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Found 48 results

  1. Hi, Here's A Tutorial of how to install this mouse cursors: Well the first thing to do is: Download the cursors. Open your Control Panel Go to Mouse Properties Go to Pointers Select Diagram and choose None Double Click on Normal Selection This Window will show up. Now go to the cursors folder And select Normal This will happen We have to do it with all And then save as you want And There you go You can enable cursor shadow if you want Apply & Save. Remember this: You have to have the cursors in a permanent folder (or wherever you want) because if you move it or delete it this will stop working.
  2. Hello one and all, We would like to officially announce Islands Adventures, a Shipwrecked port for Don't Starve Together. Over the past couple of months we have been working on a port for Shipwrecked in Don't Starve Together. When we got world generation working similar to how Shipwrecked worked, we asked @Fidooop to post some teasers on the forums, you can find that thread here. As the mod progressed we added additional teasers, trying to keep everyone up to date on the happenings behind the scenes. Now that we've progressed this far, on Wednesday Dec. 21, 2016; we made the post about giving information about alpha testing for the mod; that is if the research we were completing worked. After two (2) grueling days of labor, we've finally finished the research and I present to you the final result of that research. You can no longer walk on water and you can no longer sail on land. We've added sand to the out skirts of islands along with a thin line of shallow water, before moving into deeper water. We are still experimenting with this layout. We still have several bugs to work out, the major one is being controller support. Currently there is no valid way to Disembark while using a controller. We plan to fix this in the coming days, however, this will take some time to get configured properly as it will be using a completely different method than the mouse. Alpha Testing Information We are women and men of our word and we present to you the eager play testers with some information about alpha testing. The first round of alpha testing will be limited strictly to a server we host. While many modders are eager to get their mod out there; we decided that we would be able to have more control over the feedback and bugs if we were able to see the logs directly without relying on 3rd party methods (e.g. forums, steam, etc.). There will be a six (6) person limit on the amount of players on the server; we will be using the console to communicate via announcements rather than being in the game itself. This is to allow all six (6) spots to be used by play testers. There will only be a single boat; it will be located in the Nautical tab costing a measly 5 sanity. There will be no caves added to the server, for testing purposes. We do not have a concrete amount of water biomes which will be in the first round of alpha testing. We're planning to add more water prefabs and biomes soon to allow our coders to take a break from world generation and boat building. The mod will be broken into several separate mods. This is mainly due to us setting up a framework mod and several API mods for easier use of certain things in the game. World Generation code will not be made public during the first round of alpha testing. This is non-negotiable. It's very much still a work in progress and we would hate for someone to take the code and start spamming the workshop with mods when the code is not even finished. We still have many more world generation related items to add and if the code gets out we'll be unable to add them without conflicts of interests with other mods. We do not currently have an estimated date for alpha testing. Once we do have a confirmed date,it will be a weekend [Friday-Sunday], we will be sure to give everyone a two (2) week notice to prepare. If you have any questions pertaining to the mod, please post in this topic. All future communication based on this mod will be made here, so we are in one consistent location. Team List: @Kzisor - Project Manager, Senior Programmer @halfrose - Senior Animator @Arlesienne, @ImDaMisterL - Senior Writer @SrJardel - Senior Portuguese Translator Special Thanks: We would like to thank @Fidooop for posting the original thread, to Klei Entertainment ( @JoeW, @JanH, @V2C, @Ipsquiggle, @PeterA, @ScottHansen, @Bigfoot, and all the other kind developers, artists and sound engineers) and to Capybara Games ( @CapyChristian, @CapyDan, @CapyDrew, @FooBargle and all the other kind developers, artists and sound engineers) for creating Shipwrecked in the first place, without you all we would not have been able to create this port! Regards, Kzisor/Ysovuka
  3. I played DS on android for a while and found the virtual stick is very important for controlling the movement. Please add joystick to the beta version of DS: Shipwrecked on android.
  4. Are you guys going to (and when approx.) add BT controller support for Shipwrcked on iOS as you did with Don't Starve iOS (which is absolutely awesome with my Steelseries Nimbus)?
  5. Shipwrecked en Español

