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Found 101 results

  1. I won't go through the whole process I'm only gonna point out problems and fixes I found on the forum. I will also add links to the threads I found solutions on at the end. I don't know if they work with RoG or vanilla. It's meant for DST. Tutorial made by the original creator as well as the video provided by one of the followers can be found here: Now, onto the problem's and how I fixed the issues. Here's the list of what I will discuss: Character is too small (ECT is made for a small cat character) .zip files in anim folder don't have new character's name after compiling My character isn't a cat, proportions are similiar to Wilson's, what to do? Face/Hair/Body parts in the wrong position in-game Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Golden name doesn't appear 1. Character being too small This fix allows you to make the character bigger as well as the other way. Open your mod's folder. For example I'll use my directory, character's name is mongman. In there, go to scripts -> prefabs and open yourcharactername.lua with Notepad++. What we're looking for in there, is this chunk of text below. As you can see, I already added the code. Paste it directly under health/hunger/sanity. 1.3 is a decent, most Wilson-like size. You can of course change it as you like. Save the document, run your autocompiler and test it in-game. inst.Transform:SetScale(1.4, 1.4, 1.4) 2. .zip files in anim folder don't have new character's name after compiling Now this is fairly simple. Make sure ALL of the esctemplate.png/lua/folders are renamed to your character's name. Remember, don't use caps. This happens when you don't change the name of folders found in /exported. 3. My character isn't a cat, proportions are similiar to Wilson's, what to do? I was really bummed when I saw all of the .png's were of a cat. There might be a better way to find Wilson's sprites, but I simply downloaded them from Cheerio's thread: You can extract it to your desktop and drag the files you want to work on into your mod's folder. 4. Face/Hair/Body parts in the wrong position in-game That one gave me a few headscratches. But it's not that hard to fix. You will need to re-open your DST a few times, so be ready for that. Go to exported -> yourcharactername and open .scml in spriter after autocompiling. I recommend positioning everything as you want to see in-game, saving file (even though they tell you not to) and then focusing on pivots. Pivot is a red dot that appears when you left click on a certain part, for example hair. Assuming your png files are centered (drawing is centered inside the .png file), and that if you copy all of your elements into one .png, they match with size, the only problem that could appear should be position of certain element. Open your game, snip the character from front/side/back and put it up somewhere on the screen, so you can have a look on what's wrong. My character had his face and hair a bit off: Here, you need to remember WHERE is the piece off. Right, up, down, left? In here, his face is too far RIGHT and too far UP, it's important. In your spriter, to position the f.e. face, you need to drag the red dot OPPOSITE of WHERE YOU WANT IT TO BE. If my character's face was RIGHT/UP, that's how I move the red dot so the face moves LEFT/DOWN. Right click on the dot after you're done and overwrite defeault pivot. Check in-game, repeat if needed. There might be a situation where only ONE piece of f.e. face moves. Sadly, I don't know other way than manually overwriting defeault pivots on all of the elements. You don't have to click on the character anymore, just go to your right, where folders are and copy x and y of the fixed pivot, double left click on the element's preview and change them. 5. Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Delete modicon.tex and modicon.xml Open TEXCreator.exe from your tools folder (link to download is provided in ECT tutorial) Add modicon.png from your mod's folder Insert Output Directory, same as modicon.png Convert it Create new .XML file (or copy any of the .xml found in mod's folder then delete scripts inside if you have no idea how) Paste this code and change ICON.tex to modicon.tex, save it <Atlas><Texture filename="ICON.tex" /><Elements><Element name="ICON.tex" u1="0.001953125" u2="0.998046875" v1="0.001953125" v2="0.998046875" /></Elements></Atlas> Open modinfo.lua with Notepad++ and find those lines, then insert the code: icon_atlas = "modicon.xml" icon = "modicon.tex" Next time you will want to edit your modicon.png, you will have to repeat all the steps above. 6. Golden name doesn't appear I don't have to add much here, what you need to do is written in images/notes (updated v1.2.4). Added it in here, in case someone is as dumb as me and doesn't see notes left by the creator. Helpful tips: Make sure 5 times you renamed every folder/file to your characters name Follow every step from tutorial slowly Check in-game if everything works after you change anything/save anything, you'll thank me later If you checked, and it works fine, MAKE A COPY OF THE MOD FOLDER, save it somewhere on the desktop (you might want to use it when something goes wrong) Make some tea and relax, you can do it! ♥ Links:
  2. hello! I recently downloaded ktools so that I could decompile the characters sprite files. when I try to open the program, a black command box opens for a split second and then closes again. can anyone help me with this? I have also tried mattstools, and the files just don't show up when opened. any help or advice is appreciated! -Brenn
