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Found 186 results

  1. Hello, I would like to build a Character that can craft custom items but only if near an specific character. Has someone an idee how to do it?
  2. So, I, as a newer player (I only have been playing DST for a few months now), main Winona, and I just have to say that I love her in-game quotes. Whenever I play, I literally go out of my way in some of my worlds just to examine something to see what her comment on it will be. I just highly appreciate how her character shines through her words (and another plus is the fact that some hint at possible lore, which I'm assuming most people know already). Recently, I have begun to explore some more characters as well (Wilson and WX-78), and I find Wilson's quotes (though quite a bit of it is simply saying what the item does, from what I've seen) to be adorable, and WX-78's quips are just downright hilarious to me. I'm planning on trying out Walter and Wigfrid soon, too. I'm just going to share a few quotes that I can remember off the top of my head, and I encourage you guys to do the same! I don't think I have explored enough of this community to know exactly how much people have really stopped to appreciate the writing the developers have not only put into the characters' stories, but the writing simply put into developing their personalities too. Winona: any of the pun quotes (boulder) "Mhm, yep. That's a rock." (some tree, can't remember which one) "Yep. Definitely a tree." (red cap) "Let Max try it first." (hot dragon chili salad) "Can't believe Warly's got me eatin' salads." (carrying a marble sculpture... sometimes) "Like eggs in coffee!" Wilson: any of the pun quotes (redbird in inventory) "He likes my pocket." (closed eyebone, meaning Chester's dead) "It went to sleep." (Woby) "It's a scientific fact that petting a good dog will improve your day. (evergreen) "It's all piney." (rose) "To match my rosy cheeks." WX-78 (talking to the plants) "I'M NOT TALKING TO YOU." "THIS IS ME NOT TALKING TO YOU." (I think a feather...?) "WHY IS THE FEATHER SO APPEALING? EXPLAIN NOW, FLESHLINGS." (science machine) "MOTHER?" (burnt crockpot) "POT MALFUNCTIONING." (something burning, can't remember what) "IT'S BURNING. OH WELL." (rabbit earmuffs) "I WILL UTILIZE THEIR FURRINESS." All in all, appreciation for the characters' quotes (Wes may not have quotes, but he still has his pantomimes! ^v^)
  3. There are too many similarities between Wagstaff's buildings and the new building that was revealed. The color palate is the exact same as the thumper, the base of the building looks very similar to the telepad, even the texture is the exact same as the buildings with the bolted metal scheme. Now I don't think this will be a Wagstaff only building but the design seems to be very similar to his style of buildings which could possibly hint at him being added.
  4. you know i want to actualy hear if peopel have ideas for a new character because of klei say a new character comes this year so i want to see if some of you came up whit original ideas and i got some too you know klei says its a "dlc" character and all of them are none humans but i alsol got thinkin that wolfgang is all attack and wigfrid has attack and defense so i was thinkin about a full defense character and came up whit the idea of a knight because they wear like heavy armor but then think again about the none human part that got me the idea that knights hunt dragons and do make it funny have the none human character be a lizard knight and i got alredy looks stats and perk ideas too wonder what your ideas will be
  5. You have X% when you walk in a worm hole to appear in that dimension..(maybe the X% can be affected from your sanity..less sanity more probabilities..)that dimension conected all wormholes and can be really usefull to access to any zone of the map with a wormhole(is a weird zone with a lot of wormholes..anyone conected with other from the normal dimension..maybe like the sea with spiderwebs above with the wormholes and myst dark zone..i don't know..but very weird..XD),but is inabitated by the dimensional Worm(boss)or worms(like tall birds and hounds..)What you think about that..isn't really creative idea,but maybe with other add's can be interesting..What you think can be add's to it or need be changed?..
  6. After a long hiatus of 2 years, I started working on my custom-animated character again, and I'm using the example template character from 2 years ago (2019). I don't know if there's a newer one I should be using or not. I know I'm stupid for doing this anyway. But the character is an 8-legged spider, I have to. I was wondering how to implement the character animations I made from Spriter, the one that came with DST's mod tools on steam(or is there a different animation program I should be using?) into the game. How do I get the game to read and play animations when it should? Also, is there a master list of animations I need to re-create(and can I implement custom emotes so my character can preform them with the / command)? I can tell some animations are actually 2 separate animations that play one after the other, and it gets confusing. There's also in game objects characters hold(Like a pickaxe). Does the game place those, or is that another animation? This is Dot, say hi! BTW, I don't know how to code with .lua in any way. help.
