Game Modifications

648 files

  1. Sleep in Spider Den

    Spiders will let (only) Webber go inside and sleep under their den.
    NOTE: THIS MAY AFFECT THE BALANCE OF THE GAME.

    1,488 downloads

    5 comments

    Updated

  2. Stack Repeater

    Adds functionality to auto-repeat actions on stacks of items.
    Currently includes these actions for auto-repeating:
    Eating
    Healing
    Cooking
    Adding fuel
    Fertilizing
    Giving items to birds

    Each action's auto-repeat can be individually set in the mod configuration.
    When using the default configuration,
    To start repeating, use an item stack with any of your activated actions.
    To stop repeating, press any key on the keyboard (move around, etc).
    Actions are built to stop repeating automatically when they no longer have a logical use. Ex, when health is full, healing doesn't repeat, but can be performed by the player.
    When using Hold To Repeat (see mod config to activate),
    To start repeating, use an item stack with any of your activated actions and keep the mouse button held.
    To stop repeating, release the mouse button.
    Compatibility:
    Compatible with DS and RotG
    Should be compatible with all other mods (let me know if not)

    For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
    Legally equivalent to CC Non-commercial Attribution licence.
    In case of conflict with terms of the website, the websites terms take precedence over this message.
    Mod icon licence

    605 downloads

    14 comments

    Updated

  3. ONI_RWG_modby_tpg

    Mods to random world gen for Oxygen Not Included, topic is linked here:
    https://forums.kleientertainment.com/topic/83011-modrwg-tweaks-other-features-a-few-pois-added/
    My apologies for even listing this - I didn't know this section was exclusive to Don't Starve.

    0 downloads

    0 comments

    Updated

  4. More Maxwell Intros!

    Hey, you! Are you tired of having the same Maxwell speech for every single character? Well, so was I, but not anymore!
    This mod adds custom Maxwell intro and adventure speech for every single character, including RoG and SW excluive characters!
    Please, report any bugs to me and if you find any typos, a string that contradicts with canon lore or simply something that would be better in a different way, let me know! Thanks
    Steam download: http://steamcommunity.com/sharedfiles/filedetails/?id=912750748
    Special thanks to @Fidooop for all the code he gave so this mod could exist and to @GiddyGuy for giving me constructive feedback regarding the quality of my strings 

    524 downloads

    5 comments

    Updated

  5. Industrial Resolution

    This mod introduces electricity and machinery to Don't Starve
    Do you want to fight Maxwell?
    Do you want to show the shadows who's boss?
    No revolution is complete without Coal and Electricity!
    If you agree with the above point, then this mod is like made for you. It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement.
    Modules

     
    Unlike most mods, this one is split up into several modules. As such, you can install the parts you want and don't need the rest! Furthermore, updating is easier. And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance.
    The following official modules are currently available:
    BASE brings electricity itself. This is the core mod, you need to install it. CRAFTWORKS allows advanced crafting. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. UTILITY is tool- and survival-orientated. It offers electric alternatives for most basic elements needed to stay alive. MILITARY brings weapons, armour and miscellanious combat entities. This is what you want if you came here thinking of laser guns, power fists and electric fence. Robotics is not functional. Use at your sole discretion. Documentation

    If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It magically scientifically expands with updates. It should give you the idea, and is highly recommended. For more detailed information, read the changelogs or the source code.
    The old documentation thread is here. You might enjoy reading this story as well.
    Compatibility

    All modules are compatible with DS base and DS RoG. They are also compatible with ShipWrecked, though some things might not work, as this is not a high priority. DST support is possible in future but unlike as it stands.
    Industrial Resolution includes minor World Generation stuff and edits some game objects. In general, it should be 100% compatible with any other mod. If you notice problems in this regard, please do not hesitate to inform me!
    This modpack supports the following mods:
    Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including ToK pages) If you want to see more cross-mod, tell me please!
    Credits

    I want to thank the following people for helping in the creation of Industrial Resolution:
    @Folthan for drawing the LED and giving me that software
    @NoobModder for drawing several IRM objects
    @Estel for praise and feedback
    @Mikeloeven for telling me to just do it and giving me that other software
    All users who suggested content or changes for their interest
    You for reading all of this and being (presumably) awesome

    57,563 downloads

    75 comments

    Updated

  6. Too Many Items Plus

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
    Compatible With EVERYTHING! 
    A Better and EZ version. More Things.
    Left Click for 1 item
    Right Click for 10 items


    9,585 downloads

    28 comments

    Updated

  7. Craftable Gems v2.0

    This mod allows you to build gems that could not be built otherwise.
    This mod will allow you to create rare and powerful item at a balanced price. Allowing the player to use great items that would otherwise be too hard to get to be worth it (IMO).
    I didn't include a recipe for the green gems as they would be overpowered/pointless with this mod.
    If I you think I made some recipes to easy or too hard feel free to post your suggestion in the comments.
    All the credits of this mod goes to Lysenkodomovoy who submitted the first version 6 months ago. Unfortunately he/she made the recipes the wrong way (using extremely rare gems to make common renewable gems) which made his/her mod completely useless. It was like using 2 Ferraris to build a bicycle...

