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Don't Starve Together

Found 61 results

  1. Klei’s 2021 roadmap said they would be looking into improving Dont Starve Single player and ironing out it’s bugs- With that said: The mobile port of DS Shipwrecked Does NOT include Reign of Giants Content (Wigfrid/Webber) Can the mobile version of DS:Shipwrecked please be updated to at least include Wigfrid/Webber? Thanks.
  2. Hello one and all! After almost 2 years of hard work building this mod from the ground up, started off by the very talented @Kzisor, we would like to present to you lovely lot the new Shipwrecked port mod for Don't Starve Together: Island Adventures! Embark on a journey across the ocean together, off shore from the mainland and out in search of adventure! Island Adventures brings the seas of Don't Starve: Shipwrecked to Don't Starve Together. This mod is currently in an Open Beta stage, with tons of bug fixes and content updates rolling out as they get completed. At the end of development, we strive to have a 1-for-1 port of Shipwrecked, with the exception of some rebalances and content additions to accommodate a Multiplayer environment. So what does this mod include? Everything. Literally the entirety of the Shipwrecked DLC is going to be ported in this mod, with a few tweaks to accomodate a Together environment. Isn't that crazy? Attention to detail is important to us, so we like to see the smaller features sparkle and shine before moving on to including a Quacken raid-boss. We also have a GitLab for those who would like to test out our WIP features before they get pushed to the workshop! Check it out here: https://gitlab.com/IslandAdventures So what do we have done right this second? Here's a checklist from our Discord for everyone to see: Check out the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1467214795 Join our Discord to talk to us and watch progress: https://discord.gg/yNr5N4y And we also have a Steam Group, check it out: https://steamcommunity.com/groups/island_adventures Credits: Community Planning: Chris1448 Programmers: Mobbstar Zarklord Ysovuka/Kzisor (retired) Animators/Artists: HalfRose Goat Slice Translators/Writers: ImDaMisterL Chris1448 Logo: Spiderdian Goat Slice (Animated Version)
  3. I wanna make an item like Lucy, in a sense that the weapon is also talking when used etc. I tried using Lucy's code and changed it for my mod, but it doesn't seem to talk at all. Not sure what's wrong - I probably missed something and I can't tell what. aatroxbody is the weapon in question, and sentientblade is the component. aatroxbody.lua sentientblade.lua
  4. I've put in few hundred hours into Nintendo switch edition. I recently got Hamlet and started playing again. I'm on day 300 something and I also linked all three dlcs. I ran into some glitches, frame rate drops or game crashing on me but nothing game breaking. However, I played for a bit last night and I saved my game. Now I'm trying to load my game and it keeps crashing on me. I can load my old save files or start a new game but it wouldn't load my recent save file. It's very frustrating coz I put in so much time into base building.
  5. Current sea in Don't starve together for me is WAY too empty and WAY too much based on fighting crab king, there's basically nothing to do here, i know this may be for a purpose, but it's just too boring to travel/live on sea, thus i have come with idea to give more ocean content. Firstly, we need to base what do we want to add in the new sea update, i think slight touch of shipwrecked won't hurt, but most of that should be original, i''ll hit shipwrecked and non-shipwrecked into two segments, read the stuff first, then i will come to where it will appear: a) shipwrecked stuff coming to together: - Limpets - a good renewable food when you're travelling on sea on run out of stuff to eat, they would grow on rocks across the sea, and just outside of the main land - Crocodog - To differ them from hounds, they will have actually different attack, they will chomp on your boat when there's time for hounds to come, because let's be honest, hound are very easy to kite, avoiding the boat damage however is hard to manage, just look at the crab king, he can literally destroy your boat in seconds without proper preparation and maybe a friend to help, if you come on land, they will follow you like hounds, but will have klaus-like chomp to get to you (not same in damage, but will 'jump' into you) - coffee plants - ah yes, good ol' coffee comes back to don't starve, but before you lament coffee is too op for together, i understand, i'm about to give it changes, speed is too important in don't starve, so let's change it! Instead of giving you 80% speed up, it will give you only the walking cane speed up, but for the payoff, picking up berries/grass/twigs will be 25% faster and chopping/mining will be 15% faster. You won't be able to put spices on coffee and coffee will always overwrite honey crystals, so you won't get the insane chopping/mining speed, it could include overwriting walking cane, so no bonus speed from it either. it will also make you row faster when on boat. They will regrow