Alright. I'll have to try this o8t tommorow. I have some final questions. I promise once these are answered and implemented the mod will be finished.
The minisign still doesn't work. You know, Im not too sure I should be listening to you on this one because your mods don't have minisign icons either. I tested it on Crow's Nest.
Your gradual rain code worked like a charm. Thanks for that.
I can't seem to figure out how to make rain_shell hammerable. I want it to be hammerable like the rest of the shell bells, one swing, same sound, same animation with the little bug. Instead it would drop three shards instead of one though.
I'm also trying to figure out how to play around with the sounds it would make. I want to play a sound when the player walks close to it, similar to the other shell bells, and it able to be "hit" to cycle through the three sounds you gave me. Again, similar to the other shell bells. I think it would be cool if you could choose which of the three sounds you like best and that would be the one that would play when you blow it. Would I have to make a variable or something to keep track of the current selected sound? I'll try to figure out how to make a little bop animation later.
Thanks in advance.
Edit: Also, I would replace every inst in the code with sg?
Anyone know if the trade inn drops are boosted during the Cawnival event? I want to know whether or not I should sacrifice my 1000000000 t-shirts to the alter of the trade inn guy or just unravel them (probably for weaving the next DLC character)