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Found 62 results

  1. A while ago, I started up a private Terraria server for those who don't really get to experience Terraria in multiplayer. During boss fights, online players often reached 10 players, and this season about 20 people signed up. Now, finally turning my head back to DST, I've noticed some similar problems here. Though I am an advanced player at this game (survived about two whole years, I think that I lost the world), I need some tips from you guys about how I should structure server signups. Here's what I'm thinking: Limit is 8 players Players sign up here on the forums Server is up on Tuesdays, Thursdays, and the weekend for 3 hours a day Griefing obviously isn't allowed If everyone dies, a new server thread goes up Intermediate to expert level Please tell me what you guys think, as you guys probably know more than me about this kind of stuff.
  2. Hello there ! I have a few questions 'bout trading inn : can you win Characters skins like Survivor collection or Guest of Honor? If yes, can you win it even with trading inn 9 Common skins? I searched some answers to my question before, there was a discussion 'bout this with a developer on Twitch but the link is deleted now. If the developer who talked 'bout this on Twitch just recognize himself if he's reading this topic, it would be amazing if he can answer and light us 'bout this "Trade inn" further more. Thanks a lot !
  3. So, I don't know how to create a dedicated server. even after looking up how to and following the steps on here. I don't know much about computers. and I get confused very easily. I need someone to explain it in the simplest terms as possibly can for me. Do it for a dummy, yeah?
  4. Hey! I am working on an Abigail mod, and I want Abigail's Flower to be removed from Wendy's inventory (and have that be enabled or disabled in the config menu), but I'm having trouble achieving this. I will include the zip! All the code for Wendy is in the modmain.lua. Here's the relevant part from the file (the recipe part definitely works, it's the actual inventory item that refuses to leave): Abbyv5.5.zip
  5. Hey, I'm looking for a group of people to help me play DST i'm fairly new to the game I know most of the basics. You can host or I can host either one. We can share specs to see who should run. add me http://steamcommunity.com/id/JHoang/
  6. At the request of @minespatch I'm here to post a counter argument I made to a negative review on DST. I hope this will spark some discussion and not start a flame war... ------------------------------------------ Original Review: Overall I like the idea of surviving with the items you find and it sure is not easy to start from nothing and build your own base which can be pretty fun I do admit, but for 38 hours of gameplay I saw also: 1. Zero teamplay. 2. Zero communication (almost nobody answers your greeting or just questions about something in the game). 3. Everybody is just survivng for themselves. 4. More people are always better than going alone, thats not the case here (atleast what I saw). 5. 2 bans without even having connected to the server (can you imagine?!) 6. People using a cheat to unlock all the items in the game (where is the fun in that?)... If I wanted to play alone, I would have played the singleplayer part. For now I don't have much expectations to meet nice people willing to start from skratch or just people that can write lol, so I would advise you to play this game with your friends, not with random people. Anyways I will keep playing this game and I hope I would have reasons to give it a positive review, because it is worth giving a second chance. And I want to add one more thing: the game to me feels unbalanced as almost everything can ruin your base and you have to start all over, not to mention how many creatures can kill you, but killing them is a difficult challenge if you haven't got any items. And one more thing: boringly repetitive, I just can't play this more than an hour or so. Trying to stay alive as much as you can, can't really motivate me to achieve that goal. It would have been better atleast if there were other goals and tasks you could accomplish. ------------------------------------------ My Reply: Time for some counter arguments! 1. Most of the time you won't be fighting mobs together unless you're fighting a Giant or hound wave, and if you want someone by your side at all times, hire a gimp. 2. a.) Play on social or cooperative servers, most of the time someone's either fighting a mob or a giant, and stopping to chat would end up getting them killed, or they're in the ruins or the swamp. AND YOU DO NOT LOOK AT THE CHAT WHILE IN THE SWAMP OR THE RUINS!! YOU WILL DIE!! b.) Wait for a more calmer time season like during winter or during dusk or night, since those are the times that people are most likely to be able to chat with you...unless they're fighting Mactusk, which in that case it's understandable why they can't chat. c.) Also, most of the time, if you just /wave to people as you're passing by, they'll more often than not reciprocate the action, at least acknowledging you. d.) And if you join a server, and immediately ask "Where's base?"