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Game Modifications

725 files

  1. Not insta heals (Heal over time)

    Steam Workshop for info

    899 downloads

    2 comments

    Updated

  2. Realistic Yield

    A super simple Mod to mess with the Grinding that everyone hates but will never admit (since it "make the game more challenging and rewarding", lol).
    I made this after sometime playing this game on my friend's laptop,  trying to farm hound's tooth for those sweet sweet traps, and got about 1 tooth after massacring 20 or so.
    Then i went to the workshop to grab some mods,  and got desperate realizing there is next to no mod that helps increasing the drop rates, which i found very irritating. So i learnt Lua, studied the Game's API for about 2 hours, and somehow managed to make exactly what i wanted.
    This mod is very simplistic and unpolished (Just messing with some prefabs and all), but because i'm in college so i won't spend much time updating this. If you like this Mod's Idea, feel free publish a  more complete mod for every creature.
    For more details:
    100% chance to get pigskin for killing pigs 100% chance to get honey for killing bee 100% to get Hound's Tooth for killing normal Hounds 100% to get Beefalo's Horn for killing Beefalos (but make them drop less meats and wools for balance issue) Increase the chances to get Tentacle Spot, Bat Wing and Guano  This mod can somewhat works with Shipwrecked, but recommended not to since there are some issues with compatibility (Remember to NOT make your world compatible with SW)

    756 downloads

    4 comments

    Submitted

  3. Meeting old friends

    Hello fellow Don't Starve friends,
     
    I always found it sad, that so many things from Don't Starve are not available in Shipwrecked and now Hamlet. So I made this little mod to bring some things from the Vanilla Game, RoG and SW to Hamlet. How does it work? Just install the mod and start a new Hamlet World.
     
    This is the first version of the first mod I ever made. So please be aware that it will not be flawless. Also I'm actually quite bad at the game and die fast, so you guys will be my testers for what happens after day 15... I'm hoping for helpful feedback.
    And sorry for the English, I'm not a native speaker.
     
    Have fun... and don't starve.
     

    333 downloads

    3 comments

    Updated

  4. Beds for Hamlet

    Beds for your Hamlet house.

    This beds function like the tent but with unlimited uses. 

    Can be found under the chairs tab.

    DS and Hamlet are needed.

    464 downloads

    1 comment

    Submitted

  5. Skin Queue

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1557935632
     
    Lets you queue up items to weave or unravel instead of having to wait each time.
    Also has an 'Unravel All Duplicates' button as a bonus feature.
     
    Note: Some users reported accidentally weaving Wortox more than once by mistake. Just be careful and wait for the queue to finish first.
     
    I made this because I didn't like being forced to wait to connect to Klei's servers for every single item that I want to unravel. I've found the current system to be slow and annoying, because I have way better things to do with my time than to stare at my screen. So I made this mod and also included the popularly requested 'Unravel All Duplicates' feature.
     
    This mod does not protect your skins from your own stupidity. If you accidentally unravel or weave items that you did not intend to, then that's your own fault. This mod will not do anything you don't tell it to do, so use it at your own risk. You can always enter sq_stop() in the console or close the game to stop the queue if you've made a mistake.
     
    There are some optional console commands just for certain purposes.
    Console commands:
    sq_stop() Stops the queue.
    sq_unravel(key) sq_sell(key) Queues key to be unravelled. For example, sq_sell("emoji_egg") will queue your Egg emoticon to be sold for 5 spools.
    sq_weave(key) sq_buy(key) Queues key to be weaved. For example, sq_buy("profileflair_victorian_pigeon") will queue a Pigeon profile icon to be bought for 15 spools.
    sq_listqueue() Prints all of the items in the queue to the console.
    sq_listdupes() Prints a list all of the duplicate items in your inventory to the console.
    sq_sellalldupes() Sells all of the duplicate items in your inventory.

    579 downloads

    6 comments

    Updated

  6. Meme Death Sounds

    The highly requested (by one guy) sequel to Roblox Death Sound!
    Choose from an option of 11 sounds, or have them all play at random.
    Credits
    Minecraft death sound for it's old deathsound
    Roblox death sound for it's deathsound
    Keemstar for AAAAAAA
    Team Fortress 2 for Heavy's "ded"
    countless films for Wilhelm Scream
    Alan900900900 for 'oh no i died' 
    Toontown for it's deathsound
    Super Mario 64 for it's hurt sound
    Super Smash Bros Melee for Fox's death sound
    Roblox reaction scream from this video: https://www.youtube.com/watch?v=H-fWXSAO76Y&t=175s
    Lego Star Wars for Yoda's death sound
    Code originally from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1184421494
    edgy
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1277715300

    217 downloads

    2 comments

    Updated

  7. Preset Manager

    Better management of world customization presets.
    Features:
    Add customs name and description to your presets
    Delete unwanted custom presets
    Set max number of custom presets (in mod options)

    Compatibility:
    Compatible with DS and RotG
    Probably compatible with all other mods (let me know if not)

    Possible bugs:
    Presets may shift around after adding and deleting one. This is due to how the save index is managed. I'll fix it if people seem to care about that. Please let me know if it bugs you.
    Excess presets will not be deleted automatically when number of max presets is decreased. This is not a bug, it is intended to function this way to prevent accidents.

    For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
    Legally equivalent to CC Non-commercial Attribution licence.
    In case of conflict with terms of the website, the websites terms take precedence over this message.

    819 downloads

    5 comments

    Updated

  8. Beefalo Tamed No Poop

    Once a beefalo gets tamed, it won't drop manure any more.
    When it goes feral, it will start pooping around again.
    See on Steam Workshop and GitHub.

    56 downloads

    0 comments

    Updated

  9. (abandoned) RPG HUD

    These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.   The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.     RoG and SW compatible.     Customization options   What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default.     What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only)     Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.     Playing with a controller   When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.     Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.     Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.     How to install this mod   It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.     Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.     Quickest Q&A ever   Q : Will you port this mod to DS Together ? 
      A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 
      Q : How can I help you ? 
      A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.
          Thanks to everyone for your feedback which helps improve the mods tremendously.   If you like the mod, show it some love and rate it.   If you have any issues or suggestions, leave a comment down below.

    297614 downloads

    714 comments

    Updated

  10. Fixed Tooth Traps

    Makes tooth traps as responsive as they were before the "All's Well that Maxwell" game update (2013-10-22), with a nearby target being checked for every 0.4 seconds, instead of the current 2 seconds. This prevents the rather common scenario of an enemy walking over a tooth trap without triggering it.
    Additionally, it makes tooth traps less CPU hungry by having they only check for targets every 15 seconds when they are offscreen by a significant distance*.
    * Put precisely, this conservative mode is enabled at the same conditions where the game freezes world activity due to the player being too far away.
    Both the target check delay for when a tooth trap is onscreen and for when it is not are configurable, via the options "Target Check Period" and "Offscr. Targ. Check Period". Setting the latter to "inf" will disable offscreen target checking.

    2675 downloads

    7 comments

    Submitted

  11. New stoves for Hamlet

    Do you enjoy it like me to come home after a day of work, and light the firepit in the livingroom befor you grab a book and sit in an armchair?
    No? ...well... have some stoves then, I guess...
    This 5 stoves function like firepits. You will find them under the lamps tab in your hamlet house.
    DS, SW and Hamlet is needed. 
    New Stoves for Hamlet.zip

    295 downloads

    0 comments

    Submitted

  12. Instant Drop (DST Only)

    Have you ever made lots of traps and thought
    "Oh man, this setting up traps are so tedious"
    "If only there is a mod that can save my life"
    Have you ever have so much items and you have no chest and thought
    "I don't want to drop my items. I'm too lazy!"
    "I wish I had a mod that can drop items easily"
    Well you're in luck my friend because this is the perfect mod for you.
    This mod drops your items without the tedious point and click.
    All you have to do is walk, and click. Simple, yet beautiful.
    NOTE: This also works with the equip slots.
    PM me if there are any suggestions.
     
    STEAM VERSION: http://steamcommunity.com/sharedfiles/filedetails/?id=817161265

    1423 downloads

    7 comments

    Updated

  13. Set Piece: Maxwell's Cemetery

    Get the dev Graveyard set piece/east egg to spawn in your world.
    Notes:
    - Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. - You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. - Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]

    394 downloads

    1 comment

    Updated

  14. Frostmourne

    Steam Workshop version
    ThereIsNoSpoon Mod Team presents you :
    Frostmourne , the cursed runeblade of the Lich King
    Since we found other Frostmourne mods to be problematic we take liberty on ourselves to make a good one
    -----------------------------------------------------
    Frostmourne is intended to be a very late game overpowered weapon
    Strengths :
    - 100 cold damage ( 3 hits to freeze Beefalo )
    - Light source , dropping Frostmourne on the ground provides a light source , also a small light when equip
    - Lifesteal 10 health per hit
    - Infinite Durability
    Weaknesses :
    - Attack speed is half as fast as normal weapons
    - Movement speed reduced to 80% , Frostmourne is a cold burden for your feet
    - Sanity drain 0,5/s when equip , Frostmourne is also a heavy burden for your mind and soul
    -----------------------------------------------------
    Blueprint ( requires Shadow Manipulator )
    - 20 Living Logs
    - 10 Moon Rocks
    - 5 Purple Gems
    - 1 Dark Sword
    due to being OP , Frostmourne's blueprint is hard for balance
    -----------------------------------------------------
    Hope you'll enjoy our mod , please report any bugs in the comments and see you guys soon with more weapon mods from us !
    Credits :
    DMNT4798 - Lead Scripting
    Myself - Spriting
    DmcVergil98 - Support Scripting
    Special thanks to Lumina for helping us out with our errors in the script and spriter projects when we were in time of need

    1955 downloads

    5 comments

    Updated

  15. Koalefant's Family mod

    This mod author isn't mine 
    Adds baby koalefants . They can spawn in the koalefant herd
     

    181 downloads

    0 comments

    Submitted

  16. [MOD] Hero in the Dark


    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    http://forums.kleientertainment.com/forum/64-mod-collaboration-hero-in-the-dark/
    http://forums.kleientertainment.com/topic/33476-mod-hero-in-the-dark/
    We now have our own Wiki !
    http://hero-in-the-dark.wikia.com/wiki/Hero_in_the_Dark_Wiki

    144228 downloads

    220 comments

    Updated

  17. MemSpikeFix

    Fixes the memory spike which happens when large mods are enabled, which happens due to all mod assets being loaded to RAM regardless of them being used or not.
    Most notably, this fixes the crash that may happen when large mods are enabled, due to the total RAM usage exceeding the available RAM (this is most notable in the Windows version of Don't Starve, since it is limited to using at most 2GB of RAM). This crash may present itself with one of the following errors (printed to log.txt):

    Error processing render buffer command GenerateMapor

    ERROR: HWTexture::DeserializeTexture failed on MinimapBG. glGetError returned 0x505or

    out of memorybut may also happen silently, with the game simply crashing with no meaningful information printed to log.txt.
    As a side effect, this fix also prevents the large slowdown in the game's startup time caused by having large mods enabled.

    12598 downloads

    58 comments

    Updated

  18. Wall Math

    Have you ever wondered why repairing walls takes three times as many wall items than placing those walls took? It's pretty stupid.
    This mod makes repairing walls vastly more effective and thus cheaper. To balance this, walls start at their smallest stage when placed. This can be changed in the mod config options.
    Furthermore, repairing walls with their main resource is now exactly as effective as using wall items (ignoring additional materials like rope for wood walls). Not sure if Klei couldn't do basic arithmetic, or if they intentionally made six rocks be significantly worse than the walls you can craft with them. Now the maths check out!
    Also on Steam Workshop:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1714836927

    585 downloads

    0 comments

    Submitted

  19. WorldGen PlsDelet

    This is the first release of my mod that edits the world regeneration for tree saplings and such.
    The issue arose when I noticed people (specifically streamers) build a mega base, or a relatively big base, they decorate it, make roads, etc.. then one evergreen tree sapling or a twiggy tree sapling spawns next to the road and ruins the aesthetics. Many people opt into turning world regeneration off from the get go, while others forget or want the regeneration of specific items.
    All in all, this behavior is mostly unwanted, so this mod solves this issue. It has options to choose from, whether you want to completely turn off tree spawning or if you want to keep it but in a controlled state.
     
    Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1685222366
     
    This is my first mod, so let me know what you think, if you face bugs, or if you have any suggestions.
     
    Cheers.

    122 downloads

    0 comments

    Updated

  20. Shard configuration mod

    Shard configuration mod
    Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards.
    This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you!
    After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds.
    This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged.
     
    Steam workshop
    Mod is available on steam workshop
     
    How to setup this mod
    I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip
    Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below:
    ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } }  
    Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards.
     
    Shard config util
    I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections.
    This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.

    1062 downloads

    13 comments

    Updated

  21. MorePlantables

    Screenshots
    Current list of plantables
    HEY HO! It's a new and improved MorePlantables for Reign of Giants DLC! It has been completely rewritten, with a few changed features that I am sure will not make anyone furious. Let's check it out!
    It is compatible with both Base and Reign of Giants.
    Features:
    Plant seeds on the ground for flowers.My mod makes flowers and butterflies raise sanity like evil flowers and monsters drop it (can be turned off See Configurations)

    [*]*New* Plant butterflies on the ground for 3-6 flowers that appear around you.
    Make a beautiful field of flowers in no time!

    [*]Plant Nightmare Fuel on the ground for evil flowers.
    Costs 5 sanity

    [*]Plant Cut Reeds on the ground for Reed Plants.
    Must be on Marsh Turf!
    Adds option to dig up reed plants but is off by default, See Configurations to turn on.

    [*]Crop seeds:
    Plant Durian seeds on the ground for sleeping Mandrakes.
    Plant Carrot seeds on the ground for rabbit holes.
    Plant Pomegranate seeds on the ground for berry bushesPomegranates are berries after all.



    [*]*New* Adds Mushroots, which you get from digging mushrooms up, instead of a second mushroom cap, and it lets you transplant a mushroom to a new location.
    Digging and replanting the mushroom will cause it to take longer to regrow than just picking it.

    [*]Adds Asporen, which drops from Mushtrees and can be planted into Mushtree saplings.
    Asporen is a pun of spore and acorn, what do you mean that is the worst pun you have ever heard?
    Mushtree Saplings become Mushtrees in 5-3 days.
    The color the Mushtree becomes is determined by the time of day it grows:
    Day = red, Dusk = green, Night = blue.

    [*]Plant Marble on the ground for Marble Saplings.
    Must be Checkerboard turf.
    Marble Saplings become Marble Trees in 7-3 days

    [*]Plant Living Logs for "Completely Average Sapling"!
    Costs 5 sanity.
    "Completely Average Sapling" sprouts in 10-4 days
    When they sprout they have a chance to become a Totally Normal Tree, Treeguard, or a Poison birchnut trees (RoG DLC only obviously).
    *New* Can feed it Nightmare Fuel which deacreases the amount of time it will take to grow, but each Fuel you give it makes it more likely to turn into a Treeguard or Poison birchnut than a Totally Normal Tree. Also if you deacrease the amount of time to the point it grows instantly it scares 10 sanity from you.

    [*]Plant Tentacle Spots on the ground for Tentacles.
    Must be on Marsh turf, cost 10 sanity

    [*]Plant Beefalo Wool on the ground for TallBird Nest.
    Why Beefalo wool? That is what Maxwell said they were made of.
    Can't be planted in caves.
    Must be Dirt turf aka no turf or Rocky turf, TallBirds will spawn after 4-2 days.

    [*]Plant Light bulbs for Light Flowers.
    When planted it has a chance to plant a single, double, or triple bulbed Light Flower, the math:single - 66%
    double - 24%
    triple - 10%

    [*]Light Flowers can now be dug but all you will get is a Foliage and the respective amount of bulbs if in bloom. This is for the convenient of removing them without having to burn them.
    [*]Can be set to only be plantable in caves, see Configurations


    [*]Adds Banana Seeds!
    What do you mean bananas don't have seeds? You don't know how bananas work, nobody does!
    Obtained by feeding bananas to a caged bird.
    Banana Seeds can be planted on ground for a Cave Banana Trees or in farm for one Cave Bananas.
    Cave banana trees Can be set to only be plantable in caves, see Configurations.



    Things that have gone away or change from my mod since previous versions:
    You can plant Light Flowers anywhere regardless of turf while in the cave and overworld.
    Tall Birds initially spawning from a planted nests is now a variable time instead of static.
    Planting living logs no longer just spawns a Treeguard right away.
    Planting Marble no longer just spawns a Marble Tree right away
    You now plant Mushroots instead of Mushroom Caps for mushrooms and you get Asporens from Mushtrees and can grow Mushtrees with them.
    My mod no longer alters the behavior of mushrooms in caves, this does mean that they won't grow in caves in Base since it does not rain in them.

    Configurations:
    The file called modmain.lua can be found in <your don't starve folder>/mods/MorePlantables
    Default Configurations:
    --CONFIG---------------------------------------------------------------------------local happyflowers = true --Flowers raise sanity like evil flowers drop it (4x slower) set to false to turn offlocal happybutterflys = true -- Butterflys raise sanity like monsters drop it (<=25 per minute) set to false to turn offlocal digreeds = false -- if set to true Reed plants can be dug up with shovel, drops a cut reed if picked and two if not picked. If let to false the only way to remove reeds is to burn them which I think makes it more interesting but I thought I would add the option anyway.local LightFlowerOnlyInCaves = false --set true to disable planting of Light Flowers outside of caves goTUNING.MorePlantables_CaveBananaTreesOnlyInCaves = false --set true to disable planting of Cave Banana Trees outside of cavesTUNING.MorePlantables_AsporensOnlyInCaves = false --set true to disable planting of Asporens outside of caves-----------------------------------------------------------------------------
    Individual Feature remove:
    Discuss:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    You can talk to me about the mod, tell me how much you like it, or just say hi, below.
    Also ratings do make me happy, especially the 5 star variety.
    Old Changlog:
    Really Older versions:
    Dropbox folder
    Acknowledgments:
    Planting marble for marble trees was Shop Keeper's idea.
    Planting Tentacles was infernalthing's idea
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommon\dont_starve\mods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.

    23367 downloads

    112 comments

    Updated

  22. mamoama

    thank you!!!

    25 downloads

    1 comment

    Submitted

  23. Deadpool (updated to shipwrecked)

    I did not create this mod, I just edited it.
    original mod - 
     
    I made it be compatible with the shipwrecked and changed a few things.
    I changed the damage from his katana which was 54 to 43.
    I increased his regeneration from 5 every 3 seconds to 8 every 3 seconds.
    I increased his sanity from 15 to 50.
    Before he started the game with a katana, a taco and a chimichanga. I drew this, now, you start the game with just the katana but you can still craft the other items.
    Besides me making the mod compatible with the shipwrecked, now, you can cut bamboo and other things with the katana, before you could cut down trees with it, it did the same things as an ax, now it does the same things of a machete as well.

    260 downloads

    1 comment

    Submitted

  24. Armor durability 2x

    Doubles the durability of some game armor. I do not know how to do mods, I did this, but if anyone there is with some mistake in the mod, something like that, I will not know how to solve it because I do not understand much about mods, I managed to do this by looking at the files of the game and some files of some mods which I used as an example, so I made this mod and it worked for me. Maybe I learn more about doing mods and can update this mod, I think of doubling the durability of some of the game's clothes too but I've been looking at the game files and I still do not know how. This mod doubles the durability of some basic armor, grass suit, wood suit, marble suit, it is not compatible with shipwrecked, until I can make it compatible but it will increase the durability of these armors, it will not change anything in shipwrecked armor.
    *Works in Grass Suit
    *Works in Log Suit
    *Works in Marble Suit
    *Works in Night Armor
    *Works in Beekeeper Hat

    288 downloads

    3 comments

    Updated

  25. InfiniteFoods

    Foods no longer Rot! Oh Yeah. Fridge is now a storage container.
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.

    12973 downloads

    25 comments

    Updated

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