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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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  2. I suggesting use lamp instead shine bug (I just realized your light source is that cute shine bug). It should solving drecko won't eat, but I don't think will solve your starving problem. Because each glossy drecko need 3 bristles to ensure they at full calories.
  3. I have had similar issues. Reload your game from a save and they'll go whole hog eating you out of everything.
  4. The light from the shine bug did not reach the plant at the time of making the screenshot. The bug moves though, so all plants receive light. But it may be intermittent, true.
  5. May we know why that 7th bristle growth halted? Because there is a bug when their grow halted, drecko didn't want to eat them. After grow resumed, drecko still don't want to eat that until save reloading game.
  6. I think it would make more sense if instead of having one mandatory long break, there were 2 or 3 break periods per day and dupes pick one of them per day depending on proximity, job, and need. I've had dupes starve to death because there was no food available at night and they couldn't make it all the way to the next night to eat, which is dumb.
  7. enabling debug is not the same as utilizing the sandbox, I assume then....I am unfamiliar with any debugger, nor do I use one in conjuction with my play. I'll stop saying planetary...
  8. I had 7 brissles per 4 dreckos (now 2 - they died), but if this was the problem, I suppose the brissles would be constantly at 0% from being eaten, right? They just refused to eat and they grew ripe.
  9. Plus screenshoot. Because we need to know potential problem like how they reach those bristles.
  10. Soul Food

  11. Next Event: Morgue?

    I dont think they will do that, for one simple reason, The Morgue already exists in the game, it records all your death data
  12. Need a Helping Hand..

    You might get a pipe temp bug save and load should fix. Outside is abyssalite as a box shape fuel for AETN is hydrogen use vacuum trick to seal entrance Inside room fill empty space with wheezwort fill room with hydrogen create gas pipe fill with hydrogen to use as coolant for other place create liquid pipe fill with petroleum or oil or polluted water
  13. Emerville is back! The #1 endless server is here to reign once again and provide YOU with a friendly, economy and balanced place. For those of you who are not familiar with Emerville, we ask you to join our discord here: https://discord.gg/YqsnegQ where we post Updates, News and anything related to DST/DS. We currently have a community of 150+ members and we are rapidly growing as Emerville Classic returns. Each reset has an approximate length of 8k days+, so you don't feel like you've wasted your time. Unlike other servers where they reset basically everyday. About Emerville: Emerville is an endless, modded server that welcomes all players, whether new, experienced, or in-between. The server's name, Emerville was derived from the words Emerald and Village. Emerville first opened on October 29, 2015 and has since then closed and re-opened a few times. The server is always up to date, with additional items and structures that fit the art style of Don't Starve Together being added in occasionally. Please feel free to join our Steam Group here: https://steamcommunity.com/groups/Emerville ^Where you can find other information regarding the mods we use, our members/mods and in general get a feel of how Emerville operates. We hope to see you soon! Server Owner: Luis95R
  14. They appear to only eat from the plant if it's growing. If the plant is ready for harvest they won't touch it. I tried to harvest it and leave it on the floor but they apparently still wait for the plant to reach ~20% - they will die by that time though...
  15. 1st Day

    I don't know much about modding or lua unfortunately, so take my advices with that in mind, but I know two ways that could maybe work. The one is to set your backups to save much more (or less often), for example saving not the last 5 days, but the last 30 days, or saving only every 6 days. This way you can do whatever you want in the first 30 days and then restore the (still available) day 1 stand. This is obviously not a solution if you already started that world, but could be if you just plan to start it. The second way is to generate a new world actually, but with activating the seed of the world you chose. I looked up how can one find these worldgen seed but couldn't find an up-to-date answer to that unfortunately, but I think it is possible. These might be helpful, but maybe not more than just rumours. I don't know. But these all both infos (I think) I read/heard on the forums. It would be great if someone with more knowledge could correct or confirm these infos. I hope it helps.
  16. Next Event: Morgue?

    CONNECTION Someone (sorry I don't remember your name ;_;) speculated about Big Event 3 being focused around sanity and darkness. You've said that the main creatures will be bunnyman. CONNECTION Our characters get thrown into a very dark dimention where they find intelligent bunnyman (or smarter than usual bunnyman). We'd need to keep our light source alive or else we become insane in the dark. And when we become insane bunnyman become beardlords and kill us
  17. I'm sure many of us asking ourself, "whats the point having more than 2 scanners, just to make buffer gate so bunker doors didn't close too early?". Thanks to this forum, I revisit my scanners. I built them originally just to ensure myself that I already tried all Cosmic Update can offers. We knows from ONI meteorology, that bunker doors need 38.2 seconds to open or close and 6 scanners can ensure to detect 200s before incoming meteors. If that the case, why not just powering those scanners every 160s? That's going to be big power saving. Using that basic idea, I tried to implement into 2 scanners. Problem is, detection can vary between 67s to 200s. So I need to power my scanners every 28.8s and if they find incoming meteors, they should sleep for 200s to avoid inconsistency with next scan. How long they need to scan to produce a result? From experiment, 3s is pretty safe to ensure they can detect. A is filter gate, set to 200s B is filter gate set to 25s C and D is buffer and filter set to 3s If anyone has a simpler design than mine, please share with us Wiring Diagram
  18. if you enable debug we get map options, there are other worlds available, helicona and the rock by default.... this is the likely source of the confusion when you specifically said a "planetary" map while I think the majority of us believed we were on an asteroid up till recently....
  19. But we got time machine from save/load magic.
  20. As fun and cool as it sounds... it'll probably never happen. And not even because it'd be too hard for developers but because of lore. I'm pretty sure that events are canon. So as of now the lore looks something like this: -Don't Starve singleplayer -Cyclum puzzle -Dst -Forge -Gorge As we can see in the Gorge trailer our characters went there right after the Forge. I'm almost certain that developers are planning Big Event 3 somewhere in the future. This means that Mumsy and Billy will go to Big Event 3 with our characters. Unless devs are planning something. Oh and btw we don't know if pigs and merms also went through the Gateway. Also I don't think The Gateway is capable of teleporting whole forests and such.
  21. I figure the Pig King would reward both nuggets and coins. I believe it was in the Hallowed Nights event that the PK would reward some candy along with the usual Gold Nuggets. All in all, you'd be getting the coins as an extra, not as replacement for the Gold.
  22. Yeah, after going back and manually forcing them to switch out the suits while watching frame-by-frame, the O2 wasn't deleted. It's just the UI being obtuse, because it says "No oxygen" if the dock's oxygen storage is empty. Even if the suit has 50kg oxygen. The weirder part is that freshly installing an atmo suit (regardless of oxygen level) makes it viable to wear, but a suit that has been worn for 5 seconds and returned to the dock (via checkpoint) says "NO O2" and is unavailable to use until it has been completely refilled. To work around that annoying glitch(?) you can manually eject the suit and request another one. Except if you've got more than one atmo suit floating around it can end up loading/refilling the wrong one. Which was what made it look like ~100kg of oxygen had simply disappeared.
  23. Most likely it's due to all doors closing at the same time in your setup. I put a buffer gate into the mix on the top level of doors, so they close 1 second slower than the bottom ones, thus pushing the water up. Although this might also be something of the EU, if that's so.. bye bye door compressors which would be a real shame as they're they only way to hand seriously hot gases and such.
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