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Oxygen Not Included

  1. So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
  2. I have been discussing this a lot over in the Beta thread but I would just like to know rather or not the Cawnival is coming to town this year? (Is the event still happening or has it been cancelled??) Which took place on June 2 & June 3 Will there be Midsummers Cawnival Year 3? That gives us 20 days (June 8th) for the Cawnival to arrive, why the 8th? First Thursday of the month of June.. and the game usually gets it’s updates on a Thursday.. if not then then it’ll arrive earlier, May 25th (also my birthday for anyone interested in knowing ) Which happens to be the last Thursday between May & June 2-3rd. However Klei devs have teased the next update as being Shadow Rift themed, so my question is simple: Did the Cawnival wagon lose a wheel & couldn’t make it to the constant in time this year for new games & prizes? (Disclaimer: don’t get me wrong I love core game content updates just as much as everyone else does, but at the same time I Adore being able to gather my friends together playing goofy Cawnival games for the 15-30 minutes they may be able to play.. it allows for short-burst play sessions in a game that is otherwise a long-term commitment.)
  3. Hello guys, so as I said I would be doing I decided to toggle Wild Rifts to ON in a Day 1 Fresh Starting World, & I have not looked back from this decision. In their Current Form the Rifts are very fun, & very simple to fight.. Klei devs made this out to be some sort of super hard “End Game” but in my experience.. it’s Easier to fight these Brightshade Plants & Grazers then it is to fight some of the Already Existing Mobs (I honestly have more trouble fighting/kiting & dodging a Singular Pigman then I do this new “EndGame” content..) The New Content is Easy to dodge, kite, and destroy the vines.. & you very quickly obtain some crazy good gear & armor from them, which makes further confrontations with them that much easier. Now I understand that FUTURE Content updates may make the Rifts more Difficult, as they add new Mechanics & Mobs, but as they stand Right Now.. this could easily be “Early Game” Content, as much as it is “End Game” I predict that more difficult things will spawn from these rifts later.. but much like the unnatural portal found on Moon Quay- if we can individually toggle what spawns out of these Rifts & How often- Wild Rifts can be BOTH Early Game & Late Game Content. So why not take that concept and run with it? The Grazers & Brightshades are relatively easy mobs.. & even more easy mobs can be added, then some more nastier foes can be added for the true “EndGame” with of course toggles to choose what can spawn from the rifts.
  4. I know the nightmare creatures, broken clockworks, ancient guardian phase 2, fuelweaver, and nightmare werepig are. And I assume shadow splumonkeys are also shadow aligned, correct me if I’m wrong. For the lunar aligned enemies I know crabking, celestial champion, and the salamanders are. And I assume the brightshades and new rift enemies are. Again, correct me if I’m wrong though. But are there any others I’m missing? Maybe the twins are also shadow aligned? They do drop the shield of terror which is considered shadow equipment for Maxwell so I’m not sure.
  5. Currently If you have an item in your beard and you pick up an item of the same type it goes to your regular inventory instead, and on console you have to stop moving and take time to manually drag it to the stack you already have in your beard everytime you pick up an item of the same type. On pc it lets you shift-click on foods in your inventory to quickly move them to your beard, on controller we can’t do this. Klei can we get a quality of life fix for this on controller or is this just how it has to work?