    Version 1.0.3

    4,324 downloads

    ¡¡Nuevo!!: Como respuesta a uno de mis comentarios en los foros oficiales de Klei se han incluido las líneas faltantes que no estaban en el archivo base. Estaré traduciendo las líneas faltantes dentro de poco. ¿Qué incluye este mod? Menús de Shipwrecked completamente traducidos al Español. Traduccion completa de Don't Starve y Don't Starve Reign of Giants corregida y actualizada basada en el trabajo de Nohemí. Los siguientes personajes tienen sus líneas completas de SW en español: Wilson, Willow, WX-78, Woodie, Woodlegs, Warly (germanware), Wigfrid (nuevo) Wilson Willow WX-78 Warly (gracias a germanware) Woodie Woodlegs Wigfrid Traducciones parciales: Wickerbottom Personajes mudos que puedes jugar, puesto que los menús están traducidos totalmente. Wes Wilbur (SW) También puedes descargarlo en Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=692498839 Quiero agradecer a Nohemí por su trabajo de RoG y Vanilla que he tomado de base en esta traducción y que he modificado y corregido aquí. Su sentido del humor me ha inspirado notablemente (Cabras de Alta Tensión: lol). También agradecer a germanware por sus líneas de Warly. Sígueme en: Youtube: https://www.youtube.com/channel/UCDDA7LiTTnTHJ3PLxumvRSw Nueva serie con Woodlegs Twitter : https://twitter.com/FreyaMaluk Twitch: http://www.twitch.tv/freyamaluk Email: freya.maluk@gmail.com Instalacion: Descarga 7zip para poder descomprimirlo. - Descarga el archivo. - Extrae el mod en la siguiente dirección: C:\Steam\steamapps\common\dont_starve\mods - Abre el juego y entra al menú "Mods" en el menú principal. - Busca el mod y actívalo manualmente. - Clickea aplicar y ¡listo! Si alguien desea unirse a este esfuerzo, le estaría agradecida. Además de las líneas de diálogo restantes, hay algunas cosas que aún faltan desde la parte logística (el ícono, por ejemplo) Nota de traducción con respecto al tono: He decidido darle un tinte distintivo al personaje de Woodlegs. Su jerga tiene una mezcla de acentos costeros y peninsulares. También he prescindido de incluir terminología que no corresponde a su sociolecto y a su provenencia. Estoy abierta a sugerencias para mejorar la traducción en este punto, pero considere primero que ha sido una decisión basada en el contexto geográfico del juego y del propio origen de Woodlegs. Estaré muy atenta a sus comentarios y sugerencias.
  6. Hi , first of all sorry for my bad English typing i'm looking for freezer mod for shipwrecked like the one for ROG DLC again because of my bad english i can't read all the topics to knowing is there a one or not! if some body know something about this mod on shipwrecked dlc please tell me and if some one could make one for shipwrecked again please tell me thanks every body , i' waiting for answers
  7. I was gifted a copy of Shipwrecked on Steam (I've been playing Reign of Giants and Don't Starve Together for years now), accepted it, installed it. Now when I start a game, I get checkboxes that come up for RoG or Shipwrecked but I can't click either one. I can start a Vanilla game and it asks me "would you like to make this world compatible with Shipwrecked, which will enable things like wetness and overheating?" so it knows that the game is there. When someone else who owns the DLC plays on my computer, they can start a game with RoG or SW just fine. I've uninstalled, reinstalled, no luck. What's happening here and how do I fix it? I want to be killed by more exciting types of weather. Screenshots of the trouble Apologies if this isn't the correct forum thread to post this in.
  8. (abandoned) RPG HUD

