• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

Game Updates

Showing updates posted in for the last 365 days.

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  1. Earlier
  2. 286010

    Today we are adding the ability to translate Hot Lava into other languages. This is an important step towards early access. If you are interested in helping translate Hot Lava into your language instructions are available at the bottom of this update. Detailed Patch Notes Added full translation support Added translation mod uploader tool to Steam Difficulty markings have been added to the course info screen of each course Added football item set Added community spotlight award item Added community speedrunning award item Automatically disable SSAO in potato, was visually detrimental Optimization: decorations now lod out at a distance based on quality Optimization: Integrated Vignette into the fog pass Re-tuned pursuit to be more competitive Improved visuals of lava fog Fix for bug where finish points could be seen through walls before they were active Collision cleanup in wholesale for some trap areas, some notorious traps in freezer and at the start of course Meat Grinder. Timer visibility re-enabled for first sections of mastery courses (the timer is always counting so this will not affect the leaderboards) Fix for bug where players would sometimes play non-pogo jump animations on pogo Improve gamepad navigation on Custom Game screen Improve default settings for detected hardware Improved accessibility of the art room in school Language Mods For more information on how to create and submit user generated translations please visit the Klei Forums: https://forums.kleientertainment.com/forums/topic/95685-creatingusing-language-translations/
  3. 1110

    Update 1.1.10 - Added the ability to select the game's language in Options->Language. - Added a warning when trying to join a Gorge server hosted in a language other than your own. - Fixed an issue where players would get disconnected when trying to enter the caves when playing on someone else's server. - Fixed an issue where custom loading screen backgrounds were not displaying properly for the second player in split screen games. - Fixed an issue where the syrup recipe sometimes wasn't appearing in the recipe book. - Fixed a rare crash in the lobby screen. - Fixed a crash when trying to create a custom match in The Gorge. - Fixed an issue where the server listing screen wouldn't show any servers until it was refreshed.
  4. 285480

    Updated Korean and Chinese translations.
  5. 285039

    Improve some of the framerate hitches introduced in the rocketry upgrade. Fixed an issue with translation preview images not appearing when subscribing to languages in the workshop. Fixed a crash that could occur on load if you had an astronaut in space assigned to their own schedule.
  6. 284856

    Improve some of the framerate hitches that are occuring. Fixed an issue with translation preview images not appearing when subscribing to languages in the workshop.
  7. 284634

    Updated next update timer. Fix for dupes sometimes not delivering to storage lockers when using higher priority conveyor storage. Fixed duplicant centrifuge animation. New biological cargo bay art. Fix for fishes not being able to swim through tiles under construction. Gas bottler sound hookup.
  8. 284571

    Rocketry Upgrade Since breaking through the surface of the asteroid our Duplicants have developed a curiosity for the endless cosmos that exists outside their little space rock. That’s right, the Duplicants have begun developing their very own space program! They’re now able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find. A big thanks to everyone who participated in the testing branch. You’re helping to make the game better and we always appreciate that effort. What’s New in the Rocketry Upgrade? Key Features: Rockets: Several new “Rocket Module” buildings for spacecraft construction. Command Module Petroleum Rocket Engine Liquid Fuel Tank Solid, Liquid, Gas, and Biological cargo containers New buildings to support rocket-related research and development Research Telescope Space Cadet Centrifuge Oxylite Refinery A new UI screen for interacting with your fleet of rockets and their missions Five mission destinations A new critter and plant which can be brought back from space Gassy Moo Gas Grass Several new Codex entries to unlock over multiple playthroughs New elements which affect Steel and Natural Gas production Sour Gas Fossil Sulfur Buildings for gas bottling and emptying Canister Filler Canister Emptier Buildings for storing gases and liquids Liquid Reservoir Gas Reservoir A couple new settings for custom games Hunger rate setting Morale stress setting The "No Sweat" game mode preset has been added to help tailor your experience to your preferred playstyle. What's next? We feel the rocketry upgrade content has opened the door to further space industry related content. We’re looking forward to expanding that stage of the game further. We intend to expand the space industry content and systems in the next update. We’re also getting close to completing the pre-launch features we planned in last year’s roadmap. We feel it’s approaching time to shift our focus to polish, usability, and content backfill. There is plenty of work to be done in those categories. You can read more about that in the announcement we're going to share later today. Frequently Asked Questions
  9. 284510

