• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Game Updates

Showing updates posted in for the last 365 days.

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  1. Last week
  2. 269773

    Fixed a crash that could occur on load of some save files.
  3. 265752

    More audio optimization to try and fix audio stuttering issues.
  4. 269653

    This patch should fix the problem some people have of the game closing right on start up (mostly new or reinstalling users)
  5. 269380

    This update was to clarify the wording for data opt-in in regards to the GDPR compliance. https://www.eugdpr.org/ Several bug fixes were included in the update as well.
  6. 269334

    fixed an audio stuttering issue fixed ui icons for fabricator queues fixed a crash that could occur when dupes pickup a piece of ore on the same frame it was destroyed fixed an invalid temperature bug that could occur when a door melted
  7. Earlier
  8. 268233

    Rework raycast for climbers to make it more accurate. This is the first of several climbing/swinging improvements we will be pushing Fixed issue with disconnection scenarios causing people to hang around Prevent lag spikes when bad data is received from other players Optimization: Reduced the number of pooled player instances per user Optimization: Deactivate wind and crusher areas when not near them Optimization: Only redraw portions of UI that have been dirtied Optimization: Don't request leaderboard results on every restart
  9. 267972

    Fixed 3rd person glitch More school collision fixes Fixed leaderboard crash
  10. 267882

    Fix issue where the timer would start counting before the player moved Fixed bad collision in early tunnel sections Removed invalid tooltip in pause screen Fixed issue causing the player to teleport to weird location on spawn Fixed viewmodel hiding not working consistently Fixed "bad rotation vector" error Simplification of wind tunnel section If you die holding jump, don't automatically jump on respawn
  11. 267700

    Missing key light in tutorial fixed Fixed visibility and sync issues with replays Enable timers in non-lava portions of the mastery courses Fixed challenge text being cropped out in advanced mastery course Fixed "player left" crash Mastery Gym player visibility fix Fixed occlusion issue in school Fixed invisible grab in school atrium (reported by Judgy)
  12. 267603

    Hey Everybody We are sending the next 3000 invites out. Those selected will now find Hot Lava in their steam Inventory. The test will run from today until next Tuesday on May 15th at which time the game will no longer be available to play until the next test period. Since the last testing period, the team has been hard at work on making adjustments to the game in response to the feedback we received. The main concern we wanted to address based on tester feedback was that we wanted to give players a chance to rest a bit between levels while giving players better tools to socialize or practice routes and strategies in a more relaxed environment. Of course, we also added a bunch of quality of life improvements and bug fixes as well. A lot of them. Those patch notes will come tomorrow. Once again, a special thanks to everybody who submitted bug reports and feedback in the last phase. Don't worry. More levels are coming, but right now our focus was to improve upon the experience, rather than adding additional content. We've been hard at work on upcoming levels - so we have that to look forward to after Phase 2. Tuesday May 8th will begin Phase 2 of closed beta. All previous participants will once again be granted access to the game and we will add an additional 3k participants. This phase will close on May 15th. Beta registration will close on May 11th - At that time no further registrations will be accepted. We intend to let in all players before we reach early-access so don't miss your chance! If you have friends or are part of a community that would be interested, now is the time to let them know about Hot Lava. If you did not confirm your registration for Hot Lava Beta, please visit https://beta.playhotlava.com before May 11th. If you are not selected for this phase during Phase 2, don't worry. There will be more to come. We will release more information about plans for future tests after phase 2. For those of you who have not been invited yet, hang in there you will get your turn as well. Major features Added “lava free” overworld - the floor is NOT lava XRAY effect on checkpoints Progress bar added to UI made the wall jumps look better Fixes to toxic area gameplay and lighting Improved controller support (Prevent conflicts with mouse, Configurable gamepad deadzone, Better gamepad support in menus) Bug fixes and polish to most existing courses in school and tutorial Added new surf course to Mastery Gym (surf name may change) Detailed Patch Notes Lava free overworld added XRAY shader added to checkpoints to better guide the player Progress bar added to UI Wall jumps converted to use deferred decal system Improved controller support. Prevent conflicts with mouse, Configurable gamepad deadzone, Better gamepad support in menus. Tweaked award pin and comic placement based on feedback Additional death announcement types added. Heat/Fan/Crusher. Increased the impact of objects and bobbles on the lava sim Overworld collectable challenge added Fixed Steam authentication Add option to disable gamepad (fix “mouse look constantly moving upwards” bug) Made things, like, easily 25% shinier Player pooling optimization to reduce hiccups while playing Tutorial content brought into line with level gameplay Various tweaks and fixes in school based on phase 1 feedback and reports Surf Mastery added to Mastery Gym Decals are now oriented to the normal of the surface they are applied to New level select UI Improved performance on lower quality settings Added level portals to the overworld Added progress gates to the overworld Wall Jumps now prevents rotation of characters momentum during the ride allowing you to look away from the portal and aim your next jump Report Bug now embeds an image Added a small 0.2s delay on accepting player input when the screen is fading from black Fixed a number of areas where players could get stuck Fixed bad collision in wind tunnels causing players to incorrectly die when rubbing against the wall Reset leaderboard results
  13. 267379