    Version 2.31

    262,406 downloads

    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size. The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too. RoG and SW compatible. Customization options What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default. What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only) Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it. Playing with a controller When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options. Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell. Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that. How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. Quickest Q&A ever Q : Will you port this mod to DS Together ? A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. Q : How can I help you ? A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing. Thanks to everyone for your feedback which helps improve the mods tremendously. If you like the mod, show it some love and rate it. If you have any issues or suggestions, leave a comment down below.
  9. (I apologize if somebody has already mentioned this) I'm pretty darn good (arrogance not intentional, please don't hate me) at Don't Starve (made it to day 573 on RoG before my hard drive failed), but I've never managed to see the Monsoon Season, simply because the Sealnado kills me every time. The first four times it killed me despite my best efforts to get away. The fifth time I actually managed to get away, and I sailed three islands away. A day or two later, I discovered that it followed me (albeit slowly) all the way there! I feel that this makes the Sealnado punishing rather than difficult. If we don't want to fight the Sealnado, we should at least have the ability to run away. Here are my proposed options: Make the Sealnado despawn once the player is 5-10 screens away, however you want to tweak it. If you've traveled across the world to get away from that thing, it should not follow you forever. You should not be forced to be at a boss-fighting stage by Day 30. This will make the Sealnado just as difficult as it was before when trying to fight it, but actually gives you a chance when trying to escape it. Make it so that the Sealnado is only hostile if the player is within attack range. So if the player leaves the area, the Sealnado will just move randomly, like with hounds. This removes the necessity of making the Sealnado despawn if you don't want that to happen. I don't know, you guys are the developers. You've done a fantastic job so far, I'm sure you'll find a solution for this! I also suggest that the Selnado waits a bit longer before using its Area of Effect attack. Sometimes you don't even get the opportunity to run away! It's possible that the Sealnado actually is not too difficult as a boss, but it is definitely true that it is too difficult to not fight. Players should have the option to not fight. The consequence? No turbines, no magic seal, completely fair. Don't Starve should be a difficult game, not a punishing game. Thank you for taking the time to read this.
  10. I'm pretty sure this has been reported before, but I wasn't sure, so just in case: Notice how she's holding the axe, and my mouse is over the tree, and it shows no chop option. Even if I was holding Alt, it would have said that I can right click to chop down the tree below. I chopped the tree like normal, and it showed a stump for under a second, and quickly reverted to the tree image, though it is still a stump. I am using Windows 7. It's obvious that I'm using some mods, but none of them really change the game mechanics. They're all solely for displaying more information, or fixing some minor annoyances (like unorganized inventories). Here is the list: Combined Status Craft Pot Crafting Paws Detailed Tooltips Display Food Values DS Equipment Switcher Health Info Minimap HUD NO RELEASE DEPLOYABLES Sort Inventory Waypoint Wormhole Marks I highly doubt any of those mods caused that problem, it's probably the game. EDIT: First of all, the glitch goes away when you get off and get back on, as expected. Second of all, the same thing happened to two saplings/twigs! Maybe it happens if the wind blows it down while you're picking/chopping something? In all cases the wind was blowing pretty hard.
  11. Skipping Seasons

    Hi, Some issues I (and others) have encountered with caves, seasons, and SW. On entering the caves in early first summer, I spent 1 day in the caves and left to find myself in autumn. I installed a mod that shows which day of the season it is, and it said i was on day 1 of 20 of autumn. I recall giving up on my day 800 world late last year due to issues of season skipping from SW to ROG and back, causing a 300 day shift back and forth, causing swarms of giants, volcano erruptions and hounds. Has anyone made a mod that stops this glitch? I can't imagine it's a difficult fix. please help!
  12. Since DST is a great project so far, I think I have some really great idea's for a complete rework, that makes some similar mechanics to DST for Shipwrecked/RoG. --Making both DLC's in same world-- Since having many worlds might complicate the mechanics sometimes, why not making an options for just making them both in a same world? For example, in DST caves you sorta have zone mechanics, that are ruins and caves, adding this mechanic, it could be possible to make seasons between SW and RoG still separate and shift from one to another by entering the zone. You still get shore around the areas of RoG, to actually get into shipwrecked zone with shipwrecked materials. --The season disasters-- Bosses spawns once a year, such as if you stayed in the zone in which the boss spawns and quickly jump to other zone, you still going to get the certain boss that was coming for you from the area no matter where you end up running away to (besides the caves). The volcano season only stays in shipwrecked, unless you run away to the RoG zone, then you have to deal with it until it ends. Smoldering will happen no matter where you are, since flingos are a thing. Rain happens in both zones differently, same for hail, but hail would be a rare occasion on RoG, and the hail would do 1 damage to a player, creature or a boat (but not a sturdy structures like stone or thulecite walls). --Lag issues-- Having a world just that size and having it all generate simultaneously ... not a problem! The chunk would only generate with DST mechanic, in the chunk you are at, nothing does or goes anywhere unless it's in range of a player. Creatures like tiger shark would only be active while the player is in SW zone. --The Portal Thing and Portals-- The parts will be all around the world, but not in the edges of the world. They would have a spawn and set piece range from a player, or the base thing itself. The pieces may appear in shipwrecked with their own set piece of the zone. Shipwrecked portal would be disabled, or unless should have use for as an "alternate wormhole" to travel to places, but the parts are limited and only found in ruins by killing ancient guardian, he would have a piece for portal 1# and portal 1#, as only be able to travel between those two particular in the same world (but not for travelling from caves to surface or volcano). The portal pieces would have a number on their names to see which is which. --A remake for renewable ruins-- With that size of the world and progress, just please, if you like this suggestion and decide to do it, pleaseeeeeeeeeeeeeeeeeee make it happen. ;-; --Coasts-- The areas on RoG world should be special, they would have Shipwrecked zone, but there would be from 1-3 coast areas on the map just to be able to get to the open sea. --Balances and new features-- Balances would be really nice, and maybe some few new features to Shipwrecked, and possibly ruins.
  13. Yeah, i was pretty bored and since the new update release the quacken got released, i made this! (this may will be a spoiler for SW if you haven't seen the new boss.)
  14. Version 1.1

