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About Kuloslav

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  1. Version 1.1


    Mod adds three new forms of Packim Baggims. You wanted to have a choice? Here he is. NEW PACKIM BAGIMS FORMS Tiger Packim: Through this form Bagims act just like Sea Sack, but he can move himself, has 9 item slots and he has a wonderful, tiger look - fill 3 slots with shark gill and 6 with ice. Venom Packim: When you are poisoned Bagims and his aura of regeneration which will certainly make your poisonous life in this wild world easier...until you take the antidote - fill 4 slots with venom gland and 5 with seaweed. Tar Packim: glow in the dark... just a pity that space for items is a little less. - fill 8 slots with tar and 1 with tar lamp. Works with RoG merged worlds and of course Shipwrecked.
  2. Problem concerns mods that affectt world creation (Islands, Steam Biome, Hero in the Dark. etc). Problem occurs only in versions with Shipwrecked. Example crash log: ...amapps/common/dont_starve/data/scripts/map/tasks.lua:75: variable 'GEN_PARAMETERS' is not declared LUA ERROR stack traceback: =[C] in function 'error' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/strict.lua(23,1) D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/map/tasks.lua(75,1) in main chunk =[C] in function 'require' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-390449107/modworldgenmain.lua(6,1) in main chunk =[C] in function 'xpcall' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua(453,1) in function 'RunInEnvironment' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(217,1) in function 'InitializeModMain' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(194,1) in function 'LoadMods' scripts/main.lua(233,1) in function 'ModSafeStartup' scripts/main.lua(278,1) =[C] in function 'SetPersistentString' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(18,1) in function 'SavePersistentString' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(76,1) =[C] in function 'GetPersistentString' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(63,1) in function 'BeginStartupSequence' scripts/main.lua(277,1) in function 'callback' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(331,1) =[C] in function 'GetPersistentString' D:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modindex.lua(311,1) in function 'Load' scripts/main.lua(276,1) in main chunk Original code (tasks.lua): local params = json.decode(GEN_PARAMETERS) if params.ROGInstalled or params.level_type == "shipwrecked" or params.level_type == "volcano" then require ("map/sw_tasks") else require ("map/standard_tasks") end When I changed it, problem is gone: --local params = json.decode(GEN_PARAMETERS) --if params.ROGInstalled or params.level_type == "shipwrecked" or params.level_type == "volcano" then if IsDLCEnabled(REIGN_OF_GIANTS) or IsDLCEnabled(CAPY_DLC) then require ("map/sw_tasks") else require ("map/standard_tasks") end
  3. Version 2.0


