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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

Game Modifications

683 files

  1. Storm Cellar

    -The Storm Cellar is a massive storage hole with 80 slots
    -The Storm Cellar is craftable under the Structures Tab
    -WARNING DO NOT USE SHIFT CLICK you may lost your items.Some people do some don't.Use at your own risk.
    -Recipe = 20 cut stone,20 wood flooring and 1 gold shovel
    -Note: For those that think this is unbalanced
    -9 Chest with 81 slots = 108 logs
    -1 Storm Cellar with 80 slots = 80 logs ,60 rocks ,4 twigs and 1 gold nugget
    -So the verdict is in, for convenience you must pay more
    -Besides all that BS, it's cool!

    29,214 downloads

    22 comments

    Updated

  2. Minimap HUD

    Adds a minimap to the HUD.
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
    The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
    The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
    The zoom levels of the minimap and the map screen are both saved and are independent of eachother

    FAQ
    Q: Is it possible to change the shape of the minimap?
    A: As far as I know, no, it is not possible.

    235,712 downloads

    130 comments

    Updated

  3. Multiplayer Local CooP: 3 players shared screen

    A mod that adds 2 more players
    Detail description here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=172291214

    14,292 downloads

    63 comments

    Updated

  4. Geometric Placement

    This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.

    43,165 downloads

    79 comments

    Updated

  5. Skin Queue

    Lets you queue up items to weave or unravel instead of having to wait each time.
    Also has an 'Unravel All Duplicates' button as a bonus feature.
     
    I made this because I didn't like being forced to wait to connect to Klei's servers for every single item that I want to unravel. I've found the current system to be slow and annoying, because I have way better things to do with my time than to stare at my screen. So I made this mod and also included the popularly requested 'Unravel All Duplicates' feature.
     
    This mod does not protect your skins from your own stupidity. If you accidentally unravel or weave items that you did not intend to, then that's your own fault. This mod will not do anything you don't tell it to do, so use it at your own risk.
     
    There are some optional console commands just for certain purposes.
    Console commands:
    sq_stop() Stops the queue.
    sq_unravel(key) sq_sell(key) Queues key to be unravelled. For example, sq_sell("emoji_egg") will queue your Egg emoticon to be sold for 5 spools.
    sq_weave(key) sq_buy(key) Queues key to be weaved. For example, sq_buy("profileflair_victorian_pigeon") will queue a Pigeon profile icon to be bought for 15 spools.
    sq_listqueue() Prints all of the items in the queue to the console.
    sq_listdupes() Prints a list all of the duplicate items in your inventory to the console.
    sq_sellalldupes() Sells all of the duplicate items in your inventory.

    44 downloads

    5 comments

    Updated

  6. Frostmourne

    Steam Workshop version
    ThereIsNoSpoon Mod Team presents you :
    Frostmourne , the cursed runeblade of the Lich King
    Since we found other Frostmourne mods to be problematic we take liberty on ourselves to make a good one
    -----------------------------------------------------
    Frostmourne is intended to be a very late game overpowered weapon
    Strengths :
    - 100 cold damage ( 3 hits to freeze Beefalo )
    - Light source , dropping Frostmourne on the ground provides a light source , also a small light when equip
    - Lifesteal 10 health per hit
    - Infinite Durability
    Weaknesses :
    - Attack speed is half as fast as normal weapons
    - Movement speed reduced to 80% , Frostmourne is a cold burden for your feet
    - Sanity drain 0,5/s when equip , Frostmourne is also a heavy burden for your mind and soul
    -----------------------------------------------------
    Blueprint ( requires Shadow Manipulator )
    - 20 Living Logs
    - 10 Moon Rocks
    - 5 Purple Gems
    - 1 Dark Sword
    due to being OP , Frostmourne's blueprint is hard for balance
    -----------------------------------------------------
    Hope you'll enjoy our mod , please report any bugs in the comments and see you guys soon with more weapon mods from us !
    Credits :
    DMNT4798 - Lead Scripting
    Myself - Spriting
    DmcVergil98 - Support Scripting
    Special thanks to Lumina for helping us out with our errors in the script and spriter projects when we were in time of need

