Game Modifications

704 files

  1. Geometric Placement

    This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).
    Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).
    Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.
    Description of the options:
    CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL. Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too. Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game). In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added). Show Build Grid: Determines whether it shows the grid at all. Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry. Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag.  Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked. Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it). Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things). Wall Grid Size: The number of points in each direction that it uses for walls. Sandbag Grid Size: The number of points in each direction that it uses for sandbags. Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork. Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations. Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests. Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off. Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf. Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead. Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.

    52,745 downloads

    88 comments

    Updated

  2. Twigs HD

    A graphical upgrade for the Twigs inventory icon from 64x64 DXT5 to 256x256 RGBA to keep up with modern visual standards

                                                                                         
    Also on the Steam Workshop!

    9 downloads

    2 comments

    Updated

  3. Wilson's House & Wilson's House With Light

    (Wilson's House)
    Wilson now has his very own Mud Hut.The hound attacks have slowed
    and Wilson has made the choice to use the resources around him to build himself
    well a Mud Hut. Working just like the Tent, but has many uses (500)
    The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
    (Wilson's House With Light)
    Sometime Wilson doesn't sleep much, and if warm out works at night cooking, crafting and so on.
    The Mud Hut is craftable under the (Structures Tab) 10 twigs 10 cutgrass and 5 forest turf.
    The hut now has a two way fireplace good for cooking and light.Smoke has been added also. The torch has been removed.

    98,529 downloads

    109 comments

    Updated

  4. Minimap HUD

    Adds a minimap to the HUD.
    On Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=188251898
    The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
    The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
    The zoom levels of the minimap and the map screen are both saved and are independent of eachother

    FAQ
    Q: Is it possible to change the shape of the minimap?
    A: As far as I know, no, it is not possible.

    247,658 downloads

    133 comments

    Updated

  5. [HAMLET] Daily PigShop Refresh

    Refreshes the items in the pig shops every day (including shelves).
     
     
     

    44 downloads

    0 comments

    Updated

  6. <default>'s item pack (DST) Fixed

    This mod is not mine, i only fixed the hunger icon that was dissapear with the update.
    original mod : https://steamcommunity.com/sharedfiles/filedetails/?id=436897772&searchtext=default+items+pack

    53 downloads

    0 comments

    Submitted

  7. BackpackAmulet [SW]

    BackPack And Amult Now for [sW]

    4,368 downloads

    10 comments

    Submitted

  8. Army of Darkness

    If it's your favorite character Maxwell, now you have a big advantage, you can build an army of shadows to help you, not cost you anything.
    They are faster, stronger and resistant.
    If I like the mod, please share it, leave me a rating or any comments.
    If you have any problems please let me know and I will do my best to fix it as fast as possible.
    If you have any suggestions let me know it and takes it into account.
    Thanks for trying my mod, I hope you like.

    1,347 downloads

    18 comments

    Submitted

  9. Compromising Survival

    Upon death, politely asks if you *really* want to die.
    This dialog will only be presented if you don't have a regular resurrection method available, such as a Meat Effigy (including one on the surface, if inside a cave).
    Reloading a save takes you back to the last point the game saved. Resurrecting gives you the option to instantly resurrect at the spot you're at or on the next day, at the nearest Fire Pit. Both methods of resurrection give you 10 seconds of invulnerability.
    Being a permadeath game is a big part of Don't Starve's appeal, so use at your own discretion.
    Icon by @Willette.
    Special thanks to @bobbyblade, the author of Camp Res, for the idea of using Fire Pits as resurrection spots.

    8,376 downloads

    46 comments

    Updated

  10. Up and Away

    Attention!
    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
     
     
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
     
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!

    37,229 downloads

    224 comments

    Updated

  11. Auto Unequip on 1%

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848
    Client mod.
    Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking.
    Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.