up to 3 days to give the payoff of the nerf. b) non-shipwrecked stuff coming to together: - Swimming trash - yes, it might sound ridicolous, but hear me out, when you are on deserted island, trash is actually insanely useful for you, because it's a resource that can have multiple uses in survival, for example an empty barrel can use as a boat or food storage without leaving it on the ground, but ok, let's get to the point i want to say. This trash will come in multiple varieties, to be preciseful, we would have plastic, foil, compost and used tools like hammers Plastic will be a new resource that you can use with rocks and charcoal to filter the water from ponds, making a new crockpot recipes: stews, this will throw away the meaty stew from making it from 3 meats and anything other, because let's be fair, it's insanely easy to farm those, and it is enough to make warly ignore food, because 2 meaty stews (and if not enough, one meatball) can make him stay long enough to survive 2 days without food, and then the cycle repeats. (they won't be shaped like a regular plastic bottle, they were invented way after don't starve had place) Foil on the other hand will be like a frankly worser salt fridge making meats last a tiny wee bit longer, it will have only 2 slots, nothing more. it is just to have a backup pierogi/meatballs and not worrying that they will spoil fast. Also this bag will ignore toadstool effect on food, because foil actually is just resistant, this means it would be extremely worth it to go searching for it if you want easier misery toadstool fight, because let's face it, this fight gives you straight up trash that is only usable for wolfgang and warly because it decreases hunger drain, but makes food spoil faster, the foil could prevent that. (Btw, plastic was invented in 1907 and foil was in 1903, and wilsong was brought to don't starve world in 1921, so don't tell me this is too futuristic) - Walrus varieties - ever thought from where mactusk was appearing? yeah, this could explain more about that guy, since it's beyond logic how does he materialise in winter from basically nowhere, the varietes are: - Female Walrus (not sure of the name though) - fully passive mob, will run after you hit her, she is like crabby hermit, she will ask about mactusk, if you bring any of his drops to her, she will be depressed, but will give you crafting recipe for tam o'shanter, if you come with walking cane in hand, she will attack you just like the pigs do, calling you a monster. It's just explanation why mactusk has a kid with him. After you gave her the walrus tusk, she won't appear again until next winter. She won't drop anything upon death, for making you see how cruel you are. - other Mactusks - just like pigs, but more distanced from you, basically they won't be passive, non aggresive to you until you harm/do something nice for them. They will always run from you even when you're not that close. if it comes to drops, they basically drop one meat, and will drop the tusk, but with extremely low chances, and they won't spawn again until it's winter. If you do something nice to them however (for example giving them firepit) they will be friendly to you and if you help them enough, one of the walrus will give you dog whistle,which will pacify any ice hound coming at you and making it netrual against you (so as long as you don't hit that hound, you can at least have a little slack from those types) (no idea what to add more for walruses, so it's up to you guys) - Sugar cane - New food item, that warly can use to make spice! The name truly say that the spice will be sugar. Instead of decreasing hits of chopping/mining, it will give you both faster picking and speed in general, not to shabby tho, because it would most likely be half of the walking cane speed, but well, it's always something! You also could make new dishes with that, and maybe new type of candy! They can't be moved, so you will need to come for the resource just like salt, but it would most likely be near ponds. And all of the stuff mentioned will be on new islands, a taste of something different than lunar and crabby hermit island, because let's face it, it's too insanely empty on the sea of don't starve, some will drift on water, like trash which i mentioned. There should also be a boss, but i think klei is better than me at designing bosses, i'm truly not the perfect guy to create a boss. The islands of course would be separate, so walrus island and coffee island will be separate (or conjoined if worldgen is stupid). Anyway let's go to the good ol' woodlegs, the pirate of the shipwrecked! Now before you say "BUT WOODLEGS IS A PIRATE, WHY NOT WILBUR", easy explanation. Woodlegs can have hidden lore, which means he could just go crazy and portray himself as a pirate, also he makes most sense with the boats, because duh, he has a lot of experience with sailing at sea, don't he eh? Also walani won't make it because she is too strictly singleplayer, surf board can take up to 2 people, and walani without surf board is like wilson without his beard. So, Woodlegs comes with the same health, sanity and hunger as he was in shipwrecked, but some