  6. Back when Klei added the Curse of Moon Quay they added in a secret unlockable character named Wonkey, who in its Original Format- Worked Pretty GREAT. You unlocked this character by attacking and Killing Pirate Raid Monkey and Obtaining their Cursed Necklaces. This concept was hated by everyone who can’t handle some actual Uncompromising in their survival game & it Was Nerfed to heck and back- First off, the Raids themselves are now Near non-existent unless your super close to the Moon Quay Island. Secondly.. now to get rid of your Accursed Trinkets it’s as simple as just Intentionally Dying, rather than the harsher penalty of needing to give the monkey queen bananas so she reverts you back to normal. This was done for the players who felt the curse was too punishing to the point Klei made it a laughable afterthought.. however- there’s a MASSIVE Flaw in this I’m not sure anyone has caught onto yet. in the ORIGINAL Form I could’ve stayed as Wonkey for as long as I wanted to until I decided to go give Banana to Moon Quay Queen and Revert back this was GREAT for People who just wanted to unlock and play as an adorable Monkey. In it’s BABY REMAKE Form- Now if you happen to “Die” as Wonkey (whom you actually think is cute and fun to play as) you Revert back to being a filthy Human/Plant/Spider/Robot/Fish or Whatever non-Monkey thing you once were. Meaning every time you want to be Wonkey you now need to go seek out pirates (which are now near non-existent) and kill even more Monkeys, just to obtain the “Curse” (Aka secret unlockable character) again. This is Dumb and it makes me lose a lot of faith in Klei to not only deliver fun survival based challenges… but it also makes even playing as Wonkey an absolute Chore to “Keep” as opposed to its original implementation. I can think of several Reasons why I would WANT to Be Wonkey- #1 I’m playing as Wes so Wonkey would actually be a Buff, 2- I want the Pirate Monkeys to see me as a friend so they don’t attack and rob me blind while trying to bring resources to/take resources off Moon Quay. 3- I just like playing as an adorable Fluffy Monkey Klei should add a way to pick to Spawn into the game as Wonkey from Day 1 after you’ve unlocked him/her for the first time. Treat them as any other playable character. And give us an OPTION to choose if we want to Reverse the Curse after dying. An on screen prompt that says “You’ve died- Would you like to reverse the curse or continue with too much monkey business?” BOOM I just made it so unlocking, and more importantly continuing to enjoy being the secret playable Monkey character is no longer such a complete pain in the Tail to do. Please please PLEASE consider this… I spent many hours with my Buddy playing as Wes to help him unlock Wonkey, only to loose his buff the moment he died as Wonkey. Its Annoying… and the original way was much Better. Please find a better way to “Keep” Wonkey.
  7. Somehow, I didn't know about this till now, but apparently there is a 63-tag limit for Don't Starve Together. (I mean entity tags not forum tags) Is there a reason for this to exist?
  8. First of all I want to apologize for being a console player and not being able to provide feedback on content like this while it’s in Beta until after it’s been released for awhile onto my platform. But.. I’ve played around with the Wilson rework a good bit, No, I haven’t Killed Ancient FuelWeaver or unlocked any of that late game content, the only thing I actually HAVE done with him is fully purchased the entire “Torch” skill tree, and the “Beard” skill tree. I want to talk about that a bit, As a player who isn’t skilled enough at this game to unlock the Bundling Wrap recipes, being able to Stash food inside my Beard is a pretty good perk, I Wish that food stashed into the beard would spoil at a “much”slower rate, and be undetectable by mobs such as Bunnymen or MoonQuay Monkeys to prevent being attacked by them or stealing beardstashed foods. Specking both the Insulation & the Faster growth seem to be a pretty good combination because your beard will grow out faster & also provide decent warmth for Winter & additional food storage slots (up to 3) Wilson can now shave his beard off in Stages, Dropping Insane amounts of Beard Hair while still maintaining his lovely majestic beard shaving off one segment at a time, you will lose a food storage slot per beard level shaved off, but with faster regrowth it won’t be an issue. This perk blends well with other characters who actually NEED that Beard Hair stuffs like Willow- Who can pretty much just follow behind a Wilson player as they shed like Bearger (when shaving) and gather Beard Hairs to build her Bernie dolls with. Beard Hair also makes for a surprisingly GOOD Fuel source to ignite a campfire with, but I feel like there’s a few missed opportunities on what beard hair or having stage 3 beards could’ve done which I’ll discuss here. A Wilson rocking a full stage 3 beard looks like a BeardOverlord, so it would have been really cool for his Beard to function similar to Wurts Clever Disguise allowing him to don his Stage 3 Man Fluff & walk amongst the Overlords without being attacked, Beardlings also won’t scurry away from him cause he just looks like a Bigger Beardling. Beard Hair could see extended uses to further help a “Newer player” or simply