...you get what's coming to you. Survive a few days before asking, that way people know that you're not just some griefer or a leech, and are able to hold up on your own. 3. Don't expect people to hold your hand throughout the game, they have to survive just as much as you do. 4. So, from what I'm able to decipher, most people play together, but they...don't play together? What? You just made a contradicting sentence that anyway I look at it makes absolutely no sense. 5. Some people don't know how to put a password on their server or make it private, it's more of a them problem than a you problem. 6. Vanilla dedicated servers. No mods, no console commands, just pure, concentrated, unfiltered Don't Starve. Not recommended for innocent eyes. Also, it's not technically cheating, since only an admin can do it, all other players cannot "cheat" or spawn in any items. Also, making a science machine isn't too hard. If you're unable to make a science machine within the first day, just blue ball the world, and start over again. Because something's gone horribly wrong with the worldgen. Making a spear costs 1 flint, a rope (Which is 3 grass), and 2 twigs. Which are in abundance due to the very nature of DST. And a log suit isn't hard to acquire either. Most mobs can be killed with simple kiting, don't try to tank a giant like a treeguard without any armor. Just go onto the wiki, or even look for strategies before writing off this game because it doesn't hold your hand like you've become accustomed to. This by no means Dark Souls levels of hard, so don't whine about a game which boasts about being unforgiving on the very store page you bought it from being hard. Protip: Hounds won't attack you unless you're past day 6, if you hear the hounds, go to beefalo or pigs, they will protect you. Deerclops will always arrive on Night 30 on a default world, use that to your advantage. If you don't wanna fight it, make 5 signs away from your base, and have a berry bush hat on stand-by. Hide under the hat, and wait for Deerclops to arrive and smash the 5 signs. Once smashed, Deerclops will become pacified, and will despawn. But be warned, she will respawn again near the end of Winter, so just repeat what I said earlier and you'll be fine. There's so much more in this game than what you give it credit for, there's a LOT you can do in this game, you just refuse to look for it because it's not immediately in your face and shoved down your gullet like in most modern triple A games. Hope that helped with debunking some of the gobbledygook here! ------------------------------------------ So! Why don't we all share our opinions of DST in a civilized manner and use constructive and valid arguments and counter arguments like the proper philosophers that we all are, in the great debate that which is called Life.
  7. I feel that Wes should be a joke boss for a little just for ****s and giggles. Why You might ask, well in the portal in the video What lies Beyond you can see a face, that face looks kinda like wes... I just want this to be in the game for like a week, but make him a hard boss, and when you kill him he drops nothing! It's just a way for Klei to have fun and troll without disturbing story...
  8. DST PvP Revamp

    Version 1.3.1

    53 downloads

    Steam Workshop Version: http://steamcommunity.com/sharedfiles/filedetails/?id=960992208 Various configurable PvP features and fixes. Thanks to the guys below for testing, ideas, and help: - Hobgoblino - Electroely - Michi - SplOrange - Sketched_Philo - Maslak - Dorozco - Douglas - Catburger If you've discovered a bug, then report it to the comments below. If you find a feature or configuration confusing, then ask me in the comments below. Features: - Slowdown on hit - Whenever a player is hit by another player, they are slowed down by an initial 50% which gradually wears off in 10 seconds. Additionally, the hammer and boomerang have a small chance to stun players. 'Slowdown speed mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, or 100%. The default option is 50% and the option to turn off this feature is 100%. - PvP damage multiplier - Damage dealt by players against other players is increased from 50% to 100%. 'PvP damage mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, 100%, 125%, 150%, 200%, or 300%. The default option is 100% and the option to turn off this feature is 50%. - Combatlogging punishment - Disconnecting during combat with another player will punished. Players who combatlog will be killed right as they disconnect from the server. The 'Anti-combatlogging' configuration is Enabled by default. - Scoring system - Kills made by each player will be counted and saved. Kills include deaths by melee weapons, ranged weapons, followers, traps, and indirect environmental causes. The 'Scoring system' configuration is Enabled by default. Players can check their own killcount with the '!mykills' chat command. The killcount of another player can be checked with the '!kills <name>' chat command. The three players with the highest killcount can be checked with the '!top' chat command. - Unique scores for each world - Killcounts are saved in '.../mods/workshop-960992208/Scoreboard (<ID>).lua' and