• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

Game Modifications

679 files

  1. [DS/RoG/SW] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.

         
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    **Shipwrecked: Ganja bushes will spawn only the casino island (where's the slot machie is) as set piece. Also the ganja and seeds
        can be found on treasures and as slot machine rewards!
    --Pipes
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
    --Joint
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    --Cigarette
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    --Ganja
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    --Hash
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
    --Seeds
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    --Dryable
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
     
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
    -If inventory is completely full, and one toke from an item directly in
    the ground, the item won't loose it's value, as it was unused.
    ==== TODO
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.

    983 downloads

    15 comments

    Updated

  2. Beatrice

    This is Beatrice. The commander of bees. The walking beehive. The humble bumble. The embodiment of everything that is the wonderful world of bees.
    Stats:
    -Hunger: 100
    -Sanity: 50
    -Health: 75
    -Can eat honeycombs.
    -Gains an increased amount of hunger and health from honey and honeycombs.
    -Cannot attack or be attacked by any bees.
    -Bee Mines require slightly less resources.
    -Can build Killer Bee Hives.
    -All Killer Bee Hives are slightly more advanced and can now serve as guard towers.
    -Bee Hives, Killer Bee Hives and Bee Boxes can be repaired with honey.
    -Can build Honeycomb Walls.
    -Can craft The Honey Ham Bat.
    -Can craft The Sticky Stinger.
    -Can craft The Servant Sack.
    -Can craft The Reenforcement Antenna.
    -Can craft The Flight of the Rumble Bee.
    -Can craft The Royal Bug Net.
    -Can clone herself.
    -All bees work in the winter.
    -Does 66% less damage.
    -Cannot sleep.
    -Cannot eat meat.
    -Cannot go into the caves. Instead, the caves come to her.
    -ANY bee's death will anger Krampus, more so if it's one of Beatrice's daughter bees.
    -Talks in buzz's.
    -Wears an adorable, yet tattered poodle skirt.
    Spawns with:
    -A honeycomb
    -A beebox blueprint
    -A board blueprint
    -A bugnet blueprint
    -A piece of rope
    -3 butterflies
    -2 homeless bees
    Powers:
    -Biological Beehive
    -Bee Booster Pheromones
    -Bee Mind Control Pheromone
    Craftable Items:
    -Cloned Larva
    -Honeycomb Walls
    -Honey Ham Bat
    -The Sticky Stinger
    -The Servant Sack
    -The Reenforcement Antenna
    -Flight of the Rumblebee
    -The Royal Bug Net
    If you would like to see the FAQ and in-depth descriptions for everything, then
    >>click here<<
    If you ask a question that is already on the FAQ, consider your question ignored. This means YOU.
    If you are using Always On or any of the RPG HUD mods,
    Try disabling the option, "Change Backgrounds".
    If you have experienced a crash, please
    >>click here<<
    If the problem persists, please contact me with a link to your log file. Details on the log are covered in the troubleshooter link above.
    If you have any issues, suggestions or comments, please feel free to leave them.
    Concerning DST: See the FAQ.

    4,772 downloads

    104 comments

    Updated

  3. The Forge Battle Pack

    First: TFBP features require the «Green!». Spells will not work without it!
    Second: This mod is in development — issues are expected!

    Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need!
    Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented
    *Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored.
    All recipes require Prestihatitator (first magic tier).
    Steam version: Here

    65 downloads

    0 comments

    Updated

  4. Green!

    First: this mod doesn't have any gameplay content — it is the basis for other mods!
    Second: This mod is in development. Errors and issues are expected!

    Green! is a framework which improves magic in the game, adding a lot of roleplay features:
    Spells with skillshot-mechanic and cooldowns; Status effects (buffs and debuffs); Affixes (diablo-style modificators for items and creatures); More cool stuff like drinks, enchants, caster-creatures, etc.
    What can be done with this?
    The Forge-style weapon; Character with active spells (go away, boring passive perks!); Bleeding, deseases, poison and more dangerous (or useful) things; Spider-mages with meteors. Mods based on the Green!:
    Green World; The Forge Battle Pack. Steam vesrsion: here

    37 downloads

    0 comments

    Updated

  5. [DST] Ganja Mod

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
     
    --Pipes
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
     
    --Joint
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
     
    --Cigarette
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
     
    --Chillum
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
     
    --Hash Roll
    A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
     
    --Ganja
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
     
    --Hash
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
     
    --Seeds
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
     
    --Dryable
    Ganja can be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh

    917 downloads

    33 comments

    Updated

  6. Craftable Touch Stones

    Adds recipes for the pig and merm heads, mounted on poles.
    4 Pig Skin + 4 Twigs = 1 Pig Head (Made in the Prestihatitator)
    4 Rot + 4 Twigs = 1 Merm Head (Made in the Prestihatitator)

