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Game Modifications

725 files

  1. Plantable Rabbit Hole

    Introduction:
    This is my very first modification for the game, I wanted to be able to move rabbit holes inside pins closer together to allow for better map optimization. There wasn't a way to do this without creating a mod for it, so I dug in and created something very generic.
    HowTo:
    1) Trap a rabbit.
    2) Click on the rabbit.
    3) Right click the target location.
    4) Wait until the delay timer starts. (This is to prevent spamming of rabbit holes.)
    Installation:
    Pre 1) Delete current "plantable_rabbit_hole" folder in the mods folder, if installed.
    1) Extract files into the mod folder.
    2) Enable the mod in game, under the mods screen.
    3) Enjoy your game.

    3144 downloads

    4 comments

    Updated

  2. Coordinate

    Tired of trying to describe that you just found beefalo south of the spawn, just to the east of that weird rock and those trees? Me too, so I created my first mod to show your coordinates.

    1499 downloads

    8 comments

    Updated

  3. Wolfgang w/o hunger transitions

    Disables transition animation on hunger change

    98 downloads

    0 comments

    Updated

  4. FixSWSeasons

    ONLY FOR GLITCHED SAVEGAMES WHERE YOU NEED TO RESET SEASONS IN SW to default.
    Instructions: Start game with mod,
    save and quit (in your SW world),
    then disable this mod and it will reset the seasons in your SW world.

    70 downloads

    3 comments

    Submitted

  5. Potions (V1.9) - Own potiontab added

    [outdated]




    Potions! Yes! :3

    Important note regarding Legendary (permanent) potions:
    This mod is completly save.
    If u deactive the mod, u will have your normal max stats back.
    Playing with the mod or disabling it will not destroy your savegame.
    It adds the value u gain with the potions when the potions component is loaded,
    if the mod is deactivated, there is nothing more to add. ^^
    Hope that thought didn't scare you off in the first place.
    Update to V1.9
    - Own potions menutab added to keep mouses from being violated. :3
    - Spanish translation uploaded, created by @jaimedpb, thanks!
    - French translation uploaded, created by @kiopho, thanks mate!
    Update to V1.8 - Last legendary potion and Demonic Protection (invulnerabilitypotion) added, check it out.
    Update to V1.7 - Legendary potions (2) added, check it out. More coming soon!
    Update to V1.6 - Important bugfix regarding large potions!
    Update to V1.5 - Large potions added, check it out.
    Update to V1.4 - Update to improve compability with other mods.
    Update to V1.3 - Small tinned Sunray (lightpotion) added, check it out.
    Update to V1.2 - Another bugfix!
    Update to V1.1 - Small Rupture of Time (timepotion) added, check it out.
    So... mention a game with a.... alchemy station and no potions at all... ohwait!
    I just didnt want to wait any longer, so i created some potions already.
    Did i forget anything? Oh yeah, the potions:



    All potions can be crafted with common/rare ingredients.
    I need 1. more ideas and 2. maybe a little bit help if it gets complicated.
    Take a look and leave your thoughts.
    Link to the Forum: http://forums.kleientertainment.com/showthread.php?19539-Download-Potions-%28V1-2%29-Ongoing-project
    Installation:



    My heartfelt thanks to Heavenfall, who fixed a major bug, explained to me how
    to handle imagefiles correctly and helped me with the own potiontab. <3

    3310 downloads

    4 comments

    Updated

  6. [DST] QuestsSerp (Beta)

    Do NOT download it here. Use GitHub below instead, since there is the latest version.

    Thread:
    http://forums.kleientertainment.com/topic/77146-release-quest-mod

    Requires the QUESTAPI Mod!
    http://forums.kleientertainment.com/files/file/1702-dst-questsapi-beta/

    Serps Quests Mod:
    This mod adds several quests to pigking I already developed:

    - Show pigking emotions
    - Build some pighouses
    - Build wall
    - Show pigs with hats
    - Show teenbird
    - Show critter
    - destroy maxwellstatue guarded by merms/guarding pigs

    I will add more quests of course

    This mod will be added to steam as soon as it is out of Beta.
    Work in Progress GitHub:
    https://github.com/Serpens66/QuestMod-Dont-Starve-Together
    Other Questmods:
    http://forums.kleientertainment.com/files/file/1704-dst-questshunt-beta/
     

    129 downloads

    0 comments

    Updated

  7. [DST] QuestsAPI (Beta)

    Thread:
    http://forums.kleientertainment.com/topic/77146-release-quest-mod

    The API Mod:
    Every QuestMod needs the API mod to work.
    I developed the API mod, to allow every modder to create custom quests/rewards/shopitems (so I don't have all the work creating quests :D).
    The best way to start if you want to create content, is to look at my questsmods and how I did it. There is also explanation in the modmains.
    Basic mechanics:
    Go near to the pigking and he will tell you what task he has for you. Go up and down to hear more about the quest.
    There are 5 difficulties (1 to 5, esay to hard). The text of diff 1 quest is dark green. 2 is green. 3 is organge. 4 is red and 5 is dark red.
    Do what the pigking wants and visit him again to get your reward.
    Skipping:
    If you don't want to do the quest or it is impossible, you can do the emotion "annoyed" three times near the pigking. This will skipp the quest.
    Next Quest (default 1 day):
    In modsettings you can choose, how much time should pass, before the pigking is offering you another quest after solving/skipping previous quest (half time when skipping quest).
    Loop Quests (default enabled):
    The questlist of pigking contains a finite number of quests. After every quest was active, the pigking will offer no more quests. But if you enabled the modsetting "LoopQuests", the questlist is again filled with all quests and you can do them again for reward.
    Number of Quests:
    For some quests, like "Emote" and "Hunt", you can choose in modsettings of questmod how often you want those quests be added to the questlist.
    All other quests are only added once. So choose the number of emote/hunt quests according to how often you want to get those quests relative to other specific quests.
    Shop Mode (default enabled):
    In the modsettings you can choose if you want to enable "Shopmode". If enabled, you will get coins as reward for doing quests.
    The shopkeeper always spawns near the portal and you can buy some basic items from him. In modsettings you can enable chance to find coins when looting something.
    If you disable Shopmode, you will get random items instead directly from the pigking as reward.
    Blueprint Mode (default disabled):
    You can enable it in modsettings. This is a mode where you can't build any researchlab. Instead you have to find blueprints to be able to craft stuff. You will get blueprints and few coins as quest reward, but can also enable in modsettings a chance to find blueprints when slowpicking/working. Every found blueprint is also added to the shopkeeper, so every player can buy any found blueprint for 1 coin at the shopkeeper.
    I think this mode as potential, but at the moment I don't think it will be very famous. Maybe you have ideas to improve this mode?
    Adding/Removing Quest/Questmods after game start:
    It is no problem to add/disable a questmod to an already running game. The questlist of the pigking is updated accordingly.

    Only surface:
    For now only surface is supported. Quest completed in caves do not count, since communication between caves and surface is not eays.

    Work in Progress GitHub:
    https://github.com/Serpens66/QuestMod-Dont-Starve-Together
     
    Questmods that require API mod:
    http://forums.kleientertainment.com/files/file/1703-dst-questsserp-beta/
    http://forums.kleientertainment.com/files/file/1704-dst-questshunt-beta/
     

    271 downloads

    0 comments

    Updated

  8. Pengulls don't attack walls - mod

    This is my first game modification so install this at your own risk (lol). I have played with it around 100 in game days and haven't had any trouble.
    This change doesn't let pengulls attack your walls. 
    The downloaded file should go into C:\Program Files (x86)\Steam\steamapps\common\dont_starve\data\scripts\brains and replace the original penguinbrain.lua
    You should backup the original file just in case.
    I haven't tested this with DLCs but it should work.

    159 downloads

    3 comments

    Updated

  9. Fireflies

    Fireflies can be obtain by destroying Tumbleweeds.
    So fireflies are renewable resource now.
    -Does not work with vanilla version. Requires RoG DLC.

    1466 downloads

    5 comments

    Updated

  10. Shipwrecked FastChop

    This mod takes out the fast chopping / mining from Becky's Mixed Mods to make it standalone and adds machete hacking.
    Chop / mine / hack in a single hit in DS, RotG and SW.
    -- changelog:
    - Add machete hacking to actually make it SW aware

    523 downloads

    1 comment

    Submitted

  11. shipwrecked's PickyPickyPicky

    This is a shipwrecked compatibilty update of PickyPickyPicky by tehMugwump.
    It allows to quick pick pretty much anything pickable, most dug items go direct to inventory.
    -- changelog:
    Works with shipwrecked
    Adds quick pick of water grass, limpet rock, seaweed and boat wrecks.
     

    959 downloads

    0 comments

    Updated

  12. Retail stalls

    Use charcoal to built(planting) a retail stall(Don't use a stack.Just take one).Each value of three gold.Taking gold on the items to buy them.30 seconds to show the 5 kinds of goods in a cycle.If you don't want them with a hammer smashed.
    This mod is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder!
    Have fun guys!

