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Version 2.2.3
23434 downloads
Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext= And here is the Hamlet Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1628327336 Thank you pdr for the help!!! ^^ Codes by C.J.B. Items and bug fix by GaRAnTuLA. DST version by Skull. DS version by Soo. Hamlet Update by Chris. Icon fix by pdr. Allows you to spawn any item you want. Press (T) to open spawn menu. Left Click to spawn 1 item. Right Click to spawn 10 items. Toggle Button and spawn num are Configurable This is a work in progress, of course... I'm new to modding so if You want to help me understand more and maybe even fix something about this I'll highly appreciate it.- 37 comments
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Version 2.1.a
396 downloads
Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC) Stats: Health: 150 Hunger: 125 Sanity: 130 Damage reduced by 5% Speed is 5% higher. All parameters except the character’s speed can be adjusted when creating the world. The character has a custom voice. Character features: *Fur. Kodi grows fur that can be trimmed and used in crafting his special items. Clipping wool restores 10 sanity. Kodi has 3 states: 1. In which Kodi is with normal hair and does not have any buffs or negative effects. 2. Kodi has grown a little wool, the resistance to cold increases and the resistance to high temperatures decreases, begins to overheat faster and takes damage if overheated above 60 degrees. 3. Kodi has grown his coat a lot, he overheats even faster, resistance to cold is stronger than the previous one, begins to take damage when the temperature reaches above 55 degrees. *Fear of the dark. In the evening and at night. Sanity decreases faster than other characters. *Vulnerability to moisture. The character gets wet faster than other characters, and also dries longer than other characters. * Transformation Kodi. - You can change the look at any time with the (Z) key. - In the mod’s settings, you can select another key. - Transformation quickly spends hunger. - Increases character speed to (1.40). - Damage increases to (2). - Changing the appearance takes the sanity (-25), hunger (-15). - Upon transition to a normal appearance, sanity is restored (+10). *Has special items. *Curse Kodi - Damage (65) - Strength (500) - Recovery of life upon impact (5) - Decrease in sanity per minute (-20) - Slows media to speed (0.8) - Summons Shadow Tentacle. - Can be created on the shadow manipulator. RECIPE = (Thulecite x3 ), ( Dark sword x1 ), ( Dark crystal x3 ). *Kitsune mask A kitsune mask is a special and difficult item available only to Kodi. The mask absorbs 10% of all incoming damage while wearing, slows down the depletion of hunger by 50%, when worn, the mask takes away 15 sanity, and also passively restores sanity during the day. When removed, it takes 5 life units. It has an active ability for disguise, when activated, it spends 10 sanity, and absorbs all incoming damage, even Charlie's attack in the dark, in exchange for the durability of the mask itself. RECIPE = ( Thulecite x5 ), ( Fox Wool x1 ), ( Dark crystal x3 ). *Golden sword - Damage (47) - Strength (150) RECIPE = ( Rope x1 ), ( Twigs x1 ), ( Gold Nugget x2 ). *Helmet - Strength (460) - Protection (80%) - Resistance to moisture (40%) RECIPE = ( Pig Skin x1 ), ( Rope x1 ), ( Gold Nugget x3 ). *White crystal - Used in creating other things. RECIPE = ( Marble x1 ), ( Purple Gem x1 ), ( Nightmare Fuel x2 ). *Dark crystal - Used in creating other things. RECIPE = ( White crystal x1 ), ( Fox Wool x1 ), ( Nightmare Fuel x10 ). Mod on ( Steam ) -
Version 2.7
809 downloads
Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC)Stats: Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice. Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute. Kodi don't like night, at night the sanity decreases 10% faster. Has a passive health regeneration of 1 unit in 30 seconds. The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity. Good you game Modification in (Steam) Special thanks to (Scrumch) for helping me troubleshoot issues. -
Version 1.6
1781 downloads
Automate gathering resources! --- --- G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher. It can: - Pick up various inventory items (uncooked food and resources), - Pick resources like Grass, Saplings, Berries, etc. - Harvest Bee Boxes/Farms/Meat Racks (when configured), - Hack resources like Tall Grass/Vine Bushes (when configured). It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base"). It doesn't need any fuel - it will work until broken. You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab. --- G10MM-3R on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1643679286 This is a port of my DST mod. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1628298090- 8 comments
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Version 5.6.6
356 downloads