    Also adds a recipe for a Touch Stone:
    4 Rocks + 4 Marble + 2 Nightmare Fuel = 1 Touch Stone (Made in the Shadow Manipulator)

    Touch Stones need to be activated before they can be used to resurrect ghosts. This is done by replicating the structure that Touch Stones are naturally found in.
    The ritual is activated as the full moon rises:
    The Touch Stone must be on Wooden Flooring.
    The Touch Stone must have at least four Pig Heads within a one turf radius of it.
    These Pig Heads must also be on Wooden Flooring.

    754 downloads

    3 comments

    Updated

  7. Additional Equipment

    Adds a variety of equipment to the base game.
    DESCRIPTION:
    It basically adds a few things I found was lacking in the base game. I was initially going to release them separately but realized how much of a chore it would be to update and download so I decided to add them all together.

    The equipment added is pretty much self-explanatory. I did not go all out and add interesting equipment with effects and such. I simply wanted to try to fill in the gaps which I felt needed to be filled.

    Drew the equipment myself and tailored it to fit in with the Don't Starve drawing style.
    Visit the Steam Workshop entry for more information: Steam Workshop
    COMPATIBILITY:
    - Backpacks are compatible with RPG HUDs backpack and amulet slot option
    - Incompatible with mods which modify: Varg
    - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    CONFIGURATION:
    - Equipment that require trinkets can have their recipes switched
    - Individual equipment recipes can be enabled/disabled
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    11,155 downloads

    29 comments

    Updated

  8. Backpack & Amulet Slot Mods

    Versions:
    Backpack Amulet Backpack and Amulet  
    NOTE: This mod does not support the small texture option.
    NOTE 2: I've only updated the BackPack and Amulet mod. No point in doing anything less (IMO).
    BackPad mod and BackPack and Amulet mod available. DO NOT ENABLE MORE THAN ONE!
    These Mods add 1 or two slots in equip slot depending on the download.
    So, now armor and backpack have different slots to equip plus Amulet.
    A big thanks goes out to kiopho for the Amulet code!
    Installation:
    Double-click the downloaded mod. DRAG the enclosed directory into your dontstarve/mods directory and enable on the games Mod screen.
    Again, DO NOT RUN MORE THAN ONE VERSION AT A TIME!
    More info, link below :
    Discuss this Mod

    157,646 downloads

    105 comments

    Updated

  9. Custom Farming

    Grow vegetables and fruits without a farm! How to do it?

    Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too!
     
    Cook new vegetables in a crockpot. New recipes:

    Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat)  
    How to get new seeds?

    It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage.
    Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms.
    Steam links: Together, Single

    357 downloads

    11 comments

    Updated

  10. [MOD] Hero in the Dark


    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    http://forums.kleientertainment.com/forum/64-mod-collaboration-hero-in-the-dark/
    http://forums.kleientertainment.com/topic/33476-mod-hero-in-the-dark/
    We now have our own Wiki !
    http://hero-in-the-dark.wikia.com/wiki/Hero_in_the_Dark_Wiki

    139,039 downloads

    216 comments

    Updated

  11. Minimap HUD

    Adds a minimap to the HUD.
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
    The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
    The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
    The zoom levels of the minimap and the map screen are both saved and are independent of eachother

    FAQ
    Q: Is it possible to change the shape of the minimap?
    A: As far as I know, no, it is not possible.

    233,597 downloads

    129 comments

    Updated

  12. Wall Gates

    2.0 Changes:
    - new version of wall gates without recolor, they glow gold when you mouse over them
    - configuration options you can pick normal (default) or recolored version
    - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
    - you can open and close wooden and hay wall gate while holding a torch
    Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can build Wall Gates using alchemy engine. To build one you need:
    1 wall segment, 2 gold nuggets and gears
    Wall Gates now drops gears when you hammer them.
    Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
    Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.

    27,331 downloads

    73 comments

    Updated

  13. Woodie Ignores Full Moons

    Woodie no longer transforms into a werebeaver during full moons. He will still transform when he chops down too many trees but that's it, that's all this mod does. It's just another five-minute, request-fulfilling mod. I have no idea if this has been done before and I really don't care.

    1,045 downloads

    8 comments

    Submitted

  14. More Map Icons

    Steam version:
    https://steamcommunity.com/sharedfiles/filedetails/?id=253290802
    This mod adds more icons to the minimap in Don't Starve. It's compatible with mod Koalefanta Proboscidea, which means there are seven icons for koalefants. 
    Compatible with Don't Starve, Don't Starve RoG and Don't Starve: Shipwrecked.
    Version 1.0:
    + mod release;
    + icons for giants;
    + icons for beefalos;
    + icons for koalefants;
    + icon for rabbit hole;
    + icon for chester eye bone.
    Version 2.0:
    + icons for tree guards, spider queen, ancient guardian, warg;
    + icons for bones and skeletons;
    + icon for koalefants tracks;
    + icon for gold rocks.
    Version 3.0:
    + icons for volt goats, rock lobster;
    + icons for mushrooms, mandrakes;
    + some icons now look better;
    + icon for Codex umbra.
    Version 3.5:
    + icon for moleworm burrow.
    Version 4.0:
    + icons for "Things";
    + icon for albino koalefant;
    + icon for mother goat.
    Version 5.0:
    + icon for Goose egg;
    + icon for marsh bush;
    + icon for double and triple lightbulb flower.
    Version 6.0:
    + Shipwrecked compatibility
    + crabbit dens
    + sandhills
    + packims fishbone
    + doydoys and doydoy babys
    + Shipwrecked "things"
    + tigershark and sharkitten
    + sealnado and seal
    + whales and whale carcases
    + suspicious bubbles
    + dogfish
    + swordfish
    + bioluminescence
    + watery grave
    + fishermerm's hut
    + tumbleweed spawner

    593 downloads

    0 comments

    Updated

  15. DST PvP Revamp

    Steam Workshop Version:
    http://steamcommunity.com/sharedfiles/filedetails/?id=960992208
     
    Various configurable PvP features and fixes.
    Thanks to the guys below for testing, ideas, and help:
    -   Hobgoblino
    -   Electroely
    -   Michi
    -   SplOrange
    -   Sketched_Philo
    -   Maslak
    -   Dorozco
    -   Douglas
    -   Catburger
    If you've discovered a bug, then report it to the comments below. If you find a feature or configuration confusing, then ask me in the comments below.
     
    Features:
    - Slowdown on hit -
    Whenever a player is hit by another player, they are slowed down by an initial 50% which gradually wears off in 10 seconds.
    Additionally, the hammer and boomerang have a small chance to stun players.

    'Slowdown speed mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, or 100%.
    The default option is 50% and the option to turn off this feature is 100%.
     
    - PvP damage multiplier -
    Damage dealt by players against other players is increased from 50% to 100%.

    'PvP damage mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, 100%, 125%, 150%, 200%, or 300%.
    The default option is 100% and the option to turn off this feature is 50%.
     
    - Combatlogging punishment -
    Disconnecting during combat with another player will punished. Players who combatlog will be killed right as they disconnect from the server.

    The 'Anti-combatlogging' configuration is Enabled by default.
     
    - Scoring system -
    Kills made by each player will be counted and saved. Kills include deaths by melee weapons, ranged weapons, followers, traps, and indirect environmental causes.

    The 'Scoring system' configuration is Enabled by default.

    Players can check their own killcount with the '!mykills' chat command.
    The killcount of another player can be checked with the '!kills <name>' chat command.
    The three players with the highest killcount can be checked with the '!top' chat command.
     
    - Unique scores for each world -
    Killcounts are saved in '.../mods/workshop-960992208/Scoreboard (<ID>).lua' and each world will have their own file with their unique ID. This means that if a world is regenerated or deleted, then the previous scores will not be carried over. This also means that each of the five world slots will save scores in different files.

    If this feature is turned off, then the world will use 'Scoreboard.lua' which can be used by other worlds. This means that scores will carry over when the world is regenerated and to any of the five world slots.

    The 'Unique scoreboards' configuration is Enabled by default.
     
    - Random spawn positions -
    Survival and Endless mode will spawn players in random locations, just like Wilderness mode.

    The 'Random spawn positions' configuration is Disabled by default.
     
    - Newspawn PvP protection -
    Players below 2 Days cannot attack or be attacked by other players. Individual player age is used, not the world age.

    'Player age PvP requirement' can be configured to 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 8 Days, 9 Days, or 10 Days.
    The default option is 2 Days and the option to turn off this feature is 1 Day.
     
    - Player revival -
    'Allow player revival' can be configured to Enabled, Disabled, or Heart only.

    The configuration is Enabled by default. This means players can revive normally by default.
     
    - No ghosts allowed -
    Players who become ghosts will be kicked and cannot come back to the server until the world is regenerated.

    The 'Kick ghost players' configuration is Disabled by default. This means that ghosts are allowed by default.
     
    - Panflute nerf -
    The panflute no longer puts players to sleep. Players are now only slowed down by the panflute.
    Additionally, the panflute only applies its effects mid-way through its playing animation. The animation also can no longer be cancelled by movement.

    The 'Panflute nerf' configuration is Enabled by default.
     
    - Sleepytime Stories nerf -
    Wickerbottom's Sleepytime Stories book no longer puts players to sleep. Players are now only slowed down by the book.
    Additionally, its reading animation also can no longer be cancelled by movement.

    The 'Sleepytime Stories nerf' configuration is Enabled by default.
     
    - Sleep Dart nerf -
    Players put to sleep via sleep darts will immediately wake up.

    The 'Sleep Dart nerf' configuration is Enabled by default.
     
    - Everyone can read books -
    All characters can now read Wickerbottom's books.

    The 'Everyone can read books' configuration is Enabled by default.
     
    - Increased Abigail PvP damage -
    Abigail now deals 100% to players instead of 25%.

    The 'Abigail player damage buff' configuration is Enabled by default.
     
    - Wall placement restriction -
    Walls of any kind can no longer be built around other players, portals, and wormholes.

    The 'Wall building nerf' configuration is Enabled by default.
     
    - Tentacle spawning restriction -
    Tentacles can no longer be spawned around portals and wormholes.

    The 'No tentacles at portal' configuration is Enabled by default.
     
    - Spider egg placement restriction -
    Spider eggs can no longer be placed around portals and wormholes.

    The 'No spider dens at portal' configuration is Enabled by default.
     
    - Players can trigger traps -
    Tooth traps and bee mines can now be used against other players. Traps ignore the last player to place or reset it.
    Additionally, tooth traps will knock a player's weapon off of their hand and will snare the player in place. Snared players cannot move until the tooth trap is reset or they take damage. Players cannot be snared by more than one tooth trap.

    The 'Traps trap players' configuration is Enabled by default.
     
    - Trap placement restriction -
    Tooth traps and bee mines can no longer be placed around portals and wormholes.

    The 'No traps at portal' configuration is Enabled by default.
     
    - Convincing bush hats -
    Players hidden in bush hats will appear as a very convincing berry bush in the map and in-game. Players hiding in bush hats can be revealed by picking, burning, or digging.

    The 'Bush hat buff' configuration is Enabled by default.
     
    - Melee knocks off ranged weapons -
    Ranged weapons in the hand slot will be dropped when the player is attacked using a melee weapon.
    Ranged weapons include boomerangs, all kinds of blowdarts, red/blue/purple staffs, and weather pains.

    The 'Melee disarms ranged' configuration is Enabled by default.
     
    - Forced forcefeeding -
    Moving and sleeping players can now be forcefed.

    The 'Forcefeeding buff' configuration is Enabled by default.
     
    - Players drop long pig -
    Allows cannibalism.
    'Long pig reward' can be configured to Enabled, Disabled, or PvP only.

    The configuration is Enabled by default.
     
    - Hunger and sanity damage -
    Players take stat damage when hit by other players.
    'Hunger and sanity damage' can be configured to Enabled, Disabled, Hunger only, or Sanity only.

    The configuration is Disabled by default.
     
    - Crock pot cooks instantly -
    The crock pot now cooks any recipe instantly, no waiting time.

    The 'Instant crock pot' configuration is Enabled by default.
     
    - Hammer return percent -
    The amount of materials hammering a structure will return can be changed.

    The 'Hammer return percent' configuration is 50% by default.
    - Player hit dialogue -
    Some weird feature that SplOrange added. Don't enable this, he's weird.

    The 'Attacked response' configuration is Disabled by default.

    86 downloads

    2 comments

    Updated

  16. Wormhole Marks

    Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
    Can support up to 8 pairs of Bermuda Triangles.
    If you had previous version of the mod installed:
    -disable and delete the mod
    -run and save game without the mod
    -enable new version of the mod

    18,030 downloads

    18 comments

    Updated

  17. Slurper Herd

    Slurper Herd
    Slurpers now respawn, like with Beefallos you need to have at least one Slurper alive to get more Slurpers.
    Modicon by Raccoon Superhero
    Slurper Pelt is now burnable and can be used as fuel.

    1,011 downloads

    8 comments

    Updated

  18. Green World

    First: GW features require the «Green!». Spells, effects, potions will not work without it!
    Second: This mod is in development — issues are expected!
    What"s interesting:
    New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Shorttime effects for characters and equipment; Elite creatures with random affixes; Magic potions; New boss and some new loot.
      Magic weapons
    Lightning Spear — deals electrical damage in a conus area; Amethyst axe — shatters the ground in front of caster, dealing damage; Tentacle staff — summons a poison cloud that damages everything inside it; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon; Doomhammer — pull the ghost hounds. Spell scrolls

    Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle.  
    Stylish caster set

    Wizard Coat — decreases cooldowns for spells and items;
    Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.

    For some characters the base spell power is changed:
    Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%.  
    Enchants

    Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph  — weapon —  applies a weakness effect on attacks, armor — poison immune; Potions

    Rejuvenation Potion — Restores health and sanity; Haste Potion — Increases movement speed; Firefly Potion — Shows the way in the darkness; Worker Potion — Work better, work harder; Resourcefulness Potion — Simplifies the crafting of items; Genius Potion — Crafting without prototypes; Evocation Potion — Boosts your spell power; Inspiration Potion — Boosts your physical damage; Armor Potion — If you constantly forget the armor; Antidot — Removes the poison effect and make invulnerable to it for a short time. Materials

    Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures.  
    New in the world
    Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click
     

    785 downloads

    24 comments

    Updated

  19. Happy Flowers

    This mod allows you to slowly regain sanity while you stand next to flowers and potted ferns. Also included are different ways for each character to gain and lose sanity, each special and unique to only that character!
    Willow:
    In addition to her already slowly regenerating sanity while standing near fires, she also gains a small boost of sanity every time something catches fire. At a first glance, this may not seem very beneficial but since fires are so willing to spread, this can very easily create a chain reaction that will take you to your max sanity in a very short amount of time, at the cost of burning valuable resources. However, she does not like ashes and she will very quickly lose sanity if she stands near them.
    Wolfgang:
    It's no surprise that Wolfgang loves food. I mean, who doesn't? So standing near any food related structures, such as crock pots, farms, or even refrigerators will make him happy and he will slowly regain sanity. However, destroying said structures will strike terror into his heart and lower his sanity.
    Wendy:
    Wendy and Abigail have a very strong bond that even death can't stand in between. So things like Abigail's Flower, tombstones and even graves will make Wendy happy and feel like she's not alone anymore, thus raising her sanity. However, the death of her sister's ghost will cause great sorrow and sanity loss.
    WX-78:
    WX-78 loves technology so, much like Wolfgang, just hanging around beloved structures and objects, such as Science Machines, Lightening Rods or even toy robots are enough to make him happy and will slowly regenerate his sanity. However, also much like Wolfgang, it pains him to destroy those structures and will lower his sanity.
    Wickerbottom:
    Wickerbottom gets two new book recipes, one to completely refill your sanity over time and one to completely deplete it. The sanity refilling book regenerates roughly 150 points of sanity a second for 15 seconds and the sanity depleting book instantly sets your sanity pool to 0. Both books only have two uses each so use them wisely.
    Woodie:
    If it's not obvious by now, Woodie suffers from ornithophobia; a fear of birds. So just hanging around them or their feathers will quickly drain his sanity. Also because of his hatred for birds, it makes Woodie feel better to see birds brought to justice. Whether it's trapping them, putting them in cages or even killing them, Woodie will gain sanity boosts from watching them pay for their crimes! Whatever those crimes may be.
    Lite version:
    The character mods have been removed so the only thing the Lite version does is give sanity auras to flowers and potted ferns.
    Changes:
    -Flowers now grow when it rains. This can be disabled at the top of modmain.lua
    -Finally got around to rewriting Willow's perks. Burning things should now work much more effectively and consistently.
    -Wickerbottom's sanity regenerating book now heals over time instead of just instantly maxing it out. It lasts for 15 seconds and regenerates roughly 150 points of sanity a second. While under it's effect, you can tactfully face all sanity draining threats without suffering any of the penalties.
    -Fire Hounds now boost Willow's sanity.
    -Added Lite version.
    -Potted Ferns now produce sanity auras, higher than flower auras.
    If you have any issues, suggestions or comments, please feel free to leave them.

    1,071 downloads

    7 comments

    Updated

  20. Realistic Yield

    A super simple Mod to mess with the Grinding that everyone hates but will never admit (since it "make the game more challenging and rewarding", lol).
    I made this after sometime playing this game on my friend's laptop,  trying to farm hound's tooth for those sweet sweet traps, and got about 1 tooth after massacring 20 or so.
    Then i went to the workshop to grab some mods,  and got desperate realizing there is next to no mod that helps increasing the drop rates, which i found very irritating. So i learnt Lua, studied the Game's API for about 2 hours, and somehow managed to make exactly what i wanted.
    This mod is very simplistic and unpolished (Just messing with some prefabs and all), but because i'm in college so i won't spend much time updating this. If you like this Mod's Idea, feel free publish a  more complete mod for every creature.
    For more details:
    100% chance to get pigskin for killing pigs 100% chance to get honey for killing bee 100% to get Hound's Tooth for killing normal Hounds 100% to get Beefalo's Horn for killing Beefalos (but make them drop less meats and wools for balance issue) Increase the chances to get Tentacle Spot, Bat Wing and Guano  This mod can somewhat works with Shipwrecked, but recommended not to since there are some issues with compatibility (Remember to NOT make your world compatible with SW)

    184 downloads

    2 comments

    Submitted

  21. Craftable Gems v2.0

    This mod allows you to build gems that could not be built otherwise.
    This mod will allow you to create rare and powerful item at a balanced price. Allowing the player to use great items that would otherwise be too hard to get to be worth it (IMO).
    I didn't include a recipe for the green gems as they would be overpowered/pointless with this mod.
    If I you think I made some recipes to easy or too hard feel free to post your suggestion in the comments.
    All the credits of this mod goes to Lysenkodomovoy who submitted the first version 6 months ago. Unfortunately he/she made the recipes the wrong way (using extremely rare gems to make common renewable gems) which made his/her mod completely useless. It was like using 2 Ferraris to build a bicycle...

    2,171 downloads

    2 comments

    Submitted

  22. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!

    210,783 downloads

    277 comments

    Updated

  23. Shard configuration mod

    Shard configuration mod
    Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards.
    This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you!
    After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds.
    This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged.
     
    Steam workshop
    Mod is available on steam workshop
     
    How to setup this mod
    I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip
    Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below:
    ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } }  
    Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards.
     
    Shard config util
    I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections.
    This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.

    690 downloads

    12 comments

    Updated

  24. Ice Flingomatic Range Check

    For RoG DLC.
    When you examine your Ice Flingomatic it will show its range.
    Amount of time the range will be visible can be configured to:
    short = 10 seconds
    default = 30 seconds
    long = 60 seconds
    longer = 240 seconds
    longest = 480 seconds
    always = forever

    5,323 downloads

    8 comments

    Updated

  25. Ash Fertilizer

    For anyone who doesn't know:
    Wood ashes are very good for your garden and almost all plants can benefit from them. In addition to ashes enriching your soil with the valuable nutrients your plants use to grow big and strong, they're also very good for detouring pests like snails, aphids and cutworms. Coincidentally, the nutritional value plants receive from ashes is the reason the rainforests have been decreasing over the years. The local farmers burn them down to enrich the soil for the next growing season. It's not aerosol sprays or car exhaust, no matter what your teacher told you. But as with everything gardening related, always make sure your plants are compatible with the product in question before you apply it.
    What that means to this mod:
    This mod allows you to use ashes as a fertilizer. Click it on anything that needs to be fertilized, the same as you would for manure, rot or guano.
    Ashfarms have also been added. They grow crops slightly faster than improved farms but need to be fertilized way more often and are instantly destroyed by rain. This took so long to implement because I had to wait for the Six Feet Under update, which fixes many bugs with the ashfarms.
    Changes:
    -I want to say I updated it to be compatible with RoG but RoG is now stable enough to support ashfarms on it's own without needing me to change anything.(That's why I didn't bother updating it when RoG was still new.)
    -Fixed crashes related to specific hud sizes. Thanks to HaZ_MiDNighT for helping me troubleshoot this.
    -Added ashfarms by request. It doesn't function as requested but I'm the one running the show here.
    -Fine tuned fertilizer values.
    -Made wetgoop and fish, both fresh and cooked, valid fertilizers as requested.
    If you have any issues, suggestions or comments, please feel free to leave them.

    6,723 downloads

    16 comments

    Updated