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Game Modifications

725 files

  1. Woodie Ignores Full Moons

    Woodie no longer transforms into a werebeaver during full moons. He will still transform when he chops down too many trees but that's it, that's all this mod does. It's just another five-minute, request-fulfilling mod. I have no idea if this has been done before and I really don't care.

    1155 downloads

    8 comments

    Submitted

  2. DST PvP Revamp

    Steam Workshop Version:
    http://steamcommunity.com/sharedfiles/filedetails/?id=960992208
     
    Various configurable PvP features and fixes.
    Thanks to the guys below for testing, ideas, and help:
    -   Hobgoblino
    -   Electroely
    -   Michi
    -   SplOrange
    -   Sketched_Philo
    -   Maslak
    -   Dorozco
    -   Douglas
    -   Catburger
    If you've discovered a bug, then report it to the comments below. If you find a feature or configuration confusing, then ask me in the comments below.
     
    Features:
    - Slowdown on hit -
    Whenever a player is hit by another player, they are slowed down by an initial 50% which gradually wears off in 10 seconds.
    Additionally, the hammer and boomerang have a small chance to stun players.

    'Slowdown speed mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, or 100%.
    The default option is 50% and the option to turn off this feature is 100%.
     
    - PvP damage multiplier -
    Damage dealt by players against other players is increased from 50% to 100%.

    'PvP damage mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, 100%, 125%, 150%, 200%, or 300%.
    The default option is 100% and the option to turn off this feature is 50%.
     
    - Combatlogging punishment -
    Disconnecting during combat with another player will punished. Players who combatlog will be killed right as they disconnect from the server.

    The 'Anti-combatlogging' configuration is Enabled by default.
     
    - Scoring system -
    Kills made by each player will be counted and saved. Kills include deaths by melee weapons, ranged weapons, followers, traps, and indirect environmental causes.

    The 'Scoring system' configuration is Enabled by default.

    Players can check their own killcount with the '!mykills' chat command.
    The killcount of another player can be checked with the '!kills <name>' chat command.
    The three players with the highest killcount can be checked with the '!top' chat command.
     
    - Unique scores for each world -
    Killcounts are saved in '.../mods/workshop-960992208/Scoreboard (<ID>).lua' and each world will have their own file with their unique ID. This means that if a world is regenerated or deleted, then the previous scores will not be carried over. This also means that each of the five world slots will save scores in different files.

    If this feature is turned off, then the world will use 'Scoreboard.lua' which can be used by other worlds. This means that scores will carry over when the world is regenerated and to any of the five world slots.

    The 'Unique scoreboards' configuration is Enabled by default.
     
    - Random spawn positions -
    Survival and Endless mode will spawn players in random locations, just like Wilderness mode.

    The 'Random spawn positions' configuration is Disabled by default.
     
    - Newspawn PvP protection -
    Players below 2 Days cannot attack or be attacked by other players. Individual player age is used, not the world age.

    'Player age PvP requirement' can be configured to 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 8 Days, 9 Days, or 10 Days.
    The default option is 2 Days and the option to turn off this feature is 1 Day.
     
    - Player revival -
    'Allow player revival' can be configured to Enabled, Disabled, or Heart only.

    The configuration is Enabled by default. This means players can revive normally by default.
     
    - No ghosts allowed -
    Players who become ghosts will be kicked and cannot come back to the server until the world is regenerated.

    The 'Kick ghost players' configuration is Disabled by default. This means that ghosts are allowed by default.
     
    - Panflute nerf -
    The panflute no longer puts players to sleep. Players are now only slowed down by the panflute.
    Additionally, the panflute only applies its effects mid-way through its playing animation. The animation also can no longer be cancelled by movement.

    The 'Panflute nerf' configuration is Enabled by default.
     
    - Sleepytime Stories nerf -
    Wickerbottom's Sleepytime Stories book no longer puts players to sleep. Players are now only slowed down by the book.
    Additionally, its reading animation also can no longer be cancelled by movement.

    The 'Sleepytime Stories nerf' configuration is Enabled by default.
     
    - Sleep Dart nerf -
    Players put to sleep via sleep darts will immediately wake up.

    The 'Sleep Dart nerf' configuration is Enabled by default.
     
    - Everyone can read books -
    All characters can now read Wickerbottom's books.

    The 'Everyone can read books' configuration is Enabled by default.
     
    - Increased Abigail PvP damage -
    Abigail now deals 100% to players instead of 25%.

    The 'Abigail player damage buff' configuration is Enabled by default.
     