this mod brings Wark the Chocobo to the original "Don't Starve" along with its DLC's "Reign of Giants" and "Shipwrecked" Wark the Chocobo was originally created by @Spotteh for DST and you can get her fantastic DST version here https://forums.kleientertainment.com/files/file/1022-dst-wark-the-chocobo/ the real point of this mod existing is due to me not having DST but wanting to be a chocobo...so using @Dleowolf's example character template mod alongside Spotteh's fantastic character art and with massive coding help from @BraveChicken! I'm happy to say that she's ready for the world to enjoy! now for her stats! 60 HP 50 Sanity 300 hunger Wark is "mortified of darkness" meaning her sanity will drop like a brick in water the minute it gets dark, although its a slower drain at dusk Wark "loves fire" and is "fireproof" meaning that she needs to stay around light sources like fire to keep her sanity up! her fire range has been set so that she doesn't have to stay too close to a fire-pit to get the sanity effect! also light sources are larger with her so its easier to see (and I find it to be more realistic)...I don't have to explain fireproofing do I? Wark has custom items! Chocobo Satchel Chocobo Translator the satchel is a fancy backpack styled from the "Chocobo Dungeon" video games while the translator actually lets her speak! and is styled from "Final Fantasy Unlimited" Wark is VERY fast! and she's built to be a "glass cannon" type of character she's support to be like a treasure hunter or archeologist but I'm too lazy to write the extra custom speech text ATM so thats for a later release! pros fish in ponds with flower petals run super fast hit 3x harder gain sanity around fires can walk through fire unharmed does not need a science machine takes longer to burn or freeze comes with backpack/translator/thuelculite pickaxe can eat monstermeat without heath damage custom voiced with ACTUAL Chocobo sounds (that I got from a limited edition sound effect track disc) will be updated for play-ability in Hamlet once its released and I know how to make it compatible! custom intro for DS and ROG (can't figure out how to do it for SW yet) cons hunger drain at 1.3 decrease so she gets hungry faster then normal 60 HP means she can be oneshotted by MANY bosses/beefalo sanity will be reduced to 0 in less then 20 seconds after nightfall harder to warm up or cool down due to long times to freeze or fry impossible to survive in caves/extended winter (prove me wrong) can't speak without the translator and will make bird sounds instead surprisingly hard to keep sanity up still needs an alchemy engine you need to choose between carrying stuff and speech ("unless you have "backpack+amulet" mods enabled in which case she's been custom coded to detect such mods and work with them") I plan on making her HAMLET compatible once Hamlet is released! once again the art and name are NOT my own! they're Spotteh's! and if there's any complaints or problems from her with me having this mod up then I will take it down immediately thanks for reading and enjoy being a Chocobo! -
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Version 1.0.0
1596 downloads
PORTUGUÊS: Olá, eu sou o Frostbeard e esse é um mod para tradução em Português do Brasil do Don't Starve Together. No arquivo RAR eu coloquei duas pastas: uma do mod para server e outra para o cliente. A tradução ainda não está completa. ENGLISH: Hello, I'm Frostbeard and I am uploading a Brazilian Portuguese translation mod for Don't Starve Together. At the RAR archive I inserted two folders: one to the server version of the mod and the other one for the client version. The translation isn't fully completed.- 2 comments
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Version 2.1
4766 downloads
Ok, i suscribe on the deluxecampfires mod in steam workshop, but when i load the game this say "RECYPE_GAME_TYPE" crash ok i fixed the mod and load here for the standalone gamers (I know what it feels to not download a mod when you're standalone ) credits to the original author Mark Pick (Better to up the willow's sanity regen!! and winter) -
Version 1.0.0
387 downloads
Get the dev Graveyard set piece/east egg to spawn in your world. Notes: - Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. - You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. - Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION] -
Version 3.1
60396 downloads
This mod introduces electricity and machinery to Don't Starve Do you want to fight Maxwell? Do you want to show the shadows who's boss? No revolution is complete without Coal and Electricity! If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement. Modules Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance. The following official modules are currently available: BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code. The old documentation thread is here. You might enjoy reading this story as well. Compatibility All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands. Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me! This modpack supports the following mods: Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please! Credits I want to thank the following people for helping in the creation of Industrial Resolution: @Folthan for drawing the LED and giving me that software @NoobModder for drawing several IRM objects @Estel for praise and feedback @Mikeloeven for telling me to just do it and giving me that other software All users who suggested content or changes for their interest You for reading all of this and being (presumably) awesome -
Version 1.0.0
646 downloads
IT'S FINALLY HAPPENED. This piece'a crap took nearly forever, and, in all honesty, i'm fuckin' excited for this ****s release. And who is the genius whom coded in literally all of War's functions? Why, that man is @DarkXero! This man had coded in an enormous amount of code and i honestly can't thank him enough. But onto its special abilities now! War's pro's: *War can not only continuously sail on water, but he creates waves during the process! *War is able to literally go out of bounds (going too far may cause a crash, just sayin') *War has the ability to trample over things, just like giants! *War is able to devour everything and anything *War is a living divining rod (press G to toggle that function) *War never freezes nor burns *War can't overheat nor get cold *War has night-vision *War doesn't get hurt and his health is literally gibberish *War does not starve *War does not lose sanity *War does not inflict pain when it comes to small weaklings *War does not flinch upon being hit by monkey **** *War is not effected by spider webs *War can literally kill the master on the throne *War has a custom intro! *War will be struck by lightning upon moving from world-to-world! *War is a killing machine *Custom Maxwell intros for all 6 chapters! *War's ability to become a living divining rod will automatically trigger in adventure mode *War has 3 extra inventory slots War's con's: *War cannot equip any items *War will inflict pain upon being hit by Giants *Upon throne death, the world gets immensely ****** up *War does not speak *War can't sleep, similarly to Wickerbottom *War can't use items for anything but to eat them *Upon throne death, War will be constantly hunt down by them *War has seen some **** I guess you could say that this fag has 2 purposes. 1. it makes life easier for those whom suck at don't starve. e.g. me. 2. its coding could be used for those whom aren't so skilled at coding when makin' a mod i guess. But again, i cannot thank @DarkXero enough. What makes me even more thankful is how all of these functions were done by him and only him. i'm not even exaggerating. i was surprised and baffled how he had the patience to stay by my side with this mod from beginning to end. i genuinely am honored to have been able to work with this man, and i really wish to make this man about as happy as i. so please, give this man some recognition and some praise by following him. please, i beg of you. P.S. special thanks to Deeyadee. please go watch her through deviantart for doing War's banner in the bigportrait file: http://deeyadee.deviantart.com/- 7 comments
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Version 1.1.4
2510 downloads
These bottle lanterns are pretty, magical, and useful! Use your magical knowledge to build these mysterious lights - they look so pretty, there can't be any harm, right? [STEAM VERSION] Thank to Mobbstar, who nudged me in the right direction for some of the coding. Features: - Custom art - Custom animations - Custom strings for all base and DLC characters - Base, RoG and SW compatible - High cost magical-tier items - Automatically lights up/active at dusk, turns off for the day - Permanent light, no fuel required - Destroyable but fire proof Name: Glowing Bottle Recipe: 2 x marble, 2 x fireflies, 2 x nitre (Prestihatitator) Effect: Just a light in the dark. Name: Menacing Bottle Recipe: 2 x red cap, 2 x fireflies, 1 x red gem (Prestihatitator) Effect: There's something about this light that frightening, and has a bad effect on your sanity. Name: Icy Bottle Recipe: 2 x blue cap, 2 x fireflies, 1 x blue gem (Prestihatitator) Effect: A bottle covered in frost, it cools you down. Name: Peace Bottle Recipe: 2 x lureplant bulb, 2 x fireflies, 2 x spider gland (Prestihatitator) Effect: This sweet, calming light will make your foes give up their chase. Careful, it doesn't stop them getting angry again! Doesn't work on giants, ghosts or shadow creatures. Name: Tincture Bottle Recipe: 2 x eggplant, 2 x fireflies, 1 x purple gem (Shadow Manipulator) Effect: This mysterious light helps to heal the lifeforms around it - including your foes! Name: Ember Bottle Recipe: 2 x carrot, 2 x fireflies, 1 x orange gem (Shadow Manipulator) Effect: This light will help to warm you up. Name: Sunshine Bottle Recipe: 2 x honey, 2 x fireflies, 1 x yellow gem (Shadow Manipulator) Effect: Feeling a little crazy? This light will help you feel sane again. Name: Poison Bottle Recipe: 2 x green cap, 2 x fireflies, 1 x green gem (Shadow Manipulator) Effect: This light will damage those around it. You don't seem to be effected, but neither do giants, ghosts, shadow creatures or clockworks. Feedback & Suggestions Please feel free to leave me feedback/suggestions about: - Crashes, typos or errors - Balance issues (they're meant to be hard to make, since their perma-light is powerful) - Power/feature suggestions - Coding (is there a more efficient way to go about these things) -
Version 1.0.0
532 downloads
Get the reed trap set piece to spawn in your world. Notes: Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION] -
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Version 1.0.0
240 downloads
