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Game Modifications

725 files

  1. Hack The Planet

    So you want to hack the planet, huh? You think you're chill enough? You think you're gnarly enough? You think you're mad fresh to the max? Then check it, keyboard cowboy. This totally rad, ill and fly mod will have you hacking the planet in the dopest of styles.
    How to Use:
    Press the "hacker key" (R by default, can be changed in the mod configuration menu) to go into "hacker mode". While in "hacker mode", the game will be paused and you can simply click the object you want to "hack" and a list of options will appear. You can change anything from it's max health, to it's movement speeds, to how much damage it does, to it's diet. You can teleport yourself to it or vice versa. You can kill it, set it on fire, freeze it or just delete it. Do you have a character ideal but don't want to write any code yet? Not a problem! Click your character and starting changing variables! You will be able to recreate over half of the character mods out there and maybe, just maybe, improve on them. You can do so much with so many different things and all of those changes are made to only that one instance of that one object, and if you screw something up, you can just reload the save and everything goes back to normal. In short, you can Hack The Planet!
    Warning: Reckless hacking of the planet has been linked to crashing of the planet. Exercise common sense when hacking the planet.
    Custom Component Support:
    Have a component you made yourself? Want to test it using this mod? Not a problem! Tired of waiting for me to add support for your favorite already existing components? Not a problem! Want to make an expansion for this mod using the tools I made and publish it to the workshop? Not a problem, so long as you do NOT package Hack The Planet with it. You can now add component support yourself from within your own modmain.lua file! The documentation with a list of all builtin tools can be found here:
    https://www.dropbox.com/s/4vu18f5lg6f7kld/plugin%20documentation.txt
    If you are using Always On or any of the RPG HUD mods,
    Try disabling the option, "Change Backgrounds".
    Noteworthy Changes:
    -Added support for custom components.
    On a serious note, I made this as a tool to help myself and others develop other mods, troubleshoot bugs and more quickly understand some of the inner workings of DS's components. It's also a lot of fun so even if you don't plan to make mods, you can still get a lot of entertainment out of it. This was made with mouse and keyboard controls in mind. Adding controller support will probably never happen. This is not the final version, adding support for all components is a very long, arduous task so be patient.
     
    Concerning DST: No.

    2651 downloads

    11 comments

    Updated

  2. Best Friends

    Make your friends in DS, RoG & Shipwrecked don´t leave you

    New update for Shipwrecked and Reign of Giants.
    For everyone who dont now the mod this is what does:
    -If you feed a pig, bunnymen, spider (with webber), catcoon or rock lobster be your friend and you dont have to feed them again, JUST ONE TIME!!!
    --NEW VERSIONS--
    RoG and Shipwrecked F
    -Abigail, bunnymens, catcoons, chester, pigs, spiders, and rock lobster become in your friends and never die.
    -They are more faster.
    -Pigs dont become in were pigs.
    -Bunnymens dont bite you for have meet in your inventory.
    -Ballphins have a little chance to help you against sharx, with this mod always help you.
    RoG and Shipwrecked D
    -All your friends stand in your side but JUST UNTIL THEY DIE (this is cause many people wants a noon-inmortal version)
    -The Ballphin is a new friend
    FINALLY
    I hope this mod help you to play Dont Starve with less problems or make it more fun.
    Thanks for Squeek, who help me for the first version of the mod,
    None of This Would Be Possible Without Him.

    6776 downloads

    32 comments

    Updated

  3. Menu Redesign [Beta]

    This mod changes up the menu layout to more friendly and font changes too if you want more suggest something!

    What's New: 
    - Changed Layout
    - Changed Font
    - Changed up Login Screen 
    [Version: 0.0.5]
    Copyright © 2019 Matthew Lengerman
    Credits: Klei

    This mod is using modinfo version 2.0.0

    126 downloads

    1 comment

    Submitted

  4. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together (unless the Insight mod is installed), as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

