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Found 164 results

  1. Based on a song: "I Hope you Die in a Fire" by Grand Commander.
  2. Decided to make an art thread for my stuff, I may have an old forums account but I’m not an expert on navigation so please be patient with me <3 First piece is something I made for the WX rework, enjoy!
  3. So, same concept, different flavor of paint! Just like my Hamlet thread: And my ONI thread: It is time, for me to take up another mantle with this DST beta! ...I'm gonna need some time though to gather up and launch an expedition into the files to see what's new.
  4. So uhh I was playing fortnite yesterday when a message popped up on screen saying I could download a “Beta” for Fortnite cloud gaming.. I obviously don’t keep up to date with modern day technology so I had no idea what “Cloud Gaming” was.. Apparently it’s this: https://news.xbox.com/en-us/2022/05/05/play-fortnite-with-xbox-cloud-gaming-for-free/amp/ Which allows you to play Fortnite on your IOS and Android Smartphones using touch screen controls. Klei already has experience in Touch Screen Controls for both DS a DS SW pocket editions. So I guess my next question to Mr @JoeW is would it be possible to play DST on Smartphones through the Xbox cloud same as I now can do with Fortnite? With this all you need is a Wifi/ Data connection to enjoy the full versions of the console game, but using controls built exclusively for Smartphone touch controls. (you could also connect a controller to the device and play that way if you desired)
  5. So! I'm sure a lot of people have noticed by now, and if you've missed out, there's been a huge datamine of content galore spurring from Don't Starve: Newhome. I'm creating this thread to make space for people to gather and post about all the awesome content people may dig up from said datamining, and from future datamines as well. Some things of importance I want to note is that there is a large mix of RoT/DST/SW/HAM/all that jazz here, and I'll be sure to make it clear which is from which when uploading, so no fret! Something I do ask is that you be respectful of Klei's decisions in not using some of this content. As awesome as some of this stuff may look they always have their reasons not to go through with it! Now, the difference between this thread and Melen's is that this is all dug up from DS:Newhome, you can view their thread here: I'll try and constantly update this thread with new findings. For now, here's some particularly juicy stuff that's been dug up. Also, huge thanks to @Cunning fox, @Asura_Dis, @Hornete, and whomever else helped uncover all of this stuff! Major props to them. (If I forgot someone let me know, I'll edit them in!) Now, onto some cut grotto content. LUNAR GROTTO: (RoT) OCEAN/SEAFARING/WEATHER: (RoT) SKINS/WEAPONS/ITEMS: (RoT/ANR) FLORA: (ANR/RoT/HAM(?)) FAUNA: (ANR/RoT/HAM/SW/GORGE/FORGE) NOTICE: I will not be uploading transparents of some assets like skins. This is out of respect for Klei.
  6. I'm gonna say it, at some point Woby needs to get an update. She's such a good girl!! Woby is just as important to any other survivor on the roster and I think giving her a mini character update could be a fun idea. (similar to Wes) Apart from giving her their own trailer, I think it would be really cool if she had new skins that matches Walters. It can be skins that require the "Clean Sweeper" tool. Maybe even giver her own menu like Wilson & Webber's beard types? Next: New character idle animations. I always found it weird how Woby didn't had more unique animations compared to the vargling. (apart from her beast form animations) It would be cute seeing her chase her tail or sniffing the air sometimes. Lastly tho a bit touchy: These are the minor ideas I have for new gimmicks she an do. I know Walter is already capable as is, but I do think these mechanics are pretty safe to add to Woby. Note: Ideas I list are intending to be the one addition, Idk if adding them all would be a good idea) 1. Finding Treasure: I think Woby should be able find buried treasure while exploring. How it can work is while you're not riding her, there's a chance