By SimsureIf you are running your game on a potato,like i do,this mod can be useful for you.
Configurable to remove the rain drop effect on terrain and to limit rain and snow particles.
-Added option to limit also snow particle effect.
By JohnWatsonSteam Workshop Version:
Disables the 'Play!' button
By fmo080308I couldn't find any other mod that can increase Inv size beside "More Inventory" mod (24 slots only) for DST.
So i made my own.
dont_starve_compatible = true reign_of_giants_compatible = true dst_compatible = true all_clients_require_mod = true clients_only_mod = false If you like it, download and enjoy
By rezecibThis should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
Description of the options:
CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.
By NadevillDo you find yourself confused over the many recipes the crock pot offers?
Do you need to check online before cooking?
This mod alters to Crock Pot to show you what you're going to cook,
without cooking it, saving you the time and from unfortunate mistakes.
See upfront even the expected spoilage.
in the game, when multiple recipes are available, the cooking product is chosen at random- now you can see every option before gambling.
--odds display as percentages removed due to critical bugs.
Compatible with DisplayFoodValues, for you to see the values of your cooking.
By CJBAllows you to spawn any item you want. Press (T) to open spawn menu
- Might not contain all items (placable items aren't possible yet)
- If you are missing an item, lets me know!
By iMCrafterHi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
Compatible With EVERYTHING!
A Better and EZ version. More Things.
Left Click for 1 item
Right Click for 10 items
By MobbstarAll aboard! This mod is so good, it will make you play for hours on end.
- Don't Play Together
Steam Workshop Version:
Yes, this actually works.
How To Play
Press F2 to start playing Minesweeper. Press Esc to close Minesweeper.
Click tiles to reveal them. Right-click tiles to flag them. You can chord tiles by simultaneously left-clicking and right-clicking.
To restart Minesweeper, click on the smiling face or press F2. Right-click the smiling face for more options.
You can choose between three difficulties (Beginner, Intermediate, Expert) or create your own custom board.
You can also view your top 3 highscores for each difficulty.
Cool Features (wow)
- First clicks are always safe and will give an opening
- Unfinished games will be saved and can be continued later
- Boards will have their 3BV calculated for scoring purposes
- (WIP) Boards will never need guesswork to solve
By afro1967Now compatible with DLC!
Playing DS for a pretty good amount of time today.I've decided that i need a direct path to my Beefalo.
Adds minimap icon for the Beefalo.
Requested and added icons for
Rocky the Rock Lobster
Don't like some icons
Locate Where's My Beefalo\modmain.lua and open with notepad or what have you, then do this.Place 2 dashes in front of the AddMinimapAtlas you don't want to show.Save and close,thats it DONE!
Special thanks to Rupture from klei forums for a cleaner more compatible code!
By JohnWatsonSteam Workshop Version:
Disables the ultra gay annoying auto-complete feature
By TuretuTHIS MOD IS AN ORIGINAL CREATION OF tehMugwump HE DESERVES ALL THE CREDIT
original mod trhead: http://forums.kleientertainment.com/files/file/64-infinite-tools/
description: this mod is an uptaded version of the masterpiece "infinite tools" mod so that people can play it in reign of giants, it makes most of the tools of dont starve have infinite uses.
items that are affected:
the lazy explorer
star caller staff
Birds of the World
sleepy time stories
the end is nigh
really big thanks to tehMugwump
for letting me uptade this mod
and to -=|JFH|=-Destroyer47
for making the request.
By _Q_For RoG DLC.
When you examine your Ice Flingomatic it will show its range.
Amount of time the range will be visible can be configured to:
short = 10 seconds
default = 30 seconds
long = 60 seconds
longer = 240 seconds
longest = 480 seconds
always = forever
Grants the player the ability to toggle between enable / disable click to walk functionality in-game.
Disabling the click to move will ONLY affect clicks “on the ground” - e.g. when you’re not targeting any entities. You can still click to perform any actions such as mining, picking, attacking, examining, etc.
Click to Walk
Tells whether click to walk will be working or not by default when joining a game
"Yes" or "No" Toggle Key
Toggles the functionality in-game. You can chose to disable the ability to toggle if you like.
K L ; [ ] or "Disabled" —
This mod was inspired by The Forge event when a lot of people seemed interested in this functionality. Although the event is over, it looks like some players don’t like this at all, even on regular DS/DST.
Hope this mod can help improving your gameplay experience. As always all feedback is appreciated, enjoy!
Toggle Click to Walk is compatible with Don't Starve / Reign of Giants / Shipwrecked / Don't Starve Together.
GitHub Repository Steam Workshop: Don't Starve Don't Starve Together The Forge request thread
By CaufendraThis mod aims to increase the number of items the character can carry.
The Provide recipe to craft pouches :
- the pouch
It work just like the regular backpack but will go in another equipment slot
- the food pouch
Same as the other one but only takes food
- the mining pouch (disabled by default)
Same as food pouch but only minerals (including gems)
Each of the previous pouch comes in 3 differents size :
- Small (2x2)
- Medium (2x3)
- Large (2x4) which is as much as the regular backpack
The recipes are designed to allow the player to craft the small ones quite early in the game. The Large ones however will require some more advanced materials
The mod also add the Netherweave bag : a backpack of 10 slot
The mod also tweaks the way inventory work allowing picked up goods to be stored / stacked / used automatically in the pouches as it'd in a regular backpack. Even prioritizing storing food and minerals in their respective pouch when possible.
For convenience, the bags recipes are found in the custom craft tab "Bags"
The Perish rate of food and livestock (eg : berries, light bulb) in the food pouch and, because of compatibility reasons, in icebox can be configured separately.
In order to keep UI clean, only one of the backpacks or pouches can be opened at the same time. However, even when closed, pouches will still work as if they were opened.
In order to improve compatibility with other mods, a lot of option can be enabled/disabled in the game mod's selection
By afro1967(Wilson's House)
Wilson now has his very own Mud Hut.The hound attacks have slowed
and Wilson has made the choice to use the resources around him to build himself
well a Mud Hut. Working just like the Tent, but has many uses (500)
The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
(Wilson's House With Light)
Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on.
The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.
By ardokhWARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.
This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.
It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
Wooden have 4 uses, golden does a little more, both breaks after used.
The Tusk pipe won't break and can be filled with ganja or hash.
It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
Simple cigarette rolls, will give you +2 sanity and -1 in life.
One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
Will drop from bushes on every stage, although on full stage it may drop two.
Use them do plant ganja saplings that further will grow to bushes and so on give buds.
Ganja can be dried in the Drying Rack
First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
it's was something else that we had created.
We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
There where about 5 versions of the bush. xD
We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
==== USED TOOLS
Free software always on mind, live free or die!
Very frustating for the artist who is FOSS compilant to not have a way
to compile the art to those binary 'weird things', had to handle it
to the rwindows every time.
**The mod tools is terrible and useless!
· Don't Starve Mod Tools (only for the compiler on Windows)
· Spriter R10 Free
· Windows (if it is to be considered an system what so ever *lies*)
==== KNOWN ISSUES
We have corrected all bugs found so far, please report if you get one.
-Ganja bushes won't save their timers in it's stages on world reload
-Possibly hide the percentage on tuskpipe.
-Add effects on the screen when high, or even turns the player slow a little.
-Add a gnome easter egg
-Make the mod compatible with DontStarve single-player (NOT-Together).
-Create the Weeder character, embased on a friend of ours.
** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
Mod Design: Ardokh, Bush Doctor
Programming: Bush Doctor
Programming Assistance: Ardokh
By kiophoThis mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.
Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.
RoG and SW compatible.
Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.
The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.
Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.
* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.
* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !
Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).
How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
By DleowolfFor Don't Starve, Reign of Giants, and Don't Starve Together.
This mod adds music tracks for dusk and night for each season. You can also configure whether you want music to play continuously or only when working.
By rezecibWorks with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.
The information is in the page.
For everyone who wants the new version is in here:
-Now Chester dont die, is a little bit change, Now he will be another Friend Forever.
-This mod allows you to make friends (pigs) but with the difference that will not leave you hungry or when they get bored of you will always be by your side and hard moonlit nights when Werepigs attack, friends pigs not transformed: in Werepigs and will continue to be your friends (though maybe to sleep in the nights of the full moon).
They run more faster, Dont die And now hit with more power.
The only thing to do is feed them, just one time whit meat.
Special thanks to Squeek, who helped me create this mod.
If you still dont have the DLC Just download the special file: "BFF [v5.0] DS normal" and works for you.
By JohnWatsonThis is a DST client-only mod and this mod only works if you are the host of the server. Parts of the code were done by Rezecib, CarlZalph, and Leonardo Coxington.
Steam Workshop Page: http://steamcommunity.com/sharedfiles/filedetails/?id=828994749
Use the Numpad keys to place turfs. Turfs are placed under your mouse pointer.
Numpad 1 = Deciduous Turf
Numpad 2 = Desert Turf
Numpad 3 = Marsh Turf
Numpad 4 = Savanna Turf
Numpad 5 = Grass Turf
Numpad 6 = Forest Turf
Numpad 7 = Ocean
Numpad 8 = Barren
Numpad 9 = Rocky Turf
Numpad 0 + Numpad 1 = Mud Turf
Numpad 0 + Numpad 2 = Guano Turf
Numpad 0 + Numpad 3 = Slimey Turf
Numpad 0 + Numpad 4 = Cobblestones
Numpad 0 + Numpad 5 = Scaled Flooring
Numpad 0 + Numpad 6 = Cave Rock Turf
Numpad 0 + Numpad 7 = Wooden Flooring
Numpad 0 + Numpad 8 = Carpeted Flooring
Numpad 0 + Numpad 9 = Checkerboard Flooring
Numpad Plus + Numpad 1 = Blue Fungal Turf
Numpad Plus + Numpad 2 = Red Fungal Turf
Numpad Plus + Numpad 3 = Green Fungal Turf
Numpad Plus + Numpad 4 = Dark Runic Bricks
Numpad Plus + Numpad 5 = Dark Runic Tiles
Numpad Plus + Numpad 6 = Dark Runic Trim
Numpad Plus + Numpad 7 = Runic Bricks
Numpad Plus + Numpad 8 = Runic Tiles
Numpad Plus + Numpad 9 = Runic Trim
These images will allow you to memorize these hotkeys easier... A, B, C
Press F1 to save the current world. This saves the world manually, the game automatically saves every dawn and when you exit to menu.
Press F2 to save and restart the server. This also restarts any server or client mod you may have, so this is useful for testing mods.
Press F3 to load the last save. Be warned that this reverts any unsaved changes made on the world after the last save.
Press F4 to go to the character selection screen. Be warned that this deletes all items in your inventory, resets your prototyped recipes, and unreveals the minimap.
Cut, Copy, and Paste:
Press Ctrl + C to copy the entity under your mouse pointer. If no entity is under your mouse pointer, then it copies the turf under your mouse pointer.
Press Ctrl + X to copy and delete the object under your mouse pointer. You cannot cut turfs.
Press Ctrl + V to paste the entity or turf that you have most recently copied or cut. It is pasted at your mouse pointer.
Press Numpad Del to delete the entity under your mouse pointer.
You can hold it down then hover over entities if you want to delete large quantities of entities in a short amount of time.
Press Numpad Slash (Numpad /) to toggle Creative Mode on or off. Creative Mode enables god mode and free infinite crafting.
Press Numpad Asterisk (Numpad *) to telepoof your character to your mouse pointer.
You can hold it down then move your mouse pointer around the screen to travel long distances within a short amount of time. You travel slower the closer your pointer is to the center of the screen, and you travel faster to closer it is to the edges of the screen.
Press Numpad Hyphen (Numpad -) to reveal the entire minimap, completely eliminating the fog of war.
Meteor Strike and Lightning Strike:
Press Numpad 0 + Numpad * to cause a meteor strike at your mouse pointer.
Press Numpad 0 + Numpad - to cause a lightning strike at your mouse pointer.
Go to the mod's configuration settings then set "Use Numpad?" to "No". This allows you to use the mod even if you don't have a numpad on your keyboard.
Turf Editor: Press J and K to choose. Press L place turf.
Delete Hotkey: Delete
Creative Mode Hotkey: F5
Telepoof Hotkey: F6
Reveal Map Hotkey: F7
Meteor Hotkey: F8
Lightning Hotkey: F9
By simplexUpon death, politely asks if you *really* want to die.
This dialog will only be presented if you don't have a regular resurrection method available, such as a Meat Effigy (including one on the surface, if inside a cave).
Reloading a save takes you back to the last point the game saved. Resurrecting gives you the option to instantly resurrect at the spot you're at or on the next day, at the nearest Fire Pit. Both methods of resurrection give you 10 seconds of invulnerability.
Being a permadeath game is a big part of Don't Starve's appeal, so use at your own discretion.
Icon by @Willette.
Special thanks to @bobbyblade, the author of Camp Res, for the idea of using Fire Pits as resurrection spots.
By leeclowMilk mod adds a milking option on beefalos. It also adds cheese and other stuffies.
To be able to milk beefalos first a Milking Bucket must be crafted under food options for 1 beefalo horn 10 marble pieces and 1 lantern.
Milking beefalos will result in a piece of raw milk that can be cooked on cook pot for milk and cheese.
Milk: 2 raw milk pieces and no meat.
Cheese: 3 raw milk pieces and no meat and no inedible
Banana pie: 1 cave banana (cooked or raw), 1 egg (bird or tall bird) and 1 milk. No meat in the recipe.
Banana Milkshake: 1 cave banana, 1 milk, 1 honey and 1 ice.
Base Game/ROG/SW compatible versions
This is basically a few of other people's mods all-in-one (Some of which I have edited/improved):
999 Item Stacks - By Prince143
Auto Catch - By Stonechains
Brighter Lighter - By mouse
Craftable Uncaftables - By ArcticFox789 - (I have probably edited this to suit myself)
FOV - By kiopho - (I have edited this to have a wider FOV)
Free Effigy - By HunkInsland13
Mandrake Respawn - By Daedalus (Steam Workshop)
PickyPickyPicky - By tehMugwump
Relaxed Crafting - By boon
Storm Cellar - By afro1967
Lunch Box - By afro1967 - (I have edited this so it has 16 slots instead of 4)
Freezer By afro1967 - (I have edited this so it has 16 slots instead of 12)
Too Many Items By CJB - (I have added more items to this)
ALL CREDIT for this goes to the original owners of the mods. I am not able to create my own mod yet, I can only edit them.
If you are an owner of one of these mods and wish for me to remove it (them in afro1967's case) please send me a message.
If you need me to edit/add anything, send me a message or comment below