each world will have their own file with their unique ID. This means that if a world is regenerated or deleted, then the previous scores will not be carried over. This also means that each of the five world slots will save scores in different files. If this feature is turned off, then the world will use 'Scoreboard.lua' which can be used by other worlds. This means that scores will carry over when the world is regenerated and to any of the five world slots. The 'Unique scoreboards' configuration is Enabled by default. - Random spawn positions - Survival and Endless mode will spawn players in random locations, just like Wilderness mode. The 'Random spawn positions' configuration is Disabled by default. - Newspawn PvP protection - Players below 2 Days cannot attack or be attacked by other players. Individual player age is used, not the world age. 'Player age PvP requirement' can be configured to 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 8 Days, 9 Days, or 10 Days. The default option is 2 Days and the option to turn off this feature is 1 Day. - Player revival - 'Allow player revival' can be configured to Enabled, Disabled, or Heart only. The configuration is Enabled by default. This means players can revive normally by default. - No ghosts allowed - Players who become ghosts will be kicked and cannot come back to the server until the world is regenerated. The 'Kick ghost players' configuration is Disabled by default. This means that ghosts are allowed by default. - Panflute nerf - The panflute no longer puts players to sleep. Players are now only slowed down by the panflute. Additionally, the panflute only applies its effects mid-way through its playing animation. The animation also can no longer be cancelled by movement. The 'Panflute nerf' configuration is Enabled by default. - Sleepytime Stories nerf - Wickerbottom's Sleepytime Stories book no longer puts players to sleep. Players are now only slowed down by the book. Additionally, its reading animation also can no longer be cancelled by movement. The 'Sleepytime Stories nerf' configuration is Enabled by default. - Sleep Dart nerf - Players put to sleep via sleep darts will immediately wake up. The 'Sleep Dart nerf' configuration is Enabled by default. - Everyone can read books - All characters can now read Wickerbottom's books. The 'Everyone can read books' configuration is Enabled by default. - Increased Abigail PvP damage - Abigail now deals 100% to players instead of 25%. The 'Abigail player damage buff' configuration is Enabled by default. - Wall placement restriction - Walls of any kind can no longer be built around other players, portals, and wormholes. The 'Wall building nerf' configuration is Enabled by default. - Tentacle spawning restriction - Tentacles can no longer be spawned around portals and wormholes. The 'No tentacles at portal' configuration is Enabled by default. - Spider egg placement restriction - Spider eggs can no longer be placed around portals and wormholes. The 'No spider dens at portal' configuration is Enabled by default. - Players can trigger traps - Tooth traps and bee mines can now be used against other players. Traps ignore the last player to place or reset it. Additionally, tooth traps will knock a player's weapon off of their hand and will snare the player in place. Snared players cannot move until the tooth trap is reset or they take damage. Players cannot be snared by more than one tooth trap. The 'Traps trap players' configuration is Enabled by default. - Trap placement restriction - Tooth traps and bee mines can no longer be placed around portals and wormholes. The 'No traps at portal' configuration is Enabled by default. - Convincing bush hats - Players hidden in bush hats will appear as a very convincing berry bush in the map and in-game. Players hiding in bush hats can be revealed by picking, burning, or digging. The 'Bush hat buff' configuration is Enabled by default. - Melee knocks off ranged weapons - Ranged weapons in the hand slot will be dropped when the player is attacked using a melee weapon. Ranged weapons include boomerangs, all kinds of blowdarts, red/blue/purple staffs, and weather pains. The 'Melee disarms ranged' configuration is Enabled by default. - Forced forcefeeding - Moving and sleeping players can now be forcefed. The 'Forcefeeding buff' configuration is Enabled by default. - Players drop long pig - Allows cannibalism. 'Long pig reward' can be configured to Enabled, Disabled, or PvP only. The configuration is Enabled by default. - Hunger and sanity damage - Players take stat damage when hit by other players. 'Hunger and sanity damage' can be configured to Enabled, Disabled, Hunger only, or Sanity only. The configuration is Disabled by default. - Crock pot cooks instantly - The crock pot now cooks any recipe instantly, no waiting time. The 'Instant crock pot' configuration is Enabled by default. - Hammer return percent - The amount of materials hammering a structure will return can be changed. The 'Hammer return percent' configuration is 50% by default. - Player hit dialogue - Some weird feature that SplOrange added. Don't enable this, he's weird. The 'Attacked response' configuration is Disabled by default.
  9. i don't know if ther is a topic about this but i realy like the mod "the nightmare" but every time i die the nightvision geht turned off and i wanted to ask if someone has a soluten to it or if it get's worked on i found out that the nightvision stays on the skeleton if i die but only for a short while and just sometimes thank you all
  10. The following world was built by three individuals, WX, . Wickerbottom and a Wilson. We started this world back in November 2016! Feel free to ask any questions if you have any! I used Geometric placement once again in this world, in order to get symmetrical, tidy placements. Virtually all of the base is covered in flingos, however not all are used since if a area isn't loaded in things won't smoulder, however if we choice to head that way we can then easily turn on the flingos whilst we're there and do what we came to do. Unfortunately we have had a few fire innocents in the base, but it was a easy fix! Credit to Cran for: Toothtraps Chest Area Bearger Shrine Following One million suspicious dirt piles Moist Shrine Spankville Sign Josh Shrine Bee box area Trinket Storage Area Credit to Hot for: Moonstone Arena Fancy Paths all around the world Sanity recharge area Christmas event area Credit to me: All the other features were built by the Crazy old lady, Wickerbottom! Central base Grass and twig farm Gecko farm Spankville ( Spider bunny/pig wars ) Goat pen Lantern Shrine Random garden shrines Gnome village gardens Ludo Board Koala Restaurant and Diner Kitchens around the world
  11. Hi I have a problem with my DST game. Well, my game screen is totally blurry and in low definition and I don't know why, because I have already changed some resolution configurations of the game and still the same. Could someone help me with this, please?
  12. Alright, I've got a pretty big bug that I've been notified about for two of my mods, namely Weston the Wandering Cactus and Whimsy the Cheerful Sunflower. This bug basically makes it so that when a homeless bee or butterfly pollinates 6 flowers and despawns into another flower, SOMETIMES the game allows a Weston or Whimsy to spawn instead, most likely because they have the "flower" tag on them. I've been searching through the code, and I think I found the problem. It's the "pollinator" component. Specifically, the bit about spawning flowers: function Pollinator:CreateFlower() if self:HasCollectedEnough() then local parentFlower = GetRandomItem(self.flowers) local flower = SpawnPrefab(parentFlower.prefab) flower.planted = true flower.Transform:SetPosition(self.inst.Transform:GetWorldPosition()) self.flowers = {} end end The problem is that I'm not sure how to go about fixing this. I was told I need to put the fix in each character's modmain.lua, but again, I don't even know where to start. Whimsy has her own tag that I've been using ("whimsy"), and I've used that to include or exclude her from several different codes before, and I think It could be applied here. I will fix Weston and give him his own tag when I figure out how to fix this. Any and all help with this would be greatly appreciated. Thanks.
  13. So I've been hard at work on a mod of my own character, and I just finished all the sprites. I put everything together, made sure it looked good in Spriter, and then updated the mod and ran the game. Everything runs smoothly, until I select the mod character and press start. When I do that, the game freezes, stops responding and then has to close. I checked the game log, and at the bottom it just repeated "Could not find anim build rox " over and over. I then went into the anim folder in the mod, deleted the corresponding .zip file, and re-created it to see if that fixed it, but to no avail. What am I doing wrong, and how can I fix it? EDIT: I realized I should add that the log didn't display any errors. EDIT 2: Added the log in the hopes that it helps. EDIT 3: I think I know what I need to do, but I don't know how to do it. After doing some digging in the template's anim .zip files, I found files titled atlas-0 and atlas-1, along with .bin files titled anim and build. I opened the TEX files in TEXTools and saw that they had all the textures for the character. I think I'm supposed to make those with my textures, but I'm hesitant to compile a whole bunch in one file. Is that what I'm supposed to do? As for the .bin files, will those update automatically?
