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Found 84 results

  1. So I was trying to get a new version of my mod to use in play, it's called Kar, thing is, I had an outdated version, which I deleted in the mods folder, I probably did something wrong, and It may require some more explanation, but long story short, my updated character mod is not being shown in the game (despite being shown in the autocompiler ) and TWO outdated versions of it appear in the game (ahh it's multiplying!) I'm not any decent at computer things, so I definitely did something wrong, can anyone help me pinpoint to what that is??? I'll give you any information you need, here are two images that should describe what's going on, to a small degree: The in game copy of two outdated versions. The current state of my mods folder Pls send help ;-;
  2. So I recently got a new computer, and DST works flawlessly, yet I can't seem to transfer my save file, I copied and put my entire dst folder on a usb stick and transferred it all over to my new computer, yet it doesn't appear there. I really don't want to start over, we're now pretty far in. Any help is appreciated!
  3. Another art thread

    After exploring the forums, learning the basics, and getting a mental image of Wes and Wigfrid getting kinky seared into my mind (thanks a bunch Minespach) I've decided to settle down and create my own art thread. I'm expecting it to get like, 5 followers. And yes, I know it's so original, and has never been done before. Answers to questions nobody's asked yet, and never will thanks to this handy and convenient answer section : How frequently will you post? I dunno. Probably barely ever. I might get into the habit of posting. That's a big MIGHT What will you post? Mostly Don't Starve / Don't Starve Together custom Brickheadz, but also some other fanart. Mostly other fanart now that I think about it. But what the "I know for a fact kids go on this forum so I'm not gonna swear" are Brickheadz? https://www.lego.com/en-au/brickheadz But what is fanart? https://en.wikipedia.org/wiki/Fan_art Here, have a Winona for your troubles: Just ignore the corner where the background is falling off, that didn't show when I took the photo
  4. I was thinking of really fun event like you notice halloween has like table where you make elixirs and christmas event where you can make christmas trees and decotate them. So when i playied one day Hamlet i noticed you can make blunderbus and put like gunpowder in it and shoot everything. And i was like thinking like imagine if this was in thanks giving event if it was thing. So new skins would be like for 6 characters as we have seen they do for every character like who of them have more the thanks giving vibe in. Like wigfrid would look cool as native american. Wickerbottom as old lady with that canadian farmer dress with white pad on head. Dont hate me but i was thinking of Event skins for that only can be made in this event like farmer top hat skin and native american feather hat. If people vote “YES or NO” ill make list who want it as normal elegant skin. And i was thinking only EVENT items you can make is Blunderbus in weapon list using gunbowder to shoot with it. And i was thinking it would be one fun way to hunt gobblers in that season xD. And second EVENT item was maybe thinking of Hunter hat. That gives a more bigger chance for gobblers to spawn like the feather hand gives more spawn rate for birds around you. And thrid item or thing i would call it. only EVENT!! “ A FAKE GOBBLER” like you make sign alike thing but just a same size like gobbler made of boards and baddly drawn gobbler on it, that attracts other gobblers like they stand watch it when they close it. xd And i was thinking like some normal skins for items for weapons or items or hats. One weapon i was thinking Wigfrid spear maybe pls like wickerbottom got book skin but i was thking wigfrid battlespear skin that is like native american style with feathers and weird drawings on the wood section of spear like yellow, red and white lines. and second skin i was thinking too for her battlehelmet xd i was thinking that her viking pride is still in her that she has that normal helmet look of her still but would be cool the helmet has like native american drawing on it like the spear and have like lot feathers around and the old horse on front her too sill but just lot feathers around helmet. bec i was thinking of Historically that Viking were actually first people who were in North America and have actually met the tribes too. So thats why xD Whats funny i was even thinking maybe we could get in that update like maybe new bird for cage not for event but for content. I was thinking of an “OWL” no joke an Owl. Like he would be like half hat and half egg giver, like you put her in cage and give food and she will have that same domestication ratio, you feed it like 30 days. No joke 30 days and you will get her for ever domesticated and what. What would she do? You can take her on and she first will be in you pockets but you can move her on hat slot and boom she sits on your head. When you die she flews away up and goes back to bird cage if you have more bird cage she will choose witch one she goes but she can still die if nobody comes for her. Her domestication ends when she dies like when out side she flyes awa but when in cage she cant get out just dies in there. And one help with her would be hunting bunnies when you take her put on your head and when you are in view on screene with her she goes automatically hunt the bunny down and comes back you and see you got free food in you pocket. EDIT: I forgot one thing i wanted to mention how to get the Owl. Put like 1% of getting him from choped tree and she will be on ground jumping on back like all other birds when they on ground. Plus shegives eggs in dusk and night time only at day time she sleeps.
  5. Hello everyone! I've been working on a little something over on PS4 and wanted to share it with the community at large. The World of Hamton! In this world, new players are instantly set in the town of Hamton. With gold being used as a currency, players can buy gear from shops, acquire more gold from doing "quests" and eventually earn/buy their own home in this world. With there being no mods for console, I'm pretty much stuck in town while the server is set to public to make sure everything runs smoothly. I usually set the world to Public in Autumn, Friends only in Winter and Spring, and Close the world for Summer. Surprisingly enough, griefers aren't all that frequent of an occurrence. Most players either jump right on board with the world rules or run around a bit to have a look and leave without ruining anything. If you have any suggestions, questions, or ideas on how to make the world run better let me know! Thanks for watching! Edit: There's a few things not shown in the video so that the actual in game experience isn't lessened for those that join. Also, here's an IMGUR ALBUM for anyone that prefers to view megabases that way
  6. New Local Event! PvP Arena! In this Event you can find: New top players system Game Timer You have 5 inventory slots In new version you can found chest's! And after you kill all player's (And you MUST kill your friend), Pugna give you portal key! You can escape! !!!NOW EVENT IN BETA!!!! https://discord.gg/NazSAUD
  7. I've been working on bringing a Hamlet-lite experience to DST. Multiple towns, shops, quests, EXTRA quests, and more! Add NSA_iswatchingus if you want to check out this weird little world for yourself. If you have any questions or suggestions let me know! Thanks for watching and hopefully I'll see some of you in there.
  8. Heya, I've been looking at the big variety of artwork these forums have, and I noticed a surprising lack of 3D artwork... So, Imma gonna go on a journey to bring the Don't Starve characters to the world of the third dimension! The goal? To learn and understand the concept of 3D modeling, rigging, texturing, and exporting, and to upload these to the Garry's Mod and the Source Film Maker workshop (There's a very slight chance that I'll put them for VRChat too). The tools: -Blender (Modeling) -Krita (Making the reference) -(Will probably use an image editing software for the textures, like Paint.net or GIMP) -Patience (Lots of it) Let's begin! I'm gonna start with the very survivor you meet for the very first time... Wilson! So, in order to make a character, you're first gonna need a general reference where you can base yourself with and follow along, a front, and a side reference are pretty much enough to be good. Since each time the Klei artists draw Wilson in a different kind one from the other, I used Krita to come up with a general idea of a front and a side view of him. And now, after getting these in place, I'm ready to start modeling Wilson! First, I started with a plane to which I extruded and followed around to make the shape of Wilson's head. This picture shows how point-pulling is gonna be a very general thing when it comes to making 3D models, and getting to imagine how his head shape would get to make sense, the official figurines help a lot!
  9. Only 6 character has winter ollection skin, but there is 8 body outfit? How? These skins accidental leak, or there supposed to be more and not released? First is for Woodie looks like, and other Wigfrid?
  10. The thing is super laggy for some reason, but I think we hit the limit. Status: Wimpy Wolfgang, Antlion sinkhole, Sculpture on the back, Ice Cube equipped, Sandstorm, Honey trail from bee queen, Shambling state(Mandrake) and a Spider Den. To-do list: - Credits: @Viktor234 for the Honey trail from bee queen, Shambling state suggestion Thanks to @JohnWatson for the formatting.
  11. Whaler

