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  • Posts

    • read again   i'm not saying that everyone should do that or not play the game, how is this elitist? i've simply explained why crock pots are inefficient because you can use blue shrooms, beefalo, souls, jellybeans, automatic hp regen from hitting stuff, passive healing from clocks, glands etc.
    • This is the wildest thing I've ever read in my entire life. I celebrate a bit of healthy elitism and even encourage it at times because deep down, I have a demon in me, but even still, this is the most elitist thing I have ever read in this entire community lmao.    Nothing demands anyone to make many crockpots early on. In fact, in my most recent longterm world, I lived without building crockpots for 1000 days, but to persecute players for valuing instant healing without taking down an entire raidboss is next level.   As for playtime requirements, in and of itself, it's extremely hard to police. And a little weird.  Also to add, building in general. If you just so happen to like how crockpots look as well as birdcages, why not use them? I think pierogi in the endgame could perhaps be the best thing to have in a polar bearger bin. 20 day spoilage with a solid amount of healing.    But I say this as a honey ham eater. I think the bird dying in the cage should be revised.
    • Crab king does suck. Why I don't think either bee queen and dragonfly should be changed is because they both serve as a benchmark going forward of how powerful each character will become or how they perform relative to others. Being good at crab king doesn't translate to other parts of skill in the game. Sailing as a whole is not exactly widely considered something that's particularly enjoyable and the whole entire ocean is not nearly rewarding enough to spend time on even if you do enjoy it. Crab king is an amalgamation of it all. A means to an end and something you're glad to be done with when it's over.   Perhaps crab king itself is more of a symptom rather than the disease.  But even still, sometimes it's better to treat a symptom rather than try to find a cure that causes a litany of other adverse effects that are worse.   The only solution I can think of is to buff sailing to resemble shipwrecked sailing, but ONLY to resemble. Not to outright mimic
    • making minion spam work for everything would be pointless, people already keep hiveminding into spamming minions/pan flute against BQ and never try to do toadstool without glass axes/weather pains and with ham bat
    • i was talking about new bosses e.g. werepig, AG etc., they suck and are boring, ANR bosses are fun because some of them are fun puzzles with many solutions e.g. BQ that almost every character has a strat for, and some are both, good puzzles and fun to fight with minimal gear e.g. FW and dfly, although it's never optimal to deal with enraged so there isn't a reason to do it the hard way when playing normally, toad doesn't have as many solutions as the rest but is still fun to fight if you're burning trees instead of spamming weather pains, it doesn't matter who they were designed for since atm they're most fun to fight when playing solo, i've already mentioned that you only need basic stuff to kill all of them if you're good enough e.g. ice staves or a damage multiplier for dfly, pan flute and a speedboost for BQ, sanity and insanity food for FW etc., new bosses only require a weapon and can easily be done on 1st or 2nd try and are boring to kill after that my point was that everything you've mentioned wasn't necessary, you've also described what applies to ANR bosses they already are, you can stun dfly using minions without a damage multiplier and you can use minions to kill BQ, using minions is usually not fun though, there are harder, riskier, more fun and efficient ways to kill ANR bosses
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