  3. Exactly as title. How balanced is Woodlegs to you?
  4. Hello! I need a bit of help with the front hair on my character. While I was working on a DST modded character I ran into a bit of a snag, the front hair was normal till I moved and the eyes popped in-front of it, same happens with most other actions. I'm assuming its being caused by the poor programming of the template character i'm using (I'm pretty sure you know which one its the most common one used) but I was wondering if I could get some assistance with this problem, I can post a .zip of my character if needed. Cheers.
  5. So, I believe it's finally time to add an unimplemented character that's been on the backlog for a while. What other character could there be with the Aporkalypse than Wortox? Wortox, The Demon "YOU DARE SUMMON ME?" Health 125, Hunger 200, Sanity 100 Perks Prefers the dark, no Sanity loss from Dusk and Night Is empowered by chaos, bolstering all stats by 50 and passively regenerates health by 1 per 5 seconds. Things such as the Ruins, the Volcano during Dry Season, and the Aporkalypse will activate this buff. Will also increase damage done by 25%. Gains double the Naughtiness from killing creatures Can eat monster food Downsides Is a Monster Gradually loses Health and Sanity in direct sunlight. Shady hats will prevent Health loss, but not Sanity loss. Hates the cold, has -60 cold insulation. Vegetable-based food will invert Health and Sanity gain to loss Condensed perks Is a Monster Hates sunlight & the cold Is in tune with evil Prefers meat Unlock Method The Ancient Herald has a 5% chance of dropping Demonic Horns. During this time, an 8-sided red star will spawn on the ground in a random ruins. These horns must be offered to the symbol, summoning Wortox to the world, unlocking him. I'm pretty sure there are better ideas, but this is one that I've had for a while. Let the Ancient Herald bring this doom upon the world!
  6. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or how to reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  7. Sailing face (side-wise) is missing. Is just sample outdated or it always was like that? Any workarounds?
  8. Hi there! I was wondering if normal Don't Starve mods are compatible with Hamlet. I haven't bought Hamlet yet and I'm just curious if I'll need to update my character somehow. Not that I know how, since I'm basically a coding baby and used this to make her: Any help and information would be appreciated. I've noticed that some mods on Steam say [Hamlet] so it has me confused.
  9. He was and always will be a good soldier, he remembers the time when he served his Queen, he was entirely devoted to him, he is a good tactician, a good fighter and he knows how to equip himself. Everyone agreed that he deserved his place as a general, but this merit was stolen from him, he found it unfair, he wandered in the forest, while he met a man, in a suit, with a hooked nose. Health: 140 Hunger: 120 Health: 120 Starting point: Wayne starts with a Blunderbuss and 8 gun powders, which will allow him to shoot big prey from the beginning such as hippopotamus, Giant Grub, Pangolden or even Spidermonkey. Positive Abilities: Wayne has a absorption modifier of 0.75X, this is boosted by 80% armor, so the modifier will be 0.5X absorbed, with Tin Suit and / or Fancy Helmet, the absorption will be amplified up to 0.4X, it should be noted that the Fancy Helmet (or Tin Suit) which amplifies the absorption up to 0.4X, keeps its absorption of 80%, and they do not reduce the speed by 20% . It is best to wear the Fancy Helmet at the same time as the backpack, especially against Pugalisk. The blunderbuss does not make it and offers 10% more damage, and offers powerful gun powders. Wayne earns 5% race speed per season gone up to a 30% limit, a bad bonus in the short term, but a good long term advantage, especially associated. Negative Abilities: When a guard obtained with a security contract dies, Wayne, loses 10 of mental health by killed guards. The number of hits received by each enemy is exponential, it means that when an enemy deals 20 damage and succeeds, the next damage dealt damage to Wayne increases to 30, and so on, same for bosses, will encourage the player to kite. During the lush season, Wayne is affected by a disease that acts like poison but drains 20% faster hunger, life is drained by 0.5 / second, and mental health is lost 1.5X faster during the twilight and 2X faster overnight. When poisoned, life is drained by 2 / per second instantly.