    Gas Grass plants default to not-auto harvesting. Add Gas Grass to "Miscellaneous" storage category. Oxylite Refinery and Gas Emptying Station sound hookup. Updated Gas Emptying Station sfx. Gas Bottler will prevent minions from fetching from it until the storage is full (10kg) and then it will animate and present a bottle. Once a dupe takes that bottle or even part of that bottle, the building will need to buffer up again to full before emitting another bottle. Gas bottle emptier is now 2x3. Rockets return elements at their default temperatures. Liquids and gasses can now be pumped out of liquid and gas cargo bays. Cargo bays have sealed storage. Fixed unselectable command module bug. Slicksters will prioritize egg laying over inhaling so that they will lay eggs more reliably in low gas availability environments. Liquid and gas cargo bays no longer dispense contents to conduits while in flight. Fixed an issue where a dupe could become stuck in the incapacitated state if the cell to the left and to the right of the dupe were inaccessible. Fixed compost description.
  10. 284406

    Fixed gases not setting correctly. Fixed broken thimble reed codex links. Rocket modules should no longer be selectable after take off. Dupes should play the correct footstep sound when jumping onto floors.
  11. 284372

    Fix for gas interacting incorrectly with vacuum. Fix for gas not passing through mesh tiles.
  12. 284294

    Fixed issue preventing taunts from being equipped
  13. 284355

    Solar panels and the steam turbine now obstruct light. Fixed crash when deconstructing command module. Fixed missing gantry status icon. Fixed room types not being properly recognized. Astronauts no longer lose their experience after a mission. Rockets now display their name on the star map screen. Fixed bug with return cargo amounts. Return amount should reflect what is shown in the starmap. Fixed bug with biological cargo return amounts. Cargo bays now return a total of one tonne of resources. Cargo bay has an empty storage button. Fix "allow manual" option on conveyor receptacles incorrectly preventing access by auto-sweepers. Astronauts no longer fall through the gantry floor when leaving the rocket. Centrifuge, Liquid Reservoir and Gas Storage sound hookup. Fixed an issue where mass could be created during the pressure simulation. Fix for dupes not transfering items from lower priority storages to higher priority storages.
  14. 284213

    You can now sell certain duplicate items for more tickets Added new ‘bee’ outfit Revisions to the pursuit mechanic. Catching the target gives it a temporary speed boost, fade to black no longer goes to full black and starts later Wholesale course leaderboards reset for Duct and Cover, Returns, Meat Grinder and Chase the Lie. Due to course iterations and feedback Fix throwing Buddy through walls and blue force fields Fix timer sometimes activating in overworld after finishing a course or spectating a player Fix bug where camera would stay frozen after dying on certain courses Fix rare instance where checkpoints would get out of order when running through multiple consecutive courses Fixed minor checkpoint and finish point bugs Collision and lighting fixes in mastery gym level Collision and course adjustments in wholesale level, Changes made to course Duct and Cover Fixed occlusion issues in the paper towel fort of Wholesale that was allowing player to see skybox Updated collision of the ramps in the meat grinder section of Wholesale so players can no longer run along top striped band Catch the target sfx UI sfx improvements and addition (Restart, Item already selected, Sell Duplicate, etc.) Fixed an audio bug in School where a cart floating on lava in the main ring corridor was spamming rattle sounds
  15. 284252

    Increased sour gas heat capacity Fixed some more localization issues on Starmap screen. Added Jukebot songs that were made on the stream. Fixed case where the Drecko would get stuck continuously trying to move through a door setup next to a capture point causing the dupe to wait indefinitely for the drecko. Fix fish feeder and fish release being broken when building wires/pipes behind their "tile" cell. Fish feeder and fish release may be entombed or flooded. Solid portion of gantry behaves more like a tile when interacting with liquid. Telescope now requires oxygen for a dupe to attempt to use it. Command module shows status item describing gantry state. Gives warning if no gantry. Gas bottler building can no longer be liquified by telling it to empty. Drywall no longer complains about being entombed. Conduit sensors should default to the off state rather than the on state. The Empty Pipe tool now copies the priority onto the placed job.
  16. 130

    Don't Starve Together Patch 1.30 - 08/31/2018 (PlayStation 4) - Added a warning when trying to join a Gorge server hosted in a language other than your own. - Fixed an issue where custom loading screen backgrounds were not displaying properly for the second player in split screen games. - Fixed an issue where the syrup recipe sometimes wasn't appearing in the recipe book. - Fixed an issue where Gorge quick match sometimes tried to put you on a password protected server. - Fixed a crash when browsing the Curio Cabinet. - Fixed a crash when hosting games in split screen. - Fixed a crash when moving between the forest and caves. - Fixed a rare crash in the lobby screen. - Fixed a rare crash when logging out of the game from the main menu.
  17. 283915

    Building deconstruct range is increased to match construction range. Fix Bedroom, Washroom and Great Hall rooms not registering. Reservoirs are now sealed so that their contents no longer interact with their surroundings. Power control station is now prioritizable. Fixed a crash that could occur when dupes got in a rocket. Critter death timer is properly stored on load. Fixed issue with sprites sometimes having black borders when zooming out. Fixed a missing codex string. Having the command module selected when a dupe enters it no longer causes the game to crash. Fixed the rocket's mission preview path. Fixed build menu text sometimes being oriented vertically. Building a pipe through a replaced tile no longer causes that tile to break.
  18. 283743

    Fix slicksters unable to eat if they can only navigate to cells with a small amount of liquid. Command module is now assignable. Adjusted rocket take off speed. Fix for a crash that would occur when trying to display the mission overlay without the current rocket actually having a destination assigned to it. Improved performance of creatures detecting nearby food. "Move Duplicant" button in schedule screen now gets properly updated if a new Duplicant arrives in the colony or if a Duplicant dies. Fixed a crash that could occur when using the schedule screen after a Duplicant had died.
  19. 283571

    Fixed gas reservoir pivot. Fixed a crash that could occur when loading a save file containing liquid cooled fans.
  20. 283226

    Prevent items from being placed inside geo when falling. Attempt to fix inappropriate out of bounds death.
  21. 283532

    Telescope no longer stops working if the pipe it's attached to is empty. Fixed a memory leak caused by comets. Telescope now tells you it requires Oxygen to be pumped in. Fixed anim desync issue with Space Cadet Centrifuge. Ambience sounds are muted when entering the starmap. Baby critters no longer gain the Expecting debuff. Fixed a crash that could occur when Dupes wearing suits entered a rocket. Fix auto-sweeper arm layering on load. Fixed some references to heat energy that should say DTU/s instead of Watts. Fixed rock crusher recipes not saving/loading correctly when new recipes are added to the game. Fixed a framerate issue that was occuring when using some translation mods. Critters that are drowning now attempt to move to a safe location if possible Critters take somewhat longer to drown and display a status icon while doing so. Added negative-click sound to disabled buttons on Starmap screen. Starmap screen now shows mission progress. Fixed another crash that could occur when inspecing codexes. Fixed crash that could occur when loading certain save games.
  22. 119

    Update 1.1.9 - Start of The Gorge event. - Fixed showing a player's gamercard when pressing the View button while inspecting them. - Fixed an incorrect error message when a player is unable to join a server because it is full. - Fixed an issue where Bearger spawned at the wrong time. - Fixed a rare crash caused by haunting a crock pot while it is cooking jellybeans. - Fixed a bug on clients where broken fences did not clear pathfinding. - Fixed a bug causing baby beefalo to sometimes split from their herd when fully grown. - Fixed a bug preventing herds from merging properly. *NOTE* We are aware of a custom match issue and are working on a follow-up fix very soon. In the meantime, please use quick match until the fix has been rolled out.
  23. 129

    Don't Starve Together Patch 1.29 - 08/27/2018 (PlayStation 4) - Start of The Gorge event. - Added the ability to select the game's language in Options->Language. - Fixed a crash in the main menu when pressing the circle button on Player 2's controller before Player 2 is signed in. - Fixed a crash when the game fails to restore a backup of a player's damaged save data. - Fixed being unable invite players to a game when there was only one opening on a server. - Fixed an issue where Bearger spawned at the wrong time. - Fixed a rare crash caused by haunting a crock pot while it is cooking jellybeans. - Fixed a bug on clients where broken fences did not clear pathfinding. - Fixed a bug causing baby beefalo to sometimes split from their herd when fully grown. - Fixed a bug preventing herds from merging properly.
  24. 283325

    Telescope sound hookup. Fixed "Night Owl" using "Early Bird" string. Fixed incorrect value in "Night Owl" tooltip. Fixed an issue where falling liquid droplets would load as the incorrect element when a new element is added to the game. This issue should no longer occur but will still occur for all existing droplets created before this hotfix. Gantry sound hookup. Telescope now only stores 10kg of oxygen. Fixed display of material decor modifiers. Fixed a crash that could occur when a dupe entered a rocket. Fixed a crash that could occur when a rocket landed on an entombed cell. Fixed a crash that could occur when placing transfer arms at the edge of the map. Fix starmap text not being translatable. Fixed Exosuit Docks not always recognizing the associated Exosuit Checkpoint. Dupes will no longer blink when they are dead.
  25. 283169

    Fixed another crash that could occur when rockets are landing.
  26. 283136

    Fixed a crash that could occur when click-dragging the schedule blocks. Fix med bays always being confliced. Fixed the duplicate status items on the star map. Fixed exosuit docks not loading correctly. Fixed dupe multi-delivery.
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