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Don't Starve Together

Found 141 results

  1. So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
  2. So, I, as a newer player (I only have been playing DST for a few months now), main Winona, and I just have to say that I love her in-game quotes. Whenever I play, I literally go out of my way in some of my worlds just to examine something to see what her comment on it will be. I just highly appreciate how her character shines through her words (and another plus is the fact that some hint at possible lore, which I'm assuming most people know already). Recently, I have begun to explore some more characters as well (Wilson and WX-78), and I find Wilson's quotes (though quite a bit of it is simply saying what the item does, from what I've seen) to be adorable, and WX-78's quips are just downright hilarious to me. I'm planning on trying out Walter and Wigfrid soon, too. I'm just going to share a few quotes that I can remember off the top of my head, and I encourage you guys to do the same! I don't think I have explored enough of this community to know exactly how much people have really stopped to appreciate the writing the developers have not only put into the characters' stories, but the writing simply put into developing their personalities too. Winona: any of the pun quotes (boulder) "Mhm, yep. That's a rock." (some tree, can't remember which one) "Yep. Definitely a tree." (red cap) "Let Max try it first." (hot dragon chili salad) "Can't believe Warly's got me eatin' salads." (carrying a marble sculpture... sometimes) "Like eggs in coffee!" Wilson: any of the pun quotes (redbird in inventory) "He likes my pocket." (closed eyebone, meaning Chester's dead) "It went to sleep." (Woby) "It's a scientific fact that petting a good dog will improve your day. (evergreen) "It's all piney." (rose) "To match my rosy cheeks." WX-78 (talking to the plants) "I'M NOT TALKING TO YOU." "THIS IS ME NOT TALKING TO YOU." (I think a feather...?) "WHY IS THE FEATHER SO APPEALING? EXPLAIN NOW, FLESHLINGS." (science machine) "MOTHER?" (burnt crockpot) "POT MALFUNCTIONING." (something burning, can't remember what) "IT'S BURNING. OH WELL." (rabbit earmuffs) "I WILL UTILIZE THEIR FURRINESS." All in all, appreciation for the characters' quotes (Wes may not have quotes, but he still has his pantomimes! ^v^)
  3. So I’ve always been curious of what exactly Maxwells quote when examining a Redbird even means “They come from the Firelands” What exactly is the Firelands? I don’t know only Klei can possibly know the answer to that: But obviously it’s called the Firelands. Redbirds as we all know during Summer get so hot they explode into Morsels... but WHY?? If they come from an area where Fire is Common: Why do they not handle the heat better than other bird types? So I purpose a rework for Redbirds, instead of exploding into morsel, they instead turn to ashes. Just hear me out: it can’t possible more morbid then them already catching fire & becoming morsels. Outside of “The Firelands” a Redbird becomes ashes & Thats that.. But when this Bird becomes Ashes in its dedicated natural “Firelands” Habitat (hopefully a hot molting place where the grounds are cracked with lava lines) The Redbird is resurrected from the Ashes as a Phoenix. (Phoenix rising from the Ashes) Phoenix would be a new type of bird, with new traits, maybe it needs to be feed Fire Nettles, maybe it can be used as a light source similar to how players can place glowbulb plant into end table? A living flaming bird made of fire that started out as a Regular Redbird- Then Maxwells Quote when examining these things would finally make sense. Thats it, that’s my suggestion: if You ever decide to make an actual “Firelands” let Redbirds transcend into flaming Phoenix’s. Thanks for Reading.
  4. I really like the different main menu screens that are switched for events and content updates. I want there to be a cosmetic like portrait frames but for the loading screens that existed including their OSTs. and you could changed them to auto switch will use whatever the current one is. (yes i know there are mods that turn them but i want something coming from the game without mods)
  5. I have loved this game for a while now- the art style, the mechanics, the wonderful characters, the strange environment and creatures, the rich but mysterious background lore, Klei's teasing us with puzzles outside the game - but something I always found of the most interest was the official timeline for the game, and one simple aspect of it. Why was Wilson the last one captured? Why did Maxwell seem to have to go out of his way to trap him by getting him to make a portal? What are the long-term consequences of moving all these people on both worlds? What other secrets might unravel if a little light is shed upon them? Just a few of the things I decided to look at as I delved into my exploration and interpretation of the lore through this writing. I plan to post some art as well, but until I've practice enough to where I'm comfortable with how I'm drawing this wonderful universe, please enjoy this first installment of my literary ramblings. ____________________________________________________________________________________________ Don't Starve Together - Lineage * Chapter 1 *
  6. I don't quite know what I'm doing aside form this tutorial, I'd really hate to tamper with my files in fear of corrupting something?? I've already completely renamed my files as the tutorial guided me to do so. two of my character files have two completely different names from each other, yet both cant be enabled at the same time?? I don't really know what else to do. I've been lost for the past few days, If anyone has any answers Id really appreciate that!! The video explains everything needed
  7. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 02/19/21: Version 1.10.38 - Fixed a item granting skin bug with the Head Chef's Hat 02/18/21: Version 1.10.37 - Updated the skins that can be redeemed in the Klei Rewards website (as announced in DST 02/18/21 announcement) 02/11/21: Version 1.10.36 - Rarity changed for legacy Lunar New Year Event skins (as changed in DST 02/11/21 Patch) 02/05/21: Version 1.10.35 - New skins (from DST 02/05/21 Patch) added 02/04/21: Version 1.10.34 - New skins (from DST 02/04/21 Patch) added 01/28/21: Version 1.10.33 - Updated the active Twitch skin drops (as announced in DST 01/28/2021 announcement) 01/21/21: Version 1.10.32 - Updated the active Twitch skin drops (as announced in DST 01/21/2021 announcement) 01/14/21: Version 1.10.31 - Updated the active Twitch skin drops (as announced in DST 01/14/2021 announcement) 01/07/21: Version 1.10.30 - Updated the active Twitch skin drops (as announced in DST 01/07/2021 announcement) 01/06/21: Version 1.10.29 - Added Merrymaker collection skins to the Snowfallen Ensemble (as changed in DST 01/06/21 Patch) 12/16/20: Version 1.10.28 - New skins (from DST 12/16/20 Patch) added 12/15/20: Version 1.10.27 - New skins (from DST 12/15/20 Patch) added 12/04/20: Version 1.10.26 - Added the skins from 1.10.25 to the Snowfallen Ensemble (as changed in DST 12/04/20 Patch) 12/03/20: Version 1.10.25 - New skins (from DST 12/03/20 Patch) added 11/26/20: Version 1.10.24 - New skins (from DST 11/26/20 Patch) added 11/10/20: Version 1.10.23 - Fixed a display bug for 2 Classy skins being incorrectly shown in the Spiffy section 10/22/20: Version 1.10.22 - New skins (from DST 10/22/20 Patch) added 09/24/20: Version 1.10.21 - New skins (from DST 09/24/20 Patch) added 08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added 07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added 06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added 05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added 04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added 04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added 03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added 03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added 01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added 01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added 12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch) 