By zetakeAddition to mods that add neck slot.
Live Giving Amulet resurrection fix.
Construction Amulet recipe popup fix.
By tehMugwumpShortcut keys from Test Tools. Please report any issues~!
With the sinking of the titanic Test Tools, I thought I'd salvage the usable parts.
Working Short Cuts:
Ctrl + F = Free Crafting
Ctrl + R = Speed Boost
Ctrl + G = God Mode
Ctrl + V = Time Scale
Ctrl + I = Toggles Rain
Shift + G = Next Phase
Shift + F = Next Day
Ctrl + Z = Next Season
Shift + P = Delete Under Mouse
CTRL + SHIFT + Left Mouse Button = Teleport
CTRL + Right Mouse Button = Make Bookmark
Shift + Right Mouse Button = Teleport to Bookmark
Alt + R = Reveal Map
Alt + T = Hide Map
Updated Console Commands (hit the ` key): (thanks to chromiumboy)
Spawn ("log", 10) - puts 10 logs on the ground
Give ("log", 5) - puts 5 logs in your inventory
Note: Map hiding requires saving to the main menu and reloading the same game.
By moddingThis is the new location of this mod.
This mod provides mechanics to plan bases before building them, calculate total number of required materials, keep plans to use later in the same game, save plans as blueprints to use them in other worlds and build planned things easily.
This mod in Steam Workshop.
+ Optional pause mode, literally everything is paused so you can design in peace and silence
+ During multiple planning the number of planned objects is displayed
+ Auto-grid. Click and drag to plan many instances of the same item
+ Improved auto-build. Click plan icon to build the planned items
+ Your plans are saved automatically in the game save file
+ Whole plans can be remembered as patterns for future use and shared between save files
+ Things stitch to invisible grid
+ Requirements of materials or science machines for construction are honoured
+ Materials for a plan or one item in a plan are calculated and displayed on hover
+ Grass, saplings and walls have never been so easy!
Reign of Giants
- "P" or the top left button are the default ways to toggle planning mode
- Primary control (left click usually) selects, puts and creates
- Secondary control (right click) cancels, removes and deletes
- Right click a plan to put this plan aside and make it shared between saves
- Hold shift when right clicking a plan to delete it permanently
- Click and drag to plan many items during one placement
- Hold shift when placing something to do another placement easily
By StarofdeathCompatible with DS and RoG/SW
In DST can be bugs.
This is Scythe, babe!
THE SCYTHE CAN MOW DOWN
(grass, reeds, sapling)
as the weapon - 120 uses, 38 damage (or less) (spear 150/34))
as the tool - 250 uses
as the weapon - 150 uses, 38 damage (or less) (spear 150/34))
as the tool - 300 uses
as the hacker - 200 uses
Download from Steam
By afro1967Wilson has grown tired of his tiny mud hut,and has moved on to bigger and better things.He has been working very hard to collect the proper resources to construct a cabin.At this point he has built and furnished himself with a bed,table ,chair,chest,log suit,football helmet,backpack,spear ,lantern,beefalo horn and fridge.Although these things are none clickable.I thought it would be cool if when close enough, you were able to gaze in to see all the work he's done thus far.
Very tempting to make "Wilson's House With Light and Wilson's House" mods little more than a tent, I won't. To many people use them as is! So for those of you In need of a more balanced home,I give you the chance to do just that with Wilson's Cabin.
-Wilson's Cabin uses at the moment =
-Wilson's Cabin sleep times before perish = 100
-Wilson's Cabin light = infinite fuel, with auto light switch on near/off far distance to cabin
-Wilson's Cabin calories/hunger boost on sleep = 37, this is why there is food in the recipe.Besides who comes home after a long day and doesn't eat? How much? "Comments welcome!"
-Wilson's Cabin sanity gain on sleep = 50
-Wilson's Cabin healing on sleep = 60
-Wilson's Cabin TUNING = dont starve\mods\workshop-207754436\modmain.lua
TUNING.CALORIES_CABIN = 37
TUNING.SANITY_CABIN = 50
TUNING.HEALING_CABIN = 60
TUNING.FINITEUSES_CABIN = 100
-Recipe = 60 logs, 10 light bulbs and 5 meaty stews "Suggestions welcome!"
-Meaty Stew Recipe Info = http://dont-starve-game.wikia.com/wiki/Meaty_Stew
-Note: Light bulbs perish very fast,I suggest you put them in frige,freezer or lunch box along with stews
By StuntBallThis mod allows you to build gems that could not be built otherwise.
This mod will allow you to create rare and powerful item at a balanced price. Allowing the player to use great items that would otherwise be too hard to get to be worth it (IMO).
I didn't include a recipe for the green gems as they would be overpowered/pointless with this mod.
If I you think I made some recipes to easy or too hard feel free to post your suggestion in the comments.