    8,712 downloads

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext= Compatible With EVERYTHING! A Better and EZ version. More Things. Left Click for 1 item Right Click for 10 items
  15. Wave after Wave

    You awaken on the sand. The sun is cooking your skin. You look around to find you're on a small island. You are in the middle of a ship wreckage, crates and various broken ship pieces scattered all around you. Looming above, a parrot wearing a pirate hat speaks to you. "Nice sailing. Chump." Before you can tell it otherwise, it flies off, abandoning you on the island. You must find a way home, if any. So basic roleplaying rules apply, no godmode, no op characters, you need permission to kill, make your posts longer than a sentence if you can, but most importantly, enjoy yourself! Fill out the forms, I'll accept you just as long as your character is not too overpowered. (I totally didn't take Blew's form application) Name: Race: History (if you want to keep a secret, that's fine.): Personality: Appearance: Strengths: Weaknesses: Etc: I don't have a limit right now, but if there are too many characters to keep track of, I will include a limit in the future. Map:(View full size to read text) Characters: Chris1488 -Famen & Angelle Youknowwho -Trevor Ahab -Noctimus -Malii WaddleDee -Wiffleball Left... Wxps350 -Gyxzrvmyrwqmph (eh, I'll just call him 'Gyx') DwerBomb -Jaw MenaAthena -Kate -Kade -{Dragonborn} Battal -Meritursas -Dara999 -Gilda Away -Wheke Away Dannyrulx -Julian Rendriam Wrecked. -v2 Same person, wrecked. ImDaMisterL -Mark Turned into a monster and swam away. RyanandLink -Viridis -Cinis Zeklo -Aiden Fynsom/Syndir Flare CloakofCrow -Turner Wrecked Mezukie -Silven DragonMage156 -Otto LiptonPee -Melankolia Mäki -Kultakala -Leviacan Paxtonnnn -Wallan -Malakas Ysulyan -Nadas CandySweet -Clementine 'Candy' Lilibeth Inactive
  16. Version V8.4

    310,379 downloads

    This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod. Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie. RoG and SW compatible. Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them. Naughtiness : The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100. Temperature : Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details. * Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health. * RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful ! Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status). How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
  17. Version 2.0.0

    12,857 downloads

    New version of the previous Display Food Values mod, now compatible with Shipwreked. Enjoy ^_^
  18. Archery Mod [DS]

    Version SW Beta 160329

    11,169 downloads

    The Don't Starve version of my Archery Mod which can be found on the workshop. For the complete description, see http://steamcommunity.com/sharedfiles/filedetails/?id=497972651
  19. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  20. Version 2.75