12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added 12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement) 11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options 11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added 11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added 10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added 09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added 09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added 09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates 09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added 08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added 07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added 07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added 06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added 06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins 06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added 05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added 03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game 03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added 01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added 06/20/16: Version 1.0.0 - Initial release on Klei Forums Other Tools: DST Armor Breakage Calculator: https://dst-skins-checklist.firebaseapp.com/armor A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks. DST Daily & Weekly Drops Countdown: https://dst-skins-checklist.firebaseapp.com/drops A countdown timer for when the daily and weekly skin drops reset in the game. It will automatically adjust to your local timezone. DST Tradable Duplicate Skins Matcher: https://dst-skins-checklist.firebaseapp.com/match A tool to find and match tradable duplicate skins between two Steam Inventories. It will match tradable duplicates from one inventory with unowned skins of the other. Original First Post:
  8. So I wanted to talk about an idea of a Dont Starve Together adventures mode For simplicity sake we’re just going to call this Through the Portal. Growing up one of my favorite animated cartoon series was Code Lyoko and in this TV series it told the tale of kids who ventured into a virtual reality & did glorious bouts of battle against Lyoko’s various creatures- Lyoko had 4 (with additional ones added later) Zone Sectors: The Forest Zone, The Mountain Zone, The Ice Zone, and Desert Zone. Now HOW and why this is important to DST and an adventures mode is very vital: In Code Lyoko each “Zone” had its own unique hazards and enemies the shows heroes would have to combat against. Looking back at single player Dont Starve: That games campaign mode was broken up into 5 chapters, each chapter was basically the same world with the same mobs.. but each chapter had a unique gimmick. (Two worlds, infinite winter, lights out etc..) THIS Teaser image for an upcoming beta update got me really excited.. Now while this is most likely NOT what that is.... it did get me to thinking about the possibilities of “What If..” Which brought Code Lyoko and its different Sectors to mind So with that said let’s discuss through the portal: Imagine if you will: A DST five chapter adventures mode, but instead of them all being the Same-ish worlds with very familiar mobs and biomes... Klei instead opted to do things on a much larger scale (as in each chapter would be its own unique world, dangers & mobs) They already have a solid foundation: Core Content, Shipwrecked Content, Hamlet Content, Forge Content, Gorge Content, Possibly some beautiful Japanese Sakura tree biome like @ADM cherry forest mod for PC, And of Course grander scale Lunar Moon related content. This is not just tiny islands out in the ocean.. these are entire worlds full of their own unique hazards, craftables, & dangers. Now for those of you unfamiliar with Adventures Mode: this was a 5 chapter campaign through 5 randomly generated worlds each world with a unique set of rules and gimmicks, and should you die in Chapter 5 you restart again at Chapter 1 all in an epic grand scale quest to beat the game and unlock a secret playable character or two along the way. Okay so now your saying it’s not possible, it’ll never work, that many worlds running at once on different shared shards would blow your PC/Console up. And you would be correct in thinking that: but that’s why it’s called THROUGH THE PORTAL as in once you go through the portal you can never return back to the previous World- just like in Solo DS you couldn’t go back to chapter 1 unless you died and lost all progress.. Its not trying to load 5+ different worlds you can hop between at once, instead it loads only ONE world and the previous one no longer exists. Much like Code Lyoko and its different zone sectors: Dont Starve Together would have this huge and epic story mode.. where each chapter is its own world, mobs, hazards all in an epic quest to hopefully unlock Charlie as playable in the end. Now how it would work is that everyone playing Adventures Mode would need to be standing in a circular teleportation dome (think Ark survival evolved and teleporting into a boss fight) Everyone has to be in that circle (roughly the size of Feastclops red eye laser Aurora) before the game takes them through the portal and into the next world of dangers. Explore randomly generated WORLDS full of things that hate you and want you to die.. and when it comes to DST- I feel like it’s adventures mode could be done on a much much grander scale than DS solo’s ever dreamed of.
  9. Recent posts in other threads (particularly the ones about moving blinking floating heads & rain slowing people’s PC’s down) have got me to thinking about Hardware Limitation and the FUTURE of DST. People playing on much older PC’s struggle to run the game as intended (to the point some even have to completely disable caves content) others.. have to install mods (less particles on rain effects.) Now Personally: The way I feel about it is the people playing on that outdated hardware need to get better rigs. (This isn’t an insult thrown at Anyone.. I’m using this as my key concern.) The fact is: People playing on PC CAN DO THAT.. they can for example: Go out and buy a new graphics or performance card and shove it over in their PC to play the game the way it’s intended.. But what about people on CONSOLES? PS4 and Xbox One- We already have our world Gen settings limited to Default or Less.. we don’t have all the fancy More or Lots More settings PC has.. So eventually there will come a point in DSTs life-cycle to where the content Klei adds to the game will start causing us to have performance issues. But UNLIKE PC Players: We can’t just go buy a new card and slap it over in our consoles, we have to go buy a whole new console- which most likely includes having to buy new controllers/accessories to go with it. So my questions my concerns: How Will Klei handle the FUTURE of the game (something I was hoping the 2021 roadmap would cover but I was unfortunately left in the dark) What happens when the game can no longer have content added to it on our lower end hardware without causing performance issues? Does Klei just stop doing updates at all at this point and even though better hardware can support more they have to be bound to limits of the older hardware? Do they discontinue support for the last Gen versions of the game and focus only on the New Consoles PS5 & Xbox Series X? (like how GTA V did 360<Xbox One & now soon Series X>Xbox One) How do they go about handling that? Do they rerelease a new version of the game I’ll have to buy again? Do I get that as a free upgrade? Do we stay stuck on last Gen hardware (and thus bound to that last Gen hardwares limitations) of not being able to have presets above just default or less? Do We reach a point where content updates can no longer happen because it can’t run on the old consoles? Is the reason the ocean content feels vast & empty and void of anything much of interest because that would slow older hardware down to a Crawl?? These are serious concerns I have over the future of DST and Klei’s update schedule When do we reach the point of Old Hardware being too outdated to get further support? And Where do we go from There?