  7. Disclaimer: I am aware this topic is referring to subjective opinions at best and to hurtful stereotypes and prejudice relating them at worst, so I am asking you to remain polite. Anything said in this topic will probably be personal opinions, so it's perfectly correct not to agree with them. I hope I'm not doubling this topic, as I don't remember if it has been discussed already. I did a little bit of searching, but I'm quite terrible at it, so I wouldn't be surprised I missed it (or them!). Nevertheless we met a couple of new survivors recently, so I figured we could stir the pot a little bit Please feel free to check a character if you don't like their personality, appearance, their mechanics in game or even players that usually pick them. I found out it's usually a little of it all and sometimes even something special. Wilson, Wolfgang and Webber for me, sorry, not sorry
  8. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  9. just a suggestion for klei, adding a character like woodie but rock instead of tree, like rockie, and also adding koalafant breeding suggestion
  10. i saw some streamers on their dedicated servers that other players who using random character with custom class for example : webber with wendy class i mean webber has abigail and wendy voices... how is this possible?
  11. As the title is, I wanna use character abilities of Reforge on normal DST world. especially Maxwell's shadow attack, healing skill of Warly, and buff of Wigfrid and so on.. There's Forge item pack in workshop, but there's no forge character abilities. I couldn't find about this and If it is possible, I wanna use or make the mode. Can I get an answer from here? I appreciate you if you reply my question, thanks for read (◕‿◕✿)
  12. Playable Pets has been on the workshop for awhile now but I figure why not make a thread about it here. Looking for Help Playable Pets is a series of mods that makes most mobs in the game into playable characters, it is basically a successor to the playable mobs mod made by Indie (I don't know his forum name...) a long time ago. The mod is very configurable and has a couple of neat features as well. You can view/download all the mods here. Features Configuration Options General Info: --- FAQ: Major Bugs: Special Thanks: -Lily, Amir, RocketSM, Capt. Kickass, and Kwitchler for playtesting the mod in the prereleased builds of the mod and convinced me to make it public. -Logzombie and Xiao for making 95% of the skins in the mod. -Cheshire Crow for making a lot of the portraits in the mod. (His are the really good looking ones, mine are the bad ones). -The forums for bits of information that helped out when developing the mod (this is my first mod ever). -The many users of Playable Pets whose feedback helped improve the mod in many ways that I could not have done alone. -A certain crow for teaching me how to code and giving support. Other stuff that might be worth noting I GUESS: Steam Group (if you want announcement of major updates to the mod I guess?) Discord Group If you got any feedback/suggestions let me know.
  13. Hey so me and my friends got really into don't starve together character modding and wanted something to help us quickly generate the portrait names so I threw together this website real quick and I think some other people MAY find it helpful. @Staff Please let me know if I'm in violation of any copyrights or anything by creating this page and i'll remove it. Just want to help out the community without disrespecting the game. About the generator: - You type in a name and it will auto generate a gold and gray name shrinking it accordingly if needed. Then simply click the download button to save the PNG file. The Generator: Don't Starve Together Portrait Name Generator If your character's portrait name isn't working read the thread at this link --> Character Select Screen Does Not Display Name Possible future features: - I'm thinking about adding options to allow squishing the text closer together and also shaking the characters up n down to get a more natural DST look. Let me know if this is something you'd be interested in and I can try to fast track working on it. - Also let me know what you think if you have any ideas/feedback. Hope you enjoy! Thanks!!
  14. So i am working in a dupe Mod for dst and i think that i can add more dupe "skins" that's the first option, the second it will be do every character separated and put the same mod but with the other character (very annoying) so if someone know any tutorial or something like that it will be very helpful (my inglish is bad, please don't kill me cx)
  15. I'm probably so close to finishing my character mod but still there is one thing I want to do but don't understand I want evil flowers to be like normal flowers (having same food stats, having same aura and when picking up getting +5 sanity) On the other hand i want normal flowers to be like evil flowers (having food stats like evil flowers, having negative aura, when picking up -5 sanity) So is it even possible that my character would be only affected?
  16. hi someone could tell me where i can start modding a dst character?, i am new on this and i got a lot of exiting ideas for modded characters but idk where start or even how to start so if you help me with this thank you so much :3
  17. I'm making a custom Character, and trying to figure out how to code the perks I want him to have. They are; -Sanity gain around another custom Character -Night vision -Slowed hunger depletion -Starts with an Axe and a Shovel -Can't be put to sleep by mandrake based items -Speed boost If anyone could help me figure out the coding for this I would greatly appreciate it!