    320 downloads

    4 comments

    Updated

  12. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

    98,207 downloads

    95 comments

    Updated

  13. [DST] Ganja Mod

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
     
    --Pipes
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
     
    --Joint
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
     
    --Cigarette
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
     
    --Chillum
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
     
    --Hash Roll
    A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
     
    --Ganja
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
     
    --Hash
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
     
    --Seeds
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
     
    --Dryable
    Ganja can be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh

    1,136 downloads

    35 comments

    Updated

  14. Flo's Tweaks Mod [DS, RoG, SW]

    This mod is simply a collection of minor gameplay/console tweaks that i use. Currently six tweaks are enabled, and i actively update the mod as i add others . All tweaks are togglable in the customisation menu.
    Compatible with Vanilla DS, RoG, and SW, and available on steam here
    #1: Machetes for faster picking/harvesting
    Adds machetes to vanilla/RoG games, crafted exactly the same as SW. if you pick something (like grass, reeds, berries, etc) you can slice it with the machete instead, dramatically decreasing the amount of time it takes. machetes in SW games also have this functionality added, however they otherwise behave exactly as normal. The animation for slicing is pretty rudimentary at the moment, and im planning to beautify it.
    Config: the amount of durability lost when slicing
     
    #2: Colder Snow Chester
    snow chester now chills enemies that attack him, slowly freezing them! this makes him tougher to kill, so you're less likely to need to get your hands on another 9 blue gems if something (probably giant related) goes wrong
    Config: The amount that chester freezes his attackers with each hit
     
    #3: Renewable fireflies
    Fireflies are now renewable! fireflies will munch on rotten meat left near them, and have a baby if it fills them up (no, this isn't at all how it works in nature). it's as easy as that!
    Config: The fertility of fireflies, i.e. how quickly they eat + how likely they are to reproduce after eating
     
    #4: Use spacebar on traps
    pressing the action button (spacebar) near sprung tooth traps now resets them! This tweak is made SIGNIFICANTLY more useful if you set "set trap collection" to deprioritise or disable (see tweak #4) - this makes the use and resetting of large fields of tooth traps much more streamlined, so you dont have to worry about RMB-ing every single trap
     
    #5: Spacebar avoids flowers (etc)
    Several items (currently normal/evil flowers, set traps, and lit lanterns. comment/pm me if you want others! theyre easy to add) now have the behaviour changed when you press space near them. instead of just picking them up as normal, they will either be picked up if there is nothing else the player can interact with around, or just be ignored entirely. this behaviour an be over-ridden at will by holding the CTRL key when pressing space
    Config: Each individual item can be set to be collected as usual by a spacebar press (Default), collected only if there is nothing else around (Deprioritise), or ignored entirely (Disable). these all default to deprioritise.
     
    #6: More console commands
    adds a bunch of console commands for if you want to cheat. theres nothing balanced about these, theyre just there for if you want to ruin the game for yourself. I know i sure sometimes do!
    documentation for added commands under the cut, or type c_flohelp() into the console
     
    I'm not great at art so none of these tweaks have visual components, but with that in mind, if you have a tweak or additional command you would like to see implemented comment below! i tried to keep things fairly balanced <3

    351 downloads

    21 comments

    Updated

  15. [DS/RoG/SW/HAM] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.

     
         
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
       >Shipwrecked: Ganja bushes will spawn in the meadow biome. Also ganja and seeds might drop from the slot-machine and treasures.
    --Pipes
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
    --Joint
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    --Cigarette
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    --Ganja
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    --Hash
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
    --Seeds
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    --Dryable
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
     
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.

    1,480 downloads

    19 comments

    Updated

  16. Forge No Filter

    Removes the hotkey to change colourcubes in Forged Forge.

    15 downloads

    0 comments

    Submitted

  17. Recipe Book

    allows user to create dishes with out the cook pot. User can edit the modmain to adjust the recipes any way they wish

    4,633 downloads

    8 comments

    Updated

  18. (Abandoned)Deluxe Campfires (remastered)

    Ok, i suscribe on the deluxecampfires mod in steam workshop,
    but when i load the game this say "RECYPE_GAME_TYPE" crash 
    ok i fixed the mod  and load here for the standalone gamers
    (I know what it feels to not download a mod when you're standalone )
    credits to the original author Mark Pick
    (Better to up the willow's sanity regen!! and winter)