  10. Introduction Hello everyone. I hadn't seen any tutorial dedicated to this topic. At the start I need to state that I am pretty lame in everything associated with modding, so don't expect sophisticated solutions. This tutorial is simple yet effective, I have to agree that it could be better but as I have said, I am just simple man. I have used my old projects to explain you the scheme of your custom follower. Template is based on this: Main Part To make functional follower you need to introduce the follower's: - main script [creature.lua], the corpus of you follower - anchor [anchor.lua], I have called it this way, because it attaches and provides easy summoning of the creature to your DST world - brain [creaturebrain.lua], yep, that's the brain, every action you require from your creature belongs to it - stategraph [SGcreature.lua], this file gives your creature ability to perform any visible action, because it's connected with animations and their realizations Locations Main Folder -> scripts -> prefabs -> [creature.lua] Main Folder -> scripts -> prefabs -> [anchor.lua] Main Folder -> scripts -> brains -> [creaturebrain.lua] Main Folder -> scripts -> stategraphs -> [SGcreature.lua] How to make mine template yours ? That's simple! Follow me this way! At the start, change my names [name.lua] into yours. [taern.lua] That should be your character's name. into local common_postinit = function(inst) goes inst:AddTag("summonerally") Add this tag to prevent summoned creature from attacking your character and vice versa. and local master_postinit = function(inst) goes inst:AddComponent("reader") It will let you read books, which is crucial for this method of summoning follower. [creature.lua] Change name 'creature' into yours follower's name. Using Ctrl+F in Notepad++ as shown in ESCT tutorial by Dragon Wolf Leo. That's your follower's appearance [Main Folder -> exported -> creature] You can call it what you want to, but it must match [name in exported] and all other references in whole mod to work properly. [anchor.lua] Change name 'anchor' into your summoning item. [creaturebrain.lua] I am not sure if changing CreatureBrain name will affect anything but just to be sure you can try. function CreatureBrain:OnStart() local root = PriorityNode( { WhileNode(function() return IsNearLeader(self.inst, KEEP_WORKING_DIST) end, "Leader In Range", PriorityNode({ IfNode(function() return self.inst.prefab == "creature" end, "Is Duelist", PriorityNode({ WhileNode(function() return self.inst.components.combat:GetCooldown() > .5 and ShouldKite(self.inst.components.combat.target, self.inst) end, "Dodge", RunAway(self.inst, { fn = ShouldKite, tags = { "_combat", "_health" }, notags = { "INLIMBO" } }, KITING_DIST, STOP_KITING_DIST)), ChaseAndAttack(self.inst), }, .25)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Chopping", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.CHOP) end)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Mining", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.MINE) end)), IfNode(function() return self.inst.prefab == "creature" end, "Keep Digging", DoAction(self.inst, function() return FindEntityToWorkAction(self.inst, ACTIONS.DIG, DIG_TAGS) end)), }, .25)), Follow(self.inst, GetLeader, MIN_FOLLOW_DIST, TARGET_FOLLOW_DIST, MAX_FOLLOW_DIST), WhileNode(function() return GetLeader(self.inst) ~= nil end, "Has Leader", FaceEntity(self.inst, GetFaceTargetFn, KeepFaceTargetFn)), }, .25) self.bt = BT(self.inst, root) end Those lines inside of this chunk must match your prefab's name. If it won't match your follower is not going to perform those actions (fighting,mining,chopping,digging) ex. 'Creature' =/= 'creature' and your follower will not dig out objects in this case. [SGcreature.lua] Change name 'creature' into yours follower's name. If you want your creature to be non-humanoid you can play with stategraph to match your animation's frames, but I don't know how to achieve rewarding results. [modmain.lua] PrefabFiles = { "taern", "taern_none", ------------ "creature", } Change name 'creature' into yours follower's name one more. Add this: Assets = { Asset("ATLAS", "images/inventoryimages/anchor.xml"), Asset("IMAGE", "images/inventoryimages/anchor.tex"), Asset("ANIM", "anim/creature.zip"), } This will make your item [anchor] avaible to craft and use. Just remember about CAPITALS. GLOBAL.STRINGS.NAMES.ANCHOR = "Anchor" GLOBAL.STRINGS.RECIPE_DESC.ANCHOR = "Allows you to summon your custom creature into this world." GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.ANCHOR = "Is this a Ouija board ?" local anchor = Ingredient( "anchor", 1 ) anchor.atlas = "images/inventoryimages/anchor.xml" local anchor = AddRecipe("anchor", { Ingredient("feather_crow", 2), Ingredient(GLOBAL.CHARACTER_INGREDIENT.SANITY, 20), Ingredient("goldnugget", 4)}, RECIPETABS.WAR, TECH.NONE, nil, nil, nil, nil, nil, "images/inventoryimages/anchor.xml") You will need to create additional: - [Main Folder -> exported -> anchor] for your item if you want to see it in game. - [Main Folder -> images -> inventoryimages] and place your 64x64 icon of item TEX and XML. Change names in XML too. Appendix So everything beyond 'vanilla' tutorial is added by me to make your life easier. If you have created your first custom character you won't have problems with distinguishing extraordinary files connected with custom follower. I have attached my template just few lines under this block of text. Have fun with your digital friend P.S. I know my english is not perfect, but I think it's pretty understandable. Well if not just write a comment below and I will try to help you the best I can Download the template here -----> Taern - Follower Tutorial.zip
  11. For the one on the Don't Starve Wiki, click here. Hello All! This is a multiple choice show that MUST GO ON! How it works!: Someone will start off a story, with a variety of choices to choose to make a Don't Starve Story, the person who replies next has to choose a option, and continue the story, and so on.. Once you choose the option, you put in a story that is caused by the option you have chosen, for example: Person 1: Wilson stumbles upon a... A) Tall-Fort B) Pig Village bA) Pig Village with King C) Queen's Gathering Set Piece Person 2: Tall-Fort In the distance, Wilson can see a variety of rocks and minerals, as he walks near, a Huge Bird appears behind him, shall he.... And so on! ~ Rules: When you choose an option, YOU MUST ALWAYS CONTINUE THE STORY ONWARDS, PROVIDING OPTIONS AT THE END! Do not, under any circumstances, reply to your self, let someone else reply, and you may reply to theirs after When two people reply at the same time (Unlikely but may happen), the person who replies shall reply to the first one that appears!) There is no need to quote someones reply! DO NOT MAKE THE STORY UNREALISTIC/CRAZY FROM THE GAME! (eg. And then Wilson throws a Derp Balloon at a Treeguard!) Have fun roleplaying!