  10. So I've been playing around a bit as Warbucks, and he's an alright character, more durable investigation tools makes him a bit more resourceful, and money meaning sanity allows him to get a cheap method to get sane whenever he wants. But I figured of an oddly specific buff to make Warbucks adventerous character a bit more clearPun intended?, all light sources such as Miner hats, Cork hats, Torches, all of it, lasts a bit longer, say, 25%. While also getting a slightly increased aura. This makes him more capable rushing down into ruins with only a torch or a cheap corkhat, and makes him more spareful with lights for longer expeditions.
  11. Hi, Does anyone know how to make save slot portrait for mod character ? I tried but it didn't work, only showed up the default portrait. I tried to change dimension of the image to power of 2 (particularly 128x128), but still no work. Thanks
  12. Wilba

    so i unlocked Wilba, YAY ! well from what i can tell she is not really good..... ( at least more than WickerBottom ) + can steal from pigs and guards don't give a damn - afraid of dark and have 100 sanity --------------------------------------------------------------------- are those the only things that there is to her ?
  13. just a character idea i thought of, reposted because somebody was spamming in the last one stats: health - 150 hunger 150 energy 150 sanity 150 sanity 150 perks: gains sanity from eating seeds, loses sanity from eating eggs can fly over water (cannot fly off the edge of the map though) more inventory slots because he's like the Ro Bin mob, maybe about 5 more slots so it's not too powerful downside is that the 5 extra slots is his mouth so he can't eat with items in those slots bio: he was born in hamlet and was raised by pigs from the pig city because the pig bandit killed his parents for money eventually he came back to hamlet world to get revenge on the pig bandit for what he has done do you think Wo Bin will avenge his parents it's up to you thanks for reading my character idea do you think he will be fun to play
  14. So I wanted to point up something. Have you noticed that every DS expansion has a non-human character (including vanilla) For DS: WX78 For ROG: Webber For SW: Wilbur And... For HAM:??? So basically I can be sure to tell you that we'll have a character coming soon on Hamlet and it's not gonna be a human. So now, speculation: what we have on Hamlet. In terms of theme and ambient, we have ancient ruines, jungles, a city IN THE SKY and more than everything we have... Pigs. Now I don't really think we will have a pig character on Hamlet that would be weird and out of tune, we had pigs since like the first alpha. But what's related to jungles and ancient ruines?? If we have a look at the unimplemented or unfinished characters that never saw light, we can only see 2 non-human characters: Wortox and Wilton... But they seem like they don't fit on what we have here, Wortox is a demon and Wilton is an skeleton. So what would the new character look like?.