  18. -- Panic mode local panicmode = false local function panicfn (inst) if panicmode == false and inst.components.health.currenthealth == .5 then --Transformation local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("maxwell smoke") SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.AnimState:SetBuild("aki") --Stat changes inst.components.combat.damagemultiplier = 2.5 inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 7 inst.components.talker:Say("WAIT STOP!") if inst.components.healthtrigger ~= nil then end panicmode = true end if panicmode == true and inst.components.health.currenthealth == 1 then local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("maxwell smoke") SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.AnimState:SetBuild("aki_panic") inst.components.combat.damagemultiplier = 1 inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 5 if inst.components.healthtrigger ~= nil then end panicmode = false end if inst.components.healthtrigger ~= nil then end end inst.components.healthtrigger:AddTrigger(panicfn) When I apply this to my character It keeps on crashing, I really need help
  19. As the title say's I wish to make a wickerbottom like character but for magic, I've seen that wicker uses ; inst.components.builder.science_bonus = 1 And it seems to work on my character as well but this is science, would I need to code this in? if so please nudge me in the right direction. (I'm not the best at coding.) Thank you! (First post yay!)
  20. Hi, Does anyone know how to make save slot portrait for mod character ? I tried but it didn't work, only showed up the default portrait. I tried to change dimension of the image to power of 2 (particularly 128x128), but still no work. Thanks
  21. Hello again. sorry for all the questions..! this time Its not Giggabyte I need help with. I'm making a character for my friend, and she wants her character to have a small sanity boost when killing things. not just monsters but even passive creatures like bunnies and birds. I have googled solutions and came across: https://forums.kleientertainment.com/forums/topic/51989-gain-sanity-during-day-and-gain-sanity-on-kill/ https://forums.kleientertainment.com/forums/topic/67456-gain-sanity-from-killing-monsters-lose-sanity-from-attacking-people/ https://forums.kleientertainment.com/forums/topic/57033-character-gain-sanity-upon-kill-not-working/ though none of these worked. I have also copied the code directly from Wathgrithr's(?) .lua but Im not really sure exactly what bits did what I was wanting and/or what i didnt need to copy and I got lost. I thought about copying the code: inst:ListenForEvent("onattackother", function(inst, data) if data.target.prefab == "spider" then inst.components.sanity:DoDelta(TUNING.SANITY_TINY) end end) (from the third link) and just copying this for every creature in the game but that would take forever and would probably cause problems. Ive tried putting code in the masters_postinit spot, above that, under the line "local prefabs = FlattenTree(start_inv, true)" but nothing Im doing is working. I really just need to know what code I need and where I put it. any help is greatly appreciated! thank you in advance!!
  22. First, English isn't my first language. If you can't understand my word, It's because my English is immature. sorry. Anyway, I'd like to introduce you to my mod. Please see the image for a description of the mod. And Plz leave a reply if you find a bug or error. I hope you have fun with my mod. thanks. *Caution, orb can only summon one to the server. link : https://steamcommunity.com/sharedfiles/filedetails/?id=1994669572
  23. Version 2.4

    658 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC)Stats: Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice. Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute. Kodi don't like night, at night the sanity decreases 10% faster. Has a passive health regeneration of 1 unit in 30 seconds. The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity. Good you game Modification in (Steam) Special thanks to (Scrumch) for helping me troubleshoot issues.
  24. Hi! I'm making my first mod because i wanted to add a character i made in the game, i'm not really good at coding so i was wondering if someone could help me with a perk! Basically what i want my character to do is to give a sanity aura (Like a gloomer) to other players around, with a maximum of 2 players near my character (If there's 1 person near he will still give sanity aura) But when there are 3 or more players near my character, he will give an insanity aura instead I know that is it possible to make a character give sanity aura, but i'm not so sure if something this specific can be made Many thanks for the help!
  25. Version 1.11

    515 downloads

    Link, of The Legend of Zelda fame. Link is a seasoned adventurer, and well equipped for whatever may come his way in the wilderness. His experience has jaded him to the point of sanity being a non-issue. He'll fight a king of nightmare-beasts before breakfast, and not even blink at it. He is used to living off what's available, and has developed a strong stomach. Compared to the average character, Link is faster, stronger, and tougher. However, he has a smaller stomach, and faster hunger rate - running around, and fighting like that burns off the calories much faster! Link is perhaps best played as a hunter - hunt, kill, and eat monsters to stay alive. Or, failing monsters… adorable, harmless little bunnies. You monster. Link brings a number of Hero's Items with him on his adventure. All Hero's Items are unbreakable, and uncraftable. So don't lose them! This has been broken and abandoned for quite some time, but I finally restored it to working order. RoG compatible, Shipwrecked will crash on World Generation sometimes, and always causes issues with the Coconade. It could probably be fixed with a rewrite of the Bomb code, but I think I just have to call it incompatible with Shipwrecked.