I have been wanting to make a part of my character mod glow in the dark, and I don't mean for it to actually create light, I just want it to show up as the same light level no matter its surroundings light level. I was thinking that maybe the shaders folder would have something or at least a clue that could help me figure this out myself but I quickly got stumped because I know nothing about that file type. Also If I could get this to effect only one symbol of a sprite that would be preferable but otherwise I could probably just apply the effects to a separate object that is then fixed to the object. If I could at least get a clue as to how to do this I might be able to figure out the rest myself.
Realistically I don't expect any of my ideas to be implemented of course. With the beta forcing klei to take a closer look at wormwood Im hopeful his rework is coming closer than expected. I wanted to brainstorm what was possible. A lot of people seem to think his place is to be support and only support so I felt he would be one of the very last characters to get a rework.
Ideally compost will replace nitre with a faster healing animation. The more powerful growth formula could give him a temporary stage 3 bloom. His husk could require bindweed instead of bone and attack on proximity like his traps. Maybe with the added downside that it hurts others without the husk and will only activate with wormwood (and use durability). Because everyone in their reworks is getting battle advantages, why not wormwood?
Sub-co-main: Wigfrid and Walter.
Willow is my default go-to in pubs. As I mainly nomad, I find her optimal to my particular play-style. She also is excellent for Mid-Winter/Mid-Summer start runs, Lights-Out and/or Only-Cave ones as well. Lighter and Bernie are mighty fine bons. Fire immunity, even if contextual, pretty handy too (quicker warm-ups beside burning trees in winter for example, cooking on Lava Ponds, taking on Enraged DF a.s.o.). Also her quote-based personality mirrors mine to a certain degree, aka foul mouthed cynic, with a popped cherry on top.
When I play >150 ping servers I switch to Wigfrid-main for obvious reasons. Her armor and fighting life-steal mitigates lag/rubberbanding. Of note is, with her Heartrending Ballad, one doesn't even need healing at all in most boss-fights if proficient enough. Oh, and I love to spam her carol singing in camps - I hear peeps at large love her voice, a true angelic blessing to the ears
Walter is my go-to for relaxed runs and as support, when am feeling excessively lazy and have at least average-competent teams. His bird-farming "micro-transaction" with PK via morsels is quite the powerful, self-sustaining thing: 1 gold = 10 gold pellets = 10 morsels (if propitious RNG and not needing feathers) = 10 gold: I can fill fridges with morsels plus MM and chests full of g-nuggets. Not to mention the Krampi spawned in said bird-farm process: with only a minimal baiting setup, one can have a real shot at that 1% elusive Sack, danger free via snipe-kiting. But the core of it: tones of fun sniping stuff, getting aggro etc. With the obvious mention: don't get hit in return, more-so if not wearing armor. His "glass-cannon" sanity con when taking damage, like was stated in previous comments, is a death-trap for newbies/noobs/casual players (bulk player-base), Yet beneficial for advanced players NF farming. And, once more, if staying safe, full hp, Walter is optimal for cave runs.
please tell me the mechanics of petrified trees at the beginning of the game, generating a new world, in numbers.
There are available options are none, slow, default, fast and very fast.
what do they mean -> minutes / hours / days / seasons, or what?