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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
723 files
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mods Darh's Mods Pack
This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content....
This pack includes:
Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack include bunnyback and houndback from Additional Equipment DS [Silentine] Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) fixed year of PigKing incompatibility Steampunk [star -- Hast] Asparagus and Chocolate and Coffee[Keidence -- yuli] [Hast -- Kuloslav][Mert the Türk] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] Monster Hambat [kasra9400] Battle Horn [Tykvesh] Dining Table [宵征] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]3075 downloads
Updated
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G10MM-3R [RoG/SW/HAM]
Automate gathering resources!
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G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher.
It can:
- Pick up various inventory items (uncooked food and resources),
- Pick resources like Grass, Saplings, Berries, etc.
- Harvest Bee Boxes/Farms/Meat Racks (when configured),
- Hack resources like Tall Grass/Vine Bushes (when configured).
It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base").
It doesn't need any fuel - it will work until broken.
You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab.
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G10MM-3R on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1643679286
This is a port of my DST mod. You can find it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1628298090
1943 downloads
Updated
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PACK DE MODS - MOD PACK 2019 [DS] [RoG] [SW]
Hola a todos! Hoy traigo un pack de mods el cual tiene los siguientes mods:
Backpack Amulet
Combined Status
Display food values
Geometric Placement
Max Stacks
Minimap HUD
More Plantables
Smarter Crock Pot
Survival Gear
Too Many Items
Tal vez algunos mods no estan soportados en el DLC de Shipwrecked.
Por favor, si experimentan algun problema con el pack de mods o no saben como instalarlo, dejen su comentario.
Hello everyone! Today im bringing a mod pack that includes this mods:
Backpack Amulet
Combined Status
Display food values
Geometric Placement
Max Stacks
Minimap HUD
More Plantables
Smarter Crock Pot
Survival Gear
Too Many Items
Maybe some mods are not supported in Don't Starve Shipwrecked DLC.
Please, if you have some problem with the mod pack or you can't install it, leave your comment below.
4881 downloads
Updated
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Deadpool (updated to shipwrecked)
I did not create this mod, I just edited it.
original mod -
I made it be compatible with the shipwrecked and changed a few things.
I changed the damage from his katana which was 54 to 43.
I increased his regeneration from 5 every 3 seconds to 8 every 3 seconds.
I increased his sanity from 15 to 50.
Before he started the game with a katana, a taco and a chimichanga. I drew this, now, you start the game with just the katana but you can still craft the other items.
Besides me making the mod compatible with the shipwrecked, now, you can cut bamboo and other things with the katana, before you could cut down trees with it, it did the same things as an ax, now it does the same things of a machete as well.
269 downloads
Submitted
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Armor durability 2x
Doubles the durability of some game armor. I do not know how to do mods, I did this, but if anyone there is with some mistake in the mod, something like that, I will not know how to solve it because I do not understand much about mods, I managed to do this by looking at the files of the game and some files of some mods which I used as an example, so I made this mod and it worked for me. Maybe I learn more about doing mods and can update this mod, I think of doubling the durability of some of the game's clothes too but I've been looking at the game files and I still do not know how. This mod doubles the durability of some basic armor, grass suit, wood suit, marble suit, it is not compatible with shipwrecked, until I can make it compatible but it will increase the durability of these armors, it will not change anything in shipwrecked armor.
*Works in Grass Suit
*Works in Log Suit
*Works in Marble Suit
*Works in Night Armor
*Works in Beekeeper Hat
315 downloads
Updated
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Submitted
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Up and Away
Attention!
We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
Would you like to see it?
I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
Doesn't that sound good?
Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
Why not go Up and Away?
Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!
38220 downloads
Updated
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Tiny Alchemy Powers
ATTENTION !!! I decided to split up Tech Biome and Tiny Alchemy Powers mod. From now on Tech Biome is the Steam Biome mod now. It is made in a completely different style, more match to Don't Starve.
Users wishing to play the OLD SAVES (worlds using an old version of TAP) must download Steam Biome mod or download older T.A.P version (1.6.2).
I would like to introduce you to Tiny Alchemy Powers mod to Don't Starve. Mod allows to transmute some stuff into other forms.