she'll start sniffing the air; then if you wait long enough she'll start digging the ground to retrieve something. The items she can dig up (usually a single material) are no different than what you can find in a tumbleweed. Items would vary from twigs & flint to tickets & gears. Or sometimes it can be a false alarm; just think it can be a nice addition and fix the issue of spawning in a establish world with no flint near by for pickaxe. (despite being an RNG system) 2. Fetch: This mechanic is what it sounds like, Woby fetches you stuff. Basically how this can work is that you give Woby a material she can sniff, and then she'll run off in the world to retrieve it for you. (can bring one at a time or up to 3 if in beast form) She can only bring small stuff while mini and bigger items in beast form; however, each time you send her out it takes longer for her to come back. Additionally, there's also a change she can come across a mob on her journey, and bring that mob back to you. The creatures she brings back from spiders to a varg, so use with caution. (having a Mctusk in that RNG pool can be good to) I feel like this can be another safe addition to add to her since theirs a risk reward system, the items she brings back aren't many, and you're out of a mobile backpack & ride for up to a day in waiting for her return. (at least I think it seems fair-ish) 2.5. Now this is an Addon side gimmick to go along with 1 & 2, mostly 2 (plus a bit iffy): Walter should be able to craft dog treats for Woby. The dog treats are for giving to Woby for good behavior or just for fun. Essentially, whenever Woby fetches or digs something up to your liking, she'll wait for a bit expecting a treat. If you like the item she gave you and you give her a treat, she'll be more likely to find more of that item for a short while. Note, teats can only be given once a day and the most she can find or receive is up to 3. Even more so, it's still not a guaranteed process. The treats themselves can also be eaten by other survivors, tho they offer no health, 10 hunger, and loss of 20 - 30 sanity. One last thing I think could be a neat addon to this is when combined with Warly's spices, he can upgrade the treats to give Woby a temporary speedboost effect when in beat mode. 3. Lastly, tho nothing special: When Woby is soaked from water, if you stand near her, she can shake off the water causing some wetness to get on you. It's not a lot and most likely to offer a max of 10 wetness, but I'm sure someone can find some use for it in the summer. But yeah, I think these additions could make for a fun Woby update in the future, let me know what you think? (✿◠‿◠)
  7. The DST Skins Checklist has been designed to help you more easily keep track of your DST skins collection. This can be done by manually checking off items or by directly syncing the checklist with your inventory on Steam. The layout is fairly rustic, but it lets you view, filter, and search the skins you own, have duplicates of, or are missing in the game. All save data is stored locally on your computer (in your browser's Local Storage). The checklist is a single HTML file (images are all embedded) and can be used online or from your desktop: Checklist: https://dst-skins-checklist.firebaseapp.com/ HTML File: https://dst-skins-checklist.firebaseapp.com/download For best compatibility, open the file using Google Chrome or Mozilla Firefox; some features may not function properly in other browsers. Updates: 04/28/22: Version 1.12.3 - New skins (from DST 04/28/22 Patch) added 04/28/22: Version 1.12.2 - New skins (from DST 04/28/22 Patch) added 03/24/22: Version 1.12.1 - New skin (from DST 03/24/22 Patch) added 03/19/22: Version 1.12.0 - Syncing for very large (up to 10,000 skins) Steam inventories added 01/27/22: Version 1.11.18 - New skin (from DST 01/27/22 Patch) added 12/17/21: Version 1.11.17 - Removed Holly Beard as a Wilson's Snowfall Ensemble piece (as changed in DST 12/17/21 Patch) 12/16/21: Version 1.11.16 - New skin (from DST 12/16/21 Patch) added 12/16/21: Version 1.11.15 - New skins (from DST 12/16/21 Patch) added 11/24/21: Version 1.11.14 - Renamed Meat Bulb to Lureplant (as changed in DST 11/24/21 Patch) 11/18/21: Version 1.11.13 - New skins (from DST 11/18/21 Patch) added 10/26/21: Version 1.11.12 - New skin (from DST 10/25/21 Patch) added and updated names for 2 skins (as changed in DST 10/25/21 Patch) 10/21/21: Version 1.11.11 - Updated names for 30 skins (as changed in DST 10/21/21 Patch) 10/21/21: Verson 1.11.10 - New skins (from DST 10/21/21 Patch) added 09/09/21: Verson 1.11.9 - New skins (from DST 09/09/21 Patch) added 08/13/21: Verson 1.11.8 - New skins (from DST 08/12/21 Patch) added 06/24/21: Version 1.11.7 - New skins (from DST 06/24/21 Patch) added 06/03/21: Version 1.11.6 - New skins (from DST 06/03/21 Patch) added 05/05/21: Version 1.11.5 - New skins (from DST 05/05/21 Patch) added 04/02/21: Version 1.11.4 - New skins (from DST 04/02/21 Patch) added 04/01/21: Version 1.11.3 - New skins (from DST 04/01/21 Patch) added 03/25/21: Version 1.11.2 - Updated the active Twitch skin drops (as announced in DST 03/25/2021 announcement) 03/16/21: Version 1.11.1 - New skins (from DST 03/16/21 Patch) added 03/11/21: Version 1.11.0 - New skins (from DST 03/11/21 Patch) and syncing for large (2000+ skins) Steam inventories added 02/19/21: Version 1.10.38 - Fixed a item granting skin bug with the Head Chef's Hat 02/18/21: Version 1.10.37 - Updated the skins that can be redeemed in the Klei Rewards website (as announced in DST 02/18/21 announcement) 02/11/21: Version 1.10.36 - Rarity changed for legacy Lunar New Year Event skins (as changed in DST 02/11/21 Patch) 02/05/21: Version 1.10.35 - New skins (from DST 02/05/21 Patch) added 02/04/21: Version 1.10.34 - New skins (from DST 02/04/21 Patch) added 01/28/21: Version 1.10.33 - Updated the active Twitch skin drops (as announced in DST 01/28/2021 announcement) 01/21/21: Version 1.10.32 - Updated the active Twitch skin drops (as announced in DST 01/21/2021 announcement) 01/14/21: Version 1.10.31 - Updated the active Twitch skin drops (as announced in DST 01/14/2021 announcement) 01/07/21: Version 1.10.30 - Updated the active Twitch skin drops (as announced in DST 01/07/2021 announcement) 01/06/21: Version 1.10.29 - Added Merrymaker collection skins to the Snowfallen Ensemble (as changed in DST 01/06/21 Patch) 12/16/20: Version 1.10.28 - New skins (from DST 12/16/20 Patch) added 12/15/20: Version 1.10.27 - New skins (from DST 12/15/20 Patch) added 12/04/20: Version 1.10.26 - Added the skins from 1.10.25 to the Snowfallen Ensemble (as changed in DST 12/04/20 Patch) 12/03/20: Version 1.10.25 - New skins (from DST 12/03/20 Patch) added 11/26/20: Version 1.10.24 - New skins (from DST 11/26/20 Patch) added 11/10/20: Version 1.10.23 - Fixed a display bug for 2 Classy skins being incorrectly shown in the Spiffy section 10/22/20: Version 1.10.22 - New skins (from DST 10/22/20 Patch) added 09/24/20: Version 1.10.21 - New skins (from DST 09/24/20 Patch) added 08/20/20: Version 1.10.20 - New skins (from DST 08/20/20 Patch) added 07/16/20: Version 1.10.19 - New skins (from DST 07/16/20 Patch) added 06/15/20: Version 1.10.18 - New skins (from DST 06/15/20 Patch) added 05/28/20: Version 1.10.17 - New skins (from DST 05/28/20 Patch) added 04/23/20: Version 1.10.16 - New skins (from DST 04/23/20 Patch) added 04/01/20: Version 1.10.15 - New skins (from DST 04/01/20 Patch) added 03/20/20: Version 1.10.14 - New skins (from DST 03/20/20 Patch) added 03/19/20: Version 1.10.13 - New skins (from DST 03/19/20 Patch) added 01/31/20: Version 1.10.12 - New skin (from DST 01/31/20 Patch) added 01/23/20: Version 1.10.11 - New skins (from DST 01/23/20 Patch) added 12/12/19: Version 1.10.10 - Updated image for Winter Warden Boots (as changed in DST 12/12/19 Patch) 12/12/19: Version 1.10.9 - New skins (from DST 12/12/19 Patch) added 12/05/19: Version 1.10.8 - Updated the Hallowed Nights 2019 Event end date (as announced in DST 12/05/19 Announcement) 11/22/19: Version 1.10.7 - Fixed a display bug for the Distinguished multi-filter and added in missing multi-filter options 11/21/19: Version 1.10.6 - New skins (from DST 11/21/19 Patch) added 11/06/19: Version 1.10.5 - Weaveable filter and filter preload from URL query string added 10/24/19: Version 