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Found 102 results

  1. Just a post for fun, I like coming up with ideas and this seems like the place to post them! I'm gonna put some base stats and ideas for his abilities Base stats of 300 Health, 100 Sanity, and 150 Hunger, with a 1-5% movement speed reduction List of edible minerals at bottom of post Since he is a rock lobster, he can build their dens for 25 rocks, 5 gold, and 1 green gem (for balance reasons, rock lobsters immediately with a red or blue gem would be overpowered) Lobster caves can have up to 2 lobsters at a time spawn, and they take 3 days in fall, 4 days in summer, 5 days in winter, and 6 days in spring to respawn if they die Lobster caves can be planted on any cave turf or rocky turfs He loses less sanity when in caves Rocks: +1 health +5 hunger -1 sanity Flint: +1 health +1 hunger -1 sanity Gold: +0 health -5 hunger +5 sanity Red Gem: +10 health +0 hunger -3 sanity, heats up by 30 degrees for 4 minutes Blue Gem: +10 health +0 hunger -3 sanity, cools down by 30 degrees for 4 minutes Purple Gem: +13 health +0 hunger -15 sanity Orange Gem: +15 health +17 hunger -2 sanity, removes movement penalty for 1 minute Yellow Gem: +17 health +16 hunger +3 sanity, adds an illumination effect equal to the glow berry mousse for 2 minutes Green Gem: +17 health +15 hunger -7 sanity, decreases crafting and building speed by 25% for 1 minute Iridescent Gem: +30 health +30 hunger -50 sanity, adds an illumination effect equal to WX-78's overdrive light source for 2 minutes That is all! I hope you guys like this character, as he is a neat idea that me and my friend were talking about, and we both really like him!
  2. So, I've been working on how my Character would play out in DST but I'm a bit stumped on how to actually code it in. So, if anyone knows, Would you be so kind to reply and answer these: How can I make the prototyping sanity gain smaller? How do I animate with Spriter? Is there a way I can make an event happen around my character? (Ex: My character is a set distance from something and one of his mechanics comes into play)
  3. So recently, I got back into relearning how to make custom characters using the extended character template. As a good friend of mine wanted me to make two for him. And all was going well until I went to test out my progress in game, only for it to turn up invisible. I searched for some answers and found the animation folder wasn't compiling after deleting it. I've looked through my folder and I can't seem to find the issue. So far I have only changed around the names and mod info and drew all the assets for the character. I'd be very thankful if anyone could help me out. I included a zip of the character folder. szuzu.zip
  4. im trying to make it where the item is only pick up by the character and no one else im also trying to make it where she can only make her crock pot recipe and no one else can make it but can eat it i look in to Lucy the axe but cant find anything that i understand that says only Woodie can use this or pick up and i also look in to Warly because i was told he has crock pot recipes that he can make but ever one else cant angel WIP.rar
  5. So what he has Mighty? Just freeze or sleep it scrub So what if he has over 200 damage? Just hide or freeze it scrub So what he has homing blowdart? Just hide and punish it scrub So what if he eats all your food? Just eat it first or give it to the pet scrub So what if he has insane speed? Just hide or sleepytime stories it scrub So what he has "an extra upgrade" (which is actually one use for the whole day) that has 100 base health increase and smaller hitbox? Just fire staff him (it has fast frames) or hide scrub So what he has a Fuelweaver doing his every bidding? Just Pan flute it, Sleepytime stories him or use a ice staff scrub So what he has a good armor? Just pan flute or sleepytime stories or freeze him scrub So what if he has no armor and still counters you to death? Just dont get baited scrub WX still has a 400 health Wigfrid is still hot and has gear off the bat Wortox still have souls and godlike 50/50 teleport Wickerbottom still has sleepytime storites and On Tentacles? Webber can make a army that eats all your health and armor Willow still has a Deathbear Wes still is Wes Wormwood has anti attack armor and insane speed Woodie still has Werebeaver and WereMoose that pretty much eats up all damage and hits back hard Wendy, Wurt and Wilson still exist List goes on Everyone cries about about new released/reused characters being p2w, just to get past their tantrum and figure out "hey, they're not so complicated at all", so embarrassing for DST community. If a Wes can survive for a year or win a pvp match, your main can too. If you understand Don't Starve Together then you understand the character at the end of the day is not the problem. It is you, still adapting.
  6. Hey so I have been trying to make my own character, who is a bit of a clone off of wortox but in trying to make it my own, but I seem to be running into error, and I''m not very good at lua scripting, If anyone can help me out here I'd greatly appreciate it, and if you want I could do art for your own character as a thank you, so right now i've been getting these errors and cant seem to figure it out, Ill attach everything ive ran into so far and ill also give the files as well Wolfshier character v1.0.3 for forum.zip client_log.txt DxDiag.txt
  7. Hello there Don't Starve Wars fans. I am making a mod featuring Rey, different items and force abilities. I want feedback on my ideas and textures. I am also looking for other fans, who would like to cooperate on mod. ------------------------------------------------------------------------------------------------------------------------------------------------------------ BASIC STATS: 100 health, 200 hunger, 200 sanity. Desert survivalist: Gets lower damage from heat. Has increased heat insulation. Jedi: Can use different Force abilities. Mary Sue: She gains powers because she is awesome. FORCE POWERS: Force Telekinesis Allows to grab and move items of any weight around. Force Mind Trick Befriends targeted mob or causes it to loose agro, repetitive uses put target to sleep. Force Push Pushes everything around caster away. Deals damage to rocks and trees. Force Lightning Electrifies everything in front of a caster. Ignites and damages mobs. Force Skype 2.0 Teleports items to other players or into previously selected chest. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ITEMS: Visual desing notes: High-tech doesn't fit DS art-style at all, that's why I am using steampunk-ish style for items. Heatsword - DS analog of lightsaber. - Deals high damage, emits heat. - Requires fuel to operate. Heatgun - Ranged weapon. Quoterstaff - Simple weapon. BB-8 Clockwork Droid Astromech droid capable of repairing structures, walls and boat leaks. ------------------------------------------------------------------------------------------------------------------------------------------------------------ MARY SUE STAT: Makes Rey what she is in the movies. Changes from 0 to 100. As if there was anything Rey couldn't master in seconds. Rey gains powers based on how close she is to perfection. Not sure what desing for badge would look better, for now something like that. >10 The ability to use the force is a skill that requires intense skill and learning. Not for Rey though. - Force Telekinesis. - Force Mind Trick. >30 Rey is a Mary Sue but she isn't that powerful all things considered. - Force Skype 2.0 - Force Push. >60 Episode 9: Hold my force lightning! - Force Lightning. - Force Telekinesis deals damage to grabbed mobs. - Adds +1 level to science and magic research. - 10% chance to one-shot monsters with Heat Blade. - 15% chance to evade any damage. >90 Rey has attained such a high level of enlightment that she transcended such things as personality, balance, motivations, plot, tone, feelings, logic or coherent narrative itself. - All recipes both science, magic and ancient become available. [Joda: "The knowledge of these books, Rey already posses."] - 15% chance to one-shot monsters with any weapon. - 25% chance to evade any damage. Doing cool things increases Mary Sue stat, such as: - Killing things. - Being on low health/sanity or both. Doing uncool things reduces Mary Sue stat, such as: - Eating. - Sleeping. - Being near Science Stations (Science Machine, Alchemy Engine etc). ------------------------------------------------------------------------------------------------------------------------------------------------------------ I am a coder and made a bunch of mods already. [My workshop https://steamcommunity.com/profiles/76561198094270300/myworkshopfiles/ ] If you want to help with: - textures, - quotes, - good ideas, - code, You are welcome. Artist capable of drawing character textures (especially faces) is most needed, I can draw items, but struggle to make heads/faces to look any good.
  8. Hey y'all, thanks for taking the time to read this. Short disclaimer: I'm terrible at modding and know almost zero about coding, but I can follow directions and I thought I did for this character mod using the tutorial that everyone and their mother knows about. So when I get the error telling me to check the log for details, I did that, and to be honest, I couldn't find a darn thing (because I don't know what to look for). So if any kind soul could tell me what ludicrously tiny error I made to cause this...error, that'd be awesome. Also, if anyone could give me the quick rundown on how to make it so my character knows a recipe, I.E Fire Staff and/or Ice Staff, that'd be cool too, but it isn't a priority. And seriously, thank you for your time! Edit: I don't think I really explained it well enough, but what I'm trying to do is MAKE a character. Sorry if I confused anyone. log.txt eonthespellsword-DST.zip
  9. i need a code for play a music when character levels up so here is the problem every monster has different experience points and i can't figure out how to do i need help for code something like character has tag on every level like if inst.level >0 and inst.level <=10 then inst:HasTag("level1") . . . elseif inst.level >10 and inst.level <= 21 then inst:RemoveTag("level1") inst:AddTag("level2") . . . . end and i need code for if player in few seconds levels up (i don't know how to make some code based time) the music plays The reason i need this code is when i use my code it plays everytime character gain exp but i must be only when it's level up
  10. Hello everybody. I am attempting to make a character of my own that can make potions to help other players and potentially an equippable item. I have attempted to look at other mods to see in their prefabs or scripts to figure out this but I have no clue what Im looking at. Can somebody tell me the basics on how to make a crafting tab only my character can use, and how to set potions that will separately heal up hunger, health, sanity, remove sanity, and give the effect that chili flakes and garlic powder would give, as well as spicy chili and ice cream would, as well as an equippable that will be used for crafting and gives minor sanity? Do note that none of the potions will have multiple effects.
  11. I know their are mods and such, but I really like her concept of being agricultural, I know there's already Wormwood who's a greenthumb, but she's probably better around animals or something and gets a tab based on it. Like being able to milk beefalo, or making butter without the need to kill butterflies, who knows- What you guys think?
  12. Hello everybody, I need some help with modding my first character. I'm new to modding and I looked up some courses but now I have problems with the game's mechanics and the commands it uses. My character is supposed to swim and get bonuses when wet. I tried to look through WX's scripts with his lightning strike bonuses, but it didn't help at all, and I thought of using the hounds' swimming mechanics for the other part, will it break the game or something if I do?
  13. With all these characters reworks,i was thinking what could be done with Webber. I love playing him and he is definely not a bad character but i have a feeling that something is missing on him. I came up, based on Wurt ability of marsh turfs, with the idea of crafting webbed turfs(like the ones in spider nests but actually turfs) They would slow down enemies, just like the ones from spider nests, but not players (except on PVP mode) Crafting: first, something from refine tab made of four silks(this item also could be burned in a firepit as a fuel) Then, one board + this item = one webbed turf I don't know if that's is broken but i really would love to see this in the game Edit: Ok maybe that would be very situational so i trough of this: You can put this item made with 4 silks in a turf and he becames webbed, with effects similar to spider dens but this webbed turf will have it's original effect too so a cobblestone turf, per example, will have speed boost for players AND the speed downside for enemies
  14. Kodi

    Version 2.0

    242 downloads

    Based off of Dragon Wolf Leo's Extended Sample Character Kodi for all (DLC)Stats: Health: 150 Hunger: 130 Sanity: 130 Damage increased by 10% Speed is 5% higher. The character has a custom voice. Creates a magic sword, deals 65 damage, slows the character when the sword is in the hands. Restores health at a rate of 5 units per hit, and lowers the sanity of -20 per minute. Kodi don't like night, at night the sanity decreases 10% faster. Has a passive health regeneration of 1 unit in 30 seconds. The transformation of the character is added, you can activate by pressing the button (G). When the character is in shadow form, he has increased speed, increased damage, increased food consumption. Transformation takes away (-15) sanity and (-15) hunger, but when you return to normal, it adds (+5) sanity. Good you game Modification in (Steam) Special thanks to (Scrumch) for helping me troubleshoot issues.
  15. Version 1.0.0

    1,472 downloads

    This is the download page for Domo's Don't Starve Character Creator tool. It is a plugin for Adobe Flash, and requires that you have Adobe Extension Manager installed. Instructions on its use can be found here. Enjoy!
  16. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  17. Popuko DST

    Version 1.1.2

    33 downloads

    Here she is! Popuko from the new series Pop Bob Team Epic! Are you ready to dance the Eisai Haramasukoi with her? Stats: Health: 175 Sanity: 60 Hunger: 150 Hits harder than the average, because she is popuko and f*** you (deals 25% more damage than Wilson) All her dancing training makes her a bit faster! She loves to hit monsters, so she gains a bit of sanity each time she hits something. Beef or chicken? She starts with some beef and some chicken, thats it. Ah, yes, she also starts with a hammer so she can end your life in 30 minutes from now. She has custom voice lines from the anime! Popuko gains sanity each time a player near her gets hit, they deserved it. 1.1.1 - New Perk! Now Popuko gains sanity each time a player near her gets hit! (The same amount she gains if she hits something) I wanted to explore this for a while, and thanks to klei's forum (specially ShinyMoogle, thanks a lot) Popuko It's better than ever! Future plans: Make Pipimi (maybe?) Any idea to make Popuko better? Tell me! This is my first mod so, I hope you like it! If you like this mod, don't forget to give it a thumbs up! It really helps. And now 帰りなさい! You can download it from Steam Workshop Here: https://steamcommunity.com/sharedfiles/filedetails/?id=1342814716
  18. I won't go through the whole process I'm only gonna point out problems and fixes I found on the forum. I will also add links to the threads I found solutions on at the end. I don't know if they work with RoG or vanilla. It's meant for DST. Tutorial made by the original creator as well as the video provided by one of the followers can be found here: Now, onto the problem's and how I fixed the issues. Here's the list of what I will discuss: Character is too small (ECT is made for a small cat character) .zip files in anim folder don't have new character's name after compiling My character isn't a cat, proportions are similiar to Wilson's, what to do? Face/Hair/Body parts in the wrong position in-game Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Golden name doesn't appear 1. Character being too small This fix allows you to make the character bigger as well as the other way. Open your mod's folder. For example I'll use my directory, character's name is mongman. In there, go to scripts -> prefabs and open yourcharactername.lua with Notepad++. What we're looking for in there, is this chunk of text below. As you can see, I already added the code. Paste it directly under health/hunger/sanity. 1.3 is a decent, most Wilson-like size. You can of course change it as you like. Save the document, run your autocompiler and test it in-game. inst.Transform:SetScale(1.4, 1.4, 1.4) 2. .zip files in anim folder don't have new character's name after compiling Now this is fairly simple. Make sure ALL of the esctemplate.png/lua/folders are renamed to your character's name. Remember, don't use caps. This happens when you don't change the name of folders found in /exported. 3. My character isn't a cat, proportions are similiar to Wilson's, what to do? I was really bummed when I saw all of the .png's were of a cat. There might be a better way to find Wilson's sprites, but I simply downloaded them from Cheerio's thread: https://forums.kleientertainment.com/forums/topic/37002-easy-character-art-tutorial/?page=0&tab=comments#comment-491446 You can extract it to your desktop and drag the files you want to work on into your mod's folder. 4. Face/Hair/Body parts in the wrong position in-game That one gave me a few headscratches. But it's not that hard to fix. You will need to re-open your DST a few times, so be ready for that. Go to exported -> yourcharactername and open .scml in spriter after autocompiling. I recommend positioning everything as you want to see in-game, saving file (even though they tell you not to) and then focusing on pivots. Pivot is a red dot that appears when you left click on a certain part, for example hair. Assuming your png files are centered (drawing is centered inside the .png file), and that if you copy all of your elements into one .png, they match with size, the only problem that could appear should be position of certain element. Open your game, snip the character from front/side/back and put it up somewhere on the screen, so you can have a look on what's wrong. My character had his face and hair a bit off: Here, you need to remember WHERE is the piece off. Right, up, down, left? In here, his face is too far RIGHT and too far UP, it's important. In your spriter, to position the f.e. face, you need to drag the red dot OPPOSITE of WHERE YOU WANT IT TO BE. If my character's face was RIGHT/UP, that's how I move the red dot so the face moves LEFT/DOWN. Right click on the dot after you're done and overwrite defeault pivot. Check in-game, repeat if needed. There might be a situation where only ONE piece of f.e. face moves. Sadly, I don't know other way than manually overwriting defeault pivots on all of the elements. You don't have to click on the character anymore, just go to your right, where folders are and copy x and y of the fixed pivot, double left click on the element's preview and change them. 5. Modicon doesn't autocompile into .tex and .xml file (your character's icon doesn't appear as mod in-game) Delete modicon.tex and modicon.xml Open TEXCreator.exe from your tools folder (link to download is provided in ECT tutorial) Add modicon.png from your mod's folder Insert Output Directory, same as modicon.png Convert it Create new .XML file (or copy any of the .xml found in mod's folder then delete scripts inside if you have no idea how) Paste this code and change ICON.tex to modicon.tex, save it <Atlas><Texture filename="ICON.tex" /><Elements><Element name="ICON.tex" u1="0.001953125" u2="0.998046875" v1="0.001953125" v2="0.998046875" /></Elements></Atlas> Open modinfo.lua with Notepad++ and find those lines, then insert the code: icon_atlas = "modicon.xml" icon = "modicon.tex" Next time you will want to edit your modicon.png, you will have to repeat all the steps above. 6. Golden name doesn't appear I don't have to add much here, what you need to do is written in images/notes (updated v1.2.4). Added it in here, in case someone is as dumb as me and doesn't see notes left by the creator. Helpful tips: Make sure 5 times you renamed every folder/file to your characters name Follow every step from tutorial slowly Check in-game if everything works after you change anything/save anything, you'll thank me later If you checked, and it works fine, MAKE A COPY OF THE MOD FOLDER, save it somewhere on the desktop (you might want to use it when something goes wrong) Make some tea and relax, you can do it! ♥ Links: https://forums.kleientertainment.com/forums/topic/32567-changing-a-characters-size/ https://forums.kleientertainment.com/forums/topic/87327-how-to-make-the-name_character-appear-on-select-screen/ https://forums.kleientertainment.com/forums/topic/74527-how-to-rearrange-mod-body-parts/ https://forums.kleientertainment.com/forums/topic/57800-how-to-add-mod-icon/
  19. So yeah, here's my friend's OC, Niarraha in the Don't Starve Style. I changed her design a little so that it matched the 1920's clothing style of Don't starve and also because a wedding dress fits with the character's backstory quite well and suggests how they might have ended up in the Constant. My friendo absolutely loved this and is an awesome, friendly, kind person, so show her some love on instagram @NiaTheElf
  20. Ethan, The Hot Head

    Version 2.1.5

    145 downloads

    This is a character mod my friend, Stormish, and I have created. The character has his own meter called Anger. When the character performs certain action incorrectly, he'll snap. Credits to: Stormish (He did most of code and some of the art), Me (I did almost all the art, some of the code). You can find the Steam Workshop version here: https://steamcommunity.com/sharedfiles/filedetails/?id=1414159393
  21. Version 1.2.0

    215 downloads

    Finally finished! I'm proud to present my latest mod in the making; Dolly the Doughnut Lady! The character itself belongs to me, and wasn't originally made for Don't Starve. Health: 130 Hunger: 230 Sanity: 200 Hunger depletes 70% its normal speed. Only does 75% of average damage. Loses more sanity from rain than average. I'm a lot more proud of how this one came out, because technically it's an update. Tell me what you think! And enjoy~
  22. Version 1.6.8

    496 downloads

    (October, 20, 2016) Dont Darken Together Version: 1.6.8 Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). all gamers previously mentioned contributed on inspiring me to make my MOD. ----------------------------------------READ THIS---------------------------------------- Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD. ----------------------------------------READ THIS---------------------------------------- Hi, [h1]Darkaisa[/h1] here: Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of the gaming community, but I personally like every character's overall theme, so I took some steps to change these overextensions. I am interested in making the game more enjoyable by revising every character's attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!". http://steamcommunity.com/sharedfiles/filedetails/?id=778204671 http://forums.kleientertainment.com/files/file/1596-dont-darken-together/ [h1]Important Goals[/h1] Make the game more fun for players by adding increased survivavility and diversity for every character, in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. Changelog: Version: 1.6.8 - Item stack has been doubled for almost all items - Update compatibility fix Version: 1.6.7 - Hot Fix Version: 1.6.6 - Hot Fix - Tumbleweeds have a chance of providing better items - Stalagmites have a chance of dropping gems - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. Version: 1.6.5 - Bug Fixes - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used beyond moderate potential - up to a noticeable sanity drain at maximun potential. Version: 1.6.0 - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. - Abigail will be smarter and should resist stronger attacks compensating her slow speed. - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources to compensate for the sanity drain when using magic. Version: 1.5.92 - Adjusted shadow characters ingredients to prevent infinite shadow spawns Version: 1.5.91 - Bug Fixes Version: 1.5.90 - Updated MOD main goals, extended and organized the MOD road-map - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior - Codex Umbra III allows the creation of the expensive shadow knight - Shadow Duelists come in three tiers, with increasing cost and strength: Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses Version: 1.5.82 -Bug Fixes Version: 1.5.81 -Bug Fixes - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other words - a more diverse set of disadvantages for Maxwell instead of the current focus of fragility and battle inefficiency. Version: 1.5.8 -Added MOD support on Steam discussions and Klei Entertainment Forum Version: 1.5.6 -Fixed Maxwell's exaggerated sanity drain in some situations Version: 1.5.5 -Fixed the MOD not allowing the player to start a server Version: 1.5.4 -Fixed the game crash bug when using the MOD Version: 1.4.1 - Upgraded the synergy bonus of character abilities to encourage players to work together - Maxwell had a slight ammount of health increased Version: 1.3.4 - Fixed error that caused crash upon trying to host a game Version: 1.3.3 [h1]Stat Changes[/h1] Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items [h1]Shadows[/h1] Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2 - Added purple gems to codex upgrade cost v1.3.1 - Fixed a bug with shadows wearing eyebrellas v1.3 - Shadows may be given hats - Health of higher level shadow warriors reduced, exchanged for damage reduction - Shadow damage reduction is overridden by helmet damage reduction v1.2.1 - Compatibility with latest beta release, should be backwards compatible with the base game. v1.2 - Added configuration - Reduced shadow sanity drain slightly - Reduced healing from items - Reduced file size significantly - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger) v1.1 - Added third tier codex and duellist. - Added images. ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment--- Dont Darken Together.rar
  23. This is a forum I am making since I have wanted to design my own "OC" for the game.Now I don't RP nor do I really write fan-fiction I still wanted to try and design a character for the game (I don't intend on making her playable as a mod) The character is still in the very early concepts and will probably have constant changes. I encourage fellow artists /designers/anyone to give input as to improvements I could make or just feedback in general. I will be adding my own bits of lore. This is all purely fake and was designed by me so please do not correct me by saying its "wrong or not how it works" My art style does not match the same look as the actual characters. Do not steal or edit my designs. So the fist bit of info you need to know is about the item I designed called the Codex Lux. I like the idea of there always being an opposite force. And what better to fight shadow then light itself. Light itself (just like shadow) in not a "good" or "bad" force. However the ancient beings or "them" that reside withing the book are very corrupting. Both forces rely on a Host. (ie. Maxwell) Without a host the power has no conduit. The Codex Lux has a damaged cover perhaps due to conflicts in the past. The Codex Lux was discovered at an ancient dig site. It found its host when one of the Archaeologists began to read the text inside. Now that that is out of the way, lets get to the character: Basic Info: Name: Wraith ( Likely an alias) Profession: Archaeologist Stats/ Attributes: Base Health: 100 Base Hunger:150 Base Sanity: 150 Movement speed and Attack increased 5% during daylight Movement speed and Attack decreased 10% during nighttime Attacks twice as fast but does significantly less damage per hit. Passive that gives higher chance of dropping fossils. Inability to use shadow items Pickaxes last longer Specalty Items/ Recipes: Starting items Codex Lux, pickaxe When close to Codex can craft: Light Retriver at cost of -50% overall hunger. Light Harvester at cost of -40% Hunger Light Retreiver: Brings items on the ground (does not include "heavy" or "special" (ie. marble sculptures, eye bone) within range to player (If player inventory full drops items next to player) Items are retrieved 1 at a time. 1 HP Aggros nearby creatures. AI does not allow it to dodge enemy attacks. Walks slower while holding item. Light Harvester: 1 HP Harvests nearby resources (not trees, rocks) item falls next to resource. And at the moment that is about all I have. XD Hopefully you enjoyed my brainstorming and the small concept sketch XD
  24. Tomoka

    Version 1.1

    2,096 downloads

    Mod for Don't Starve Together: An awesome schoolgirl Tomoka. Characteristics: health - 100 hunger - 125 sanity - 100 her base damage is 0.8 of Wilson's She can regenerate her 'sanity' by standing near fashinable boys. Also she lose sanity at the day time. (this mod not quite stable at the moment) Be aware, her voice right now just a bunch of random japanese words sorry if you are somehow offended by it Also thanks to people behind Watamote and to the person who painted chibi Tomoko for the big portrait cause i just traced over it