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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

1 Screenshot

About This File

Prevents clock disappearing from UI in caves and ruins.

Compatibilty:

Works with

- Status Plus

- Always On Status

- Dawnbreak

- Season clock. - Enable compatibility option in mod config. (Only right from dayclock position in caves and slightly obstructs Minimap HUD. Not going to fix those ones)

Conflicts with

- insert your mod here


What's New in Version 1.1   See changelog

Released

  • Added Season clock compatibility
  • Added check if in caves



User Feedback

Recommended Comments

It works with Always On Status.

But I'm keep getting frame drops with Always On, even if it's the only mod installed. It's started after Always On crash last week and doesn't go away. If others confirm it works normally, I'll add it to compatible list.

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It works with dawnbreak. Except it shows no dawnbreak in caves, but that's not my fault.

My mod does only two things: unhides clock that already exist and moves status badges so they won't collide with clock.

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Good job Elipod, I found the mod very useful.

 

While it is possible to turn off the season clock in the caves, do you have any how could we make the two mods compatible? (I played around with the placement settings of the season clock mod, but somehow in the caves the two clocks were always overlapped :( )

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Someone should move the clock, either Season clock, same way it does on surface. Or me.

I guess, I can add clock and badges coordinates in mod settings, separately for surface and caves. That way you can move clock anywhere you want on the screen. Fancier method would be adding option to move clock with in-game interface, like Status Plus moves it's bars. I'll see if it's easy enough to replicate.

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I ended up adding a simple patch for Season clock, which can be enabled in config.

The fact that you can't type values in mod config, only increment them with arrows, makes that way impractical. And I was too lazy to read Status Plus code.

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seems like the clock in caves showing time incorectly in Caves the time is little ahead then Overworld (?)

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