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Found 56 results

  1. Any mods which increase the inventory and work for shipwrecked
  2. Version 1.5.1


    PORTUGUÊS: Olá, eu sou o Won & Only e esse é um mod para tradução em Português do Brasil do Don't Starve. Por enquanto, apenas Wilson, Wolfgang, Wickerbottom, Wigfrid e Walani tiveram suas falas completamente traduzidas. O mod será atualizado aos poucos. ENGLISH: Hello, I'm Won & Only and I am uploading a Brazilian Portuguese translation mod for Don't Starve. For now, only Wilson, Wolfgang, Wickerbottom, Wigfrid and Walani had their quotes completely translated. The mod will be updated gradually.
  3. Extractable Roe

    Version 1.0.0


    Open that Fish, and Extract that Roe! Notes: Use the Obsidian-Golden-Machete on Tropical-Fish to get 1 Roe & 1 Raw Fish. (The Same Method Used to Open Coconuts) No need to wait for Cormorants Anymore!
  4. Version 1.0.0


    Craft the Trident, and Conquer the Seas! Notes: Damage: 34. Durability: Has 150 Uses. Perk : Does triple damage (102) while the player is on Boat. Crafting Recipe: 8 Gold Nuggets - 2 Blue Gems - 4 Nightmare Fuel Because Some Times The World Isn't Generous Enough!
  5. Snake Cage

    Version 1.0.0


    Now you Can Farm Snake Skins Like a Maniac! Notes: - Now you can Build a Snake Cage. - Will provide 1 Snake Skin every 1 In-Game Day (3 Skins Maximum). - Every Harvest will Decrease the Player's Sanity by 10 Points. -Will Decrease the Player's Sanity when Standing Close to it. Crafting Recipe: 4 Gold Nuggets - 6 Boards - 2 Venom Glands (When Hammered will Drop: 2 Gold Nuggets - 3 Boards - 1 Venom Gland) Steam Workshop Version(Thanks to:InfamousJackson): Based on: Afro1967's Spider Cage Mod.
  6. Hello one and all, We would like to officially announce Islands Adventures, a Shipwrecked port for Don't Starve Together. Over the past couple of months we have been working on a port for Shipwrecked in Don't Starve Together. When we got world generation working similar to how Shipwrecked worked, we asked @Fidooop to post some teasers on the forums, you can find that thread here. As the mod progressed we added additional teasers, trying to keep everyone up to date on the happenings behind the scenes. Now that we've progressed this far, on Wednesday Dec. 21, 2016; we made the post about giving information about alpha testing for the mod; that is if the research we were completing worked. After two (2) grueling days of labor, we've finally finished the research and I present to you the final result of that research. You can no longer walk on water and you can no longer sail on land. We've added sand to the out skirts of islands along with a thin line of shallow water, before moving into deeper water. We are still experimenting with this layout. We still have several bugs to work out, the major one is being controller support. Currently there is no valid way to Disembark while using a controller. We plan to fix this in the coming days, however, this will take some time to get configured properly as it will be using a completely different method than the mouse. Alpha Testing Information We are women and men of our word and we present to you the eager play testers with some information about alpha testing. The first round of alpha testing will be limited strictly to a server we host. While many modders are eager to get their mod out there; we decided that we would be able to have more control over the feedback and bugs if we were able to see the logs directly without relying on 3rd party methods (e.g. forums, steam, etc.). There will be a six (6) person limit on the amount of players on the server; we will be using the console to communicate via announcements rather than being in the game itself. This is to allow all six (6) spots to be used by play testers. There will only be a single boat; it will be located in the Nautical tab costing a measly 5 sanity. There will be no caves added to the server, for testing purposes. We do not have a concrete amount of water biomes which will be in the first round of alpha testing. We're planning to add more water prefabs and biomes soon to allow our coders to take a break from world generation and boat building. The mod will be broken into several separate mods. This is mainly due to us setting up a framework mod and several API mods for easier use of certain things in the game. World Generation code will not be made public during the first round of alpha testing. This is non-negotiable. It's very much still a work in progress and we would hate for someone to take the code and start spamming the workshop with mods when the code is not even finished. We still have many more world generation related items to add and if the code gets out we'll be unable to add them without conflicts of interests with other mods. We do not currently have an estimated date for alpha testing. Once we do have a confirmed date,it will be a weekend [Friday-Sunday], we will be sure to give everyone a two (2) week notice to prepare. If you have any questions pertaining to the mod, please post in this topic. All future communication based on this mod will be made here, so we are in one consistent location. Team List: @Kzisor - Project Manager, Senior Programmer @halfrose - Senior Animator @Arlesienne, @ImDaMisterL - Senior Writer @SrJardel - Senior Portuguese Translator Special Thanks: We would like to thank @Fidooop for posting the original thread, to Klei Entertainment ( @JoeW, @JanH, @V2C, @Ipsquiggle, @PeterA, @ScottHansen, @Bigfoot, and all the other kind developers, artists and sound engineers) and to Capybara Games ( @CapyChristian, @CapyDan, @CapyDrew, @FooBargle and all the other kind developers, artists and sound engineers) for creating Shipwrecked in the first place, without you all we would not have been able to create this port! Regards, Kzisor/Ysovuka
  7. Hello Klei team, As much as I adore your games, I cannot help but feeling frustrated. I'm a PS4 owner who's in love with Don't Starve universe. Many will agree that somehow we have always been left behind. To a certain degree, I can understand how you treat your premium market (PC). On the other hand, however, nothing justifies the time frames PS4 players have suffered from the very beginning. First, it was the RoG expansion, which got to our consoles so late that PC users had already discovered everything half year before. Then, Shipwrecked, my favorite add-on that arrived... when? Almost one year later? Now, the new content Home Sea Home, which is available on PC since October, may be taking similar a path... No specific info, no update schedule, "when it's ready, we'll let everyone know"... the same old story and the same tweet repeated over and over again. So, let me be straightforward with you: when are we going to be treated with the same priority and receive regular updates as everyone else? What about some news for a console users on a monthly basis? And what about some news now? PS4 community deserves way better and deep down you know I'm right.
  8. Would be nice see a Coffea (tree) in Shipwrecked Location: Mostly near Volcano Drop: 1-2 Coffe Seeds + 2-3 Logs Some examples of use: [Crock Pot] x4 Coffe Seeds = Black Brew [Crock Pot] x3 Coffe Seeds + x1 Cocoa Milk = Mild Brew [Distiller] x2 Coffee seeds + x2 Cocoa Milk = Liqueur
  9. The volcano from shipwrecked needs a update I'm going to post my ideas for this tomorow . Don't starve single player needs the content from don't starve together ( reign of giants , heart of the ruins) It could be a great update to introduce them or you could make a dlc with all this content. and this can be played at the same time as reign of giants
  10. I had these idea's for these guys while playing Shipwrecked. Long ago I thought of entering a Halloween character creation competition but never entered it. I had planed on creating The Addams Family with Cousin Itt having a beard (he is all hair) that can store items (own personal chest). Wonky – So while playing I thought of a crazy guy who got stuck on the island with twigs in his hair and can hold extra items in his crazy beard (he can not or will not cut his beard). He could be on the boarder of insanity (so unless fill would always be suffering or fighting monsters) and would be an extreme character to play I guess. Wobble – As for the pirate I thought he could just have a weird movement path or walking style and a parrot on his shoulder that will fly off and return with an item or seeds. (Maybe his own personal infinite magic Grog Swig bottle to keep him topsy turvy).
  11. Shipwrecked Ideas

    1: as in the normal game you can go into the normal game, a good idea would be that in shipwrecked c to get under water and to get deeper where to find all sorts of marine creatures 2: I have some ideas for some new monsters: sea rocklubster /, coral spider /, baby dragoon /, sea stars /; hammerhead shark /, sea turtles /, and some mangrove crearures that live in huts made of earth, grass and sticks 3: new bosses: cthulhu, Hydra New weapon: trident 4 stars stars pot and used for: an armor, a hat, a new boat type, new character: Rocco * is half man half fish * can be friend with merms * hates sea food These are my ideas I hope someone will see this and will introduce at least some of my proposals in case someone contacts me my email is in case something from here will be introduced (I hope it will be), I will draw that thing and those from Klei will redesign it, That's what i’ve had to say. Bye Bye!
  12. Marsh Fern Spawner

    Version 1.0.0


    Ferns will spawn in marshes when it rains, like flowers. Required RoG (due to rain). Works in SW worlds too!
  13. Ice Walls

    Version 1.0.0


    Ever wanted to build your own wintery fortress? Now you can, with all natural ice walls! Features: - RoG and SW compatible - Recipe: 15 ice (6 walls), bia the science machine - 350 health - Custom strings for each character Potential Updates: - Don't Starve Together port - Fully custom artwork - Wall strength variations by season (stronger in winter, "melting" in summer) - Cross-mod compatibility (eg wallgates) If any more experienced modders would like to collaborate with me on implementing any of these features, please let me know.
  14. Cold Chiminea

    Version 1.0.0


    A waterproof, windproof coldfire chiminea for the dry season. I know you don't actually need to keep your equipment dry in the dry season, but it was really bothering the base builder in me that there wasn't a cold fire in the chiminea style to match! Recipe limestone x 3 sand x 4 nitre x 6
  15. It had taken a while, but I had found a good base island. it was mostly jungle, and just a small beach, but surrounded by other, more useful islands, all a short boat trip away. And besides, I didn't have any more time to look, seeing as I had spent more time then I should looking for one. I started setting up my base when I saw something horrible. TWO DOYDOY FEATHERS It turned out I had decided to base on one of the DoyDoy islands, and the DoyDoy had been killed by snakes. Should I spawn them in on another island?
  16. Version 1.8


    Shipwrecked Tweaks Mod With this mod you can: - Make Packim Invincible - now he will not die anymore! - Make Packim no longer Starve - makes Fat Packim more like Shadow Chester... You don't need to feed him fish evey 2 days. Do not try to upgrade Packim to fat with this option on. it will not work for whatever reason... - You are able to craft Slot Machine and Dubloons now! - You can make a Obsidian Workbench and place it anywhere! - Make everything stackable stack up to 40! - Remove eat option from rot and rotten eggs. They only take away health and sanity, why would you eat them - Craft Accomploshrine in PC version of Don't Starve - Create your own Fishermerm Village - And more! Check the changelogs for list of all features! Nothing is enabled by default, go to Mod Config and enable options you want to be enabled . Sorry if something doesn't work, it is my first mod that I ever made. If you have any suggestions, post them down below. Beta 1.0 - First Release of the mod. 1.1 - Craftable Steamer's Trunk chests, something big is coming 1.5 - Craftable Glommer's Statue (craft only one if you want it, two are pointless... You won't get 2 glommer's at once), Coffee Bush fertilization fix, Invincible Chester option and (Almost) infinite Pick/Axe multitool (The last two only useful in SW-compatible with RoG and in the RoG created by Seaworthy) 1.8 - Lots of new features and changes, check the changelog to see all of them! Also, thanks for over 100 downloads
  17. Tinting objects?

    I've finally figured out how to modify existing things in the game such as rocks and their loot after reading some source code of this game, but now I'd like to modify it so that the existing rock boulder contains only one kind of loot and has a tint. In this case it's gems, so instead of it being able to drop any gem, I'd like to make it drop only one gem and it should remember which gem it has no matter what you do (exit the world, get into it again and etc). Is that possible to do? I know that I could just randomly pick the tint and loot (if tint is possible) in AddPrefabPostInit, but it's just for when the object is created at runtime in world I'd assume, and so it's not persistent, does anyone know anything that I could use for this? Unless I am mislead and it modifies the actual prefab itself which means that every single object will be exactly the same no matter what. EDIT: Example - gold rock is now slightly tinted orange and will drop a single orange gem along with it's normal loot, but a gold rock (the "rock2" prefab) right next to it could be tinted red and drop a red gem, I can do the loot part, at least I think I understand how modifying of the object works already, but not tinting, or changing individual objects randomly only once, and for other times persisting what was generated.
  18. So I was trying to unlock Woodlegs the quick & easy way ( because I don't have the time to do it otherwise ) and loaded up a new game, entered the creative mode command and.... nothing. I tried again. Nothing. Then I tried supergodmode. Nothing. And then the revile map command. Again, nothing. Then I downloaded a mod that added in shortcuts, but found it was incompatible with SW. IS THERE SOMETHING I'M MISSING HERE?
  19. Shipwrecked en Español

    Version 1.0.3


    ¡¡Nuevo!!: Como respuesta a uno de mis comentarios en los foros oficiales de Klei se han incluido las líneas faltantes que no estaban en el archivo base. Estaré traduciendo las líneas faltantes dentro de poco. ¿Qué incluye este mod? Menús de Shipwrecked completamente traducidos al Español. Traduccion completa de Don't Starve y Don't Starve Reign of Giants corregida y actualizada basada en el trabajo de Nohemí. Los siguientes personajes tienen sus líneas completas de SW en español: Wilson, Willow, WX-78, Woodie, Woodlegs, Warly (germanware), Wigfrid (nuevo) Wilson Willow WX-78 Warly (gracias a germanware) Woodie Woodlegs Wigfrid Traducciones parciales: Wickerbottom Personajes mudos que puedes jugar, puesto que los menús están traducidos totalmente. Wes Wilbur (SW) También puedes descargarlo en Steam: Quiero agradecer a Nohemí por su trabajo de RoG y Vanilla que he tomado de base en esta traducción y que he modificado y corregido aquí. Su sentido del humor me ha inspirado notablemente (Cabras de Alta Tensión: lol). También agradecer a germanware por sus líneas de Warly. Sígueme en: Youtube: Nueva serie con Woodlegs Twitter : Twitch: Email: Instalacion: Descarga 7zip para poder descomprimirlo. - Descarga el archivo. - Extrae el mod en la siguiente dirección: C:\Steam\steamapps\common\dont_starve\mods - Abre el juego y entra al menú "Mods" en el menú principal. - Busca el mod y actívalo manualmente. - Clickea aplicar y ¡listo! Si alguien desea unirse a este esfuerzo, le estaría agradecida. Además de las líneas de diálogo restantes, hay algunas cosas que aún faltan desde la parte logística (el ícono, por ejemplo) Nota de traducción con respecto al tono: He decidido darle un tinte distintivo al personaje de Woodlegs. Su jerga tiene una mezcla de acentos costeros y peninsulares. También he prescindido de incluir terminología que no corresponde a su sociolecto y a su provenencia. Estoy abierta a sugerencias para mejorar la traducción en este punto, pero considere primero que ha sido una decisión basada en el contexto geográfico del juego y del propio origen de Woodlegs. Estaré muy atenta a sus comentarios y sugerencias.
  20. Version 1.1


    Hi, Steam (Original Creator): Compatible With EVERYTHING! A Better and EZ version. More Things. Left Click for 1 item Right Click for 10 items
  21. (abandoned) RPG HUD

    Version 2.31


    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size. The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too. RoG and SW compatible. Customization options What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default. What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only) Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it. Playing with a controller When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options. Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell. Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that. How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. Quickest Q&A ever Q : Will you port this mod to DS Together ? A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. Q : How can I help you ? A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing. Thanks to everyone for your feedback which helps improve the mods tremendously. If you like the mod, show it some love and rate it. If you have any issues or suggestions, leave a comment down below.
  22. Version 2.0.0


    New version of the previous Display Food Values mod, now compatible with Shipwreked. Enjoy ^_^
  23. Hi, Here's A Tutorial of how to install this mouse cursors: Well the first thing to do is: Download the cursors. Open your Control Panel Go to Mouse Properties Go to Pointers Select Diagram and choose None Double Click on Normal Selection This Window will show up. Now go to the cursors folder And select Normal This will happen We have to do it with all And then save as you want And There you go You can enable cursor shadow if you want Apply & Save. Remember this: You have to have the cursors in a permanent folder (or wherever you want) because if you move it or delete it this will stop working.
  24. Yeah, i was pretty bored and since the new update release the quacken got released, i made this! (this may will be a spoiler for SW if you haven't seen the new boss.)
  25. Wave after Wave

    You awaken on the sand. The sun is cooking your skin. You look around to find you're on a small island. You are in the middle of a ship wreckage, crates and various broken ship pieces scattered all around you. Looming above, a parrot wearing a pirate hat speaks to you. "Nice sailing. Chump." Before you can tell it otherwise, it flies off, abandoning you on the island. You must find a way home, if any. So basic roleplaying rules apply, no godmode, no op characters, you need permission to kill, make your posts longer than a sentence if you can, but most importantly, enjoy yourself! Fill out the forms, I'll accept you just as long as your character is not too overpowered. (I totally didn't take Blew's form application) Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc: I don't have a limit right now, but if there are too many characters to keep track of, I will include a limit in the future. Map:(View full size to read text) Characters: Chris1488 -Famen & Angelle Youknowwho -Trevor Ahab -Noctimus -Malii WaddleDee -Wiffleball Left... Wxps350 -Gyxzrvmyrwqmph (eh, I'll just call him 'Gyx') DwerBomb -Jaw MenaAthena -Kate -Kade -{Dragonborn} Battal -Meritursas -Dara999 -Gilda Away -Wheke Away Dannyrulx -Julian Rendriam Wrecked. -v2 Same person, wrecked. ImDaMisterL -Mark Turned into a monster and swam away. RyanandLink -Viridis -Cinis Zeklo -Aiden Fynsom/Syndir Flare CloakofCrow -Turner Wrecked Mezukie -Silven DragonMage156 -Otto LiptonPee -Melankolia Mäki -Kultakala -Leviacan Paxtonnnn -Wallan -Malakas Ysulyan -Nadas CandySweet -Clementine 'Candy' Lilibeth Inactive