy Engine:
You can give items to an Alchemy Engine, and they will be converted into EMC energy items (Golden nuggets, Dark Matter, etc.)
Alchemical Chest:
Because putting single items into the Alchemy Engine gets old and tedious pretty quick, there is an Alchemical Chest, which converts items placed in its inventory into Golden Nuggets.
Exchanging Chest:
An upgraded version of Alchemical Chest, the Exchanging Chest is able to convert the items in it's inventory into target item. Target item must be placed in the upper, target slot and enough EMC energy in form of other items needs to be provided.
Alchemical Researcher:
Upgrading Chests:
Philosopher's Stone:
Knowledge Fragment:
Lightning Sword:
Energy Bearing Item Tiers:
- Energy Orb - 1/40 Golden Nugget
- Golden Nugget
- Dark Matter - 20 Golden Nuggets
- Red Matter - 20 Dark Matters
- Miniature Black Hole - 20 Red Matters
Mod is crashing/not working, what I should do ?
Compatibilities:
Changing EMC values:
Mod is fully compatible with "RoG" and "SW" DLC !
Any bug report will be appreciated, if you find any, please leave a comment below !
6118 downloads
Updated
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Cozy Blanket !
This Mod adds a new item a Blanket : to Make you warm at winter and cold nights
(Makes the player overheat if worn in summer or a hot day)
When Equipped slows down the Player Speed (Like the Piggyback)
The Recipe : Berries x2 \ Beefalo Wool x4 \ Silk x2 (You Need Alchemy Engine to be able to craft it)
Compatible with : DS (The Base Game) \ ROG \ SW
Report any Bugs In the comments so i could Solve it .
315 downloads
Updated
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Fashion
Pigs, Merms, Bunnymans, Monkeys, Wildbores, Primeapes can spawn with random hats.
There is 25% chance that Pigman, Merm, Bunnyman, Wildbore will spawn with hat, and 1% chance it will drop the hat on death.
There is 10% chance that Monkey, Primeape will spawn with hat, and 1% chance it will drop hat on death.
You can configure everything in mod config.
1814 downloads
Updated
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Base Plan
This mod on Steam Workshop
Actual location of this mod here in Game Modifications
648 downloads
Updated
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Global Pause [DST]
Add the option to pause the game from the start menu.
Only admins may unpause.
Features:
- Pause from the start menu (admin only)
- Hotkey to toggle pause (default "P", default disabled)
- Non admins may now pause, but not unpause (default disabled)
- Pause when map is open (default disabled)
- Pause when console is open (default disabled)
Known quirks:
- If you paused from the menu, then go to run a command, you will see a tiny bit of time passing when you press enter.
This is unavoidable. Without unpausing for that tiny amount of time, I cannot allow the command to run and the game will hang.
Known bugs:
- Sometimes things keep moving. So strange.
- If the game is paused and the admins leave, there is no way to unpause. Somebody would have to issue the server command GPTogglePause() on the server console.
- I don't know what happens if a player joins and the game is paused.
Future improvements:
Useful for single player:
- Option for AutoPause/AutoUnPause on crafting/inventory
Things that might be impossible:
- Non admin unpause
When the server pauses, most communication is blocked between the clients and
the server. An admin may execute code on the server which bypasses these
limitations. This is what enables the admin to unpause the game. For this
reason, I don't think that vote to unpause or a normal player unpausing will
ever be possible. If you find a way, and want to submit a patch, please do.
Thanks to:
pennykid
Droozo Qoocla
for multiplayer testing.
v1.3.2
Non-admin pause. Comments in the code explain why non-admins may not unpause.
v1.3.1
Console no longer hangs.
v1.3.0
Autopause added for map and console.
v1.2.2
Hotkey added. Default state is off.
v1.2.1
Added a proper icon in the game mod list.
v1.2.0 changes
Multiplayer pausing should now work (changed logic for this work).
The ClientHost now only SetTimeScale(0) after everybody else has.
Also, for some reason, now the animations stop when you pause. that means that animals won't keep moving after you pause.
I have no idea what fixed this...
On Klei: http://forums.kleientertainment.com/files/file/1579-global-pause-dst/
On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=758532836
6097 downloads
Updated
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Extended Map Icons
Add a greater variety of icons to your map!
Version 1.7
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Inspired by Where's My Beefalo but compatible with Vanilla, Reign of Giants, and Shipwrecked!
Please leave icon requests in the comment section!
The available icons are listed below, each are toggleable in the mod configuration options:
Animal Tracks
Baby Beefalo
Baby Doydoys
Bearger
Beefalo
Blue Mushrooms
Bones
Bottlenosed Ballphins
Box Thing
Carrots
Chester's Eye Bone
Clockwork Bishop
Clockwork Knight
Clockwork Rooks
Crabbit Dens
Crank Thing
Deerclops
Doydoys
Dragonfly
Flint
Flotsams
Green Mushrooms
Hay Walls
Limestone Walls
Lumpy Treeguards
Mandrakes
Merm Heads
Metal Potato Thing
Molehills
Goose/Goose
Packim's Fishbone
Palm Treeguards
Pig Heads
Pig Torches
Quacken
Rabbit Holes
Red Mushrooms
Ring Thing
Rock Lobsters
Sandbags
Sealnado
Skeletons
Stone Walls
Summer Koalefants
Swordfish
Tentacles
Thulecite Walls
Tiger Shark
Treeguards
Volt Goats
Water Beefalo
Wildbore Heads
Winter Koalefants
Wood Walls
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Full changelog: https://gitlab.com/star_lion/extended-map-icons/blob/master/CHANGELOG.md
---
Source code available on gitlab: https://gitlab.com/star_lion/extended-map-icons/tree/master
14131 downloads
Updated
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Endless Bosses
Are you an unsuspecting newbie who stumbled upon this mod while perusing the mod files? Turn back now! This mod will obliterate you within minutes. This is a challenge mod for a series that I'm doing on YT, and I've only uploaded this to the site so that people can play along if they want to. I did include some config options though, so check those out if you want to give yourself some leeway.
What does the mod do? Immediately upon spawn, and every so often based on a timer (around 15 minutes by default), the game will randomly choose one of several bosses to spawn (all of the giants, including the Spiderqueen and varg -- excluding Treeguards, Ancient Guardian, and Quacken because they'd just be a blessing).
No problem? You'll just run away? No you won't because 3 points will be detracted from your health for every second that you're too far from the boss. You must deal with the boss that's been spawned or you're a goner.
You'll just feast off the endless stacks of giant meat? Nope again. The only thing you're allowed to eat is raw farm food. No crockpot foods. No meat or berries. Not even carrots or sweet potatoes because you can find those in the wild and that'd just be too easy. The only allowable foods are raw/cooked eggplant, corn, pumpkin, watermelon, pomegranate, durian, and dragonfruit.
Better gather up every seed you can find and stock up for winter because it'll be a long 16 days without food. Just don't let bearger near your fridge.
1227 downloads
Updated
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Mini Furniture
Original mod Created by Shen Yi
http://steamcommunity.com/sharedfiles/filedetails/?id=578820740
Lets You Move Your Stuff just right click on the structures to convert them into items & pick them up.
Comparing mine to the original by Shen Yi
Shen Yi replaced a lot of default items. And even removed some features of them (Collision physics for example)
My version, however, doesn't replace any Items. Implements Propper Collision physics. Fixes the Missing Features.
And is completely compatible with DS, ROG and SW.
This is my first Published mod, Hope you like it.
1584 downloads
Submitted
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Where's My Map
ORIGINAL: http://steamcommunity.com/sharedfiles/filedetails/?id=572491271&searchtext=Map
ALL COMPATIBLE
ALL CREDIT TO ORIGINAL CREATOR
2726 downloads
Submitted