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Game Modifications

725 files

  1. Disable Auto-complete

    Steam Workshop Version:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1227498693

    Disables the ultra gay annoying auto-complete feature

    33 downloads

    4 comments

    Updated

  2. Rain and Snow Lag Fix

    If you are running your game on a potato,like i do,this mod can be useful for you.
    Configurable to remove the rain drop effect on terrain and to limit rain and snow particles.
     
    1.1
    -- Added option to limit also snow particle effect.
    1.2
    -- New Icon
    -- Aviable a version for Don't Starve Together 
    1.3
    -- Hamlet support
     
    STEAM WORKSHOP VERSION
    http://steamcommunity.com/sharedfiles/filedetails/?id=1229569290
     
     
    DON'T STARVE TOGETHER VERSION
     
     

    696 downloads

    5 comments

    Updated

  3. [DST] 45 Inventory Slots

    I couldn't find any other mod that can increase Inv size beside "More Inventory" mod (24 slots only) for DST.
    So i made my own.
    dont_starve_compatible = true reign_of_giants_compatible = true dst_compatible = true all_clients_require_mod = true clients_only_mod = false If you like it, download and enjoy

    9046 downloads

    10 comments

    Submitted

  4. Mr. Boof's Wild Ride

    All aboard! This mod is so good, it will make you play for hours on end.

    Known incompatibilities:
    - Don't Play Together

    43 downloads

    3 comments

    Submitted

  5. [DST] Minesweeper

    Steam Workshop Version:
    http://steamcommunity.com/sharedfiles/filedetails/?id=1220665886

    Yes, this actually works.
    How To Play
    Press F2 to start playing Minesweeper. Press Esc to close Minesweeper.
    Click tiles to reveal them. Right-click tiles to flag them. You can chord tiles by simultaneously left-clicking and right-clicking.
    To restart Minesweeper, click on the smiling face or press F2. Right-click the smiling face for more options.
    You can choose between three difficulties (Beginner, Intermediate, Expert) or create your own custom board.
    You can also view your top 3 highscores for each difficulty.
    Cool Features (wow)
     - First clicks are always safe and will give an opening
     - Unfinished games will be saved and can be continued later
     - Boards will have their 3BV calculated for scoring purposes
     - (WIP) Boards will never need guesswork to solve

    22 downloads

    3 comments

    Updated

  6. Toggle Click to Walk

    Grants the player the ability to toggle between enable / disable click to walk functionality in-game.
    Disabling the click to move will ONLY affect clicks “on the ground” - e.g. when you’re not targeting any entities. You can still click to perform any actions such as mining, picking, attacking, examining, etc. 
    Options:
    Click to Walk
    Tells whether click to walk will be working or not by default when joining a game
    "Yes" or "No" Toggle Key
    Toggles the functionality in-game. You can chose to disable the ability to toggle if you like.
    K L ; [ ] or "Disabled" —
    This mod was inspired by The Forge event when a lot of people seemed interested in this functionality. Although the event is over, it looks like some players don’t like this at all, even on regular DS/DST. 
    Hope this mod can help improving your gameplay experience. As always all feedback is appreciated, enjoy!

    Toggle Click to Walk is compatible with Don't Starve / Reign of Giants / Shipwrecked / Don't Starve Together.
    Related links:
    GitHub Repository Steam Workshop: Don't Starve Don't Starve Together The Forge request thread

    97 downloads

    0 comments

    Updated

  7. Pouches

    This mod aims to increase the number of items the character can carry.
    The Provide recipe to craft pouches :
    - the pouch
    It work just like the regular backpack but will go in another equipment slot
    - the food pouch
    Same as the other one but only takes food
    - the mining pouch (disabled by default)
    Same as food pouch but only minerals (including gems)
    Each of the previous pouch comes in 3 differents size :
    - Small (2x2)
    - Medium (2x3)
    - Large (2x4) which is as much as the regular backpack
    The recipes are designed to allow the player to craft the small ones quite early in the game. The Large ones however will require some more advanced materials
    The mod also add the Netherweave bag : a backpack of 10 slot
    The mod also tweaks the way inventory work allowing picked up goods to be stored / stacked / used automatically in the pouches as it'd in a regular backpack. Even prioritizing storing food and minerals in their respective pouch when possible.
    For convenience, the bags recipes are found in the custom craft tab "Bags"
    The Perish rate of food and livestock (eg : berries, light bulb) in the food pouch and, because of compatibility reasons,  in icebox can be configured separately.
    In order to keep UI clean, only one of the backpacks or pouches can be opened at the same time. However, even when closed, pouches will still work as if they were opened.
    In order to improve compatibility with other mods, a lot of option can be enabled/disabled in the game mod's selection

    1925 downloads

    4 comments

    Submitted

  8. Best Friends Forever

    --NEW VERSION--
    The information is in the page.
    For everyone who wants the new version is in here:
    http://forums.kleientertainment.com/files/file/794-best-friends-v60/
    Modification:
    -Now Chester dont die, is a little bit change, Now he will be another Friend Forever.
    Mod:
    -This mod allows you to make friends (pigs) but with the difference that will not leave you hungry or when they get bored of you will always be by your side and hard moonlit nights when Werepigs attack, friends pigs not transformed: in Werepigs and will continue to be your friends (though maybe to sleep in the nights of the full moon).
    They run more faster, Dont die And now hit with more power.
    The only thing to do is feed them, just one time whit meat.
    Special thanks to Squeek, who helped me create this mod.
    If you still dont have the DLC Just download the special file: "BFF [v5.0] DS normal" and works for you.

    2809 downloads

    9 comments

    Updated

  9. Milk

    Milk mod adds a milking option on beefalos. It also adds cheese and other stuffies.
    To be able to milk beefalos first a Milking Bucket must be crafted under food options for 1 beefalo horn 10 marble pieces and 1 lantern.
    Milking beefalos will result in a piece of raw milk that can be cooked on cook pot for milk and cheese.
    New recipes:
    Milk: 2 raw milk pieces and no meat.
    Cheese: 3 raw milk pieces and no meat and no inedible
    Banana pie: 1 cave banana (cooked or raw), 1 egg (bird or tall bird) and 1 milk. No meat in the recipe.
    Banana Milkshake: 1 cave banana, 1 milk, 1 honey and 1 ice.
    Have fun.

    4361 downloads

    18 comments

    Updated

  10. RPG Items+

    Steam link : http://steamcommunity.com/sharedfiles/filedetails/?id=1152732067
     
    This mod is an updated mod from RPG Items mod by HeavenFall (Questionable Intent)
    Now fully compatible with Shipwrecked DLC.
    All items listed below have a 20% chance to gain a magical effect when they spawn (crafted, found or dropped). Weapons and armorpieces get different effects. The effects on weapons are heavily influenced by the attack power of the weapon, while the armor effects have no particular scaling.
    An item that gains a special effect will display a (?) next to its name. This indicates the item is unidentified. Use a Magnifying Glass (available in the Tools crafting tab) on the item to identify what effect is present on the item. Examine the item after it has been identified to get a more detailed explanation. Note that the effect is active whether you identify it or not.
    If this mod is activated in mid-game then all existing items in the game will have a 20% chance of recieving an effect. Once an item has an effect it cannot be removed.
    * indicates a visual effect will play when the effect triggers
    Weapon Effects:
    Flaming - Sometimes ignites flammable targets *
    Leeching - Steals health from targets on each hit
    Freezing - Sometimes freezes freezable targets *
    Minimizing - Sometimes shrinks and slows targets *
    Vorpal - Very rarely instantly kills targets *
    Blessed - Deals additional damage (20 percent)
    Well-crafted - Deals additional damage (10 percent)
    Telelocating - Sometimes teleports targets away *
    Sturdy - Takes longer to break down
    Terrifying - Sometimes causes target to panic *
    Poisoning - Sometimes deals double damage over time *
    Self-repairing - Slowly repairs itself over time (always active)
    Curses:
    Slippery - Can slip out of your hand when used *
    Disappearing - Sometimes vanishes when used *
    Thorny - Deals 1 damage to user when used
    Weapon & Tool List :
    Axe
    Golden Axe
    Ham Bat
    Spear
    Tentacle Spike
    Dark Sword
    Thulecite Club
    Pickaxe
    Golden Pickaxe
    Hammer
    Shovel
    Golden Shovel
    Pitchfork
    Cane
    Bat Bat
    Pick/Axe
    Fishing Rod
    Bug net
    -- Shipwrecked (new)
    Machete
    Luxury Machete
    Cutlass Supreme
    Harpoon
    Trident