All the credits of this mod goes to Lysenkodomovoy who submitted the first version 6 months ago. Unfortunately he/she made the recipes the wrong way (using extremely rare gems to make common renewable gems) which made his/her mod completely useless. It was like using 2 Ferraris to build a bicycle...
By MobbstarCompatible with everything: DS base, RoG, DST (not SW as that is not released at the time of updating)
This mod aims to improve the game for very short-sighted people who can't see the tiny symbols and can't read the condensed text. It increases the size inventory tiles and widens all text. The original request is here: LINK
You can change the scales in the Mod Configuration. It is located in the Mod Selection screen, when you hover over this mod.
This mod is also available on Steam Workshop.
If you have suggestions for what else needs to be scaled up and how, feel free to leave a comment.
Also check out the Color-Free Cue mod!
By CJBAllows you to spawn any item you want. Press (T) to open spawn menu
- Might not contain all items (placable items aren't possible yet)
- If you are missing an item, lets me know!
By rezecibThis should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
Description of the options:
CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.
By PanAzejAutomate gathering resources!
G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher.
- Pick up various inventory items (uncooked food and resources),
- Pick resources like Grass, Saplings, Berries, etc.
- Harvest Bee Boxes/Farms/Meat Racks (when configured),
- Hack resources like Tall Grass/Vine Bushes (when configured).
It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base").
It doesn't need any fuel - it will work until broken.
You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab.
G10MM-3R on Steam:
This is a port of my DST mod. You can find it here:
By Darh09This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content....
This pack includes:
Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack include bunnyback and houndback from Additional Equipment DS [Silentine] Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) fixed year of PigKing incompatibility Steampunk [star -- Hast] Asparagus and Chocolate and Coffee[Keidence -- yuli] [Hast -- Kuloslav][Mert the Türk] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] Monster Hambat [kasra9400] Battle Horn [Tykvesh] Dining Table [宵征] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
By rezecibWorks with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together (unless the Insight mod is installed), as naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.
By pickleplayerSee the world in true First-Person! Move the camera with the mouse and navigate inventory with the scroll wheel.
-Switch back to normal camera view at any time from the pause menu, or with Ctrl-Q!
Play Don't Starve the way it was never really meant to be played!
Take a look at the mod trailer!
While in first person, your cursor is replaced with a white selection reticle in front of you.
-Hold [Q] to temporarily unlock the mouse and move it normally, for crafting and inventory management.
-Use the scroll wheel to scroll though inventory slots, and the (E) and (R) keys to use/select inventory items.
-[E] will "use" whatever item is in the highlighted inventory slot (eat-food, equip-tools, examine-anything else)
-[R] will "select" the item in the highlighted inventory slot, holding it.
---with an item selected, you can then- click on a campfire to cook it,
---click on the ground to drop it,
---click on a chest to store it, ect.
---press R again to place that selected item back into the highlighted inventory slot.
-With ranged weapons equipped, your white circle will switch to a red one, and the range increases the more you tilt your view upwards.
-When taking damage, red directional indicators show which direction the damage came from.
A new button "switch camera" button is added to the pause menu, which will switch your view between first-person and regular top-down view.
Ctrl-Q will also switch between normal and first-person view.
MOUSE SENSITIVITY (and other things) CAN BE CHANGED IN THE "CONFIGURE MOD" MENU
(And many other options available from the actual menu, including FOV and camera height)
-Compatible with Don't Starve, Reign of Giants, and Shipwrecked
-"somewhat" compatible with controllers... I'm working on it
(Quick-Guide): HOW TO COOK FOOD IN FIRST PERSON:
-use the mouse wheel to scroll to the food in your inventory
-press [R] to select it
-click on a campfire to cook it (keep clicking if you want to cook multiple things)
-press [R] again to place it back in your inventory
--MOD RUNNING SLOW?--
For older laptops that might struggle with this mod enabled, try raising the "shading refresh rate" setting in the mod config settings menu. If it's still too slow, disabling "simulate darkness" will speed everything up, but make night look... weird, to say the least.
--- UPDATE 1.1 - SKY UPDATE! ---
*Added clouds (can be turned on/off in mod settings)
*Added a sun and moon that appear during night/day
*Sky and clouds darken when rain is about to fall
*Moon gets noticeably moonier on full moons
By inferjus4Now you can craft Killer Bee Hive and place it anywhere you want!
Compatible with base game and RoG, SW and Hamlet DLCs!
killerbee 1 honeycomb 1 Normal
killerbee 4 boards 2 honeycomb 1 Hard
killerbee 6 boards 4 honeycomb 2 Sebakool's suggestion
killerbee 4 honey 10 honeycomb 3
Special thanks to Sebakool who inspired me to make this mod! It began with simple attempt to help and I ended up with making the whole mod.