major changes will be made to him to make him placed more at the multiplayer side, but still relatively good on his own, how do we do that then, let me tell you: - I don't 'ave taste - as said, when we examine spicy chilli as woodlegs, he clearly says he has wooden tongue, what does it mean for us? Well basically woodlegs completely does not combo with warly, since his spices does not work on woodlegs, foods which gives you something after-time (like soothing tea after effect sanity, spicy chilli heating you up, melonsickle cooling you up etc.. This means he will rely only on the hunger/sanity/health walue of the food, this feature isn't that painful as it is in multiplayer, so i think it is balanced enough to a multiplayer game - Where be me water matey? - We all know how painful woodlegs sanity downside was in shipwrecked making him nearly unplayable on the other dlcs. This time he won't be loosing sanity as long as he is NEAR ocean or is slightly wet if he is deeper on the land (ignoring the very first day of joining), this means the woodlegs player will need to have a couple of water balloons if he wishes to be in the ruins or just show yourself for a short while to rain when spring comes, his sanity won't go down as long as he is slightly wet (so if he is fully wet, he sure gonna loose sanity), beeing wet reminds him of seas, because let's face it, you tend to get wet a lot when sailing don't you - I fearrr no sea foul beast! - Woodlegs not only will have slower sanity drain when fighting sea bosses, the boat will also be 'pushed' way less when woodlegs is on board, for example malbatross hits your boat, and without anchor, your boat is just thrown away for a great distance, with woodlegs, that distance will be cut in half with small advance, Woodlegs will also destroy the crab claws slightly faster than others (hit them faster instead of higher damage like wolfgang), he also will patch/repair boat faster, since he is pretty much used to it from what he was experiencing in shipwrecked (quacken etc.) - Me trusty steerin' wheel - woodlegs won't come with a cannon, dublons, pirate hat and a boat, but he will have something that will make him as original, his own steering wheel, don't get fooled, it is not free steering wheel as a whole, you need to place one first, and then attatch your own one, knowing that turning with a boat is extremely sluggish in together, this wheel will make turns twice as efficiently and smoothly, only a captain will be able to use the anchor, so only woodlegs can use it, to get it off, you either right click the steering wheel as woodlegs or hammer the wheel once as any other character, no one will be able to pick up besides woodlegs and will dissapear when player will be switching. - me peg legs be lit! - Woodlegs will not only burn twice as long when he is beeing burned alive, he himself can be affected by summer wild fire, making him extremely difficult to play when summer hits the clock when you still didn't manage to get/run out of water balloons, it also mean he isn't perfect match to fight dragonfly, so if you want harder battle against it without using wall method... good luck keeping your health fine! - proper Cap'n knows 'is boat - Woodlegs as a sailor will have Seafaring tab fully unlocked right on the start (with exception of malbatros and crab king stuff), not only that, he will have boat modifiers known as 'ship bows'. Those will come in 2 variants, a round and spiky, those 2 will do completely opposite thing, where spiky bow will give you speed when sailing decreasing your ability to turn, the round one will give you more turning maneuver slowing your speed down. He will also be able to make his steering wheel in that tab. What's interesting, there will also be ability to build the cannons, but they absolutely won't work as they did in shipwrecked, they will only have an ability to fire far, or closer (aka. up and down) giving you also slight hint where the cannonball will strike, everyone can use them, to move them, you will move as slow as when dragging suspicious marble pieces, they will also turn as boat turns, so you need to cooperate with your captain as much as it gets making cannons more multiplayer. But for the payoff, you won't need anything to shoot out of theese things, just like winonas catapults, they have infinite ammo. And that's pretty much it! Let me know if idea is interesting and if you would like to see this in the game because I at least would like to see woodlegs, anyways have an amazing day/evening/night and see you in the next time! Bye! (as for hidden lore, this means no one could basically enter don't starve world before maxwell was in charge, remember when in shipwrecked trailer there was maxwell head in the volcano ashes? Woodlegs as said can be more mentally ill than a pirate, because people do not materialise from nowhere in don't starve (ignoring some characters like wilbur since wilbur most likely was born in don't starve world) and just saying, he was surely locked up in the cage for god know how long, people tend to get crazy when they are isolated from civilisation, so he could fit for together for me.)
  6. Version 0.0.0