    82 downloads

    0 comments

    Updated

  7. Tropical Vacation

    Ever tire of your dreary old life on the Island? It sounds like you need a vacation! Just hop in this convenient, totally not sinister Shadow Portal!
    Adds a craftable Shadow Portal in the Magic tab, made from 4 Living Logs, 4 Nightmare Fuel, and a Purple Gem. Using the portal will transport you between the Tropics and the Island (But beware! The portal is one way, and you will need to construct another to return.). The portal is also usable in other realms, and will always lead to the Tropics if not already in them.
    After a complete rework, version 2.0 is now available! The portal is now fully functional, and can even transport you across DLCs! Any items that cannot make the journey will be ejected before transport (see below). Using the portal in the Tropics will send you to the world you used to get there (caves, Adventure Mode, etc). Portals from Adventure Mode are disabled by default, so you can't bring things in from the Tropics, but this can be changed in the mod configuration.
    The portal only accepts items found in the base game (specifically those specified in 'prefablist.lua'), so items that are in both DLCs but are not in the base game cannot be transported (potential fix in future). There is a function for modders to whitelist items, look in 'itemfilter.lua'.
    DISCLAIMER: Credit to Klei Entertainment for all visual and auditory assets in this mod.

    5,056 downloads

    12 comments

    Updated

  8. Industrial Resolution [discontinued]

    This mod introduces electricity and machinery to Don't Starve
    Do you want to fight Maxwell?
    Do you want to show the shadows who's boss?
    No revolution is complete without Coal and Electricity!
    If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement.
    Modules

     
    Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance.
    The following official modules are currently available:
    BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation

    If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code.
    The old documentation thread is here. You might enjoy reading this story as well.
    Compatibility

    All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands.
    Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me!
    This modpack supports the following mods:
    Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please!
    Credits

    I want to thank the following people for helping in the creation of Industrial Resolution:
    @Folthan for drawing the LED and giving me that software
    @NoobModder for drawing several IRM objects
    @Estel for praise and feedback
    @Mikeloeven for telling me to just do it and giving me that other software
    All users who suggested content or changes for their interest
    You for reading all of this and being (presumably) awesome

    59,273 downloads

    77 comments

    Updated

  9. Preset Manager

    Better management of world customization presets.
    Features:
    Add customs name and description to your presets
    Delete unwanted custom presets
    Set max number of custom presets (in mod options)

    Compatibility:
    Compatible with DS and RotG
    Probably compatible with all other mods (let me know if not)

    Possible bugs:
    Presets may shift around after adding and deleting one. This is due to how the save index is managed. I'll fix it if people seem to care about that. Please let me know if it bugs you.
    Excess presets will not be deleted automatically when number of max presets is decreased. This is not a bug, it is intended to function this way to prevent accidents.

    For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
    Legally equivalent to CC Non-commercial Attribution licence.
    In case of conflict with terms of the website, the websites terms take precedence over this message.

    592 downloads

    4 comments

    Updated

  10. (abandoned) RPG HUD

      These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.   The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.     RoG and SW compatible.     Customization options   What both mods have in common : - Backpack slot : Yes/No - Amulet slot : Yes/No - Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45 - Piggyback speed penalty : Yes/No - Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20) - Storable backpacks : Yes/No - Containers size (chest and icebox, not chester) : Default/Large (16) - Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds. - Corner shortcuts (pause, map, rotate) : Show/Hide - Further zoom out without the game pushing it back to default.     What's only in the Neat version : - Custom badges : Yes/No - Naughtiness meter : On/Off - Thermometer : On/Off - Celsius/Fahrenheit - Wetness value : Hover/Always show - Clock text : Hover/Always show (for keyboard/mouse only)     Compatibilities - High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests. - Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges. - Compatible with Always on Status but custom badges are turned off automatically to avoid crashes. - If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.     Playing with a controller   When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.     Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.     Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.     How to install this mod   It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.     Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.     Quickest Q&A ever   Q : Will you port this mod to DS Together ? 
      A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 
      Q : How can I help you ? 
      A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.
          Thanks to everyone for your feedback which helps improve the mods tremendously.   If you like the mod, show it some love and rate it.   If you have any issues or suggestions, leave a comment down below.

