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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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Found 107 results

  1. Whaler

    Version 1.05


    Warning this mod uses some language and graphic quotes, if you do not approve then don't download. Welcome to the Whaler Beta, this mod is currently being used as a saving point and will most likely have bugs that need stomping out. Now back to the introduction, You play as the whaler from dishonored (after the events anyway) who's taking a chance to make as much gold as he can before his powers fade away forever. More lore here that's being overlooked and you really just want to just jump to his stats and abilities (jeeze I spent over a month working on this man). Supernatural Powers: +You have access to 7 different powers that give you the edge over your enemies and frankly your fellow players. ~Many powers require the Prestihatitator for the first tier of upgrades and the shadow manipulator for the second tier -Your powers run off of sanity, so once you reach below 100 sanity you can't use them anymore Assassin: -You start off with 100 hitpoints and won't last long in combat -HUGE DISADVANTAGE: You prefer to be lightweight and fast, thus you reject many armors, weapons, headwear, and statue parts to carry or wield. Limiting your choices severely! (Its recommended to be experienced in order to survive) Stats: Health: 100 -> max 140 Hunger: 150 Sanity: 300 -> max 360 it is recommended to add this mod for maximum use of all items: https://steamcommunity.com/workshop/filedetails/?id=375850593 Updates: Major bug fixing, updates on some items that aren't working right now, possible update on voice, some more disadvantages, and possibly add some effects. Download the manual for more information, I can't write everything down here. Will this mod be on don...*covers your mouth* Let me make it clear that I'm not going to waste my time on the single player due to the pushback on the stalker mod and quite frankly that game's player base is dwindling more and more. I could say more negative reasons but I'll hold back. Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=451724205 My other work: http://steamcommunity.com/sharedfiles/filedetails/?id=371705488 http://steamcommunity.com/sharedfiles/filedetails/?id=520571095 http://steamcommunity.com/sharedfiles/filedetails/?id=640715176 Special thanks once more to mr Saval for the artwork, mindmaster for ai experimentation, Arkane Studios for the character and music, and thanks from the musha mod that inspired some of the code.
  2. Version 1.0.0


    This mod can be used as a template for custom ground tiles for Don't Starve Together. I use it in the Green World. The main logic implemented in two files: tileadder.lua — provides two functions: AddTiles() and AddMinimap(); tiledescription.lua — contains parameteres for new tiles. Function AddTiles() should be called from the modworldgen.lua, function AddMinimap() should be called from the the modmain.lua. Ground ID is not required, the tile adder calculates it automatically; this provides high compability with any other custom tile mods. Turf prefab is also generated by the tile adder, but you need to set build/icon/anim/any other prefab data with AddPrefabPostInit() function in the modmain file. Five steps to add new tile: Pick the name for you tile; Place ground texture (resolution 512x512, name «noise_yourtilename») and minimap texture (resolution 256x256, name «mini_noise_yourtilename») in the «images/textures» folder; Add string «yourtilename = { }» to the tiledescription.lua file; Add AddPrefabPostInit() function to set inventory images for your tile; Test it! More information you can find in the tiledescription.lua file. As an example, two custom ground tiles (Jungle and Tech) are added.
  3. Another art thread

