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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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  2. Dupes will not build anything deeper than 8ish tiles underwater, by design. They have no such inhibitions while in an exosuit. As for the building above the asteroid, can you post a screenshot of what you mean? I've never had such an issue before, and a picture would help. Make sure your airlocks are oriented either vertically with no regolith blocking the path, or if oriented horizontally make sure the ladder is at the base half of the airlock, not the upper half.
  3. Problem with Them being fused with Charlie is that the Fuelweaver clearly states "You are not Them..." when being turned into a pretty flower by none other then Charlie.
  4. That is exactly how that works.
  5. I'm for making beewax more useful, but you can get it just with From Queen bee. I think that's enough
  6. not entirely true. buildings do transfer their heat into the surrounding gas or liquids that take up the same space as the machine. However too much liquids will flood most machines so allowing the liquids to drip past them prevents flooding but the liquid will still take up a full tile of space at the bottom of the machine and draw heat from it quickly In the pictures shown I have a hot generator cooled by dripping cold water under it, yet the tiles are insulated abyssalite so they are not getting cooled @Soulwind you said they drip past the machine and cool the tiles underneath which cool the air then the machine? explain this^
  7. I swear I've seen images of people keeping sweeper arms cool in a vacuum by running a radiant pipe past them. But maybe they also had a tile of trapped liquid there I didn't notice?
  8. Nope, they don't. Radiant pipes don't interact with anything in a vacuum. They still need to be touching some medium. In this case, vacuum tiles don't count. The only things that transfer heat in a vacuum is debris or the contents of storage and they transfer to the tile below them. In the beginning of the Cosmic update, people were having a bunch of problems with solar panels because they generated heat and you couldn't easily get rid of the heat because people were making them in a vacuum. PS. The one tile of liquid pH20 is, in fact, touching the generator and transfering heat. Its just that one tiny amount of liquid there isn't enough to soak up all of the 10kDTUs (10k Joules) of energy that natural gas generator creates. You need to increase the speed of the transfer.
  9. Shouldn't that not even work since the tile itself has liquid sitting on it and thus, there can be no gas there, so the heat must transfer from the liquid to the machine, and the fact that the tile is also cooled is just a side effect. Also I'm sure I saw a video a few months ago before I got the game where the liquid landed on top of a carbon skimmer and waterfalled off of the side. 500 F petrol sitting inside even an igneous pipe forever will heat the surrounding. I'm not sure if it is slow enough for ceramic that it doesn't matter, but I haven't really used abyssalite for anything else and have 50t of the stuff now so...
  10. No dripping has never directly cooled buildings. Look closer at the videos you've been watching. They always are dripping past the machine itself and onto the tiles the machine is sitting on to let the tiles cool down and then transfer to the surrounding air, which then eventually cools down the machine. That's where temp shift plates come in. Also, some of the drip cooling you've probably seen were set up to use the drip cooling exploit. That exploit worked by dripping a small (few grams) amount of very cold liquid into a larger tank of the same liquid. The small drips would kind of set the surrounding liquid it was landing in to it's temp allowing tiny amounts to rapidly cool large quantities. That's been fixed by the way and doesn't work anymore. Normal abyssalite tiles can handle 500F easily, no reason to use insulated abyssalite. Literally those aren't needed for anything less 1000F unless you are just truly paranoid about having absolutely zero possibility of heat transfer.
  11. Oh right. But radiant heat pipes interact with buildings even in a vacuum right? Otherwise there would be absolutely no way to cool buildings in a vacuum. Oddly though, mesh tiles do not interact with either radiant heat pipes or tempshift plates. Yea, I've been using igneous for most things and ceramic for the hotter things ( ~200 F ) up to now. About to use abyssalite for the ~500 F petrol coming out of the refinery once I convert over to that.
  12. try moving the metal tile and the dripping one tile to the right let me know if that helps
  13. Did it used to? I have definitely seen videos of it doing just that. I guess you just need to keep the generator in a cold room/biome then? The refinery is shut down atm until I get the turbine going to delete hit and transfer it from the refinery to the steam with petrol. Before I started making steel I was able to keep the refinery cool by looping it through the cold water side of my aquatuner/sieve/lavatory system, but steel seems to make way too much heat for that.
  14. Oh and by the way, insulated abyssalite is overkill for anything short of magma level heat and is just wasting a limited resource in most cases. For anything under normal temp ranges, insulated igneous is more than good enough or use ceramic if you're making it.
  15. Trust me, they don't. The reason that you have to build insulated tiles under a reservoir is that the contents of storages interact with the environment around them, even in a vacuum. Vacuum tiles don't let thermal energy pass through them, but debris and storages with contents in them will happily heat/cool the tiles under them. Tempshift plates are special buildings that are 3x3 buildings that let you build them in a 1x1 space. Thus, they can occupy the same space as a solid tile. They still don't directly touch other buildings, however. ANY transfer of heat in ONI requires a medium to transfer through (Solid tile/liquid/gas (Vacuum tiles technically count, as well, but obviously are handled differently.)) So, for your question, pH20, since it doesn't have much thermal conductivity, either needs more tile to have heat transferred to it from the generator. The metal tile helps, but a tempshift plate makes the transfer much faster. Just assume that tempshift plates act as heatsinks.
  16. Dripping doesn't directly cool the machinery. It cools the tiles it lands on (it doesn't actually hit the machines). Use a tempshift plate to move the coolness from the tile into the surrounding area of the generator and you'll get the effect you want. Not that it's really necessary anyway, one generator isn't going to affect things much with all that open space. I'd be more concerned about the refinery.
  17. From what I gather that used to refer to some sort of trick where dripping water a long way would cause it to cool off itself. Here I mean dripping cold water onto a building to cool it off. Ok, so I noticed that the dripping water is cooling both the CO2 and natgas sitting inside the generator, which I guess makes sense. So I guess if you really want to void the heat in the natural gas, and keep the generator cool so that it produces cold CO2 and pH2O, it would need to be in a vacuum, but you can't keep it there since the pH2O off-gasses. Boo. Wait.. maybe a layer of clean water on top of a pool of polluted water could keep it from off-gassing and let the fresh polluted water fall through it and maintain a vacuum around the generator.
  18. Doodle Time