  12. Hi i need help with a mod i am making ( she will not be a public mod mostly one for me and a friend to play ) but here is some things i need help with the agro of shadow monsters ( she doesn't get attacked ) how to make it where all foods drain sanity ( other than her fav food ) custom items and crafting tab and i would ask how to add the monsters she can summon but i think i found something that can help me with that. thanks you for reading this/ taking the time to help me out if you decide to!
  13. Version 1.1.1

    59 downloads

    A sharper spear for all your spear needs! (On Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1686956723 ) Crafting it costs 2 Hound's Teeth, 1 Rope, and 2 Twigs. (This is configurable in the config options) It deals 45 damage and has 150 uses. Comparison: The Spear does 34 (150 uses) The Tentacle Spike does 51 (100 uses) The Dark Sword does 68 (100 uses) It's got the same durability as the Spear, AKA 50% more durability than the Tentacle Spike/Dark Sword. Just in case you're low on Nightmare Fuel for Dark Swords. Spear base and ropes belong to Klei and their Spear texture. Teeth texture used as the blades were made by me with reference to Klei's Hound's Tooth item texture for color. Has "Throwing Spear" mod support, even though the creator on the workshop says it's outdated and may be buggy. It still works. (This particular one https://steamcommunity.com/sharedfiles/filedetails/?id=354415247)
  14. Version 1.2.5

    29 downloads

    It's glommer but on top of your noggin...! (Steam Workshop page : https://steamcommunity.com/sharedfiles/filedetails/?id=1685199091 ) Recipe is : (1x Glommer wings, 1x Glommer Flower, 10x Petals) OR (1x Glommer wings, 1x Glommer Flower, 10x Beefalo Wool) (Changed via Config options) Gives 3.6 Sanity per minute, (0.3s/m higher than Top Hat) Lasts 50% longer than tophat and is repaired using the sewing kit. Has an insulation factor similar to that of earmuffs. Features a changing inventory icon when equipped/not equipped, And occasional Glommer "Bzzrts" Roughly once a day it'll make a vomit noise and spawn a Glommer goop at your feet. It's also got a sanity aura when on the ground, It provides around the same amount of sanity as wearing it. Please report any bugs or issues and I'll jump on them right away! ALL ASSETS USED WERE FROM GLOMMERS ANIMATION SHEET, AND THEREFORE BELONG TO KLEI. I TAKE NO OWNERSHIP OVER THE TEXTURES USED.
  15. Okay so a lot of PC players are saying Wendy is OP please Nerf: but those very same people suggest that the reasons she is so OP is because THEY are doing things and interacting with features that I (as a Console player) CAN NOT or can’t do “as effectively” as they can. Them: oh Abigail is OP because if she gets close to death I can just recall her and heal her up applying potions when/as needed. Me: Console players have to get within Spear smacking distance of Abigail to return her to her Flower, and often times that directly puts the Wendy player themselves in direct danger. I suggested to simply Nerf PC so they are playing the same way console players do as One possible solution and I was immediately hit with “No” So now I think I may have came up with a solution that solves the problem for both PC & Console simultaneously at the same time. Despite Wendy’s Rework now never needing Abigails flower to EVER have to leave Wendy’s Inventory you can still (questionably) craft more Abigail flowers.. and I couldn’t help but wonder why is this?? But as a Wendy main I have noticed that in the recall in particular: She goes through a very specific animation of literally tearing that very flower to shreds... That right there should be your Wendy Nerf- recalling Abigail destroys the flower requiring the crafting of a NEW flower, and in addition- as long as Wendy is completely without Abigail she feels helpless & all alone, it broke Wendy’s heart the FIRST Time she had to separate with Abigail... each additional time she has to do it breaks her heart a little more. (on a harder difficulty I would love it if each time Abby was lost it directly damaged Wendy’s Health Core as well.) Perhaps even make it so she can only craft the flower again At her special Sisturn. I love Wendy.. and if she has to get any type of Nerfs I would want something proper like this & not the removal of her damage or petal buffs. Not only are all the animations for ripping the flower already there.., but it also puts PC & Console on the same playing field because NEITHER of us can now recall and heal up Abigail anymore without needing a whole new Abigails flower.