  15. So yeah, here's my friend's OC, Niarraha in the Don't Starve Style. I changed her design a little so that it matched the 1920's clothing style of Don't starve and also because a wedding dress fits with the character's backstory quite well and suggests how they might have ended up in the Constant. My friendo absolutely loved this and is an awesome, friendly, kind person, so show her some love on instagram @NiaTheElf
  16. Hello fellow modders and DST players, I decided to post another thread with multiple specific questions instead of posting multiple threads with single and/or wide topics. This thread's goal is to find out how to design the various attributes of my mod character and its class items. Below I will post the character mod, its description and questions relating to the programming/technical side of the character and its items. (Note: Currently the only digital assets used are the ones from the extended character template, a wand item example and More weapons and Magic mod. These assets are temporary placeholders until I can hire a graphic artist, once mod complications are fixed.) -----Character Description----- Name: Gwen, The Faithful Health: 150 Hunger: 125 Sanity: 125 Has been here before Can craft Night tools by default. (Axe, Pickaxe, Shovel, hammer, pitchfork!) (Machete for SW?) Can craft Rickidy Staff by default. Knows first science tech level by default. Knows first magic tech level by default. Cooks in half the time. Picks things in half the time. Social and talkative Gains sanity when nearby a player, non-cumulative. (Removed to balance healing staff sanity regeneration.) Positive sanity aura for nearby players. Once every 15 seconds you emote, heal 1 HP to yourself and nearby players. Starting items Starts with a Rickidy Staff. Starts with a Night Axe. Starts with a Night Pickaxe. Starts with a Night Shovel. -----Item Details----- Rickidy Staff, details: The staff functions as a walking cane. While held provides +2 sanity/min. Is able to cast both healing/resurrection spells at a cost. Non-Walking Cane functions only work for Gwen. Night Tools, details: (Note: Each tool spends 2 sanity per complete chopping, mining, digging, pitching, or smashing action.) Don't have durability. Uses sanity per partial action or attack. The amount of sanity is the fraction from the following. [2 / # of partial actions] or [2 per attack] If you have no sanity, costs nothing to use. -----Questions----- How do I make a tool use sanity on actions, including chopping and attacking for example? Complete How do I make a dapperness (Sanity gain) effect only work on a specific character (prefab) while using/owner of an item? Complete How do I make a character know the first level of the magic tree by default? Complete How do I make a character pick things in half the time? Complete How do I make a character cook things in half the time? Complete How do I make the chat emote heal ability? I'll update this list if I have any more questions. I'd be extremely grateful if someone can answer these questions. I'll update the main post to state which questions have been answered. Hopefully these questions will help with your own mod character or item, as a useful reference. Gwen The client_log.txt
  17. who do you think is the best character for hamlet? vote for whoever you think is best.
  18. I know we already have many characters, with more coming, but Winnie has been an excellent unimplemented concept character. Her vegetarian characteristic and gentle persona would make an interesting challenge character. Especially if she ended up with better crop-related abilities or crafts {super farm / apiary / great fertilizer} and unique food recipes {veggieballs / honeyed carrots / pot pie / "jerky" veggie chips}, or critter connection. "Wigfrid and Wilba already got her design! She isn't original enough anymore!" - Characters can be visually similar and still independent. Besides, it might be interesting to tie her to Wigfrid, with which a parallel is already apparent. "DST play without eating meat would suck! I would never play Winnie!" - Every playstyle is different. So just because you don't like her playstyle doesn't mean others won't want to play as her specifically for the challenge you despise. "This is just vegan bull trying to ruin our game!" - No, it represents one single character who doesn't eat meat. Nowhere is it said she berates those who do. There are many good vegan people in the world. Some may play DST. Some may feel a special representation in Winnie. I'm not vegetarian myself, but I know why others are - religion, health, personal empathy. And there is a difference between vegetarians and vegans - as a vegetarian she wouldn't eat meat, like a vegan, but she would consume milk, honey, possibly even eggs. "Wes is already the challenge character!" - Every character has a unique challenge level, usually opinionated and based on what playstyle a person prefers to use. Her existence doesn't threaten Wes in any way. She might not even be a challenge character, she could be a middlego or a top tier. "Wickerbottom already has crop magic! And Warly has his own recipes!" - Winnie wouldn't have Wickerbottom's book or Warly's recipes. Her abilities and crafts would be her own. She would be played very differently than they are. And there is no limit on how many characters can have a certain leaning. For fighting, farming, or