rezecib

  • Content count

    3,877
  • Joined

  • Last visited

Community Reputation

3,123 Excellent

About rezecib

  • Rank
    Resumptus

Badges

Visited by the Title Fairy
  • Visited by the Title Fairy
    Resumptus
Don't Starve Together
  • Contributor

Recent Profile Visitors

15,897 profile views
  1. Geometric Placement

    @MP98 Let me know if you figure it out, although it may not be something I can solve. It's also possible it's affected by predictive mode (I play with prediction off, and they may have changed the code for it in a way that interferes).
  2. Regardless of the auto-sweeper's orientation, its decor box extends 5 cells to the right (from the center cell of the auto-sweeper), while extending the correct 3 cells in all other directions.
  3. @PeterA Sorry to cause problems with that, I've removed the code that was referring to the old optionsscreen so it should be much safer to remove now (obviously will still crash for anyone stuck on older versions of the mod, but nothing to be done about that).
  4. [DST] Gesture Wheel

    @TheHacker Gesture Wheel is DST-only (10 is the api version for DST). Single-player doesn't have any emotes, so it wouldn't make sense to have the wheel for them (and porting over the emotes themselves is a bit hard, definitely outside of what I want to do with this mod).
  5. Geometric Placement

    @invent1on should also be fixed by updating the game
  6. Combined Status

    @NinjaFairy It doesn't give me that warning on Steam. You're probably not installing it correctly; it should have an icon when you have it installed, with the folder structure like so: mods/CombinedStatus/modmain.lua
  7. Geometric Placement

    Download 2.1.8 instead
  8. Do you know where can I find the log of autocompiler? Thanks!

  9. Geometric Placement

    If you have Steam it's much easier to subscribe to it on the Workshop there and then just enable it in-game. Otherwise you need to find the game files, and the "mods" folder inside there. Then download this, extract the zip, and then put the GeometricPlacement folder in the mods folder, so that it goes mods/GeometricPlacement/modmain.lua (if you have an extra folder around it, it won't work).
  10. Combined Status

    No? I wrote both and use both.
  11. Geometric Placement

    @CrackZer a screenshot of the crash message might help
  12. Combined Status

    @sandman31 If you update the game, it should work. Alternatively, you can edit the mod's modmain and change this line: local DST = GLOBAL.TheSim:GetGameID() == "DST" to this: local DST = false --GLOBAL.TheSim:GetGameID() == "DST"
  13. The colorful coral tiles generally seem to be considered shallow water by most of the game, but technically aren't GROUND.OCEAN_SHALLOW. So seaweed spawns there naturally, but if you remove it with a trawl net you can't replant it there.
  14. Geometric Placement

    @LucazST15 O que o crash diz? Verifique se as pastas são "mods / GeometricPlacement / modmain.lua"
  15. Because succulent_picked is missing an entry in STRINGS.NAMES, when recipepopup looks for STRINGS.NAMES.SUCCULENT_PICKED, it finds nil. This results in the ingredient tile for it having no tooltip. If a STRINGS.NAMES entry were added, then this line could also be removed from prefabs/succulent_plant.lua: inst.name = STRINGS.NAMES.SUCCULENT_PLANT