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      Rhymes with Play 152 - Oxygen Not Included: Outbreak Upgrade   08/17/2017

      Join us this Thursday, August 17th as we show off new features (and more) as well as discuss the upcoming Outbreak Upgrade for Oxygen Not Included. As always, the stream will be going live at 3:30 PM Pacific (10:30 PM UTC) only on the Rhymes with Play Dev Cast on Twitch. Where is it?
      On our official Twitch Channel: https://www.twitch.tv/kleientertainment When is it?
      Show date: Thursday, August 17, 2017 3:30 PM PDT (Pacific)
      10:30 PM UTC (Coordinated Universal Time) Here is a handy tool you can use to figure out what time that means for you. Check out the stream announce thread for discussions!

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  1. Past hour
  2. DragonMage's Drawing Pad

    definitely right, it's alot cleaner
  3. Problem with Cooking

  4. I've noticed that steam can condense into water inside gas permeable mesh tiles. resulting in pockets of water being trapped - this should probably break, or at least damage the tile
  5. It would be nice if, when giving build commands to the duplicants you could give those buildings a group function, wich would be extremely usefull if it would let you deconstruct based on that group, or even assining priorities for tasks. It would make the management of said priorities and the tinkering of machines much less tedious. It is so annoying when you realise the gas pipe you built behind that natural gas generator needs to be destroyed, and you need to select each one individually to destroy it, wich becomes a nightmare with anything remoteley big.
  6. Having another problem today Not getting the same error as before (unless I forget to turn that other mod character on :P), but the game is stuck on a screen before entering the game i was trying to set up a game to finally play for a change but needed to start a vanilla game, then turn on my character, then turn on every mod I want one at a time. but after getting on my character it's already stopped DX So what happens is after clicking to enter the world, it has a screen that is a shot of the woodland and not the 'characters falling into the portal' screen. It just stays on this view of the woodland. I really don't know what's happening here since I am not receiving an error message, but I left it for like 20 minutes to make sure it wasn't just taking a while. The only things I've done since getting in to the game with the character last, was continuing to try and fix the missplaced tail. I made sure all was in place on Spriter and then edited the .xml files in the exported zip just to make sure they were all using the right co-ordinates. They were. So I don't think I even changed anything? I did delete the character folder in the Anim folder so that the recompiler would... recompile them XD Hope that provides some help. Attaching the log and mod itself. EDIT Okay so I deleted ALL the zips in the Anim folder and then ran the recompile manually (rather than loading the game) and somehow it's working now :/ Still wouldn't mind some second opinions onto why this happened client_log.txt Tene.zip
  7. Hello, this post it's to clarify what does regen and what does NOT regen when you success at unlocking the ancient gateway and killing the Ancient Fuelweaver. What resources do respawn? What buildings? Anything you want to add feel free to do so!
  8. Today
  9. Installer files missing

    Parts? Click on install game my dude...
  10. Well... Sometimes I have different systems of pipes an wires, and machines, all in one place, all doing different things, entangled like guts in a trench... Sometimes I want to remove one and this is hell. Sometimes I want to build exactly the smae thing that somewhere else in the asteroid - and I have to set it manually. Why not make it less manual - just build one and use a "copy" function? Or "build as system *however you named it*"? This would really come in handy.
  11. Bundling Wrap

    I just wrap 80 ropes to craft another 80 wraps
  12. Hello all, I just finished creating a new DST Linux dedicated server (my 2nd) running on an Ubuntu server, but I'm getting an error whenever I try to start up the server - Account Failed (6): "E_INVALID_TOKEN". I followed these instructions to create the server and they worked perfectly for my first server. The only change I made this time around was the install and dst directories, which I accounted for in the script. Troubleshooting steps I've taken- I've checked my cluster_token.txt file for unwanted characters and there aren't any. I've also created a new token in case it wouldn't accept my previous token again-still no go. As far as I can tell, the path I'm using is the correct path. I've tried changing the name of the "cluster_token.txt" file to "server_token.txt" based on a post on the klei forums with no luck. (https://forums.kleientertainment.com/topic/64319-200-account-failed-6-e_invalid_token/) I'm not sure what else to do at this point. Can anyone help? Here's a screenshot of the error (error.png), the entire startup text (error.txt), and my startup script (script.sh). Also, just in case it's relevant, I have the server running in a VM environment using VMware Workstation. I have the network settings set to bridged so that the server has a unique IP address, which it does. Thanks in advance. Also, I'm new to the forums, so apologies if this post belongs somewhere else.
  13. Bundling Wrap

    Build bird cage on your underground base and wrap a bird. unwrap it when you want, make some eggs, then wrap again. infinite underground bird. we also wrapping sick canarys and just unwrap them on toadstool mushroom, so you don't need to worry about your canary can die. You can also wrap frogs legs after frog rain. Wrap four stacks of bees, give them to your friend and watch him suffer. We also use buliding wrap for space economy, when you need to stack a lot of items in one storage. Wrap mushrooms so you can get fresh spores with fun caps after winter And main: WRAP HAM BATS
  14. Bundling Wrap