By mouseThis is Beatrice. The commander of bees. The walking beehive. The humble bumble. The embodiment of everything that is the wonderful world of bees.
-Can eat honeycombs.
-Gains an increased amount of hunger and health from honey and honeycombs.
-Cannot attack or be attacked by any bees.
-Bee Mines require slightly less resources.
-Can build Killer Bee Hives.
-All Killer Bee Hives are slightly more advanced and can now serve as guard towers.
-Bee Hives, Killer Bee Hives and Bee Boxes can be repaired with honey.
-Can build Honeycomb Walls.
-Can craft The Honey Ham Bat.
-Can craft The Sticky Stinger.
-Can craft The Servant Sack.
-Can craft The Reenforcement Antenna.
-Can craft The Flight of the Rumble Bee.
-Can craft The Royal Bug Net.
-Can clone herself.
-All bees work in the winter.
-Does 66% less damage.
-Cannot eat meat.
-Cannot go into the caves. Instead, the caves come to her.
-ANY bee's death will anger Krampus, more so if it's one of Beatrice's daughter bees.
-Talks in buzz's.
-Wears an adorable, yet tattered poodle skirt.
-A beebox blueprint
-A board blueprint
-A bugnet blueprint
-A piece of rope
-2 homeless bees
-Bee Booster Pheromones
-Bee Mind Control Pheromone
-Honey Ham Bat
-The Sticky Stinger
-The Servant Sack
-The Reenforcement Antenna
-Flight of the Rumblebee
-The Royal Bug Net
If you would like to see the FAQ and in-depth descriptions for everything, then
If you ask a question that is already on the FAQ, consider your question ignored. This means YOU.
If you are using Always On or any of the RPG HUD mods,
Try disabling the option, "Change Backgrounds".
If you have experienced a crash, please
If the problem persists, please contact me with a link to your log file. Details on the log are covered in the troubleshooter link above.
If you have any issues, suggestions or comments, please feel free to leave them.
Concerning DST: See the FAQ.
By ksaabGrow vegetables and fruits without a farm! How to do it?
Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too!
Cook new vegetables in a crockpot. New recipes:
Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat)
How to get new seeds?
It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage.
Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms.
Steam links: Together, Single
This is mod for Don`t starve. NOT FOR DST
By WrightPLNudziło mi się więc zrobiłem moda dla youtubera zwanego "karot" a mod muszą posiadać wszyscy na serwerze na którym jest mod, trzeba pobrać plik, rozpakować i folder dać do folderu z modami w dont starve together i wlaczyc w modach serwerowych.
By _Q_For RoG DLC.
When you examine your Ice Flingomatic it will show its range.
Amount of time the range will be visible can be configured to:
short = 10 seconds
default = 30 seconds
long = 60 seconds
longer = 240 seconds
longest = 480 seconds
always = forever
By woogigooieA sharper spear for all your spear needs!
(On Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=1686956723 )
Crafting it costs 2 Hound's Teeth, 1 Rope, and 2 Twigs. (This is configurable in the config options)
It deals 45 damage and has 150 uses.
The Spear does 34 (150 uses)
The Tentacle Spike does 51 (100 uses)
The Dark Sword does 68 (100 uses)
It's got the same durability as the Spear, AKA 50% more durability than the Tentacle Spike/Dark Sword.
Just in case you're low on Nightmare Fuel for Dark Swords.
Spear base and ropes belong to Klei and their Spear texture.
Teeth texture used as the blades were made by me with reference to Klei's Hound's Tooth item texture for color.
Has "Throwing Spear" mod support, even though the creator on the workshop says it's outdated and may be buggy. It still works.
(This particular one https://steamcommunity.com/sharedfiles/filedetails/?id=354415247)
By FaoostSimple mod that just add two inventory slots to sea sack. Requested mod.
Similar mod for Insulated Pack - link
By Cliffford W.This mod makes sure the indicators use proper skin
Added Skinned indicators for everyone.
Added Option to remove indicator background and change scale of the character head
Added Wimpy and Mighty versions of skins for wolfgang
Added Powerup version of Wurt indicator
Credits: Klei Entertainment
Thanks for help mentos
Modinfo Version: 2.0
By przemolszI did not create this mod, I updated it. Originally, it was made by Klei, the out-of-date version can still be downloaded here:
by clicking on the film reel.
Who knows what this mod does?
By FaoostSimple mod that just add two inventory slots to Insulated Pack, as it is in DST.
Similar mod for Sea Sack - link
By MaxStroggThis mod adds a recipe for shelmet.
You can change recipe in mod config:
Easy - 6 broken shells, 4 slurtle slime in science machine;
Default - 8 broken shells, 6 slurtle slime and 1 papyrus in alchemy engine;
Hard - 10 broken shells, 8 slurtle slime and 2 papyrus in alchemy engine.