    277,854 downloads

    714 comments

    Updated

  11. Global Pause [DST]

    Add the option to pause the game from the start menu.
    Only admins may unpause.
    Features:
    - Pause from the start menu (admin only)
    - Hotkey to toggle pause (default "P", default disabled)
    - Non admins may now pause, but not unpause (default disabled)
    - Pause when map is open (default disabled)
    - Pause when console is open (default disabled)
    Known quirks:
    - If you paused from the menu, then go to run a command, you will see a tiny bit of time passing when you press enter.
      This is unavoidable. Without unpausing for that tiny amount of time, I cannot allow the command to run and the game will hang.
    Known bugs:
    - Sometimes things keep moving. So strange.
    - If the game is paused and the admins leave, there is no way to unpause. Somebody would have to issue the server command GPTogglePause() on the server console.
    - I don't know what happens if a player joins and the game is paused.
    Future improvements:
    Useful for single player:
    - Option for AutoPause/AutoUnPause on crafting/inventory
    Things that might be impossible:
    - Non admin unpause
    When the server pauses, most communication is blocked between the clients and
    the server. An admin may execute code on the server which bypasses these
    limitations. This is what enables the admin to unpause the game. For this
    reason, I don't think that vote to unpause or a normal player unpausing will
    ever be possible. If you find a way, and want to submit a patch, please do.
    Thanks to:
      pennykid
      Droozo Qoocla
    for multiplayer testing.
    v1.3.2
    Non-admin pause. Comments in the code explain why non-admins may not unpause.
    v1.3.1
    Console no longer hangs.
    v1.3.0
    Autopause added for map and console.
    v1.2.2
    Hotkey added. Default state is off.
    v1.2.1
    Added a proper icon in the game mod list.
    v1.2.0 changes
    Multiplayer pausing should now work (changed logic for this work).
    The ClientHost now only SetTimeScale(0) after everybody else has.
    Also, for some reason, now the animations stop when you pause. that means that animals won't keep moving after you pause.
    I have no idea what fixed this...
    On Klei: http://forums.kleientertainment.com/files/file/1579-global-pause-dst/
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=758532836
     

    2,340 downloads

    3 comments

    Updated

  12. Miniature Yurt

    A yurt, for all those sleeping needs.
    DESCRIPTION:
    I wanted a more permanent solution than Bed Rolls or Tents. In the end I made this, a Yurt. It is a long-term structure for sleeping during dusk/night and the hunger lost is much more forgiving. However you still need at least have half full hunger before it can be used. The health and sanity gained to roughly in between a Fur Roll and a Tent.
    It was originally supposed to be much larger but I realized I should keep the ratio similar to structures in the game which is why I added "Miniature".
    Drew and animated it myself and tailored it to fit in with the Don't Starve drawing style.
    REQUIREMENTS: Requires: Alchemy Engine
    Tab: Survival
    - 12 Silk
    - 8 Log
    - 6 Rope
    CONTENT: - Dusk and night sleeping structure
    - Adds 50 Sanity
    - Adds 30 Health
    - Subtracts roughly around 1/4 of Hunger
    - 64 uses
    - Fully animated prefab
    - Minimap icon
    COMPATIBILITY: - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
      CONFIGURATION: - The Sanity Gained, Hunger Lost, Health Gained and number of uses can be adjusted through the configuration
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    14,036 downloads

    21 comments

    Updated

  13. Starticam

    Set the default angle for your server's camera.
    When starting a new world, or reloading an old one, it can often be annoying to need to shift the camera to your favorite camera angle and coordinate this with your teammates. This can especially be a nuisance for those who like to play with the camera squared up to the world grid with teammates who do not like to shift their camera after they start.
    With this mod, the camera default camera angle for the server may be specified in the configuration, thus streamlining this process. Upon entering the world, the camera will be set to the specified angle, after which time it operate as normal

    4 downloads

    0 comments

    Submitted

  14. Green!

    First: this mod doesn't have any gameplay content — it is the basis for other mods!
    Second: This mod is in development. Errors and issues are expected!

