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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
723 files
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Wigfrid Survivalist Fixed
This is an old mod that has had Wigfrid's damage resistance bugged since 2018. I simply changed a few lines to fix the mod so that her damage resistance now works correctly.
All credit for mod creation goes to Elypsia, I just want to be able to play with this mod working correctly with my friends.
Their original mod can be found here
https://steamcommunity.com/sharedfiles/filedetails/?id=1423784577
54 downloads
Updated
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map Allow Map Usage with Werebeaver and Iron Lord Forms
If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
Allow map usage with WereWoodie and Iron Lord Forms.
You will have to use the Open Map action bind though, as I can't figure out how to get the map button to show.
Only tested with Hamlet compatibility.
Here's the link to the Klei page[forums.kleientertainment.com].
Change Logs Version 1.01 changelog Added Klei mod forum link. Version 1.0 changelog Map usage is allowed when in either Woodie Werebeaver or Iron Lord Form Only tested with Hamlet; Use at your own risk. Check out my other mods! Fast Equipment Revamped Awesome Machete Crafting Paws (Pause, Hamlet Compatiblity) Allow Map Usage With Werewoodie and Iron Lord Forms This is also on the Steam Workshop page.87 downloads
Updated
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hamlet Fast Equipment Revamped
If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
I wanted to have an easier time using my Awesome Machete! mod, so I decided to update the Fast Equipment mod to work with it.
This mod is mostly updated for Hamlet now. Perhaps I'll add more user configuration settings later on as well.
Change Logs Version 1.41 changelog Added hover description for the Halberd on Axe category. Prepped for DST port. Version 1.4 changelog Added config option to choose the Halberd to be under the Axe or Weapon category. Wagstaff exclusive gear has been added to the Light/Helmets category. Version 1.3.2 changelog Added Chinese Localization to mod configuration options. Credits to 途安. Version 1.3.1 changelog Added a list of canes to be supported for the Walking Cane section. All non-modded canes should be included in the binding now. Updated the default hotkey binds. Changed Walking Cane names to Canes in the configuration settings. Version 1.3 changelog Shears are now added under the Machete category. Halberds are now added under the Axe category, but it will only show if you do not have a dedicated axe as well. Still figuring out how to have the Halberd show up in the Weapons category if it is not being used for the Axe category. Any other Weapons, Armors and Helmets are added into their respective categories. Hambats will always be the Hotkey'd weapon as long as they are in your inventory. This is because Hambats don't have number of uses durability and as such is usually the preferred weapon when fresh. This may become a configurable option later on. The boat interface should now be working properly. I wasn't aware there were Nautical options in Hamlet, so I had missed that.
This is a minor Hamlet update for the original mod; machetes will now be in the equip bar for Hamlet and RoG - Hamlet compatible worlds.
All credit and rights for the original mod source code go to IceGrog. They are the one who created the majority of the mod; I've only slightly updated it for Hamlet. If they wish for this to be taken down, then I will gladly do so.
Maybe later when I have time, I will add shears and other Hamlet related equipment as well. Still new to DS modding, so it will probably be much later and after I have more Hamlet gameplay experience myself. If someone else wants to improve this mod with those additions, feel free to do so. Just make sure to credit IceGrog and I in the mod.
This is also on the Steam Workshop page.927 downloads
Updated
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hamlet Awesome Machete! Extra Hacking
If you like this mod, please like and favorite it. It will help others find this mod as well. Thank you.
Tired of taking forever picking your grass, reeds, spiky bushes and saplings by hand? No worries, cut them down fast today with your trusty machete! Works with all machetes. Should work with Shipwrecked and Hamlet compatibility enabled.
Here's the link to the Steam Workshop page.
Change Logs Version 1.7 changelog Added new config option for whether or not grass, twigs, and reeds will go directly into your inventory after hacking. The default option is No. Prepped for DST port. Version 1.6 Changelog Attempted bug fix for tall grass not growing again after shearing. Version 1.5.9 Changelog Fixed bug that happened when attempting to transplant grass that would become tall grass. (Hamlet Compatibility) Version 1.5.8 Changelog Fixed bug that happened when transplanting grass. Hack Grass, Saplings, Reeds and Spiky Bushes. When hacking, the resources dropped will now be added directly to your inventory if they are cut grass, twigs or cut reeds. Minor animation bug fixes. This mod is recommended to be used with these Fast Equipment Revamped [BETA] ActionQueue Reborn
492 downloads
Updated
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Crafting Paws (Pause, Hamlet Compatiblity)
Pause while crafting or placing items.
(based on Relaxed Crafting by noobler and Crafting Pause by hmaarrfk)
Updated for Hamlet worlds by N7 Commander John. All original work goes to Mace and others.
Original mod can be found here.
Was previously crashing on world load due to properties on the UI being different for Hamlet DLC worlds. Should be working now.
If Mace wishes for me to take down this mod and upload my patch himself on his mod, then I will happily do so. Until then, this mod is here for others to use. This can also be found on the Steam Workshop. Check out these mods as well! Awesome Machete! Extra Hacking Fast Equipment Revamped [BETA] ActionQueue Reborn crafting_paws_hamlet_0.9.7z
369 downloads
Updated
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lag fix Rain and Snow Lag Fix - Together
DON'T STARVE TOGETHER VERSION
If you are running your game on a potato,like i do,this mod can be useful for you.
Configurable to remove the rain drop effect on terrain and to limit rain and snow particles.
STEAM WORKSHOP VERSION
http://steamcommunity.com/sharedfiles/filedetails/?id=1234805513
641 downloads
Updated
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dst Twigs HD
A graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards
Also on the Steam Workshop!
653 downloads
Updated
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[HAMLET] Daily PigShop Refresh
Refreshes the items in the pig shops every day (including shelves).
633 downloads
- environment
- item
- (and 5 more)
Updated
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<default>'s item pack (DST) Fixed
This mod is not mine, i only fixed the hunger icon that was dissapear with the update.
original mod : https://steamcommunity.com/sharedfiles/filedetails/?id=436897772&searchtext=default+items+pack
630 downloads
Submitted
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Meme Death Sounds
The highly requested (by one guy) sequel to Roblox Death Sound!
Choose from an option of 11 sounds, or have them all play at random.
Credits
Minecraft death sound for it's old deathsound
Roblox death sound for it's deathsound
Keemstar for AAAAAAA
Team Fortress 2 for Heavy's "ded"
countless films for Wilhelm Scream
Alan900900900 for 'oh no i died'
Toontown for it's deathsound
Super Mario 64 for it's hurt sound
Super Smash Bros Melee for Fox's death sound
Roblox reaction scream from this video: https://www.youtube.com/watch?v=H-fWXSAO76Y&t=175s
Lego Star Wars for Yoda's death sound
Code originally from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1184421494
edgy
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1277715300
226 downloads
Updated
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lag fix Rain and Snow Lag Fix
If you are running your game on a potato,like i do,this mod can be useful for you.
Configurable to remove the rain drop effect on terrain and to limit rain and snow particles.
1.1
-- Added option to limit also snow particle effect.
1.2
-- New Icon
-- Aviable a version for Don't Starve Together
1.3
-- Hamlet support
STEAM WORKSHOP VERSION
http://steamcommunity.com/sharedfiles/filedetails/?id=1229569290
DON'T STARVE TOGETHER VERSION
733 downloads
Updated
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Submitted
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ganja [DS/RoG/SW/HAM] Ganja Mod
WARNING: If you are looking for the Multiplayer (DST) version, check here.
==== INTRO
This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.
==== MOD
--Bushes
It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
>Shipwrecked: Ganja bushes will spawn in the meadow biome. Also ganja and seeds might drop from the slot-machine and treasures.
--Pipes
Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
Wooden have 4 uses, golden does a little more, both breaks after used.
The Tusk pipe won't break and can be filled with ganja or hash.
--Joint
It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
--Cigarette
Simple cigarette rolls, will give you +2 sanity and -1 in life.
--Hash Roll
A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
--Ganja
Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
--Hash
Won't deteriorate and can be crafted in refine-tab to be used in a roll.
--Seeds
Will drop from bushes on every stage, although on full stage it may drop two.
Use them do plant ganja saplings that further will grow to bushes and so on give buds.
--Dryable
Ganja must be dried in the Drying Rack
==== HISTORY
First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
it's was something else that we had created.
We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
There where about 5 versions of the bush. xD
We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
==== LATE HISTORY (post DST launch)
A lot of good feedback was received, our mod ended to be a huge success with many likes
and stars, a mountain of stoners use it. But many many requested a single-player version,
one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
At this production time we couldn't put much effort to do so in lack of time for this project,
we're catch by others things, and if not only by that we realized how hard it would be to port
ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
why the devided the game in the first place, DST should be an multiplayer option within DS --
money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
porting job, as I were very compromised with other things).
We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
actually almost done, both of them, but they might not hit road for good... maybe
==== USED TOOLS
Free software always on mind, live free or die!
Very frustating for the artist who is FOSS compilant to not have a way
to compile the art to those binary 'weird things', had to handle it
to the rwindows every time.
The mod tools is terrible and useless!
Programs:
· GIMP
· VIM
· Don't Starve Mod Tools (only for the compiler on Windows)
· Spriter R10 Free
· Notepad++
· ktools
OS:
· GNU/Linux
· Windows (if it is to be considered an system what so ever *lies*)
==== KNOWN ISSUES
We have corrected all bugs found so far, please report if you get one.
-Ganja bushes won't save their timers in it's stages on world reload
==== TODO
-Possibly rearrange the ganjabush prefabs into a single one again.
-Possibly hide the percentage on tuskpipe.
-Add effects on the screen when high, or even turns the player slow a litte.
-Add a gnome easter egg
-Create the Weeder character, embased on a friend of ours.
** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
1941 downloads
Updated
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Beds for Hamlet
Beds for your Hamlet house.
This beds function like the tent but with unlimited uses.
Can be found under the chairs tab.
DS and Hamlet are needed.
500 downloads
Submitted
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New stoves for Hamlet
Do you enjoy it like me to come home after a day of work, and light the firepit in the livingroom befor you grab a book and sit in an armchair?
No? ...well... have some stoves then, I guess...
This 5 stoves function like firepits. You will find them under the lamps tab in your hamlet house.
DS, SW and Hamlet is needed.
New Stoves for Hamlet.zip
314 downloads
Submitted
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Printing Pod
A factory what develops printing pods for duplicants has accidentally somehow used printing pod on a printing pod. Uhh that is weird how it ended up in the DST world enjoy it as long as it exists there
Sounds will be added in the next update.
Sorry but I'm having a hard time finding them
216 downloads
Updated
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Menu Redesign [Beta]
This mod changes up the menu layout to more friendly and font changes too if you want more suggest something!
What's New:
- Changed Layout
- Changed Font
- Changed up Login Screen
[Version: 0.0.5]
Copyright © 2019 Matthew Lengerman
Credits: Klei
This mod is using modinfo version 2.0.0
140 downloads
- menu redesign
- redstone
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Submitted
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Meeting old friends
Hello fellow Don't Starve friends,
I always found it sad, that so many things from Don't Starve are not available in Shipwrecked and now Hamlet. So I made this little mod to bring some things from the Vanilla Game, RoG and SW to Hamlet. How does it work? Just install the mod and start a new Hamlet World.
This is the first version of the first mod I ever made. So please be aware that it will not be flawless. Also I'm actually quite bad at the game and die fast, so you guys will be my testers for what happens after day 15... I'm hoping for helpful feedback.
And sorry for the English, I'm not a native speaker.
Have fun... and don't starve.
345 downloads
Updated
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Koalefant's Family mod
By Finister
This mod author isn't mine
Adds baby koalefants . They can spawn in the koalefant herd
187 downloads
Submitted
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Wall Math
Have you ever wondered why repairing walls takes three times as many wall items than placing those walls took? It's pretty stupid.
This mod makes repairing walls vastly more effective and thus cheaper. To balance this, walls start at their smallest stage when placed. This can be changed in the mod config options.
Furthermore, repairing walls with their main resource is now exactly as effective as using wall items (ignoring additional materials like rope for wood walls). Not sure if Klei couldn't do basic arithmetic, or if they intentionally made six rocks be significantly worse than the walls you can craft with them. Now the maths check out!
Also on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1714836927
635 downloads
Submitted
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Updated
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dst Skin Queue
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1557935632
Lets you queue up items to weave or unravel instead of having to wait each time.
Also has an 'Unravel All Duplicates' button as a bonus feature.
Note: Some users reported accidentally weaving Wortox more than once by mistake. Just be careful and wait for the queue to finish first.
I made this because I didn't like being forced to wait to connect to Klei's servers for every single item that I want to unravel. I've found the current system to be slow and annoying, because I have way better things to do with my time than to stare at my screen. So I made this mod and also included the popularly requested 'Unravel All Duplicates' feature.
This mod does not protect your skins from your own stupidity. If you accidentally unravel or weave items that you did not intend to, then that's your own fault. This mod will not do anything you don't tell it to do, so use it at your own risk. You can always enter sq_stop() in the console or close the game to stop the queue if you've made a mistake.
There are some optional console commands just for certain purposes.
Console commands:
sq_stop() Stops the queue.
sq_unravel(key) sq_sell(key) Queues key to be unravelled. For example, sq_sell("emoji_egg") will queue your Egg emoticon to be sold for 5 spools.
sq_weave(key) sq_buy(key) Queues key to be weaved. For example, sq_buy("profileflair_victorian_pigeon") will queue a Pigeon profile icon to be bought for 15 spools.
sq_listqueue() Prints all of the items in the queue to the console.
sq_listdupes() Prints a list all of the duplicate items in your inventory to the console.
sq_sellalldupes() Sells all of the duplicate items in your inventory.
642 downloads
Updated
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WorldGen PlsDelet
This is the first release of my mod that edits the world regeneration for tree saplings and such.
The issue arose when I noticed people (specifically streamers) build a mega base, or a relatively big base, they decorate it, make roads, etc.. then one evergreen tree sapling or a twiggy tree sapling spawns next to the road and ruins the aesthetics. Many people opt into turning world regeneration off from the get go, while others forget or want the regeneration of specific items.
All in all, this behavior is mostly unwanted, so this mod solves this issue. It has options to choose from, whether you want to completely turn off tree spawning or if you want to keep it but in a controlled state.
Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1685222366
This is my first mod, so let me know what you think, if you face bugs, or if you have any suggestions.
Cheers.
128 downloads
Updated
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Steam Biome: Forgotten Forge
Explore new, dark area in ruins.
It is recommended to use with Steampunk mod and Tiny Alchemy Powers mod.
I want to introduce a mod that evolved from a part of Tiny Alchemy Powers. Most mod is new level and biome located in the ruins. But you will notice a change on the surface, especially if you use Steam Biome with Steampunk and Tiny Alchemy Powers.
In version 2.0 Mod is full compatible with Hamlet
In version 1.2 Mod is full compatible with Shipwrecked
In version 1.1 Forcefield can be charged with transistor
In version 1.0.3 and 1.1 added configure options:
Alchemy Engine recipes options:
Original: 4x boards, 2x cut stone, 6x gold nugget in vanilla
4x boards, 2x cut stone, 2x electrical doodad in RoG
Metal: 4x boards, 6x metal plates, 3x goldnugget
Fire Supressor recipes options:
Original: 2x gears, 15x ice, 2x electrical doodad
Metal: 6x metal plates, 15x ice, 2x electrical doodad
Ice Box recipes options:
Original: 2x gold nugget, 1x gears, 1x board in vanilla
2x gold nugget, 1x gear, 1x cut stone in RoG
Metal: 4x metal plates, 1x gear, 1x board in vanilla
4x metal plates, 1x gear, 8x ice in RoG
Magic: 1x blue gem, 1x gears, 1x board in vanilla
1x blue gem, 1x gear, 1x cut stone in RoG
Both: 1x blue gem, 1x gears, 4x metal plates
What is in mod:
NEW LEVEL
Forgotten forge is located below the ruins. It is a very hot place full of new dangers and challenges. Forge is a completely optional location. To get there you need to find the right key. In addition, you can get there only once per world (save).
NEW BIOME
Tech Biome (In Ruins) dark and forgotten place, but watch out for the machines
NEW WORLD GENERATION ITEMS
Metal Golem - Forgotten Forge Boss (You need to find a replacement for the battery to turn it on)
Tesla Tree: this tree can greatly electrocute
Ancient Tech Devices: machinery of unknown purpose
Pipes: metal source
Gear Table: interesting devices
Food Generatior: who would have thought?
New Clockworks: to full collection
Lava Pond: don't try to swim (ported from DST - but little changed)
Fire Apple Tree: new...tree
Rhino House: ...
Rhinventor: new very aggresive mobs
Lavarva: too hot! (ported from DST - but little changed)
NEW ITEMS
Copper Nugget: new mineral
Metal Plates: something you always needed
Fire Apple: hot and tasty
NEW COMBAT ITEMS
Tesla Scepter: buzz is now on your side
Tesla Gun: More powerfull buzz
Metal Armor: do you want to be tough? You have the answer
Force Field: the most powerful armor (from 1.1 version it can be charged with transistor)
MODIFIED ITEMS
All Clockworks: new loot – metal plates
Gold Nugget: can be transmuted (if you have Tiny Alchemy Powers mod)
MOD SYNTHESIS
Steampunk - while you're both on: Steam Punk and Steam Biome mods, you will need metal to create objects from both mods.
Tiny Alchemy Powers - while you're both on: Steam Biome and Tiny alchemy Powers mods, you can transmute gold in copper, and vice versa.
AUTHORS
Kuloslav (programming, animations, graphics, testing)
Hast (graphics, testing)
Steam Biome is compatible with the vanilla version and RoG.
If you have any feedback or ideas, please leave a comment.
SPECIAL THANKS
For Simplex and his Tile Adder
For Urist McEngie and his Rechargable Gems mod
FAQ
Q: How I get Metal Plates?
A: You can get Metal Plates from the Clockworks or from objects in Steam Biome or Steam Island.
Q: Can I refine metal Plates?
A: No, refine option is not available from 2.0 path. But you can forge Metal Plates from copper nuggets by using a new structure - Anvil.
Q: Why you changed original recipes like Alchemy engine or Ice box?
A: Because these structures look like they have done witch metal plates
Q: Can I restore the original recipes?
A: Yes. This can be done in mod configuration tab.
Q: Where is copper?
A: You can obtain copper from rocks and stone hands.
Q: How to get to a forgotten forge?
A: Watch the latest video - you'll find the answer there.
Q: How to activate Metal Golem?
A: Watch the latest video - you'll find the answer there.
6000 downloads
Updated
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Too Many Items+ (Vanilla, RoG, SW, HAM)
Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
And here is the Hamlet Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1628327336
Thank you pdr for the help!!! ^^
Codes by C.J.B.
Items and bug fix by GaRAnTuLA.
DST version by Skull.
DS version by Soo.
Hamlet Update by Chris. Icon fix by pdr.
Allows you to spawn any item you want.
Press (T) to open spawn menu.
Left Click to spawn 1 item.
Right Click to spawn 10 items.
Toggle Button and spawn num are Configurable
This is a work in progress, of course...
I'm new to modding so if You want to help me understand more and maybe even fix something about this I'll highly appreciate it.
25215 downloads
Updated