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  1. Hot Lava

    1. 818
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    2. 204
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    3. [Hot Lava] - Bug Tracker   (8655 visits to this link)

    4. 10
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    5. [Hot Lava] - Developer Log

      Archive of past update posts

      358
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    6. Hot Lava Latest Update   (11157 visits to this link)

  2. Griftlands

    1. 4766
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    2. 493
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    3. [Griftlands Early Access] - Mods and Tools

      Currently in closed testing with selected participants on Steam. However anybody can post and participate in this forum.  

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    4. 36
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    5. [Griftlands Early Access] - Bug Tracker   (3453 visits to this link)

    6. [Griftlands Early Access] - Developer log

      Archive of past developer posts

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  3. Oxygen Not Included

    1. Oxygen Not Included FAQ   (64614 visits to this link)

    2. [Oxygen Not Included] - Developer log

      Archive of past update posts

      9839
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    3. 136862
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    4. [Oxygen Not Included] - Bug Tracker   (111743 visits to this link)

    5. [Oxygen Not Included: Spaced Out!] - Bug Tracker   (2645 visits to this link)

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    10. [Oxygen Not Included] - Latest Content Update   (847378 visits to this link)

    11. [Oxygen Not Included] - Latest Animated Short   (373454 visits to this link)

    12. Oxygen Not Included DLC Alpha   (15814 visits to this link)

  4. Don't Starve Together

    1. Don't Starve Together FAQ   (76998 visits to this link)

    2. 20119
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    3. 219518
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    4. 9035
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    5. 6025
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    6. 487
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    7. [Don't Starve Together] Bug Tracker   (65646 visits to this link)

    8. 5533
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    9. [Don't Starve Together] Server Bulletin

      Recruit new players. Discuss plans for current or future worlds. Or just find new steam friends who play DST!

      3147
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    10. [Don't Starve Together] Dedicated Server Discussion

      Feature requests, Bug tracker, and general dedicated server discussion.

      9182
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    11. 41211
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    12. [Don't Starve Together] Tales of Life and Death

      Share your stories of your adventures in DST. Share memorable deaths, victories or misadventures.

      2291
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    13. [DS + DST] Art, Music and Lore   (26930 visits to this link)

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  5. Don't Starve

    1. Don't Starve FAQ   (171876 visits to this link)

      Frequently asked questions and answers about Don't Starve

    2. 1950
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    5. [Don't Starve] Art, Music & Lore

      Don't Starve inspired art, fan written field notes, in-character stories and more!

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    6. [Don't Starve] Suggestions and Feedback

      Tell us what you think about the game!

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    7. [Don't Starve] Videos

      Let's Play, tutorials and gameplay videos for Don't Starve.

      3805
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    8. 35222
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    10. 5953
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  6. Klei Entertainment Games

    1. Eets Munchies

      A beautiful puzzle game for the whole family!

      517
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    2. 12385
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    3. Mark of the Ninja

      Shhh...Sneaky stealthy goodness.

      1905
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    4. Shank

      What a bloody mess.

      719
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  7. Other Stuff

    1. The Off-Topic Area

      This is an off-topic subforum; meaning, it is not on the topic of Klei Entertainment games. Posts herein shall remain on-topic to the thread into which they are posted.

      110859
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    2. Other Klei Services

      Klei Accounts, Community Translations, Forums and Support site issues can be discussed here. 

      1528
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  • Posts

    • You have your input/output backwards on the reservoirs.  
    • I have been wanting to make a part of my character mod glow in the dark, and I don't mean for it to actually create light, I just want it to show up as the same light level no matter its surroundings light level. I was thinking that maybe the shaders folder would have something or at least a clue that could help me figure this out myself but I quickly got stumped because I know nothing about that file type. Also If I could get this to effect only one symbol of a sprite that would be preferable but otherwise I could probably just apply the effects to a separate object that is then fixed to the object. If I could at least get a clue as to how to do this I might be able to figure out the rest myself.
    • Realistically I don't expect any of my ideas to be implemented of course. With the beta forcing klei to take a closer look at wormwood Im hopeful his rework is coming closer than expected. I wanted to brainstorm what was possible. A lot of people seem to think his place is to be support and only support so I felt he would be one of the very last characters to get a rework.  Ideally compost will replace nitre with a faster healing animation. The more powerful growth formula could give him a temporary stage 3 bloom. His husk could require bindweed instead of bone and attack on proximity like his traps. Maybe with the added downside that it hurts others without the husk and will only activate with wormwood (and use durability). Because everyone in their reworks is getting battle advantages, why not wormwood?
    • Willow main. Sub-co-main: Wigfrid and Walter.   Willow is my default go-to in pubs. As I mainly nomad, I find her optimal to my particular play-style. She also is excellent for Mid-Winter/Mid-Summer start runs, Lights-Out and/or Only-Cave ones as well. Lighter and Bernie are mighty fine bons. Fire immunity, even if contextual, pretty handy too (quicker warm-ups beside burning trees in winter for example, cooking on Lava Ponds, taking on Enraged DF a.s.o.). Also her quote-based personality mirrors mine to a certain degree, aka foul mouthed cynic, with a popped cherry on top. When I play >150 ping servers I switch to Wigfrid-main for obvious reasons. Her armor and fighting life-steal mitigates lag/rubberbanding. Of note is, with her Heartrending Ballad, one doesn't even need healing at all in most boss-fights if proficient enough. Oh, and I love to spam her carol singing in camps - I hear peeps at large love her voice, a true angelic blessing to the ears Walter is my go-to for relaxed runs and as support, when am feeling excessively lazy and have at least average-competent teams. His bird-farming "micro-transaction" with PK via morsels is quite the powerful, self-sustaining thing: 1 gold = 10 gold pellets = 10 morsels (if propitious RNG and not needing feathers) = 10 gold: I can fill fridges with morsels plus MM and chests full of g-nuggets. Not to mention the Krampi spawned in said bird-farm process: with only a minimal baiting setup, one can have a real shot at that 1% elusive Sack, danger free via snipe-kiting. But the core of it: tones of fun sniping stuff, getting aggro etc. With the obvious mention: don't get hit in return, more-so if not wearing armor. His "glass-cannon" sanity con when taking damage, like was stated in previous comments, is a death-trap for newbies/noobs/casual players (bulk player-base), Yet beneficial for advanced players NF farming. And, once more, if staying safe, full hp, Walter is optimal for cave runs.
    • HI, please tell me the mechanics of petrified trees at the beginning of the game, generating a new world, in numbers. There are available options are none, slow, default, fast and very fast. what do they mean -> minutes / hours / days / seasons, or what? THX @google translate
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