    Green! is a framework which improves magic in the game, adding a lot of roleplay features:
    Spells with skillshot-mechanic and cooldowns; Status effects (buffs and debuffs); Affixes (diablo-style modificators for items and creatures); More cool stuff like drinks, enchants, caster-creatures, etc.
    What can be done with this?
    The Forge-style weapon; Character with active spells (go away, boring passive perks!); Bleeding, deseases, poison and more dangerous (or useful) things; Spider-mages with meteors. Mods based on the Green!:
    Green World; The Forge Battle Pack. Steam vesrsion: here

    179 downloads

    1 comment

    Updated

  15. Smart Crock Pot

    Smart Crock Pot Compatible with SW

    6,971 downloads

    5 comments

    Submitted

  16. Monster Health Reduce

    Monster Health Reduce Mod
    include Klaus, Bee Queen, All Monsters, All Giants

    498 downloads

    1 comment

    Updated

  17. Infinite Tools

    Hi, Original Creator: https://steamcommunity.com/sharedfiles/filedetails/?id=717953407&searchtext=
    Compatible with Everything 

    3,660 downloads

    5 comments

    Updated

  18. Custom Farming

    Grow vegetables and fruits without a farm! How to do it?

    Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too!
     
    Cook new vegetables in a crockpot. New recipes:

    Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat)  
    How to get new seeds?

    It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage.
    Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms.
    Steam links: Together, Single

    638 downloads

    12 comments

    Updated

  19. [DS/RoG/SW] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.

         
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    **Shipwrecked: Ganja bushes will spawn only the casino island (where's the slot machie is) as set piece. Also the ganja and seeds
        can be found on treasures and as slot machine rewards!
    --Pipes
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
    --Joint
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    --Cigarette
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    --Ganja
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    --Hash
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
    --Seeds
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    --Dryable
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
     
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
    -If inventory is completely full, and one toke from an item directly in
    the ground, the item won't loose it's value, as it was unused.
    ==== TODO
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.

    1,066 downloads

    15 comments

    Updated

  20. Beatrice

    This is Beatrice. The commander of bees. The walking beehive. The humble bumble. The embodiment of everything that is the wonderful world of bees.
    Stats:
    -Hunger: 100
    -Sanity: 50
    -Health: 75
    -Can eat honeycombs.
    -Gains an increased amount of hunger and health from honey and honeycombs.
    -Cannot attack or be attacked by any bees.
    -Bee Mines require slightly less resources.
    -Can build Killer Bee Hives.
    -All Killer Bee Hives are slightly more advanced and can now serve as guard towers.
    -Bee Hives, Killer Bee Hives and Bee Boxes can be repaired with honey.
    -Can build Honeycomb Walls.
    -Can craft The Honey Ham Bat.
    -Can craft The Sticky Stinger.
    -Can craft The Servant Sack.
    -Can craft The Reenforcement Antenna.
    -Can craft The Flight of the Rumble Bee.
    -Can craft The Royal Bug Net.
    -Can clone herself.
    -All bees work in the winter.
    -Does 66% less damage.
    -Cannot sleep.
    -Cannot eat meat.
    -Cannot go into the caves. Instead, the caves come to her.
    -ANY bee's death will anger Krampus, more so if it's one of Beatrice's daughter bees.
    -Talks in buzz's.
    -Wears an adorable, yet tattered poodle skirt.
    Spawns with:
    -A honeycomb
    -A beebox blueprint
    -A board blueprint
    -A bugnet blueprint
    -A piece of rope
    -3 butterflies
    -2 homeless bees
    Powers:
    -Biological Beehive
    -Bee Booster Pheromones
    -Bee Mind Control Pheromone
    Craftable Items:
    -Cloned Larva
    -Honeycomb Walls
    -Honey Ham Bat
    -The Sticky Stinger
    -The Servant Sack
    -The Reenforcement Antenna
    -Flight of the Rumblebee
    -The Royal Bug Net
    If you would like to see the FAQ and in-depth descriptions for everything, then
    >>click here<<
    If you ask a question that is already on the FAQ, consider your question ignored. This means YOU.
    If you are using Always On or any of the RPG HUD mods,
    Try disabling the option, "Change Backgrounds".
    If you have experienced a crash, please
    >>click here<<
    If the problem persists, please contact me with a link to your log file. Details on the log are covered in the troubleshooter link above.
    If you have any issues, suggestions or comments, please feel free to leave them.
    Concerning DST: See the FAQ.