    After exploring the forums, learning the basics, and getting a mental image of Wes and Wigfrid getting kinky seared into my mind (thanks a bunch Minespach) I've decided to settle down and create my own art thread. I'm expecting it to get like, 5 followers. And yes, I know it's so original, and has never been done before. Answers to questions nobody's asked yet, and never will thanks to this handy and convenient answer section : How frequently will you post? I dunno. Probably barely ever. I might get into the habit of posting. That's a big MIGHT What will you post? Mostly Don't Starve / Don't Starve Together custom Brickheadz, but also some other fanart. Mostly other fanart now that I think about it. But what the "I know for a fact kids go on this forum so I'm not gonna swear" are Brickheadz? https://www.lego.com/en-au/brickheadz But what is fanart? https://en.wikipedia.org/wiki/Fan_art Here, have a Winona for your troubles: Just ignore the corner where the background is falling off, that didn't show when I took the photo
  4. i'm trying to learn how to code world generation, but since i didn't have any luck with the guides here (even after updating to the newer format), i'm trying to use existing worldgen mods as a base. ( this one and this one) my goal is to create a biome with the forge floor tiles (and possibly adding more after). after an all nighter of bugs, i managed to make the mod not crash on start. my biome is now here, but however it's invisible. colliders works and borders shows up but the custom tile i'm trying to implement is invisible (the world generation loading screen is also weirdly long). what i understood from searching through the forum is that it might have something to do with the anim/build? i first tried to copy paste from the PvP mod and rename it (which was obviously not a solution), then i tried to use the build renamer to rename the name inside build.bin to the appropriate name. it solved the weirdly long generating screen, but when i checked, the biome was still invisible. i'm out of solutions and i'm getting desperate, anyone would know how to fix this? below are screenshots and the main code files. thank you in advance! modworldgenmain.lua modmain.lua modinfo.lua tile_adder.lua lavaafloorturf.lua room1.lua
  5. To begin, I have had no experience modding since I only decided to mod recently to make a character I couldn't find already made. I started by following Corgi's mod (http://dont-starve.surge.sh/), followed it word by word and did everything instructed. My game crashed a few times due to the loader not finding specific folders and items, but I eventually got it working with help from my dad. I'm able to load the game up and even load my mod with no crashes. It's loaded the quote, the name of the character, the script I set up for him, voice, and that's about it. I drew and imported a lot of art, set them all to .png and .tex files, and loaded my game. Not once have they actually shown up. I keep them under each respected category and folder (for example, I keep the map icon picture under the map icon folder), and it still won't load. Is there a way I can fix that? Lastly, my BIGGEST problem is the fact that I absolutely can't get the avatar to load. I edited each limb and detail, changed them to both .png and .tex files, and the sprite is invisible. All I can see is the little shadow at his feet. I've checked other discussions about the invisible character glitch and haven't found any of them to be useful. If somebody could help out, that would be fantastic. Thank you!
  6. If you are looking for other people to play DST with come join Diverse Survivors. We are a friendly group with 3000+ members. We run a dedicated discord with voice channels where you can chat to others while you play. We host 10 servers, and we monitor these servers for griefers. We have 1500 griefers banned from our servers. We have 16 admins to provide assistance around the clock both in discord and in our DST servers. We regularly run fun DST events with cool prizes. We are a friendly group and all are welcome. Come join us! Links below https://steamcommunity.com/groups/DiverseSurvivors https://discord.gg/DTbfUwj
  7. Hi, I'm from Germany and would like a DST team from Europe. I am 18 years old. I speak english and German. I Play with no/less mods. I have a lot of time . I'm so bad in this game (I survive 30-200 days easy). If you like to Play with me: http://steamcommunity.com/groups/DSTEUCommunity/ Groupname: Don't Starve 2gether EU Community
  8. Version 1.0.0


    This code is designed for Don't Starve Together to allow for critical hits and items with critical hit properties. By design this allows all mobs the potential to be able to crit if they have crit chance greater than 0 Using inst.components.combat:SetCrit(critchance, critdmg, critfn) we can define a basic crit settings for a mob. Currently equipment have crit variables as inst.variables rather than component ones. Some fun examples if you have a hat that has crit chance, we can give it to a pigman and he'll be able to crit. Currently tested on a caves enabled server and works as advertised. Suggestions and bugs found for improvements welcome.
  9. Tips For Beginners