    Version 1.40

    428 downloads

    Warning this mod uses some language and graphic quotes, if you do not approve then don't download. You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man). Supernatural Powers: +You have access to 8 different powers that give you the edge over your enemies and frankly your fellow players. ~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier -Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore Assassin: -You start off with 100 hitpoints and won't last long in combat -HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive) The End: -You didn't get here by normal means, and the (dst) world knows that. Once you die the world will get rid of you and return you the character select screen without the whaler being an option. Your mission is a high reward and high risk afterall, you could restart the server and rollback but if you die a lot this disadvantage will get to you. (This disadvantage also makes death meaningful again). Stats: Health: 100 -> max 140 Hunger: 150 Sanity: 300 -> max 360 Notes: The mod will conflict with anything trying to tell health of mobs as the summoned assassin's aren't in their recorded lists. Strangely the game crashes upon closing it down but there's no error in the report, whether this is concerning is unknown as the game has no problems starting up and loading the character. it is recommended to add this mod for maximum use of all items: https://steamcommunity.com/workshop/filedetails/?id=375850593 Updates: Unknown at this time. Refer to the discussions links below for more info: https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763129940/ https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763089941/ https://steamcommunity.com/workshop/filedetails/discussion/1440494809/3596571824763072720/ Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back. Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=451724205 My other work: http://steamcommunity.com/sharedfiles/filedetails/?id=371705488 http://steamcommunity.com/sharedfiles/filedetails/?id=520571095 http://steamcommunity.com/sharedfiles/filedetails/?id=640715176 Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.
  12. Auto Unequip on 1%

    Version v5

    119 downloads

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848 Client mod. Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking. Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.
  13. Some dude came in as WX, the rest of the team got to the boarior with pigs by having him around and resurrecting him occasionally. He just went to a corner, seemingly put a rock or something on the F key and did nothing else, know this as he did not move unless enemy went nearby and did not use special attacks. Would this be considered botting and something Klei would not allow? You cannot win like this because of how Swineclops works I think, but I'm sure you can at least get past rhinos. Tanking is more or less the easier job until swineclops, so I guess it shouldn't be a surprise that idling with a rock on the F key could get you this far. With this in mind, may be a vote-kick and player-replacements would be welcomed mechanics if Forge were to come back once more. I've seen some "Wilson afk xp farm" servers too. I understand xp farm for people who have the quest for getting to use all 3 types of weapons as Wilson, but the "afk" bit sounds rather suspicious.
  14. Look... I cannot join my friend's server:(... In Nov 27 I played DST with my friend in that server, and today I clicked that surver to join, I saw that message. My friend said, in game, there's my character. But I can't connect that server. PLZ help me. I want to play DST with my friend. And.. I'm using iMac, os X. 저는 아이맥, os X를 사용중인 한국유저입니다. 저는 지인분의 서버에서 11월 27일에 함께 플레이를 했으며, 오늘 재접속을 하려고 하자 접속이 되지 않습니다. 하지만 저는 접속이 되지 않음에도 불구하고 지인분은 게임에 제 캐릭터가 보인다고 하시네요. 움직이지 않고 가만히 있는답니다. 게임을 하고싶습니다.. 제발 도와주세요.
  15. Lets remember what made Forge so great. Rest in peace Don't starve together - for now. i hope it is only for now? and this its not some night screen shot. Its made in 01:00 pm where i live
  16. I was gonna make this a status update but there's way more images than I thought there was and it's more fun as a thread. So while Klei's currently on the trend of releasing previously unused skins (mad scientist and the new hallowed nights collection), let's speculate what skins/collection they might release next (hopefully after snowfallen and verdent). Portraits for certain skins: Those were all I could find (and I found more than I expected ^^; ) Let me know if I missed any. For now let the speculating begin.
  17. Hello! Many months ago my files for my mod corrupted and reverted back to the 'esctemplate' template mod, and so far I decided to (painstakingly) bring back the corrupted files by carefully copying and pasting the files into the correct folders and .lua files. Everything seems to work fine then until I update the mods and then everything reverts back to 'esctemplate' again. No matter how many times I attempt this, it gives me the same result. Hell, I've even manually restored everything instead of copy and pasting the lost files back and they still decide to disappear. It just started doing this one day and I've been really wanting to update my mod with new content, but I obviously can't. I have a good feeling the files are corrupt, but even then I can't put my finger on how that happened (I haven't touched the mod since I established it last year in October). Can anyone help me with this? I just really want to get back to updating my mod. If I left out some details, please tell me and I'll elaborate more on them.
  18. Darh's Mods Pack

    Version 1.2.5

    1,454 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) Steampunk [star -- Hast] Asparagus and Chocolate [Keidence -- yuli] [Hast -- Kuloslav] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  19. Incredibly bad lag

    I'm also suffering incredibly bad lag. Last year I didn't lag at all. This year i'm lagging all the time. It seems to be a problem common to a lot of people. Makes the forge almost unplayable its so laggy
  20. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added Original First Post:
  21. So my brother wanted to buy me a present - the Wilson mad scientist skin. Unfortunately, it seems that you can't buy a specific skin as a present - you have to buy the whole skin pack. This really sucks - what do You guys/gals think?
  22. Skin Queue

    Version v3

    190 downloads

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1557935632 Lets you queue up items to weave or unravel instead of having to wait each time. Also has an 'Unravel All Duplicates' button as a bonus feature. I made this because I didn't like being forced to wait to connect to Klei's servers for every single item that I want to unravel. I've found the current system to be slow and annoying, because I have way better things to do with my time than to stare at my screen. So I made this mod and also included the popularly requested 'Unravel All Duplicates' feature. This mod does not protect your skins from your own stupidity. If you accidentally unravel or weave items that you did not intend to, then that's your own fault. This mod will not do anything you don't tell it to do, so use it at your own risk. There are some optional console commands just for certain purposes. Console commands: sq_stop() Stops the queue. sq_unravel(key) sq_sell(key) Queues key to be unravelled. For example, sq_sell("emoji_egg") will queue your Egg emoticon to be sold for 5 spools. sq_weave(key) sq_buy(key) Queues key to be weaved. For example, sq_buy("profileflair_victorian_pigeon") will queue a Pigeon profile icon to be bought for 15 spools. sq_listqueue() Prints all of the items in the queue to the console. sq_listdupes() Prints a list all of the duplicate items in your inventory to the console. sq_sellalldupes() Sells all of the duplicate items in your inventory.
  23. So you want to implement a voice for your character mod or import sounds for your items? Then let’s get started, this tutorial was created on the bases of the old tutorial back in 2013 but with don’t starve together coming around it wasn’t really updated to say the least. So this guide will more or less will be an update compared to the previous guide and hopefully be re-edited when an update gives us something new. Before we start a few tools are needed to follow this guide: What’s needed: · Don’t starve mod tools in steam (for FMOD Designer) · Notepad++ or some other coding api · Audacity (for this tutorial, you can use FMOD studio or some other audio editing program but it’s your job to know how to use it) · VLC media player (a converter from non mp3 to mp3 for audacity) · Some experience with dealing with sound files (mainly editing). · Highly recommended to view the getting stared: guides, tutorials and examples. Especially if you’re new to modding as this guide will require basic coding knowledge and patience. · Your own sound files for voice implementation/item sounds. Universally mp3 is used which is fine just one more conversion. · A sort of tool box from the last bullet in links. · Moderate modding experience for sounds on items as you’ll need to make decisions and this is where the files act more like a toolbox. Links: · https://notepad-plus-plus.org/ · https://www.audacityteam.org/download/ · https://www.videolan.org/vlc/ · https://forums.kleientertainment.com/topic/28021-getting-started-guides-tutorials-and-examples/ · Where it originated from: http://forums.kleientertainment.com/topic/27803-tutorial-adding-custom-sound-to-your-custom-character/ · https://forums.kleientertainment.com/files/file/1829-character-custom-voice-tutorial-and-custom-item-sounds/ Important numbers (all values come from wilson’s voice files): · A character’s talk voice will last on average 2 seconds, max 2.5 seconds. I don’t know how to extend the duration just saying it now. Recommended amount 7 sound files. · Emote voice averages 1.4 second. Recommended amount 1 sound file. · A yawn average 1 second. Recommended amount 1 sound file. · A hurt sound .5 second. Recommended amount 3 sound files. · A ghost sound 1 second average, 1.5 seconds max. Recommended amount 7 sound files. · A death voice 1.75 seconds. Recommended amount 1 sound file. · A pose 1.8 seconds. Recommended amount 1 sound file. A carol 13 seconds. Recommended amount 1 sound file. · A eye rub (also called sleepy emote) 0.78 seconds. Recommended amount 1 sound file. · For a items it’s about 45 seconds max. Video: Character voice (if you have trouble know what to click refer to the pictures, green boxes = point of interest, yellow boxes = important sections): 1. Open the modmain and the first 22 lines should have all the lines of code for your character mod’s voice just replace all “characterprefab” with well your character’s name. If you’re doing ds only voice mod you can ignore lines 15-19 unless you plan to make it both don’t starve together and don’t starve compatible in the future. 2. Next open the characterprefab file under scripts-prefabs there will be only be a single line to put into your character lua file. Line 4 is for dst, while line 12 is for ds but the note above should be taken into consideration. 3. Alright disclaimer I don’t make custom music so you should have your own source of sounds to implement, most of my voices come from songs from the games I adapt my mods from. That out of the way open up audacity and vlc media player while you’re at it. If you already have your mp3’s ready go down to the next step, or if you have your .wav go to step 5. If you drag your sound file into audacity and get a window pop up then there’s a chance your file won’t come out as good as it should, then that’s why we have vlc media player open. Go to media-convert/save…-file-add…- and find your sound file in your computer. Select convert/save (not the drop down arrow) and a new window will open. Select the drop down arrow next to profile and find audio – MP3, next click browse to put your mp3 sound file, preferably a folder you won’t delete later and rename it to your meaningful name like character_talk1 and such (the name won’t matter). Then click start, if you have more files to convert this will become repetitive real quick as