building. "Giving her amazing crop structures or critter de-aggro powers is OP!" - Just suggestions, not absolutes. And it would be up to Klei to balance it. Making structures more expensive or altering her stat range. For her critter connection it isn't so much reduced aggro as it is having bees, bunnies, and birds be more comfy around her than other characters - not in the vein of pacifying spiders, hounds, or killer bees. "Winnie is already in a mod! Just download that and be happy! Or make your own mod!" - Key word is Mod. As in, not official. I'm not a big fan of the mod, which I hoped I would be due to Winnie, but it isn't a mod I want to use. And making a mod isn't simple, especially with game updates and code changes. I have neither code skills nor commission money to do Winnie justice in the game. And that is what I want. That is what I feel she deserves. "But I want Wortox / Waverly / Wilton / Wallace / Watricia!" - Winnie being added doesn't mean they won't. In fact, hype generated for one concept character could bring the other ones to full creation sooner. I love those concepts too, I'd be thrilled if they released, even if before Winnie did. I'm just stating that I want Winnie for Don't Starve Together eventually and hope others feel the same. GenomeSquirrel: "I don’t think she adds anything interesting to the table. Wigfrid is interesting because meat sources are dynamic and fight back. Cacti are the best plants can do, ignoring lureplant which doesn’t drop veggies anyhow. And then there’s winter …" - Interest is always subjective. Winnie would be a perfect opportunity for plant-based mobs and/or winter crops. "Bunnymen can be considered a plant mob; but the problem with inventing a mob for Winnie to kill is that a vegan wouldn’t want to eat anything cognitive enough to try kill them. Personally I’d scrap her model, keep the vegan aspect and add cave hermit to it." - Bunnymen are bunnies, not plants. I see the point with thinking-feeling plants, however there are opportunities for plants to be dangerous and violent without it being more than a base defense, like with many real life plants. Winnie herself is the aspect that I love the most, her character is fluid and changeable but she is the solid base with which I based my concept on. Fill-Lips: "When does being a sheperd mean being vegetarian? Wasn't her original concept aiming for what wigfrid does now, herd beefalo for meat production? Also, I would rather have reworks first then new characters, winona is lacking... playstyle personality." - Winnie can be a non-vegetarian shepherd as well as a vegetarian one. I would prefer the unique style of a vegetarian shepherd, but if Klei makes her a meat eater they have final say. And there isn't any reason Klei couldn't both rework old characters and add new ones, or prioritize one over the other. I'm not saying Winnie should be Priority #1 with Klei, I'm saying she has amazing potential and I'd like to express desire to see her come to the game. Much like how other characters like Webber were wanted, and no doubt someone stated they'd prefer reworks to having Webber. And Klei eventually did both. Zeklo and ModsterMash pointed out that the vegetarian aspect was once on the unimplemented page but has no substantiated source, so may have only been a product of the Up and Away mod that used her files to fill in their content. There is little canonical information of Winnie in any fashion. pedregales: "New recipes that everybody can make, but that she gets the most benefit for being a vegetarian would be nice; but overall I believe it might be better to buff many of the already exisitng veggie recipes." - Both excellent points and distinct possibilities. It would be far better to let all characters access the recipes. The buffing of previous food items might cause a stir but would also help Winnie's survival without the need to code and implement dozens more things to the game. ShadowDuelist: "If we ever get a character like this I suppose she wont be called "Winnie", being short for Winona. I think the name's original idea, finally evolved and got implemented as Winona." - Winnie is also short for "Winnifred", and considered a full name. Many people have similar names. And it could present an opportunity for a quote from Winona that she liked or hated being nicknamed "Winnie". {Edited Answer as she canonically and jovially references herself with the nickname "Winnie"} Zeklo and IvoCZE have put forward that Winona canonically references herself with the nickname "Winnie" for her Gorge culinary skin. Which means either character quotes revolving around her name being a nickname for Winona or perhaps relegating Winnie to instead be called "Winnifred" for a more distinct separation of characters. Though with Wilbur and Wilba having close names, having her remain mainly known as Winnie wouldn't be a hard stretch. Lumina: "Since she is a sheperd, i would say stuff like being able to milk goat, ability to shave beefalo when they are awake, this kind of thing. You can give her a penalty when killing animals, if you want to show her bond to nature, it will still be possible to kill some and eat meat (that is logical for a sheperd), but you can this way show that she dislike the process itself, and encourage her to let other players do it." - That would be a good way to balance it, such as sanity decrease.