    Armor Effects:
    Sturdy - Takes longer to break down
    Fireproof - Reduces fire-damage by a third
    Cozy - Small protection against freezing
    Dapper - Small bonus to sanity
    Self-repairing - Slowly repairs itself over time (always active)
    Healing - Slowly heals wearer over time
    Faster's - Reduces hunger drain
    Quick - Increases speed
    Sentient - Helps wearer understand Science
    Entombing - Sometimes freezes attacker if struck *
    Wish-away - Sometimes teleports attackers away *
    Curses:
    Hungry - Increases hunger drain
    Heavy - Decreases speed
    Tickling - Prevents sleeping
    Armor and Clothes List:
    Grass Suit
    Log Suit
    Night Armour
    Marble Suit
    Snurtle Shell Armor
    Thulecite Suit
    Football Helmet
    Beekeeper Hat
    Shelmet
    Thulecite Crown
    Miner Hat
    Beefalo Hat
    Feather Hat
    Top Hat
    Winter Hat
    Spiderhat
    Rabbit Earmuffs
    Tam o' Shanter
    Dapper Vest
    Breezy Vest
    Puffy Vest
    Torch
    Umbrella
    Lantern
    -- Shipwrecked (new)
    Seashell Suit
    Limestone Suit
    Cactus Armor
    Horned Helmet
    Particulate Purifier
    Pirate Hat
    Captain Hat
    Lucky Hat
    Life Jacket
    Sleek Hat
    Snakeskin Hat
    Snakeskin Jacket
    Windbreaker
    Blubber Suit
    Shark Tooth Crown
    Dumbrella
    I'm not including any Obsidian items, since they already have their own perk.
    Please let me know if there's any bug or crash, I've fixed some of the bugs but not 100% sure if everything works as intended especially the weapons which I haven't really tested.

    1602 downloads

    3 comments

    Updated

  11. RPG Items

    Items sometimes have magical effects on them.
    Mod also available via Steam workshop!
    All items listed below have a 20% chance to gain a magical effect when they spawn (crafted, found or dropped). Weapons and armorpieces get different effects. The effects on weapons are heavily influenced by the attack power of the weapon, while the armor effects have no particular scaling.
    An item that gains a special effect will display a (?) next to its name. This indicates the item is unidentified. Use a Magnifying Glass (available in the Tools crafting tab) on the item to identify what effect is present on the item. Examine the item after it has been identified to get a more detailed explanation. Note that the effect is active whether you identify it or not.
    If this mod is activated in mid-game then all existing items in the game will have a 20% chance of recieving an effect. Once an item has an effect it cannot be removed.
    * indicates a visual effect will play when the effect triggers
    Possible weapon effects:
    Flaming - Sometimes ignites flammable targets *
    Leeching - Steals health from targets on each hit
    Freezing - Sometimes freezes freezable targets *
    Minimizing - Sometimes shrinks and slows targets *
    Vorpal - Very rarely instantly kills targets *
    Blessed - Deals additional damage (20 percent)
    Well-crafted - Deals additional damage (10 percent)
    Telelocating - Sometimes teleports targets away *
    Sturdy - Takes longer to break down
    Terrifying - Sometimes causes target to panic *
    Poisoning - Sometimes deals double damage over time *
    Self-repairing - Slowly repairs itself over time (always active)
    Curses:
    Slippery - Can slip out of your hand when used *
    Disappearing - Sometimes vanishes when used *
    Thorny - Deals 1 damage to user when used
    What weapons can gain special effects:
    Axe
    Golden Axe
    Ham Bat
    Spear
    Tentacle Spike
    Dark Sword
    Thulecite Club
    Pickaxe
    Golden Pickaxe
    Hammer
    Shovel
    Golden Shovel
    Pitchfork
    Cane
    Bat Bat
    Pick/Axe
    Fishing Rod
    Bug net
    Possible armor effects:
    Sturdy - Takes longer to break down
    Fireproof - Reduces fire-damage by a third
    Cozy - Small protection against freezing
    Dapper - Small bonus to sanity
    Self-repairing - Slowly repairs itself over time (always active)
    Healing - Slowly heals wearer over time
    Faster's - Reduces hunger drain
    Quick - Increases speed
    Sentient - Helps wearer understand Science
    Entombing - Sometimes freezes attacker if struck *
    Wish-away - Sometimes teleports attackers away *
    Curses:
    Hungry - Increases hunger drain
    Heavy - Decreases speed
    Tickling - Prevents sleeping
    Entombing
    What items can gain special armor effects:
    Grass Suit
    Log Suit
    Night Armour
    Marble Suit
    Snurtle Shell Armor
    Thulecite Suit
    Football Helmet
    Beekeeper Hat
    Shelmet
    Thulecite Crown
    Miner Hat
    Beefalo Hat
    Feather Hat
    Top Hat
    Winter Hat
    Spiderhat
    Rabbit Earmuffs
    Tam o' Shanter
    Dapper Vest
    Breezy Vest
    Puffy Vest
    Torch
    Umbrella
    Lantern

    9452 downloads

    43 comments

    Updated

  12. Stack Repeater

    Adds functionality to auto-repeat actions on stacks of items.
    Currently includes these actions for auto-repeating:
    Eating
    Healing
    Cooking
    Adding fuel
    Fertilizing
    Giving items to birds

    Each action's auto-repeat can be individually set in the mod configuration.
    When using the default configuration,
    To start repeating, use an item stack with any of your activated actions.
    To stop repeating, press any key on the keyboard (move around, etc).
    Actions are built to stop repeating automatically when they no longer have a logical use. Ex, when health is full, healing doesn't repeat, but can be performed by the player.
    When using Hold To Repeat (see mod config to activate),
    To start repeating, use an item stack with any of your activated actions and keep the mouse button held.
    To stop repeating, release the mouse button.
    Compatibility:
    Compatible with DS and RotG
    Should be compatible with all other mods (let me know if not)

    For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
    Legally equivalent to CC Non-commercial Attribution licence.
    In case of conflict with terms of the website, the websites terms take precedence over this message.
    Mod icon licence

    771 downloads

    14 comments

    Updated

  13. ONI_RWG_modby_tpg

    Mods to random world gen for Oxygen Not Included, topic is linked here:
    https://forums.kleientertainment.com/topic/83011-modrwg-tweaks-other-features-a-few-pois-added/
    My apologies for even listing this - I didn't know this section was exclusive to Don't Starve.

    20 downloads

    0 comments

    Updated

  14. Insulated Caves

    First mod, just a tiny requested mod.
    Disables overheating and freezing within caves.

    457 downloads

    1 comment

    Submitted

  15. OPcane Multi-Tool!

    OPcane Chops AND Mines and Digs and lights your way at night (now, that's OP)!
    Makes the Walking Cane a multi-tool.
    You worked for it. Now enjoy it! OPcane Increases walking speed. Hits like a spear! Chester keeps up! - more options planned..
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.
    Discuss >>

    2743 downloads

    3 comments

    Updated

  16. Variable Gems

    Adds two new crafting recipes to the game.One for the Orange Gem
    and one for the Green Gem.
    Red Gem + Yellow Gem = Orange Gem
    Blue Gem + Yellow Gem = Green Gem
    Yellow Gems can be obtained by killing damaged Clockwork Bishops, found in the ruins.
    The crafting recipes can be found under the Refine Tab.

    1565 downloads

    7 comments

    Updated

  17. Weird World of Wilson

    A long time ago, there's a mod called mrpoke20xx mobs, now this mod is reborn as don't starve: weird world of wilson!
    There's 6 creatures, 3 structures and 1 item in this mod now!
    FUNGUS:
    They come in 3 colors, each one spawn from their houses, and they love gross(item).
    PUPPETEER:
    Master of the puppets, this creature is awaiting for your arrival in his mansion, prepare for battle!
    PUPPET:
    Wooden living puppets that are controlled by a mysterious force, if you can only know how to make them... maybe their master know how...
    MIMIC:
    Dreadful creature that sneaks their prey (you) by using mimicry of a berry bush, watch out!
    GROSS:
    Made with manure and rot, this thing works as fuel, as ferilizer and somehow, fungus love this.
    FUNGUS HOUSE:
    Structures that spawn in heavy forests, jungles (shipwrecked) and caves, each one houses 4 fungus of their respective color.
    that's all for now people! more creatures coming soon!

    361 downloads

    3 comments

    Updated

  18. [Hk]Control++

    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1116211359
    This is my first client-side DST mod - it allows you to enable force-attack on 'f' and set ignored enemies.
    Ignored enemies won't be attacked by default. With force-attack enabled you can target all enemies with CTRL+'f', without - normal 'f' will target all hostile entities ^_^
    Supported ignored enemies:
    walls ballons birds (except sleeping/frozen birds will be attacked anyway) spider dens Abigail Shadow Puppets Grumble Bees (for easy Bee Queen fight) shadows (for that sweet sweet Ancient Fuelweaver fight) I won't hide it, I got inspired by two great mods:
    Mod that inspired selective attacking: Improved Force Attack
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=661284815
    Author: Hrafnár
    Mod that inspired forced attacks: Reverse Force Attack 
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=369420067
    Authors: Kazaki, star
    I took a look at their work and added functionalities I needed... no idea if they are ok with that
    I love their mods - they really did a great job, I just merged, re-organized and expanded it ^_^"

    106 downloads

    1 comment

    Submitted

  19. BenJ's Craftable Items

    Lots of items buildable for your convenience.
    --REFINE
    -Transmute 10 cut grass to 10 rocks.
    -Transmute 4 cut grass into 1 beefalo wool.
    -Refine 2 rocks into 1 rocky turf.
    -Refine 4 Guano into 1 guano turf.
    -Refines 10 twigs into 5 boards.
    --WEAPONS
    Blowdart- 1 hound's tooth and 1 cut reed.
    --FOOD
    -Grow a Cave banana tree from 5 seeds
    -Grow a mandrake from a durian
    --DRESS
    -Miner Hat buildable from Straw Hat and a Lightbulb.
    --STRUCTURES
    -Buildable Pig King!
    -Buildable Pig Torch.
    -Buildable Rundowned House.
    -Buildable Slurtle Mound.
    -Buildable Boulder.
    --SPAWN
    -Spawnable Bishop.
    -Spawnable Rock Lobster.
    -Spawnable Beefalo.
    -Spawnable Hound.
    -Spawnable Tentacle Pillar.

    1386 downloads

    14 comments

    Updated

  20. Bingo!

    Play BINGO in Don't Starve!
     
    Bingo is a game that has 25 tiles in a 5x5 grid. To win, you must complete 5 consecutive tiles horizontally, vertically, or diagonally; in Don't Starve, that means collecting, crafting, or building whatever's in the tile. 
     
    Features:
    randomized BINGO board tracking of tile completion and wins (with a little animation upon winning) client-only mod -- works on any server customizable difficulty  settings to include/exclude items from mods, caves, ruins, etc saves your current board and progress when the world is saved or when you log out ability to see the bingo seed and input custom seeds to get identical boards ability to create a custom list for the board (advanced) controller support special compatibility with Minimap HUD and Combined Status  
    Controls:
    Click the bolt that pops up when hovering over the board to open the menu.
    The default toggle key to open/close the board is 'v'.
    Don't Starve Together Controls:
    Misc Menu 3 to open/close the board for controllers.
    Misc Menu 4 to open/close the menu for controllers.
    Don't Starve Controls:
    'Debug Menu' to open/close the board for controllers.
    'B' to open/close the menu for controllers.
     
    This standalone is compatible with every iteration of Don't Starve: Vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together. 
     
    I'm only posting this here because I'm vaguely aware of this thing called GOG that people apparently use, so this special version is just for them. If you have steam, you're better off downloading it from the steam workshop:
    Don't Starve Steam Version
    Don't Starve Together Steam Version
     
    More links:
    Main Forum Thread
    Introduction Video (explains things that I skimmed over)
     
    Credits:
    Geniebabe
    She helped test the mod to make sure there's no game-breaking bugs that I missed. Thanks, Genie!
     
    Rezecib
    I asked a question in the forums about differentiating between modded and default items so that I could add the option of including modded items, and I used Rez's solution. Thanks again Rez!
     
    CarlZalph and DarkXero
    I was having difficulty getting DST clients to save their data on any random server, and both of these guys helped me resolve that issue on the forums. Most people play as clients in DST, so it would have sucked if the majority of people couldn't save their boards or progress. Huge thanks to these guys!
     
    The developers of TooManyItems
    I studied their TooManyItems mod and used their method of resolving modded item icon paths, their method of positioning item slots, and other bits and bobs. 
     
    The awesome developers over at Klei!
    If I'm giving credit, it'd be silly not to thank these fine folks. Without them, this would just be some incredibly lame internet bingo game based on ... numbers! Sure, numbers are pretty cool, but not quite as fun as a frog-rain bonanza!
     
    FAQ:
    Q: 
    What does "Stay at TR" mean in the config options?
    A:
    Bingo's default board location is top right, but since minimap HUD is such a popular mod, and its default location is exactly the same as mine, I made a check to see if minimap HUD is enabled, and if so then I force Bingo's location to be compatible with minimap's default even if the config is set to top right; I'm betting ~90% of people never go into the mod configs, and when they see that the bingo board is covering their minimap, they'll be upset and disable it. "Stay at TR" is for people who actually pay attention to configs, and it overrides my forced compatibility (you can go into minimap's config and change its location).

    Q:
    How do I select things in the settings menu with a controller?
    A:
    When you open the menu, I restore mouse functionality back to you, so you can make your selections with the mouse, then when you're satisfied, close the menu and controller functionality is toggled back on. If you're unsure about what an item is, you can hover over it with the mouse at this point to see. You can open and close the bingo board  at your leisure with the controller, but when you want to reset the board you just have to use the mouse. That's not too bad, right?

    Q:
    I entered in the same seed as my friend, but we got different boards.
    A:
    You must also have the same difficulty selected and checkboxes checked in order to get the same board. Don't forget to check the custom seed checkbox in the lower left either.

    Q:
    Custom seed doesn't work at all.
    A:
    Don't forget to click the custom seed checkbox on.

    Q:
    It doesn't work. I got an error message. 
    A:
    I'm gonna need more info than that in order to do anything. Post your log, error message, and relevant details in the bug reports thread below.
     
    Known DST bugs:
    Currently in DST you will get different overworld and cave boards. Make sure to log/save before heading in/out of caves or your progress or board won't be saved. Sorry for the inconvenience. Hopefully I can fix this soon.
     
    Known DS bugs:
    The board will not update if a new inventory item goes to your backpack. This is caused by a bug in the base game. Klei knows about it, and will hopefully update DS soon.

    464 downloads

    1 comment

    Updated

  21. Advanced Farming

    The Advanced Farm is an agricultural breakthrough!
    -RoG compatible.
    -Advanced Farm offers wither protection.
    -Advanced Farm offers a faster growth rate.
    -Advanced Farm allows crop growth in cold winter conditions,although slower.
    -Advanced Farm has a cool transparent effect,like a green house.
    -Advanced Farm can be crafted under the FOOD TAB.
    Recipe = Alchemy Engine
    4 boards, 8 poop, 6 silk and 1 rope.
    Have fun, comments and suggestions are welcome.

    30896 downloads

    25 comments

    Updated

  22. Relaxed Crafting

    Pauses the game while the crafting menu is open or a placeable item is selected.
    - While the game is paused you can still select an item to build and place it
    - While the game is paused you can still rotate or zoom the camera
    - The game temporarily unpauses for direct walking

    10316 downloads

    18 comments

    Updated

  23. Starting with Backpack

    Simple mod, that makes your characters start the game with backpack. I'd actually made this mod for myself, but then decided that smb might enjoy it
    Your comments and rates would be appreciated! I would like to know what u think about this mod and if u want something to be added/changed. It's my first work and I'm rly curious about it :3
    Steam page: http://steamcommunity.com/sharedfiles/filedetails/?id=303230394

    5777 downloads

    6 comments

    Updated

  24. Lights out adventure mode

    Never tested with base game, might crash or simply give RoG changes to adventure mode.
    This makes Adventure mode Light's out, simply. You can and will spawn with no light in some scenarios. It's recommended to spawn yourself a single torch in your first world for it to be a fair fight.
    Have fun, and post here once you complete it!
    Wes is worth 3 points, everyone else 2, and maxwell 1.
    HOW TO INSTALL :
    Simply unpack in Programfiles/Steam/Steamapps/common/don't_starve/mods
    PS : Seeking someone to make an icon, prettyplz.

    203 downloads

    1 comment

    Updated

  25. EndoxinAPI

    A collection of modifications and enhancements to the game's coding interface. NOTE: This does not add gameplay. This is a programming interface for modders, and is intended only to be used for making mods, and running mods made with this API.
    Current Features:
    Duplicate Recipes (Multiple recipes can have the same product) Special Ingredients (eg. Health, Hunger, Sanity) Variable Ingredients (One ingredient slot can have multiple options) Custom Recipe Tabs (eg. Tools, Light, Survival) Custom Tech Branches (eg. Science, Magic, Ancient) Drinkable Items (Items that make use of the drinking animation from Shipwrecked) Quaffable Items (Totally different) Custom Worlds (Think U&A) Known Bugs:
    Potential bug in the custom Ingredient constructor, wherein the 'testfn' parameter is not recognized if the preceding 'atlas' parameter is nil.  
    There is documentation included in the download.

    415 downloads

    5 comments

    Updated

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