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Found 32 results

  1. What the title says, I am looking for a save that has a fully autonomous base. Preferably a relatively light/"lag-free" save, because I'm looking to avoid putting (too much) pressure on my potato of a laptop.
  2. cold storage infinite gas max pressurizing the overpressure vents 100 gigatons of dog farts alternative energy sources ineffecient algae generators hazmat suites for compost heaps infinite water supply base cooling made easy charcoal farming charcoal farming 2 rowan left the burner on
  3. Industrial Resolution

    Version 3.1

    57,999 downloads

    This mod introduces electricity and machinery to Don't Starve Do you want to fight Maxwell? Do you want to show the shadows who's boss? No revolution is complete without Coal and Electricity! If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement. Modules Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance. The following official modules are currently available: BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code. The old documentation thread is here. You might enjoy reading this story as well. Compatibility All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands. Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me! This modpack supports the following mods: Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please! Credits I want to thank the following people for helping in the creation of Industrial Resolution: @Folthan for drawing the LED and giving me that software @NoobModder for drawing several IRM objects @Estel for praise and feedback @Mikeloeven for telling me to just do it and giving me that other software All users who suggested content or changes for their interest You for reading all of this and being (presumably) awesome
  4. Magic Bottle Lanterns

    Version 1.0.1

    1,247 downloads

    These bottle lanterns are pretty, magical, and useful! Use your magical knowledge to build these mysterious lights - they look so pretty, there can't be any harm, right? [STEAM VERSION] Thank to Mobbstar, who nudged me in the right direction for some of the coding. Features: - Custom art - Custom animations - Custom strings for all base and DLC characters - Base, RoG and SW compatible - High cost magical-tier items - Automatically lights up/active at dusk, turns off for the day - Permanent light, no fuel required - Destroyable but fire proof Name: Glowing Bottle Recipe: 2 x marble, 2 x fireflies, 2 x nitre (Prestihatitator) Effect: Just a light in the dark. Name: Menacing Bottle Recipe: 2 x red cap, 2 x fireflies, 1 x red gem (Prestihatitator) Effect: There's something about this light that frightening, and has a bad effect on your sanity. Name: Icy Bottle Recipe: 2 x blue cap, 2 x fireflies, 1 x blue gem (Prestihatitator) Effect: A bottle covered in frost, it cools you down. Name: Peace Bottle Recipe: 2 x lureplant bulb, 2 x fireflies, 2 x spider gland (Prestihatitator) Effect: This sweet, calming light will make your foes give up their chase. Careful, it doesn't stop them getting angry again! Doesn't work on giants, ghosts or shadow creatures. Name: Tincture Bottle Recipe: 2 x eggplant, 2 x fireflies, 1 x purple gem (Shadow Manipulator) Effect: This mysterious light helps to heal the lifeforms around it - including your foes! Name: Ember Bottle Recipe: 2 x carrot, 2 x fireflies, 1 x orange gem (Shadow Manipulator) Effect: This light will help to warm you up. Name: Sunshine Bottle Recipe: 2 x honey, 2 x fireflies, 1 x yellow gem (Shadow Manipulator) Effect: Feeling a little crazy? This light will help you feel sane again. Name: Poison Bottle Recipe: 2 x green cap, 2 x fireflies, 1 x green gem (Shadow Manipulator) Effect: This light will damage those around it. You don't seem to be effected, but neither do giants, ghosts, shadow creatures or clockworks. Feedback & Suggestions Please feel free to leave me feedback/suggestions about: - Crashes, typos or errors - Balance issues (they're meant to be hard to make, since their perma-light is powerful) - Power/feature suggestions - Coding (is there a more efficient way to go about these things)
  5. Painted Pig Houses

    Version 1.0.0

    274 downloads

    Pig houses will now come in a variety of colours - muted red, green, purple, blue and grey, as well as the standard plain wood. These colours are random for all pig houses in the world, generated, spawned or built. These colours are meant to be subtle, in keeping with the game's style - if you're interesting in other colours please post your ideas in the suggestions forum. You do not need to regenerate your world to see this mod. The colours should stay the same on saving/reloading your game. [STEAM VERSION]
  6. Version 1.0

    80 downloads

    Feel almighty as you toggle the GUI at the push of a button. Configurable in-game to set your own shortcut.
  7. No Quick Pick

    Version 1.0.0

    269 downloads

    Disables quick picking (by holding spacebar) of regular flowers, evil flowers, ferns, carrots and mandrakes. To temporarily disable the mod and allow quick picking, hold CTRL. Compatible with base, RoG and SW. Original mod by Mouse. [STEAM VERSION]
  8. Set Piece: Staff Traps