    I thought that we would throw some helpful hints out there for beginners. You know.... just to help them so they don't die before day 40. These are going to be 5+ tips that I've learned over my DST career. 1 - Don't make a winter hat - Winter hats are pretty much useless.... well the only one I consider making is the Beefalo hat and still I hardly make that. So just ignore winter hats, all you need is your trusty thermal stone. 2 - IGNORE WILLOW - I don't care how good you are LEAVE WILLOW ALONE! She is overall just a bad character.... please...... 3 - Stay away from caves - Caves are a GREAT place to get the AWESOME resources, but as a beginner it's a nightmare. Just go down there get 20 lightbulbs make a lantern and leave. 4 - I always make my base the same way everytime. I get 80 rocks, 40 logs, 30 grass, 30 twigs, 20 charcoal, 10 gold. It makes a good base. It makes an alchemy engine, firepit, thermal measurer, rainometer, 3 crockpots. It works for me really well. You could also get 80 petals, 30 berry bushes, 25 twig saplings, 25 grass tufts. After you get that you feed 4 monster meat to a pig throw the petals on the ground and wait for the poop. (When a werepig eats anything besides seeds he poops) You could also throw in some red mushrooms to kill him, sorry I dont know the exact number. 5 - You could also get 80 petals, 30 berry bushes, 25 twig saplings, 25 grass tufts. After you get that you feed 4 monster meat to a pig throw the petals on the ground and wait for the poop. (When a werepig eats anything besides seeds he poops) You could also throw in some red mushrooms to kill him, sorry I dont know the exact number. 6 - DON'T EAT RAW FOOD - OMG THIS ONE REALLY GETS AT ME! I'll see some of my friends eat raw berries at half hunger and it makes me cringe...... SOMETIMES THEY'LL EAT RAW NEXT TO A CAMPFIRE UGHHHH (DON'T DO THIS UNLESS YOUR STARVING COOKING IT GIVES MORE HUNGER AND HEALTH VALUE) 7 - Don't cup your hands under a beefalos poop hole... - I've seen people just camp beefalo and It is really annoying... don't do that there's alot better things to do than that you don't need 72 improved farms.... ALSO don't make basic farms please..... 8 - Sanity - Sanity in my opinion is one of the easiest things to deal with in DST, but I play wigfrid sooooooo yeah... ANYWAY ways to deal with sanity is to kill nightmare creatures. THESE LITTLE ANNOYING BUTTHOLES are REALLY easy to kite. (Bait attack come and back attack repeat) Sanity hats. I highly hate the flower garland. It's a waste of manure (read #5) and they hardly do anything. now don't guote me on this but green mushrooms heal sanity IF COOKED COOK THEM OR THATS -50 SANITY! Anyway that was my last tip I can give (There's alot more I just don't want to type them) So how about you guys? Do you guys got tips? Sorry if any typos! Please don't start arguments about #2!
  10. Inside the Gorge event's world, we have a lot of new items, statues, biomes, turfs, npc's , and a brand new way of cooking, new recipes, new cooking stations, new ingredients, even a new red salmon fish !! I think since these items are already in the game files, it would be awesome if we get this stuff in the vanilla Don't Starve Together, for example, the pink park biome, we can have that merm NPC there like a mini pig king/octopus king where he can sell stuff ,and the dark huge statues of gorge world, I think they easily fit in the style of vanilla DST.
  11. Wilson is the best character because. Your move America
  12. Been working on a character mod for DST and DS with a friend for a could of days now and one of the traits we wanted to add was having the character be "friends with frogs." Which means that the frogs in the game with ignore them no matter what. The issue here is i have no idea how to do that. I've tried adding the "frog" tag into the code, i tried a string of custom code i found online that didn't work. I'm not sure what to do anymore. Anyone know how to make the frogs in the game friendly to one character?
  13. When the Gorge event is all said and done, I think adding these assets to the base game of dst would be great. Having more foods to cook and farm just would really make the game have something new to do, even if it's just collecting. I also would really just love to see these things after the event because it feels like a waste if they can never be used again. A lot of the recipes in The Gorge would require the new seeds, sap, spice, and cooking stations, soooo maybe we can just transfer them over. I don't know if asking for a new biome is too much but I would love being able to make all these foods again. Especially, since as Wigfrid player she has nothing that can compare to the benefits of a Dragon Fruit Pie, like give her some Meat Pie(please). Ah, well.. in the Klei stream they said maybe we can keep some of the foods. It all depends on their part, I just want something to spice up gameplay a bit on the surface world. The last time that happened was when the implemented the Antlion.