  16. My fanarts. You might find them in my other medias, but I wanted to share them here too. . . . My first DS/T fanart, and also a "comic", pretty old, It's from November 3, 2019. And the entire page:
  17. So , couple things i wan't to speak about. FIrst off all , cross platform. Crossplatform would be good for the other thing i wanted to talk about. Ps4 , Mobile , Xboxeone , and PC player's could all play together!. Mobile doesn't exist but that's another thing i wan't. Please make this game for mobile and crossplatform. It would be very usefull. Since them my entire family could play don't starve together. I have another request which is just personal , please make dst free on mobile. You don't have to do this it's just something i would like. Anyway's , i would be happy if you could add cross platform and don't starve together for mobile. Dr.SPINGO
  18. Week 6 of drawing Webber, this week is his Hallow Night Costume, his Batilisk skin! Hopefully this isn't annoying..
  19. Current sea in Don't starve together for me is WAY too empty and WAY too much based on fighting crab king, there's basically nothing to do here, i know this may be for a purpose, but it's just too boring to travel/live on sea, thus i have come with idea to give more ocean content. Firstly, we need to base what do we want to add in the new sea update, i think slight touch of shipwrecked won't hurt, but most of that should be original, i''ll hit shipwrecked and non-shipwrecked into two segments, read the stuff first, then i will come to where it will appear: a) shipwrecked stuff coming to together: - Limpets - a good renewable food when you're travelling on sea on run out of stuff to eat, they would grow on rocks across the sea, and just outside of the main land - Crocodog - To differ them from hounds, they will have actually different attack, they will chomp on your boat when there's time for hounds to come, because let's be honest, hound are very easy to kite, avoiding the boat damage however is hard to manage, just look at the crab king, he can literally destroy your boat in seconds without proper preparation and maybe a friend to help, if you come on land, they will follow you like hounds, but will have klaus-like chomp to get to you (not same in damage, but will 'jump' into you) - coffee plants - ah yes, good ol' coffee comes back to don't starve, but before you lament coffee is too op for together, i understand, i'm about to give it changes, speed is too important in don't starve, so let's change it! Instead of giving you 80% speed up, it will give you only the walking cane speed up, but for the payoff, picking up berries/grass/twigs will be 25% faster and chopping/mining will be 15% faster. You won't be able to put spices on coffee and coffee will always overwrite honey crystals, so you won't get the insane chopping/mining speed, it could include overwriting walking cane, so no bonus speed from it either. it will also make you row faster when on boat. They will regrow up to 3 days to give the payoff of the nerf. b) non-shipwrecked stuff coming to together: - Swimming trash - yes, it might sound ridicolous, but hear me out, when you are on deserted island, trash is actually insanely useful for you, because it's a resource that can have multiple uses in survival, for example an empty barrel can use as a boat or food storage without leaving it on the ground, but ok, let's get to the point i want to say. This trash will come in multiple varieties, to be preciseful, we would have plastic, foil, compost and used tools like hammers Plastic will be a new resource that you can use with rocks and charcoal to filter the water from ponds, making a new crockpot recipes: stews, this will throw away the meaty stew from making it from 3 meats and anything other, because let's be fair, it's insanely easy to farm those, and it is enough to make warly ignore food, because 2 meaty stews (and if not enough, one meatball) can make him stay long enough to survive 2 days without food, and then the cycle repeats. (they won't be shaped like a regular plastic bottle, they were invented way after don't starve had place) Foil on the other hand will be like a frankly worser salt fridge making meats last a tiny wee bit longer, it will have only 2 slots, nothing more. it is just to have a backup pierogi/meatballs and not worrying that they will spoil fast. Also this bag will ignore toadstool effect on food, because foil actually is just resistant, this means it would be extremely worth it to go searching for it if you want easier misery toadstool fight, because let's face it, this fight gives you straight up trash that is only usable for wolfgang and warly because it decreases hunger drain, but makes food spoil faster, the foil could prevent that. (Btw, plastic was invented in 1907 and foil was in 1903, and wilsong was brought to don't starve world in 1921, so don't tell me this is too futuristic) - Walrus varieties - ever thought from where mactusk was appearing? yeah, this could explain more about that guy, since it's beyond logic how does he materialise in winter from basically nowhere, the varietes are: - Female Walrus (not sure of the name though) - fully passive mob, will run after you hit her, she is like crabby hermit, she will ask about mactusk, if you bring any of his drops to her, she will be depressed, but will give you crafting recipe for tam o'shanter, if you come with walking cane in hand, she will attack you just like the pigs do, calling you a monster. It's just explanation why mactusk has a kid with him. After you gave her the walrus tusk, she won't appear again until next winter. She won't drop anything upon death, for making you see how cruel you are. - other Mactusks - just like pigs, but more distanced from you, basically they won't be passive, non aggresive to you until you harm/do something nice for them. They will always run from you even when you're not that close. if it comes to drops, they basically drop one meat, and will drop the tusk, but with extremely low chances, and they won't spawn again until it's winter. If you do something nice to them however (for example giving them firepit) they will be friendly to you and if you help them enough, one of the walrus will give you dog whistle,which will pacify any ice hound coming at you and making it netrual against you (so as long as you don't hit that hound, you can at least have a little slack from those types) (no idea what to add more for walruses, so it's up to you guys) - Sugar cane - New food item, that warly can use to make spice! The name truly say that the spice will be sugar. Instead of decreasing hits of chopping/mining, it will give you both faster picking and speed in general, not to shabby tho, because it would most likely be half of the walking cane speed, but well, it's always something! You also could make new dishes with that, and maybe new type of candy! They can't be moved, so you will need to come for the resource just like salt, but it would most likely be near ponds. And all of the stuff mentioned will be on new islands, a taste of something different than lunar and crabby hermit island, because let's face it, it's too insanely empty on the sea of don't starve, some will drift on water, like trash which i mentioned. There should also be a boss, but i think klei is better than me at designing bosses, i'm truly not the perfect guy to create a boss. The islands of course would be separate, so walrus island and coffee island