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  1. Hot Lava

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    3. [Hot Lava] - Bug Tracker   (16489 visits to this link)

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    5. [Hot Lava] - Developer Log

      Archive of past update posts

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    6. Hot Lava Latest Update   (18381 visits to this link)

  2. Griftlands

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    3. [Griftlands] - Mods and Tools

      Currently in closed testing with selected participants on Steam. However anybody can post and participate in this forum.  

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    6. [Griftlands] - Developer log

      Archive of past developer posts

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  3. Oxygen Not Included

    1. Oxygen Not Included FAQ   (81760 visits to this link)

    2. [Oxygen Not Included] - Developer log

      Archive of past update posts

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    10. [Oxygen Not Included] - Latest Content Update   (1647512 visits to this link)

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    12. Oxygen Not Included DLC Alpha   (35336 visits to this link)

  4. Don't Starve Together

    1. Don't Starve Together FAQ   (109839 visits to this link)

    2. 28026
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    8. [Don't Starve Together] Bug Tracker   (116272 visits to this link)

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    10. [Don't Starve Together] Server Bulletin

      Recruit new players. Discuss plans for current or future worlds. Or just find new steam friends who play DST!

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    11. [Don't Starve Together] Dedicated Server Discussion

      Feature requests, Bug tracker, and general dedicated server discussion.

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    13. [Don't Starve Together] Tales of Life and Death

      Share your stories of your adventures in DST. Share memorable deaths, victories or misadventures.

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    14. [DS + DST] Art, Music and Lore   (114651 visits to this link)

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  5. Don't Starve

    1. Don't Starve FAQ   (184485 visits to this link)

      Frequently asked questions and answers about Don't Starve

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    5. [Don't Starve] Art, Music & Lore

      Don't Starve inspired art, fan written field notes, in-character stories and more!

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      Tell us what you think about the game!

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    7. [Don't Starve] Videos

      Let's Play, tutorials and gameplay videos for Don't Starve.

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  6. Klei Entertainment Games

    1. Eets Munchies

      A beautiful puzzle game for the whole family!

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    3. Mark of the Ninja

      Shhh...Sneaky stealthy goodness.

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    4. Shank

      What a bloody mess.

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  7. Other Stuff

    1. The Off-Topic Area

      This is an off-topic subforum; meaning, it is not on the topic of Klei Entertainment games. Posts herein shall remain on-topic to the thread into which they are posted.

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    2. Other Klei Services

      Klei Accounts, Community Translations, Forums and Support site issues can be discussed here. 

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  • Posts

    • I wouldn't change anything really, I like it the way it is, most of the fun I have while fighting bosses is using strategies to avoid their attacks while learning the right time to attack them. Though, I would say that the game almost forces the player to rely solely on melee weapons because ranged weapons are either mediocre or bad with their low damage and/or high material cost. Some say that mechanics from the fight in the Forge should be added but I don't agree with that, the Forge is it's own thing and the event was designed to be solely about being a fighting game, same how the Gorge is all about a cooking game but having to add all the process to make a dish in the base game would be quite annoying.
    • I like how you left out me talking about how changing how kiting works would open up more intricate fighting patterns.
    • Thank you for your hard work, sleep's important though
    • Now maybe it’s my own fault for expecting something bigger.. but I was incredibly disappointed with Moon Quay Island when I finally found it.. (which took about 3/4 real hours sailing..)  Its just that the island is so very very small.. like there’s little reason to want to go here and explore- yes.. the “Curse” is a fun unique gameplay element but.. As you can see here the update has all this cool stuff- It’s just jam packed in one little island that leaves the player little room to move around, dodge/kite or explore.. The freaking Catcoon biome (I forget what it’s actually called) is more interesting and unique- it’s huge.. there’s lots of trees, and there’s Catcoon Dens which you can rummage through to get whatever they stole from you back. I would absolutely love it if this island could be made larger using the same things shown in the above link, such as a make the biome at least as big as a standard “land” biome like the Beefalo Savannah or Catcoon biome.. spread the Monkeys and their huts out a bit, fill the map with the Sandy beach turf, the Palmcone Trees, the Crustashine critters, and Banana Trees, maybe you can even have X marks the spot treasure hunts appear on their own Island that would give the player a reason to WANT to become Wonkey to explore the Island as a Monkey without you know.. getting mauled/robbed all the time by them? In my current game this island is small (this could be due to how it retro fits..) and because it’s small it’s just a small area full of Monkeys that will completely rob you blind in a few seconds..  Hamlet had POGS and Shipwrecked had the Primeapes that would also do the same thing… except- Those islands were bigger and gave the player room to explore, dodge, kite or simply avoid them…  This one however (which again could just be how it retro fits as I’ve yet to try generating a new world to see if it’s any bigger..) is too small to do much of ANYTHING on.. Don’t get me wrong, I absolutely love the new game mechanics, the craftables and all the resources, biome features- but what I don’t like is that its so jam-packed in one tiny area. Where as.. if the beach were larger you could do things like put X marks the spot treasures on the island, or make it so the new Polly Rogers bird can spawn and land on the Moon Quay islands Sandy turf when you wear the Polly Rogers hats (like how when the player builds a Scarecrow it makes canaries spawn instead of Crows) Giving the Island itself unique features besides becoming a Monkey.. or resources spewing out an unnatural portal to want to frequently Revist the area.
    • the combat system should work differently for sure, i like what some suggested about damage types and what not, specially considering we have electric and fire damage, and three set of ranges, whip, range and melee. there is so much room to improve on the mechanics, and forge with the blocking and spells system made it clear it can be done for one, range attacks should be directional
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