ALCHEMY TABLE
Change items to new forms.
Needs to be fueled with nightmarefuel
Currently extractable items: mosquito, wheat grain, rabbit (only in vanilla), broken shell, hound head, spitter head, salt nugget, truffle, spiderhat, purple gem, gold nugget , copper nugget
NEW WORLD GENERATION ITEMS
Wheat: It can be cut off such as grass, each cut gives wheat grain.
Nut bush: we have nuts but we don't have squirrels...
Salt Rock: spices, spices...
Truffles: you have to go to the ruins
Crystals (five types): each type has a different nasty surprise for the one who wants to dig them
NEW ITEMS
Wheat Grain: one dropped by wheat; can be extracted into flour
Flour: needs to make bread
Milk: not very tasty, but there is no other (vanilla version)
Hound Head: a nice trophy
Spitter Head: ugly trophy
Shell Dust: flour alternative
Bones: apparently useful
Nuts: we are...have nuts and we can cook them
Salt nugget: how to grind this?
Salt: not spoil, ideal for dishes but watch out not to oversalt...
Truffles: great taste but spoil rapidly, cooking not help but alchemy can
Gray Gem: new precious
NEW COMBAT ITEMS
Skull Helmet (three different versions): new creepy helmets
Bone Armor: new, of course creepy, armor
Lighting Staff: power of nature (inflicts massive damage - can also hurt character)
Calm Amulet: You don't like been crazy, are you?
NEW RECIPES
Bread: restore sanity and good taste
Cheese: stinky and delicious
Banana Pie: a little bit of pleasure in the caves
Mushroom Soup: mandrake monopoly broken
Fern Spinach: healthy, leafy, and so on
Nut Muffin: What can I say? Another meal. (RoG version)
Truffle Ham: next to the menu
Eggs and truffles: another one
Oversalted meal: nothing more, nothing less
Cactus Cocktail: refreshing
Pancakes: everyone loves pancakes...right?
Ribs: one of the wonders of the kitchen
Lemon Coctail - refreshing again
MODIFIED ITEMS
Mosquito: see for yourself
Butter: can be done in a crock pot.
Rabbit: see for yourself
Batilisk: new loot – bones or boneshard
Hounds (normal): new loot – hound head
Foliage: can be cooked in crock pot (treated as a vegetable)
Spitter: new loot – spitter head
Broken shell: can be transmuted
Purple Gem: can be transmuted
Spiderhat: can be transmuted
AUTHORS
Kuloslav (programming, animations, some graphics, testing)
Hast (most graphics, testing)
FAQ
Q:How to cook bread or other mod recipe?
A:Recipe for Bread: Bread: Butter x1 + Egg x1 + Flour or Shell Dust x1 (don't add meat)
All recipes you will find in "Recipes from Tiny Alchemy Powers" discussion.
Q:What is the alchemy table?
A:This is new structure, available in the magic tab.
Q:My table isn't workink? Why?
A:To use the table, you must first charge the nightmare fuel (after the construction is inactive).
Q:Why mosquito milk?
A: Why not?
Q:Mod is compatible with the RoG?
A:Yes, it is compatible with the RoG and the vanilla version.
Q:Why did you remove cactus from TAP?
A:Because it was put into game with DLC.
If you have any feedback or ideas, please leave a comment.
List of recipes available in the new_recipes.txt file.
T.A.P. is compatible with the vanilla version, RoG, RPG HUD and other mods.
10189 downloads
Updated
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Easy Beefalo riding
* Beefalo can always be saddled and ridden.
* Beefalo don't buck players or throw their saddles.
Thanks to @rezecib for the Upvalue Hacker.
Compatible with all versions (DS, RoG, SW, HAM, DST).
Steam Workshop (DS) & Steam Workshop (DST)
1156 downloads
Submitted
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client_only_mod Instant Drop (DST Only)
Have you ever made lots of traps and thought
"Oh man, this setting up traps are so tedious"
"If only there is a mod that can save my life"
Have you ever have so much items and you have no chest and thought
"I don't want to drop my items. I'm too lazy!"