    Fixed a few crashes if a duplicant steps in water, breathes oxygen, or tries to idle near the edge of the world Updated Chinese localization Fix missing string in scale growth Added tame tag to baby slickster Fix missing Database icons Improve Database load times Added Database icons for liquid and gas categories Improve memory used by some debug logging
  14. 266962

    New grid layout for creature diets in database. Fixed duplicate creature diet database listings. New baby puft art. Fertility modifier descriptions should now respect the player set temperature units. Memory Toggle is now in the same layer as the logic gates. Memory Toggle should now save load correctly. Fixed symbol popping on baby floaters. You can no longer build infinite Conveyor Bridges on top of each other. Shearing station is now prioritizable. Creature diet tooltip should no longer list 0kcal/cycle for all entries. Unspoilable food should now appear as unspoilable in the database. New fish relocator art. Added some logging info to get more details about a crash that is occuring when using localized text input boxes. Fixed a crash that could occur when using debug keys in the main menu. Tropical pacu should no longr have an extra red tint applied. Eggs in the incubator should now be in the proper layer. Fixed a crash that could occur when a fish flopped outside of the world. Few fish feeder art. Fish eggs are no longer halfway through the ground. Dreckos now grow scales more sloly when wild. Gas element sensor should now have a gas icon instead of a liquid drop.
  15. 266638

    shine bug navigation should be fixed fixed a crash that could occur on load of certain save files
  16. 266562

    fixed misc crashes that could occur when loading certain save files or generating certain worlds
  17. 266516

    Fixed an issue where dupes would deliver liquids stored in liquid bottlers even if auto bottling was disabled after loading a save file. Cleanup symbol override warnings in log files Fixed a crash that could occur when entering world seeds in the custom game settings screen. Codex subentry links will drive scrollview to the correct part of the codex entry. Sandbox Destroy tool deletes POI objects. Dreckos should only attempt to eat plants that have grown to at least 25% of maturity. Dreckos now poop phosphorite. Fixed a crash that could occur when the sim send messages back to the game. Reduced some of the memory usage of the navigation system. Fixed a crash that could occur when ore fell outside the world when using sandbox tools.
  18. 266385

    Adults should now copy all their attributes from their babies. Selection is maintained when spawning egg > baby > adult. Fixed crash if Pacu lands on floor. Fixed layering issues when using the decor/farming overlays.
  19. 266340

    Pipe Empty jobs show the required role Fix crash when trying to empty pipes Sandbox "Instant Build Mode" defaults to checked Fix incorrect temperature changes caused by partial boiling Fix crash due to supercooling hydrogen Show a notification if there is food available but dupes can't find any due to consumables permissions Fix pop text when "cancelling" a non-wrangleable creature Fix crash when computing cell visibility Fix crash in sandbox brush tool Fix crash that could occur when using debug keys Shine Bugs now get groomed from the correct location Pacu will properly overcrowd Fix Drecko movement around corners Fix crash when destroying POI ladders Fix creatures not landing correctly after falling Morbs once again trigger the trap Updated Shearing Station animations Updated Pacu animations Fix Shine Bug egg UI art Thermal conductivity is now a log-average instead of an average Fix Shearing Station animation layering Updated Pacu UI art Critters now layer correctly when being ranched/sheared Incubator shows egg icons for each variant now Database entries for Critter Morphs should be linked correctly Updated Slickster morph animations Balance changes to Drecko diet Drecko now requires Hydrogen atmosphere instead of chlorine Glossy Drecko egg chances can now be improved by certain diets Dreckos have an info item to show their shearable growth
  20. 266094