    825 downloads

    4 comments

    Updated

  13. Archery Mod [DS]

    The Don't Starve version of my Archery Mod which can be found on the workshop.
    For the complete description, see
    http://steamcommunity.com/sharedfiles/filedetails/?id=497972651

    14384 downloads

    21 comments

    Updated

  14. Ice maker(only works in rog)

    Now cold firepits make ice
    Based in Charcoal Burner from  zkm2erjfdb (i change some things of the original mod)
    ok , this mod only works in rog , in sw isn't necessary because sw have the ice maker 3000

    660 downloads

    17 comments

    Updated

  15. Fix ROG seasons (resets them to default)

    ONLY FOR GLITCHED SAVEGAMES WHERE YOU NEED TO RESET SEASONS IN ROG to default settings. 
    Instructions:
    1) Start game with mod
    2) save and quit (in your Reign of Giants world)
    3) disable this mod and it will reset the seasons in your ROG world.
    Created for DarkLifeCZ 200+ day Wes character who had a glitched out SW/ROG world where ROG only had 2 seasons.

    117 downloads

    2 comments

    Submitted

  16. Craftable Gramaphone

    Now you can craft you own Gramaphone under Structure tab.
    Ingredients:Gold Nugget-3 , Gears-5 and one Beefalo horn.
    You will need Alchemy engine to craft it.
    Let your feedback in the comments.

    1863 downloads

    19 comments

    Submitted

  17. Goku's JinDoWin

    Now you can fly with Goku's JinDoWin.
    Press Z to fly and Press again to the ground
    Use W A S D to control,don't keep pressing only need press one time.
    This mod is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder!
    Have fun guys!
    Warning:
    Don't let it work with the mod "The spider mounts"!

    2152 downloads

    7 comments

    Updated

  18. Bonemerang

    This is my firts item, te only problem i have with this is, when you atack something, the item is invisble during the fly.

    40 downloads

    0 comments

    Submitted

  19. Waypoint

    This mod is compatible with both Don't Starve and Don't Starve Together
    Don't Starve Together version on Steam
    Don't Starve version on Steam
    Description
    The ability to add a waypoint at your position and bring up a list of waypoints to travel towards. 
    Can toggle GUI that displays a list of waypoints (default key is X)  Can toggle waypoint indicators and markers (default key is C)  Waypoints are persistent and also separate for each world and caves  Interactable waypoint markers are displayed on the map!  FAQ
    Q: Why does my character not travel to the waypoint correctly? 
    A: Waypoint mod uses the in-game's move to function to travel to a destination. If the route is too complex, it will make your character travel simply move straight towards destination ignoring any obstacles. 
    Q: [DST] Can other players see my waypoints/markers? 
    A: No, this is a client-only mod which means only you will be able to see your waypoints and markers (therefore it is not shared in any way). 
    Q: How can I add a waypoint? 
    A: This mod is an interface and does not require you to craft anything to use it. The default key is X to bring up the waypoint manager. To add a waypoint, click the flag on the upper right corner of the interface.
    Q: How can I delete a waypoint?
    A: To delete a waypoint you need to directly modify the waypoint by bringing up the dialog and you should see the trash icon at the top right corner. To be able to modify any waypoint, you need to toggle edit mode by clicking on the wrench icon on the interface.

