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Found 184 results

  1. Playable Pets has been on the workshop for awhile now but I figure why not make a thread about it here. Looking for Help Playable Pets is a series of mods that makes most mobs in the game into playable characters, it is basically a successor to the playable mobs mod made by Indie (I don't know his forum name...) a long time ago. The mod is very configurable and has a couple of neat features as well. You can view/download all the mods here. Features Configuration Options General Info: --- FAQ: Major Bugs: Special Thanks: -Lily, Amir, RocketSM, Capt. Kickass, and Kwitchler for playtesting the mod in the prereleased builds of the mod and convinced me to make it public. -Logzombie and Xiao for making 95% of the skins in the mod. -Cheshire Crow for making a lot of the portraits in the mod. (His are the really good looking ones, mine are the bad ones). -The forums for bits of information that helped out when developing the mod (this is my first mod ever). -The many users of Playable Pets whose feedback helped improve the mod in many ways that I could not have done alone. -A certain crow for teaching me how to code and giving support. Other stuff that might be worth noting I GUESS: Steam Group (if you want announcement of major updates to the mod I guess?) Discord Group If you got any feedback/suggestions let me know.
  2. I have a character that I have made able to eat rot and become stronger over eating large amounts of it, similarly to wx78. He is kind of a slime as of now, rot has the correct functionality and values when spawned in through console, however if rot is spawned via and item spoiling, it seems to behave such like normal rot and harms my character. is there a way to access the naturally generating rot as well as when it spawns in the console? I would appreciate any tips or examples on how to do this Thank you in advance to anyone who takes the time to help a young modder modmain.lua slurg.lua
  3. - Wilder - :the hat maker: ”there is nothing that complements the head more then a hat” -perks = is a hatter by trade - able to make his own types of hats and is able to repair head gear items without tape or sewing kit = hates going hatless - no matter what, you cannot remove whatever wilder is wearing on his head however you can swap it with another hat. If his hat breaks and there is no other hat in his inventory, he will loose sanity at a great rate while the nightmares gain a damage boost but if he does find a hat to wear, all nightmares will disappear and his sanity will return just as if nothing has at all went wrong. = only takes power naps - whenever wilder falls asleep he will not sleep as long as the normal person but will sleep at a shorter rate, he will loose a great amount of hunger but for a greater deal of health. :the hat makers tab contents: = hatters-Hatty-hat - a basic and easy to make hat, purely acts as away to help with wilders hat problem. (Note: not able to be repaired) = reverse umbrella hat - not as grand as the eye-Brella but as a different unique purpose, this reversed version will be able to collect rain water and once it’s full you can then place it on a harvest spot and over time will water your plants. The hat can also catch frogs in the middle of frog rain, the catches frog will not harm the player but will be trapped in the hat until it is pulled out. (Note: not able to be repaired) = dreamy cap - wear this while sleeping and it will boost your regeneration, if you wear this in general your character will slowly go to sleep and then pass out. = Looney cap - flip your sanity upside down cause once you dawn this little cap, you will go fully insane and face the nightmares. (Note: if you wear this cap on lunar island, your loonacy will be reverse which will make you sane on the island) = undertakers hat - practically a metal detector for buried stuff, when you dawn this hat you will be able to see what buried spot has a treasure or not. = physicians hat - play doctor as your Able to heal people without any healing items, just walk up to them and mend them up (note: not able to be repaired) = scary hat - nothing will lay a finger or claw on you when your wearing this, most creatures will run away from you when your wearing this. = thinking cap - made only through the use of the pseudo science station, the thinking cap will allow the wearer to research or discover new crafting recipes for a hefty price of sanity and the durability of the hat. (Note: not able to be repaired) = hard hat - protect your numb skull from falling debris and take less damage from it :bonus info: - if wilder does go insane (by normal means) the nightmares deal half of the damage then usual. - he starts in the world with two hats, his hatters-hatty-hat and one random hat - favourite food is soothing tea And that was my character concept, any questions ?