    2,067 downloads

    Warning this mod uses language (bad words) in their dialogues, if you do not approve of this don't download and the saying goes "Get out of here stalker!". If not " I said come in don't stand there!". This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation. This mod contains sixteen playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is repairable by gold nuggets. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as. Loner: Zone experience: -90% negative sanity drain Prey: -You're commonly targeted by the military and bandits and lose sanity being next to them Duty: Military Trained: -75% negative sanity drain -75% night sanity drain Anti-freedom: -Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them. Anti-Mutant: -Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!) Freedom: Zone Trained: -80% negative sanity drain Light Exoskeleton: -10% faster movement than all the other factions -10% faster hunger rate Anarchist: -You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty. Monolith: Decayed mind: -0% negative sanity drain -100 max sanity making nights your main concern -Ignore food spoilage and monster meat penalty Spider Allies: -Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you -You are also neutral to merms unless you provoke them Bad reputation: -Due to your stories told by stalkers about being hostile to all factions and your ruthlessness, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad. -Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation. Military: Military Trained: -75% negative sanity drain -75% night sanity drain Corrupt: -You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst stalker and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you. Clearsky: Zone experience: -90% negative sanity drain Prey: -You're commonly targeted by the military and bandits and lose sanity being next to them CS2: -Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery. Bandits: Robber: -You rob everyone in the zone regardless of faction. You'll lose sanity to all factions besides your own. Bandit jacket: -Your jacket inherits 25% damage protection and a small amount of winter insulation. Ecologist: Scientist: -You're a thinker not a fighter, -20% damage and larger sanity pool. -No radiation damage, you've had your fair share of artifact handling and research to find out how to by pass the radiation. Ssp suit: -Just like a seva suit but with nightvision and 50% building cost reduction Good reputation: -You're neutral to most stalkers making it easy to cooperate with them. -You can recruit most neutral stalkers besides clearsky companions. -Monolith and bandit faction are your only enemies Mercenaries: Military training: -75% negative and night sanity drain, your exmilitary after all. Unpredictable: -Military and duty consider you a threat to their operations and drain your sanity being next to you Killer: -Gain sanity from killing, the larger the opponent the larger the sanity is restored -Lose sanity from getting hit, miss hitting your target, and running away from battle stalkerdst = don't starve together version stalkerds = don't starve version (reign of giants or shipwrecked required!) stalkerloneredition = don't starve together loner edition (repaired) NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times! Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo. Later update: 2 character expansions possibly. Unknown when. Refer to the discussion threads for more info about the mod. With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you? You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want. Will this mod be made for don't starve? Go check out the port it should work for the most part. The Meaning of S.T.A.L.K.E.R: Scavenger.Trespasser.Adventurer.Loner.Killer.Explorer.Robber DS Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=917543107&searchtext= Exoskeleton character guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648098289899/ Weapons guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/365163686037504929/ AI guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/276237094316329266/ SEVA and SSP guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/357284131786777612/ Artifacts guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/451851477876528386/ Character expansion 3 guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648081951322/ Special thanks to a modder who I'm not sure wants to be credited for the repairable armour, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.
  21. So this is the latest video of my 100+ day stream. I actually rapped on stream for this episode! Happens at around 1:35:00. Also below is a link to the entire playlist of livestream and my youtube page: www.youtube.com/c/yilis
  22. Version 1.8

    597 downloads

    Shipwrecked Tweaks Mod With this mod you can: - Make Packim Invincible - now he will not die anymore! - Make Packim no longer Starve - makes Fat Packim more like Shadow Chester... You don't need to feed him fish evey 2 days. Do not try to upgrade Packim to fat with this option on. it will not work for whatever reason... - You are able to craft Slot Machine and Dubloons now! - You can make a Obsidian Workbench and place it anywhere! - Make everything stackable stack up to 40! - Remove eat option from rot and rotten eggs. They only take away health and sanity, why would you eat them - Craft Accomploshrine in PC version of Don't Starve - Create your own Fishermerm Village - And more! Check the changelogs for list of all features! Nothing is enabled by default, go to Mod Config and enable options you want to be enabled . Sorry if something doesn't work, it is my first mod that I ever made. If you have any suggestions, post them down below. Beta 1.0 - First Release of the mod. 1.1 - Craftable Steamer's Trunk chests, something big is coming 1.5 - Craftable Glommer's Statue (craft only one if you want it, two are pointless... You won't get 2 glommer's at once), Coffee Bush fertilization fix, Invincible Chester option and (Almost) infinite Pick/Axe multitool (The last two only useful in SW-compatible with RoG and in the RoG created by Seaworthy) 1.8 - Lots of new features and changes, check the changelog to see all of them! Also, thanks for over 100 downloads
  23. Finder

    Version 1.1

    890 downloads

    Highlights nearby containers that contain necessary items. Helps to manage storages of two and more chests without burden to search items manually or remember them. DS/RoG/SW version of this mod in Steam workshop DST version of this mod in Steam workshop Controls When ingredients are hovered in crafting menu or an item is held by cursor this mod automatically highlights nearby containers that have items of the same type. Doesn't require special controls. Compatibility Should be compatible with everything: Don't Starve Reign Of Giants Shipwrecked Don't Starve Together
  24. Where's My Map

    Version 2.2

    1,931 downloads

    ORIGINAL: http://steamcommunity.com/sharedfiles/filedetails/?id=572491271&searchtext=Map ALL COMPATIBLE ALL CREDIT TO ORIGINAL CREATOR
  25. Version 1.3.4

    510 downloads

    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm