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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Game Modifications

676 files

  1. Green World

    What does the modification offer:
    New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Magic system with mechanics of spell power, skillshots and recharging; (experimental) Shorttime effects for characters and equipment; (experimental) Elite creatures with random affixes; Magic potions; New boss and some new loot.
      Magic weapons

    Spear — Gift of Hephaestus — perform a lunges, causing damage to all enemies on the way; Hammer — Gift of Thor — perform a crushing leaps on your enemies; Book of Flame — summon a fire elemental, which will help you in the battle; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon; Doomhammer — pull the ghost hounds. Spell scrolls

    Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle.  
    Stylish caster set

    Wizard Coat — decreases cooldowns for spells and items;
    Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.

    For some characters the base spell power is changed:
    Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%.  

    Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph  — weapon —  applies a weakness effect on attacks, armor — poison immune; Potions

    Rejuvenation Potion — Restores health and sanity; Haste Potion — Increases movement speed; Firefly Potion — Shows the way in the darkness; Worker Potion — Work better, work harder; Resourcefulness Potion — Simplifies the crafting of items; Genius Potion — Crafting without prototypes; Evocation Potion — Boosts your spell power; Inspiration Potion — Boosts your physical damage; Armor Potion — If you constantly forget the armor; Antidot — Removes the poison effect and make invulnerable to it for a short time. Materials

    Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures.  
    New in the world
    Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click
    The main reason why I've post it here — I need more feedback. Green World isn't very successful in steam, but I think that lots of players want to use their favourite The Forge Weapon or other mod's features in usual world. Second reason — I spent a lot of time and effort creating this mod and want to share the result.




  2. Happy Flowers

    This mod allows you to slowly regain sanity while you stand next to flowers and potted ferns. Also included are different ways for each character to gain and lose sanity, each special and unique to only that character!
    In addition to her already slowly regenerating sanity while standing near fires, she also gains a small boost of sanity every time something catches fire. At a first glance, this may not seem very beneficial but since fires are so willing to spread, this can very easily create a chain reaction that will take you to your max sanity in a very short amount of time, at the cost of burning valuable resources. However, she does not like ashes and she will very quickly lose sanity if she stands near them.
    It's no surprise that Wolfgang loves food. I mean, who doesn't? So standing near any food related structures, such as crock pots, farms, or even refrigerators will make him happy and he will slowly regain sanity. However, destroying said structures will strike terror into his heart and lower his sanity.
    Wendy and Abigail have a very strong bond that even death can't stand in between. So things like Abigail's Flower, tombstones and even graves will make Wendy happy and feel like she's not alone anymore, thus raising her sanity. However, the death of her sister's ghost will cause great sorrow and sanity loss.
    WX-78 loves technology so, much like Wolfgang, just hanging around beloved structures and objects, such as Science Machines, Lightening Rods or even toy robots are enough to make him happy and will slowly regenerate his sanity. However, also much like Wolfgang, it pains him to destroy those structures and will lower his sanity.
    Wickerbottom gets two new book recipes, one to completely refill your sanity over time and one to completely deplete it. The sanity refilling book regenerates roughly 150 points of sanity a second for 15 seconds and the sanity depleting book instantly sets your sanity pool to 0. Both books only have two uses each so use them wisely.
    If it's not obvious by now, Woodie suffers from ornithophobia; a fear of birds. So just hanging around them or their feathers will quickly drain his sanity. Also because of his hatred for birds, it makes Woodie feel better to see birds brought to justice. Whether it's trapping them, putting them in cages or even killing them, Woodie will gain sanity boosts from watching them pay for their crimes! Whatever those crimes may be.
    Lite version:
    The character mods have been removed so the only thing the Lite version does is give sanity auras to flowers and potted ferns.
    -Flowers now grow when it rains. This can be disabled at the top of modmain.lua
    -Finally got around to rewriting Willow's perks. Burning things should now work much more effectively and consistently.
    -Wickerbottom's sanity regenerating book now heals over time instead of just instantly maxing it out. It lasts for 15 seconds and regenerates roughly 150 points of sanity a second. While under it's effect, you can tactfully face all sanity draining threats without suffering any of the penalties.
    -Fire Hounds now boost Willow's sanity.
    -Added Lite version.
    -Potted Ferns now produce sanity auras, higher than flower auras.
    If you have any issues, suggestions or comments, please feel free to leave them.




  3. Minimap HUD

    Adds a minimap to the HUD.
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
    The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
    The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
    The zoom levels of the minimap and the map screen are both saved and are independent of eachother

    Q: Is it possible to change the shape of the minimap?
    A: As far as I know, no, it is not possible.




  4. Realistic Yield

    A super simple Mod to mess with the Grinding that everyone hates but will never admit (since it "make the game more challenging and rewarding", lol).
    I made this after sometime playing this game on my friend's laptop,  trying to farm hound's tooth for those sweet sweet traps, and got about 1 tooth after massacring 20 or so.
    Then i went to the workshop to grab some mods,  and got desperate realizing there is next to no mod that helps increasing the drop rates, which i found very irritating. So i learnt Lua, studied the Game's API for about 2 hours, and somehow managed to make exactly what i wanted.
    This mod is very simplistic and unpolished (Just messing with some prefabs and all), but because i'm in college so i won't spend much time updating this. If you like this Mod's Idea, feel free publish a  more complete mod for every creature.
    For more details:
    100% chance to get pigskin for killing pigs 100% chance to get honey for killing bee 100% to get Hound's Tooth for killing normal Hounds 100% to get Beefalo's Horn for killing Beefalos (but make them drop less meats and wools for balance issue) Increase the chances to get Tentacle Spot, Bat Wing and Guano  This mod can somewhat works with Shipwrecked, but recommended not to since there are some issues with compatibility (Remember to NOT make your world compatible with SW)




  5. Craftable Gems v2.0

    This mod allows you to build gems that could not be built otherwise.
    This mod will allow you to create rare and powerful item at a balanced price. Allowing the player to use great items that would otherwise be too hard to get to be worth it (IMO).
    I didn't include a recipe for the green gems as they would be overpowered/pointless with this mod.
    If I you think I made some recipes to easy or too hard feel free to post your suggestion in the comments.
    All the credits of this mod goes to Lysenkodomovoy who submitted the first version 6 months ago. Unfortunately he/she made the recipes the wrong way (using extremely rare gems to make common renewable gems) which made his/her mod completely useless. It was like using 2 Ferraris to build a bicycle...




  6. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!




  7. Shard configuration mod

    Shard configuration mod
    Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards.
    This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you!
    After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds.
    This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged.
    Steam workshop
    Mod is available on steam workshop
    How to setup this mod
    I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip
    Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below:
    ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } }  
    Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards.
    Shard config util
    I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections.
    This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.




  8. Ice Flingomatic Range Check

    For RoG DLC.
    When you examine your Ice Flingomatic it will show its range.
    Amount of time the range will be visible can be configured to:
    short = 10 seconds
    default = 30 seconds
    long = 60 seconds
    longer = 240 seconds
    longest = 480 seconds
    always = forever




  9. Ash Fertilizer

    For anyone who doesn't know:
    Wood ashes are very good for your garden and almost all plants can benefit from them. In addition to ashes enriching your soil with the valuable nutrients your plants use to grow big and strong, they're also very good for detouring pests like snails, aphids and cutworms. Coincidentally, the nutritional value plants receive from ashes is the reason the rainforests have been decreasing over the years. The local farmers burn them down to enrich the soil for the next growing season. It's not aerosol sprays or car exhaust, no matter what your teacher told you. But as with everything gardening related, always make sure your plants are compatible with the product in question before you apply it.
    What that means to this mod:
    This mod allows you to use ashes as a fertilizer. Click it on anything that needs to be fertilized, the same as you would for manure, rot or guano.
    Ashfarms have also been added. They grow crops slightly faster than improved farms but need to be fertilized way more often and are instantly destroyed by rain. This took so long to implement because I had to wait for the Six Feet Under update, which fixes many bugs with the ashfarms.
    -I want to say I updated it to be compatible with RoG but RoG is now stable enough to support ashfarms on it's own without needing me to change anything.(That's why I didn't bother updating it when RoG was still new.)
    -Fixed crashes related to specific hud sizes. Thanks to HaZ_MiDNighT for helping me troubleshoot this.
    -Added ashfarms by request. It doesn't function as requested but I'm the one running the show here.
    -Fine tuned fertilizer values.
    -Made wetgoop and fish, both fresh and cooked, valid fertilizers as requested.
    If you have any issues, suggestions or comments, please feel free to leave them.




  10. Mod Volcano Biome

    Full description here:
    Can you save a friend from the volcano?
    yes? but where are the cage keys?
    Can you find the Slipstor in the jungle?
    Can you find a shark pond?
    Can you buy some itens from octopusking?
    Can you beat the Twister inside the volcano?
    Can you get some fish from a mermfisher without he see you?
    What this mod do?
    - add three biomes to don`t starve together:
    - The jungle
    - The Tidal Mash
    - The volcano
    - Add 4 bosses for the game
    - add a objective to the game: save a friend locked in a cage inside the volcano. 
    The bosses have the keys.
    good luck




  11. Geometric Placement Mod

    For placing things down in an orderly fashion




  12. Freezer

    -12 slot freezer
    -Deep freeze all you food cooked or raw!
    -This item doesn't effect the icebox.
    -Freezer is craftable under the FOOD TAB.
    -Recipe 10 cut stone 3 gear 3 blue gem
    -Food last as long as you want it to,see configure mod options.
    -Based on fridge time, options range from default fridge spoilage to 25%, 50%, 75% more delayed spoilage.
    -Even 0 spoilage if that's what you want.
    -Emits cool blue light when open.
    -Now with minimap icon of it's own




  13. Smart Crock Pot

    Smart Crock Pot Compatible with SW




  14. Wormhole Marks

    Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
    Can support up to 8 pairs of Bermuda Triangles.
    If you had previous version of the mod installed:
    -disable and delete the mod
    -run and save game without the mod
    -enable new version of the mod




  15. Pickle's First Person Mod

    See the world in true First-Person! Move the camera with the mouse and navigate inventory with the scroll wheel.
    -Switch back to normal camera view at any time from the pause menu, or with Ctrl-Q!
    Play Don't Starve the way it was never really meant to be played!
    Take a look at the mod trailer!
    While in first person, your cursor is replaced with a white selection reticle in front of you.
    -Hold [Q] to temporarily unlock the mouse and move it normally, for crafting and inventory management.
    -Use the scroll wheel to scroll though inventory slots, and the (E) and (R) keys to use/select inventory items.
    -[E] will "use" whatever item is in the highlighted inventory slot (eat-food, equip-tools, examine-anything else)
    -[R] will "select" the item in the highlighted inventory slot, holding it.
    ---with an item selected, you can then- click on a campfire to cook it, 
    ---click on the ground to drop it, 
    ---click on a chest to store it, ect.
    ---press R again to place that selected item back into the highlighted inventory slot.
    -With ranged weapons equipped, your white circle will switch to a red one, and the range increases the more you tilt your view upwards.
    -When taking damage, red directional indicators show which direction the damage came from.
    A new button "switch camera" button is added to the pause menu, which will switch your view between first-person and regular top-down view. 
    Ctrl-Q will also switch between normal and first-person view.


    (And many other options available from the actual menu, including FOV and camera height)
    -Compatible with Don't Starve, Reign of Giants, and Shipwrecked
    -"somewhat" compatible with controllers... I'm working on it
    -use the mouse wheel to scroll to the food in your inventory
    -press [R] to select it
    -click on a campfire to cook it (keep clicking if you want to cook multiple things)
    -press [R] again to place it back in your inventory

    For older laptops that might struggle with this mod enabled, try raising the "shading refresh rate" setting in the mod config settings menu. If it's still too slow, disabling "simulate darkness" will speed everything up, but make night look... weird, to say the least.
    --- UPDATE 1.1 - SKY UPDATE! ---
    *Added clouds (can be turned on/off in mod settings)
    *Added a sun and moon that appear during night/day
    *Sky and clouds darken when rain is about to fall
    *Moon gets noticeably moonier on full moons




  16. [MOD] Hero in the Dark

    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    We now have our own Wiki !




  17. Up and Away

    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!




  18. Marsh Fern Spawner

    Ferns will spawn in marshes when it rains, like flowers.
    Required RoG (due to rain). Works in SW worlds too!




  19. Storm Cellar

    -The Storm Cellar is a massive storage hole with 80 slots
    -The Storm Cellar is craftable under the Structures Tab
    -WARNING DO NOT USE SHIFT CLICK you may lost your items.Some people do some don't.Use at your own risk.
    -Recipe = 20 cut stone,20 wood flooring and 1 gold shovel
    -Note: For those that think this is unbalanced
    -9 Chest with 81 slots = 108 logs
    -1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget
    -So the verdict is in, for convenience you must pay more
    -Besides all that BS, it's cool!




  20. Base Plan [new]

    This is the new location of this mod.

    This mod provides mechanics to plan bases before building them, calculate total number of required materials, keep plans to use later in the same game, save plans as blueprints to use them in other worlds and build planned things easily.
    This mod in Steam Workshop.


    + Optional pause mode, literally everything is paused so you can design in peace and silence 
    + During multiple planning the number of planned objects is displayed 
    + Auto-grid. Click and drag to plan many instances of the same item 
    + Improved auto-build. Click plan icon to build the planned items 
    + Your plans are saved automatically in the game save file 
    + Whole plans can be remembered as patterns for future use and shared between save files 
    + Things stitch to invisible grid 
    + Requirements of materials or science machines for construction are honoured 
    + Materials for a plan or one item in a plan are calculated and displayed on hover 
    + Grass, saplings and walls have never been so easy!


    Don't Starve 
    Reign of Giants 


    - "P" or the top left button are the default ways to toggle planning mode 
    - Primary control (left click usually) selects, puts and creates 
    - Secondary control (right click) cancels, removes and deletes 
    - Right click a plan to put this plan aside and make it shared between saves 
    - Hold shift when right clicking a plan to delete it permanently 
    - Click and drag to plan many items during one placement 
    - Hold shift when placing something to do another placement easily 




  21. Clock in caves.

    Prevents clock disappearing from UI in caves and ruins.
    Works with
    - Status Plus
    - Always On Status
    - Dawnbreak
    - Season clock. - Enable compatibility option in mod config. (Only right from dayclock position in caves and slightly obstructs Minimap HUD. Not going to fix those ones)
    Conflicts with
    - insert your mod here




  22. Digable Cactus [DST]

    Dig cactus and plant them anywhere on sandy turf.




  23. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.




  24. Fix for Chinese Plus and Chinese Font MOD of DST

    Since the creators of the original MOD is unable to reach, the fix is in the form of patch 
    How to use:
    Replace the corresponding files in the mods folder.




  25. Dont Darken Together

    (October, 20, 2016) 
    Dont Darken Together Version: 1.6.8 
    Special thanks to rezecib, DrGrammar, Lumisteria, Indie-ana Jones/Mario384, ekoneko9, and Tiniflake. 
    Also I give credit to Farxodor, which had files stolen from rezecib to make his MOD (Good going, mate). 
    all gamers previously mentioned contributed on inspiring me to make my MOD.
    ----------------------------------------READ THIS---------------------------------------- 
    Special thanks to SuperDavid from Klei Forums for supervising me during the making of this MOD.
    ----------------------------------------READ THIS---------------------------------------- 
    Hi, [h1]Darkaisa[/h1] here: 
    Some official game updates have caused a disparity between characters PVP balance and in my opinion when Klei 
    Entertainment releases an update nerfing or buffing a character in Don't Starve Together they execute with 
    an overextension. A lot of details about some characters nerf or buffs were not welcome by the mayority of 
    the gaming community, but I personally like every character's overall theme, so I took some steps to change 
    these overextensions. I am interested in making the game more enjoyable by revising every character's 
    attributes. I hope this MOD eventually becomes the player's "game retreat" instead of losing interest in 
    the game by frustration, grindin, lack of friends, going to play another game, etc. I will try to keep 
    working every character as I go, by updating this MOD on a frequent basis "At least once a year... Joking!".
    [h1]Important Goals[/h1] 
      Make the game more fun for players by adding increased survivavility and diversity for every character, 
        in a global scale, to make the game more enjoyable  Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise 
        your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). 
        Use it sparingly or to escape from dangerous situations.  
    Version: 1.6.8
    - Item stack has been doubled for almost all items
    - Update compatibility fix
    Version: 1.6.7
    - Hot Fix
    Version: 1.6.6
    - Hot Fix
    - Tumbleweeds have a chance of providing better items
    - Stalagmites have a chance of dropping gems
    - Wendy's sister (Abigail) is not stupid anymore. Her sister ghost will actually be useful and will follow 
        the player instead of stay fighting the enemy when Wendy retreats. This will prevent unwanted deaths. 
    Version: 1.6.5
    - Bug Fixes
    - Shadows drain sanity, effectively canceling Maxwell's sanity regeneration over time if abilities are used 
        beyond moderate potential - up to a noticeable sanity drain at maximun potential. 
    Version: 1.6.0
    - Added an expensive refining recipe for gears for all characters (You know, sometimes they're REALLY hard to find) 
    - Running had been added to the game. To run press LEFT SHIFT while moving. Be aware, running will raise 
        your temperature and consume quite a lot of your hunger food reserves. (After all, you need a lot of energy to run). 
        Use it sparingly or to escape from dangerous situations.
    - Abigail will be smarter and should resist stronger attacks compensating her slow speed. 
    - Maxwell total sanity penalties are reduced to make the player interested in other sanity and health sources
        to compensate for the sanity drain when using magic.
    Version: 1.5.92
    - Adjusted shadow characters ingredients to prevent infinite shadow spawns 
    Version: 1.5.91
    - Bug Fixes 
    Version: 1.5.90
    - Updated MOD main goals, extended and organized the MOD road-map 
    - Upgraded Codex versions allow you to use stronger magic: Codex Umbra II, and Codez Umbra III respectively
    - Codex Umbra II allows crafting of Nightmare fuel at the cost of some sanity and health, and create the shadow warrior
    - Codex Umbra III allows the creation of the expensive shadow knight 
    - Shadow Duelists come in three tiers, with increasing cost and strength: 
        Shadow Duelist = The crappy defender. They only serve as a distraction to escape danger 
        Shadow Warrior = You can rely on them to protect you from monsters and aid you in combat against small enemies 
        Shadow Knight = The expensive trusty companion to aid you in real combat, like PVP combat or bosses 
    Version: 1.5.82
    -Bug Fixes 
    Version: 1.5.81
    -Bug Fixes 
    - Maxwell's "DARK MAGIC" creates a more diverse set of disadvantages to compensate for balance, in other 
        words - a more diverse set of disadvantages for Maxwell instead of the current focus of 
        fragility and battle inefficiency.
    Version: 1.5.8
    -Added MOD support on Steam discussions and Klei Entertainment Forum 
    Version: 1.5.6
    -Fixed Maxwell's exaggerated sanity drain in some situations 
    Version: 1.5.5
    -Fixed the MOD not allowing the player to start a server 
    Version: 1.5.4 
    -Fixed the game crash bug when using the MOD 
    Version: 1.4.1
    - Upgraded the synergy bonus of character abilities to encourage players to work together 
    - Maxwell had a slight ammount of health increased 
    Version: 1.3.4
    - Fixed error that caused crash upon trying to host a game
    Version: 1.3.3
    [h1]Stat Changes[/h1]
    Maxwell now has 100 health (from 75)  Sanity regeneration now 10/min (from 6.67/min)  Maxwell loses his sanity regeneration while wet  Maxwell loses sanity regeneration per shadow beyond the first shadow  Maxwell's dark magic negates some beneficial resources, so he receives only 75% of from food and healing items 
    Shadows no longer require weapons or tools, only requires nightmare fuel, and enough sanity. Shadows can be given hats  v1.3.2
    - Added purple gems to codex upgrade cost
    - Fixed a bug with shadows wearing eyebrellas
    - Shadows may be given hats
    - Health of higher level shadow warriors reduced, exchanged for damage reduction
    - Shadow damage reduction is overridden by helmet damage reduction
    - Compatibility with latest beta release, should be backwards compatible with the base game.
    - Added configuration
    - Reduced shadow sanity drain slightly
    - Reduced healing from items
    - Reduced file size significantly
    - Swapped weapon of shadow solider and knight (I guess this makes more sense, since the dark sword is technically stronger)
    - Added third tier codex and duellist.
    - Added images.
    ---Don't Starve and Don't Starve Together are trademarked and are the properties of Klei Entertainment---
    Dont Darken Together.rar