    Explore new, dark area in ruins. It is recommended to use with Steampunk mod and Tiny Alchemy Powers mod. I want to introduce a mod that evolved from a part of Tiny Alchemy Powers. Most mod is new level and biome located in the ruins. But you will notice a change on the surface, especially if you use Steam Biome with Steampunk and Tiny Alchemy Powers. In version 2.0 Mod is full compatible with Hamlet In version 1.2 Mod is full compatible with Shipwrecked In version 1.1 Forcefield can be charged with transistor In version 1.0.3 and 1.1 added configure options: Alchemy Engine recipes options: Original: 4x boards, 2x cut stone, 6x gold nugget in vanilla 4x boards, 2x cut stone, 2x electrical doodad in RoG Metal: 4x boards, 6x metal plates, 3x goldnugget Fire Supressor recipes options: Original: 2x gears, 15x ice, 2x electrical doodad Metal: 6x metal plates, 15x ice, 2x electrical doodad Ice Box recipes options: Original: 2x gold nugget, 1x gears, 1x board in vanilla 2x gold nugget, 1x gear, 1x cut stone in RoG Metal: 4x metal plates, 1x gear, 1x board in vanilla 4x metal plates, 1x gear, 8x ice in RoG Magic: 1x blue gem, 1x gears, 1x board in vanilla 1x blue gem, 1x gear, 1x cut stone in RoG Both: 1x blue gem, 1x gears, 4x metal plates What is in mod: NEW LEVEL Forgotten forge is located below the ruins. It is a very hot place full of new dangers and challenges. Forge is a completely optional location. To get there you need to find the right key. In addition, you can get there only once per world (save). NEW BIOME Tech Biome (In Ruins) dark and forgotten place, but watch out for the machines NEW WORLD GENERATION ITEMS Metal Golem - Forgotten Forge Boss (You need to find a replacement for the battery to turn it on) Tesla Tree: this tree can greatly electrocute Ancient Tech Devices: machinery of unknown purpose Pipes: metal source Gear Table: interesting devices Food Generatior: who would have thought? New Clockworks: to full collection Lava Pond: don't try to swim (ported from DST - but little changed) Fire Apple Tree: new...tree Rhino House: ... Rhinventor: new very aggresive mobs Lavarva: too hot! (ported from DST - but little changed) NEW ITEMS Copper Nugget: new mineral Metal Plates: something you always needed Fire Apple: hot and tasty NEW COMBAT ITEMS Tesla Scepter: buzz is now on your side Tesla Gun: More powerfull buzz Metal Armor: do you want to be tough? You have the answer Force Field: the most powerful armor (from 1.1 version it can be charged with transistor) MODIFIED ITEMS All Clockworks: new loot – metal plates Gold Nugget: can be transmuted (if you have Tiny Alchemy Powers mod) MOD SYNTHESIS Steampunk - while you're both on: Steam Punk and Steam Biome mods, you will need metal to create objects from both mods. Tiny Alchemy Powers - while you're both on: Steam Biome and Tiny alchemy Powers mods, you can transmute gold in copper, and vice versa. AUTHORS Kuloslav (programming, animations, graphics, testing) Hast (graphics, testing) Steam Biome is compatible with the vanilla version and RoG. If you have any feedback or ideas, please leave a comment. SPECIAL THANKS For Simplex and his Tile Adder For Urist McEngie and his Rechargable Gems mod FAQ Q: How I get Metal Plates? A: You can get Metal Plates from the Clockworks or from objects in Steam Biome or Steam Island. Q: Can I refine metal Plates? A: No, refine option is not available from 2.0 path. But you can forge Metal Plates from copper nuggets by using a new structure - Anvil. Q: Why you changed original recipes like Alchemy engine or Ice box? A: Because these structures look like they have done witch metal plates Q: Can I restore the original recipes? A: Yes. This can be done in mod configuration tab. Q: Where is copper? A: You can obtain copper from rocks and stone hands. Q: How to get to a forgotten forge? A: Watch the latest video - you'll find the answer there. Q: How to activate Metal Golem? A: Watch the latest video - you'll find the answer there.
  4. Version 1.5.1


    Visit this mod on steam: http://steamcommunity.com/sharedfiles/filedetails/?id=334169289 Mod adds character Mastema - Adept of nightmare magic. Mod works with Shipwrecked, ROG and vanila game. DESCRIPTION Mastema is the only character who came in Don't Starve world on his own will. His goal is to take over the throne of Maxwell. Mastema belevies that this will give him complete power over a nightmare. STATS - Hunger 120 - Health 160 - Sanity 220 damage: +5% sanity drain in night: -30% sanity aura drain: -30% has two forms he can't wear armors nad helmests (he can wear all clothes and hats) nightmare staff takes hp when used PERKS Large muscles - After a murderous training in his tribe Mastema gained skills of best warriors. He hits harder by 5% War mage - When Mastema unite with the power of nightmare, his skin becomes hard like thulecite (90% damage resistance). To accomplish this Mastema must lower his sanity at least 150. But you must remember that if sanity falls below 60 he will lose its powerful form. Darkness explorer - Studying shadow powers Mastema doesn't feel dangerous consequences of darkness as the other characters. Also the aura of declining sanity affect him less. Forgotten knowledge - Mastema is able to create new thulecite items to help him survive. He can create even Thulecite himself! He has instant access to Ancient tab. Total codex - Mastema due to own position in the tribe refuses to wear any armors - both armor and helmets. NIGTMARE STAFF Scepter allows Mastema to control power purple crystal placed in him instead of the heart. With the scepter Mastema can affect objects and creatures in the world in Don't Starve filling them with the power of a nightmare. Scepter powers acts differently on different objects. But in almost every case, the use of the scepter takes Mastema health. At low health sorcerer can even perish! But used wisely can greatly facilitate survival. OTHER FEATURES Custom intro Custom health badge Custom sounds - Mastema has a set of unique sounds, which are based on the sound of Hang Drum - the youngest instrument in the world All custom lines - over 1100 custom quotes including DLC lines. Map icon for Mastema. Portait and a full set of images in the menu MOD AUTHORS Kuloslav - code, sounds, quotes, balancing & testing Mr. Hastings (Hast) - graphics, balancing & testing
  5. Tearlach: From now on he can...if you want.
  6. Cactus bug is fixed but update may cause errors in the vanilla version on old save. If you experience problems, please start a new game.
  7. Version 1.9.4