1.10.4 - New skins (from DST 10/24/19 Patch) added 09/26/19: Version 1.10.3 - New skin (from DST 09/26/19 Patch) added 09/19/19: Version 1.10.2 - New skin (from DST 09/19/19 Patch) added 09/12/19: Version 1.10.1 - Fixed a display bug for old saves (from before Version 1.8.29) that contained duplicates 09/12/19: Version 1.10.0 - New skins (from DST 09/12/19 Patch) and syncing with Drops Reset Countdown data file added 08/15/19: Version 1.9.10 - New skin (from DST 08/15/19 Patch) added 07/25/19: Version 1.9.9 - New skins (from DST 07/25/19 Patch) added 07/17/19: Version 1.9.8 - New skins (from DST 07/17/19 Patch) added 06/27/19: Version 1.9.7 - New skins (from DST 06/26/19 Patch) added 06/17/19: Version 1.9.6 - Updated descriptions of non-marketable event skins 06/06/19: Version 1.9.5 - New skins (from DST 06/06/19 Patch) added 05/08/19: Version 1.9.4 - Updated names for 3 skins (as changed in DST 05/08/19 Patch) 05/07/19: Version 1.9.3 - New skins (from DST 05/07/19 Patch) added 03/28/19: Version 1.9.2 - New skins (from DST 03/28/19 Patch) added and updated rarity order to match game 03/07/19: Version 1.9.1 - New skins and rarities (from DST 03/07/19 Patch) added 02/28/19: Version 1.9.0 - Column sorting, multi-filters, tooltips, and skin type column added 01/24/19: Version 1.8.29 - New skins (from DST 01/24/19 Patch) added 01/09/19: Version 1.8.28 - Updated the Winter's Feast 2018 Event end date (as extended in DST 01/09/19 Announcement) 12/19/18: Version 1.8.27 - Corrected the Winter's Feast 2018 Event end date (to 01/08/19) 12/06/18: Version 1.8.26 - New skins (from DST 12/06/18 Patch) added 12/03/18: Version 1.8.25 - Updated the rarity of 5 skins (as changed in DST 12/03/18 Patch) 11/22/18: Version 1.8.24 - Updated the Hallowed Nights 2018 Event end date (as extended in DST 11/22/18 Announcement) 11/19/18: Version 1.8.23 - New skin (from DST 11/13/18 Patch) added 11/13/18: Version 1.8.22 - New skins (from DST 11/13/18 Patch) added 11/08/18: Version 1.8.21 - New skins (from DST 11/08/18 Patch) added 10/26/18: Version 1.8.20 - New skin (from DST 10/26/18 Patch) added 10/26/18: Version 1.8.19 - New skins (from DST 10/25/18 Patch) added and filter layout changed 09/29/18: Version 1.8.18 - New skins (from DST 09/27/18 Patch) added 07/18/18: Version 1.8.17 - New skins (from DST 07/18/18 Patch) added 07/07/18: Version 1.8.16 - Updated the Gorge Event end date (as extended in DST 07/06/18 Announcement) 06/18/18: Version 1.8.15 - New skins (from DST 06/18/18 Patch) added 06/14/18: Version 1.8.14 - New skins (from DST 06/14/18 Patch) added 03/01/18: Version 1.8.13 - Updated the Year of the Varg Event end date (as extended in DST 03/01/18 Announcement) 02/23/18: Version 1.8.12 - Fixed a save import bug from Version 1.8.10 02/13/18: Version 1.8.11 - Updated active event rarity skins for the Year of the Varg event (as enabled in DST 02/13/18 Announcement) 02/11/18: Version 1.8.10 - Fixed incorrect rarity of two skins and checklist versioning scheme changed 02/09/18: Version 1.8.9 - New skins (from DST 02/09/18 Patch) added 01/11/18: Version 1.8.8 - Updated name of Magnificent Fuelweaver Ornament and image for Wes's The Roseate skin (as changed in DST 01/08/18 Patch) 12/24/17: Version 1.8.7 - Corrected the Winter's Feast 2017 Event end date (to 01/08/18) 12/19/17: Version 1.8.6 - New skins (from DST 12/18/17 Patch) added 11/28/17: Version 1.8.5 - Updated the Forge and Hallowed Nights event end dates (as extended in DST 11/28/17 Announcement) 11/09/17: Version 1.8.4 - New skins (from DST 11/09/17 Patch) added 10/30/17: Version 1.8.3 - New skins (from DST 10/30/17 Patch) added 10/26/17: Version 1.8.2 - Fixed incorrect image for Wendy's The Challenger skin 10/26/17: Version 1.8.1 - New skins (from DST 10/23/17 Patch) added 09/13/17: Version 1.8.0 - New skins (from DST 09/13/17 Patch), skin tags, and collapsible headings added 05/18/17: Version 1.7.7 - New rarity modifier and skins (from DST 05/18/17 Patch) added 04/28/17: Version 1.7.6 - Updated name of Ancient Explorer to The Ancient Explorer (as renamed in DST 04/28/17 Patch) 04/27/17: Version 1.7.5 - Updated skin names (as renamed in DST 04/27/17 Patch) 04/25/17: Version 1.7.4 - New skins (from DST 04/25/17 Patch) added 04/24/17: Version 1.7.3 - New skins (from DST 04/24/17 Patch) added 04/22/17: Version 1.7.2 - New skins (from DST 04/21/17 Patch) added 04/18/17: Version 1.7.1 - Updated rarities of skins (as changed in DST 04/18/17 Patch) 04/10/17: Version 1.7.0 - New skins (from DST 04/10/17 Patch), new release filter, and duplicates total tally added 02/14/17: Version 1.6.2 - New skins (from DST 02/14/17 Patch) added 02/08/17: Version 1.6.1 - Corrected the Year of the Gobbler 2017 Event end date (to 02/13/17) 01/19/17: Version 1.6.0 - New skins (from DST 01/19/17 Patch) added, reward progress bar added, and save import method changed 12/21/16: Version 1.5.4 - Corrected the Winter's Feast 2016 Event end date (to 01/05/17) 12/19/16: Version 1.5.3 - New skins (from DST 12/19/16 Patch) added 12/15/16: Version 1.5.2 - Corrected the Winter's Feast 2016 Event start date (to 12/15/16) 12/09/16: Version 1.5.1 - New skins (from DST 12/08/16 Patch) added 11/25/16: Version 1.5.0 - New rarities/skins (from DST 11/24/16 Patch) and skin set detection added 11/14/16: Version 1.4.3 - Updated name of Beeyonet to Bumble Spear (as renamed in DST 11/14/16 Patch) 11/08/16: Version 1.4.2 - New skin (from DST 11/08/16 Patch) added and Steam Inventory syncing method improved 10/21/16: Version 1.4.1 - Corrected the Hallowed Nights 2016 Event end date (to 11/08/16) and event detection prompt added 10/19/16: Version 1.4.0 - New skins (from DST 10/18/16 Patch), dynamic tallying, skin search, and version checker added 09/18/16: Version 1.3.2 - Fixed syncing issue for WX-78 Elegant skins 09/17/16: Version 1.3.1 - Fixed syncing issue for Nightdress (known as Nightgown in some countries/regions) 09/03/16: Version 1.3.0 - New skins (from DST 09/01/16 Patch) and duplicates detection/sorting added 07/25/16: Version 1.2.0 - Steam Inventory syncing via JSON text added 07/23/16: Version 1.1.1 - Skin colors now use Steam item tags as an identifier (instead of description text) 07/11/16: Version 1.1.0 - New skins (from DST 07/07/16 Patch) and save import/deletion added 06/20/16: Version 1.0.0 - Initial release on Klei Forums Other Tools: DST Armor Breakage Calculator: https://dst-skins-checklist.firebaseapp.com/armor A tool to calculate the number of hits different combinations of head and body armor can take from a damage source before it breaks. DST Daily & Weekly Drops Countdown: https://dst-skins-checklist.firebaseapp.com/drops A countdown timer for when the daily and weekly skin drops reset in the game. It will automatically adjust to your local timezone. DST Tradable Duplicate Skins Matcher: https://dst-skins-checklist.firebaseapp.com/match A tool to find and match tradable duplicate skins between two Steam Inventories. It will match tradable duplicates from one inventory with unowned skins of the other. Original First Post:
  8. First off I want to start this post off by saying that I am NOT a game developer and I don’t know a single thing about the process of developing a game- However.. the knowledge that I DO Posses is that of a life-long video game player who keeps up with his favorite games patch notes. And as I’m sure we all can Agree- DST can run into some huge lag problems, but If I “think” I may know the actual cause behind this, But to explain this I will need to reference another game I’ve played. In the original State of Decay, when you flipped a car upside down or landed off a cliff or your car exploded it was Blew up and was destroyed, gone.. erased from the game world. However in State of Decay 2- They added the ability to flip over vehicles & Repair Kits so you can repair even a fully destroyed vehicle: This lead to players being able to get an infinite sea of vehicles which lead the game to extreme lagging, and crashing issues.. so the Developers eventually realized “Infinity amount of vehicles” was crashing their game and as such they had to limit the total number of vehicles the player is allowed to spawn into the map at any given time. Hence where DSTs problems come in: The newest Rework WX78 has brought this issue front and center, because people have been joining