  14. I very recently updated all the art for my character mod, and updated my mod to see how it looks in-game. When I went to the character select screen, the portrait was aligned wrong (3/4 of it was cut off- I would add a picture, but my computer won't let me for some reason), and I don't know why. I know I converted the PNG to a tex file correctly. How can I fix this?
  15. Hello everyone, i am looking for a way in wich i can detect what mob is killed by the player, looking specifically for shadow creatures, so that they can boost a little the sanity they give. This is what i have so far obtained directly from wigfrids lua, but i don't get what exactly does the function "IsValidVictim", can someone make a basic explanation of this, does it return the full entity of the victim or just it's tags, please: local function IsValidVictim(victim) return victim ~= nil and not ((victim:HasTag("prey") and not victim:HasTag("hostile")) or victim:HasTag("veggie") or victim:HasTag("structure") or victim:HasTag("wall") or victim:HasTag("companion")) and victim.components.health ~= nil and victim.components.combat ~= nil end local function onkilled(inst, data) local sntybst = 0 local victim = data.victim if IsValidVictim(victim) then if (victim:HasTag("shadowcreature") then inst.components.sanity:DoDelta(victim.sanityreward or TUNING.SANITY_SMALL) end end end Problem is i can't test it right now, so can anyone help me out telling me if it is correct??, thanks in advance your opinions are wellcome.
  16. hihi I got too into DST lately so I'll be uploading some art(mostly trad bcos im too laz/tired to digital xo) here from time to time! Might try redraw some of these properly online but in the meantime enjoy this first batch; don't be surprised if most are just unsubtle suggestions ;d
  17. The item functions properly in the inventory and all, but when I drop it, it disappears. If you need, this is the code of yarn_ball.lua; (Item) local assets = { Asset("ANIM", "anim/yarn_ball.zip"), Asset( "ATLAS", "images/inventoryimages/yarn_ball.xml" ), } local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("petals") inst.AnimState:SetBuild("yarn_ball") inst.AnimState:PlayAnimation("anim") if not TheWorld.ismastersim then return inst end inst.entity:SetPristine() inst:AddComponent("inventoryitem") inst.components.inventoryitem.atlasname = "images/inventoryimages/yarn_ball.xml" --inst:AddComponent("stackable") --inst.components.stackable.maxsize = TUNING.STACK_SIZE_LARGEITEM inst:AddComponent("edible") inst.components.edible.healthvalue = 0 inst.components.edible.hungervalue = 0 inst.components.edible.sanityvalue = 25 inst.components.edible.foodtype = FOODTYPE.MEAT inst:AddComponent("inspectable") return inst end return Prefab("common/inventory/yarn_ball", fn, assets) Yarnball.xml: <Atlas><Texture filename="yarn_ball.tex" /><Elements><Element name="yarn_ball.tex" u1="0.0078125" u2="0.9921875" v1="0.0078125" v2="0.9921875" /></Elements></Atlas>
  18. Now look, I went to various websites trying to find out how to do this but to no avail aight. But there was this forum topic which can help me. But Im stuck on the first step because Ihave no idea what the arrows mean. What are the arrows and spaces supposed to be? mymod exported |-> myitem |-> ground_myitem |-> ground_myitem.png swap_myitem |-> swap_myitem |-> swap_myitem.png images |-> inventoryimages |-> myitem.png scripts |-> prefabs |-> myitem.lua modmain.lua yo Malacath, can you help me out here man? I have absolutely no clue what youre talking about. http://forums.kleientertainment.com/profile/245716-malacath/
  19. Ok, I want a friend or a pet kinda like Abigail for my character. But I don't know how to. Can someone tell me what codes to make a friend to put in and where to put it. Also, can I change the texture of the pet/friend? If so, how?
  20. I've been hooked on this game every since it came out on PS3 and through ROG and Shipwrecked. Wendy and Wigfrid are still my two favorite to play as. So I self indulged and did an art with them together :3 Hope you guys enjoy it! I draw chibi art so often that I decided to do an epic scene instead with a lot going on. If anyone else has done any fanart, please share too! It's always fun to see. Meanwhile, I just died on my best Shipwrecked game to date this morning so I'm gonna go pout now lol Stupid Sealnado.