    4336 downloads

    3 comments

    Updated

  20. Guude (Mindcrack)

    This is the fan-made mod for GuudeBoulderfist: YouTuber, Streamer, and CEO of Mindcrack. This is the first of several planned mods for various Mindcracker's and their friends (~7 total). This mod is compatible only with DST.
    Description:
    Overdosed on the Insect Swarm Plasmid Has a Loyal Companion Is very nervous Guude's main mechanic is the ability to summon swarms of bees (a reference to his Bioshock playthrough). Press the "B" button to summon 5 bees at a time, each bee costs you 2 sanity and you cannot summon more if you don't have enough sanity to pay for them. Guude Bees do slightly more damage and move faster than normal bees, and are visually smaller, however they only last 45s before killing themselves, and have only 1HP each. Bees will automatically target the nearest monster or large animal. They will never target other players, small creatures, other bees, or shadows.
    Guude's pet cat(coon), Conifer, wanders about killing small wildlife and occasionally hacking up hairballs. He is immortal and will not participate in combat - indeed if he gets too close to a monster he will flee at high speeds. It's not possible to loose Conifer as he will teleport slightly off-screen if he is away from you too long, so feel free to let him wander. Watch what you leave on the ground though, as he might decide he likes it!
    Guude is an old hand at Don't Starve, and always makes a crockpot as quickly as possible. Any food you eat which is not prepared with a crockpot will cost you 2 sanity (after any benefits or penalties from the food itself), while food made in a crockpot will grant you an additional 2 sanity in addition to its normal effects.
    Guude's a nervous guy, and has been know to absolutely drench himself with sweat. When Guude's sanity drops to 60 he will begin sweating, this will slowly increase your wetness until you reach 30 wetness. No amount of drying will overcome this effect, but it will stop when your sanity recovers above 60. If you sanity hits 25 Guude's nervousness will really kick in - you will sweat faster, and the cap of 30 wetness is increased to 65. While sweating heavily Guude has an increased chance to drop his weapon while fighting, beyond the normal chance caused by wetness. Sweating will not kick in while it is raining.
    Credits:
    This mod, and the others currently in development were a team effort, with various people contributing both small and large amounts to each individual mod. In the case of this mod, the contributions were as follows - but overall the entire "Modcrack" team is contributing ideas, support and time to making each mod be as good as it can be, and the roles are flexible.
    Programmer: Feldoth (me)
    Artist: IronClark
    Testers: Hellfrezer, Quozlet (also a programmer on other mods), Uruso
    Dialog: Me, Jww243, Axelum
    Art Support: Geekasaurus (also the artist on some of the upcoming mods)
    A Github repository for this mod can be found here, contributions are welcome and appreciated: https://github.com/feldoth/DST-Guude

    677 downloads

    1 comment

    Updated

  21. New immigrants

    There are many New immigrants around firepits in daytime.In the evening they will leave.They attack the monster,in their place is safe. You can give them meat, vegetables and gem each item can be sold for 2 gold. If you attack the new immigrants, other people nearby will hit you. New immigrants will automatic speaking, listen to them what they say. Throughout the map building stone bonfire and other building, make many towns, the world no longer lonely . New immigrants showed lighter icons on the mini map (represents hope), by looking at the map, can understand the situation of each town population.
    If you have any questions let me know them!Thank you!
    This mod is from 《YINING Don't Starve Practical Modified Skills》&Thanks for the Founder!
    Have fun guys!

    2397 downloads

    24 comments

    Updated

  22. DEVLucy OP Lucy Developer Tool

    U can make all OP Things with DEVLucy.
    You can dig graves, chop trees and mine rock with it.
    Enjoy the mod
    Discuss >>

    386 downloads

    4 comments

    Updated

  23. Moose Egg fix

    Fix for the Goose Egg crash in RoG rev. 193934 and 194670.

    56 downloads

    1 comment

    Submitted

  24. Natsu the fiery Dragonfly !

    First Thanks to Cheerio, for his creature guide,
    Thanks to Heavenfall, for know about recipes loot (Summon mod),
    And finally, Thank you very much Mobbstar for helping me to fix crashes
    Hello World,
    Before reading, sorry for my english, I'm french
    It is my first mod, I'm not pro in lua scripting.
    So, for the Dragonfly's fans (and for Fairy Tail fans ^^), I've made this summonable pet, called Natsu, The Fiery Dragon !
    You can summon it with a Shadow Manipulator, in the light Tab, using 7 cooked meat, 2 red gems and 5 nightmarefuel.
    He'll follow and protect yourself with his flame (The environnement will not burn ^^)
    He have 2000 HP, 75 AttK and can be feed with ashes to restore his health by 200 points.
    Since the 1.6, he sleeps all the night and stay where he is sleeping if he is staying. If he is following, he'll also sleep all the night but if you go away, he will follow you (from far away). You can also see his location in the minimap if you lost him ^^.
    Chester and Glommer are now invincible and faster
    When you summon Natsu, he'll stay. Just rightclick him for following and rightclik him again for staying !
    You can kill him, he will fight back but the player's damage are turned to 0.
    Don't hit him with any kind of fire (firestaff or firedart) or he will burn you
    If you hit him in a fight and then he doesn't follow you, you can freeze him for fix this.(This also work with any other bug )
    ---Known Issue---
    N/A
    ---Future Update---
    Make it compatibe for DS Base without Reign of Giant DLC
    Enjoy

    3829 downloads

    31 comments

    Updated

  25. Disable WX overcharge sound

    Read: 
    A Don't Starve Together server mod that disables WX's overcharge sound.
    All credits to DarkXero who managed to help me out with my little request. Unzip and put the folder in your Mods folder.

    117 downloads

    1 comment

    Updated

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