my world, Dying and leaving their Jimmys all over the freaking map for me to come behind later and find to pick up. This isn’t just a WX78 exclusive problem: Other characters who have items that other players who aren’t that character can’t use at all will also cause this. Examples being: Woodies Lucy Axe, Maxwells Codex Umbra, Wendy’s Abigail Flowers etc.. so I would like for the game to De-Spawn these items when you are not playing as these characters.. Woodies Lucy Axe could vanish in a Wortox soul like cloud of smoke, the Codex Umbra’s can be pulled into the ground by cool shadow hands, Abigail’s flower could Wither & float off screen and out of the game, EXTRA JIMMYS COULD EXPLODE or be Disassembled for a very small chance at gears.. But like I said I’m no game developer and all I know is mistakes other game developers have made.. and their solutions in how they fixed those problems.
  9. Hi, im making a tool mod, but i don't rlly know how to make the custom animations in spriter and how to import my assets to it: i want to make some anims like swap_item Interaction when you eqquiped the item in the handslot (like the axe chopping a tree) inventory image and ground image Qs: How can i make the anim assets? How can i import the assets to spriter? and finally, How can i export the anim? Thank you <3
  10. wxwb.mp4 Yeah, I was bored. When you think about it, they both turned inhuman because of Wagstaff, so...
  11. So uhh I discovered something interesting today- https://en.m.wikipedia.org/wiki/Choeradodis_stalii Now I want to see them in DST, these look wacky enough that they would fit right on in with the world of DST.. Please add Shield Mantis to DST..
  12. So WX is basically Deon or Yolandi, since they both got their minds transferred into a mechanical body through a headset device. This has to be based on this movie.
  13. (This is not a theory, just something interesting to imagine, since I'm still hyping after WX-78's rework.
  14. Hey, so I was doing some scouting around in godmode, and I came across this setpiece. I think I may be the first one to discover it, so I'm here to share it to the world! I herby dub this "The Bulb Farmer". Poor bloke figured out how to grow lightbulbs, but was too late...
  15. So after watching several Twitch streamers play this game on The PC and myself playing on Xbox I’ve begun to notice what they do differently from what I do.. Almost every streamer will Swap between a Weapon & Walking Cane to hit an enemy a few times, swap to the movement speed perk of the cane to kite out of the way of enemy attacks, then swap back to the weapon for more hits. The problem I have with that is doing it on an Xbox Controller could be done faster if a QoL update allowed us to swap between Cane/Weapon faster & back again.. Currently you can swap them by pressing D-pad However.. if you swap to say a lantern or an Axe/Pickaxe or Even if you need to move through your inventory to eat food/heal then your inventory gets all jumbled up and your “Hot Swap” between Weapon+Cane no longer works. This is probably the single biggest factor why you see so many console players prefer to just “Tank” enemies rather than play the game the intended way of swapping between Weapon+Cane So since there’s 2 other QoL updates planned for this Year I’d like to suggest a way to “Bind” your Weapon & Cane to the same button- For example when playing Apex Legends and one gun needs to reload but my secondary is fully loaded Tapping Y swaps between the two Weapons. Is there any way at all that I can get maybe a new Two hand slots icon, that tapping a specific button will swap between the two items you have bound to your hand slots WITHOUT the game jumbling them up between Axe/Lantern Etc?? Please??? This would be a Massive QoL for Controller players & would drastically improve my kiting skills. <3
  16. Deerclops and the Moon Can you feel it? , You feel the gaze of not 1 but 2 fearsome entities?? Be prepared to get insane.... or rahter... lunatic?? TADSPORE You ever wondered how would Toadstool look if it was a Rock Den critter?? well... here's how it looks. I present to you , Tadspore! Hope you like it !
  17. While I’m not able to play in the Beta for WX78’s rework I do have a basic understanding of how it’s new circuits work, and there’s one in particular to me that stands out: The Health Regeneration one. Currently people say it sucks, because in order to get it you need Royal Jelly Beans and by that point you could’ve just munched the Jelly Beans themselves & the healing is supposedly too low. However.. what if we instead just made WX78 have health Regeneration built in as a unique passive ability?, making its gameplay unique & unlike any other (closest you’d get is maybe Wigfrids Vampirism) If health passively regenerated we could then be able to just get rid of the circuits that boost its health to higher numbers, (I could live off just 50hp if it passively regenerated.. but a more reasonable value would be 100-150) getting rid of the Health increasing circuit allows lead way for a new more interesting perk, randomly spit balling ideas here: but what about a Power Zapper circuit? An AoE Emp like pulse that steals power from nearby Electronical items and Rejuvenates WX78 power? (examples would be lightning rods, Winona structures, Electric Eels from cave ponds, and Clockwork enemies) This would in turn open WX78 up to being able to have a battery that allows socketed circuit abilities to perform better or worse based on how much charge the battery has, for example when fully juiced up WX’s Moggles circuit works flawlessly, but when it dips down to 40% power or lower it flickers in and out (same way Wendy can stand in complete Darkness and will hear Charlie’s warning sounds but Abigail will fly back to Wendy’s side to restore light right before the attack) and at 0% Battery it obviously stops working until charged up again. When I read reviews & feedback on the current beta: Most people seem to feel the rework doesn’t offer much of anything new for WX’s playstyle (aside from the whole bio data scanning thing) Passive Health Regeneration could also mean being able to take the risk of healing using food and healing items removed from them as a character (increase the passive regeneration speed and you won’t even care about or notice this) This is very similar to Wanda’s rollback clocks.. except this would be passively part of who they are as a character. Maybe Food can be combined with another robot ingredient (like gears, frazzled wires or Oil) To create Bio-Fuel (which speeds up the Passive Health Regeneration) WX78 being a non-humanoid robot survivor opens up huge doorways to take them in a bold new direction, no one wants WX to still do mostly the same stuff it’s always done- we want a new and completely unique experience, While I can’t play Beta.. still most the feedback seems to imply it’s still just not unique enough- and I feel like the above suggestions would certainly go a good way to help in making the robot character even further unique in having its own playstyle. Would people be willing to play a WX that plays like this, Yes or No? If not can you please explain why not.. I think this would be fun, and further separate them from feeling like a human type character.
  18. I did not know rather to post this into the suggestions thread or the beta feedback thread, but since there is a currently active ongoing Beta.. I figured it went here. First off- I’m an Xbox player & therefore can’t participate in Betas, However something just sounds completely “Off” about WX78’s beta rework 600hp regardless of the means to obtain them is pretty high no matter the character your playing as. And I don’t care if old WX was way more broken, it still just sounds a bit much.. Now not too long ago during the Wolfgang rework Klei put a mechanic onto him that When getting hit he would lose Mightiness (a lot of people liked this mechanic but found it unfitting of Wolfgang) the last time we had this happen was Wendy’s Lower HP=Higher Damage which is now on Wanda. I think it would be cool if WX78 had this “Don’t Get Hit” Mechanic, and maybe by being hit it’ll fling gears/robot parts everywhere causing WX78 to lose stats (such as health core) unless the dropped gears are picked back up. Coincidentally.. this also would make even a 600 hp WX78 have a vulnerability in the PVP game mode (yes DST has a PvP mode, & I don’t care that it’s not the main focus of the game.. as long as any type of PvP mode exists then there should be at least a few things balanced for it.) With WX78 having the option between high health, or high speed.. Night Vision & Lowered Aggravation of Clockworks This is the single best character in the game (aside from Wanda) which would encourage a “Dont get hit” Mechanic. I’m not sure how well it would work in actual gameplay: but I mean Come on WX78’s Idle animation is having it’s arm literally falling off its body.. so i think it would be hilarious to see WX get hit and see sparks, gears and electrical wiring bounce out of its chest compartment.
  19. so a recent post in general discussion this one: “hammering the big fish skeletons, picking up too many stranded kelp etc basically anything that makes the world ugly and destroys too many unique irreplaceable entities” Gave me an idea, Not too long ago (Year of Catcoon update) Klei made Catcoon Dens which were once Non-Renewable resources to where they would now Renew. So how would getting back Kelp/Big Fish Skeletons work? Simple: Lets use a Shipwrecked gameplay mechanic- High Tides.. Waves rushes on to shore and washes these items back onto the surface if enough of them have been plucked/destroyed in the area for x amount of time. (Same way the Catcoon Dens Renew when destroyed) This could work for Anenemys and other stuff as well Making several currently Non-Renewable resources now Renewable.
  20. Hey Champs! Recently I thought of this concept skin of Wx78 and decided to draw it in recent days. Note that this is not an April Fool despite being posted a day before it! What do you think? Feel free to leave suggestions and feedbacks! Skin Portrait: How it looks in-game:
  21. The name of the thread rhymed so I thought it would be a cute title, but it’s no secret that the console experience be with DST with a PlayStation or Xbox Controller can sometimes feel “off” or not as comfortable to the player as it should be. I will now use another game as a referencing point, mostly because I had a lot to do with it during its development/patch cycles- State of Decay 2 is my favorite zombie game- and when the game first came out it had different controls to what it has now, however.. for me the changes done with the newer controls weren’t as comfortable as the original controls for example: They changed the way Crouch, Toggle Flash Light Etc worked.. Eventually the devs for the game got smart and added a BUTTON MAPPING option to the game so the players could set the way each action is performed to the button/buttons of their personal liking- for example I think with their Rebuild they changed the way you toggled the lights on your car, and in the newer controls what used to toggle the lights now instead honked the vehicles horn- anyone who was use to toggling the lights the old way would then alert every zombie in the neighborhood. Button Mapping allowed the player to pick each individual action and choose pressing what did what.. For example- if I don’t like the way the new Craft UI moves me out of my backpack inventory when I press the Analog stick left or up: I can change those buttons to be LT to access pinned favorites tab, and Hold LT to open the full Menu. For State of Decay 2 each button could be configured to your preference such as: You could choose if tapping B would put you into crouch mode and you’d automatically stay crouched until tapping B again or if you needed to hold down RB and you only stayed crouched until you let go of RB. Button Mapping is god send QOL for console gamers because instead of just having to “Accept” the changes the devs do to the Controller input functions, you can set them up to your own personal comfort. This would be an absolutely massive QoL for players who use controllers.. please consider making this happen- Gif added:
  22. This is a lore book I started writing, the idea behind was to write my own conclusion of what we know on the ds/t lore unfortunately I never got around to finish anything past Rog. The book was meant to be a linear timeline for the events in the game tying in ds + all dlcs + dst + gorge and forge + turn of tides with scientific explanation to the world inside the constant If I ever returned to it I would rewrite it from scratch with more knowledge about the lore but since it's just sitting in my docs account I thought I'll just share it here hope you enjoy reading it https://docs.google.com/document/d/17fiqfg6M_4AWMX0lbzMY8FS2ovex7sPZyuIq7NkQjz8/edit?usp=sharing
  23. What are the names of the game, art style, and its price? the mobs the characters (the mobs and the characters look the same) but the lore story and mechanics can be changed to fit with the genres you also can add new things but not delete old stuff only personality backstory lore art style the setting and gameplay mechanic that can be changed. Also, you can use everything in DST and DSA DLCs if you want. I made this because I want to know if DST will work in other genres and art styles.