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  1. Thank you very much. I'm glad you enjoyed it. I have a mod troubleshooter here: Please do not advertise your mods in other people's mods pages. I don't advertise my mods in your's. Thank you very much. Well first I have to be willing to spend $5 just to port mods. :/ Know what I mean?
  2. mouse


    For everybody who's having trouble with Beatrice, there's a troubleshooter in the description above.
  3. mouse

    Simple HUD

    There's a DST version in the Steam Workshop.
  4. Version 0.6122


    So you want to hack the planet, huh? You think you're chill enough? You think you're gnarly enough? You think you're mad fresh to the max? Then check it, keyboard cowboy. This totally rad, ill and fly mod will have you hacking the planet in the dopest of styles. How to Use: Press the "hacker key" (R by default, can be changed in the mod configuration menu) to go into "hacker mode". While in "hacker mode", the game will be paused and you can simply click the object you want to "hack" and a list of options will appear. You can change anything from it's max health, to it's movement speeds, to how much damage it does, to it's diet. You can teleport yourself to it or vice versa. You can kill it, set it on fire, freeze it or just delete it. Do you have a character ideal but don't want to write any code yet? Not a problem! Click your character and starting changing variables! You will be able to recreate over half of the character mods out there and maybe, just maybe, improve on them. You can do so much with so many different things and all of those changes are made to only that one instance of that one object, and if you screw something up, you can just reload the save and everything goes back to normal. In short, you can Hack The Planet! Warning: Reckless hacking of the planet has been linked to crashing of the planet. Exercise common sense when hacking the planet. Custom Component Support: Have a component you made yourself? Want to test it using this mod? Not a problem! Tired of waiting for me to add support for your favorite already existing components? Not a problem! Want to make an expansion for this mod using the tools I made and publish it to the workshop? Not a problem, so long as you do NOT package Hack The Planet with it. You can now add component support yourself from within your own modmain.lua file! The documentation with a list of all builtin tools can be found here: If you are using Always On or any of the RPG HUD mods, Try disabling the option, "Change Backgrounds". Noteworthy Changes: -Added support for custom components. On a serious note, I made this as a tool to help myself and others develop other mods, troubleshoot bugs and more quickly understand some of the inner workings of DS's components. It's also a lot of fun so even if you don't plan to make mods, you can still get a lot of entertainment out of it. This was made with mouse and keyboard controls in mind. Adding controller support will probably never happen. This is not the final version, adding support for all components is a very long, arduous task so be patient. Concerning DST: No.
  5. Nevermind, I found a solution. I made the player perform a dotaskintime function for one second after joining the server while all of the data finishes arm wrestling with each other. I noticed something though. The inst.OnSave function runs when the player joins the server. Any idea if that's a bug, temporary(until OnDespawn is finished), or permanent? Anyways, thank you very much for your help.
  6. And they work within AddPlayerPostInit? Like: AddPlayerPostInit(function(inst) inst.OnSave=somefn1 inst.OnLoad=somefn2end)
  7. I'm trying to save one variable and the usual DS inst.OnSave/inst.OnLoad method isn't working for disconnects/reconnects. Is there some special function or method I need to know about saving data in DST?
  8. I know. I was just using "netvar" as a generic variable name. Like:local stringvar="hello" That RPC handler stuff is pretty important. I wish I had known about it sooner. BTW, what does RPC stand for? Anyhow, that did the trick and now I can finally move on to other parts of the mod. Thank you very much.