By PanAzejAutomate gathering resources!
G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher.
- Pick up various inventory items (uncooked food and resources),
- Pick resources like Grass, Saplings, Berries, etc.
- Harvest Bee Boxes/Farms/Meat Racks (when configured),
- Hack resources like Tall Grass/Vine Bushes (when configured).
It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base").
It doesn't need any fuel - it will work until broken.
You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab.
G10MM-3R on Steam:
This is a port of my DST mod. You can find it here:
By rezecibThis should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
Description of the options:
CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.
By _Q_For RoG DLC.
When you examine your Ice Flingomatic it will show its range.
Amount of time the range will be visible can be configured to:
short = 10 seconds
default = 30 seconds
long = 60 seconds
longer = 240 seconds
longest = 480 seconds
always = forever
By woogigooieIt's glommer but on top of your noggin...!
(Steam Workshop page : https://steamcommunity.com/sharedfiles/filedetails/?id=1685199091 )
Recipe is :
(1x Glommer wings, 1x Glommer Flower, 10x Petals)
(1x Glommer wings, 1x Glommer Flower, 10x Beefalo Wool)
(Changed via Config options)
Gives 3.6 Sanity per minute, (0.3s/m higher than Top Hat)
Lasts 50% longer than tophat and is repaired using the sewing kit.
Has an insulation factor similar to that of earmuffs.
Features a changing inventory icon when equipped/not equipped, And occasional Glommer "Bzzrts"
Roughly once a day it'll make a vomit noise and spawn a Glommer goop at your feet.
It's also got a sanity aura when on the ground, It provides around the same amount of sanity as wearing it.
Please report any bugs or issues and I'll jump on them right away!
ALL ASSETS USED WERE FROM GLOMMERS ANIMATION SHEET, AND THEREFORE BELONG TO KLEI.
I TAKE NO OWNERSHIP OVER THE TEXTURES USED.
By woogigooieA sharper spear for all your spear needs!
(On Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1686956723 )
Crafting it costs 2 Hound's Teeth, 1 Rope, and 2 Twigs. (This is configurable in the config options)
It deals 45 damage and has 150 uses.
The Spear does 34 (150 uses)
The Tentacle Spike does 51 (100 uses)
The Dark Sword does 68 (100 uses)
It's got the same durability as the Spear, AKA 50% more durability than the Tentacle Spike/Dark Sword.
Just in case you're low on Nightmare Fuel for Dark Swords.
Spear base and ropes belong to Klei and their Spear texture.
Teeth texture used as the blades were made by me with reference to Klei's Hound's Tooth item texture for color.
Has "Throwing Spear" mod support, even though the creator on the workshop says it's outdated and may be buggy. It still works.
(This particular one https://steamcommunity.com/sharedfiles/filedetails/?id=354415247)
By FaoostSimple mod that just add two inventory slots to sea sack. Requested mod.
Similar mod for Insulated Pack - link
By Clifford W.This mod makes sure the indicators use proper skin
Added Skinned indicators for everyone.
Added Option to remove indicator background and change scale of the character head
Added Wimpy and Mighty versions of skins for wolfgang
Added Powerup version of Wurt indicator
Credits: Klei Entertainment
Thanks for help mentos
Modinfo Version: 2.0
By przemolszI did not create this mod, I updated it. Originally, it was made by Klei, the out-of-date version can still be downloaded here:
by clicking on the film reel.
Who knows what this mod does?
By FaoostSimple mod that just add two inventory slots to Insulated Pack, as it is in DST.
Similar mod for Sea Sack - link
By MaxStroggThis mod adds a recipe for shelmet.
You can change recipe in mod config:
Easy - 6 broken shells, 4 slurtle slime in science machine;
Default - 8 broken shells, 6 slurtle slime and 1 papyrus in alchemy engine;
Hard - 10 broken shells, 8 slurtle slime and 2 papyrus in alchemy engine.
By rezecibWorks with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together (unless the Insight mod is installed), as naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.
By hmaarrfkAdd the option to pause the game from the start menu.
Only admins may unpause.
- Pause from the start menu (admin only)
- Hotkey to toggle pause (default "P", default disabled)
- Non admins may now pause, but not unpause (default disabled)
- Pause when map is open (default disabled)
- Pause when console is open (default disabled)
- If you paused from the menu, then go to run a command, you will see a tiny bit of time passing when you press enter.
This is unavoidable. Without unpausing for that tiny amount of time, I cannot allow the command to run and the game will hang.
- Sometimes things keep moving. So strange.
- If the game is paused and the admins leave, there is no way to unpause. Somebody would have to issue the server command GPTogglePause() on the server console.
- I don't know what happens if a player joins and the game is paused.
Useful for single player:
- Option for AutoPause/AutoUnPause on crafting/inventory
Things that might be impossible:
- Non admin unpause
When the server pauses, most communication is blocked between the clients and
the server. An admin may execute code on the server which bypasses these
limitations. This is what enables the admin to unpause the game. For this
reason, I don't think that vote to unpause or a normal player unpausing will
ever be possible. If you find a way, and want to submit a patch, please do.
for multiplayer testing.
Non-admin pause. Comments in the code explain why non-admins may not unpause.
Console no longer hangs.
Autopause added for map and console.
Hotkey added. Default state is off.
Added a proper icon in the game mod list.
Multiplayer pausing should now work (changed logic for this work).
The ClientHost now only SetTimeScale(0) after everybody else has.
Also, for some reason, now the animations stop when you pause. that means that animals won't keep moving after you pause.
I have no idea what fixed this...
On Klei: http://forums.kleientertainment.com/files/file/1579-global-pause-dst/
On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=758532836
By chandl34Bug Fixes:
Fixes the transition to and from full moons while playing Always Night. You will no longer need to save/reload or enter/exit an area to get the correct moon lighting.
Tweaks: (disabled by default)
Cavelight: By default, cavelight is not affected by worldgen daylight settings (such as Always Night). "Like Outside" will make cavelight match the outdoor lighting, including full moons. Changing this setting while in an active game may require you to enter/exit the cave to update your lighting.
By JulesNever lose your Cursor in Snowstorms again with the
Unofficial Don't Starve Animated Cursor Pack
Including 15 Cursors inspired by the artstyle of Don't Starve!
Precise enough to use at work and the survival-y feel of your favourite
game is finally complete with this original handdrawn Cursor Pack!
How to install:
Also check out my other cursor packs:
Webber-Themed Animated Cursor Pack
Melon on a Stick Cursor Pack
By marikorskпереписал файлы под чисто русскую версию, единственный минус - небольшие глюки когда пишет через сколько испортится, ну извиняйте неохота заморачиваться .
By simplexUpon death, politely asks if you *really* want to die.
This dialog will only be presented if you don't have a regular resurrection method available, such as a Meat Effigy (including one on the surface, if inside a cave).
Reloading a save takes you back to the last point the game saved. Resurrecting gives you the option to instantly resurrect at the spot you're at or on the next day, at the nearest Fire Pit. Both methods of resurrection give you 10 seconds of invulnerability.
Being a permadeath game is a big part of Don't Starve's appeal, so use at your own discretion.
Icon by @Willette.
Special thanks to @bobbyblade, the author of Camp Res, for the idea of using Fire Pits as resurrection spots.
By TizielcapoHola a todos! Hoy traigo un pack de mods el cual tiene los siguientes mods:
Display food values
Smarter Crock Pot
Too Many Items
Tal vez algunos mods no estan soportados en el DLC de Shipwrecked.
Por favor, si experimentan algun problema con el pack de mods o no saben como instalarlo, dejen su comentario.
Hello everyone! Today im bringing a mod pack that includes this mods:
Display food values
Smarter Crock Pot
Too Many Items
Maybe some mods are not supported in Don't Starve Shipwrecked DLC.
Please, if you have some problem with the mod pack or you can't install it, leave your comment below.
By ImDaMisterLHey, you! Are you tired of having the same Maxwell speech for every single character? Well, so was I, but not anymore!
This mod adds custom Maxwell intro and adventure speech for every single character, including RoG and SW excluive characters!
Please, report any bugs to me and if you find any typos, a string that contradicts with canon lore or simply something that would be better in a different way, let me know! Thanks
Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=912750748
Special thanks to @Fidooop for all the code he gave so this mod could exist and to @GiddyGuy for giving me constructive feedback regarding the quality of my strings
By CJBAllows you to spawn any item you want. Press (T) to open spawn menu
- Might not contain all items (placable items aren't possible yet)
- If you are missing an item, lets me know!
By hrekinGive a man a fish, feed him for a day
Teach a man to fish? Too hard.
Created by hrekin and Catten
By Clifford W.A factory what develops printing pods for duplicants has accidentally somehow used printing pod on a printing pod. Uhh that is weird how it ended up in the DST world enjoy it as long as it exists there
Sounds will be added in the next update.
Sorry but I'm having a hard time finding them
By squeekAdds a minimap to the HUD.
On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
The zoom levels of the minimap and the map screen are both saved and are independent of eachother
Q: Is it possible to change the shape of the minimap?
A: As far as I know, no, it is not possible.
By kiophoThis mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.
Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.
RoG and SW compatible.
Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.
The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.
Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.
* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.
* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !
Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).
How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
By BluesyBuesyAre you an unsuspecting newbie who stumbled upon this mod while perusing the mod files? Turn back now! This mod will obliterate you within minutes. This is a challenge mod for a series that I'm doing on YT, and I've only uploaded this to the site so that people can play along if they want to. I did include some config options though, so check those out if you want to give yourself some leeway.
What does the mod do? Immediately upon spawn, and every so often based on a timer (around 15 minutes by default), the game will randomly choose one of several bosses to spawn (all of the giants, including the Spiderqueen and varg -- excluding Treeguards, Ancient Guardian, and Quacken because they'd just be a blessing).
No problem? You'll just run away? No you won't because 3 points will be detracted from your health for every second that you're too far from the boss. You must deal with the boss that's been spawned or you're a goner.
You'll just feast off the endless stacks of giant meat? Nope again. The only thing you're allowed to eat is raw farm food. No crockpot foods. No meat or berries. Not even carrots or sweet potatoes because you can find those in the wild and that'd just be too easy. The only allowable foods are raw/cooked eggplant, corn, pumpkin, watermelon, pomegranate, durian, and dragonfruit.
Better gather up every seed you can find and stock up for winter because it'll be a long 16 days without food. Just don't let bearger near your fridge.
By afro1967Now compatible with DLC!
Playing DS for a pretty good amount of time today.I've decided that i need a direct path to my Beefalo.
Adds minimap icon for the Beefalo.
Requested and added icons for
Rocky the Rock Lobster
Don't like some icons
Locate Where's My Beefalo\modmain.lua and open with notepad or what have you, then do this.Place 2 dashes in front of the AddMinimapAtlas you don't want to show.Save and close,thats it DONE!
Special thanks to Rupture from klei forums for a cleaner more compatible code!