    136385 downloads

    104 comments

    Updated

  5. More Map Icons

    Steam version:
    https://steamcommunity.com/sharedfiles/filedetails/?id=253290802
    This mod adds more icons to the minimap in Don't Starve. It's compatible with mod Koalefanta Proboscidea, which means there are seven icons for koalefants. 
    Compatible with Don't Starve, Don't Starve RoG and Don't Starve: Shipwrecked.
    Version 1.0:
    + mod release;
    + icons for giants;
    + icons for beefalos;
    + icons for koalefants;
    + icon for rabbit hole;
    + icon for chester eye bone.
    Version 2.0:
    + icons for tree guards, spider queen, ancient guardian, warg;
    + icons for bones and skeletons;
    + icon for koalefants tracks;
    + icon for gold rocks.
    Version 3.0:
    + icons for volt goats, rock lobster;
    + icons for mushrooms, mandrakes;
    + some icons now look better;
    + icon for Codex umbra.
    Version 3.5:
    + icon for moleworm burrow.
    Version 4.0:
    + icons for "Things";
    + icon for albino koalefant;
    + icon for mother goat.
    Version 5.0:
    + icon for Goose egg;
    + icon for marsh bush;
    + icon for double and triple lightbulb flower.
    Version 6.0:
    + Shipwrecked compatibility
    + crabbit dens
    + sandhills
    + packims fishbone
    + doydoys and doydoy babys
    + Shipwrecked "things"
    + tigershark and sharkitten
    + sealnado and seal
    + whales and whale carcases
    + suspicious bubbles
    + dogfish
    + swordfish
    + bioluminescence
    + watery grave
    + fishermerm's hut
    + tumbleweed spawner

    4462 downloads

    2 comments

    Updated

  6. Auto planting

    You can build a lightning rod on the ground and open it with the left key, planting after you pressing "Do" button ,
    each will spend 10 gold, if you don't have enough gold it doesn't work .
    5 kinds of plants can be planted.
    The following:
    GIVING=GETTING
    twigs = sapling
    cutgrass = grass
    berries = berrybush
    pinecone = talltree
    acorn = talldeciduoustree
    The bug:
    If you planted berrybush you can not into them and get the berries.But i can tell you how to solve this problem.
    The following:
    Digging 3 or 4 of them like picture 2 then you can get the berries.
    Have fun!
    If you have any problems let me know about them!

    4366 downloads

    19 comments

    Submitted

  7. Delete My World

    Delete everything you want under your mouse cursor,just press Delete key on your keyboard. Enjoy it!

    800 downloads

    4 comments

    Submitted

  8. Better Drying Racks

    Do you want jerky but you accidentally cooked all of your meat over a fire, again? Well, this mod allows you to put cooked meats on drying racks. Cooked meats create the same jerky as their uncooked variants.
    Additionally, jerky spoil times are now easily adjustable via the configuration menu.

    1373 downloads

    5 comments

    Submitted

  9. Tell me about health

    Shows exact health of creatures on "inspect" action.
    (Steam link).

    22757 downloads

    16 comments

    Updated

  10. Won't Starve

    Give a man a fish, feed him for a day
    Teach a man to fish? Too hard.
    ---------------------------------------------------------------------
     
    Created by hrekin and Catten

    102 downloads

    3 comments

    Submitted

  11. Prefab Counter

    Prefab Counter [DST]
    Easily count a configurable list of prefabs/items in a world, like walrus camps, amount of reeds, etc., to quickly check if a generated world is worth playing.

    Just run PC:Count() in the remote console to show a fresh count of the items in the current shard.
     
    Features and Usage
    The Prefab Counter mod is purely server-side, intended to be used by a server admin to get a quick overview over the generated Overworld and Caves to see at a glance if worlds have been generated with enough resources for the intended playstyle. Typically, one could be interested in the number of walrus camps, reeds, marble sources, or planted mandrakes, and if the world spawned with too little of a resource, a new chance is just a simple world regeneration away. Go ahead, whisk away the lives of every single soul inhabiting the constant, without a second thought.

    To count the configured items/prefabs in the shard you're currently in, simply run PC:Count() in the Remote Console as an admin, and the results will be printed to the chat and server log as a system message. After the results fade out, you can open the chat again (default key: Y) to see the text for as long as you need to ponder bringing armageddon upon the world. You monster.

    Certain items only ever spawn in the Caves, so if you're interested in those, you'll have to enter the Caves first and run the same command there to count again in that shard. The same applies to any other shards you may have set up in a multi-shard cluster.