"I wish I had a mod that can drop items easily"
Well you're in luck my friend because this is the perfect mod for you.
This mod drops your items without the tedious point and click.
All you have to do is walk, and click. Simple, yet beautiful.
NOTE: This also works with the equip slots.
PM me if there are any suggestions.
STEAM VERSION: http://steamcommunity.com/sharedfiles/filedetails/?id=817161265
1452 downloads
Updated
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The Witcher 3 mainmenu soundtrack
I guess there's a lot of peoples that they loves Witcher musics so i decided to create this mod.
(This mod will adds some of the The Witcher 3: Wild Hunt soundtrack to the mainmenu)
I don't know but, Maybe i will add more witcher musics of another series on my updates.
But i know i will add more Witcher 3 soundtrack to the Worlds and Games not only main menu.
Okey, here it is the mod playlist:
Main menu: The trial, The song of the sword-dancer, Silver for monster, After the storm, Ladies of the woods, Geralt of rivia If you find any issues or you have suggestions let me know that to make this mod better.
242 downloads
- environment
- tweak
- (and 5 more)
Updated
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dst Auto Unequip on 1%
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848
Client mod.
Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking.
Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.
813 downloads
Updated
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Submitted
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Rabbit home +
Rabbit home +
Lets rabbits spawn new homes!
Compatible with [RoG] only.
Steam download link
(This mod is not meant to be turned on all the time)
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I have no idea if a mod like this already exists or not XD But when I tried looking for one, I couldn't find any.
So I decided to make one on myself. (It literally took me like 10 minutes to script and test xD)
I wanted to make this mod to be compatible with DS and SW as well, but it sadly turned out to be buggy in DS and not activate itself unless the season just changed. And I don't really have SW to know if it works there.
I might update it in the future and try to make it compatible with DS and SW as well ...if... there will be a demand for it XD
And as for now... I hope you'll have fun with this silly, little mod XD
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About the mod
This is just a silly, little mod which let's rabbits be able to spawn new rabbit holes.
It's good for players which would like to create their own rabbit farm near their base, underground/in caves, recreate destroyed rabbit farms, or simply are feeling bored and want to see the world drown in rabbits! XD
This mod has few different breeding speed settings, so you could choose the one you like the most.
(Btw, The character that you can see on the picture, does not come with this mod. If you want him then you can get him here >> Back to nature )
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How it works
Once this mod get's activated, rabbits will start to spawn rabbit holes in a random time. The speed in which they will be spawning new homes depends on the set speed in the "configure mod" options. Rabbits will keep on spawning new rabbit holes in every season except spring. Rabbits will be able to spawn new rabbit holes underground / in caves same as on the surface. Rabbits won't be spawning new rabbit holes if the player is too far away from them.
(That's why this mod is useful only when you're trying to make a rabbit farm near your base, restore a destroyed rabbit farm, or simply derp around.) Rabbits won't spawn new rabbit holes if they are too close to other rabbit holes. You can capture rabbits and place them in any spot that you want your rabbit farm to be. Once you think you have enough rabbits, then simply turn this mod off. Differently they might eventually overpopulate the area. Keep in mind that an extreme amount of rabbits might eventually start lagging your game. (Duh... XD)
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Bugs
Rabbits are able to spawn rabbit holes on any type of turf.
This mod does not specify where the rabbits can and where they can't spawn new rabbit holes. So even if placed on stone turf, wooden boards or wherever else where they can hop around, they still will be spawning new rabbit holes.
Rabbits spawn outside of the map
If the rabbits are too close to the edge of the map/land, then they might spawn new ones outside of it.
(If you'll encounter any other bugs or issues which are not listed here, then feel free to let me know about them)
348 downloads
Updated
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Green World
First: GW features require the «Green!». Spells, effects, potions will not work without it!
Second: This mod is in development — issues are expected!
What"s interesting:
New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Shorttime effects for characters and equipment; Elite creatures with random affixes; Magic potions; New boss and some new loot.
Magic weapons
Lightning Spear — deals electrical damage in a conus area; Amethyst axe — shatters the ground in front of caster, dealing damage; Tentacle staff — summons a poison cloud that damages everything inside it; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon; Doomhammer — pull the ghost hounds. Spell scrolls
Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle.
