Game Modifications

670 files

  1. 9999 Item Stacks for DS, Rog, SW!

    Items stack to 9999! Insane stacks!
    There are some unstackable stackables!
    Please! Comment any problems/errors you find. I will be able to check the problem out!




  2. Wes speech mod

    This is my first mod all it does if give Wes speech lines and disables his mime moves
    This mod is only combatible with DST He is voiced by a unused character called Wallace
    enjoy and thanks to SuperDavid for making this possible




  3. Smart Crock Pot

    Smart Crock Pot Compatible with SW




  4. Pack In Inventory

    I hate dropping packs for armor and a personal backpack slot does not seem quite right to me. This mod lets you carry backpacks, piggybacks, insulated packs, and Krampus sacks in any inventory slot.
    Airing on the side of hardcore now by default Packs cannot be placed inside other packs, chest, or the Teleportato in Adventure Mode. This can be changed easily by going to the <Don't starve folder>modsPackInInventorymodmain.lua
    Just change false to true for the thing you want:

    ------config--------local packs_in_packs = false --set to true so you can put bags inside of other bags.local packs_in_chests = false --set to true so you can put bags inside of chests, this covers regular, pandora, skull, and minotaur as well.local packs_in_Teleportato = false --set to true so you can put bags inside the Teleportato in Adventure Mode.local packs_in_chester = false --set to true to allow Chester to hold bags.--------------------
    PIC With all the option set to true:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    You can talk to me about the mod, tell me how much you like it, or just say hi below.
    Also ratings do make me happy, especially the 5 star variety.
    Old Older versions / Change log:
    v1.2: add customization for placing packs inside other packs, chest and the Teleportato in Adventure Mode.
    v1.1 [Powers update]: made to work for powers update, given all the powers mod menu thingys.
    Pack In Inventory v1.0 [ROCK / Cave / LIVE update]: first release.
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommondont_starvemods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.
    Support My Mods:
    If you would like to help me out, follow this like link wait for 10 seconds and click the "Skip ad" at the top right of the page.




  5. Super Mushroom Brothers

    This mod adds two new mushrooms, the Super Mushroom and the Mini Mushroom. The Super Mushroom will make you larger, while the Mini Mushroom will make you small.
    While under the effect of either, health, damage and movement speed all scale in relation to the eater. The effect lasts for about 20 seconds. Eating more of the same kind of mushroom increases the duration of the effect. Eating mushrooms of the opposite type will reduce the time, or it will reverse the eater's size, depending on much time is left.
    Both mushrooms have a chance of randomly appearing in certain situations. To name a few, one may appear while you're chopping down trees, picking flowers, digging up grass or even just walking around.
    They have a perish time of 30 days. They provide no hunger or sanity benefits. Technically, they provide no direct health benefits either but the act of growing larger increases your health.
    NOTE: In the caves, they count as a vegetable but every where else, they're a meat. I know it doesn't make any sense but I had to make it that way so spiders, hounds and such will eat any laying around(in case you're wondering why anyone would want a Mini Mushroom). But I made them a vegetable in the caves so Bunnymen won't attack you for having them in your inventory.
    I'm aware this isn't totally balanced and I don't care. I made it so everyone's world of Don't Starve will be a little more fun and magical.
    Recent Changes:
    -Fixed a crash related to caves.
    If you have any issues, suggestions or comments, please feel free to leave them.




  6. Craftable Statues

    This mod allows you to craft 4 statues:
    Ancient statue mage: 2 Thulecite , 2 Nightmare fuel and 1 green gem
    Ancient statue head: 2 Thulecite , 2 Nightmare fuel and 1 yellow gem
    Harp statue: 2 marble and 1 Nightmare fuel
    Maxwell statue: 2 marble and 2 Nightmare fuel
    You will need Shadow Manipulator to craft those.
    Please leave any suggestions in the comments.
    (It seems in the crafting tab there is no image of the statues,any idea how I can put one?)




  7. Up and Away

    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!




  8. Storm Cellar

    -The Storm Cellar is a massive storage hole with 80 slots
    -The Storm Cellar is craftable under the Structures Tab
    -WARNING DO NOT USE SHIFT CLICK you may lost your items.Some people do some don't.Use at your own risk.
    -Recipe = 20 cut stone,20 wood flooring and 1 gold shovel
    -Note: For those that think this is unbalanced
    -9 Chest with 81 slots = 108 logs
    -1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget
    -So the verdict is in, for convenience you must pay more
    -Besides all that BS, it's cool!




  9. Compromising Survival

    Upon death, politely asks if you *really* want to die.
    This dialog will only be presented if you don't have a regular resurrection method available, such as a Meat Effigy (including one on the surface, if inside a cave).
    Reloading a save takes you back to the last point the game saved. Resurrecting gives you the option to instantly resurrect at the spot you're at or on the next day, at the nearest Fire Pit. Both methods of resurrection give you 10 seconds of invulnerability.
    Being a permadeath game is a big part of Don't Starve's appeal, so use at your own discretion.
    Icon by @Willette.
    Special thanks to @bobbyblade, the author of Camp Res, for the idea of using Fire Pits as resurrection spots.




  10. Geometric Placement

    This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.




  11. Green World

    What does the modification offer:
    New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Magic system with mechanics of spell power, skillshots and recharging; (experimental) Shorttime effects for characters and equipment; (experimental) Elite creatures with random affixes; New boss and some new loot.
      Magic weapons

    Spear — Gift of Hephaestus — perform a lunges, causing damage to all enemies on the way; Hammer — Gift of Thor — perform a crushing leaps on your enemies; Book of Flame — summon a fire elemental, which will help you in the battle; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon.
      Spell scrolls

    Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle.  
    Stylish caster set

    Wizard Coat — decreases cooldowns for spells and items;
    Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage.

    For some characters the base spell power is changed:
    Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%.  

    Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to deal bonus electrical damage, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph  — weapon — poisonous attacks, armor — poison immune;  

    Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures.  
    New in the world
    Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click
    The main reason why I've post it here — I need more feedback. Green World isn't very successful in steam, but I think that lots of players want to use their favourite The Forge Weapon or other mod's features in usual world. Second reason — I spent a lot of time and effort creating this mod and want to share the result.




  12. Waiter 101 (RoG, SW)

    Adds Many additional crock pot recipes.
    Batilisk wings are made cookable (they count as 1/2 monster meat)
    Seeds made cookable
    Cold meat dish included to cool Wigfrid during the summer
    Candied Bacon included to help Wigfrid with sanity
    - compatible with Display Food Values and Smarter Crock Pot mods
    - compatible with Beefalo Milk and Cheese mod (can used cooked Milk in any recipe that requires milk)
    Please leave feedback if you have any comments, errors, or suggestions
    Known issues
    Items don't appear properly in Warly's portable crock pot (will be fixed next update)
    Some recipes accidentally disabled in Shipwrecked (will be fixed next update)
    Expect New Changes Soon
    A version compatible with DST is on steam
    You can download it here - even without a steam account 




  13. CJBMods Cheats

    The mod contains the cheats below, to access these cheats, press the " i " key to open the cheats menu.
    - Infinite Health
    - Infinite Hunger
    - Infinite Sanity
    - Infinite Tool Uses (Axes, shovel, torches amulets never worn out)
    - Infinite HeatStone Warmth (Heatstone always stays warm)
    - Food Doesn't Perish
    - One Hit Kill (Kill everything in one hit, unless its invincible)
    - Infinite Armor
    - Infinite Campfire Fire
    - One Hit Break (Break rocks, trees etc... in one hit)
    - Reveal Map (Press CTRL+10)
    - Unlock All Recipes (Press CTRL+F11)
    - Free Crafting (Press CTRL+F12)




  14. Extractable Roe

    Open that Fish, and Extract that Roe!

    Use the Obsidian-Golden-Machete on Tropical-Fish to get 1 Roe & 1 Raw Fish.
    (The Same Method Used to Open Coconuts)

    No need to wait for Cormorants Anymore!




  15. Snake Cage

    Now you Can Farm Snake Skins Like a Maniac!

    - Now you can Build a Snake Cage.
    - Will provide 1 Snake Skin every 1 In-Game Day (3 Skins Maximum).
    - Every Harvest will Decrease the Player's Sanity by 10 Points.
    -Will Decrease the Player's Sanity when Standing Close to it.

    Crafting Recipe:
    4 Gold Nuggets - 6 Boards - 2 Venom Glands
    (When Hammered will Drop: 2 Gold Nuggets - 3 Boards - 1 Venom Gland)
    Steam Workshop Version(Thanks to:InfamousJackson):
    Based on: Afro1967's Spider Cage Mod.




  16. [DS/RoG/SW] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    **Shipwrecked: Ganja bushes will spawn only the casino island (where's the slot machie is) as set piece. Also the ganja and seeds
        can be found on treasures and as slot machine rewards!
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
    -If inventory is completely full, and one toke from an item directly in
    the ground, the item won't loose it's value, as it was unused.
    ==== TODO
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.




  17. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.




  18. OwO

    Steam Workshop Version:

    Replaces the letters R and L with W
    Also replaces a bunch of other stuff

    This replaces every existing text and every text that will exist including player names, chat messages, mod descriptions, console log, and etc

    There's a configuration option that you can enable if the game loads too slowly with this mod enabled

    - Replaces l with w
    - Replaces r with w if it's not at the end of a word
    - Replaces th with f if it's at the end of a word
    - Replaces love with wuv
    - Replaces per with paw
    - Replaces you with u if it's in a pronoun
    - Replaces various faces like : ) and xD with owo and >w<




  19. <default>'s Mod Pack

    For Don't Starve Together.
    All of my mods in one.
    Includes 5 new characters and 16 new craftables!
    Mod can be configured according to your own needs.
    Sounds made by:
    Default is voiced by a guitar, Danka by flute, Barczak by accordion, Mala Mi by harmonica, Tula by pipe, and Animsparrow by... dubstep?


    Cracked Skull:
    * requires a Prestihatitator, 1 Tooth + 1 Bone Shard + 1 Nightmare fuel to create;
    * gives x1.6 move speed, but decreases sanity.

    Knight's Helmet:
    * Requires Alchemy Engine - 2 Steel Wool + 1 Hammer + 1 Crow Feather to create;
    * has 1000 durability, blocks 90% of incoming damage.

    Wooden Mace:
    * can be created without any Machine, requires 2 Logs + 2 Twigs to create;
    * has Spear's damage but only 35 uses;
    * can be used as campfire fuel.

    Summer Bandana:
    * requires a Science Machine and 2 Papyrus to create (so Wickerbottom can create it at the start, making her a top-tier character when joining a server during summer);
    * gives medium protection from overheating;
    * can be used as campfire fuel.

    Staff of Growth:
    * Requires 1 Purple Gem, 1 Spear, 1 Lureplant Bulb and Shadow Manipulator to create;
    * Has 4 uses;
    * Makes plants like grass, twigs, berries regrow and progresses the life cycle of trees and farms.

    The Cactus Bat:
    * Requires 4 Cactus Meat, 2 Twigs, 4 Stingers and an Alchemy Engine to create;
    * Deals 68 damage;
    * Spoils in 6 days (spoilage affects its damage);
    * Using it takes 2 hp;
    * Can be used as hammer.

    The Spiky Helm:
    * Requires 8 Birchnuts, 2 Log, 1 Rope and a Science Machine to create;
    * Blocks 50% of incoming damage;
    * Has 330 durability;
    * Damages the opponent for 6 hp when hit.

    The Mosquito Suit:
    * Requires 4 Mosquitoes + 2 Rope and a Science Machine to create;
    * Has 400 durability and gives 60% damage reduction;
    * If you're damaged then every 5 seconds armor will lose 1% of its durability, drain 2 hunger and restores 2 hp to wearer.

    The Frying Pan:
    * Craftable with 3 Charcoal + 1 Steel Wool + 2 Twigs using Science Machine;
    * Deals 42.5 damage (Battle Spear's damage) and has 320 uses;
    * Has a really annoying hitsound.

    The Baron's Suit
    * Craftable with 2 Hound's Teeth + 12 Silk + 6 Gold Nuggets using an Alchemy Engine;
    * Lasts 5 days, recovers sanity very fast and gives tiny insulation in winter.

    The Fly Swatter
    * Craftable with 2 Twigs + 2 Silk using a Science Machine;
    * Has 20 uses, deals 15 damage, and deals 100 damage to flying insects like bees, mosquitoes and Glommer.

    The Dark Axe
    * Craftable with 1 Axe + 2 Nightmare Fuel using a Shadow Manipulator;
    * Chops trees x2.5 faster;
    * Has 8% chance to drop a Living Log when chopping down a tree.

    The Dark Pickaxe
    * Craftable with 1 Pickaxe + 2 Nightmare Fuel using a Shadow Manipulator;
    * Mines x2.5 faster.

    The Bright Necklace
    * Craftable with 6 Lightbulbs + 2 Silk without any research lab;
    * Gives a small light aura;
    * Spoils in 2 days.

    The Golden Helmet
    * Craftable with 4 Gold Nuggets + 1 Cut Stone + 4 Red Feathers using Alchemy Engine;
    * Reduces damage taken by 70% percent, absorbs up to 450 damage.
    * Amplifies damage dealt by 25%.

    The Sharp Sword
    * Craftable with 2 Gold Nuggets + 1 Red Gem + 3 Flint using Alchemy Engine;
    * Deals 51 damage, has 110 uses.




  20. Set Piece: Reed Trap

    Get the reed trap set piece to spawn in your world.
    Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]


    1 comment


  21. Wall Gates

    2.0 Changes:
    - new version of wall gates without recolor, they glow gold when you mouse over them
    - configuration options you can pick normal (default) or recolored version
    - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
    - you can open and close wooden and hay wall gate while holding a torch
    Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can build Wall Gates using alchemy engine. To build one you need:
    1 wall segment, 2 gold nuggets and gears
    Wall Gates now drops gears when you hammer them.
    Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
    Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.




  22. No Quick Pick

    Disables quick picking (by holding spacebar) of regular flowers, evil flowers, ferns, carrots and mandrakes.
    To temporarily disable the mod and allow quick picking, hold CTRL.
    Compatible with base, RoG and SW.
    Original mod by Mouse.




  23. Follower Badges

    Adds a follower health badge and loyalty time to the top left of the screen by default.
    - Round bit displays health and the rectangle is loyalty percentage.
    - Max displayed badges of 12 by default.
    I have not done much testing on this mod so please let me know if you have any problems on the comments below.
    Cave Spider
    Nightmare Bishop
    Nightmare Knight
    Nightmare Rook
    Codex Umbra (Shadow Maxwell)
    Dangling Depth Dweller
    Glommer (Adjusted Prefab On)
    Baby Tallbird
    Teen Tallbird
    Anything else if and actually follower will have a default health meter. If there is any I've missed or you would like adding please let me know.
    Chester is not included. This was out of choice but if I am wrong and you think he should be included let me know. As he has regenerating HP, self resurrects and already has an indicator in the form of the eye bone I thought it was overkill to add him as a badge.
    If I am wrong on this let me know and I will add an option to add him.
    Glommer's prefab has been adjusted as would not work by default. Hopefully this is quite similar to how it should function naturally but if not please let me know. I've added a function that pings every second he is alive and checks if the player has a Glommer flower in their inventory with the tag of Glommer flower. If so it adds the follower to the the player and stops Catcoons attacking.
    You can turn this off in the Mod Config but he will no longer be a follower as originally it follows the flower not player.
    To get to these goto Mods from the main menu. Then hover the mouse over Follower Badges. The picture should come up and an option Configure Mod. Without letting the mouse go on another mod click on this option.
    • Adjustable to suit your screen setup.
    • Change the max displayed followers.
    • Glommer Settings.
    • Abigail's Flower Charging.
    • Tallbird Egg Hatching.
    Q) Will this work with Wicked and the Merms?
    A) Glad you asked and yes it will! Should work with all mods but any conflicts please let me know.
    Q) Will this scale with my HUD size?
    A) Yes and you will probably need to use the Configure Mod options to make it look right.
    Q) If I have 13 or more followers and one of my displayed 12 stops following what happens?
    A) It will adjust and display 12.
    Q) Webber gets lots of spiders at once is this normal?
    A) Yes that's how Webber works.
    Q) This isn't a question but you've missed a follower!
    A) Let me know which one and I'll add it.
    Q) Why isn't my followers health badge pulsing Green or Red?
    A) Only if the mod is enabled when they follow with the badge definitely pulse.
    Q) Will this effect my games performance?
    A) This mod will make Glommers ping for a task every second they are about. (Full moon only or when following) The main mod pings for a task every half second to update the display. Also for the first 12 followers it will listen for their health change and run a function to update and pulse. I've not had a problem but if you have loads of other mods pinging as well then maybe. Let me know if you do.
    Q) What do the Abigail's Flower and Tallbird Egg settings do.
    A) Change it to get remove the wait time on getting the followers. I used these in testing so thought I'd leave it in as an option.
    Q) Why do you always write so much in the mod description.
    A) I have a long train commute to work.
    • Option to stop Pigman followers becoming Werepigs.
    • Option to stop Spiders attacking Chester.
    • Option so Follower Distance can be adjusted.
    • Option so Tallbird Followers don't attack Pigs.
    • Glommer tweaks.
    • Option to click on Badge to remove follower.
    • Spider Warrior and Mandrake Graphic Update.




  24. Lighter Logs

    This is a very tiny and very simple mod that allows logs, gold, spider glands, lureplant bulbs, manure, guano, spider eggs, living logs, boards, cut stone, rope, honeycombs and all foods to stack up to 40.
    -Increased maximum stack size for honeycomb.
    -Increased maximum stack size for all foods.
    -Increased maximum stack size for living logs, boards, cut stone, and rope to 40 too.
    -Added .tex display picture, thanks to Simplex's png-tex converter for Linux(and macs too I guess)!
    -Increased maximum stack size for lureplant bulbs, manure, guano, and spider eggs to 40 too.
    -Increased maximum stack size for gold and spider glands to 40 too.
    If you have any issues, suggestions or comments, please feel free to leave a comment.




  25. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!