    - Wall placement restriction -
    Walls of any kind can no longer be built around other players, portals, and wormholes.

    The 'Wall building nerf' configuration is Enabled by default.
     
    - Tentacle spawning restriction -
    Tentacles can no longer be spawned around portals and wormholes.

    The 'No tentacles at portal' configuration is Enabled by default.
     
    - Spider egg placement restriction -
    Spider eggs can no longer be placed around portals and wormholes.

    The 'No spider dens at portal' configuration is Enabled by default.
     
    - Players can trigger traps -
    Tooth traps and bee mines can now be used against other players. Traps ignore the last player to place or reset it.
    Additionally, tooth traps will knock a player's weapon off of their hand and will snare the player in place. Snared players cannot move until the tooth trap is reset or they take damage. Players cannot be snared by more than one tooth trap.

    The 'Traps trap players' configuration is Enabled by default.
     
    - Trap placement restriction -
    Tooth traps and bee mines can no longer be placed around portals and wormholes.

    The 'No traps at portal' configuration is Enabled by default.
     
    - Convincing bush hats -
    Players hidden in bush hats will appear as a very convincing berry bush in the map and in-game. Players hiding in bush hats can be revealed by picking, burning, or digging.

    The 'Bush hat buff' configuration is Enabled by default.
     
    - Melee knocks off ranged weapons -
    Ranged weapons in the hand slot will be dropped when the player is attacked using a melee weapon.
    Ranged weapons include boomerangs, all kinds of blowdarts, red/blue/purple staffs, and weather pains.

    The 'Melee disarms ranged' configuration is Enabled by default.
     
    - Forced forcefeeding -
    Moving and sleeping players can now be forcefed.

    The 'Forcefeeding buff' configuration is Enabled by default.
     
    - Players drop long pig -
    Allows cannibalism.
    'Long pig reward' can be configured to Enabled, Disabled, or PvP only.

    The configuration is Enabled by default.
     
    - Hunger and sanity damage -
    Players take stat damage when hit by other players.
    'Hunger and sanity damage' can be configured to Enabled, Disabled, Hunger only, or Sanity only.

    The configuration is Disabled by default.
     
    - Crock pot cooks instantly -
    The crock pot now cooks any recipe instantly, no waiting time.

    The 'Instant crock pot' configuration is Enabled by default.
     
    - Hammer return percent -
    The amount of materials hammering a structure will return can be changed.

    The 'Hammer return percent' configuration is 50% by default.
    - Player hit dialogue -
    Some weird feature that SplOrange added. Don't enable this, he's weird.

    The 'Attacked response' configuration is Disabled by default.

    119 downloads

    2 comments

    Updated

  3. Wormhole Marks

    Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
    Can support up to 8 pairs of Bermuda Triangles.
    If you had previous version of the mod installed:
    -disable and delete the mod
    -run and save game without the mod
    -enable new version of the mod

    26012 downloads

    18 comments

    Updated

  4. Slurper Herd

    Slurper Herd
    Slurpers now respawn, like with Beefallos you need to have at least one Slurper alive to get more Slurpers.
    Modicon by Raccoon Superhero
    Slurper Pelt is now burnable and can be used as fuel.