    I just found that the mod "Tell me" tells you what's inside every wrap
  15. I was unaware that the type of pipe made that much difference, and I will check out the geyser cooling systems, thanks
  16. OHH. Omg I'm a potato. The fact that you have no idea what nillocal is, made me realize that it simply was that NIL and LOCAL were into one word while it should've been on two different lines. Has I fixed that, the effects work!!! Now that I tried the effects, I see that like the older post I linked, the cooldown for the blue mushroom is attributed to the Glowberry, which is 90 seconds. I wonder how I can make this shorter, like 10 sec? I don't know how to proceed to code a timer, or effective cooldown... If anyone has advice, hints or ideas about this, I'm all ears! :'D
  17. can you help us both telling us what does regen with ruins regeneration trought ancient gateway?
  18. I would like to play as Webber..Also, is it possible to increase list of items that you can craft? anyway, great job, keep it up!
  19. At the moment this is intentional, as for coal, it will burn the coal in its reserve, if the batteries are charged above the threshold selected your dupes will not deliver more coal to them. This only works for coal generators
  20. I'm back from vacation.



  21. Bundling Wrap

    Moleworm idea sounds good, haven't thought of storing live animals I tend to wrap up different sizes of wraps so it's easier to tell them apart, they look different if there's a different amount of slots occupied from the 4 available; however this does make em less efficient obviously
  22. As it currently stands, the only food item that makes use of a preservatives is pickled meal, and it shows a pretty bad picture of trying to use preservatives instead of refrigirating them. Taking 3 meal lice to cook and only providing a mere 100 calories makes it practically impossible to use this as your primary food source. So, i propose that preservatives should be rebalanced into a viable start to mid game alternative to refrigeration upon which you could actually feed your colony. Most food preservatives work because food dosent rot because it ''exists''. Food rots because of bacteria, and the game tries to simulate this with ''sterile enviroments'' where food wont rot. However, the world is allready filled with bacteria wich will rot food. The way refrigerators prevent this is by slowing down the metabolism of bacteria enough so that they rot the food more slowly. However, food preservatives work by making the enviroment of the food hostile to most species of bacteria exept ones that arent harmfull to humans, and therefore wont rot food. This is how beef jerky, pickles, and cheese work, and when done correctly can preserve food for ages with no refrigeration. In the game, this could be simulated having food itself as a source of the ''food poisoning'' bacteria (Upcoming outbreak upgrade), where the bacteria itself causes rot in the food instead of a internal clock. Putting the food in conditions where the bacteria wont survive becomes the goal of preventing spoilage, wich permits preservatives as a viable solution. Obviously, there is one last point I would like to adress, and thats being able to find any food preserving ingredients at all. While vinegar could be prepared from some other agricultural product (Bristle Berry), another important preservative is salt, wich currently isint in the game. My proposal for adding salt to the game would be a new plant called the Salt Cane, but it could also be some mineral found in rocks like bleach stone. Salt cane though, I see as a sideways-growing bamboo-soot plant that extracts salt from the soil or water to use salt for its own metabolism. Actually one idea I had was extracting salt by ''breathing in'' clean oxygen and ''Breathing out'' polluted oxygen, with the implication that it is using the air to seperate the salt from the ground somehow (This could also be done with water and polluted water). Anyways yeah, preservatives!
  23. Error E_STEAMID_IN_USE on DST

    Nevermind, it was something to do with the Wifi of where I was playing at and how they stop online connections. Sorry for the inconvenience, all is working at home.
  24. Bundling Wrap

    We had a lot of wraps on our 800-day map, so I made go packs for boss fights with just 20 pierogis or jerky in each. We also spent the entire summer in the caves and kept forgetting to bring a bird down for the cage in the caves camp, so I wrapped a bird and put it in the go-chest of stuff to take underground. Live creatures are preserved by the wrap, so once you get wrap I'd advise making moleworm packs so that you can easily whip up fresh moggles when you get glow berries. Nothing is more annoying than when you have a spoiling berry and have to scrounge around for moles. People planning to fight Misery Toadstool might want to do this, too, since I believe they need a poisoned canary. Note: there's only a brief period during which you can pick up a live creature after unwrapping it. If you don't grab your bird fast, it will fly away forever. Moles you can recapture if you have a hammer, but it's still a nuisance. Finally, bundles all look alike, so you have to be very careful picking them up and storing them. Pick up/hold only one type of pack at a time and store in marked chests. When transporting multiple bundles, sort them in your inventory and open as many as you can when you get to your destination and while you still remember which is which. It's a real drag to be carrying five bundles, not knowing which is which and having to open and then rewrap a bunch of them to find what you need. I have lost some birds that way.
  25. Even when batteries are sufficiently full the generators keep producing more power and unnecessarily using coal/hydrogen/natural gas, not sure if that is intentional or not, but i would like to see this changed.
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