  14. Hello. Today I have added custom crafting tab to my mod and in general it works pretty good but there is just one error. So in game I can't see custom crafting tab icon. I tried different formats: 64x64 and 128x128. None of them worked so I am here now asking for help. I will be grateful for any kind of clue.
  15. Hello guy, So... Yesterday, I was trying to find the way to add behavior to the mob by using console commands (still need help with this :3 , really) and I found out the way to do this (BTW Klei dev use this to test the Skin gift, you don't keep the skin so it's not illegal) and and then I found this on Youtube What I know is that video make a lot of people confused and I don't see anyone talk about this so I make this topic :V but here is some interesting part so in the newest version the Lustrous Alchemy Pod had been changed into ElegantLustrous Well yes, this is why I said this command for Klei dev to test the skin gift "it isn't the Lustrous skin in the video you might said" well ok then... I download the older version of the game, do the same thing and here you go
  16. I saw a post from one guy and he came up with a compromise to console players. He said that we should be able to weave any item we want. I think that that should be a thing for the special events. I just think this is a really good idea and we should take this into consideration. DEVS? What do you think? (SO EXCITED FOR HAMLET)
  17. So I have a lightning prefab file and when I am looking at the code I don't see (and don't understand too) how lightning deals damage. I am at very beginning of my modding journey so this might seem so simple for others. Please help me if you are able to.
  18. It seems there are no discussions on this forum that discuss this, i have never made a mod in DST, by the way, and i would imagine its somewhat easy to port a DS mod to DST. If there are any tutorials or something like that, please link me to it. Thanks.
  19. EDIT: added the text of the theory in a reply below after people alerted me to the fact that they weren’t sure the link was safe. The link will have pictures along with the text but if you just want to read the theory it’s down below. I have figured out the inspiration behind The Gorge event! I am so sure this is factual and not just a theory. Check it out for yourselves!! http://aminoapps.com/p/q68n3g7
  20. Does anybody know how to get Goats milk?
  21. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added Original First Post:
  22. Title says it all essentially. Wheat and potatoes in particular seem like the most common items for making food, and in fact a lot of the recipes technically are supposed to have them in the game, but they don't, and we end up with meatballs that can be cooked with a monster meat and three ice. Cooking mechanics seem a bit more involved here as well. May be grilling meat would be better than just straight up cooking it, which could be wroth the slightly longer wait? Being able to dig up ground with a hoe also seems more natural way of growing plants rather than making a farm. May be farms could then be turned into something that would grow plants much faster or in bigger abundance, while digging up ground to plant seeds would be slower, but easier? This could solve some balance issues and make more sense in terms of food when it comes to gameplay. In fact, some of the mechanics from The Forge could also be in place for the normal game; when Dragonfly, Bearger, Treeguard, Gmoose or some other boss swiped, it's kind of bizarre that they don't make you fly off 2 tiles away. This would make bosses more of a challenge too and give incentive to strategy?
  23. I was checking if i could craft the new cane skin i got from the beta (i know im not keeping it because of beta) and when i got onto my world, I noticed i got a present, so i opened it and got a Survivor Wolfgang Skin. At first i was happy for an elegant drop, then i realized the beta doesnt have my inventory linked to my profile. So do i lose this forever once the beta ends? If so, im so crushed
  24. Hey. I pulled this topic out bec i remember back then wigfrid came out she can eat only meat and no vegies. So people been askin lot times to Klei add new character whos vegan. And when i saw this Event comming and goatmen in there it would be amazing to have a new character who Goatman and cant eat meat bec hes goat. Only vegies he eats. So he can eat some stuff that playiers cant eat like grass, twigs. Even hats or some stuff like goats usually do xD . So it would be amazing for Klai make this new character for game. But i dont know what kinda of traits hed give for gaming like other characters have. What ya think?