just be fun quirks to assist a veteran in not needing to use other resources- I was using the “Torch Toss” ability to fling a torch down at night and fish in the little ponds for fish last night when I realized I only had two silk left and couldn’t make another fishing pole after the one I’m using broke- What would’ve made a dang convenient substitute would’ve been being able to craft a new fishing Rod using Wilson’s Beard hair, (similar to how Walter can use poop pelts as campfire fuel) which would pair well with my SECOND suggestion, I hate boating in DST.. I mean I really hate it, but the “Torch Toss” ability on a fully specked out torch tree makes boating as Wilson at night a bit more tolerable because you can just fling one of these down on your boat (for me that’s mainly a Grass Raft) and continue paddling to your destination. I panic when I smash my wooden boat into something and it starts sprinkling leaks so my next idea.. While Boat Patches aren’t too hard to get on their own.. I feel like all that shaved off beard hair should function like clogging up your sink drain with a ball of hair. So the TL:DR of new abilities Stage 3 Clever Disguise against BeardOverlord/Beardling, Fishing Pole that substitutes Beard Hair for Silk in crafting, Hairball to clog up those annoying boat leaks (similar to Winona’s Duct Tape) These are the “Flavor Perk changes” I can think of after a character has already been reworked but Klei wants to further make playing as them unique (such as being able to raise sails or break rocks faster while in mighty mode as Wolfgang) Being able to convert Twigs to Logs or Vice Versa has been really useful in specking the Torch Skill tree to max, instead of needing to carry around Lanterns, I can just substitute torches for lanterns and ignore ever needing to go into caves to get Bulbs to refuel lanterns with. On older PCs or consoles the loading screen between Surface to Caves & back to surface again can be just enough to want to avoid, BUT should you opt to take a cave adventure… Wilson can also stash those Lightbulbs needed to refuel lanterns into his beard. With a “significantly slower” spoilage rate of items stashed into his man fluff, this would actually be a VERY useful perk for players like myself who can’t reliably obtain the more superior bundling wraps that fully prevent spoilage until opened. (WX78’s Fridgeration Circuit) For anyone looking to bust up those annoying SeaStacks use a Grass Raft and a Wilson with a fully decked out Torch Skill Tree & “Torch Toss” ability, throw your torch onto the grass boat and continue to paddle into them with great force, also remember to speck the Logs to Twigs perk, so you can craft more torches. Now if only there was a way to repair grass rafts constant leaking with the twigs I can convert logs into instead of needing the grass.. or maybe even all that shaved off Beard hair..? I won’t talk about Wilson’s Transmutation skill tree, because I didn’t invest into it and instead opted to fully spec Beard & Torch. And wanted to provide suggestions to further compliment those two particular branches. Thank You if you took the time to read this in depth feedback <3
  9. Would you dare to leave her now?..
  10. As some of you know , Easter is coming , and therefore we will have a little contest. Contest is simple and straightforward : Draw DST themed Easter egg of your liking. So if you are interested , read all info below: Rules: - No nsfw or gore stuff, all motives have to be family friendly. - You will be able to submit only one drawing in #easter-event that has to be signed by you on the bottom of it.. - Submissions are open until Saturday 8th - 20.00 PM GMT+1 . - After checking all the drawings by staff team, voting will be open at 21.00 PM GMT+1 - Votes will be casted with reacting with following emoji -> , top 3 drawings with most of emojis wins. - Voting will be open until Sunday 9th - 20PM GMT+1, winner will be declared within next 30 minutes from there. - In case of the tie in votes for first 3 places, staff team will have voting of their own and present final decision as single vote. Prizes: 1st place - 20 euros steam gift card. 2nd place- 10 euros steam gift card. 3rd place- 5 euros steam gift card. Prizes will be delivered via steam key or via steam gift, depending from which region you come. Sometimes its not possible to send steam gift card due to difference in currency. We hope to see you there and good luck! DFT discord: https://discord.gg/dft Event submission channel: https://discord.com/channels/340619088399433730/1093249689870159934
  11. So, I've been trying to make a command that forces inst to teleport in spirals for a number seconds. But when I put it in consolecommands.lua, It crashes on starting Don't Starve Together. This is the current code. local angle = 0 local radius = 5 local function spiral_step(inst) local center = inst:GetPosition() local x = center.x + radius * math.cos(angle) local z = center.z + radius * math.sin(angle) inst.Transform:SetPosition(x, center.y, z) angle = angle + 0.1 radius = radius + 0.02 end function z_playerspiral(inst, time) inst.task = inst:DoPeriodicTask(0.1, function() spiral_step(inst) end) inst:DoTaskInTime(time or 10, function() inst.task:Cancel() end) end and for some reason it works in-game if you type it in console.
  12. Drop a like on the video if you guys enjoyed it Thank you!
  13. Fanart by someone with no artistic talent (to avoid accusations of arttheft. pls i cant steal my own art.) Tumblr: https://rarepancakesauce.tumblr.com/ Reddit: https://www.reddit.com/user/DoktorOktoberfest Old meme i made- I cant find the link on my tumblr so you must take my word for it I found the link What am i even doing. I need you to take your opinion and shove it way up your arse. Skin Ideas Wagstaff Merrymaker Maxwell Krampus skin and Wagstaff skins. I think i posted them on here before. Idk where tho it kinda got buried. Onward my Trusty steed!! Considering how many times i had my magical butt handed towards me i shouldnt be this enthusiastic.
  14. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 04/27/23: Version 1.14.8 - New skins (from DST 04/27/23 Patch) added 03/29/23: Version 1.14.7 - New skins (from DST 03/29/23 Patch) added 03/16/23: Version 1.14.6 - New skins (from DST 03/16/23 Patch) added 02/13/23: Version 1.14.5 - New skin (from DST 02/13/23 Patch) added 01/20/23: Version 1.14.4 - Updated descriptions of 18 skins (as new skin chests were added in DST 01/19/23 Patch) 01/19/23: Version 1.14.3 - New skins (from DST 01/19/23 Patch) added and updated image for 1 skin (as changed in DST 01/19/23 Patch) 12/22/22: Version 1.14.2 - Updated descriptions of 20 skins (as added to the new Starter Pack 2023 in DST 12/22/22 Patch) 12/08/22: Version 1.14.1 - New skins (from DST 12/08/22 Patch) added 11/30/22: Version 1.14.0 - Updated the sync function to support the new Steam Inventory JSON format (as the old JSON endpoint is depreciated) 11/22/22: Version 1.13.8 - New skins (from DST 11/22/22 Patch) added 11/22/22: Version 1.13.7 - New skins (from DST 11/22/22 Patch) added 11/17/22: Version 1.13.6 - Updated images for 3 skins (as changed in DST 10/25/22 & 10/26/22 Patches) 10/20/22: Version 1.13.5 - New skins (from DST 10/20/22 Patch) added 09/11/22: Version 1.13.4 - Updated images for 2 skins (as changed in DST 09/09/22 Patch) 09/01/22: Version 1.13.3 - Updated the name of Mind's Eye Life Amulet to Mind's Eye Amulet (as renamed in DST 09/01/22 Patch) 08/30/22: Version 1.13.2 - New skin (from DST 08/30/22 Patch) added and Lunar collection renamed Lunar New Year (as changed in DST 08/30/22 Patch) 08/20/22: Version 1.13.1 - Updated images for 2 skins and descriptions for An Eye for an Eye collection skins (as changed in DST 08/19/22 Patch) 08/19/22: Version 1.13.0 - Updated images for 2 skins (as changed in DST 08/18/22 Patch) and added reskin filter terms to search parameters 08/05/22: Version 1.12.9 - Updated descriptions for 9 skins (as added to Klei Rewards website in DST 08/05/22 Patch) 08/04/22: Version 1.12.8 - New skins (from DST 08/04/22 Patch) added 07/05/22: Version 1.12.7 - New skin (from DST 07/05/22 Patch) added and Emergency Exit skin renamed (as merged in DST 07/05/22 Patch) 06/30/22: Version 1.12.6 - Updated the rarity of the Deck Swabster Tail skin (as changed in DST 06/30/22 Patch) 06/30/22: Version 1.12.5 - New skins (from DST 06/30/22 Patch) added and updated images for 17 skins (as changed in DST 06/30/22 Patch) 06/02/22: Version 1.12.4 - New skins (from DST 06/02/22 Patch) added 04/28/22: Version 1.12.3 - New skins (from DST 04/28/22 Patch) added 04/28/22: Version 1.12.2 - New skins (from DST 04/28/22 Patch) added 03/24/22: Version 1.12.1 - New skin (from DST 03/24/22 Patch) added 03/19/22: Version 1.12.0 - Syncing for very large (up to 10,000 skins) Steam inventories added 01/27/22: Version 1.11.18 - New skin (from DST 01/27/22 Patch) added 12/17/21: Version 1.11.17 - Removed Holly Beard as a Wilson's Snowfall Ensemble piece (as changed in DST 12/17/21 Patch) 12/16/21: Version 1.11.16 - New skin (from DST 12/16/21 Patch) added 12/16/21: Version 1.11.15 - New skins (from DST 12/16/21 Patch) added 11/24/21: Version 1.11.14 - Renamed Meat Bulb to Lureplant (as changed in DST 11/24/21 Patch) 11/18/21: Version 1.11.13 - New skins (from DST 11/18/21 Patch) added 10/26/21: Version 1.11.12 - New skin (from DST 10/25/21 Patch) added and updated names for 2 skins (as changed in DST 10/25/21 Patch) 10/21/21: Version 1.11.11 - Updated names for 30 skins (as changed in DST 10/21/21 Patch) 10/21/21: Verson 1.11.10 - New skins (from DST 10/21/21 Patch) added 09/09/21: Verson 1.11.9 - New skins (from DST 09/09/21 Patch) added 08/13/21: Verson 1.11.8 - New skins (from DST 08/12/21 Patch) added 06/24/21: Version 1.11.7 - New skins (from DST 06/24/21 Patch) added 06/03/21: Version 1.11.6 - New skins (from DST 06/03/21 Patch) added 05/05/21: Version 1.11.5 - New skins (from DST 05/05/21 Patch) added 04/02/21: Version 1.11.4 - New skins (from DST 04/02/21 Patch) added 04/01/21: Version 1.11.3 - New skins (from DST 04/01/21 Patch) added 03/25/21: Version 1.11.2 - Updated the active Twitch skin drops (as announced in DST 03/25/2021 announcement) 03/16/21: Version 1.11.1 - New skins (from DST 03/16/21 Patch) added 03/11/21: Version 1.11.0 - New skins (from DST 03/11/21 Patch) and syncing for large (2000+ skins) Steam inventories added 02/19/21: Version 1.10.38 - Fixed a item granting skin bug with the Head Chef's Hat 02/18/21: Version 1.10.37 - Updated the skins that can be redeemed in the Klei Rewards website (as announced in DST 02/18/21 announcement) 02/11/21: Version 1.10.36 - Rarity changed for legacy Lunar New Year Event skins (as changed in DST 02/11/21 Patch) 02/05/21: Version 1.10.35 - New skins (from DST 02/05/21 Patch) added 02/04/21: Version 1.10.34 - New skins (from DST 02/04/21 Patch) added 01/28/21: Version 1.10.33 - Updated the active Twitch skin drops (as announced in DST 01/28/2021 announcement) 01/21/21: Version 1.10.32 - Updated the active Twitch skin drops (as announced in DST 01/21/2021 announcement) 01/14/21: Version 1.10.31 - Updated the active Twitch skin drops (as announced in DST 01/14/2021 announcement) 01/07/21: Version 1.10.30 - Updated the active Twitch skin drops (as announced in DST 01/07/2021 announcement) 01/06/21: Version 1.10.29 - Added Merrymaker collection skins to the Snowfallen Ensemble (as changed in DST 01/06/21 Patch) 12/16/20: Version 1.10.28 - New skins (from DST 12/16/20 Patch) added 12/15/20: Version 1.10.27 - New skins (from DST 12/15/20 Patch) added 12/04/20: Version 1.10.26 - Added the skins from 1.10.25 to the Snowfallen Ensemble (as changed in DST 12/04/20 Patch) 12/03/20: Version 1.10.25 - New skins (from DST 12/03/20 Patch) added 11/26/20: Version 1.10.24 - New skins (from DST 11/26/20 Patch) added 11/10/20: Version 1.10.23 - Fixed a display bug for 2 Classy skins being incorrectly shown in the Spiffy section 10/22/20: Version 1.10.22 - New skins (from DST 10/22/20 Patch) added 09/24/20: Version 1.10.21 - New skins (from DST 09/24/20 Patch) added 08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added 07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added 06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added 05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added 04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added 04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added 03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added 03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added 01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added 01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added 12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch) 12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added 12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement) 11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options 11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added 11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added 10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added 09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added 09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added 09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates 09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added 08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added 07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added 07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added 06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added 06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins 06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added 05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added 03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game 03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added 01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added 06/20/16: Version 1.0.0 - Initial release on Klei Forums Other Tools: DST Armor Breakage Calculator: https://dst-skins-checklist.firebaseapp.com/armor A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks. DST Daily & Weekly Drops Countdown: https://dst-skins-checklist.firebaseapp.com/drops A countdown timer for when the daily and weekly skin drops reset in the game. It will automatically adjust to your local timezone. DST Skin Packs Spool Unravel Value List: https://dst-skins-checklist.firebaseapp.com/spools A list of skin packs sortable by their spool value, Steam store prices, and spools per price. Supports 15 different currencies. DST Tradable Duplicate Skins Matcher: https://dst-skins-checklist.firebaseapp.com/match A tool to find and match tradable duplicate skins between two Steam Inventories. It will match tradable duplicates from one with unowned skins of the other. Original First Post:
  15. Hello! Thought I’d share some of my DS fan art; most of it will be of Wilson he’s my favorite. My newest piece; “The Dancing Fool” inspired by "A Little Drama" update. “The Queen of Nightmare’s” I believe I drew this one back in July.
  16. Decided to make an art thread for my stuff, I may have an old forums account but I’m not an expert on navigation so please be patient with me <3 First piece is something I made for the WX rework, enjoy!
  17. My first post here! Working on sth for Don't Starve's whole character cast, including our DST's main antagonist ;^)
  18. Hi hello been a while! I figured I would uh post my silly Lore and headcanon musings here if that's alright! Spoilers inbound! So uh to begin.. After chewing on the lore and updates and such, I have some theories that Wagstaff is either on earth or on the flipside of the constant? The inconstant?? It is likely connected to or on the Moon! And we're going to see the story come full circle by the end of his meddling with powers he does not understand! Here me out... From the metheus puzzle murals the first ones lived on the surface worshiping the moon (I think). It likely gave them blessings and such but they desired perhaps more control or maybe in getting their offerings accidentally discovered the power of the darkness/"them". I speculate the eye from the underground portal is "them", though this isn't entirely confirmed but heavily hinted at with the portals boss. Back on Wagstaff; the moon storms let his projections manifest, and they fade out when interacting with the constant (like when we play as him). So he goats the player into building a machine to summon a powerful uhhh moon creature??? The moon obviously knows of and dislikes him as we see from it's anger at the machine and it's birds trying to take out his hologram building the machine. He's learning too much perhaps? I think we can safely confirm that the moon energy he gathered gives his holograms entry to the constant through that portal in curse of moon quay. As they go out overtime, he has to replace them, and they seem to be powered with moon energy. That's what leads me to wondering if he's in inconstant. Or maybe he is simply on Earth and looking to draw power from the inconstant and the constant and merge them into maybe the most powerful force in the universe to harness and use on Earth as he does make comments implying that! Okay yeah it's probably that but we shall see! I'm curious how he even discovered moon energy in the first place really... The moon and the darkness/"them" are possibly opposing forces such as the moon keeping the darkness/"them" from releasing and destroying all. Like an act of balance. In the forgotten knowledge update Charlie is wanting to get to the sealed portal; possibly to open and take the power for "them"/as "them" (she do be kinda possessed). Leading back to the theory of using/merging the powers creating unspeakable things... Which Wagstaff is likely after and wishing to harness himself and use on Earth. I feel like we're going to end up making a full circle here, and Wagstaff wanting to harness "them" energy and powers will lead to him being the cane lord (Metheus?) and Wilson being the torch lord (Cyclum?). I mean, Wilson was always introduced holding a torch. And Wagstaff uh... is old and needs a cane?? Hah So anyway that's my lore rambles so far uh let's get to headcanons! - Maxwell and Charlie potentially had a thing? Come on, they're so cute together pre constant! The notes she wrote and him protecting her when she goes in his house with all the strength he can muster through the photo... I like to speculate she was into him and he was into her, but for her protection kept her at a distance. There is so much angst potential here; she is (rightfully) very angry at him from all that transpired as seen in her hidden response dialogue to him, and it's very possible "them" latched on to that "darkness" in her otherwise kind heart and got to her. Potential Maxwell trying to save Charlie from "them" like come on it would be glorious please Klei aaaaaa - Winona had a cute gf and they were very nice together, it's practically confirmed. (Okay but in all seriousness her falling on her knees when the factory explodes was a pretty intense reaction so I'm feeling lovers here personally. Close friends is fine as well if you headcanon that though!) - Wortox is a gamer. I have more but it's almost 3am so I will get back to you all on that, thanks for reading!