    Scaled down the thermal conductivity multiplier of radiant pipes. Fixed a bug where bottles being dropped by wash basins would get stuck in the air.
  21. 266019

    Fix Drip Cooling. In liquid density settling code we should've been calculating average temperature, not average energy which caused a rapid loss of energy. Abyssalite should now ignore neutronium when averaging the temperature of nearby cells during world generation. Fixed a bug where elements with zero thermal conductivity were conducting. Fixed a crash that could occur when a helmet was destroyed. Fixed the chewing sound on the adult hatch and added a chewing sound to the hatch babies. Added some baby movement and inhale sounds to the Puft/Slickster. Fixed a crash that could occur when the contents of a pipe froze as the pipe was destroyed. Fixed an issue where the energy being passed from the conduit contents to the pipe was inverted. Creature Lure should no longer crash on deconstruct. Algae Habitats now have an empty chore which allows them to drop their bottles on the ground even if there is no bottle emptier. Algae habitat no longer allows removal directly from storage. Increased bottle emptier speed. Fish eating from a storage locker notify the locker that it's contents have been changed so that the feeder gets properly refilled and things like the transfer arms can detect that it needs refilling. Fish feeder should properly restore it's contents to the bottom of the feeder on load so that it's reachable by the fishes. Baby hatches should no longer attempt to make jumps they can't reach. Sandbox clear floor tool will not delete items in storage Sandbox mode now has toggleable instant build mode. Fixed a crash that could occur when using the 2147483646 world seed due to the Mono Random function crashing when using a value of int.Min. Creature wrangling now respects priority. You can also see the priority toolbar if you click on the creature. Thermal conductivity displayed on the properties panel for insulated/radiant buildings should now take into account those buildings modifiers. Eggs spawned from tame creatures should now be tame. Babies spawned from tame eggs should now be tame. Duplicants can be spawned from the sandbox spawner menu. Added official russian translation(beta).
  22. 265826

    Fixed a crash that could occur when using a translation that had unexpected <link> tags compared to the english version which could cause <link> tag nesting which is unsupported by Text Mesh Pro. Doors should properly melt instead of providing free resources. Fixed a crash that could occur when wearing a suit, a hat, an outfit, carrying a piece of ore and working at a building which had special effects as part of it's animation which would end up using too many texture atlases.
  23. 117

    1.1.7 - Fixed an issue with saving worlds that caused a crash when trying to load them later. If you are experiencing this crash you will need to roll your world back to a previous day but future saves in this world should no longer have the problem. - Fixed a crash when disconnecting from a server. - Fixed a crash when starting a game in split screen. - Fixed the server name and description text overrunning the details in the Host Game screen. - Fixed some incorrect behaviour in the details tab of the server listings. - Added ability to cancel playback of the intro movie with the enter button. - Blocked Player 1 from being able to navigate the front end while Player 2 is logging in.
  24. 265724

    Fix for crash that could occur when loading/generating a world with abyssalite surrounded by vacuum.
  25. 265689

    Using a translation file with nested or mismatched "<link>" tags should no longer cause random crashes. Instead the english text will be used and the problematic strings will be listed in the log similar to strings using mismatched parameters. When generating new worlds and when loading save files previous to this changelist, all Abyssalite will take on the temperature of their surrounding cells.
  26. 265646

    fixed another case where dupes could become invisible adult pufts should no longer try and sleep insulated tiles/pipes use the minimum of their thermal conductivity and the elements they are transferring with all eggs should now be selectable fixed a crash that could occur when painting toxic sand
  27. 265550

    fixed another case of dupes going invisible status items should work once again misc crash fixes
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