will be separate (or conjoined if worldgen is stupid). Anyway let's go to the good ol' woodlegs, the pirate of the shipwrecked! Now before you say "BUT WOODLEGS IS A PIRATE, WHY NOT WILBUR", easy explanation. Woodlegs can have hidden lore, which means he could just go crazy and portray himself as a pirate, also he makes most sense with the boats, because duh, he has a lot of experience with sailing at sea, don't he eh? Also walani won't make it because she is too strictly singleplayer, surf board can take up to 2 people, and walani without surf board is like wilson without his beard. So, Woodlegs comes with the same health, sanity and hunger as he was in shipwrecked, but some major changes will be made to him to make him placed more at the multiplayer side, but still relatively good on his own, how do we do that then, let me tell you: - I don't 'ave taste - as said, when we examine spicy chilli as woodlegs, he clearly says he has wooden tongue, what does it mean for us? Well basically woodlegs completely does not combo with warly, since his spices does not work on woodlegs, foods which gives you something after-time (like soothing tea after effect sanity, spicy chilli heating you up, melonsickle cooling you up etc.. This means he will rely only on the hunger/sanity/health walue of the food, this feature isn't that painful as it is in multiplayer, so i think it is balanced enough to a multiplayer game - Where be me water matey? - We all know how painful woodlegs sanity downside was in shipwrecked making him nearly unplayable on the other dlcs. This time he won't be loosing sanity as long as he is NEAR ocean or is slightly wet if he is deeper on the land (ignoring the very first day of joining), this means the woodlegs player will need to have a couple of water balloons if he wishes to be in the ruins or just show yourself for a short while to rain when spring comes, his sanity won't go down as long as he is slightly wet (so if he is fully wet, he sure gonna loose sanity), beeing wet reminds him of seas, because let's face it, you tend to get wet a lot when sailing don't you - I fearrr no sea foul beast! - Woodlegs not only will have slower sanity drain when fighting sea bosses, the boat will also be 'pushed' way less when woodlegs is on board, for example malbatross hits your boat, and without anchor, your boat is just thrown away for a great distance, with woodlegs, that distance will be cut in half with small advance, Woodlegs will also destroy the crab claws slightly faster than others (hit them faster instead of higher damage like wolfgang), he also will patch/repair boat faster, since he is pretty much used to it from what he was experiencing in shipwrecked (quacken etc.) - Me trusty steerin' wheel - woodlegs won't come with a cannon, dublons, pirate hat and a boat, but he will have something that will make him as original, his own steering wheel, don't get fooled, it is not free steering wheel as a whole, you need to place one first, and then attatch your own one, knowing that turning with a boat is extremely sluggish in together, this wheel will make turns twice as efficiently and smoothly, only a captain will be able to use the anchor, so only woodlegs can use it, to get it off, you either right click the steering wheel as woodlegs or hammer the wheel once as any other character, no one will be able to pick up besides woodlegs and will dissapear when player will be switching. - me peg legs be lit! - Woodlegs will not only burn twice as long when he is beeing burned alive, he himself can be affected by summer wild fire, making him extremely difficult to play when summer hits the clock when you still didn't manage to get/run out of water balloons, it also mean he isn't perfect match to fight dragonfly, so if you want harder battle against it without using wall method... good luck keeping your health fine! - proper Cap'n knows 'is boat - Woodlegs as a sailor will have Seafaring tab fully unlocked right on the start (with exception of malbatros and crab king stuff), not only that, he will have boat modifiers known as 'ship bows'. Those will come in 2 variants, a round and spiky, those 2 will do completely opposite thing, where spiky bow will give you speed when sailing decreasing your ability to turn, the round one will give you more turning maneuver slowing your speed down. He will also be able to make his steering wheel in that tab. What's interesting, there will also be ability to build the cannons, but they absolutely won't work as they did in shipwrecked, they will only have an ability to fire far, or closer (aka. up and down) giving you also slight hint where the cannonball will strike, everyone can use them, to move them, you will move as slow as when dragging suspicious marble pieces, they will also turn as boat turns, so you need to cooperate with your captain as much as it gets making cannons more multiplayer. But for the payoff, you won't need anything to shoot out of theese things, just like winonas catapults, they have infinite ammo. And that's pretty much it! Let me know if idea is interesting and if you would like to see this in the game because I at least would like to see woodlegs, anyways have an amazing day/evening/night and see you in the next time! Bye! (as for hidden lore, this means no one could basically enter don't starve world before maxwell was in charge, remember when in shipwrecked trailer there was maxwell head in the volcano ashes? Woodlegs as said can be more mentally ill than a pirate, because people do not materialise from nowhere in don't starve (ignoring some characters like wilbur since wilbur most likely was born in don't starve world) and just saying, he was surely locked up in the cage for god know how long, people tend to get crazy when they are isolated from civilisation, so he could fit for together for me.)
  20. Okay so I’m going warn everyone in Advance: this thread is going to be a bit all over the place and not all ideas will tie into each other, but I will still label the Hardcore suggestions with *Hardcore labels. and not all of these ideas are mine, I’m just going to compile a large list of what I would like to see in the game- This is the LIST 26 where everyone who comments on this thread should either A: List their Own List 26, B: Comment on other peoples lists of what they do (and don’t) want to see.. or C: BOTH!! You can totally do both. (And if you happen to be a Klei Dev you can tell us what is likely and not likely to happen for your game if you want!) 1- Nightmare Fuel should Refill Willows Lighter. 2- Wurt should be able to equip normal Merms in Royal Armor & Gear. 3-Wilson’s Shaved off beard hair should turn into Beardling rabbits when insane. 4- (*Hardcore) Each time Wendy Returns Abigail to her flower she rips it apart having to create a NEW Flower, and each time she loses Abigail by her side it damages Wendy’s Health Core it hurt enough losing her sister the first time.. 5- Wormwood should be able to jump in Ponds to chill in it like a hot tub to passively heal himself (he is a plant after all) 6- (*Hardcore) Ponds should become Dirty when not kept clean with the Bug Net or after a Wormwood Heals in them, Bath Bombs (introduced into the game way back with the start of Return of Them) Should be needed to clean Muddy Ponds- A Muddy Pond will not allow you to Fish, Get water for Watering Cans, Jump in to heal as Wormwood, but probably will still spawn frogs. 