  21. I've started a Steam Group to help players come together to play more easily! I'm proud to announce we are over 40+ Members on both our Steam Group & Discord Server! This group is open to everyone! It is a global group, meaning we have players from all over. We just really want to bring everyone together! Everyone of all Experience Levels are welcome to join! http://steamcommunity.com/groups/TogetherWeStarveGroup Join us on Discord as well! (Everyone is welcome, whether you're in our Steam Group or not!) https://discord.gg/JgqfBdR
  22. Version 1.0.0

    123 downloads

    Writing on the Klei forums for the first time, I make my entrance with a custom Don't Starve Together character! Pardon me if my formatting is bad, it seems that "space after paragraph" is a permanent option? Anyway, let's get on with it. I present to you... Welial, The Conservationist! Is a pacifist with anger problems Vegetarian and proud Loves nature, hate-fears the unnatural Welial is a nature lover and was previously part of the conservation movement, however she was removed and barred from most groups due to her “wild nature” and “extremism”. Truthfully, she mauled a group of loggers who began operation on what was to be a federal reserve, although she has no recollection of the event. She was lured and pulled into the Don’t Starve world in one of her “angry spells” when she shouted a desire for the power to extinguish the law-breaking factory owners and loggers who repeatedly destroyed her “beautiful natural landscape”. ----- Health: 150 Sanity: 100 Hunger: 200 Game Information: Her damage by default is 50% less than Wilson (the default). However, as her sanity decreases, her damage increases, 1.5% every -1 Sanity, up to 200% damage (x2 default). To match her background, instead of appearing frightened at low sanity, she appears to be enraged. Insanity aura from monsters is increased by x1.2, and picking evil flowers is twice as detrimental. On the flip side, picking flowers is twice as effective, and planting trees gives 5 sanity. She's a vegetarian, so she can't eat meat of any kind. Get farming! She has a special item, her trust trowel! A shovel that has 200 uses and does the same damage as a spear. The character is, for the most part, done. All that is left is to finish off the dialogue quotes and to create a new look for her special shovel. Probably some gameplay tweaks as well need doing, but so far she plays alright, if a bit difficult. I have a lot of people to thank for the creation of this mod. First, the user Dleowolf for their Extended Character Template, and the tutorial that went along with it. Despite that I ended up not using the set of exported folders, save for a base trace for eyes and general face construction. Second, I'd like to thank TheDanaAddams for her "Artist's Guide..." tutorial; it as well was of great help when I started to use Matt's Tools, who is person number three I shall thank: tehMugwump. Lastly, there are at least a dozen other uses I need to thank, once I can find their user names: scouring the forums for bit pieces of code, mostly for a better understanding of the structure of the lua files, how they play off each other, how to call things, overwrite things, and all that jazz. Countless people who had done all the things I wished to do helped me get this horribly simple character off the ground. Moving on, I do plan on getting all of the dialogue edited to be unique and to match this character's nature-loving, spider smashing, angry conservationist personality. And also get that special shovel some original artwork. And probably tweak her current art, because I think her shoes might not fit right, and there may be some face twitching still.
