Game Modifications

645 files

  1. Multiplayer Local CooP: 3 players shared screen

    A mod that adds 2 more players
    Detail description here:




  2. Backpack & Amulet Slot Mods

    Backpack Amulet Backpack and Amulet  
    NOTE: This mod does not support the small texture option.
    NOTE 2: I've only updated the BackPack and Amulet mod. No point in doing anything less (IMO).
    BackPad mod and BackPack and Amulet mod available. DO NOT ENABLE MORE THAN ONE!
    These Mods add 1 or two slots in equip slot depending on the download.
    So, now armor and backpack have different slots to equip plus Amulet.
    A big thanks goes out to kiopho for the Amulet code!
    Double-click the downloaded mod. DRAG the enclosed directory into your dontstarve/mods directory and enable on the games Mod screen.
    More info, link below :
    Discuss this Mod




  3. More Plants!

    Why am I putting up a file so incomplete and nonsensical? Why does the art suck? Why did I do what I did? Because I need your help to fix this crappy beta mod. Also, even though it is not finished, you can still have fun
    Report bugs and such to me. I accept some requests.




  4. [DST] Ganja Mod

    WARNING: At current state this mod only works with Don't Starve Together! Single-player wiil be ported soon

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
    --Hash Roll
    A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    Ganja can be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh




  5. [Hk]Config++

    Steam workshop link:
    GitLab link:
    Newest update on remote GitLab repo first then on Steam Workshop then here.
    Not enough config options in vanilla game?
    This mods adds:
    - stack size config
    - no food spoil in icebox
    - no fire spread
    - quick pick
    - craftable animals (birds, rabbits, moleworms, bees - forgot to add mosquitos)
    - craftable plants (no reeds)
    - craftable McTusk drop
    - craftable gears, Wigfrid items
    - 1 hit chopping and mining (compatible with mods that increase drop)
    - configurable light/flingo duration
    - configurable armors/clothes/tools/weapons durability
    - ... and much more! Everything can be turned off* and (sometimes) configured

    * please note that changes of durability configuration will NOT apply to items created with previous settings! DST stores each item statistics.

    There was some severe issues with even simplest attempts to make Thermal Stones infinite (Stale Component Reference error after 750+ days...) so for now they durability can only be increased (up to 100 uses) not removed.

    Link to previous version here (provided in case of any new bugs).

    There was WAY too many config options to desribe here so I'm just removing recipes section at all. 50+ item recipes in total, each with 3 different difficulty setting - that took me while
    Known bugs
    [rare] [lag] There is a bug within Klei logic regarding hot/warm Thermal Stone's light emiting (at least I think so?) - I recommend limiting usage of extended durability of those on dedicated/long running servers (or chilling Thermal Stones once in a while, that might help) - possible medium lag and nasty "Stale component reference" tens of times in server log if bug will occur. Bug hard to replicate - may never occur, may occur since Day 1. Might also occur without this mod
    [always(?)] [no lag -> severe lag (if overabused/releasing whole stacks of animals at once)] Crafting and killing animals will yield more resources that it took to make one.
    [always] [no lag] There are no chess pieces sketches icons therefore random pictures are shown instead.
    I would like to thank modders whose code I stole referenced in this mod:
    Increased Stack size by ChaosMind42 - pickable animals & stack size part
    Customizable Telltale Heart by Snowhusky5 - Telltale Heart recipe alteration part
    Definitely go check out their mods (especially Customizable Telltale Heart if you are looking for more control)!

    Also, I saw general "adding recipe code" in waaay too many mods to point out where did I took mine from (I think I also read some forum posts)
    Same goes with options menu (it's not like I could come up with my own since DST comes up with it's own API).
    For the rest of stuff mod does - it's basically overriding tuning.lua values. I also used some hackish tricks to pack up selection choices (mod does arythmetics operations on selected option number instead of having list of 8 conditional checks - not really important tho)




  6. Sort Inventory

    -Uploaded to Klei for standalone off the steam workshop upon request.
    Sorts inventory by weapons, equipment, food, etc when you press z.
    Ctrl+z changes the sorting method.
    Shift+z toggles whether the first 1-2 slots are sorted.
    Combines adjacents stacks if not full.
    Fills up stacks in chests that aren't full if you have a stack of the same item in your inventory/backback.




  7. No Flower Picking!

    I made this for my own personal use but then I thought maybe other people might like it too so here it is. If you like then use it, if not don't.
    If you're like me, and I know I am, then you usually hold the spacebar down while your character works through a patch of grass, twigs or even trees, picking chopping or what have you. And sometimes you'll find your character automatically picking flowers in the process, which may not be something you want them to do. Well, this mod allows you to disable flower picking with either the keyboard, mouse or even both! For example, you can disable flower picking with the keyboard and still pick them manually with your mouse! Or vice versa! Or neither! No longer do you have to watch flower petals slowly rot in your inventory or worry about your bees not making honey due to your ham-fisted, haphazardous flower picking.
    Recent Changes:
    -Updated to include the picking of evil flowers.




  8. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!




  9. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.




  10. Magic Bottle Lanterns

    These bottle lanterns are pretty, magical, and useful! Use your magical knowledge to build these mysterious lights - they look so pretty, there can't be any harm, right?
    Thank to Mobbstar, who nudged me in the right direction for some of the coding.
    - Custom art
    - Custom animations
    - Custom strings for all base and DLC characters
    - Base, RoG and SW compatible
    - High cost magical-tier items
    - Automatically lights up/active at dusk, turns off for the day
    - Permanent light, no fuel required
    - Destroyable but fire proof

    Name: Glowing Bottle
    Recipe: 2 x marble, 2 x fireflies, 2 x nitre (Prestihatitator)
    Effect: Just a light in the dark.

    Name: Menacing Bottle
    Recipe: 2 x red cap, 2 x fireflies, 1 x red gem (Prestihatitator)
    Effect: There's something about this light that frightening, and has a bad effect on your sanity.

    Name: Icy Bottle
    Recipe: 2 x blue cap, 2 x fireflies, 1 x blue gem (Prestihatitator)
    Effect: A bottle covered in frost, it cools you down.

    Name: Peace Bottle
    Recipe: 2 x lureplant bulb, 2 x fireflies, 2 x spider gland (Prestihatitator)
    Effect: This sweet, calming light will make your foes give up their chase. Careful, it doesn't stop them getting angry again! Doesn't work on giants, ghosts or shadow creatures.

    Name: Tincture Bottle
    Recipe: 2 x eggplant, 2 x fireflies, 1 x purple gem (Shadow Manipulator)
    Effect: This mysterious light helps to heal the lifeforms around it - including your foes!

    Name: Ember Bottle
    Recipe: 2 x carrot, 2 x fireflies, 1 x orange gem (Shadow Manipulator)
    Effect: This light will help to warm you up.

    Name: Sunshine Bottle
    Recipe: 2 x honey, 2 x fireflies, 1 x yellow gem (Shadow Manipulator)
    Effect: Feeling a little crazy? This light will help you feel sane again.

    Name: Poison Bottle
    Recipe: 2 x green cap, 2 x fireflies, 1 x green gem (Shadow Manipulator)
    Effect: This light will damage those around it. You don't seem to be effected, but neither do giants, ghosts, shadow creatures or clockworks.
    Feedback & Suggestions
    Please feel free to leave me feedback/suggestions about:
    - Crashes, typos or errors
    - Balance issues (they're meant to be hard to make, since their perma-light is powerful)
    - Power/feature suggestions
    - Coding (is there a more efficient way to go about these things)




  11. Minimap HUD

    Adds a minimap to the HUD.
    On Steam:
    The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
    The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
    The zoom levels of the minimap and the map screen are both saved and are independent of eachother

    Q: Is it possible to change the shape of the minimap?
    A: As far as I know, no, it is not possible.




  12. Delthea Character mod (In development)

    The character is unfinished and is for Forum purposes 




  13. Useful Flooring

    Wood and Carpet Flooring have always been useless.
    Now Carpets insulate, protecting you in winter and Wood Floors halve sanity loss at night.




  14. Announce Important Cooperative Actions

    Annnounces fabrication, burning and breaking things, deaths of bosses and attacks & deaths of followers by default, wether they are announced or not can be configured in-game.
    This is useful for Cooperative Servers for players to be updated about what's going on but probably not in PvP servers.
    To use the mod simply subscribe here and enable it In-Game, the mod is also Server Side only which means only the host needs to have it enabled to work.
    Check it out in Github!
    Although not necessary, please also consider making a donation to me, it helps with the situation I am in with my country (Venezuela).
    Donate:  Paypal Donation Link Or Steam Offer: 
    English, Spanish: Me.
    Greek: A friend of mine that doesn't have a steam profile.
    Simplified Chinese: ,




  15. Geometric Placement

    This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.




  16. BackpackAmulet [SW]

    BackPack And Amult Now for [sW]




  17. Becky's Mixed Mods

    Base Game/ROG/SW compatible versions
    This is basically a few of other people's mods all-in-one (Some of which I have edited/improved):
    999 Item Stacks - By Prince143
    Auto Catch -  By Stonechains
    Brighter Lighter - By mouse
    Craftable Uncaftables - By ArcticFox789 - (I have probably edited this to suit myself)
    FOV - By kiopho - (I have edited this to have a wider FOV)
    Free Effigy - By HunkInsland13
    Mandrake Respawn - By Daedalus (Steam Workshop)
    PickyPickyPicky - By tehMugwump
    Relaxed Crafting - By boon
    Storm Cellar - By afro1967
    Lunch Box - By afro1967 - (I have edited this so it has 16 slots instead of 4)
    Freezer By afro1967 - (I have edited this so it has 16 slots instead of 12)
    Too Many Items By CJB - (I have added more items to this)
    ALL CREDIT for this goes to the original owners of the mods. I am not able to create my own mod yet, I can only edit them.
    If you are an owner of one of these mods and wish for me to remove it (them in afro1967's case) please send me a message.
    If you need me to edit/add anything, send me a message or comment below




  18. Extended Map Icons

    Add a greater variety of icons to your map!
    Version 1.7
    Inspired by Where's My Beefalo but compatible with Vanilla, Reign of Giants, and Shipwrecked!
    Please leave icon requests in the comment section!
    The available icons are listed below, each are toggleable in the mod configuration options:
    Animal Tracks
    Baby Beefalo
    Baby Doydoys
    Blue Mushrooms
    Bottlenosed Ballphins
    Box Thing
    Chester's Eye Bone
    Clockwork Bishop
    Clockwork Knight
    Clockwork Rooks
    Crabbit Dens
    Crank Thing
    Green Mushrooms
    Hay Walls
    Limestone Walls
    Lumpy Treeguards
    Merm Heads
    Metal Potato Thing
    Packim's Fishbone
    Palm Treeguards
    Pig Heads
    Pig Torches
    Rabbit Holes
    Red Mushrooms
    Ring Thing
    Rock Lobsters
    Stone Walls
    Summer Koalefants
    Thulecite Walls
    Tiger Shark
    Volt Goats
    Water Beefalo
    Wildbore Heads
    Winter Koalefants
    Wood Walls
    Full changelog:
    Source code available on gitlab:




  19. Shard configuration mod

    Shard configuration mod
    Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards.
    This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you!
    After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds.
    This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged.
    Steam workshop
    Mod is available on steam workshop
    How to setup this mod
    I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here:
    Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below:
    ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } }  
    Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards.
    Shard config util
    I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections.
    This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.




  20. Sleep in Spider Den

    Spiders will let (only) Webber go inside and sleep under their den.




  21. Beefalo Milk and Cheese [DST]

    Now also on steam workshop:
    Made by _Q_ and Raccoon Superhero
    You can now milk beefalos which requires a beefalo hat to wear, without beefalo hat beefalos gonna kick you.
    You have a chance to get kicked by a beefalo while milking it even if wearing a beefalo hat.
    You can only milk beefalos when baby beefalos are around.
    You get 40 points damage if a beefalo kicks you but it will not agro any beefalos on the player.
    You get raw milk from milking beefalos that has to be cooked in crock pot to get the more edible fresh milk (requires 4 raw milks).
    Fresh milk rots into cheese after around a week has passed.
    Fresh milk can be used to make ice cream just as electric milk can.
    Fresh milk increases warmth by 10 points.
    Fresh milk can be given to catcoons.
    New recipe for the hot summer days: Berry milkshake! (lowers temperature by 40 for 10 seconds)
    Cook in crock pot: Fresh milk x2, Ice, Berries
    Raw milk: , +4 Hunger, -8 Health, -10 sanity
    Fresh milk: +12 Hunger, +3 Health, +10 sanity
    Cheese: +37 Hunger, + 15 Health, +15 Sanity
    Berry milkshake: +18 Hunger, +8 Health, +20 Sanity




  22. DST PvP Revamp

    Steam Workshop Version:
    Various configurable PvP features and fixes.
    Thanks to the guys below for testing, ideas, and help:
    -   Hobgoblino
    -   Electroely
    -   Michi
    -   SplOrange
    -   Sketched_Philo
    -   Maslak
    -   Dorozco
    -   Douglas
    -   Catburger
    If you've discovered a bug, then report it to the comments below. If you find a feature or configuration confusing, then ask me in the comments below.
    - Slowdown on hit -
    Whenever a player is hit by another player, they are slowed down by an initial 50% which gradually wears off in 10 seconds.
    Additionally, the hammer and boomerang have a small chance to stun players.

    'Slowdown speed mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, or 100%.
    The default option is 50% and the option to turn off this feature is 100%.
    - PvP damage multiplier -
    Damage dealt by players against other players is increased from 50% to 100%.

    'PvP damage mult' can be configured to 0%, 10%, 25%, 33%, 50%, 67%, 75%, 100%, 125%, 150%, 200%, or 300%.
    The default option is 100% and the option to turn off this feature is 50%.
    - Combatlogging punishment -
    Disconnecting during combat with another player will punished. Players who combatlog will be killed right as they disconnect from the server.

    The 'Anti-combatlogging' configuration is Enabled by default.
    - Scoring system -
    Kills made by each player will be counted and saved. Kills include deaths by melee weapons, ranged weapons, followers, traps, and indirect environmental causes.

    The 'Scoring system' configuration is Enabled by default.

    Players can check their own killcount with the '!mykills' chat command.
    The killcount of another player can be checked with the '!kills <name>' chat command.
    The three players with the highest killcount can be checked with the '!top' chat command.
    - Unique scores for each world -
    Killcounts are saved in '.../mods/workshop-960992208/Scoreboard (<ID>).lua' and each world will have their own file with their unique ID. This means that if a world is regenerated or deleted, then the previous scores will not be carried over. This also means that each of the five world slots will save scores in different files.

    If this feature is turned off, then the world will use 'Scoreboard.lua' which can be used by other worlds. This means that scores will carry over when the world is regenerated and to any of the five world slots.

    The 'Unique scoreboards' configuration is Enabled by default.
    - Random spawn positions -
    Survival and Endless mode will spawn players in random locations, just like Wilderness mode.

    The 'Random spawn positions' configuration is Disabled by default.
    - Newspawn PvP protection -
    Players below 2 Days cannot attack or be attacked by other players. Individual player age is used, not the world age.

    'Player age PvP requirement' can be configured to 1 Day, 2 Days, 3 Days, 4 Days, 5 Days, 6 Days, 7 Days, 8 Days, 9 Days, or 10 Days.
    The default option is 2 Days and the option to turn off this feature is 1 Day.
    - Player revival -
    'Allow player revival' can be configured to Enabled, Disabled, or Heart only.

    The configuration is Enabled by default. This means players can revive normally by default.
    - No ghosts allowed -
    Players who become ghosts will be kicked and cannot come back to the server until the world is regenerated.

    The 'Kick ghost players' configuration is Disabled by default. This means that ghosts are allowed by default.
    - Panflute nerf -
    The panflute no longer puts players to sleep. Players are now only slowed down by the panflute.
    Additionally, the panflute only applies its effects mid-way through its playing animation. The animation also can no longer be cancelled by movement.