    4,859 downloads

    104 comments

    Updated

  21. The Forge Battle Pack

    First: TFBP features require the «Green!». Spells will not work without it!
    Second: This mod is in development — issues are expected!

    Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need!
    Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented
    *Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored.
    All recipes require Prestihatitator (first magic tier).
    Steam version: Here

    315 downloads

    0 comments

    Updated

  22. [DST] Ganja Mod

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
     
    --Pipes
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
     
    --Joint
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
     
    --Cigarette
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
     
    --Chillum
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
     
    --Hash Roll
    A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
     
    --Ganja
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
     
    --Hash
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
     
    --Seeds
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
     
    --Dryable
    Ganja can be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh

    938 downloads

    33 comments

    Updated

  23. Craftable Touch Stones

    Adds recipes for the pig and merm heads, mounted on poles.
    4 Pig Skin + 4 Twigs = 1 Pig Head (Made in the Prestihatitator)
    4 Rot + 4 Twigs = 1 Merm Head (Made in the Prestihatitator)

    Also adds a recipe for a Touch Stone:
    4 Rocks + 4 Marble + 2 Nightmare Fuel = 1 Touch Stone (Made in the Shadow Manipulator)

    Touch Stones need to be activated before they can be used to resurrect ghosts. This is done by replicating the structure that Touch Stones are naturally found in.
    The ritual is activated as the full moon rises:
    The Touch Stone must be on Wooden Flooring.
    The Touch Stone must have at least four Pig Heads within a one turf radius of it.
    These Pig Heads must also be on Wooden Flooring.

    778 downloads

    3 comments

    Updated

  24. Additional Equipment

    Adds a variety of equipment to the base game.
    DESCRIPTION:
    It basically adds a few things I found was lacking in the base game. I was initially going to release them separately but realized how much of a chore it would be to update and download so I decided to add them all together.

    The equipment added is pretty much self-explanatory. I did not go all out and add interesting equipment with effects and such. I simply wanted to try to fill in the gaps which I felt needed to be filled.

    Drew the equipment myself and tailored it to fit in with the Don't Starve drawing style.
    Visit the Steam Workshop entry for more information: Steam Workshop
    COMPATIBILITY:
    - Backpacks are compatible with RPG HUDs backpack and amulet slot option
    - Incompatible with mods which modify: Varg
    - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    CONFIGURATION:
    - Equipment that require trinkets can have their recipes switched
    - Individual equipment recipes can be enabled/disabled
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    11,278 downloads

    29 comments

    Updated

  25. Backpack & Amulet Slot Mods

    Versions:
    Backpack Amulet Backpack and Amulet  
    NOTE: This mod does not support the small texture option.
    NOTE 2: I've only updated the BackPack and Amulet mod. No point in doing anything less (IMO).
    BackPad mod and BackPack and Amulet mod available. DO NOT ENABLE MORE THAN ONE!
    These Mods add 1 or two slots in equip slot depending on the download.
    So, now armor and backpack have different slots to equip plus Amulet.
    A big thanks goes out to kiopho for the Amulet code!
    Installation:
    Double-click the downloaded mod. DRAG the enclosed directory into your dontstarve/mods directory and enable on the games Mod screen.
    Again, DO NOT RUN MORE THAN ONE VERSION AT A TIME!
    More info, link below :
    Discuss this Mod

    158,825 downloads

    105 comments

    Updated