7- the “Gardener Pardoner” this is a Passive device that waters your gardens while your out on adventure, it would be similar to a shower nozzle hanging above your garden that as long as it’s fueled.. (probably with spittle fish) Waters plants when they need watering. 8-(*Hardcore) Merm rain.. because why not? 9- Bunnymen, bunnies, Pigmen, crows etc all try to get into and eat the crops in your garden so you need to build scarecrows or something else that frightens them away. 10- (*Hardcore) Disease 2.0: Disease is back!! And any animal that eats a diseased food will become diseased and can carry that disease onto the next plant/creature/ etc it passes by, effectively turning entire biomes into hamlet style wastelands. 11- Portable Spotlights: Winona’s Spotlights are stationary pretty pointless structures.. but simply being able to pick them up and replace them elsewhere would make all the difference in the world for Winona, and to make sure it’s a Winona Exclusive item it would be like Warlys crockpot, only she can use it. 12- (*Hardcore) Magma Pools, Antlion sinkholes in summer now turn hotter and hotter till red cracks form in their surface and it collapses forming a Magma Pool in the location Magma Pools will spawn 2 Larvae from them.. OR one of the Forge event Magma Golems. 13- Floods, I’m not going to list this in the Hardcore Category because it’s a feature that ALREADY existed in the shipwrecked DLC, placing items at the edge of land near water, sometimes the water would flood out the area near that water extinguishing fires- Simple folks: don’t base near the ocean. 14- Palm Trees at the Oasis & various smaller islands, these will provide player with Coconut food source and add additional cosmetic choices for base building. 15- Elevated foundations of land letting us literally take our exploration and base building skills to new heights. 16- Bridges that require placing a start and end to on both sides of a gap before you can upgrade them into fully functional bridges. -17 (*Hardcore) with Elevated land also comes new dangers and for this in particular I would like to see earthquakes causing the land to break into gaps or even landslides causing portions of the land to collapse into the ocean. 18- Craftable Music Boxes to keep RWYS plants happy (Klei pretty much did this one to themselves with the RWYS short..) 19- Let There Be Gears! Tumbleweeds now have a higher chance to spawn an exclusive mob: The (once scrapped) Robotic Spider Pawn, it will drop 2 gears & very very rarely an electrical Doodad upon death 20- And with gears now being more easily renewable.. Let There Be Gears Part Two: WX78 can reach into its own body compartment and pull out useful stuff for teammates like gears and electrical doodads at the cost of his own health or functionality. 21- The Strongman Wolfgang uses his signature weight now to work out to maintain mighty form, but as a compromise: He no longer needs to be at a completely full belly in order to be Mighty, and can lift heavy objects and teammates with great ease while mighty form. 22- (*Hardcore) Food items no longer heal the player at all and only healing tab items and proper bed rest (both at roughly the same time) will do this. (Wicker would need to be able to sleep exclusively for this harder mode... but you get the idea) 23- Critters having actual uses that mirror their grown counterparts (obviously something lots of folks want) 24-(*Hardcore) The Dragon Scaled Furnace now needs to actually be fueled with some type of fuel source (probably the same Gems Dragonfly drops or her scales) so it isn’t a cheap infinitely burning warmth source. 25- An actual 5 chapter adventures mode like the single player game has where we can quest through 5 randomly generated gimmick filled worlds in an effort to unlock Charlie as a playable character. 26- the rest of the characters from Dont Starve Solo (Walani, Wilbur, Woodlegs, Wilba, Wheeler and Wagstaff) as playable characters in the game (they all already have a fanbase of players who Actively want to play as them Klei.. they all deserve to be in the game at some point, I would hope.
  21. I see what you will ask now. "But Weston is a mod character, why would we add him to the game?" The Weston i'm talking about is NOT the cactus one, but the one, that was mentioned by one of the cast, by Woodlegs to be more specific, hear me out, Woodlegs can't be in constant since before of 'maxwell taking the throne', he is more likely mentally ill because of how long he was in constant, simillary to woody, who is also probably in constant for a long time, thus making him a legend of werebeaver. The main thing is woodlegs most likely worked in navy, because he do mentions he had a cook (possibly warly, since warly worked on a ship once guessing by one of his quotes), other mateys and his buddy Weston. We don't know anything about him besides Woodlegs mentioning him, though it could build up the ocean lore of something more than lunar islands. Weston could be introduced as the guy who is searching for woodlegs, because woodlegs backstory could've been darker than it seems (maybe a deal with maxwell so he can finally walk again, because well, as we see both of his legs are cones, but then got ported to shipwrecked, locked in a cage, and that very isolation could've make him insane, try sitting in a cage for gods know how much without going coocoo crazy.). So how would we make weston to be both balanced and be great at team work, but also not making him trash at solo play? Well, i have some ideas, and here you go: Weston 150 Health 200 Sanity 175 Hunger Pretty normal stats eh? Well, there is a part where it gets interesting though. Weston worked in a navy, so he knows very much about the ocean, thus making him pioneer of swimming, in my opinion, he would have more advanced boat tab, which includes a boat that can hold up to 3 people made out of 15 reeds, that differently than the current boats, are more like those from shipwrecked! But don't get your hopes up, boat will still have the glide like the big wood circle have, but way bigger, and you can't turn back, oars are also needed to actually move with this thing, he will also have a mast that is relatively cheap, basically 20 flower petals, 1 spider silk and many many twigs, he could even craft the trinket that king pig likes to give gold for, but you'll need 200 beefalo wool to get that (so if you are determined enough, you can get the trinket lol). However, he will start with his own steering wheel that give twice more the control over the boat than current one. The downsides of him are kind of related to woodlegs, basically he will loose sanity on land until he isn't near/covered in water, but also will loose thrice as much sanity when fighting monsters and anything that can attack him back (he is terrified of beefalos, pigs, bunnymen, merm, basically everything that will hit you back or attack for no reason, making you insane fast as hell), the only exception beeing malbatros, because when weston is on the 'ship', malbatros can't push away the 'ship' as long as there is weston steering wheel applied (so he could be great character to rush malbatros) i think this could build up some lore not only for warly, but shipwrecked itself, if you have any proposition to change anything, comment! Ending this topic, i hope you have a good day/night out here! ^^
  22. I wish that they make this as wortox winter skin they can just edit it I just want wortox with peppermint horns and something like this the art is mine.
  23. Wolfgang is known to be one of more overpowered character in don't starve, with Warlys help, he can deal up to 360 damage! Tell me about balance! He is way too strong because the main go-to wolfgang is get as many food as it gets and with his power, he can maul beefalos and spiders into the ground like they were nothing, he needs a slight nerf and that's why i created this concept, that might also give him more reasons to play as him, since he's pretty boring character, eat much = damage and hp much, that's the essence of Wolfgang For me, Wolfgang should have system of diets, "what does in mean?" you may ask, diets are the sole specification of what player eats, not in the warly way of eating, for me every single food in don't starve should give him different buff, each will be told in this post, take a seat, since it's gonna be maybe interesting! The wolfgang diets - this means each one of those will provide different outcome of powers when belly is full with any food from the categories stated below: - Sweet diet - this type of diet (i say diet too much i know) will not provide you any bar boost, moreover wolfgang will loose hunger insanely fast with that diet, but it will give you huge speed up, the speed of fully fed big woby is fine i guess, this thing is balanced, since your hunger drain keeps you eating more and more, this means you have to collect insane amount of sweet food to be fast and with wickerbottom farming nerf, it won't be exploitable that much. Sweet food is every fruit you have in game, this also means honey, cookies, dragon pies, waffles, muffins and more from what you can say is sweet in real life, except of honey nuggets and honey ham of course, they will be mentioned later, it also not include ice cream and any frozen or hot food, also will be later - Veggie diet - by the name you know what i'm talking about, everything that counts as a veggie in a dish is made out of that, it also counts mandrake soup, but then making mandrake soup with meat should be impossible with that to make it logical, guacamole, trial mix and anything veggie crockpot meal type you know. This diet will provide you great health boost, but also will provide extremely small damage and speed up after time if you keep this diet on full belly as long as you can provide food for that. There is more to this diet than health though, since with this diet, every mob that is vegan will ignore you, that means rabbits, no-eyed deers and gobblers won't run (with exception of rabbits when you attack/kill one of them) and beefalos will ignore you at spring unless you attack them, tallbirds and bunnymen (even when you have meat) will also ignore you, also unless you attack them. This diet is more like 'get out of jail free card', but this diet will make your sanity drain faster and have huge vunerability for damage, so it balances the health boost. it doesn't include chillis and cool and spicy meals, as said in fruits, it will be mentioned later - Fish diet - this diet will keep you sane as it gets, not only that, it will increase you sanity meter and give only the small sanity drop even when fighting bosses or staying next to the crack that spawns shadows in caves, this means this diet is extremely for sanity causes, but this diet however has its downsides, basically you can't craft anything when you have this diet set on because 'wolfgang is too smart for this' which also will come as a quote, this means you have to either prepare it ealier, or wait until diet wears off, this also will decrease your health meter and won't give more benefits in form of hunger. it is made by how suprising, fish foods, such as fish, eels, and fish related crockpot recipes, it counts the warly food that makes you dry. - Meat diet - this is probably the closest to the current wolfgang diet, this diet will also count eggs and milk as 'meat' since it's animal product. As said, meat diet will give you same damage up as current wolfgang and give you small health boost, it will also make your stomach bigger and hunger drain will be slower than usual! You also have resistance of grass armor! what is the bad side of it then? Well, precisely you are slower and wolfgang seems fatter because of that diet, not only that, you'll attract every meat loving creature to attack you, so don't think to go to pig village because every single one will attack you, because they smell meat, same for bunnymen, even when you don't have meat in equipment, catcoons will attack you for no reason as well, it will also hold hounds for much longer to follow you, also spider nests will spawn spiders from 4 tiles away, they smell meat too, remember! This diet will be provoked through every meat, including honey nuggets and honey ham, yes, they are sweet, but they are still meat, it won't be provoked by spicy chilli and anything that warms/cools you though. - Spicy diet - finaly we hit that one, there's not much to talk about here, eating anything that's spicy will provoke you to be warm, it makes you to not have a need of having thermal stone at winter for warming you up as long, as you have full belly of spicy foods, not including warly chilli spice, because it collides with food diets, such as voltgoat jelly with spice, it will be qualified as a sweet, not as spice. The downside of it is overusing that diet will damage wolfgang, spicy foods are sometimes pain to eat, take a challenge and eat hottest chilli in the world, bet ya won't survive 10 minutes without literal fire in your mouth - Cool diet - besides the name, it is a complete opposite of spicy diet, it cools you down, but instead of taking your health away, it will freeze you in one place when you overuse that diet, even when ice cream is sweet, it cools you down doesn't it? - Mixed diet - this will provide you basically nothing, but slowness, you can't mix the diets, because you're overeating by that, this is a punish for not watching your diets properly, it will appear if two or more diets have 50%-99% diet filled how do you know what diet have the most value right now? look below The diet meter - basically a small bar that is under your sanity meter, it will have small food icons of what you have filled the most and when you click on that bar, the bigger window will appear with exact data of your diets by %. The diet meter will restart after every 2 days (since his belly lasts 2.66 days to starve) And that's pretty much all of my wolfgang rework idea, i hope it is somehow good, and makes wolfgang balanced character, and what can i say other than have a good day guys ^^
  24. I have been wanting to create this thread for quite a while now but I wanted to make sure that before ANYONE here on the forums discredits my knowledge of being able to discuss the topic- I had to reach Platinum in both games first (it wasnt an easy task!) Now let me just state that for the Record I am NOT what you would consider an Achievement Junkie... I do not actively seek them out in every game I play and in fact: there are many I have 0 or 1 achievements for- The games that reach Platinum Status (getting all the achievements in the game) are Special to me, they have to be games I have sunk MASSIVE amounts of entertainment into, and games like that you’ll get most of these achievements for by just playing and enjoying the game. I get why Klei hates the thought of Achievements but just hear me out please, Achievements can get players to do things or engage with content that they may not even be aware even exists at all.. For example adding a new one titled “Strange New Land” could tell players to sail out and find Lunar Island. Its a way of helping players discover content in the game without making a bright neon flashing sign that says “Go this Way.” Having completed both DS and DSTs achievements makes me very sad when I realize all the content in BOTH games that I haven’t done yet- like for example: Unlocking Woodlegs, Wilbur, Or Wilba in DS, or Killing the Crab King or FuelWeaver in DST. The games I play such as State of Decay 2, Rainbow Six Siege and extra especially SMITE- get updated all the time and with those updates comes new Achievements. I would love it (considering how drastically DST has changed over the course of the past two years) if new ones for me to conquer were added sometime in the future. Thank You!
  25. Anyone knows how to connect to api with dont starve mod, and use get, post, put, delete functions?