you don’t get all files you added converted in one go. So go back to the window where you add files, remove the top file you converted and keep going till you have all your mp3s set. 4. Note: I’m not much of a sound/signals kind of guy so the next part will only mention bare bones basic options. Now with audacity drag your mp3 onto the grey area and two wavelengths will appear. Here you can edit your sound files by shrinking them, increase the gain by some # dB (units: decibels comes from signals classes), and importantly convert mp3 to wav files (seriously? More conversions?). Go down to “Basics and Tips for audacity” and read up on your controls and along that read up on “Important numbers”. If you’re a music/signals kind of person you can use the effect on your menu bar and use fade out on your last milliseconds (by holding click and highlighting the wavelength) of your sounds to avoid the sudden silence at the end of your character’s speech. For beginners you can do an alternative fade out in the next step when I mention optional. When you think you get the right sounds with the right length go to file-export-export as wav- go to where you put all your sound files and save. 5. Let’s open up the characterprefab.fdp in the sound folder with fmod designer and check a few things. You can find fmod designer with directory: C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Mod Tools\mod_tools\FMOD_Designer once you get there use the application: fmod_designer (I’m saying this cause window 8 and above usually don’t know how to open applications any more, what happen to window 7 knowing what application was right for the job???). Alright once open you should go to events and from there open characters-characterprefab if it isn’t open, and click on the events (hurt,death_voice, etc) and go one by one to check for the following settings in the property-value table that’s on the far right hand side. Mode: 3d, 3D Rolloff: Linear, 3D Max Distance: 50. What does this do? We’ll it’s a common error in most mods that you can hear the character’s voice all throughout the world when they speak, with these options it’ll limit it to the maximum zoom out for your in-game camera. Optional (Recommended for beginners): set Fade out time: 150 to match the original’s character’s voice fading when their done speaking. Also it doesn’t sound good when your character’s voice goes dead silence in less than 0 seconds (or sounds that way). 6. After you check that property-value table then let’s start renaming the characterprefab with your character’s name. Click characterprefab, from there look at the property-value table on the right hand side and there should be the option: name, user properties, notes. On name replace characterprefab with your character’s name. Alright once that’s done we got another characterprefab to rename, go to the banks and on the left hand side click characterprefab and look at the far right where the property-value table comes up again. Go to name and rename it to your character’s name, no other options shouldn’t need to be edited unless you know what you’re doing. 7. Once that’s done I’ll say it now: IMPORTANT: Where you keep your sound files is where fmod designer will go to when you build the files, so places all the sound files in one place preferably somewhere you won’t mind them staying and won’t delete them. If you decide to re-edit the files in the future or the files didn’t come out the way to wanted and you delete them/move them, then you’ll have to either: put back the sound files where they were or redo the next step so cluttered desktops beware! 8. Go back to events and click on an event (hurt, yawn, pose, talk_LP, etc), in the center of the window there will be a box titled playlist with rand and sound subtitles there you’ll drag your respective sound files into there. Like your three hurt sounds inside hurt, your seven talk sounds inside talk_LP, and so forth. Optional: You’re free to right click a wav sound and set percentage, to give the chance that sound will play, plus use lock percentage if needed but unlock them when you’re done. Once you filled the events with your wav files (if you used mp3 or another format the game won’t recognize it) press control+B and select the bank with your character’s name on it (aka check the checkbox) and click build and rebuild. If it fails there’s a chance you put a non-wav format file or a wav file is missing. Otherwise if successful it’ll say build took *some sort of time, probably less than a few seconds*. After that’s done keep your fdp file around in case you mess up or need to do re-editing, otherwise cut the fev and fsb files in the sound folder and put it into your mod. You should create a folder named sound in the main directory of your mod and put the fev and fsb files in there. After that that’s all the mod needs and test it out. 9. If you don’t like the way they came out delete the bak file(if it exists), fev, and fsb and re-edit the sound file in audacity and redo step 8 till you’re happy with the way your character sounds. Items sounds (refer to the pictures above if your lost, yellow boxes = important sections, green boxes = points of interest): Note this section is meant for experienced modders as I briefly cover things that weren’t done in the character voice section. If you know how to put a voice for a character then this section is mainly the same and you’ll use the files like a tool box and use some of the lines you need and don’t use the ones you don’t need (like a restaurant menu, “omg there’s a lot of food!” waiter: “yeah just get the things you want, you don’t have to order it all”). If you want to start here just skim through steps 5 through 8 to get some idea of fmod designer otherwise I’ll briefly summarize. 1. Let’s go to sounds-structureprefab.fdp, this file can be molded into whatever you like (weapon sounds, food sounds, armor sounds etc.) but lets go through some small details. Go to events, expand the folder named structure (if it isn’t expanded already) and click event1, under the playback options (next to playlist) the repeating loop has been selected to repeat a single sound indefinitely. You can select oneshot for it to play only once, scrolling down to the very bottom allows you to play the playlist at random, sequential (one after the other) or shuffle, you can also click allow repetition if you desire. Next look at the far right where it has the property-value table and see the following: mode:3d, 3D Rolloff: linear, 3D max distance: 50, and fade out time: 0. The first 2 mention is just setup, the max distance is your main focus, at 50 is about the radius that sound can be heard which is about how far you can zoom out your camera in-game. You can change it to your desired range, the fade out time is the time your sound starts to fade out (again doesn’t sound good when your item goes dead silent in 0 seconds), but if you’re doing repeating loop it probably won’t be needed just pointing it out. The other events are set to oneshot, but if you need more than 3 events then go to the structure folder on your left hand side, right click the folder and click add simple event and give it a name (don’t worry about the template option) once that happens redo the property on that event (mode,3D rolloff, etc.) and set it up to the previously mentioned or your sound will be heard worldwide in the game. 2. Go to banks and select the folder structureprefab, there the property-value table will pop up again change the name as you wish. Notice in the center is where your filename (assuming you put it into the events playlist) with the directory of where it’s getting the sound file from, this should be noted if you comeback to re-edit it or make a mistake. The fmod designer will look at the same place to build the files and if you miss place it… well another headache will approach. So keep the folder somewhere it won’t bother you and you won’t mind it being there. 3. Now then if your not working on structures, then go back to events and click the structure folder and change the name under the value table to whatever you like (if you haven’t already done it). Same goes for the events click it go to the property and value table and rename it. Go to the banks and click the folder and rename it. After that’s done go to the menu bar click file-save project as and rename your fdp file to whatever you’re working with. Save and click control+B, the build project will pop up and your renamed bank should be there and click the check box. The click build and rebuild and your done with fmod designer. 4. Back to the file directory click on modmain, all you need is the assets on the bottom rename the structureprefab to your fsb and fev files (it should be the same as your fdp). And that’s all you need for your modmain, no remaping or extra code just cut it and put it to you modmain in your mod. 5. Now go to scripts-prefabs and open up the prefab you’re working with, is it a armor? A structure? Or a weapon? Well open the one you need and there is your restaurant menu with few default sounds used commonly in those files. Its recommended to read the weaponprefab for one of the notes, otherwise notes have been added to tell more or less what it is. And that’s it for the most part. Basics and Tips for audacity: 1. Your play back options and a record option if you have a microphone (it’s not needed for this guide just letting you know) 2. Your play back level or volume, all you need to know is that you want to avoid getting high levels of volume indicated by the color system (green for acceptable, yellow for warning, and red for high feedback). So it’s recommended to stay in the green instead of blowing out your ears or more importantly other people's ears out at red. 3. A quick menu for cut, copy, paste, trim audio, silence audio, undo and redo. For trim audio your pretty much cutting off the highlighted part (refer to 7) of the sound file out and keeping only that highlighted part. For silence audio is to well silence the highlighted audio, pretty self-explanatory. 4. Your zoom in, zoom out, fit selection, fit project in window, play at speed and playback speed. Fit selection zooms in to the highlighted section (7), and fit in project in window pretty much zoom out to fit the entire sound file. 5. Raise the gain or volume of the sound file, scrolling to the left lowers the volume of the entire sound file and right does the opposite (again don’t blow up your ears). The R and L just shifts the volume to the left speaker and right speaker just like in your car radio settings. 6. It’s a quick play section in which the name speaks for itself. 7. The highlighted section is done by clicking and holding down right click on the wavelength to edit it by using the commands at 3, 4 and referenced at 8. Since you’ll be trying to match the numbers mentioned near the top the start and end of selection but you can change it by pressing the drop down arrow and using start and length of selection to save you some math work. The audio position isn’t too important just where the marker will start to play not much to say. 8. The start time and end time of the highlighted (7) wavelength by default. You can edit by clicking the number place (ones, tens, hundredths, etc.) and typing it in. The drop down gives a variety of options but for the most part start and length of selection will be your go to option. 9. This is a bit advanced for basic needs just match around 44100 hertz (if it isn’t there) to avoid some problems down the road. (I haven’t tried lower or higher that much but using default isn’t a bad idea). · Tip editing (8) the start time will affect the end time making it annoying if you’re trying to move up the wavelength · Pressing file-new is a good way to paste wavelengths that were copyed/cut but beware after constantly using file it’ll crash later down the road. · The quick play (6) will play automatically, just a head up. · Effect on the menu bar has a variety of options in modifying your sound file, the fade out is a option that can be used multiple times to make sounds gradually go to silence vs dead silence right away. Otherwise the other options are bit too advance for me to speak of. · When saving a edit metadata tags window will pop up for the most part it’s not very important and doesn’t require any options to be edited. Just a fancy way of organizing in short, press ok is all you need. · Rebuilding creates a fev file so if you're wondering where it is, you forgot to rebuild. If there’s any mistakes or steps I missed comment below and I’ll make the necessary changes. Changes to the thread may/will be made especially that DST is still developing and chances are more character sounds will be implemented.
  24. [Xeno] Tak DST

    Version 1.2.4

    305 downloads

    Forgot to post this here after months because I forgot I had a klei account linked to my steam. So here it is. --- Play as the vengeful Tak from Invader Zim. Compatible with [NEZ] Zim. (Unexpected bugs when paired with these old mods such as the NEZ and DST invader Zim mods may appear however. I am unresponsible for what may happen) Single player Don't Starve version https://steamcommunity.com/sharedfiles/filedetails/?id=1364019940 Stats: Health 150 Hunger 175 Sanity 125 Pros: -Damage Multiplier 1.25x -Doesn't go hungry as fast -50% fire resistance -Can switch to her disguised form by pressing Z Cons: -Eating meat gives a 50% penalty to all stats. This can be painful. -Rain damages Tak -Friendly mobs are aggressive towards Tak unless she is disguised -Disguise drains sanity when in use and will short circuit if attempting to use over 10% moisture Note: She has some custom dialogue. She is still slightly unfinished but not by too much. Stats are bound to change. Special thanks to (Kzisor/Ysovuka) for the key handler, and the tutorial they made for the transformations. Fixes and changes: -Fixed disguised Tak's eyes when going insane. -finished all sprites -Reduced both hunger and sanity stats by 25 in exchange for 50% fire resistence (not to be mistaken for summer or heat resistence) -Tak's disguise is now unuseable if she is over 10% moisture. This won't effect her if she is already wearing the disguise. Tak will at random comment differently whenever her disguise shorts when attempting to use disguise in over 10%. Click here to check out my Gir mod https://steamcommunity.com/sharedfiles/filedetails/?id=1380098537 --- -Inserts shameless advertising here- Come join a newly created drama free Invader Zim discord server created to bring fans together. https://discord.gg/x6S2eYw
  25. DST Art!

    I know the quality isn't great... But trust me it looks alot better in person! DANG PEBROT YOU LIKED THAT FAST!