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Found 13 results

  1. Version 1.6.8


    (October, 20, 2016) Dont Darken Together Version: 1.6.8 Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). all gamers previously mentioned contributed on inspiring me to make my MOD. ----------------------------------------READ THIS---------------------------------------- Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD. ----------------------------------------READ THIS---------------------------------------- Hi, [h1]Darkaisa[/h1] here: Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of the gaming community, but I personally like every character's overall theme, so I took some steps to change these overextensions. I am interested in making the game more enjoyable by revising every character's attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!". [h1]Important Goals[/h1] Make the game more fun for players by adding increased survivavility and diversity for every character, in a global scale, to make the game more enjoyable Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. Changelog: Version: 1.6.8 - Item stack has been doubled for almost all items - Update compatibility fix Version: 1.6.7 - Hot Fix Version: 1.6.6 - Hot Fix - Tumbleweeds have a chance of providing better items - Stalagmites have a chance of dropping gems - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. Version: 1.6.5 - Bug Fixes - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used beyond moderate potential - up to a noticeable sanity drain at maximun potential. Version: 1.6.0 - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). Use it sparingly or to escape from dangerous situations. - Abigail will be smarter and should resist stronger attacks compensating her slow speed. - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources to compensate for the sanity drain when using magic. Version: 1.5.92 - Adjusted shadow characters ingredients to prevent infinite shadow spawns Version: 1.5.91 - Bug Fixes Version: 1.5.90 - Updated MOD main goals, extended and organized the MOD road-map - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior - Codex Umbra III allows the creation of the expensive shadow knight - Shadow Duelists come in three tiers, with increasing cost and strength: Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses Version: 1.5.82 -Bug Fixes Version: 1.5.81 -Bug Fixes - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other words - a more diverse set of disadvantages for Maxwell instead of the current focus of fragility and battle inefficiency. Version: 1.5.8 -Added MOD support on Steam discussions and Klei Entertainment Forum Version: 1.5.6 -Fixed Maxwell's exaggerated sanity drain in some situations Version: 1.5.5 -Fixed the MOD not allowing the player to start a server Version: 1.5.4 -Fixed the game crash bug when using the MOD Version: 1.4.1 - Upgraded the synergy bonus of character abilities to encourage players to work together - Maxwell had a slight ammount of health increased Version: 1.3.4 - Fixed error that caused crash upon trying to host a game Version: 1.3.3 [h1]Stat Changes[/h1] Maxwell now has 100 health (from 75) Sanity regeneration now 10/min (from 6.67/min) Maxwell loses his sanity regeneration while wet Maxwell loses sanity regeneration per shadow beyond the first shadow Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items [h1]Shadows[/h1] Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats v1.3.2 - Added purple gems to codex upgrade cost v1.3.1 - Fixed a bug with shadows wearing eyebrellas v1.3 - Shadows may be given hats - Health of higher level shadow warriors reduced, exchanged for damage reduction - Shadow damage reduction is overridden by helmet damage reduction v1.2.1 - Compatibility with latest beta release, should be backwards compatible with the base game. v1.2 - Added configuration - Reduced shadow sanity drain slightly - Reduced healing from items - Reduced file size significantly - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger) v1.1 - Added third tier codex and duellist. - Added images. ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment--- Dont Darken Together.rar
  2. Hi everyone, I've a suggestion for this game , and it is the option to select difficulties , for example , easy mode, (which maybe could be a mod) where when you die, you respawn at the place you first started, you've more slots (which HAS been done a mod,and im so used to it), you get a slight hp regen when you're full on hunger (also a mod). And maybe night vision This is my suggestion, I mean, I wonder why not implement this on the game? And just call it "Easy" ? Maybe the game was intended to be hard , and ONLY hard? I have to admit it is kind of frustating to start over, and im not a pro at this game, been playing for some time now...But my bases are always small and don't have much to it... So idk, maybe it would be a good idea for new players?
  3. Honey already got a nerf in the spoilage update.
  4. Because I like writing these long posts from time to time, here is another. I write it before the update in hope that it will stop at least ONE person from complaining about winter being too hard and demanding a nerf. I have been lurking these forums for a while before actually joining and even if I were here for just this one month I had plenty of opportunity to see the clash between the people who think DS is too easy and those who claim every other feature should be made easier. I have seen the argument of new players pop up here and there and decided to share some thoughts about the system from that point of view and some feedback on all them things. Is the game hard to learn? Only in some areas.In my experience the game has points which are never explained. To learn you can move with WASD and do stuff with space I had to look on the forums. That's technical stuff, but I feel like a simple keymapping should be included in the game. However all the prototypes are well described, all the monsters so far have patterns you can figure out easily enough. The game is easy once you learn the patterns At first surviving to day 10 was to me a problem. My record as it stands right now is +160-170 days across 3 worlds (+50 in world 1, +50 in world 2 and +60 in world 3, then I died to beefalo which I aggro'd.... yeah theywere all over my camp and next to my meat effigy...sad story). My deaths usually are an effect of not paying attention and of saving and quitting the game on low health - as then when I load it I forget I'm injured and run off to hunt monsters only to be rather surprised when I die in 1 hit. This game is not a farming and lifestyle symulator It's supposed to be a survival game, yet I saw the argument of "some of us just want to make it to day 50" or "some of us would like to just get a base without worrying about dying every five seconds". If you learn how to play this game you will achieve those things. But this game makes you work for fancy bases. It's not hard to learn the patterns and figure out what kills you and what helps you, yet it requires some amount of time invested into it. This game is not for everybody and is definitely not a casual game. It may have been easy some months ago, but now with the new additions it's becoming progresively more complex. Question is, does this mean everything has to be made as delicate as possible to make sure this game appeals to the widest possible audience? I would say no, we have way too many tripple A games that pander to that brownish-gray mass of "casual audience". One thing comes to my mind though: Games are entertainment. If you buy a game you expect to have some entertainment out of it. After all you paid for it and games are one of the few sources of entertainment that actually make you work for your fun (as opposed to movies for example). If the game is way too hard for you to play, you seem entitled to being dissappointed. (in yourself for not being able to play it well enough or in the game for not giving you a 'fair' chance - at least to you). Tl;dr: To me it seems like the game is only hard if you don't feel the conviction to learn how to play it. However, I realize that if you spend money on a game you want to play and enjoy it.
  5. I'm on day 280, and wonder if winter will come as soon as the game gets updated. As I get from rip's stream, winter starts at 30th day and ends at ~50th, so, assuming that game starts right after winter end, 280th day is starting of 5th winter.. Will it mention days quantity, force winter start or start 0 day weather (so I will have 30 days to winter)?
  6. Two Words. Time Lord.I mean, if anyone is on board, I would make a post or something
  7. Wilson is left-handed, unless he is facing to the West, in which case he suddenly becomes right-handed. Dunno about the other characters.
  8. When you run from Rabbit Hole to Rabbit it's too easy to kill it, because it's running right in your way (to it's Rabbit Hole). I think it would be better if Rabbit could run away from character first, (just like Gobbler) and then — Rabbit will try to reach it's Rabbit Hole. How about that?
  9. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number N/A S Issue title Eating Cooked Monster Meat Will Not Kill You. Steps to reproduce Eat at least 3-4 Cooked Monster meat Describe your issue When I ingested 3 Cooked Monster Meat It brought my health down to 0 (I started with 100) and yet, It did not kill me. Example:
  10. Isn't the Pig King being a bit too generous with his gold? I had two stacks of meat, turned them into two stacks of gold (2x20), and now I have pretty much no use for flint at all (except for spears if I should ever run out of tentacle spikes). It would make sense to me if trading meat for gold was soft-capped. Like max 1-2 trades pr day or something.
  11. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Unplayable since I can't see Steps to reproduce First time ever starting the game so no idéa. Describe your issue Take a look at this screenshot ---> PRINTSCREEN It's is happening all the time so the game is more or less unplayable. I'm running this on my windows 7 64 bit with intel i5 3570k using PowerColor HD7950 3GB. Drivers are up to date so no idéa what's causing the problem.
  12. I would like to have a kind of hardcore mode, so that it´s difficult to survive 5 days. I just think it´s a little bit too easy to don´t starve, especially when you live near buffalos and can skip the night with a bed. Any ideas? (Sorry for bad english)