Game Updates

Showing updates posted in for the last 365 days.

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  1. Last week
  2. 303992

    Bug Fixes Fixed mousewheel scrolling in crafting tabs on OSX and Linux
  3. 303895

    Bug Fixes Fix Player house being locked again for some characters after obtaining deed Fixed crash when using crockpot in vanilla worlds
  4. 303707

    Change next update timer to reflect new dates https://forums.kleientertainment.com/forums/topic/101861-qol-upgrade-mk-2-delay/ Reduce the chance of an atlas overflow crash
  5. 303804

    New Feature Fast Scrolling craft menu tabs as in DST Bug Fixes Fixed potential assert with bearger in Hamlet compatible worlds. Fixed missing minimap icon for cave entrance/exit in ROG Fixed assert when picking up Hamlet city possessions in linked worlds Fixed missing old bell blueprint in Hamlet compatible ROG world Mount injured hud fx fixed Mount speeds fixed Missing Mount animations fixed (actions properly limited) Fixed the missing turf art in Hamlet compatible worlds. Fixed Hamlet food in Warly’s crock pot. Burnt Ant Comb Homes won’t produce any more Mants. Can’t bundle bundles now. Fixed Willow’s arms when rowing. Fixed autumn colourcube in ROG worlds
  6. Earlier
  7. 303256

    Bug Fixes Character stays suck by goo properly when hit while gooed (Bring friends or armor.) Fixed graphics glitch when examining Fixed sneeze graphics glitch Fixed Wilbur run when riding beefalo Fixed the weird Cave Banana Tree in Hamlet compatible worlds. Fix for assert when burning a minisign in Vanilla worlds Fix assert when placing a gate in Vanilla or ROG worlds Fixed assert when a babybeefalo grew up in Hamlet or Hamlet compatible world Dismount with controller fixed Fences should load properly Fixup for items that went missing from locked display cases. Beefalo mounts attack and take damage properly
  8. 303169

    Bug Fixes: Fix for potential crash when closing craft-tabs in Hamlet Fixed the Flingomatic Fixed the brush crash Fixed Beefalo shaving Fix for missing items on shelves Fixed several animation bugs when riding open close gate use anim fixed Fixed the ApplyBuildOverrides crash on baby beefalo Fixed disappearing items in shift-click
  9. 302970

    Bug Fixes Fixed the craft tab scrolling crash Fixed the Hamlet compatible ROG crash
  10. 302650

    Bug Fix Fix for yesterday’s patch which caused a crash when trying to modify world settings with no DLC installed
  11. 302498

    Bug Fixes Miner hat doesn't magically emit light anymore after re-entering an interior where it was left on the ground Fixed the rare relic that spawns outside the bounds of the room Fix for custom options and ROG worlds that are SW or Hamlet compatible
  12. 302293

    Fix a crash when a sink runs out of water while a dupe is washing their hands Fabricator screen now displays a helpful message when no recipes have been discovered Fabricator screen now displays a recipe when any ingredient has been discovered
  13. 301875

    Bug Fixes Different handling for aporkalypse clock save load Willow’s lighter should not lost light when moving between interior rooms Lanterns now properly remember whether they were on or off in interiors
  14. 301799

    Bug Fixes Hopefully fixed elusive ‘attempt to call nil value’ bug. Shadow creatures spawned by aporkalypse now also despawn when arpokalypse ends Creatures spawned by aporkalypse now remember this fact after a save/load, so they should despawn when aporkalypse ends. Unfortunately ones that were spawned already can not be fixed up. Fixed potentially huge memory spike on load of world.
  15. 301295

    Bug Fixes Fixed fixup of world that were affected by the “disappearing suspicious crack” bug Fixed Aporkalypse clock not rotating
  16. 300612

    As mentioned in this post, the QOL update will be released in January due to some office downtime due to a seasonal cold going around and that it was a bit more difficult to port a couple of the features we wanted. But we do have some bug fixes we wanted to go out to you. Bug Fixes Suspicious cracks were not meant to be axeable. They can’t be axed now. Fixed a bug that allowed some worlds to not have the herald pig ruins. Fixed a save/load problem with the Aporkalypse Clock. Fixup of worlds that were affected by the “disappearing suspicious crack” bug Fixes for Linux sound Potential fix for getting stuck outside walls when having followers
  17. 299985

    Fix a crash when trying to sort on the door access controls screen Correct minimum mass is transferred in liquid cooled refineries, prevents a temperature-related crash Pufts won't get stuck looking for a poop spot that's outside their travel range Voles should properly reach their poop spot rather than getting stuck Fix a crash when the object a Duplicant is fetching disappears ... and another one Pressing backspace in an empty text box when using IME input will no longer crash Fix a series of related crashes in the fabricators when an item was finished
  18. 299790

    Fix some formatting in the official Chinese and Russian translations Add some debug logging to help track down crashes Fix crash when Duplicants are trying to unequip items Fix crash if a building in fog-of-war gets damaged Fix crash when Auto Sweepers are looking for tasks Dupe navigation will be correctly affected by their custom access settings on doors.
  19. 299550

    Updated artwork for Corner Moulding Adjusted navigation cost of using Jet Suits, making dupes less likely to pick them when walking or tubing will do. Added a notification and status item if buildings have invalid port overlapping Fixed rocket modules disappearing after a save/load Conduit temperature sensors now have the same expanded range as the normal temperature sensor
  20. 299241

    Fix a crash when uprooting from planterboxes and farm Corner Moulding decor item added Jet Suit recipe is available whenever the Jet Suit tech is researched Fix crash when Dupes try talking about master artists Hooked up many new sculpture variations Fixed Sculptures from showing as uncarved. Sculptures and Canvases can now be flipped Fix Vole Pups failing to dig Rottable foods in cooker storage will no longer rot Fix a crash if a building which had previously been built off the map finishes construction Buildings in invalid locations can no longer be constructed Decorative plants count towards a Room's decor requirements Rottable foods inside buildings no longer have a blank bullet under them Voles sitting still on solids now properly render as "buried" Fix text input crash on Battery screen in Korean Temperature slider now has a curved input, allowing the whole range to more easily be scrubbed Baby Shove Vole sound effects added Mini songs are correctly muted when opening the Duplicant Selection window Carpet Tile footsteps Materials list correctly lists both Breathable and Unbreathable gasses
  21. 298981

    Fabricators with infinite queues will no longer halt production New sound effects for Metal and Marble sculptures More more more build menu linework Updated middle-quality Marble sculpture Adjusted artwork and plant positions in the Hanging and Wall vase so the plant doesn't go through the ceiling as easily. New animations for releasing fish in to the water Socializing at the Printer Pod no longer has a visible progress bar. Several threshold-based side screens have been updated with new buttons for mouse-based entry, rather than a slider. Temperature sensor now allows the entire temperature range to be selected (even if the sensor itself can't handle it...) Improved building status text for infinite queues with missing ingredients. Medium quality small statue has been redesigned Critters will once again be able to find food inside a Critter Feeder Fix up some crashes that resulted form dissociated astro-dupes Improve tooltip when a building can't be placed at certain locations Metal Refinery once again requires enough coolant to begin fabrication Fix fabricators building up an infinite supply of resources if their fabrication is started and stopped Fabricators should no longer get "stuck" if their operational state changes (i.e. from entombment, power, etc.) Fix a crash on the Kiln if it got entombed while working Doors will once again update their temperature to match their environment Updated Korean and Chinese translations Duplicants pick up Pacu using their multigun rather than bagging directly, because they are unable to actually stand on a fish trap. Further logging improvements for disappearing rocket parts -- If you've launched a fresh rocket since Thursday's hotfix, and it has come back without pieces, please post the save file so we can determine where they went!
  22. 298833

    Bug Fixes Fixed the water walking hippo’s and poison dart frogs. Fixed a bug with secret room doors leading to blackness. All doors are opened now when you leave a ruin, that way, if you end up on the other side of the world, your way back is not blocked.
  23. 298530

    Bug Fixe Fixed a crash when saving during the aporkalypse
  24. 1114

    Update 1.1.14 - 12/06/2018 The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, watching our survivors' every move with laser-like focus. An Uncommon Holiday Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased! Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can! Happy Winter’s Feast, everyone! Changes: - Start of Winter's Feast. - End of Hallowed Nights. - Fix the Redeem Codes button not being available in the Item Collection. - Pressing the left stick will only enable target locking if you already have a target.
  25. 135

    Don't Starve Together Patch 1.35 - 12/06/2018 (PlayStation 4) The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, watching our survivors' every move with laser-like focus. An Uncommon Holiday Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased! Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can! Happy Winter’s Feast, everyone! Changes - Start of Winter's Feast. - End of Hallowed Nights. - Pressing the left stick will only enable target locking if you already have a target.
  26. 298000

    The nights are growing colder, and a distinctive holiday cheer has permeated the air. That can only mean one thing - Winter’s Feast is upon us! Take a break from enduring a hostile world to spread some holiday cheer. You could enjoy a tasty sugar cookie and decorate a tree or two… or three. Be wary though… something terrible lurks nearby, watching our survivors' every move with laser-like focus. An Uncommon Holiday Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased! Everyone will also get a small set of skins to enjoy, including a festive Gingerbread Chest skin. These skins can be accessed in players’ item collections, but will only be around for the duration of the Winter’s Feast seasonal event - so enjoy them while you can! Happy Winter’s Feast, everyone!
  27. 297993

    Database entry revisions Even more build menu linework updates Non-elemental building materials (i.e. fibre) can now apply material bonuses to buildings made from them Tooltips for attribute multipliers (i.e. the decor bonus from materials) now shows as a percentage correctly. Fibre now has a 10% decor bonus Updated artwork for Crown Moulding Fabricators should correctly resume work after an operational change (i.e. power loss, flooded, etc.) Changed display of recipe names for Metal Refinery Regolith Meteors once again drop enough regolith to blanket the surface in a protective layer and prevent destruction of the surface. The deeper the regolith layer, the less regolith meteors will deposit, up to about 8 tiles. A "full" regolith tile reduced to 1000kg from 1840kg. Maximum decor value is displayed Tweaks to generated rocket names Clean up some more invalid minion IDs which could lead to hard-to-track crashes. Hook up more artwork for the Tall and Wide paintings Telescope door sound effects added Algae Terrarium interact sound effects added Gas Bottle Emptier once again has gasses in the filter list Updated Russian translations Fix various missing strings
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