  4. Hey so me and my friends got really into don't starve together character modding and wanted something to help us quickly generate the portrait names so I threw together this website real quick and I think some other people MAY find it helpful. @Staff Please let me know if I'm in violation of any copyrights or anything by creating this page and i'll remove it. Just want to help out the community without disrespecting the game. About the generator: - You type in a name and it will auto generate a gold and gray name shrinking it accordingly if needed. Then simply click the download button to save the PNG file. The Generator: Don't Starve Together Portrait Name Generator If your character's portrait name isn't working read the thread at this link --> Character Select Screen Does Not Display Name Possible future features: - I'm thinking about adding options to allow squishing the text closer together and also shaking the characters up n down to get a more natural DST look. Let me know if this is something you'd be interested in and I can try to fast track working on it. - Also let me know what you think if you have any ideas/feedback. Hope you enjoy! Thanks!!
  5. Well, I don't know if ideias for characters are here, but either way. I had this ideia of a new "animal" character few months ago and didn't even post it here, but here we are. she would look like a mixture of all birds with a 'stamp' of BFB, and "sized" as RO BIN. Wilbirb: 160 hunger 150 brain 140 health (sort of average) Wilbirb is a character inspired in the birds variety of vanilla + Dlc's and Don't Starve Together, and has a simple complex unique mechanic in the constant. Lore: Wilbirb is an ancient lost bird, or she said to be, and entered in the constant by mistake when she was flying low and a cloudy smoke caught her insight of a dark shadow, after an explosion in a factory down below. Confused but alive, she got woken up in a different world, and she couldn't understand where she was, therefore didn't know where to find food. Starving and about to die, she was rescued by a bird, not a normal bird, a big friendly bird, but for her sake, this bird ate her and recklessly she thought she would die, now for sure and somehow ended up inside a "house", that was "Charlie's house", she was taken care by Charlie, and never got betrayed(yet). She was treated well and wouldn't mind being locked up all day every day, because she had all kinds of fruits she wanted as only as she wouldn't go to the only window that there was. throughout her caged years, she never wanted to even look through that window and after some time, loong time, she developed the ability to speak at cost of her ability to fly. One day Wilbirb heard a noise outside the "house" and a bit of curiosity wink her mind Wilbirb claims to be the Grandgranddaughter of BFB and 'Ro bin's' cousin, but only Charlie knows the truth. Favorite food: stuffed eggplant Perks: Is friend of small creatures Lighter stomach, faster moves Is Made of feather, Can't fly though Enters the constant with: 6 seeds and Clissors (sort of like a nailclip + scissor) that is used to "Shave" her feathers. Feature: Friend of the small ones. Killing small creatures like -birds -bees -killer bees -grumble bee -rabbits -frogs -fishes(only the small ones, but not eels) -catcoons -butterflies -Globbers -moleworms -splumonkeys (but not shadowmonkeys) -slupers -mosquitoes (she deals a hundred damage on hand hit, tho) -kid beefalos -kid tallbirds -chester -pengulls -buzzards -moslings -mandrake (picking up during dusk or night does not affect) -saladmanders -lavae -carrats -gnarwails -grass gekkos -hutch -birchnutters Will lose 50 points of sanity. -Bonus: killing Gloomer will instantly drop your sanity to 0. Change of mobs Neutrality. Neutrality: Wilbirb is neutral to tallbirds (killing one won't reduce your sanity though.) Hostility: Catcoons Buzzards Normal Bees Bonus: when fighting Bee Queen she takes 15% more damage as well as deals 15% more damage. Lighter stomach, faster moves: Like Wolfgang, wilbirb has a belly mechanic. Wilbirb will increase movement speed in opposite way of hunger points, and has 15% less hunger drain and has 0.8 damage taken by starvation. Full belly (160) wilbirb has no bonus. 100 points belly will increase M.speed by 5% 60 points belly will increase M.speed by 15% and attack speed by 5%. 