  19. So! I'm sure a lot of people have noticed by now, and if you've missed out, there's been a huge datamine of content galore spurring from Don't Starve: Newhome. I'm creating this thread to make space for people to gather and post about all the awesome content people may dig up from said datamining, and from future datamines as well. Some things of importance I want to note is that there is a large mix of RoT/DST/SW/HAM/all that jazz here, and I'll be sure to make it clear which is from which when uploading, so no fret! Something I do ask is that you be respectful of Klei's decisions in not using some of this content. As awesome as some of this stuff may look they always have their reasons not to go through with it! Now, the difference between this thread and Melen's is that this is all dug up from DS:Newhome, you can view their thread here: I'll try and constantly update this thread with new findings. For now, here's some particularly juicy stuff that's been dug up. Also, huge thanks to @Cunning fox, @Asura_Dis, @Hornete, and whomever else helped uncover all of this stuff! Major props to them. (If I forgot someone let me know, I'll edit them in!) Now, onto some cut grotto content. LUNAR GROTTO: (RoT) OCEAN/SEAFARING/WEATHER: (RoT) SKINS/WEAPONS/ITEMS: (RoT/ANR) FLORA: (ANR/RoT/HAM(?)) FAUNA: (ANR/RoT/HAM/SW/GORGE/FORGE) NOTICE: I will not be uploading transparents of some assets like skins. This is out of respect for Klei.
  20. Hi everyone ! I have came across something really annoying and I don't know how to fix it. I think that I tried everything in this case, but if I am wrong and I just overlooked something...well...execute me at the dawn. So, in my mod I created item that is ingredient for other custom items. Generally it's fine, I can see this item (star) on the ground and in my inventory and containers, but one main issue is that I can't see it in crafting tab. All what I see is just name of it (when I move my mouse there) on a empty icon field. If someone here knows the solution or met something like this before let me know. Info: - modmain.lua --STAR Data GLOBAL.STRINGS.NAMES.STAR = "Star" GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAR = "A reward for my patience!" GLOBAL.STRINGS.RECIPE_DESC.STAR = "A reward for my sacrifice!" local star = Ingredient( "star", 1 ) star.atlas = "images/inventoryimages/star.xml" local star = AddRecipe("star", { Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 200)}, namwar, TECH.NONE, nil, nil, nil, nil, "usmccaptain", "images/inventoryimages/star.xml") Assets Its prefab file is included in PrefabFiles section. Speak of the devil, so here it is. local Assets = { Asset("ANIM", "anim/star.zip"), Asset("ATLAS", "images/inventoryimages/star.xml"), Asset("IMAGE", "images/inventoryimages/star.tex") } local prefabs = { } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("star") inst.AnimState:SetBuild("star") inst.AnimState:PlayAnimation("idle", true) inst:AddComponent("inventoryitem") inst.components.inventoryitem.imagename = "star" inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml" inst:AddComponent("inspectable") inst:AddComponent("stackable") inst.components.stackable.maxsize = 40 MakeHauntableLaunch(inst) return inst end return Prefab( "common/inventory/star", fn, Assets) Thank you for your time and have a nice day/night !
  21. The Wickerbottom animation was lovely and FULL of juicy lore! Hope you watched it before looking at this comic though, even if the spoilers are brief. Also, I stand for deranged pyromaniac Willow, BECAUSE she's awesome.
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=2817531927 Add a keyboard control for jumping down holes and climbing up stairs. Works with: Worm Holes Sinkholes Stairs Big Slimy Pits Time Rifts Customise the key used in Controls Settings in the Options Menu. Also adds a loading screen tip so you never forget which key to press.
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