By JohnWatsonSteam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848
Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking.
Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.
We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
Would you like to see it?
I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
Doesn't that sound good?
Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
Why not go Up and Away?
Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!
By sinideasSteam Workshop for info
By eZethHave you ever made lots of traps and thought
"Oh man, this setting up traps are so tedious"
"If only there is a mod that can save my life"
Have you ever have so much items and you have no chest and thought
"I don't want to drop my items. I'm too lazy!"
"I wish I had a mod that can drop items easily"
Well you're in luck my friend because this is the perfect mod for you.
This mod drops your items without the tedious point and click.
All you have to do is walk, and click. Simple, yet beautiful.
NOTE: This also works with the equip slots.
PM me if there are any suggestions.
STEAM VERSION: http://steamcommunity.com/sharedfiles/filedetails/?id=817161265
By CliffWThis mod changes up the menu layout to more friendly and font changes too if you want more suggest something!
- Changed Layout
- Changed Font
- Changed up Login Screen
Copyright © 2019 Matthew Lengerman
This mod is using modinfo version 2.0.0
By simplexUpon death, politely asks if you *really* want to die.
This dialog will only be presented if you don't have a regular resurrection method available, such as a Meat Effigy (including one on the surface, if inside a cave).
Reloading a save takes you back to the last point the game saved. Resurrecting gives you the option to instantly resurrect at the spot you're at or on the next day, at the nearest Fire Pit. Both methods of resurrection give you 10 seconds of invulnerability.
Being a permadeath game is a big part of Don't Starve's appeal, so use at your own discretion.
Icon by @Willette.
Special thanks to @bobbyblade, the author of Camp Res, for the idea of using Fire Pits as resurrection spots.
By MissSora22Hello fellow Don't Starve friends,
I always found it sad, that so many things from Don't Starve are not available in Shipwrecked and now Hamlet. So I made this little mod to bring some things from the Vanilla Game, RoG and SW to Hamlet. How does it work? Just install the mod and start a new Hamlet World.
This is the first version of the first mod I ever made. So please be aware that it will not be flawless. Also I'm actually quite bad at the game and die fast, so you guys will be my testers for what happens after day 15... I'm hoping for helpful feedback.
And sorry for the English, I'm not a native speaker.
Have fun... and don't starve.
By justjasperGet the dev Graveyard set piece/east egg to spawn in your world.
- Set pieces are limited, so if you have many set piece spawning mods, you are unlikely to get every single one in every single world you spawn. - You can increase your chances by: setting set pieces/boons to "lots", setting map size to "huge" in the world configuration screen, and choosing a "default plus" start. - Sometimes you will get double set pieces, because the game spawns a copy and this mod spawns a copy. [STEAM VERSION]
By WraetherSteam Workshop version
ThereIsNoSpoon Mod Team presents you :
Frostmourne , the cursed runeblade of the Lich King
Since we found other Frostmourne mods to be problematic we take liberty on ourselves to make a good one
Frostmourne is intended to be a very late game overpowered weapon
- 100 cold damage ( 3 hits to freeze Beefalo )
- Light source , dropping Frostmourne on the ground provides a light source , also a small light when equip
- Lifesteal 10 health per hit
- Infinite Durability
- Attack speed is half as fast as normal weapons
- Movement speed reduced to 80% , Frostmourne is a cold burden for your feet
- Sanity drain 0,5/s when equip , Frostmourne is also a heavy burden for your mind and soul
Blueprint ( requires Shadow Manipulator )
- 20 Living Logs
- 10 Moon Rocks
- 5 Purple Gems
- 1 Dark Sword
due to being OP , Frostmourne's blueprint is hard for balance
Hope you'll enjoy our mod , please report any bugs in the comments and see you guys soon with more weapon mods from us !
DMNT4798 - Lead Scripting
Myself - Spriting
DmcVergil98 - Support Scripting
Special thanks to Lumina for helping us out with our errors in the script and spriter projects when we were in time of need
By CliffWA factory what develops printing pods for duplicants has accidentally somehow used printing pod on a printing pod. Uhh that is weird how it ended up in the DST world enjoy it as long as it exists there
Sounds will be added in the next update.
Sorry but I'm having a hard time finding them
By FinisterThis mod author isn't mine
Adds baby koalefants . They can spawn in the koalefant herd
By alainmcd* Beefalo can always be saddled and ridden.