    4145 downloads

    Esse mod ativa a tradução em Português do Don't Starve embutida nos arquivos do jogo. Todas as DLCs traduzidas. NOTA: Essa tradução não foi feita por mim. Ela esteve nos arquivos do jogo faz um tempo, e entao decidi ativá-la.
  7. Version 3.0

    2627 downloads

    The hapless wizzard Rincewind and The Luggage from Terry Pratchett's Discworld series (The Colour of Magic and The Light Fantastic). Rincewind is a runner not a fighter. Luckily The Luggage is violent enough for both. The storyline of Rincewind ending up in Don't Starve continues from the Science of the Discworld books I, II and III. Rincewind's Stats: Health: 200 Hunger: 150 Sanity: 100 Features: The Luggage and the all important hat that says Wizzard on it (that's how you know he's a wizard see?). Warnings and Notes: This mod makes some things quite easy... but other things quite difficult. Might conflict with mods that alter the behaviour of inventory, bees, or containers The Luggage is not just a reskin of Chester - Chester still exists It is possible for Luggage and Chester to coexist... somehow. -------------------------------------------------------------------- To install: Unzip archive Copy directory "rnw" to your mods folder Enjoy! -------------------------------------------------------------------- Created by hrekin and Catten
  8. Version 1.6

    1320 downloads

    Automate gathering resources! --- --- G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher. It can: - Pick up various inventory items (uncooked food and resources), - Pick resources like Grass, Saplings, Berries, etc. - Harvest Bee Boxes/Farms/Meat Racks (when configured), - Hack resources like Tall Grass/Vine Bushes (when configured). It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base"). It doesn't need any fuel - it will work until broken. You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab. --- G10MM-3R on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1643679286 This is a port of my DST mod. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1628298090
  9. Version V8.4

    344300 downloads

    This mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod. Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie. RoG and SW compatible. Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them. Naughtiness : The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100. Temperature : Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details. * Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health. * RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful ! Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status). How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
  10. Version 1.0.0

    636 downloads

    Now you Can Farm Snake Skins Like a Maniac! Notes: - Now you can Build a Snake Cage. - Will provide 1 Snake Skin every 1 In-Game Day (3 Skins Maximum). - Every Harvest will Decrease the Player's Sanity by 10 Points. -Will Decrease the Player's Sanity when Standing Close to it. Crafting Recipe: 4 Gold Nuggets - 6 Boards - 2 Venom Glands (When Hammered will Drop: 2 Gold Nuggets - 3 Boards - 1 Venom Gland) Steam Workshop Version(Thanks to:InfamousJackson): http://steamcommunity.com/workshop/filedetails/?id=1322621018 Based on: Afro1967's Spider Cage Mod.
  11. Version 1.7

    271 downloads

    If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you. Tired of taking forever picking your grass, reeds, spiky bushes and saplings by hand? No worries, cut them down fast today with your trusty machete! Works with all machetes. Should work with Shipwrecked and Hamlet compatibility enabled.Here's the link to the Steam Workshop page. Change Logs Version 1.7 changelog Added new config option for whether or not grass, twigs, and reeds will go directly into your inventory after hacking. The default option is No. Prepped for DST port. Version 1.6 Changelog Attempted bug fix for tall grass not growing again after shearing. Version 1.5.9 Changelog Fixed bug that happened when attempting to transplant grass that would become tall grass. (Hamlet Compatibility) Version 1.5.8 Changelog Fixed bug that happened when transplanting grass. Hack Grass, Saplings, Reeds and Spiky Bushes. When hacking, the resources dropped will now be added directly to your inventory if they are cut grass, twigs or cut reeds. Minor animation bug fixes. This mod is recommended to be used with these Fast Equipment Revamped [BETA] ActionQueue Reborn
  12. Version 1.0.3