    The mod can count the following items, prefab names given for reference:
    Ancient Statues ("ruins_statue_head", "ruins_statue_mage") Ancient Statues, No Gems ("ruins_statue_head_nogem", "ruins_statue_mage_nogem") Anememies ("trap_starfish") Beefalos ("beefalo") Beehives ("beehive") Berry Bushes ("berrybush", "berrybush2") Broken Clockworks ("chessjunk1", "chessjunk2", "chessjunk3") Clockworks ("knight", "bishop", "rook", "knight_nightmare", "bishop_nightmare", "rook_nightmare") Juicy Berry Bushes ("berrybush_juicy") Killer Beehives ("wasphive") Mandrakes ("mandrake_planted") Marble Pillars ("marblepillar") Marble Statues ("statue_marble", "statue_marble_muse", "statue_marble_pawn") Marble Trees ("marbletree") Maxwell Statues ("statuemaxwell") Merm Houses ("mermhouse") Monkey Huts/Pods ("monkeyhut"/"monkeybarrel") Pig Houses ("pighouse") Rabbit Hutches ("rabbithouse") Reeds ("reeds", "reeds_water") Saplings ("saplings") Spider Den 1/2/3/Queen/Eggs ("spiderden"/"spiderden_2"/"spiderden_3"/"spiderqueen"/"spidereggsack") Stone Fruit Bushes ("rock_avocado_bush") Volt Goats ("lightninggoat") Walrus Camps ("walrus_camp") Wormholes ("wormhole") Counting any of these items can be disabled in the configuration as required, all items are counted by default. You may also choose to not show any item with a zero count to reduce the amount of text to read. By default, however, all results will be shown.
     
    Documentation, Sources, Development This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.
    Sources: https://github.com/gyroplast/mod-dont-starve-prefab-counter
    Also available on the Steam Workshop with ID 2618765953.

    45 downloads

    0 comments

    Updated

  12. Gemesis

    Gemesis
    Mod for Don't Starve (Together) to craft and split gems to/from their constituent colors.
    Compatible with Don't Starve Together, and all versions of Don't Starve, i. e. Shipwrecked, Hamlet, and Reign of Giants.
    Usage
    Refine green and orange gems by combining their respective primary color gems,
    just like purple gems. Cast the deconstructor staff on purple, green and orange
    gems to split them back into their primary colors.
    New recipes (Prestihatitator / Shadow Manipulator):
    1 Red Gem  + 1 Yellow Gem -> Orange Gem 1 Blue Gem + 1 Yellow Gem -> Green Gem Deconstructor Staff:
    Purple Gem -> 1 Red Gem  + 1 Blue Gem Orange Gem -> 1 Red Gem  + 1 Yellow Gem Green Gem  -> 1 Blue Gem + 1 Yellow Gem Please note that this mod does not add crafting recipes for gems, you'll still need to farm for gems! However, this mod takes a bit of tedium out of farming for specific "high tier" colors of gems, as you can now combine two "low-tier" gems into green and orange gems, and split up the higher tier gems for recombination if you happen to have a surplus of a specific color. No extra cost except for deconstructor staff charges are incurred. In my humble opinion, this mod doesn't affect balancing as much as most other gem crafting mods, and stays very close to the vanilla feeling while still removing the tedious gem farming bits.
    Installation
    Steam
    If you are running the Steam version of the game, install the most recent version of this mod by subscribing to it on the Steam Workshop, and it will automatically be available in game on the next start. Steam will also automatically take care of updating the mod if a newer version is released. Make sure to enable the mod if you want to use it.
    Steam Workshop page for Don't Starve
    Steam Workshop page for Don't Starve Together
    GOG.com or other standalone version
    If you're running a standalone version of Don't Starve, you can download a release from Github or from the Klei Game Modifications download page, and extract it into the mods directory of Don't Starve. Please refer to the instructions in the official Klei forum on how to install a mod manually.
    Dedicated Server
    Proper installation of mods on dedicated servers is a bit more involved, but in general it's enough to edit the file dedicated_server_mods_setup.lua in the mods directory of the dedicated server installation, and add ServerModSetup("2556417192") to it. The mod's Steam Workshop ID is 2556417192.

    210 downloads

    2 comments

    Updated

  13. Global Pause [DST]

    Add the option to pause the game from the start menu.
    Only admins may unpause.
    Features:
    - Pause from the start menu (admin only)
    - Hotkey to toggle pause (default "P", default disabled)
    - Non admins may now pause, but not unpause (default disabled)
    - Pause when map is open (default disabled)
    - Pause when console is open (default disabled)
    Known quirks:
    - If you paused from the menu, then go to run a command, you will see a tiny bit of time passing when you press enter.
      This is unavoidable. Without unpausing for that tiny amount of time, I cannot allow the command to run and the game will hang.
    Known bugs:
    - Sometimes things keep moving. So strange.
    - If the game is paused and the admins leave, there is no way to unpause. Somebody would have to issue the server command GPTogglePause() on the server console.
    - I don't know what happens if a player joins and the game is paused.
    Future improvements:
    Useful for single player:
    - Option for AutoPause/AutoUnPause on crafting/inventory
    Things that might be impossible:
    - Non admin unpause
    When the server pauses, most communication is blocked between the clients and
    the server. An admin may execute code on the server which bypasses these
    limitations. This is what enables the admin to unpause the game. For this
    reason, I don't think that vote to unpause or a normal player unpausing will
    ever be possible. If you find a way, and want to submit a patch, please do.
    Thanks to:
      pennykid
      Droozo Qoocla
    for multiplayer testing.
    v1.3.2
    Non-admin pause. Comments in the code explain why non-admins may not unpause.
    v1.3.1
    Console no longer hangs.
    v1.3.0
    Autopause added for map and console.
    v1.2.2
    Hotkey added. Default state is off.
    v1.2.1
    Added a proper icon in the game mod list.
    v1.2.0 changes
    Multiplayer pausing should now work (changed logic for this work).
    The ClientHost now only SetTimeScale(0) after everybody else has.
    Also, for some reason, now the animations stop when you pause. that means that animals won't keep moving after you pause.
    I have no idea what fixed this...
    On Klei: http://forums.kleientertainment.com/files/file/1579-global-pause-dst/
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=758532836
     

    6017 downloads

    7 comments

    Updated

  14. Chat Announcements

    Chat Announcements
    Version 1.2.3, Workshop ID 2594707725
    Announce (boss) monster and player deaths on a server and/or Discord. Highly configurable.
    Features and Usage
    Have boss monster and player deaths announced as a server broadcast, and in a Discord server channel, optionally with a location (Overworld or Caves) and in-game time of death. Player deaths are credited to most recent attacker within the last 5 seconds, even if dying by fire, cold, over-aging, etc. No, PvP assists or "most damage dealt" is not implemented. Yet.
    Setup a Discord Webhook once with CASetDiscordURL("<URL>") in remote console on each shard (i. e. all running overworlds and caves), use CATest() to test, CAStatus() to view current settings.
    These monster deaths are currently announced, unless disabled in the config:
    Ancient Fuelweaver, Atrium/Forest Stalker
    Ancient Guardian
    Antlion
    Bearger
    Bee Queen
    Celestial Champion, all phases
    Crab King
    Deerclops
    Dragonfly
    Ewecus
    Eye of Terror
    Klaus
    Koalefant (Summer/Winter)
    Krampus
    Lord of the Fruit Flies
    MacTusk
    Malbatross
    Moose/Goose
    Retinazor (Twin of Terror)
    Shadow Chesspieces (rook, bishop, knight)
    Spazmatism (Twin of Terror)
    Spider Queen
    Toadstool, Misery Toadstool
    Treeguard variants
    Warg
    Documentation, Sources, Development
    This mod is developed on GitHub, where you can read the current documentation and installation instructions, as well as find the sources. If you encounter any issues, bugs, or have a feature request, please create an issue on GitHub, as all development is focused there. You may also find your issue already addressed in an existing issue.
    Also available on the Steam Workshop with ID 2594707725.

    15 downloads

    0 comments

    Updated

  15. Base Plan [new]

    This is the new location of this mod.

    This mod provides mechanics to plan bases before building them, calculate total number of required materials, keep plans to use later in the same game, save plans as blueprints to use them in other worlds and build planned things easily.
    This mod in Steam Workshop.
     


    Features 

    + Optional pause mode, literally everything is paused so you can design in peace and silence 
    + During multiple planning the number of planned objects is displayed 
    + Auto-grid. Click and drag to plan many instances of the same item 
    + Improved auto-build. Click plan icon to build the planned items 
    + Your plans are saved automatically in the game save file 
    + Whole plans can be remembered as patterns for future use and shared between save files 
    + Things stitch to invisible grid 
    + Requirements of materials or science machines for construction are honoured 
    + Materials for a plan or one item in a plan are calculated and displayed on hover 
    + Grass, saplings and walls have never been so easy!
     

    Compatibility 

    Don't Starve 
    Reign of Giants 
    Shipwrecked 
     

    Controls: 

    - "P" or the top left button are the default ways to toggle planning mode 
    - Primary control (left click usually) selects, puts and creates 
    - Secondary control (right click) cancels, removes and deletes 
    - Right click a plan to put this plan aside and make it shared between saves 
    - Hold shift when right clicking a plan to delete it permanently 
    - Click and drag to plan many items during one placement 
    - Hold shift when placing something to do another placement easily 
     

    4085 downloads

    11 comments

    Updated

  16. Craftable Raw Resources

    This is a subsidiary of the Craftable Uncraftables mod. Due to a few requests, I have decided to run this mod alongside the main. This mod contains both Craftable Raw Resources, and Craftable Uncraftables (Half Edition). Craftable Raw Resources features natural materials, such as Silk and Bunny Puffs. The full list is featured below. (see Features).
    If this version breaks, please use [v.0.0.5] while waiting for a fix. Thanks.
    Discuss this mod
    Craftable Raw Resources Features:



    Craftable Uncraftables - Half Editon Features:



    Planned Features:



    Install Instructions:



    Compatibility:



    Known Bugs:



    Changelog:



    1861 downloads

    3 comments

    Updated

  17. Cute Survival Plushies

    This mod adds plushies to your game, which are mostly decorative, but often have a minor helpful effect, especially if they are hard to acquire.
    Compatible with: DS base, DS RoG DLC, DST (host); Incompatible with: DST (client)
    This mod is proudly presented to you by the Cuddle Collab:
    Gotheran "Knows how to salt" - Concepts, Quotations
    ThaumicParrot "Sketchy Fellow" - Drawings
    ImDaMisterL "Lord of the Strings" - Quotations
    Mobbstar "Mad Coder" - Plushie Pipeline, Coding
    Fidooop "Modding from Afar" - DST Coding
    To get hold of a plushie, it's often just a matter of luck when combatting the corresponding creature. Some plushies can only be acquired by special means, e.g., mandrake dolls are found burried in mounds, glommer toy is rarely in his goop;
    This is a list of available plushies and what they do:
    Please tell us how you like this mod! We like feedback!
    If you encounter bugs or issues, feel free to post here!
    You can stay up-to-date using the "follow" button to the top-right of this page.

    2308 downloads

    29 comments

    Updated

  18. Crafting Paws (Pause, Hamlet Compatiblity)

    Pause while crafting or placing items.
    (based on Relaxed Crafting by noobler and Crafting Pause by hmaarrfk)

    Updated for Hamlet worlds by N7 Commander John. All original work goes to Mace and others.
    Original mod can be found here.

    Was previously crashing on world load due to properties on the UI being different for Hamlet DLC worlds. Should be working now.

    If Mace wishes for me to take down this mod and upload my patch himself on his mod, then I will happily do so. Until then, this mod is here for others to use.   This can also be found on the Steam Workshop.   Check out these mods as well! Awesome Machete! Extra Hacking Fast Equipment Revamped [BETA] ActionQueue Reborn crafting_paws_hamlet_0.9.7z

    276 downloads

    1 comment

    Updated

  19. Equivalent Exchange v2 (SW Compatible)

    Equivalent Exchange v2
    (SW Compatible)
    Redesigned version of the original Equivalent Exchange mod. This mod allows you to convert different items into each other.
    Basics:
    Every item in game has an EMC value, a hidden "matter" energy, which can be converted to other items using an Alchemy and Exchanging Chests.
    Changed Science Machine:
    You can "give" items to a Science Machine to see, how much EMC is the item worth. Doing that will not consume the item. The machine outputs two values (248/300 EMC for ex.) - the first one is the EMC value you could get if you exchanged that stack of items right now. This value is affected by stack size, durability, freshness, internal EMC buffer etc. The second value is the actual EMC value of the item, not taking stack size or durability, etc. into account.
    Changed Alchemy Engine:
    You can give items to an Alchemy Engine, and they will be converted into EMC energy items (Golden nuggets, Dark Matter, etc.)
    Alchemical Chest:
    Because putting single items into the Alchemy Engine gets old and tedious pretty quick, there is an Alchemical Chest, which converts items placed in its inventory into Golden Nuggets.
    Exchanging Chest:
    An upgraded version of Alchemical Chest, the Exchanging Chest is able to convert the items in it's inventory into target item. Target item must be placed in the upper, target slot and enough EMC energy in form of other items needs to be provided.
    Alchemical Researcher:
    Upgrading Chests:
    Philosopher's Stone:
    Knowledge Fragment:
    Lightning Sword:
    Energy Bearing Item Tiers:
    - Energy Orb - 1/40 Golden Nugget
    - Golden Nugget
    - Dark Matter - 20 Golden Nuggets
    - Red Matter - 20 Dark Matters
    - Miniature Black Hole - 20 Red Matters
    Mod is crashing/not working, what I should do ?
    Compatibilities:
    Changing EMC values:
    Mod is fully compatible with "RoG" and "SW" DLC !
    Any bug report will be appreciated, if you find any, please leave a comment below !

    6092 downloads

    193 comments

    Updated

  20. Pickle's First Person Mod

    See the world in true First-Person! Move the camera with the mouse and navigate inventory with the scroll wheel.
    -Switch back to normal camera view at any time from the pause menu, or with Ctrl-Q!
    Play Don't Starve the way it was never really meant to be played!
    Take a look at the mod trailer!
     
    ----------CONTROLS--------
    While in first person, your cursor is replaced with a white selection reticle in front of you.
    -Hold [Q] to temporarily unlock the mouse and move it normally, for crafting and inventory management.
    -Use the scroll wheel to scroll though inventory slots, and the (E) and (R) keys to use/select inventory items.
    -[E] will "use" whatever item is in the highlighted inventory slot (eat-food, equip-tools, examine-anything else)
    -[R] will "select" the item in the highlighted inventory slot, holding it.
    ---with an item selected, you can then- click on a campfire to cook it, 
    ---click on the ground to drop it, 
    ---click on a chest to store it, ect.
    ---press R again to place that selected item back into the highlighted inventory slot.
    -With ranged weapons equipped, your white circle will switch to a red one, and the range increases the more you tilt your view upwards.
    -When taking damage, red directional indicators show which direction the damage came from.
    A new button "switch camera" button is added to the pause menu, which will switch your view between first-person and regular top-down view. 
    Ctrl-Q will also switch between normal and first-person view.
     

    MOUSE SENSITIVITY (and other things) CAN BE CHANGED IN THE "CONFIGURE MOD" MENU

    (And many other options available from the actual menu, including FOV and camera height)
    -Compatible with Don't Starve, Reign of Giants, and Shipwrecked
    -"somewhat" compatible with controllers... I'm working on it
     
    (Quick-Guide): HOW TO COOK FOOD IN FIRST PERSON:
    -use the mouse wheel to scroll to the food in your inventory
    -press [R] to select it
    -click on a campfire to cook it (keep clicking if you want to cook multiple things)
    -press [R] again to place it back in your inventory

    --MOD RUNNING SLOW?--
    For older laptops that might struggle with this mod enabled, try raising the "shading refresh rate" setting in the mod config settings menu. If it's still too slow, disabling "simulate darkness" will speed everything up, but make night look... weird, to say the least.
     
    --- UPDATE 1.1 - SKY UPDATE! ---
    *Added clouds (can be turned on/off in mod settings)
    *Added a sun and moon that appear during night/day
    *Sky and clouds darken when rain is about to fall
    *Moon gets noticeably moonier on full moons
     

    3058 downloads

    16 comments

    Updated

  21. Display food/healing items values (hunger,health,sanity)

    Features



    Installation



    29.04.2014 update:
    Now you can minimize the displayed text (see the last screen of mod).
    If you interested, here is the instruction:
    - close the game
    - open mod folder;
    - copy two zip archives from folder new_fonts to folder \Steam\steamapps\common\dont_starve\data\fonts with replace
    - in mod folder open file modmain.lua, find line with text:
    GLOBAL.STRINGS.DFV_MIN = false
    and change it to text:

    GLOBAL.STRINGS.DFV_MIN = true
    - run the game
    After each update of the game you'll need to replace the fonts.
    Changelog:



    Screenshots:



    Forum thread

    197067 downloads

    62 comments

    Updated

  22. Amulet Slots Fix

    Don't Starve only and only for mods with amulet slots.
     
      Live Giving Amulet resurrection fix.
    Construction Amulet recipe popup fix.

    233 downloads

    0 comments

    Updated

  23. Mini Tools

    Shortcut keys from Test Tools. Please report any issues~!
    With the sinking of the titanic Test Tools, I thought I'd salvage the usable parts.
    Working Short Cuts:
    Ctrl + F = Free Crafting
    Ctrl + R = Speed Boost
    Ctrl + G = God Mode
    Ctrl + V = Time Scale
    Ctrl + I = Toggles Rain
    Shift + G = Next Phase
    Shift + F = Next Day
    Ctrl + Z = Next Season
    Shift + P = Delete Under Mouse
    CTRL + SHIFT + Left Mouse Button = Teleport
    CTRL + Right Mouse Button = Make Bookmark
    Shift + Right Mouse Button = Teleport to Bookmark
    Alt + R = Reveal Map
    Alt + T = Hide Map
    Updated Console Commands (hit the ` key): (thanks to chromiumboy)
    Example:
    Spawn ("log", 10) - puts 10 logs on the ground
    Give ("log", 5) - puts 5 logs in your inventory
    Note: Map hiding requires saving to the main menu and reloading the same game.

    39867 downloads

    58 comments

    Updated

  24. Scythe

    Compatible with DS and RoG/SW
    In DST can be bugs.
    This is Scythe, babe!
    THE SCYTHE CAN MOW DOWN
    (grass, reeds, sapling)
    Scythe
    Durability:
    as the weapon - 120 uses, 38 damage (or less) (spear 150/34))
    as the tool - 250 uses
    Luxury Scythe
    Durability:
    as the weapon - 150 uses, 38 damage (or less) (spear 150/34))
    as the tool - 300 uses
    as the hacker - 200 uses
    Download from Steam

    13356 downloads

    9 comments

    Updated

  25. Wilson's Cabin

    Wilson has grown tired of his tiny mud hut,and has moved on to bigger and better things.He has been working very hard to collect the proper resources to construct a cabin.At this point he has built and furnished himself with a bed,table ,chair,chest,log suit,football helmet,backpack,spear ,lantern,beefalo horn and fridge.Although these things are none clickable.I thought it would be cool if when close enough, you were able to gaze in to see all the work he's done thus far.
    Very tempting to make "Wilson's House With Light and Wilson's House" mods little more than a tent, I won't. To many people use them as is! So for those of you In need of a more balanced home,I give you the chance to do just that with Wilson's Cabin.
    -Wilson's Cabin uses at the moment =
    -Wilson's Cabin sleep times before perish = 100
    -Wilson's Cabin light = infinite fuel, with auto light switch on near/off far distance to cabin
    -Wilson's Cabin calories/hunger boost on sleep = 37, this is why there is food in the recipe.Besides who comes home after a long day and doesn't eat? How much? "Comments welcome!"
    -Wilson's Cabin sanity gain on sleep = 50
    -Wilson's Cabin healing on sleep = 60
    -Wilson's Cabin TUNING = dont starve\mods\workshop-207754436\modmain.lua
    TUNING.CALORIES_CABIN = 37
    TUNING.SANITY_CABIN = 50
    TUNING.HEALING_CABIN = 60
    TUNING.FINITEUSES_CABIN = 100
    -Recipe = 60 logs, 10 light bulbs and 5 meaty stews "Suggestions welcome!"
    -Meaty Stew Recipe Info = http://dont-starve-game.wikia.com/wiki/Meaty_Stew
    -Note: Light bulbs perish very fast,I suggest you put them in frige,freezer or lunch box along with stews

    28868 downloads

    31 comments

    Updated

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