  23. [DST] Woka the Arctic Hunter

    Version 1.2.4

    965 downloads

    Adds Woka the Arctic Hunter to the list of playable characters. Woka is a character that I originally thought of for Don't Starve: Shipwrecked. I had planned to make this character before Don't Starve Together was even out, but I ran into some roadblocks at the time that prevented me from making her. Now, multiplayer is here, and I figured it would be a great time to make her. I really like how she turned out. Woka comes from an undisclosed tribe of people from somewhere in the northern hemisphere. She is always wearing her thick winter parka, and never takes it off (It was her late father's coat, and she refuses to let it go). She appears to be a cold and wisened hunter on the outside, but get her excited or angry, and you'll see that she's still really just a typical child. Side note: the word "Woka" is Inuit for "Brave". ------------------------------------------ Woka's stats are as follows: Hunger: 150 Health: 150 Sanity: 200 ------------------------------------------ Here are Woka's perks: PROS: + Woka can never get cold. She is quite warm all the time. + Woka cannot be frozen by attacks that would normally freeze you solid, such as attacking Ice Hounds, getting struck by Deerclops, or being hit by an Ice Staff. + Woka is so warm, other players can sometimes JUST avoid taking damage from freezing by huddling VERY close to her. CONS: - Woka gets hot very easily, which can be a serious problem in the summer. - When Woka's temperature is above 60 degrees, she becomes exhausted from the heat, and moves 25% slower than normal. You will need to cool off to get your speed back. - Woka's coat is very warm, but the warmth is not good for food storage. Food will spoil much faster on her than any other character. ------------------------------------------ Cool stuff in this mod: + A whole new character to play as (obviously). + TONS of custom dialogue lines written just for Woka! + High-Quality character art! + Custom minimap icons, select screen portraits, and save slot portraits! + Entirely new speech sounds! ------------------------------------------ Using Woka in Don't Starve, Don't Starve:Reign of Giants, or Don't Starve:Shipwrecked: Woka was developed for use in Don't Starve Together, and that is the only form of the game she is 100% compatible with. She has not been tested for any of the single-player games. Therefore, I am only allowing her to be used in Don't Starve Together. ------------------------------------------ Author's Comments: Thank you again for your support. I have been working non-stop on this mod for the past month now, and I have poured everything I have into this mod to make it look as much like an official character as possible. I would like to thank SuperDavid on the Klei Forums for helping with Woka's overheating mechanics. I couldn't have done this without his help. I would also like to thank The Tiddler (Mr. Tiddles), and Mighty_Zero for their support while I was working on this project. ------------------------------------------ Thank you all, and have fun not starving! -Thunder Volts (AKA: Spookers the Spoo) Here is the Steam Workshop download: http://steamcommunity.com/sharedfiles/filedetails/?id=900712024
  24. Translation

    Hi! Here is my problem: I'm trying to translate DST and all the expansions, but all the samples mods are from 2013. Is there antoher one which is more actualized? Can someone help me? I couldn't find it.
  25. I saw a DS thread for rp but since this is more DST related I decided to make a thread here?? As this is a bit more advertisement-ish lmao Anywho, I've been craving a DST roleplay for some time now, and have done one with a friend of mine but unfortunately can't really do that anymore. Roleplay is sort of an outlet for me from life, and it relaxes me and gives me something to look forward to. I'm looking for someone who can share that bond with me, and even perhaps become a friend of mine. I prefer roleplay through Skype messages or perhaps Kik, just putting that out there. It's required that you be literate with your roleplays. You don't have to make them insanely lengthy but no "walks around" posts. I like detail and complex stories with correct punctuation, spelling, and behavior. (If you make little mistakes honestly that's fine we all do lol) I use Webber as my main character in roleplay, so if you're okay with that we can further discuss who we would rp as out of all the survivors! Here is an example of how I RP: "The arachnid boy carefully slid his webbed claws around the base of the axe, gazing up at the evergreen tree. Huffing, he lifted the axe to the base of the trunk with his premature arms and began hacking away. He grunted with the effort and until he had a decent array of logs beside him did he stop chopping. He was thankful for the many trees in this area, as winter was approaching quickly and wood would be an extreme necessity. However, he still wished he could get some assistance with hauling the heavy logs. Woodie and Wolfgang were great at carrying heavy burdens, and Webber wondered why one of them couldn't come help him. Shaking tree bark from his fur, he huffed and began picking up the logs. They'll be proud of us for doing so good today! Look at all this wood! All of a sudden, a frightening, familiar scent hit him and he turned his head slowly. His fur bristled and the arachnid legs atop his head twitched worriedly. He heard the distant bellows and felt how the air changed all around him, how suddenly it got so quiet yet the bellows only louder. His mind was filled with grotesque scenes in which everyone was stripped limb from limb, slaughtered by the unforgiving, relentless world. His heart beat quickened and he felt a heavy weight in his stomach as if his heart fell into his gut and began rattling his entire body. Hounds." Feel free to leave one of your rp examples, and let me know if you'd be interested! Thanks!