Even if that is how things are, it is still a fact you're trying to get the highest amount of profit from this situation. There is already a huge market settled in between the CS:GO and TF2 communities, we do not need more.
The biggest change in the recent update is that when you host the game you are no longer the server, you are the client that connects to a mini dedicated server. Thus when investigating bugs in your mod you need to check both client_log and server_log (I have mine at Documents\Klei\DoNotStarveTogether\Cluster_1\Master\server_log.txt).
The message RakNet detected a missing replica usually indicates network synchronization errors. My guess is that your mod previously worked on hosted game only and not on dedicated server.
Try enclosing the code in modmain that is not meant to run on the client in
if GLOBAL.TheNet and GLOBAL.TheNet:GetIsServer() then
-- your server only code
An entire island covered in man-made turfs would most likely stop all flood spawns, (assuming that floods don't spawn on top of the ocean...) although tides could still be a minor problem in areas which were previously "beach" biomes.
I'd recommend Wooden Flooring, I'm not 110% sure that this would work, but I don't see why it wouldn't.
Lol. I was actually the one who mentioned Beefalo Onesies in the Twitch chat yesterday, and was surprised that Peter mentioned it during stream. xD But seriously, I need that Beefalo Onesie in my life. Please make the Beefalo onesie a Klei merchandise/skin