* Beefalo don't buck players or throw their saddles.
Thanks to @rezecib for the Upvalue Hacker.
Compatible with all versions (DS, RoG, SW, HAM, DST).
Steam Workshop (DS) & Steam Workshop (DST)
“Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
(Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
(Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
We now have our own sub forum here
We now have our own Wiki !
Now you can minimize the displayed text (see the last screen of mod).
If you interested, here is the instruction:
- close the game
- open mod folder;
- copy two zip archives from folder new_fonts to folder \Steam\steamapps\common\dont_starve\data\fonts with replace
- in mod folder open file modmain.lua, find line with text:
GLOBAL.STRINGS.DFV_MIN = false
and change it to text:
GLOBAL.STRINGS.DFV_MIN = true
- run the game
After each update of the game you'll need to replace the fonts.
By TizielcapoHola a todos! Hoy traigo un pack de mods el cual tiene los siguientes mods:
Display food values
Smarter Crock Pot
Too Many Items
Tal vez algunos mods no estan soportados en el DLC de Shipwrecked.
Por favor, si experimentan algun problema con el pack de mods o no saben como instalarlo, dejen su comentario.
Hello everyone! Today im bringing a mod pack that includes this mods:
Display food values
Smarter Crock Pot
Too Many Items
Maybe some mods are not supported in Don't Starve Shipwrecked DLC.
Please, if you have some problem with the mod pack or you can't install it, leave your comment below.
By ImDaMisterLHey, you! Are you tired of having the same Maxwell speech for every single character? Well, so was I, but not anymore!
This mod adds custom Maxwell intro and adventure speech for every single character, including RoG and SW excluive characters!
Please, report any bugs to me and if you find any typos, a string that contradicts with canon lore or simply something that would be better in a different way, let me know! Thanks
Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=912750748
Special thanks to @Fidooop for all the code he gave so this mod could exist and to @GiddyGuy for giving me constructive feedback regarding the quality of my strings
By DownloadALotAdds a variety of equipment to the base game.
It basically adds a few things I found was lacking in the base game. I was initially going to release them separately but realized how much of a chore it would be to update and download so I decided to add them all together.
The equipment added is pretty much self-explanatory. I did not go all out and add interesting equipment with effects and such. I simply wanted to try to fill in the gaps which I felt needed to be filled.
Drew the equipment myself and tailored it to fit in with the Don't Starve drawing style.
Visit the Steam Workshop entry for more information: Steam Workshop
- Backpacks are compatible with RPG HUDs backpack and amulet slot option
- Incompatible with mods which modify: Varg
- Compatible with Shipwrecked and/or Reign of Giants
- Incompatible with vanilla
- Equipment that require trinkets can have their recipes switched
- Individual equipment recipes can be enabled/disabled
- This mod is also available on the Steam Workshop: Link
By simplexFixes the memory spike which happens when large mods are enabled, which happens due to all mod assets being loaded to RAM regardless of them being used or not.
Most notably, this fixes the crash that may happen when large mods are enabled, due to the total RAM usage exceeding the available RAM (this is most notable in the Windows version of Don't Starve, since it is limited to using at most 2GB of RAM). This crash may present itself with one of the following errors (printed to log.txt):
Error processing render buffer command GenerateMap or
ERROR: HWTexture::DeserializeTexture failed on MinimapBG. glGetError returned 0x505 or
out of memory but may also happen silently, with the game simply crashing with no meaningful information printed to log.txt.
As a side effect, this fix also prevents the large slowdown in the game's startup time caused by having large mods enabled.
By DevilXDEquivalent Exchange v2
Redesigned version of the original Equivalent Exchange mod. This mod allows you to convert different items into each other.
Every item in game has an EMC value, a hidden "matter" energy, which can be converted to other items using an Alchemy and Exchanging Chests.
Changed Science Machine:
You can "give" items to a Science Machine to see, how much EMC is the item worth. Doing that will not consume the item. The machine outputs two values (248/300 EMC for ex.) - the first one is the EMC value you could get if you exchanged that stack of items right now. This value is affected by stack size, durability, freshness, internal EMC buffer etc. The second value is the actual EMC value of the item, not taking stack size or durability, etc. into account.
Changed Alchemy Engine:
You can give items to an Alchemy Engine, and they will be converted into EMC energy items (Golden nuggets, Dark Matter, etc.)
Because putting single items into the Alchemy Engine gets old and tedious pretty quick, there is an Alchemical Chest, which converts items placed in its inventory into Golden Nuggets.
An upgraded version of Alchemical Chest, the Exchanging Chest is able to convert the items in it's inventory into target item. Target item must be placed in the upper, target slot and enough EMC energy in form of other items needs to be provided.
Energy Bearing Item Tiers:
- Energy Orb - 1/40 Golden Nugget
- Golden Nugget
- Dark Matter - 20 Golden Nuggets
- Red Matter - 20 Dark Matters
- Miniature Black Hole - 20 Red Matters
Mod is crashing/not working, what I should do ?
Changing EMC values:
Mod is fully compatible with "RoG" and "SW" DLC !
Any bug report will be appreciated, if you find any, please leave a comment below !
By MobbstarHave you ever wondered why repairing walls takes three times as many wall items than placing those walls took? It's pretty stupid.
This mod makes repairing walls vastly more effective and thus cheaper. To balance this, walls start at their smallest stage when placed. This can be changed in the mod config options.
Furthermore, repairing walls with their main resource is now exactly as effective as using wall items (ignoring additional materials like rope for wood walls). Not sure if Klei couldn't do basic arithmetic, or if they intentionally made six rocks be significantly worse than the walls you can craft with them. Now the maths check out!
Also on Steam Workshop:
By DesblatA mod that adds 2 more players
Detail description here:
By rezecibThis should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
Description of the options:
CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.
By mouseSo you want to hack the planet, huh? You think you're chill enough? You think you're gnarly enough? You think you're mad fresh to the max? Then check it, keyboard cowboy. This totally rad, ill and fly mod will have you hacking the planet in the dopest of styles.
How to Use:
Press the "hacker key" (R by default, can be changed in the mod configuration menu) to go into "hacker mode". While in "hacker mode", the game will be paused and you can simply click the object you want to "hack" and a list of options will appear. You can change anything from it's max health, to it's movement speeds, to how much damage it does, to it's diet. You can teleport yourself to it or vice versa. You can kill it, set it on fire, freeze it or just delete it. Do you have a character ideal but don't want to write any code yet? Not a problem! Click your character and starting changing variables! You will be able to recreate over half of the character mods out there and maybe, just maybe, improve on them. You can do so much with so many different things and all of those changes are made to only that one instance of that one object, and if you screw something up, you can just reload the save and everything goes back to normal. In short, you can Hack The Planet!
Warning: Reckless hacking of the planet has been linked to crashing of the planet. Exercise common sense when hacking the planet.
Custom Component Support:
Have a component you made yourself? Want to test it using this mod? Not a problem! Tired of waiting for me to add support for your favorite already existing components? Not a problem! Want to make an expansion for this mod using the tools I made and publish it to the workshop? Not a problem, so long as you do NOT package Hack The Planet with it. You can now add component support yourself from within your own modmain.lua file! The documentation with a list of all builtin tools can be found here:
If you are using Always On or any of the RPG HUD mods,
Try disabling the option, "Change Backgrounds".
-Added support for custom components.
On a serious note, I made this as a tool to help myself and others develop other mods, troubleshoot bugs and more quickly understand some of the inner workings of DS's components. It's also a lot of fun so even if you don't plan to make mods, you can still get a lot of entertainment out of it. This was made with mouse and keyboard controls in mind. Adding controller support will probably never happen. This is not the final version, adding support for all components is a very long, arduous task so be patient.
Concerning DST: No.
By CJBAllows you to spawn any item you want. Press (T) to open spawn menu
- Might not contain all items (placable items aren't possible yet)
- If you are missing an item, lets me know!
By PanAzejAutomate gathering resources!
G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher.
- Pick up various inventory items (uncooked food and resources),
- Pick resources like Grass, Saplings, Berries, etc.
- Harvest Bee Boxes/Farms/Meat Racks (when configured),
- Hack resources like Tall Grass/Vine Bushes (when configured).
It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base").
It doesn't need any fuel - it will work until broken.
You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab.
G10MM-3R on Steam:
This is a port of my DST mod. You can find it here: