For Don't Starve, Reign of Giants, and Don't Starve Together.
This mod adds music tracks for dusk and night for each season. You can also configure whether you want music to play continuously or only when working.
I wanted to have an easier time using my Awesome Machete! mod, so I decided to update the Fast Equipment mod to work with it.
This is a minor Hamlet update for the original mod; machetes will now be in the equip bar for Hamlet and RoG - Hamlet compatible worlds.
All credit and rights for the original mod source code go to IceGrog. They are the one who created the majority of the mod; I've only slightly updated it for Hamlet. If they wish for this to be taken down, then I will gladly do so.
Maybe later when I have time, I will add shears and other Hamlet related equipment as well. Still new to DS modding, so it will probably be much later and after I have more Hamlet gameplay experience myself. If someone else wants to improve this mod with those additions, feel free to do so. Just make sure to credit IceGrog and I in the mod.
This is also on the Steam Workshop.
By moddingThis is the new location of this mod.
This mod provides mechanics to plan bases before building them, calculate total number of required materials, keep plans to use later in the same game, save plans as blueprints to use them in other worlds and build planned things easily.
This mod in Steam Workshop.
+ Optional pause mode, literally everything is paused so you can design in peace and silence
+ During multiple planning the number of planned objects is displayed
+ Auto-grid. Click and drag to plan many instances of the same item
+ Improved auto-build. Click plan icon to build the planned items
+ Your plans are saved automatically in the game save file
+ Whole plans can be remembered as patterns for future use and shared between save files
+ Things stitch to invisible grid
+ Requirements of materials or science machines for construction are honoured
+ Materials for a plan or one item in a plan are calculated and displayed on hover
+ Grass, saplings and walls have never been so easy!
Reign of Giants
- "P" or the top left button are the default ways to toggle planning mode
- Primary control (left click usually) selects, puts and creates
- Secondary control (right click) cancels, removes and deletes
- Right click a plan to put this plan aside and make it shared between saves
- Hold shift when right clicking a plan to delete it permanently
- Click and drag to plan many items during one placement
- Hold shift when placing something to do another placement easily
By pickleplayerSee the world in true First-Person! Move the camera with the mouse and navigate inventory with the scroll wheel.
-Switch back to normal camera view at any time from the pause menu, or with Ctrl-Q!
Play Don't Starve the way it was never really meant to be played!
Take a look at the mod trailer!
While in first person, your cursor is replaced with a white selection reticle in front of you.
-Hold [Q] to temporarily unlock the mouse and move it normally, for crafting and inventory management.
-Use the scroll wheel to scroll though inventory slots, and the (E) and (R) keys to use/select inventory items.
-[E] will "use" whatever item is in the highlighted inventory slot (eat-food, equip-tools, examine-anything else)
-[R] will "select" the item in the highlighted inventory slot, holding it.
---with an item selected, you can then- click on a campfire to cook it,
---click on the ground to drop it,
---click on a chest to store it, ect.
---press R again to place that selected item back into the highlighted inventory slot.
-With ranged weapons equipped, your white circle will switch to a red one, and the range increases the more you tilt your view upwards.
-When taking damage, red directional indicators show which direction the damage came from.
A new button "switch camera" button is added to the pause menu, which will switch your view between first-person and regular top-down view.
Ctrl-Q will also switch between normal and first-person view.
MOUSE SENSITIVITY (and other things) CAN BE CHANGED IN THE "CONFIGURE MOD" MENU
(And many other options available from the actual menu, including FOV and camera height)
-Compatible with Don't Starve, Reign of Giants, and Shipwrecked
-"somewhat" compatible with controllers... I'm working on it
(Quick-Guide): HOW TO COOK FOOD IN FIRST PERSON:
-use the mouse wheel to scroll to the food in your inventory
-press [R] to select it
-click on a campfire to cook it (keep clicking if you want to cook multiple things)
-press [R] again to place it back in your inventory
--MOD RUNNING SLOW?--
For older laptops that might struggle with this mod enabled, try raising the "shading refresh rate" setting in the mod config settings menu. If it's still too slow, disabling "simulate darkness" will speed everything up, but make night look... weird, to say the least.
--- UPDATE 1.1 - SKY UPDATE! ---
*Added clouds (can be turned on/off in mod settings)
*Added a sun and moon that appear during night/day
*Sky and clouds darken when rain is about to fall
*Moon gets noticeably moonier on full moons
By hmaarrfkAdd the option to pause the game from the start menu.
Only admins may unpause.
- Pause from the start menu (admin only)
- Hotkey to toggle pause (default "P", default disabled)
- Non admins may now pause, but not unpause (default disabled)
- Pause when map is open (default disabled)
- Pause when console is open (default disabled)
- If you paused from the menu, then go to run a command, you will see a tiny bit of time passing when you press enter.
This is unavoidable. Without unpausing for that tiny amount of time, I cannot allow the command to run and the game will hang.
- Sometimes things keep moving. So strange.
- If the game is paused and the admins leave, there is no way to unpause. Somebody would have to issue the server command GPTogglePause() on the server console.
- I don't know what happens if a player joins and the game is paused.
Useful for single player:
- Option for AutoPause/AutoUnPause on crafting/inventory
Things that might be impossible:
- Non admin unpause
When the server pauses, most communication is blocked between the clients and
the server. An admin may execute code on the server which bypasses these
limitations. This is what enables the admin to unpause the game. For this
reason, I don't think that vote to unpause or a normal player unpausing will
ever be possible. If you find a way, and want to submit a patch, please do.
for multiplayer testing.
Non-admin pause. Comments in the code explain why non-admins may not unpause.
Console no longer hangs.
Autopause added for map and console.
Hotkey added. Default state is off.
Added a proper icon in the game mod list.
Multiplayer pausing should now work (changed logic for this work).
The ClientHost now only SetTimeScale(0) after everybody else has.
Also, for some reason, now the animations stop when you pause. that means that animals won't keep moving after you pause.
I have no idea what fixed this...
On Klei: http://forums.kleientertainment.com/files/file/1579-global-pause-dst/
On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=758532836
By rezecibThis should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
Description of the options:
CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.
We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
Would you like to see it?
I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
Doesn't that sound good?
Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
Why not go Up and Away?
Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!
By SimsureDON'T STARVE TOGETHER VERSION
If you are running your game on a potato,like i do,this mod can be useful for you.
Configurable to remove the rain drop effect on terrain and to limit rain and snow particles.
STEAM WORKSHOP VERSION
By simplexUpon death, politely asks if you *really* want to die.
This dialog will only be presented if you don't have a regular resurrection method available, such as a Meat Effigy (including one on the surface, if inside a cave).
Reloading a save takes you back to the last point the game saved. Resurrecting gives you the option to instantly resurrect at the spot you're at or on the next day, at the nearest Fire Pit. Both methods of resurrection give you 10 seconds of invulnerability.
Being a permadeath game is a big part of Don't Starve's appeal, so use at your own discretion.
Icon by @Willette.
Special thanks to @bobbyblade, the author of Camp Res, for the idea of using Fire Pits as resurrection spots.
By The_Dark_CatHi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
And here is the Hamlet Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1628327336
Thank you pdr for the help!!! ^^
Codes by C.J.B.
Items and bug fix by GaRAnTuLA.
DST version by Skull.
DS version by Soo.
Hamlet Update by Chris. Icon fix by pdr.
Allows you to spawn any item you want.
Press (T) to open spawn menu.
Left Click to spawn 1 item.
Right Click to spawn 10 items.
Toggle Button and spawn num are Configurable
This is a work in progress, of course...
I'm new to modding so if You want to help me understand more and maybe even fix something about this I'll highly appreciate it.
By rezecibWorks with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.
By MobbstarThe first thing I thought when playing RoG was "I hate this purple!". Ten minutes coding and forty minutes assembling cool previews later (= time of writing), I have finished a lil' neat mod that changes the main screen's background colour!