    1127 downloads

    8 comments

    Updated

  5. Happy Flowers

    This mod allows you to slowly regain sanity while you stand next to flowers and potted ferns. Also included are different ways for each character to gain and lose sanity, each special and unique to only that character!
    Willow:
    In addition to her already slowly regenerating sanity while standing near fires, she also gains a small boost of sanity every time something catches fire. At a first glance, this may not seem very beneficial but since fires are so willing to spread, this can very easily create a chain reaction that will take you to your max sanity in a very short amount of time, at the cost of burning valuable resources. However, she does not like ashes and she will very quickly lose sanity if she stands near them.
    Wolfgang:
    It's no surprise that Wolfgang loves food. I mean, who doesn't? So standing near any food related structures, such as crock pots, farms, or even refrigerators will make him happy and he will slowly regain sanity. However, destroying said structures will strike terror into his heart and lower his sanity.
    Wendy:
    Wendy and Abigail have a very strong bond that even death can't stand in between. So things like Abigail's Flower, tombstones and even graves will make Wendy happy and feel like she's not alone anymore, thus raising her sanity. However, the death of her sister's ghost will cause great sorrow and sanity loss.
    WX-78:
    WX-78 loves technology so, much like Wolfgang, just hanging around beloved structures and objects, such as Science Machines, Lightening Rods or even toy robots are enough to make him happy and will slowly regenerate his sanity. However, also much like Wolfgang, it pains him to destroy those structures and will lower his sanity.
    Wickerbottom:
    Wickerbottom gets two new book recipes, one to completely refill your sanity over time and one to completely deplete it. The sanity refilling book regenerates roughly 150 points of sanity a second for 15 seconds and the sanity depleting book instantly sets your sanity pool to 0. Both books only have two uses each so use them wisely.
    Woodie:
    If it's not obvious by now, Woodie suffers from ornithophobia; a fear of birds. So just hanging around them or their feathers will quickly drain his sanity. Also because of his hatred for birds, it makes Woodie feel better to see birds brought to justice. Whether it's trapping them, putting them in cages or even killing them, Woodie will gain sanity boosts from watching them pay for their crimes! Whatever those crimes may be.
    Lite version:
    The character mods have been removed so the only thing the Lite version does is give sanity auras to flowers and potted ferns.
    Changes:
    -Flowers now grow when it rains. This can be disabled at the top of modmain.lua
    -Finally got around to rewriting Willow's perks. Burning things should now work much more effectively and consistently.
    -Wickerbottom's sanity regenerating book now heals over time instead of just instantly maxing it out. It lasts for 15 seconds and regenerates roughly 150 points of sanity a second. While under it's effect, you can tactfully face all sanity draining threats without suffering any of the penalties.
    -Fire Hounds now boost Willow's sanity.
    -Added Lite version.
    -Potted Ferns now produce sanity auras, higher than flower auras.
    If you have any issues, suggestions or comments, please feel free to leave them.

    1262 downloads

    7 comments

    Updated

  6. Ash Fertilizer

    For anyone who doesn't know:
    Wood ashes are very good for your garden and almost all plants can benefit from them. In addition to ashes enriching your soil with the valuable nutrients your plants use to grow big and strong, they're also very good for detouring pests like snails, aphids and cutworms. Coincidentally, the nutritional value plants receive from ashes is the reason the rainforests have been decreasing over the years. The local farmers burn them down to enrich the soil for the next growing season. It's not aerosol sprays or car exhaust, no matter what your teacher told you. But as with everything gardening related, always make sure your plants are compatible with the product in question before you apply it.
    What that means to this mod:
    This mod allows you to use ashes as a fertilizer. Click it on anything that needs to be fertilized, the same as you would for manure, rot or guano.
    Ashfarms have also been added. They grow crops slightly faster than improved farms but need to be fertilized way more often and are instantly destroyed by rain. This took so long to implement because I had to wait for the Six Feet Under update, which fixes many bugs with the ashfarms.
    Changes:
    -I want to say I updated it to be compatible with RoG but RoG is now stable enough to support ashfarms on it's own without needing me to change anything.(That's why I didn't bother updating it when RoG was still new.)
    -Fixed crashes related to specific hud sizes. Thanks to HaZ_MiDNighT for helping me troubleshoot this.
    -Added ashfarms by request. It doesn't function as requested but I'm the one running the show here.
    -Fine tuned fertilizer values.
    -Made wetgoop and fish, both fresh and cooked, valid fertilizers as requested.
    If you have any issues, suggestions or comments, please feel free to leave them.

    8000 downloads

    16 comments

    Updated

  7. Geometric Placement Mod

    For placing things down in an orderly fashion

    3492 downloads

    0 comments

    Submitted

  8. Freezer

    -12 slot freezer
    -Deep freeze all you food cooked or raw!
    -This item doesn't effect the icebox.
    -Freezer is craftable under the FOOD TAB.
    -Recipe 10 cut stone 3 gear 3 blue gem
    -Food last as long as you want it to,see configure mod options.
    -Based on fridge time, options range from default fridge spoilage to 25%, 50%, 75% more delayed spoilage.
    -Even 0 spoilage if that's what you want.
    -Emits cool blue light when open.
    -Now with minimap icon of it's own

    13463 downloads

    47 comments

    Updated

  9. Marsh Fern Spawner

    Ferns will spawn in marshes when it rains, like flowers.
    Required RoG (due to rain). Works in SW worlds too!

    239 downloads

    2 comments

    Submitted

  10. Clock in caves.

    Prevents clock disappearing from UI in caves and ruins.
    Compatibilty:
    Works with
    - Status Plus
    - Always On Status
    - Dawnbreak
    - Season clock. - Enable compatibility option in mod config. (Only right from dayclock position in caves and slightly obstructs Minimap HUD. Not going to fix those ones)
    Conflicts with
    - insert your mod here

    3460 downloads

    12 comments

    Updated

  11. Digable Cactus [DST]

    Dig cactus and plant them anywhere on sandy turf.

    992 downloads

    6 comments

    Updated

  12. Fix for Chinese Plus and Chinese Font MOD of DST

    Since the creators of the original MOD is unable to reach, the fix is in the form of patch 
    How to use:
    Replace the corresponding files in the mods folder.

    496 downloads

    0 comments

    Submitted

  13. Dont Darken Together

    (October, 20, 2016) 
    Dont Darken Together Version: 1.6.8 
    Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. 
    Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). 
    all gamers previously mentioned contributed on inspiring me to make my MOD.
    ----------------------------------------READ THIS---------------------------------------- 
    Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD.
    ----------------------------------------READ THIS---------------------------------------- 
    Hi, [h1]Darkaisa[/h1] here: 
    Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei 
    Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with 
    an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of 
    the gaming community, but I personally like every character's overall theme, so I took some steps to change 
    these overextensions. I am interested in making the game more enjoyable by revising every character's 
    attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in 
    the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep 
    working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!".
    http://steamcommunity.com/sharedfiles/filedetails/?id=778204671
    http://forums.kleientertainment.com/files/file/1596-dont-darken-together/
    [h1]Important Goals[/h1] 
      Make the game more fun for players by adding increased survivavility and diversity for every character, 
        in a global scale, to make the game more enjoyable  Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise 
        your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). 
        Use it sparingly or to escape from dangerous situations.  
    Changelog: 
    Version: 1.6.8
    - Item stack has been doubled for almost all items
    - Update compatibility fix
    Version: 1.6.7
    - Hot Fix
    Version: 1.6.6
    - Hot Fix
    - Tumbleweeds have a chance of providing better items
    - Stalagmites have a chance of dropping gems
    - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow 
        the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. 
    Version: 1.6.5
    - Bug Fixes
    - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used 
        beyond moderate potential - up to a noticeable sanity drain at maximun potential. 
    Version: 1.6.0
    - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) 
    - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise 
        your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). 
        Use it sparingly or to escape from dangerous situations.
    - Abigail will be smarter and should resist stronger attacks compensating her slow speed. 
    - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources
        to compensate for the sanity drain when using magic.
    Version: 1.5.92
    - Adjusted shadow characters ingredients to prevent infinite shadow spawns 
    Version: 1.5.91
    - Bug Fixes 
    Version: 1.5.90
    - Updated MOD main goals, extended and organized the MOD road-map 
    - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively
    - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior
    - Codex Umbra III allows the creation of the expensive shadow knight 
    - Shadow Duelists come in three tiers, with increasing cost and strength: 
        Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger 
        Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies 
        Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses 
    Version: 1.5.82
    -Bug Fixes 
    Version: 1.5.81
    -Bug Fixes 
    - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other 
        words - a more diverse set of disadvantages for Maxwell instead of the current focus of 
        fragility and battle inefficiency.
    Version: 1.5.8
    -Added MOD support on Steam discussions and Klei Entertainment Forum 
    Version: 1.5.6
    -Fixed Maxwell's exaggerated sanity drain in some situations 
    Version: 1.5.5
    -Fixed the MOD not allowing the player to start a server 
    Version: 1.5.4 
    -Fixed the game crash bug when using the MOD 
    Version: 1.4.1
    - Upgraded the synergy bonus of character abilities to encourage players to work together 
    - Maxwell had a slight ammount of health increased 
    Version: 1.3.4
    - Fixed error that caused crash upon trying to host a game
    Version: 1.3.3
    [h1]Stat Changes[/h1]
    Maxwell now has 100 health (from 75)  Sanity regeneration now 10/min (from 6.67/min)  Maxwell loses his sanity regeneration while wet  Maxwell loses sanity regeneration per shadow beyond the first shadow  Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items 
    [h1]Shadows[/h1]
    Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats  v1.3.2
    - Added purple gems to codex upgrade cost
    v1.3.1
    - Fixed a bug with shadows wearing eyebrellas
    v1.3
    - Shadows may be given hats
    - Health of higher level shadow warriors reduced, exchanged for damage reduction
    - Shadow damage reduction is overridden by helmet damage reduction
    v1.2.1
    - Compatibility with latest beta release, should be backwards compatible with the base game.
    v1.2
    - Added configuration
    - Reduced shadow sanity drain slightly
    - Reduced healing from items
    - Reduced file size significantly
    - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger)
    v1.1
    - Added third tier codex and duellist.
    - Added images.
    ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment---
     
    Dont Darken Together.rar

    571 downloads

    2 comments

    Updated

  14. Magic Bottle Lanterns

    These bottle lanterns are pretty, magical, and useful! Use your magical knowledge to build these mysterious lights - they look so pretty, there can't be any harm, right?
    [STEAM VERSION]
    Thank to Mobbstar, who nudged me in the right direction for some of the coding.
    Features:
    - Custom art
    - Custom animations
    - Custom strings for all base and DLC characters
    - Base, RoG and SW compatible
    - High cost magical-tier items
    - Automatically lights up/active at dusk, turns off for the day
    - Permanent light, no fuel required
    - Destroyable but fire proof

    Name: Glowing Bottle
    Recipe: 2 x marble, 2 x fireflies, 2 x nitre (Prestihatitator)
    Effect: Just a light in the dark.

    Name: Menacing Bottle
    Recipe: 2 x red cap, 2 x fireflies, 1 x red gem (Prestihatitator)
    Effect: There's something about this light that frightening, and has a bad effect on your sanity.

    Name: Icy Bottle
    Recipe: 2 x blue cap, 2 x fireflies, 1 x blue gem (Prestihatitator)
    Effect: A bottle covered in frost, it cools you down.

    Name: Peace Bottle
    Recipe: 2 x lureplant bulb, 2 x fireflies, 2 x spider gland (Prestihatitator)
    Effect: This sweet, calming light will make your foes give up their chase. Careful, it doesn't stop them getting angry again! Doesn't work on giants, ghosts or shadow creatures.

    Name: Tincture Bottle
    Recipe: 2 x eggplant, 2 x fireflies, 1 x purple gem (Shadow Manipulator)
    Effect: This mysterious light helps to heal the lifeforms around it - including your foes!

    Name: Ember Bottle
    Recipe: 2 x carrot, 2 x fireflies, 1 x orange gem (Shadow Manipulator)
    Effect: This light will help to warm you up.

    Name: Sunshine Bottle
    Recipe: 2 x honey, 2 x fireflies, 1 x yellow gem (Shadow Manipulator)
    Effect: Feeling a little crazy? This light will help you feel sane again.

    Name: Poison Bottle
    Recipe: 2 x green cap, 2 x fireflies, 1 x green gem (Shadow Manipulator)
    Effect: This light will damage those around it. You don't seem to be effected, but neither do giants, ghosts, shadow creatures or clockworks.
    Feedback & Suggestions
    Please feel free to leave me feedback/suggestions about:
    - Crashes, typos or errors
    - Balance issues (they're meant to be hard to make, since their perma-light is powerful)
    - Power/feature suggestions
    - Coding (is there a more efficient way to go about these things)

    2537 downloads

    5 comments

    Updated

  15. Tiny Alchemy Powers

    ATTENTION !!! I decided to split up Tech Biome and Tiny Alchemy Powers mod. From now on Tech Biome is the Steam Biome mod now. It is made in a completely different style, more match to Don't Starve.
    Users wishing to play the OLD SAVES (worlds using an old version of TAP) must download Steam Biome mod or download older T.A.P version (1.6.2).
    I would like to introduce you to Tiny Alchemy Powers mod to Don't Starve. Mod allows to transmute some stuff into other forms.
    ALCHEMY TABLE
    Change items to new forms.
    Needs to be fueled with nightmarefuel
    Currently extractable items: mosquito, wheat grain, rabbit (only in vanilla), broken shell, hound head, spitter head, salt nugget, truffle, spiderhat, purple gem, gold nugget , copper nugget
    NEW WORLD GENERATION ITEMS
    Wheat: It can be cut off such as grass, each cut gives wheat grain.
    Nut bush: we have nuts but we don't have squirrels...
    Salt Rock: spices, spices...
    Truffles: you have to go to the ruins
    Crystals (five types): each type has a different nasty surprise for the one who wants to dig them
    NEW ITEMS
    Wheat Grain: one dropped by wheat; can be extracted into flour
    Flour: needs to make bread
    Milk: not very tasty, but there is no other (vanilla version)
    Hound Head: a nice trophy
    Spitter Head: ugly trophy
    Shell Dust: flour alternative
    Bones: apparently useful
    Nuts: we are...have nuts and we can cook them
    Salt nugget: how to grind this?
    Salt: not spoil, ideal for dishes but watch out not to oversalt...
    Truffles: great taste but spoil rapidly, cooking not help but alchemy can
    Gray Gem: new precious
    NEW COMBAT ITEMS
    Skull Helmet (three different versions): new creepy helmets
    Bone Armor: new, of course creepy, armor
    Lighting Staff: power of nature (inflicts massive damage - can also hurt character)
    Calm Amulet: You don't like been crazy, are you?
    NEW RECIPES
    Bread: restore sanity and good taste
    Cheese: stinky and delicious
    Banana Pie: a little bit of pleasure in the caves
    Mushroom Soup: mandrake monopoly broken
    Fern Spinach: healthy, leafy, and so on
    Nut Muffin: What can I say? Another meal. (RoG version)
    Truffle Ham: next to the menu
    Eggs and truffles: another one
    Oversalted meal: nothing more, nothing less
    Cactus Cocktail: refreshing
    Pancakes: everyone loves pancakes...right?
    Ribs: one of the wonders of the kitchen
    Lemon Coctail - refreshing again
    MODIFIED ITEMS
    Mosquito: see for yourself
    Butter: can be done in a crock pot.
    Rabbit: see for yourself
    Batilisk: new loot – bones or boneshard
    Hounds (normal): new loot – hound head
    Foliage: can be cooked in crock pot (treated as a vegetable)
    Spitter: new loot – spitter head
    Broken shell: can be transmuted
    Purple Gem: can be transmuted
    Spiderhat: can be transmuted
    AUTHORS
    Kuloslav (programming, animations, some graphics, testing)
    Hast (most graphics, testing)
    FAQ
    Q:How to cook bread or other mod recipe?
    A:Recipe for Bread: Bread: Butter x1 + Egg x1 + Flour or Shell Dust x1 (don't add meat)
    All recipes you will find in "Recipes from Tiny Alchemy Powers" discussion.
    Q:What is the alchemy table?
    A:This is new structure, available in the magic tab.
    Q:My table isn't workink? Why?
    A:To use the table, you must first charge the nightmare fuel (after the construction is inactive).
    Q:Why mosquito milk?
    A: Why not?
    Q:Mod is compatible with the RoG?
    A:Yes, it is compatible with the RoG and the vanilla version.
    Q:Why did you remove cactus from TAP?
    A:Because it was put into game with DLC.
    If you have any feedback or ideas, please leave a comment.
    List of recipes available in the new_recipes.txt file.
    T.A.P. is compatible with the vanilla version, RoG, RPG HUD and other mods.

    10164 downloads

    10 comments

    Updated

  16. Rabbit home +

    Rabbit home +
    Lets rabbits spawn new homes!
    Compatible with [RoG] only.
    Steam download link
    (This mod is not meant to be turned on all the time)
    ------------------------------------------------------------------------------------------------------------

    I have no idea if a mod like this already exists or not XD But when I tried looking for one, I couldn't find any.
    So I decided to make one on myself.   (It literally took me like 10 minutes to script and test xD)
    I wanted to make this mod to be compatible with DS and SW as well, but it sadly turned out to be buggy in DS and not activate itself unless the season just changed. And I don't really have SW to know if it works there.

    I might update it in the future and try to make it compatible with DS and SW as well    ...if... there will be a demand for it XD
    And as for now... I hope you'll have fun with this silly, little mod XD

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    About the mod

    This is just a silly, little mod which let's rabbits be able to spawn new rabbit holes.
    It's good for players which would like to create their own rabbit farm near their base, underground/in caves, recreate destroyed rabbit farms, or simply are feeling bored and want to see the world drown in rabbits! XD

    This mod has few different breeding speed settings, so you could choose the one you like the most.
    (Btw, The character that you can see on the picture, does not come with this mod. If you want him then you can get him here >> Back to nature )

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    How it works
    Once this mod get's activated, rabbits will start to spawn rabbit holes in a random time. The speed in which they will be spawning new homes depends on the set speed in the "configure mod" options. Rabbits will keep on spawning new rabbit holes in every season except spring. Rabbits will be able to spawn new rabbit holes underground / in caves same as on the surface. Rabbits won't be spawning new rabbit holes if the player is too far away from them.
    (That's why this mod is useful only when you're trying to make a rabbit farm near your base, restore a destroyed rabbit farm, or simply derp around.) Rabbits won't spawn new rabbit holes if they are too close to other rabbit holes. You can capture rabbits and place them in any spot that you want your rabbit farm to be.  Once you think you have enough rabbits, then simply turn this mod off. Differently they might eventually overpopulate the area. Keep in mind that an extreme amount of rabbits might eventually start lagging your game. (Duh... XD)
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    Bugs

    Rabbits are able to spawn rabbit holes on any type of turf.
    This mod does not specify where the rabbits can and where they can't spawn new rabbit holes. So even if placed on stone turf, wooden boards or wherever else where they can hop around, they still will be spawning new rabbit holes.
    Rabbits spawn outside of the map
    If the rabbits are too close to the edge of the map/land, then they might spawn new ones outside of it.
    (If you'll encounter any other bugs or issues which are not listed here, then feel free to let me know about them)

    334 downloads

    2 comments

    Updated

  17. Auto Catch v2

    Catching mod was outdated so i'm updated the mod.
    Here is Stonechains' original post. Credits to him!
    ----
    Compatible update to RoG and Shipwrecked DLCs.

    3055 downloads

    6 comments

    Updated

  18. [DST] Gesture Wheel

    Gesture wheel makes emotes a little easier by providing a custom interface for using them. Also available on the Steam Workshop.
    By default, the hotkey is set to G (but you can configure it in the mod config options). Holding G will bring up the gesture wheel, then moving your mouse in a particular direction will select a gesture. When you release G, your character will do the gesture.
    On controllers, pressing in the left stick activates the wheel, and selection is done with the left stick.
    I included several options that you might want to change:
    Toggle button: This defaults to G, but you can set it to any letter key. Hopefully when mods get proper controls options, this will be nicer to work with Wheel size: Sets how big the wheel is; defaults to 1, but can be set from 0.1 to 2. Center wheel: this determines whether the wheel comes up around your mouse or the center of the screen. Restore cursor position: "Relative", the default setting, moves it back where it was before, adding the extra movement you did for the gesture. "Absolute" sets it back where it was before without adding the extra movement, "Center" only moves the mouse to the center of the wheel when it's brought up, and "Off" doesn't move the mouse at all. If Center Wheel is disabled, only "Absolute" does anything. Show picture or text: You can have it show just the picture, just the text, or both. Controller stick: You can set it to use the left or the right stick to open the wheel. Limit to 8: Off (the default) uses all the emotes, but the wheel is getting pretty crowded (current at 12 emotes), so On limits the wheel to 8 emotes, which are chosen with the remaining options (Right Emote, Down-Left Emote, and so on).

    8933 downloads

    21 comments

    Updated

  19. [Fix] Beards Wilson

    Hello survivors, I present to you our new mod, he applies custom beards according to the skin used by Wilson. After the great feedback we had with the mod  "[Fix] Beard Wilson Snowfallen", we decided to proceed with the project, and advance with the beards of the other skins, I hope you like.
    For now we only have the version of it in server mode, soon we will be launching a client version, however with limited resources.
    Steam mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=1379703510
    Soon: Formal, Survivor and Gladiator Wilson Beard
    Wilson Roseat Beard

    Wilson SnowFallen Beard

    Wilson Triumphant Beard

    Thanks to everyone who encouraged the mod. Thank you mainly for the 6480 for having made some of these beautiful beards and the Waffe by the programming part.
    Official Post:https://forums.kleientertainment.com/topic/89096-project-wilson-beard-skins/
    The mod does not unlock any Wilson skins, only applies beards according to the "head " used.
    Until tomorrow, we'll be releasing temporary files from the missing beards.

    357 downloads

    0 comments

    Updated

  20. Too Many Items for Shipwrecked

    Hi, Original Mod Page: http://steamcommunity.com/sharedfiles/filedetails/?l=spanish&id=257781035
    I upload this here because some people will see more easy to Download...
    Better Version: 
     

    4096 downloads

    2 comments

    Updated

  21. [Hk]Config++

    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=655377781
    GitLab link: https://gitlab.com/hekkaryk/dst-hk-config/tree/master
    Newest update on remote GitLab repo first then on Steam Workshop then here.
    Not enough config options in vanilla game?
    This mods adds:
    - stack size config
    - no food spoil in icebox
    - no fire spread
    - quick pick
    - craftable animals (birds, rabbits, moleworms, bees - forgot to add mosquitos)
    - craftable plants (no reeds)
    - craftable McTusk drop
    - craftable gears, Wigfrid items
    - 1 hit chopping and mining (compatible with mods that increase drop)
    - configurable light/flingo duration
    - configurable armors/clothes/tools/weapons durability
    - ... and much more! Everything can be turned off* and (sometimes) configured

    * please note that changes of durability configuration will NOT apply to items created with previous settings! DST stores each item statistics.


    There was some severe issues with even simplest attempts to make Thermal Stones infinite (Stale Component Reference error after 750+ days...) so for now they durability can only be increased (up to 100 uses) not removed.

    Link to previous version here (provided in case of any new bugs).

    There was WAY too many config options to desribe here so I'm just removing recipes section at all. 50+ item recipes in total, each with 3 different difficulty setting - that took me while
     
    Known bugs
    [rare] [lag] There is a bug within Klei logic regarding hot/warm Thermal Stone's light emiting (at least I think so?) - I recommend limiting usage of extended durability of those on dedicated/long running servers (or chilling Thermal Stones once in a while, that might help) - possible medium lag and nasty "Stale component reference" tens of times in server log if bug will occur. Bug hard to replicate - may never occur, may occur since Day 1. Might also occur without this mod
    [always(?)] [no lag -> severe lag (if overabused/releasing whole stacks of animals at once)] Crafting and killing animals will yield more resources that it took to make one.
    [always] [no lag] There are no chess pieces sketches icons therefore random pictures are shown instead.
     
    Credits
    I would like to thank modders whose code I stole referenced in this mod:
    Increased Stack size by ChaosMind42 - pickable animals & stack size part
    Customizable Telltale Heart by Snowhusky5 - Telltale Heart recipe alteration part
    Definitely go check out their mods (especially Customizable Telltale Heart if you are looking for more control)!

    Also, I saw general "adding recipe code" in waaay too many mods to point out where did I took mine from (I think I also read some forum posts)
    Same goes with options menu (it's not like I could come up with my own since DST comes up with it's own API).
    For the rest of stuff mod does - it's basically overriding tuning.lua values. I also used some hackish tricks to pack up selection choices (mod does arythmetics operations on selected option number instead of having list of 8 conditional checks - not really important tho)

    403 downloads

    1 comment

    Updated

  22. CJBMods Cheats

    The mod contains the cheats below, to access these cheats, press the " i " key to open the cheats menu.
    - Infinite Health
    - Infinite Hunger
    - Infinite Sanity
    - Infinite Tool Uses (Axes, shovel, torches amulets never worn out)
    - Infinite HeatStone Warmth (Heatstone always stays warm)
    - Food Doesn't Perish
    - One Hit Kill (Kill everything in one hit, unless its invincible)
    - Infinite Armor
    - Infinite Campfire Fire
    - One Hit Break (Break rocks, trees etc... in one hit)
    - Reveal Map (Press CTRL+10)
    - Unlock All Recipes (Press CTRL+F11)
    - Free Crafting (Press CTRL+F12)

    15889 downloads

    37 comments

    Updated

  23. Packim Baggims Choice

    Mod adds three new forms of Packim Baggims. You wanted to have a choice? Here he is.
    NEW PACKIM BAGIMS FORMS
    Tiger Packim: Through this form Bagims act just like Sea Sack, but he can move himself, has 9 item slots and he has a wonderful, tiger look - fill 3 slots with shark gill and 6 with ice.
    Venom Packim: When you are poisoned Bagims and his aura of regeneration which will certainly make your poisonous life in this wild world easier...until you take the antidote - fill 4 slots with venom gland and 5 with seaweed.
    Tar Packim: glow in the dark... just a pity that space for items is a little less. - fill 8 slots with tar and 1 with tar lamp.
    Works with RoG merged worlds and of course Shipwrecked.

    356 downloads

    2 comments

    Updated

  24. Sleep in Spider Den

    Spiders will let (only) Webber go inside and sleep under their den.
    NOTE: THIS MAY AFFECT THE BALANCE OF THE GAME.

    2000 downloads

    6 comments

    Updated

  25. [DST] Buried Treasure

    Tired of other players taking all your things? This mod allows players to build hidden stashes for their items!
    Build a Hidden Stash, place the items you want to hide inside, then bury it with a shovel. After a few seconds the Hidden Stash will become completely invisible (it also does not appear on the minimap). So take care to remember where you buried your stuff! Use a shovel to dig up the stash. You can dig it up by standing close by, equipping the shovel and pressing the action key. Alternatively, hold the shovel with the mouse cursor and move the cursor over where the stash should be, and the stash will be highlighted with the option to dig it up.
    If this mod results in a crash, please let me know in the comments what you were doing at the time of the crash and what the error message was. Thank you!
    The Hidden Stash can be built from the Structures tab of your crafting menu. It requires an Alchemy Lab to prototype. The recipe is: 1 Shovel, 3 Boards, 2 Cut Stone.
    Note that this mod only works with DST!

    794 downloads

    5 comments

    Submitted

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