    ATTENTION !!! I decided to split up Tech Biome and Tiny Alchemy Powers mod. From now on Tech Biome is the Steam Biome mod now. It is made in a completely different style, more match to Don't Starve. Users wishing to play the OLD SAVES (worlds using an old version of TAP) must download Steam Biome mod or download older T.A.P version (1.6.2). I would like to introduce you to Tiny Alchemy Powers mod to Don't Starve. Mod allows to transmute some stuff into other forms. ALCHEMY TABLE Change items to new forms. Needs to be fueled with nightmarefuel Currently extractable items: mosquito, wheat grain, rabbit (only in vanilla), broken shell, hound head, spitter head, salt nugget, truffle, spiderhat, purple gem, gold nugget , copper nugget NEW WORLD GENERATION ITEMS Wheat: It can be cut off such as grass, each cut gives wheat grain. Nut bush: we have nuts but we don't have squirrels... Salt Rock: spices, spices... Truffles: you have to go to the ruins Crystals (five types): each type has a different nasty surprise for the one who wants to dig them NEW ITEMS Wheat Grain: one dropped by wheat; can be extracted into flour Flour: needs to make bread Milk: not very tasty, but there is no other (vanilla version) Hound Head: a nice trophy Spitter Head: ugly trophy Shell Dust: flour alternative Bones: apparently useful Nuts: we are...have nuts and we can cook them Salt nugget: how to grind this? Salt: not spoil, ideal for dishes but watch out not to oversalt... Truffles: great taste but spoil rapidly, cooking not help but alchemy can Gray Gem: new precious NEW COMBAT ITEMS Skull Helmet (three different versions): new creepy helmets Bone Armor: new, of course creepy, armor Lighting Staff: power of nature (inflicts massive damage - can also hurt character) Calm Amulet: You don't like been crazy, are you? NEW RECIPES Bread: restore sanity and good taste Cheese: stinky and delicious Banana Pie: a little bit of pleasure in the caves Mushroom Soup: mandrake monopoly broken Fern Spinach: healthy, leafy, and so on Nut Muffin: What can I say? Another meal. (RoG version) Truffle Ham: next to the menu Eggs and truffles: another one Oversalted meal: nothing more, nothing less Cactus Cocktail: refreshing Pancakes: everyone loves pancakes...right? Ribs: one of the wonders of the kitchen Lemon Coctail - refreshing again MODIFIED ITEMS Mosquito: see for yourself Butter: can be done in a crock pot. Rabbit: see for yourself Batilisk: new loot – bones or boneshard Hounds (normal): new loot – hound head Foliage: can be cooked in crock pot (treated as a vegetable) Spitter: new loot – spitter head Broken shell: can be transmuted Purple Gem: can be transmuted Spiderhat: can be transmuted AUTHORS Kuloslav (programming, animations, some graphics, testing) Hast (most graphics, testing) FAQ Q:How to cook bread or other mod recipe? A:Recipe for Bread: Bread: Butter x1 + Egg x1 + Flour or Shell Dust x1 (don't add meat) All recipes you will find in "Recipes from Tiny Alchemy Powers" discussion. Q:What is the alchemy table? A:This is new structure, available in the magic tab. Q:My table isn't workink? Why? A:To use the table, you must first charge the nightmare fuel (after the construction is inactive). Q:Why mosquito milk? A: Why not? Q:Mod is compatible with the RoG? A:Yes, it is compatible with the RoG and the vanilla version. Q:Why did you remove cactus from TAP? A:Because it was put into game with DLC. If you have any feedback or ideas, please leave a comment. List of recipes available in the new_recipes.txt file. T.A.P. is compatible with the vanilla version, RoG, RPG HUD and other mods.