  19. Ethan, The Hot Head

    Version 2.1.5


    This is a character mod my friend, Stormish, and I have created. The character has his own meter called Anger. When the character performs certain action incorrectly, he'll snap. Credits to: Stormish (He did most of code and some of the art), Me (I did almost all the art, some of the code). You can find the Steam Workshop version here:
  20. Version 1.0.0


    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  21. Version 1.2.0


    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady! The character itself belongs to me, and wasn't originally made for Don't Starve. Health: 130 Hunger: 230 Sanity: 200 Hunger depletes 70% its normal speed. Only does 75% of average damage. Loses more sanity from rain than average. I'm a lot more proud of how this one came out, because technically it's an update. Tell me what you think! And enjoy~
  22. Version 1.6.8


    (October, 20, 2016) Dont Darken Together Version: 1.6.8 Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). all gamers previously mentioned contributed on inspiring me to make my MOD. ----------------------------------------READ THIS---------------------------------------- Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD. ----------------------------------------READ THIS---------------------------------------- Hi, [h1]Darkaisa[/h1] here: Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of the gaming community, but I personally like every character's overall theme, so I took some steps to change these overextensions. I am interested in making the game more enjoyable by revising every character's attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!". [h1]Important Goals[/h1] Make the game more fun for players by adding increased survivavility and diversity for every character, in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. Changelog: Version: 1.6.8 - Item stack has been doubled for almost all items - Update compatibility fix Version: 1.6.7 - Hot Fix Version: 1.6.6 - Hot Fix - Tumbleweeds have a chance of providing better items - Stalagmites have a chance of dropping gems - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. Version: 1.6.5 - Bug Fixes - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used beyond moderate potential - up to a noticeable sanity drain at maximun potential. Version: 1.6.0 - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. - Abigail will be smarter and should resist stronger attacks compensating her slow speed. - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources to compensate for the sanity drain when using magic. Version: 1.5.92 - Adjusted shadow characters ingredients to prevent infinite shadow spawns Version: 1.5.91 - Bug Fixes Version: 1.5.90 - Updated MOD main goals, extended and organized the MOD road-map - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior - Codex Umbra III allows the creation of the expensive shadow knight - Shadow Duelists come in three tiers, with increasing cost and strength: Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses Version: 1.5.82 -Bug Fixes Version: 1.5.81 -Bug Fixes - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other words - a more diverse set of disadvantages for Maxwell instead of the current focus of fragility and battle inefficiency. Version: 1.5.8 -Added MOD support on Steam discussions and Klei Entertainment Forum Version: 1.5.6 -Fixed Maxwell's exaggerated sanity drain in some situations Version: 1.5.5 -Fixed the MOD not allowing the player to start a server Version: 1.5.4 -Fixed the game crash bug when using the MOD Version: 1.4.1 - Upgraded the synergy bonus of character abilities to encourage players to work together - Maxwell had a slight ammount of health increased Version: 1.3.4 - Fixed error that caused crash upon trying to host a game Version: 1.3.3 [h1]Stat Changes[/h1] Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items [h1]Shadows[/h1] Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2 - Added purple gems to codex upgrade cost v1.3.1 - Fixed a bug with shadows wearing eyebrellas v1.3 - Shadows may be given hats - Health of higher level shadow warriors reduced, exchanged for damage reduction - Shadow damage reduction is overridden by helmet damage reduction v1.2.1 - Compatibility with latest beta release, should be backwards compatible with the base game. v1.2 - Added configuration - Reduced shadow sanity drain slightly - Reduced healing from items - Reduced file size significantly - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger) v1.1 - Added third tier codex and duellist. - Added images. ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment--- Dont Darken Together.rar