    ; v ; thanks Mines! You and the other artists here on the klei forums are super supportive and I'll get something soon! As far as a movie, uhh I've got some side shenanigans going on that I hope to share soon! Just spending a lot of time making it look real nice o(-( Thank you so much friend! The art here on the klei forums is always growing and super well done! Lots of amazing artists and talent here. Easy inspiration! Hope you'll join us again sometime n v n
  19. I thought they removed drip cooling?
  20. Also partially wrong. In real life we produced tamed creatures by selectively breeding from the tamest (be it on purpose or because those are the most likely to let us), with those traits being passed on to the young. Just like ONI's wild %.
  21. No, they definitely do and that is a very well known thing that is mentioned on the forums all the time. This is why if you want to fully insulate hot liquid in a reservoir it not only has to be in a vacuum, but also on insulated abyssalite. My question is why does the water not seem to interact with the building and instead has to transfer heat through the floor tile. The mesh tiles also don't exchange heat with adjacent buildings, tiles, or tempshift plates, which is why I made that one tile directly under the drip a solid metal tile.
  22. Today
  23. Buildings don't directly thermally interact with tiles they're sitting on, just the air/liquid around them. So, try sticking a tempshift plate just above that metal tile. That will not only increase the thermal transfer of the pH20 dripping on the metal tile, but also to the air around it that's also touching the natural gas generator
  24. I really enjoy your builds, they have spawned some of my own favorite builds in-game! Thanks!
  25. Optimal Space Scanner Build

    I made a pretty efficient one, it took me probably 400 cycles of testing, and countless hours...but it's first reliable, then efficient. I can't imagine the headache of setting up six dishes outweighs the small inefficiency of a 2-dish 18-19% network But, if you really wanted to... The way I see it, at minimum you would need to pulse your 6 scanners at the minimum time it takes for powered bunker doors to close : 38.2s. You then have to assume that when they do pick up the signal, it has to fall somewhere inside the 38.2 seconds that the scanners were off, so to be safe, you have to assume it's the maximum value every time. From here you shut your dishes back off and buffer the capture signal for 200 - 38.2 seconds = 162.8s, and then output that signal to the bunker doors once the buffer reaches 0. So even if the scanners captured the tail end of what is safe for bunkers to close, you'd be safe no matter what. As to how long you'd have to pulse the scanners for to reliably pick up signal, probably could do with some testing You also have to take into account that each scanner is taking up floor space that could be used by more solar, and that each of the scanners would require their own bunker door. So you're chewing up 6 doors x 120 watts x 38.2 seconds = 27 kJ every time you pulse your system on to scan, and 27 kJ when the doors have to close again, along with the 720+ watts (depending on how long the scanners have to stay on to get a signal) needed to scan. I've tried many of the systems posted up, but so far the one I've come up with has worked the best for me... If you're interested, check it out :
  26. Back from the Dead [The Art of some loser]

    1. Thanks- 2. No don't-
  27. yeah kinda thought so, well back to the trying to blow up a SPOM to a large scale facility
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