Ever wanted to build your own wintery fortress? Now you can, with all natural ice walls! Features: - RoG and SW compatible - Recipe: 15 ice (6 walls), bia the science machine - 350 health - Custom strings for each character Potential Updates: - Don't Starve Together port - Fully custom artwork - Wall strength variations by season (stronger in winter, "melting" in summer) - Cross-mod compatibility (eg wallgates) If any more experienced modders would like to collaborate with me on implementing any of these features, please let me know.- 2 comments
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Version 1.8
1362 downloads
Shipwrecked Tweaks Mod With this mod you can: - Make Packim Invincible - now he will not die anymore! - Make Packim no longer Starve - makes Fat Packim more like Shadow Chester... You don't need to feed him fish evey 2 days. Do not try to upgrade Packim to fat with this option on. it will not work for whatever reason... - You are able to craft Slot Machine and Dubloons now! - You can make a Obsidian Workbench and place it anywhere! - Make everything stackable stack up to 40! - Remove eat option from rot and rotten eggs. They only take away health and sanity, why would you eat them - Craft Accomploshrine in PC version of Don't Starve - Create your own Fishermerm Village - And more! Check the changelogs for list of all features! Nothing is enabled by default, go to Mod Config and enable options you want to be enabled . Sorry if something doesn't work, it is my first mod that I ever made. If you have any suggestions, post them down below. Beta 1.0 - First Release of the mod. 1.1 - Craftable Steamer's Trunk chests, something big is coming 1.5 - Craftable Glommer's Statue (craft only one if you want it, two are pointless... You won't get 2 glommer's at once), Coffee Bush fertilization fix, Invincible Chester option and (Almost) infinite Pick/Axe multitool (The last two only useful in SW-compatible with RoG and in the RoG created by Seaworthy) 1.8 - Lots of new features and changes, check the changelog to see all of them! Also, thanks for over 100 downloads -
Version 1.0.0
428 downloads
Pig houses will now come in a variety of colours - muted red, green, purple, blue and grey, as well as the standard plain wood. These colours are random for all pig houses in the world, generated, spawned or built. These colours are meant to be subtle, in keeping with the game's style - if you're interesting in other colours please post your ideas in the suggestions forum. You do not need to regenerate your world to see this mod. The colours should stay the same on saving/reloading your game. [STEAM VERSION] -
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Version 0.1.0
117 downloads
ONLY FOR GLITCHED SAVEGAMES WHERE YOU NEED TO RESET SEASONS IN ROG to default settings. Instructions: 1) Start game with mod 2) save and quit (in your Reign of Giants world) 3) disable this mod and it will reset the seasons in your ROG world. Created for DarkLifeCZ 200+ day Wes character who had a glitched out SW/ROG world where ROG only had 2 seasons. -
I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
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Version 2.2.2
3810 downloads
Dissolve, brew, enchant, summon, craft, reap, et cetera! This mod adds a flexible alchemy and potion system and a new kind of magic tech tree. The two branches unite in the powerful spell ritual system. I recommend installing Tomes of Knowledge, it allows you to acquire helpful books and make alchemy notes. Alchemy In the magic tab, there's the so-called Alchemical Distiller. It requires an alchemy engine to unlock (Who'd have thought). Using it, you can extract effects from various ingredients and put them into potions. Combining several ingredients can remove effects or create new ones! Thus experimentation can prove important... or deadly. By adding the right kinds of ingredients, you can even synthesise regular items (e.g. tentacle spike) or discover unique alchemical items (e.g. mandrake seeds). It is recommended to make actual notes when experimenting. Also make notes of which potion is which, since their properties do not perfectly reflect their effects. Soul Magic When playing around with magic, you might stumble upon the Sinister Tabernacle. It is the first step of a journey you will learn to love and regret at the same time. To make any soul items, you will need souls (Who'd have thought). The first method to acquire those is spinning a Dream Catcher, it will catch the soul of any sentient creature dying near it (e.g. pigmen). Spell Nidus When you are confident with basic alchemy and wrapped your head around souls (figuratively and literally), you can try to make a spell circle with Ghastly Candles. Placing the right objects in it lets you cast a spell. [advanced guide] Finding a spell is difficult, and moreover dangerous. In the worst case, you could summon a giant and not even notice. Only the luckiest can find a Tome of Knowledge to teach them all spells there are. Credits Mobbstar - Me, the project leader and coder Klei - made Don't Starve, the game this mod is for, and also most textures used in it @Lampofulmine - Ghastly Candle texture @Theinsanefruitloop - Alkahest texture @ImDaMisterL - misc. rune textures (Boss Music) Plans in Motion by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ If you want to support this mod somehow, feel free to contact me! Please report all and any bugs you find! If you want to stay up-to-date, follow to the file using the upper-right button! [Original Forum Thread]