20 points or lower will increase M.speed by 25% and attack speed by 10%. Moreover eating raw seeds will no longer give her hunger, but put to regurgitate. Wilbirb can eat up to 15 seeds at once (and max), and for each 3, she will throw up 1 pile of seeds after 2 days, there will be another "stats" to show how many seeds are, and they be needed to be eaten for the duration of a day, after the 2 days, they would drop it, like the way wilbur poops, and that heals for 10% of her status 16 hunger,15 sanity,14 health). (also, if you only eat 3 seeds for the durations of a day, will only drop a 1 pile the next day, and if you eat 1 or 2 seeds, nothing happens) (max of 5 piles thrown up at once) This Pile of seed lasts for 3 days "green", 2 days "yellow"(+10 hunger, +5 sanity, +5 health) and 1 day "red"(+1 hunger, +1 sanity, +1 health), then it turns into wet goop. (DST - if any other characters eat it, will give, if "green", +12 hunger, -15 sanity, + 5 heal/ if yellow, +8 hunger, -20 sanity, 0 health/ if "red" +1 hunger, -50 sanity, 0 health) Pile of seeds can't be cooked nor thrown in crock pot. She doesn't eat cooked seeds as well as not eating any kind of raw or cooked morsel, frog legs, drum sticks, turkey dinner, (raw) monster meat, froggles bundwich, fish cordon bleu, butterfly wings (butter is ok), butter muffin, moon moth wings and tallbird egg. Has a taste for fruit (cooked or raw) though if it's raw, eating it will have a chance to "poop" 1 to 2 non-specific seeds , that can be used to stack up regurgitate. Can't fly During each season, Wilbirb will have a different color for her feathers and will grow fuller as days go by. Black for autumn - jet feather and slighty changing to gray as winter approaches. Like 2 days before and 2 in Winter. White for winter - azure feather and slighty changing to light yellow as spring approaches. Like 2 days before and 2 in Spring. Yellow for spring - saffron feather and slighty changing to orange as summer approaches. Like 2 days before and 2 in Summer Red for summer - crimson feather and slighty changing to dark red as autumn approaches. Like 2 days before and 2 in Autumn. She has 3 stages of plumage Stage 0 - normal Wilbirb, few feathers. Stage 1 - after 5 days will grow more feathers, if "shaved"(with her exclusive item: Clissors) will drop 1 feather of the current season. Stage 2 - after 14 days will frow big feathers, if "shaved" will drop 2 feathers of the current season. Stage 3 - after 23 days will grow more big feathers, and 'unlock' hidden active ability*, if "shaved" will drop 3 feather of the current season. Stage 4 - after 32 days will grow bigger feathers and an UNIQUE curly orange feather, and hidden ability* improves, if shaved will drop 4 feathers of the season and the 1 special orange feather*.(Only obtained on stage 4, mind you) Shaving at any given moment will come to stage 0 and After reaching stage 4, it stops growing. *Hidden active ability. During stages 3 and 4, Wilbirb can do a short hop and "fly". Using right click (like wheeler from hamlet) she'll hop further in the air like a short hop-flying, but only allowed to used every 6-ish seconds, her ability improves from Stage 3, that she "flies" only 2 blocks, to stage 4, that she "flies" 4 blocks. Can't be used when hunger reaches 0 points. Notice: the first frames of "hopping in air, gives a second of immunity, but she flies in the air, so she can still be hit by, for example, sligshots /darts Notice2: she can fly over a water/cave gap, but keep in mind that not reaching the land will make her drown and lose items in the water/void. Opposed to starvation bonus of more M.speed, during rainy days, wetness will decrease her M.speed: At 20 points of wetness, reduces 5% + 2,5% from each stage, meaning reduces + 10% at stage 4. therefore up to 15%. At 40 points of wetness, reduces 10% + 2,5% from each stage.meaning reduces + 10% at stage 4. therefore up to 20%. At 60 points of wetness, reduces 15% + 2,5% from each stage.meaning reduces + 10% at stage 4. therefore up to 25%. At 80 points of wetness, reduces 25% + 2,5% from each stage.meaning reduces + 10% at stage 4. therefore up to 35%. At 100 points of wetness, reduces 40% + 2,5% from each stage. Meaning reduces + 10% at stage 4. therefore up to 50%. Exclusive craft: Tab clothing> Recipe: Feather hat and 6 orange feather and 4 bone shards = Feathorange hat when equipped, reduces hunger loss by 15%. PS: if you want to create a mod from this ideia, contact me so I can help with designing and stuff(i don't know modding tho), however, the idea is 'free' to get.