You can choose different styles in the mod config screen.
By kiophoThis mod has been abandoned for a long time but rezecib made an up-to-date version of it, combined with another mod.
Displays health, hunger and sanity values at all times. It's also possible to monitor naughtiness (Krampus) and temperature. There's also a beaver meter for Woodie.
RoG and SW compatible.
Mechanics Temperature and naughtiness are hidden automatically when inside the caves since it's always at 20°c and none of the creatures increase your naughtiness. These mechanics exist in the game and weren't created by me. This mod just monitors them.
The naughtiness threshold for spawning Krampus is set to a random number between 30 and 50 as soon as you kill an innocent creature. Killing certain creatures increases your naughtiness. Once the cap reached, naughtiness is reset to zero and the new threshold is automatically set to a random number between 30 and 50. And Krampus spawns of course. There's a chance to spawn 2 or 3 Krampii after day 50 and 3 or 4 Krampii after day 100.
Thresholds and limits are not the same whether you are playing RoG or vanilla DS. RoG introduced overheating, which occurs at 70°C (154°F). That's second degree burn territory. So I halved the displayed temperature (temp°C/2 then converted to °F) so that it feels more natural in RoG. See below for details.
* Vanilla game : The temperature ranges from -20°C (-4°F) to 40°C (104°F). If it goes under 5°C (41°F) you'll start shivering and under 0°C (32°F) losing health.
* RoG & SW : The temperature ranges from -10°C (14°F) to 45°C (113°F). Over 35°C (95°F), you'll overheat. If it goes under 3°C (38°F) you'll start shivering and under 0°C (32°F) losing health. So careful !
Compatibilities - Not compatible with RPG HUD Neat unless you deactivate the custom badges (for RPG HUD Neat, not Always on Status).
How to install this mod It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders. Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
By ArkathornThis is a quick mod that ports the magma pools found in DST to the base game. It also ports all of the other things found in the set piece that magma pools are in, including the set piece itself. Note that this set piece does not affect the Dragonfly in any way, and Lavae are not added.
NOTE: Almost all content was taken from the game, not made by me!
By NadevillDo you find yourself confused over the many recipes the crock pot offers?
Do you need to check online before cooking?
This mod alters to Crock Pot to show you what you're going to cook,
without cooking it, saving you the time and from unfortunate mistakes.
See upfront even the expected spoilage.
in the game, when multiple recipes are available, the cooking product is chosen at random- now you can see every option before gambling.
--odds display as percentages removed due to critical bugs.
Compatible with DisplayFoodValues, for you to see the values of your cooking.
By Sunset SkyeA graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards
Also on the Steam Workshop!
By afro1967(Wilson's House)
Wilson now has his very own Mud Hut.The hound attacks have slowed
and Wilson has made the choice to use the resources around him to build himself
well a Mud Hut. Working just like the Tent, but has many uses (500)
The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
(Wilson's House With Light)
Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on.
The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.
By squeekAdds a minimap to the HUD.
On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
The zoom levels of the minimap and the map screen are both saved and are independent of eachother
Q: Is it possible to change the shape of the minimap?
A: As far as I know, no, it is not possible.
Refreshes the items in the pig shops every day (including shelves).
By Darh09This mod is not mine, i only fixed the hunger icon that was dissapear with the update.
original mod : https://steamcommunity.com/sharedfiles/filedetails/?id=436897772&searchtext=default+items+pack
If it's your favorite character Maxwell, now you have a big advantage, you can build an army of shadows to help you, not cost you anything.
They are faster, stronger and resistant.
If I like the mod, please share it, leave me a rating or any comments.
If you have any problems please let me know and I will do my best to fix it as fast as possible.
If you have any suggestions let me know it and takes it into account.
Thanks for trying my mod, I hope you like.
By JohnWatsonSteam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848
Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking.
Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.
By ardokhWARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.
This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.