    The 'Panflute nerf' configuration is Enabled by default.
    - Sleepytime Stories nerf -
    Wickerbottom's Sleepytime Stories book no longer puts players to sleep. Players are now only slowed down by the book.
    Additionally, its reading animation also can no longer be cancelled by movement.

    The 'Sleepytime Stories nerf' configuration is Enabled by default.
    - Sleep Dart nerf -
    Players put to sleep via sleep darts will immediately wake up.

    The 'Sleep Dart nerf' configuration is Enabled by default.
    - Everyone can read books -
    All characters can now read Wickerbottom's books.

    The 'Everyone can read books' configuration is Enabled by default.
    - Increased Abigail PvP damage -
    Abigail now deals 100% to players instead of 25%.

    The 'Abigail player damage buff' configuration is Enabled by default.
    - Wall placement restriction -
    Walls of any kind can no longer be built around other players, portals, and wormholes.

    The 'Wall building nerf' configuration is Enabled by default.
    - Tentacle spawning restriction -
    Tentacles can no longer be spawned around portals and wormholes.

    The 'No tentacles at portal' configuration is Enabled by default.
    - Spider egg placement restriction -
    Spider eggs can no longer be placed around portals and wormholes.

    The 'No spider dens at portal' configuration is Enabled by default.
    - Players can trigger traps -
    Tooth traps and bee mines can now be used against other players. Traps ignore the last player to place or reset it.
    Additionally, tooth traps will knock a player's weapon off of their hand and will snare the player in place. Snared players cannot move until the tooth trap is reset or they take damage. Players cannot be snared by more than one tooth trap.

    The 'Traps trap players' configuration is Enabled by default.
    - Trap placement restriction -
    Tooth traps and bee mines can no longer be placed around portals and wormholes.

    The 'No traps at portal' configuration is Enabled by default.
    - Convincing bush hats -
    Players hidden in bush hats will appear as a very convincing berry bush in the map and in-game. Players hiding in bush hats can be revealed by picking, burning, or digging.

    The 'Bush hat buff' configuration is Enabled by default.
    - Melee knocks off ranged weapons -
    Ranged weapons in the hand slot will be dropped when the player is attacked using a melee weapon.
    Ranged weapons include boomerangs, all kinds of blowdarts, red/blue/purple staffs, and weather pains.

    The 'Melee disarms ranged' configuration is Enabled by default.
    - Forced forcefeeding -
    Moving and sleeping players can now be forcefed.

    The 'Forcefeeding buff' configuration is Enabled by default.
    - Players drop long pig -
    Allows cannibalism.
    'Long pig reward' can be configured to Enabled, Disabled, or PvP only.

    The configuration is Enabled by default.
    - Hunger and sanity damage -
    Players take stat damage when hit by other players.
    'Hunger and sanity damage' can be configured to Enabled, Disabled, Hunger only, or Sanity only.

    The configuration is Disabled by default.
    - Crock pot cooks instantly -
    The crock pot now cooks any recipe instantly, no waiting time.

    The 'Instant crock pot' configuration is Enabled by default.
    - Hammer return percent -
    The amount of materials hammering a structure will return can be changed.

    The 'Hammer return percent' configuration is 50% by default.
    - Player hit dialogue -
    Some weird feature that SplOrange added. Don't enable this, he's weird.

    The 'Attacked response' configuration is Disabled by default.


    1 comment


  23. Wall Gates

    2.0 Changes:
    - new version of wall gates without recolor, they glow gold when you mouse over them
    - configuration options you can pick normal (default) or recolored version
    - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
    - you can open and close wooden and hay wall gate while holding a torch
    Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can build Wall Gates using alchemy engine. To build one you need:
    1 wall segment, 2 gold nuggets and gears
    Wall Gates now drops gears when you hammer them.
    Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
    Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.




  24. Limite de itens 999

    Incrementa el limite de itens o stacks que puedas llevar en si




  25. DST Minimap HUD MZ (FIX)

    Temporarily fix for DST new version.
    You can read all features here:
    I want to use Minimap HUD MZ but it's crashes with DST new version so I fix it. And share for everyone to use.
    All credits to squeek and pigshaam.