  6. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  7. Version 2.1.a

    123 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC) Stats: Health: 150 Hunger: 125 Sanity: 130 Damage reduced by 5% Speed is 5% higher. All parameters except the character’s speed can be adjusted when creating the world. The character has a custom voice. Character features: *Fur. Kodi grows fur that can be trimmed and used in crafting his special items. Clipping wool restores 10 sanity. Kodi has 3 states: 1. In which Kodi is with normal hair and does not have any buffs or negative effects. 2. Kodi has grown a little wool, the resistance to cold increases and the resistance to high temperatures decreases, begins to overheat faster and takes damage if overheated above 60 degrees. 3. Kodi has grown his coat a lot, he overheats even faster, resistance to cold is stronger than the previous one, begins to take damage when the temperature reaches above 55 degrees. *Fear of the dark. In the evening and at night. Sanity decreases faster than other characters. *Vulnerability to moisture. The character gets wet faster than other characters, and also dries longer than other characters. * Transformation Kodi. - You can change the look at any time with the (Z) key. - In the mod’s settings, you can select another key. - Transformation quickly spends hunger. - Increases character speed to (1.40). - Damage increases to (2). - Changing the appearance takes the sanity (-25), hunger (-15). - Upon transition to a normal appearance, sanity is restored (+10). *Has special items. *Curse Kodi - Damage (65) - Strength (500) - Recovery of life upon impact (5) - Decrease in sanity per minute (-20) - Slows media to speed (0.8) - Summons Shadow Tentacle. - Can be created on the shadow manipulator. RECIPE = (Thulecite x3 ), ( Dark sword x1 ), ( Dark crystal x3 ). *Kitsune mask A kitsune mask is a special and difficult item available only to Kodi. The mask absorbs 10% of all incoming damage while wearing, slows down the depletion of hunger by 50%, when worn, the mask takes away 15 sanity, and also passively restores sanity during the day. When removed, it takes 5 life units. It has an active ability for disguise, when activated, it spends 10 sanity, and absorbs all incoming damage, even Charlie's attack in the dark, in exchange for the durability of the mask itself. RECIPE = ( Thulecite x5 ), ( Fox Wool x1 ), ( Dark crystal x3 ). *Golden sword - Damage (47) - Strength (150) RECIPE = ( Rope x1 ), ( Twigs x1 ), ( Gold Nugget x2 ). *Helmet - Strength (460) - Protection (80%) - Resistance to moisture (40%) RECIPE = ( Pig Skin x1 ), ( Rope x1 ), ( Gold Nugget x3 ). *White crystal - Used in creating other things. RECIPE = ( Marble x1 ), ( Purple Gem x1 ), ( Nightmare Fuel x2 ). *Dark crystal - Used in creating other things. RECIPE = ( White crystal x1 ), ( Fox Wool x1 ), ( Nightmare Fuel x10 ). Mod on ( Steam )
  8. Wigfrid's Fireproof Falsetto Now heat the body and make the character that has this buff impossible to "freeze" I mean they can't turn you in to a block of ice, since we have 3 bosses with this power and 1 very annoying. Wendy's Vigor Mortis works in dead character too, because it's a ghost potion and I didn't see people using this, they despawn and spawn Abiagail instead. Willow's Bernie Now can turn into big BERNIE! When enlightenment reach 100-120 and Gestals target him instead Willow, and helps other players too like normal Bernie. In resume Bernie woks the same way with insanity than Enlightenment because with the last update make him useless when all night is full of Gestals, and Willow deserve a little of love. Astroggles make Woodie impossible to transform in full moon, Woodie is another character that feel awful to play when the moon event start, Why stroggles? Because it comes at the same time that the full moon event. To valance Woodie a little I suggest losing sanity when Lucy is not in his inventory. Walter's Slow-Down Rounds now deal a little area of electric damage like Moongleam does (You know, the new spores from the moon event) Why? Because no one use this ammo, I'm running out of ideas and I think is fine for the cost. PLEASE TELL ME YOUR OPINIONS ABOUT IT, YOUR IDEAS, AND SHARE WITH OTHERS IF YOU LIKE IT
  9. Me and a comrade on Discord, formally known as WormiestWood, came up with an...interesting character idea, while discussing a potential Lost-like character for DST. Without further ado, we introduce... Wispy, "The Sol" 1 HP 125 Hunger 175 Sanity -Is fragile, but shielded (negates one hit per 6 seconds, 3 during day, full moon, or lunar island) -Suffers from lunacy (no sanity, neutral gestalts) -Has a bright personality (small light and sanity aura at high sanity, faster sanity loss in the dark) -Is incorporeal (revival with a heart is automatic, but reviver needs to stand near the ghost and sacrifice 80 sanity instead of health) "Wispy isn't quite sure what it's doing here. It feels like it just woke up, like it was different from the other gestalts. While the others basked in the moonlight, Wispy seemed to enjoy the sun as well. Whatever the case, Wispy is curious about life outside of the lunar island. Even if its very being will shatter if struck, it knows the moon's glow will always protect it."
  10. Hello, I would like to build a Character that can craft custom items but only if near an specific character. Has someone an idee how to do it?
  11. You have X% when you walk in a worm hole to appear in that dimension..(maybe the X% can be affected from your sanity..less sanity more probabilities..)that dimension conected all wormholes and can be really usefull to access to any zone of the map with a wormhole(is a weird zone with a lot of wormholes..anyone conected with other from the normal dimension..maybe like the sea with spiderwebs above with the wormholes and myst dark zone..i don't know..but very weird..XD),but is inabitated by the dimensional Worm(boss)or worms(like tall birds and hounds..)What you think about that..isn't really creative idea,but maybe with other add's can be interesting..What you think can be add's to it or need be changed?..
  12. After a long hiatus of 2 years, I started working on my custom-animated character again, and I'm using the example template character from 2 years ago (2019). I don't know if there's a newer one I should be using or not. I know I'm stupid for doing this anyway. But the character is an 8-legged spider, I have to. I was wondering how to implement the character animations I made from Spriter, the one that came with DST's mod tools on steam(or is there a different animation program I should be using?) into the game. How do I get the game to read and play animations when it should? Also, is there a master list of animations I need to re-create(and can I implement custom emotes so my character can preform them with the / command)? I can tell some animations are actually 2 separate animations that play one after the other, and it gets confusing. There's also in game objects characters hold(Like a pickaxe). Does the game place those, or is that another animation? This is Dot, say hi! BTW, I don't know how to code with .lua in any way. help.
  13. So i am working in a dupe Mod for dst and i think that i can add more dupe "skins" that's the first option, the second it will be do every character separated and put the same mod but with the other character (very annoying) so if someone know any tutorial or something like that it will be very helpful (my inglish is bad, please don't kill me cx)
  14. I'm probably so close to finishing my character mod but still there is one thing I want to do but don't understand I want evil flowers to be like normal flowers (having same food stats, having same aura and when picking up getting +5 sanity) On the other hand i want normal flowers to be like evil flowers (having food stats like evil flowers, having negative aura, when picking up -5 sanity) So is it even possible that my character would be only affected?
  15. hi someone could tell me where i can start modding a dst character?, i am new on this and i got a lot of exiting ideas for modded characters but idk where start or even how to start so if you help me with this thank you so much :3
  16. I'm making a custom Character, and trying to figure out how to code the perks I want him to have. They are; -Sanity gain around another custom Character -Night vision -Slowed hunger depletion -Starts with an Axe and a Shovel -Can't be put to sleep by mandrake based items -Speed boost If anyone could help me figure out the coding for this I would greatly appreciate it!
  17. -- Panic mode local panicmode = false local function panicfn (inst) if panicmode == false and inst.components.health.currenthealth == .5 then --Transformation local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("maxwell smoke") SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.AnimState:SetBuild("aki") --Stat changes inst.components.combat.damagemultiplier = 2.5 inst.components.locomotor.walkspeed = 5 inst.components.locomotor.runspeed = 7 inst.components.talker:Say("WAIT STOP!") if inst.components.healthtrigger ~= nil then end panicmode = true end if panicmode == true and inst.components.health.currenthealth == 1 then local x, y, z = inst.Transform:GetWorldPosition() local fx = SpawnPrefab("maxwell smoke") SpawnPrefab("statue_transition").Transform:SetPosition(inst:GetPosition():Get()) inst.AnimState:SetBuild("aki_panic") inst.components.combat.damagemultiplier = 1 inst.components.locomotor.walkspeed = 3 inst.components.locomotor.runspeed = 5 if inst.components.healthtrigger ~= nil then end panicmode = false end if inst.components.healthtrigger ~= nil then end end inst.components.healthtrigger:AddTrigger(panicfn) When I apply this to my character It keeps on crashing, I really need help
  18. As the title say's I wish to make a wickerbottom like character but for magic, I've seen that wicker uses ; inst.components.builder.science_bonus = 1 And it seems to work on my character as well but this is science, would I need to code this in? if so please nudge me in the right direction. (I'm not the best at coding.) Thank you! (First post yay!)
  19. Hi, Does anyone know how to make save slot portrait for mod character ? I tried but it didn't work, only showed up the default portrait. I tried to change dimension of the image to power of 2 (particularly 128x128), but still no work. Thanks
  20. Hello again. sorry for all the questions..! this time Its not Giggabyte I need help with. I'm making a character for my friend, and she wants her character to have a small sanity boost when killing things. not just monsters but even passive creatures like bunnies and birds. I have googled solutions and came across: https://forums.kleientertainment.com/forums/topic/51989-gain-sanity-during-day-and-gain-sanity-on-kill/ https://forums.kleientertainment.com/forums/topic/67456-gain-sanity-from-killing-monsters-lose-sanity-from-attacking-people/ https://forums.kleientertainment.com/forums/topic/57033-character-gain-sanity-upon-kill-not-working/ though none of these worked. I have also copied the code directly from Wathgrithr's(?) .lua but Im not really sure exactly what bits did what I was wanting and/or what i didnt need to copy and I got lost. I thought about copying the code: inst:ListenForEvent("onattackother", function(inst, data) if data.target.prefab == "spider" then inst.components.sanity:DoDelta(TUNING.SANITY_TINY) end end) (from the third link) and just copying this for every creature in the game but that would take forever and would probably cause problems. Ive tried putting code in the masters_postinit spot, above that, under the line "local prefabs = FlattenTree(start_inv, true)" but nothing Im doing is working. I really just need to know what code I need and where I put it. any help is greatly appreciated! thank you in advance!!
  21. First, English isn't my first language. If you can't understand my word, It's because my English is immature. sorry. Anyway, I'd like to introduce you to my mod. Please see the image for a description of the mod. And Plz leave a reply if you find a bug or error. I hope you have fun with my mod. thanks. *Caution, orb can only summon one to the server. link : https://steamcommunity.com/sharedfiles/filedetails/?id=1994669572
  22. Version 2.7

    688 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC)Stats: Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice. Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute. Kodi don't like night, at night the sanity decreases 10% faster. Has a passive health regeneration of 1 unit in 30 seconds. The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity. Good you game Modification in (Steam) Special thanks to (Scrumch) for helping me troubleshoot issues.
  23. Hi! I'm making my first mod because i wanted to add a character i made in the game, i'm not really good at coding so i was wondering if someone could help me with a perk! Basically what i want my character to do is to give a sanity aura (Like a gloomer) to other players around, with a maximum of 2 players near my character (If there's 1 person near he will still give sanity aura) But when there are 3 or more players near my character, he will give an insanity aura instead I know that is it possible to make a character give sanity aura, but i'm not so sure if something this specific can be made Many thanks for the help!
  24. Version 1.11

    564 downloads

    Link, of The Legend of Zelda fame. Link is a seasoned adventurer, and well equipped for whatever may come his way in the wilderness. His experience has jaded him to the point of sanity being a non-issue. He'll fight a king of nightmare-beasts before breakfast, and not even blink at it. He is used to living off what's available, and has developed a strong stomach. Compared to the average character, Link is faster, stronger, and tougher. However, he has a smaller stomach, and faster hunger rate - running around, and fighting like that burns off the calories much faster! Link is perhaps best played as a hunter - hunt, kill, and eat monsters to stay alive. Or, failing monsters… adorable, harmless little bunnies. You monster. Link brings a number of Hero's Items with him on his adventure. All Hero's Items are unbreakable, and uncraftable. So don't lose them! This has been broken and abandoned for quite some time, but I finally restored it to working order. RoG compatible, Shipwrecked will crash on World Generation sometimes, and always causes issues with the Coconade. It could probably be fixed with a rewrite of the Bomb code, but I think I just have to call it incompatible with Shipwrecked.
  25. Could someone help me with some of my custom perks of my character, please? I would really appreciate it the perk would be: - slowly regain sanity and life by hiding with the bush hat I would really appreciate for the help