  23. This is a forum I am making since I have wanted to design my own "OC" for the game.Now I don't RP nor do I really write fan-fiction I still wanted to try and design a character for the game (I don't intend on making her playable as a mod) The character is still in the very early concepts and will probably have constant changes. I encourage fellow artists /designers/anyone to give input as to improvements I could make or just feedback in general. I will be adding my own bits of lore. This is all purely fake and was designed by me so please do not correct me by saying its "wrong or not how it works" My art style does not match the same look as the actual characters. Do not steal or edit my designs. So the fist bit of info you need to know is about the item I designed called the Codex Lux. I like the idea of there always being an opposite force. And what better to fight shadow then light itself. Light itself (just like shadow) in not a "good" or "bad" force. However the ancient beings or "them" that reside withing the book are very corrupting. Both forces rely on a Host. (ie. Maxwell) Without a host the power has no conduit. The Codex Lux has a damaged cover perhaps due to conflicts in the past. The Codex Lux was discovered at an ancient dig site. It found its host when one of the Archaeologists began to read the text inside. Now that that is out of the way, lets get to the character: Basic Info: Name: Wraith ( Likely an alias) Profession: Archaeologist Stats/ Attributes: Base Health: 100 Base Hunger:150 Base Sanity: 150 Movement speed and Attack increased 5% during daylight Movement speed and Attack decreased 10% during nighttime Attacks twice as fast but does significantly less damage per hit. Passive that gives higher chance of dropping fossils. Inability to use shadow items Pickaxes last longer Specalty Items/ Recipes: Starting items Codex Lux, pickaxe When close to Codex can craft: Light Retriver at cost of -50% overall hunger. Light Harvester at cost of -40% Hunger Light Retreiver: Brings items on the ground (does not include "heavy" or "special" (ie. marble sculptures, eye bone) within range to player (If player inventory full drops items next to player) Items are retrieved 1 at a time. 1 HP Aggros nearby creatures. AI does not allow it to dodge enemy attacks. Walks slower while holding item. Light Harvester: 1 HP Harvests nearby resources (not trees, rocks) item falls next to resource. And at the moment that is about all I have. XD Hopefully you enjoyed my brainstorming and the small concept sketch XD
  24. Namiki Aikawa [DST]

    Version 1.0.5


    Steam version : Mystery boy Health : 5 Sanity : 5 Hunger : 5 Update 1/9/2561 : - Remodel his Normal Form. - Fix some bugs. Update 31/8/2561 : -Nerf him so badly. *Base stats change to : 5 *Default Damage Change to : 2 *Crit Damage change to : 0.2 % Happy Survival --------------------------------------------------------- Update 27/8/2561 : - Fix some bug. - Fix Death Issue when he died in cat form [ When his Gauge Reach to 0 Just go eat something and he will Turn back to normal ] - Remove Z trasfoming key < SORRY For Nerf him with buff X'D > Update 23/4/2561 : - New Leveling System * Eat Veggies or Meats to gains Levels !! # Veggies : Give you 0.000014 EXP. # Meats : Give you 0.5 - 0.25 EXP. Meats give you more EXP But Your " Beast Gauage " will increase too. Beast Gauage new setting : 5% Chance to Transform. BTW you can Transform directly by Press Z . //DELETE Beast Mode new ability : Press R to Roar ( Make Them Faint. ) Press X to Ground Pounding ( Beware The Spike of Lag. ) Press B to Jump / Pounce ( Can cross over the land , but can get Bugs. ) ====================== Developer Key : <<< You can use if you get bugs. -- Press Z to Transform (REMOVE ) Press F to Force Attack Press DOWN ARROW to Force Sleep Press RIGHT ARROW to Force Wake ====================== # When you Leveling up It's will increase your Stats. --- Max : Hunger + 2 - 5 --- Max : Sanity + 2 - 5 --- Max : Health + 20 - 30 --- Sanityaura + 1.5 - 2 --- Damagebonus + 1 - 2 --- Damagemultiplier + 5 Update 28/2/2561 : - Remodel (WereTiger) #Done [ Yep big catz is comming ] psssss.... I'll tell you a secret ... Press X To POUND!! [ RIP : WORLD ] ++++++++++++++++++++++++++++++++++++++++++++ - Have an Issue with Death state *FIXED* and back to normal CHAR Thank you to DarkXero for helping me . Thank you to Ricky Weng for helping and telling me where's the bug . My DA : My Klei Forums : My FB : <<< Really Active in here IB to me if you have errors. --------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------- FAQ : Q : How can I change to the Panda , Bear thing or etc ? A : Just " EAT " Food in " MEAT " type [ LIKE Monster Meat ] Q : Woah!!! I GET A BU---!!! A : STOP JUST STOP AND SEND ME YOUR LOG PLEASE. It's so annoying when I read those comments. Just go to Documents\ klei\donotstarve\log.txt or Print your Screen where you get bug and send it to me on FB Or DA.