Stylish caster set
Wizard Coat — decreases cooldowns for spells and items;
Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.
For some characters the base spell power is changed:
Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%.
Enchants
Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph — weapon — applies a weakness effect on attacks, armor — poison immune; Potions
Rejuvenation Potion — Restores health and sanity; Haste Potion — Increases movement speed; Firefly Potion — Shows the way in the darkness; Worker Potion — Work better, work harder; Resourcefulness Potion — Simplifies the crafting of items; Genius Potion — Crafting without prototypes; Evocation Potion — Boosts your spell power; Inspiration Potion — Boosts your physical damage; Armor Potion — If you constantly forget the armor; Antidot — Removes the poison effect and make invulnerable to it for a short time. Materials
Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures.
New in the world
Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click
1505 downloads
Updated
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Frostmourne
Steam Workshop version
ThereIsNoSpoon Mod Team presents you :
Frostmourne , the cursed runeblade of the Lich King
Since we found other Frostmourne mods to be problematic we take liberty on ourselves to make a good one
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Frostmourne is intended to be a very late game overpowered weapon
Strengths :
- 100 cold damage ( 3 hits to freeze Beefalo )
- Light source , dropping Frostmourne on the ground provides a light source , also a small light when equip
- Lifesteal 10 health per hit
- Infinite Durability
Weaknesses :
- Attack speed is half as fast as normal weapons
- Movement speed reduced to 80% , Frostmourne is a cold burden for your feet
- Sanity drain 0,5/s when equip , Frostmourne is also a heavy burden for your mind and soul
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Blueprint ( requires Shadow Manipulator )
- 20 Living Logs
- 10 Moon Rocks
- 5 Purple Gems
- 1 Dark Sword
due to being OP , Frostmourne's blueprint is hard for balance
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Hope you'll enjoy our mod , please report any bugs in the comments and see you guys soon with more weapon mods from us !
Credits :
DMNT4798 - Lead Scripting
Myself - Spriting
DmcVergil98 - Support Scripting
Special thanks to Lumina for helping us out with our errors in the script and spriter projects when we were in time of need
2063 downloads
Updated
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Green!
First: this mod doesn't have any gameplay content — it is the basis for other mods!
Second: This mod is in development. Errors and issues are expected!
Green! is a framework which improves magic in the game, adding a lot of roleplay features:
Spells with skillshot-mechanic and cooldowns; Status effects (buffs and debuffs); Affixes (diablo-style modificators for items and creatures); More cool stuff like drinks, enchants, caster-creatures, etc.
What can be done with this?
The Forge-style weapon; Character with active spells (go away, boring passive perks!); Bleeding, deseases, poison and more dangerous (or useful) things; Spider-mages with meteors. Mods based on the Green!:
Green World; The Forge Battle Pack. Steam vesrsion: here
797 downloads
Updated
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discontinued Industrial Resolution [discontinued]
This mod introduces electricity and machinery to Don't Starve
Do you want to fight Maxwell?
Do you want to show the shadows who's boss?
No revolution is complete without Coal and Electricity!
If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement.
Modules
Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance.
The following official modules are currently available:
BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation
If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code.
The old documentation thread is here. You might enjoy reading this story as well.
Compatibility
All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands.
Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me!
This modpack supports the following mods:
Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please!
Credits
I want to thank the following people for helping in the creation of Industrial Resolution:
@Folthan for drawing the LED and giving me that software
@NoobModder for drawing several IRM objects
@Estel for praise and feedback
@Mikeloeven for telling me to just do it and giving me that other software
All users who suggested content or changes for their interest
You for reading all of this and being (presumably) awesome
60545 downloads
Updated
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Starticam
Set the default angle for your server's camera.
When starting a new world, or reloading an old one, it can often be annoying to need to shift the camera to your favorite camera angle and coordinate this with your teammates. This can especially be a nuisance for those who like to play with the camera squared up to the world grid with teammates who do not like to shift their camera after they start.
With this mod, the camera default camera angle for the server may be specified in the configuration, thus streamlining this process. Upon entering the world, the camera will be set to the specified angle, after which time it operate as normal
25 downloads
Submitted
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Custom Farming
Grow vegetables and fruits without a farm! How to do it?
Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too!
Cook new vegetables in a crockpot. New recipes:
Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat)
How to get new seeds?
It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage.
Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms.
Steam links: Together, Single
2268 downloads
Updated
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Mod Volcano Biome
Full description here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1402200186
https://forums.kleientertainment.com/topic/91566-mod-the-volcano-biome/?tab=comments#comment-1043746
Can you save a friend from the volcano?
yes? but where are the cage keys?
Can you find the Slipstor in the jungle?
Can you find a shark pond?
Can you buy some itens from octopusking?
Can you beat the Twister inside the volcano?
Can you get some fish from a mermfisher without he see you?
What this mod do?
- add three biomes to don`t starve together:
- The jungle
- The Tidal Mash
- The volcano
- Add 4 bosses for the game
- add a objective to the game: save a friend locked in a cage inside the volcano.
The bosses have the keys.
good luck
1192 downloads
Updated
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The Forge Battle Pack
First: TFBP features require the «Green!». Spells will not work without it!
Second: This mod is in development — issues are expected!
Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need!
Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented
*Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored.
All recipes require Prestihatitator (first magic tier).
Steam version: Here
1364 downloads
Updated
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More Map Icons
By Michael Name
Steam version:
https://steamcommunity.com/sharedfiles/filedetails/?id=253290802
This mod adds more icons to the minimap in Don't Starve. It's compatible with mod Koalefanta Proboscidea, which means there are seven icons for koalefants.
Compatible with Don't Starve, Don't Starve RoG and Don't Starve: Shipwrecked.
Version 1.0:
+ mod release;
+ icons for giants;
+ icons for beefalos;
+ icons for koalefants;
+ icon for rabbit hole;
+ icon for chester eye bone.
Version 2.0:
+ icons for tree guards, spider queen, ancient guardian, warg;
+ icons for bones and skeletons;
+ icon for koalefants tracks;
+ icon for gold rocks.
Version 3.0:
+ icons for volt goats, rock lobster;
+ icons for mushrooms, mandrakes;
+ some icons now look better;
+ icon for Codex umbra.
Version 3.5:
+ icon for moleworm burrow.
Version 4.0:
+ icons for "Things";
+ icon for albino koalefant;
+ icon for mother goat.
Version 5.0:
+ icon for Goose egg;
+ icon for marsh bush;
+ icon for double and triple lightbulb flower.
Version 6.0:
+ Shipwrecked compatibility
+ crabbit dens
+ sandhills
+ packims fishbone
+ doydoys and doydoy babys
+ Shipwrecked "things"
+ tigershark and sharkitten
+ sealnado and seal
+ whales and whale carcases
+ suspicious bubbles
+ dogfish
+ swordfish
+ bioluminescence
+ watery grave
+ fishermerm's hut
+ tumbleweed spawner
4788 downloads
Updated
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Realistic Yield
A super simple Mod to mess with the Grinding that everyone hates but will never admit (since it "make the game more challenging and rewarding", lol).
I made this after sometime playing this game on my friend's laptop, trying to farm hound's tooth for those sweet sweet traps, and got about 1 tooth after massacring 20 or so.
Then i went to the workshop to grab some mods, and got desperate realizing there is next to no mod that helps increasing the drop rates, which i found very irritating. So i learnt Lua, studied the Game's API for about 2 hours, and somehow managed to make exactly what i wanted.
This mod is very simplistic and unpolished (Just messing with some prefabs and all), but because i'm in college so i won't spend much time updating this. If you like this Mod's Idea, feel free publish a more complete mod for every creature.
For more details:
100% chance to get pigskin for killing pigs 100% chance to get honey for killing bee 100% to get Hound's Tooth for killing normal Hounds 100% to get Beefalo's Horn for killing Beefalos (but make them drop less meats and wools for balance issue) Increase the chances to get Tentacle Spot, Bat Wing and Guano This mod can somewhat works with Shipwrecked, but recommended not to since there are some issues with compatibility (Remember to NOT make your world compatible with SW)
789 downloads
Submitted
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Submitted