    4,209 downloads

    10 comments

    Updated

  19. Not insta heals (Heal over time)

    Steam Workshop for info

    499 downloads

    2 comments

    Updated

  20. Realistic Yield

    A super simple Mod to mess with the Grinding that everyone hates but will never admit (since it "make the game more challenging and rewarding", lol).
    I made this after sometime playing this game on my friend's laptop,  trying to farm hound's tooth for those sweet sweet traps, and got about 1 tooth after massacring 20 or so.
    Then i went to the workshop to grab some mods,  and got desperate realizing there is next to no mod that helps increasing the drop rates, which i found very irritating. So i learnt Lua, studied the Game's API for about 2 hours, and somehow managed to make exactly what i wanted.
    This mod is very simplistic and unpolished (Just messing with some prefabs and all), but because i'm in college so i won't spend much time updating this. If you like this Mod's Idea, feel free publish a  more complete mod for every creature.
    For more details:
    100% chance to get pigskin for killing pigs 100% chance to get honey for killing bee 100% to get Hound's Tooth for killing normal Hounds 100% to get Beefalo's Horn for killing Beefalos (but make them drop less meats and wools for balance issue) Increase the chances to get Tentacle Spot, Bat Wing and Guano  This mod can somewhat works with Shipwrecked, but recommended not to since there are some issues with compatibility (Remember to NOT make your world compatible with SW)

    519 downloads

    4 comments

    Submitted

  21. Meeting old friends

    Hello fellow Don't Starve friends,
     
    I always found it sad, that so many things from Don't Starve are not available in Shipwrecked and now Hamlet. So I made this little mod to bring some things from the Vanilla Game, RoG and SW to Hamlet. How does it work? Just install the mod and start a new Hamlet World.
     
    This is the first version of the first mod I ever made. So please be aware that it will not be flawless. Also I'm actually quite bad at the game and die fast, so you guys will be my testers for what happens after day 15... I'm hoping for helpful feedback.
    And sorry for the English, I'm not a native speaker.
     
    Have fun... and don't starve.
     

    167 downloads

    3 comments

    Updated

  22. Beds for Hamlet

    Beds for your Hamlet house.

    This beds function like the tent but with unlimited uses. 

    Can be found under the chairs tab.

    DS and Hamlet are needed.

    173 downloads

    1 comment

    Submitted

  23. Skin Queue

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1557935632
     
    Lets you queue up items to weave or unravel instead of having to wait each time.
    Also has an 'Unravel All Duplicates' button as a bonus feature.
     
    Note: Some users reported accidentally weaving Wortox more than once by mistake. Just be careful and wait for the queue to finish first.
     
    I made this because I didn't like being forced to wait to connect to Klei's servers for every single item that I want to unravel. I've found the current system to be slow and annoying, because I have way better things to do with my time than to stare at my screen. So I made this mod and also included the popularly requested 'Unravel All Duplicates' feature.
     
    This mod does not protect your skins from your own stupidity. If you accidentally unravel or weave items that you did not intend to, then that's your own fault. This mod will not do anything you don't tell it to do, so use it at your own risk. You can always enter sq_stop() in the console or close the game to stop the queue if you've made a mistake.
     
    There are some optional console commands just for certain purposes.
    Console commands:
    sq_stop() Stops the queue.
    sq_unravel(key) sq_sell(key) Queues key to be unravelled. For example, sq_sell("emoji_egg") will queue your Egg emoticon to be sold for 5 spools.
    sq_weave(key) sq_buy(key) Queues key to be weaved. For example, sq_buy("profileflair_victorian_pigeon") will queue a Pigeon profile icon to be bought for 15 spools.
    sq_listqueue() Prints all of the items in the queue to the console.
    sq_listdupes() Prints a list all of the duplicate items in your inventory to the console.
    sq_sellalldupes() Sells all of the duplicate items in your inventory.

    292 downloads

    6 comments

    Updated

  24. Meme Death Sounds

    The highly requested (by one guy) sequel to Roblox Death Sound!
    Choose from an option of 11 sounds, or have them all play at random.
    Credits
    Minecraft death sound for it's old deathsound
    Roblox death sound for it's deathsound
    Keemstar for AAAAAAA
    Team Fortress 2 for Heavy's "ded"
    countless films for Wilhelm Scream
    Alan900900900 for 'oh no i died' 
    Toontown for it's deathsound
    Super Mario 64 for it's hurt sound
    Super Smash Bros Melee for Fox's death sound
    Roblox reaction scream from this video: https://www.youtube.com/watch?v=H-fWXSAO76Y&t=175s
    Lego Star Wars for Yoda's death sound
    Code originally from this mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1184421494
    edgy
    Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1277715300

    107 downloads

    2 comments

    Updated

  25. Custom Farming

    Grow vegetables and fruits without a farm! How to do it?

    Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too!
     
    Cook new vegetables in a crockpot. New recipes:

    Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat)  
    How to get new seeds?

    It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage.
    Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms.
    Steam links: Together, Single

    1,266 downloads

    13 comments

    Updated