    Version 1.0.0

    230 downloads

    Get the ice staff and fire staff set pieces to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. Sometimes only one of these 2 set pieces will spawn in a world. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  9. Set Piece: Reed Trap

    Version 1.0.0

    238 downloads

    Get the reed trap set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  10. Version 1.0.0

    198 downloads

    This mod forces the pig shrine set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by setting setpieces/boons to "lots" and map size to "huge" in the world configuration screen. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  11. Set Piece: Tallbird Fort

    Version 1.0.0

    192 downloads

    This mod forces the tallbird fort set piece to spawn in your world. It will spawn in the patchwork area of your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by setting setpieces/boons to "lots" and map size to "huge" in the world configuration screen. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  12. Version 1.0.0

    141 downloads

    This mod forces the merm shrine set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by setting setpieces/boons to "lots" and map size to "huge" in the world configuration screen. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  13. Version 1.0.0

    190 downloads

    Get the dev Graveyard set piece/east egg to spawn in your world. Notes: - Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. - You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. - Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  14. Wardrobe

    Version 1.0.0

    955 downloads

    The wardrobe from Don't Starve Together ported to the single player game. A fancy place to store clothing, armour and equipment. Compatible with all versions (base/RoG/SW). Features: Cost 3 boards + 1 sewing kit, use the alchemy engine to craft 16 slots (4x4) Animated You can only store equippable items (clothing, armour, weapons, tools), sewing kits and fabric (SW) in it Your custom items can be stored here so long as they are labeled 'equippable' Destroyable, flammable [STEAM VERSION]
  15. Set Piece: Insane Pig

    Version 1.0.0

    142 downloads

    Get the trapped pig, a rare set piece, to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
  16. Version 1.1

    473 downloads

    Presenting to you the villian of the game Drawn to Life! (You don't need to know that game to understand the mod.) Wilfre found himself inside the universe of Don't Starve. But his arts and crafts are as dark and ominous as the world that tries to defeat him. Utilize your wits, your sense of survivability and your trusty Book of Life to prevent yourself from starving! Use the Book of Life to summon minions! Explore the worlds you play in to discover more minions! Very small chance of being mildly affected by nightmare fuel to the point of having a shadow stat and badge and a shadow form including combat buffs and insanity penalty and all that jazz, you'll figure it out. This mod requires Tomes of Knowledge to function! Got any questions? Ask away! Wilfre sprites by the wonderful Ysulyan Shadow Wilfre sprites by HalfAShark Code and concept by Mobbstar The original character "Wilfre" belongs to 5th Cell Games. Cheers, guys! Initial content:
  17. Adventure+ (Lost Shard)

    Version 1.0

    350 downloads

    Do you seek a new challenge? Do you feel confident with the "easy" base Don't Starve? Are you bored or a try-hard? Using this strange mod, you can access an exciting and entirely new adventure campaign, featuring its own dialogue, world design, pain, issues, reward, etc. Five unique and bizzare worlds await you: (warning, spoiler!) The first trial, however, is to access this new adventure. Do cudgel your brain about it. Yes, that's a hint right there Not to be confused with the "Lost Fragment" mod. (And for the love of science, don't try to use this mod with SW, it will not work)
  18. Soulful Alchemy

    Version 2.2.2

    3,541 downloads

    Dissolve, brew, enchant, summon, craft, reap, et cetera! This mod adds a flexible alchemy and potion system and a new kind of magic tech tree. The two branches unite in the powerful spell ritual system. I recommend installing Tomes of Knowledge, it allows you to acquire helpful books and make alchemy notes. Alchemy In the magic tab, there's the so-called Alchemical Distiller. It requires an alchemy engine to unlock (Who'd have thought). Using it, you can extract effects from various ingredients and put them into potions. Combining several ingredients can remove effects or create new ones! Thus experimentation can prove important... or deadly. By adding the right kinds of ingredients, you can even synthesise regular items (e.g. tentacle spike) or discover unique alchemical items (e.g. mandrake seeds). It is recommended to make actual notes when experimenting. Also make notes of which potion is which, since their properties do not perfectly reflect their effects. Soul Magic When playing around with magic, you might stumble upon the Sinister Tabernacle. It is the first step of a journey you will learn to love and regret at the same time. To make any soul items, you will need souls (Who'd have thought). The first method to acquire those is spinning a Dream Catcher, it will catch the soul of any sentient creature dying near it (e.g. pigmen). Spell Nidus When you are confident with basic alchemy and wrapped your head around souls (figuratively and literally), you can try to make a spell circle with Ghastly Candles. Placing the right objects in it lets you cast a spell. [advanced guide] Finding a spell is difficult, and moreover dangerous. In the worst case, you could summon a giant and not even notice. Only the luckiest can find a Tome of Knowledge to teach them all spells there are. Credits Mobbstar - Me, the project leader and coder Klei - made Don't Starve, the game this mod is for, and also most textures used in it @Lampofulmine - Ghastly Candle texture @Theinsanefruitloop - Alkahest texture @ImDaMisterL - misc. rune textures (Boss Music) Plans in Motion by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ If you want to support this mod somehow, feel free to contact me! Please report all and any bugs you find! If you want to stay up-to-date, follow to the file using the upper-right button! [Original Forum Thread]
  19. CAPY_DLC Fix

    Version 1.0

    162 downloads

    This simple mod adds a variable needed to run other mods. Only use this if mods crash your game with an error about global "CAPY_DLC" being nil/not declared.
  20. Jukebox Remastered

    Version 2.1

    970 downloads

    This is a new version of Original by EmielRegis (the original download includes discs). "Hello all. I want to describe you my first mod. "Jukebox" simply plays music (yes! lol) that's on inserted disc. I made it becouse I wanted something to kill time during night, when I usually just making circles around firepit" -EmielRegis To play music, you need to install and enable disc mods. Those mods are seperate from the jukebox mod, the respective author is responsible for each disc of his or her. NOTICE: YOU CAN MAKE YOUR OWN DISCS USING THE VINYL_TEMPLATE. The jukebox introduces its own crafting tab. After making a jukebox, plant it down and insert a disc. You can toggle the volume while open and right-click the jukebox to turn it on or off. I am looking into some kind of portable mode. Please report any bugs that may occur.
  21. Love Vision

    Version 1.0

    44 downloads

    For when you want to see things through rose-coloured glasses, this mod is perfect! In DST, it's even more rosey!
  22. AFK Auto-Pause

    Version 1.2

    251 downloads

    Have you ever had to quickly leave your PC and couldn't be bothered to hit Escape? Now there's help with that. By using this mod, the game will detect when you haven't done in-game things for a while and, once that is the case, pause for you. No longer must Wilson suffer under inactivity. Configure the waiting time: From 1 second to 3 minutes, choose whatever you prefer. Modes: Pause Screen/Menu (true pause) - Equivalent to hitting "Escape" Freeze Time - Halts all in-game processes, but HUD, UI and even inventory still work normally. Click into the world to resume. Slow Time - For whatever reason, this mode exists to let Wilson do the "Matrix" moves. Except that he is idle and time resumes normally once he moves. Tip: Use "Freeze Time" mode with "1 second" delay to make Don't Starve (almost pseudo-) turn-based! FAQ Is this mod compatible with Time To Craft? Yes it is, though there may be counter-intuitive interaction. Does this mod use the so-called "soft stop" with "timescale" and such? Yes, if you select either time warping mode, it does. This mod crashes/freezes/kills my game! Make sure it actually is this mod that causes the problem, then write a rough report to me. Ideally, include "log.txt" as described on the bug tracker. When will this mod come to Together? Think about it for a moment and realise just how fundamentally flawed this question is.
  23. I've never really spent much time refining my base and prettying it up before, so today I made a server specifically for the purpose of building an awesome base. I picked Wickerbottom so I could get an early start and spent the first few days exploring, eventually settling on a spot between a bunch of frog ponds and a savanna with plenty of rabbits and beefalo. However, now that I've picked the spot I find myself kind of overwhelmed. I was just wondering if anyone had good tips for a cool looking, functional base. Even just posting some screen shots for inspiration would be great. Thanks in advance!
  24. Heyo, I started this world and discovered an island only accessible by a worm-hole after some searching I found the right worm-hole on Day 4. Can hounds still attack me? The island is really small. Here a some pics. One is the island the other is map. http://imgur.com/4z9dilh,pgcVDYC#0 Its pretty cool huh? Protokohl, EDIT: Made a typo in the title and now can't change it?
  25. http-~~-//youtu.be/6bcgpVB8iHA Our character dies...so we restart on my main character (with a lot more loot Intro & Outro: TeknoAXETracks: TeknoAXETrack #1 : Superhighway SeattleTrack #2 : Friend ForeverTrack #3 : Angels Flying through Hell