It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
Wooden have 4 uses, golden does a little more, both breaks after used.
The Tusk pipe won't break and can be filled with ganja or hash.
It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
Simple cigarette rolls, will give you +2 sanity and -1 in life.
One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
Will drop from bushes on every stage, although on full stage it may drop two.
Use them do plant ganja saplings that further will grow to bushes and so on give buds.
Ganja can be dried in the Drying Rack
First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
it's was something else that we had created.
We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
There where about 5 versions of the bush. xD
We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
==== USED TOOLS
Free software always on mind, live free or die!
Very frustating for the artist who is FOSS compilant to not have a way
to compile the art to those binary 'weird things', had to handle it
to the rwindows every time.
**The mod tools is terrible and useless!
· Don't Starve Mod Tools (only for the compiler on Windows)
· Spriter R10 Free
· Windows (if it is to be considered an system what so ever *lies*)
==== KNOWN ISSUES
We have corrected all bugs found so far, please report if you get one.
-Ganja bushes won't save their timers in it's stages on world reload
-Possibly hide the percentage on tuskpipe.
-Add effects on the screen when high, or even turns the player slow a little.
-Add a gnome easter egg
-Make the mod compatible with DontStarve single-player (NOT-Together).
-Create the Weeder character, embased on a friend of ours.
** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
Mod Design: Ardokh, Bush Doctor
Programming: Bush Doctor
Programming Assistance: Ardokh
This mod is simply a collection of minor gameplay/console tweaks that i use. Currently six tweaks are enabled, and i actively update the mod as i add others . All tweaks are togglable in the customisation menu.
Compatible with Vanilla DS, RoG, and SW, and available on steam here
#1: Machetes for faster picking/harvesting
Adds machetes to vanilla/RoG games, crafted exactly the same as SW. if you pick something (like grass, reeds, berries, etc) you can slice it with the machete instead, dramatically decreasing the amount of time it takes. machetes in SW games also have this functionality added, however they otherwise behave exactly as normal. The animation for slicing is pretty rudimentary at the moment, and im planning to beautify it.
Config: the amount of durability lost when slicing
#2: Colder Snow Chester
snow chester now chills enemies that attack him, slowly freezing them! this makes him tougher to kill, so you're less likely to need to get your hands on another 9 blue gems if something (probably giant related) goes wrong
Config: The amount that chester freezes his attackers with each hit
#3: Renewable fireflies
Fireflies are now renewable! fireflies will munch on rotten meat left near them, and have a baby if it fills them up (no, this isn't at all how it works in nature). it's as easy as that!
Config: The fertility of fireflies, i.e. how quickly they eat + how likely they are to reproduce after eating
#4: Use spacebar on traps
pressing the action button (spacebar) near sprung tooth traps now resets them! This tweak is made SIGNIFICANTLY more useful if you set "set trap collection" to deprioritise or disable (see tweak #4) - this makes the use and resetting of large fields of tooth traps much more streamlined, so you dont have to worry about RMB-ing every single trap
#5: Spacebar avoids flowers (etc)
Several items (currently normal/evil flowers, set traps, and lit lanterns. comment/pm me if you want others! theyre easy to add) now have the behaviour changed when you press space near them. instead of just picking them up as normal, they will either be picked up if there is nothing else the player can interact with around, or just be ignored entirely. this behaviour an be over-ridden at will by holding the CTRL key when pressing space
Config: Each individual item can be set to be collected as usual by a spacebar press (Default), collected only if there is nothing else around (Deprioritise), or ignored entirely (Disable). these all default to deprioritise.
#6: More console commands
adds a bunch of console commands for if you want to cheat. theres nothing balanced about these, theyre just there for if you want to ruin the game for yourself. I know i sure sometimes do!
documentation for added commands under the cut, or type c_flohelp() into the console
I'm not great at art so none of these tweaks have visual components, but with that in mind, if you have a tweak or additional command you would like to see implemented comment below! i tried to keep things fairly balanced <3