    7914 downloads

    ¡¡Nuevo!!: Como respuesta a uno de mis comentarios en los foros oficiales de Klei se han incluido las líneas faltantes que no estaban en el archivo base. Estaré traduciendo las líneas faltantes dentro de poco. ¿Qué incluye este mod? Menús de Shipwrecked completamente traducidos al Español. Traduccion completa de Don't Starve y Don't Starve Reign of Giants corregida y actualizada basada en el trabajo de Nohemí. Los siguientes personajes tienen sus líneas completas de SW en español: Wilson, Willow, WX-78, Woodie, Woodlegs, Warly (germanware), Wigfrid (nuevo) Wilson Willow WX-78 Warly (gracias a germanware) Woodie Woodlegs Wigfrid Traducciones parciales: Wickerbottom Personajes mudos que puedes jugar, puesto que los menús están traducidos totalmente. Wes Wilbur (SW) También puedes descargarlo en Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=692498839 Quiero agradecer a Nohemí por su trabajo de RoG y Vanilla que he tomado de base en esta traducción y que he modificado y corregido aquí. Su sentido del humor me ha inspirado notablemente (Cabras de Alta Tensión: lol). También agradecer a germanware por sus líneas de Warly. Sígueme en: Youtube: https://www.youtube.com/channel/UCDDA7LiTTnTHJ3PLxumvRSw Nueva serie con Woodlegs Twitter : https://twitter.com/FreyaMaluk Twitch: http://www.twitch.tv/freyamaluk Email: freya.maluk@gmail.com Instalacion: Descarga 7zip para poder descomprimirlo. - Descarga el archivo. - Extrae el mod en la siguiente dirección: C:\Steam\steamapps\common\dont_starve\mods - Abre el juego y entra al menú "Mods" en el menú principal. - Busca el mod y actívalo manualmente. - Clickea aplicar y ¡listo! Si alguien desea unirse a este esfuerzo, le estaría agradecida. Además de las líneas de diálogo restantes, hay algunas cosas que aún faltan desde la parte logística (el ícono, por ejemplo) Nota de traducción con respecto al tono: He decidido darle un tinte distintivo al personaje de Woodlegs. Su jerga tiene una mezcla de acentos costeros y peninsulares. También he prescindido de incluir terminología que no corresponde a su sociolecto y a su provenencia. Estoy abierta a sugerencias para mejorar la traducción en este punto, pero considere primero que ha sido una decisión basada en el contexto geográfico del juego y del propio origen de Woodlegs. Estaré muy atenta a sus comentarios y sugerencias.
  13. Version 1.3.4

    738 downloads

    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm
  14. Version 1.01

    112 downloads

    !.بالاخره بعد از مدت ها مود زبان فارسی برای بازی منتشر شد : این مود چیکار میتونه برات بکنه .با این مود شما میتونید کاملا فارسی در بازی تایپ کنید(این قابلیت در نسخه آنلاینه بازی کارایی دارد نه آفلاین و تک نفره) * .ترجمه کامل بازی به زبان فارسی(این قابلیت مود کامل نشده است اما به زودی بازی را کاملا ترجمه خواهیم کرد) * : چطوری مود را دانلود کنم وجود دارد Download this file در همین صفحه ای که هستید سمت راست یک کادر نارنجی رنگ باعبارت .روی آن کلیک کنید سپس فایلی که برای شما باز میشود را دانلود کنید : چطوری مود را نصب کنم : فایلی را که دانلود کرده اید را ابتدا از حالت فشرده خارج نمائید و بعد فایل خارج شده را کپی کرده سپس در این آدرس آن را قرار دهید "...\Steam\steamapps\common\dont_starve\mods" .باشه don't_starve_together میتونه don't_starve البته فایل : توجه : برای تایپ فارسی ابتدا کلید F1 را یک بار فشار دهید تا جهت تایپ از چپ به راست به راست به چپ تغییر کند و برای تایپ انگلیسی همین کار را یک بار دیگر تکرار کنید .تا جهت به چپ به راست تغییر کند : چطوری مشکلات مود را گزارش دهم شما میتونید مشکلات،سوالات یا هر چیزی که نیاز به ارتباط با سازنده مود دارید .را از طریق همین صفحه انجام دهید : یا به آیدی تلگرام .گزارش دهید @sesolita _____________________________ .دوست خوبم که اگه کمکم نمیکرد نمیتونستم این مود را کامل کنم marecik16 و خیلی ممنون از امیدوارم ازش لذت ببرید
  15. Version 2.2.3

    20778 downloads

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext= And here is the Hamlet Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1628327336 Thank you pdr for the help!!! ^^ Codes by C.J.B. Items and bug fix by GaRAnTuLA. DST version by Skull. DS version by Soo. Hamlet Update by Chris. Icon fix by pdr. Allows you to spawn any item you want. Press (T) to open spawn menu. Left Click to spawn 1 item. Right Click to spawn 10 items. Toggle Button and spawn num are Configurable This is a work in progress, of course... I'm new to modding so if You want to help me understand more and maybe even fix something about this I'll highly appreciate it.
  16. Version 2.31

    290299 downloads

    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size. The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too. RoG and SW compatible. Customization options What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default. What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only) Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it. Playing with a controller When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options. Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell. Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that. How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it. Quickest Q&A ever Q : Will you port this mod to DS Together ? A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. Q : How can I help you ? A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing. Thanks to everyone for your feedback which helps improve the mods tremendously. If you like the mod, show it some love and rate it. If you have any issues or suggestions, leave a comment down below.
  17. Hi, Here's A Tutorial of how to install this mouse cursors: Well the first thing to do is: Download the cursors. Open your Control Panel Go to Mouse Properties Go to Pointers Select Diagram and choose None Double Click on Normal Selection This Window will show up. Now go to the cursors folder And select Normal This will happen We have to do it with all And then save as you want And There you go You can enable cursor shadow if you want Apply & Save. Remember this: You have to have the cursors in a permanent folder (or wherever you want) because if you move it or delete it this will stop working.
  18. Version 3.20

    2735 downloads

    Warning this mod uses strong language (bad words) and use of "alcohol", if you do not approve of this don't download and the saying goes "Get out of here stalker!". If not " I said come in don't stand there!". This mod was mainly made for dst since some the mechanics was made for dst by putting some challenge into cooperation. This mod contains twenty-four playable stalkers that come from different factions: Loners, Duty, Freedom, clearsky, bandits, military, mercenary, ecologist and Monolith.Most of which contain a suit that is REPAIRABLE by GOLD NUGGETS. You can start off as the new recruit for your choosen faction, or become the dreadnought of the faction known as the exoskeleton or just play as your favorite suit. Read on about each factions advantages and disadvantages and decide which faction you feel comfortable to play as. Loner: Zone experience: +90% negative sanity drain Prey: -You're commonly targeted by the military and bandits and lose sanity being next to them Duty: Military Trained: +75% negative sanity drain +75% night sanity drain Anti-freedom: -Your rival Freedom drains your sanity at a good rate being next to each other due to different ideology and your war with them. Anti-Mutant: -Your code is to protect the world from the mutants that threaten the outside world, making you uneasy in cooperating with pigmen, bunnymen, and the pig king as they drain your sanity (even if you befriend them!) +Fighting mutants is your speciality so you get 10% extra damage against pigmen, bunnymen, giants, and other monsters. Freedom: Zone Trained: +80% negative sanity drain Light Exoskeleton: +10% faster movement than all the other factions -10% faster hunger rate Anarchist: -You fight for free access to the zone and conflict with the military and duty because of this. You lose sanity being next to military and duty. Monolith: Decayed mind: +0% negative sanity drain -100 max sanity making nights your main concern +Ignore food spoilage and monster meat penalty Spider Allies: +Your mind is partially connected to the Noosphere thus being able to connect with spiders to fight with you ~You are also neutral to merms unless you provoke them Bad reputation: -Due to your stories told by stalkers about hostilility to all factions and your code to fight to the death, all nearby players will lose a lot of sanity being near you. This makes cooperation difficult without driving them mad. -Your tagged as a monster, making catcoons, pigmen, and bunnymen target you for your reputation. Military: Military Trained: +75% negative sanity drain +75% night sanity drain Corrupt: -You've attacked stalkers that tried to enter the zone, you're peers low morale gives you a bad reputation amongst the stalkers and thus most stalkers lose sanity being near you. On the bright side your previous dealing with duty has earned you neutrality towards them, after all most of their equipment comes from you. Clearsky: Zone experience: +90% negative sanity drain Prey: -You're commonly targeted by the military and bandits and lose sanity being next to them CS2: +Your unique suit was well designed and does the following: reduces building costs by 50%, 65% damage protection, medium rain protection and insulation that changes in the summers like the seva suits, 50% fire protection, and small sanity recovery. Bandits: Robber: -You rob everyone in the zone regardless of faction. You'll lose sanity to most factions. Working in the black market and underground world earns you neutrality towards the mercenaries Bandit jacket/suit: ~Your jacket inherits 25% damage protection and a small amount of winter insulation. The suit how ever gives 30% damage protection and stacks with armor you wear over it. Ecologist: Scientist: -You're a thinker not a fighter, -20% damage and larger sanity pool. +No radiation damage, you've had your fair share of artifact handling and research to find out how to by pass the radiation. Ssp suit: +Just like a seva suit but with nightvision and 50% building cost reduction Good reputation: +You're neutral to most stalkers making it easy to cooperate with them. +You can recruit most neutral stalkers besides clearsky companions. -Monolith and bandit faction are your only enemies Mercenaries: Military training: +75% negative and night sanity drain, your exmilitary after all. Unpredictable: -Military and duty consider you a threat to their operations and drain your sanity being next to you Killer: +gain sanity through killing enemies, the larger the kill the more sanity restored. -lose sanity from: getting hit and miss hitting your target. NOTE: Your suits can be destroyed and isn't replaceable thus keep your suits repaired at all times! Do you have no friends loner? Then download the stalker loner edition today you AI buddies will follow you indefinitely and help out with combat, get out of sticky situations and follow you down in to the caves. The weapons and ammo is now available to purchase in the shop tab while standing next to the alchemy machine just know guns aren't cheap, same goes for the ammo. Updates: just bug fixes and such. Refer to the discussion threads for more info about the mod. With all perks laid out will you cooperate with your rivals? Even though you'll be driving each other insane! Or will your ideologies and differences get the best of you? You can configure this mod at the beginning to disable any of the factions you don't want available in your game and keep the ones you do want. Will this mod be made for don't starve? Go check out the port it should work for the most part. The Meaning of S.T.A.L.K.E.R: Scavenger.Trespasser.Adventurer.Loner.Killer.Explorer.Robber Exoskeleton character guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648098289899/ Weapons guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/365163686037504929/ AI guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/276237094316329266/ SEVA and SSP guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/357284131786777612/ Artifacts guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/451851477876528386/ Character expansion 3 guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/152390648081951322/ Character expansion 4 guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/2183537632750532617/ Sunrise suit guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/2183537632750503727/ Consumables guide: http://steamcommunity.com/workshop/filedetails/discussion/520571095/2549465882916894374/ HOW TO DOWNLOAD DST VERSION: Download stalker1 and stalker2 (same goes for loneredition(1-2)) and extract both of them. Place the anim file (from stalker2) into the stalker folder (from stalker1) and your set. Special thanks to a Dragon wolf leo for the repairable armour and more, sw1tchbl4de once again for the artwork, Mindmaster for ai experimentation, youtuber ZoranAustralia(For Užičko Kolo video) for the bandit voice, and GSC game world for the character and their music that was used for their voices.
  19. Version 3.4

    8446 downloads

    WARNING: This mod has a flashing cloak, if you have had a history of seizures DO NOT download this mod. You have been warned. This character is based on the indie game: "Dust: An Elysian Tail". This mod was done in my spare time so give me the errors (via screenshot) and ill see what I can do. Meet Dust the hero from falana after the events of his story (little spoilers), he wants to go back home to falana. As dust you must survive the don't starve universe if you ever wants to return home. Most of Dust's quotes will have some reference to his experiences at falana and discover that food isn't preserved. During the beginning of the game he's incredibly vulnerable and won't last long in fights, so avoid conflict until proper armor is available. Dust comes with custom sound from Abadis forest and Sorrowing Meadows sound track from the game itself. Stats: Health: 100 Hunger: 100 Sanity: 100 Perks: Fearless: Dust has never feared any foe big or small, and the same applies here. No sanity loss being next to most enemies. Dust is comfortable with the darkness, sanity drain at 75% Assassin: Dust's secret makes him an assassin class that rely's on hit and run. 33% extra damage on most weapons. Most Assassins were never meant to tank damage and rely on speed and the element of surprise. Explains the low health. Robes of the mithrarin: Dust's robes keep him from freezing in the winter. Unfortunately his robes are flammable, 50% extra damage from fire. Items: Dust's Satget- Provides a small sanity recovery rate and covers most of dust's face just like ingame. The Blade of Ahrah- The legendary Blade has joined Dust in his journey, Ahrah was created by the moonbloods to be unbreakable but without augments falls behind the dark sword's damage. Crafting: The Blade of Ahrah augmented- Upgrade ahrah to match the power of the dark sword. By adding a large amount of gold to ahrah dust's speed is decreased by 10%. The robes of the mithrarin- Craft Dust's final tier armor that goes underneath his clothes just like in game. It provides a large amount of insulation that makes it a poor choice to use in the summer. The ring of sight- provides an unlimited fuel source like a lantern. The teleportation stone- similar to the teleport staff this stone doesn't cause lightning that leaves a burn on your world, not cause rain, doesn't drain sanity, and teleports directly to save points. The pendant of wisdom- A fragile defensive necklace that heals the wearer 2 health per 120 seconds, this pendant can also be combined with the robes to double its durability and raise its protection, making dust tankable. The battlemaster's pendant- A useful necklace that increases dust's damage output to 2x the damage instead of 1.33x and can be combined with the robes. Flameless/Cirelian light: Acts as a portable lantern giving light when dropped, makes nights more pleasant than staring at a campfire. Theres no difference between the two besides your preference of looks and materials to make them. Save point: Directs teleportation stones to it and resurrects dust when haunted/activated. Dust's house: cut content no further information needed. Magma mantle: Designed to withstand high temperatures and be fire resistant, this armor will reduce dust's flammability to 50% and keeps you cool in the summers. Blue mushroom: Heals poison in shipwrecked, works as a non perishable food item for other game types. Dustdst.rar is DST version Dustds.rar is DS/DSROG version Also checkout Mindmaster's mod: http://steamcommunity.com/sharedfiles/filedetails/?id=424715104&searchtext= All rights reserved to Dean Dodrill on this character, rights reserved to HyperDuck SoundWorks for dust's speech, credit to Deo Dragon Wolf leo for the template, credit to sw1tchbl4de for the artwork and credit to cheerio for the hat template. Sw1tchbl4de's DA: sw1tchbl4de.deviantart.com/
  20. Version 1.3

    4997 downloads

    Hi, Original Creator: https://steamcommunity.com/sharedfiles/filedetails/?id=717953407&searchtext= Compatible with Everything
  21. Version 1.0.0

    567 downloads

    Open that Fish, and Extract that Roe! Notes: Use the Obsidian-Golden-Machete on Tropical-Fish to get 1 Roe & 1 Raw Fish. (The Same Method Used to Open Coconuts) No need to wait for Cormorants Anymore!
  22. Version 1.0.0

    217 downloads

    Ferns will spawn in marshes when it rains, like flowers. Required RoG (due to rain). Works in SW worlds too!
  23. When the Forge first came out, I watched a Volx stream in the middle of a library where everybody was wondering where the wifi went. Then when I first noticed the pigs in the crowd I spazzed out in the chat with a very large and incomplete lore theory. This was met with much "shut up, that theory is just plain stupid". Then I got around to buying SW and noticed the pigs in that to, and then finished the theory. STUPID THEORY TIME In vanilla DS, ROG and all forms of DST, the three games confirmed to be canon, there is some variation on the pigmans or merms, the inhabitants of the constant. However, all the non-confirmed canon games (SW and Hamlet) also share this element, but with a small twist. Thousands of people per day screaming "ADD SW TO DST". Now, anybody in there right minds would just tell them that SW isn't canon, and if they could please stop bugging them, it's pretty annoying. But Klei hasn't done that, despite the utter confusion (and annoying posts) surrounding SW. Same for Hamlet. What I'm saying is that SW and Hamlet are just some other worlds in the portal, like the ones that Punga refers to in his monologue. This could (maybe) mean one of two things: 1: Klei are incredibly cruel, and just want to torture us. or 2: Hamlet and SW are canon, they're just withholding the information. Do please not this is just a stupid theory, so if it turns out to be incorrect please don't murder me in cold blood, I have a family.
  24. Version 0.31

    3866 downloads

    Hi, Original Mod Page: http://steamcommunity.com/sharedfiles/filedetails/?l=spanish&id=257781035 I upload this here because some people will see more easy to Download... Better Version:
  25. Hey, I am trying to create a mod which adds a new world gen option to the game. It should be an option that allows the player to disable strong winds simular to the world gen option for disabling puddles. But since I am really new to moding I have a few questions: 1. I am sure there was work already done for new world gen options. Can someone provide me a link to that? 2. I was unable to find the strong winds in the game files. Maybe I searched for the wrong words?! idk. Does someone have an idea where it is located? Big thanks in advance