    1,768 downloads

    1 comment

    Submitted

  8. Ice Flingomatic Range Check

    For RoG DLC.
    When you examine your Ice Flingomatic it will show its range.
    Amount of time the range will be visible can be configured to:
    short = 10 seconds
    default = 30 seconds
    long = 60 seconds
    longer = 240 seconds
    longest = 480 seconds
    always = forever

    3,806 downloads

    6 comments

    Updated

  9. RPG Items+

    Steam link : http://steamcommunity.com/sharedfiles/filedetails/?id=1152732067
     
    This mod is an updated mod from RPG Items mod by HeavenFall (Questionable Intent)
    Now fully compatible with Shipwrecked DLC.
    All items listed below have a 20% chance to gain a magical effect when they spawn (crafted, found or dropped). Weapons and armorpieces get different effects. The effects on weapons are heavily influenced by the attack power of the weapon, while the armor effects have no particular scaling.
    An item that gains a special effect will display a (?) next to its name. This indicates the item is unidentified. Use a Magnifying Glass (available in the Tools crafting tab) on the item to identify what effect is present on the item. Examine the item after it has been identified to get a more detailed explanation. Note that the effect is active whether you identify it or not.
    If this mod is activated in mid-game then all existing items in the game will have a 20% chance of recieving an effect. Once an item has an effect it cannot be removed.
    * indicates a visual effect will play when the effect triggers
    Weapon Effects:
    Flaming - Sometimes ignites flammable targets *
    Leeching - Steals health from targets on each hit
    Freezing - Sometimes freezes freezable targets *
    Minimizing - Sometimes shrinks and slows targets *
    Vorpal - Very rarely instantly kills targets *
    Blessed - Deals additional damage (20 percent)
    Well-crafted - Deals additional damage (10 percent)
    Telelocating - Sometimes teleports targets away *
    Sturdy - Takes longer to break down
    Terrifying - Sometimes causes target to panic *
    Poisoning - Sometimes deals double damage over time *
    Self-repairing - Slowly repairs itself over time (always active)
    Curses:
    Slippery - Can slip out of your hand when used *
    Disappearing - Sometimes vanishes when used *
    Thorny - Deals 1 damage to user when used
    Weapon & Tool List :
    Axe
    Golden Axe
    Ham Bat
    Spear
    Tentacle Spike
    Dark Sword
    Thulecite Club
    Pickaxe
    Golden Pickaxe
    Hammer
    Shovel
    Golden Shovel
    Pitchfork
    Cane
    Bat Bat
    Pick/Axe
    Fishing Rod
    Bug net
    -- Shipwrecked (new)
    Machete
    Luxury Machete
    Cutlass Supreme
    Harpoon
    Trident

    Armor Effects:
    Sturdy - Takes longer to break down
    Fireproof - Reduces fire-damage by a third
    Cozy - Small protection against freezing
    Dapper - Small bonus to sanity
    Self-repairing - Slowly repairs itself over time (always active)
    Healing - Slowly heals wearer over time
    Faster's - Reduces hunger drain
    Quick - Increases speed
    Sentient - Helps wearer understand Science
    Entombing - Sometimes freezes attacker if struck *
    Wish-away - Sometimes teleports attackers away *
    Curses:
    Hungry - Increases hunger drain
    Heavy - Decreases speed
    Tickling - Prevents sleeping
    Armor and Clothes List:
    Grass Suit
    Log Suit
    Night Armour
    Marble Suit
    Snurtle Shell Armor
    Thulecite Suit
    Football Helmet
    Beekeeper Hat
    Shelmet
    Thulecite Crown
    Miner Hat
    Beefalo Hat
    Feather Hat
    Top Hat
    Winter Hat
    Spiderhat
    Rabbit Earmuffs
    Tam o' Shanter
    Dapper Vest
    Breezy Vest
    Puffy Vest
    Torch
    Umbrella
    Lantern
    -- Shipwrecked (new)
    Seashell Suit
    Limestone Suit
    Cactus Armor
    Horned Helmet
    Particulate Purifier
    Pirate Hat
    Captain Hat
    Lucky Hat
    Life Jacket
    Sleek Hat
    Snakeskin Hat
    Snakeskin Jacket
    Windbreaker
    Blubber Suit
    Shark Tooth Crown
    Dumbrella
    I'm not including any Obsidian items, since they already have their own perk.
    Please let me know if there's any bug or crash, I've fixed some of the bugs but not 100% sure if everything works as intended especially the weapons which I haven't really tested.

    228 downloads

    0 comments

    Updated

  10. Insulated Caves

    First mod, just a tiny requested mod.
    Disables overheating and freezing within caves.

    374 downloads

    1 comment

    Submitted

  11. (Abandoned)Deluxe Campfires (remastered)

    Ok, i suscribe on the deluxecampfires mod in steam workshop,
    but when i load the game this say "RECYPE_GAME_TYPE" crash 
    ok i fixed the mod  and load here for the standalone gamers
    (I know what it feels to not download a mod when you're standalone )
    credits to the original author Mark Pick
    (Better to up the willow's sanity regen!! and winter)

    2,782 downloads

    7 comments

    Updated

  12. PickyPickyPicky

    Things now pick without the slow pick animation. Sounds small, but once you try it, you can't go back!
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.

    13,273 downloads

    16 comments

    Updated

  13. OPcane Multi-Tool!

    OPcane Chops AND Mines and Digs and lights your way at night (now, that's OP)!
    Makes the Walking Cane a multi-tool.
    You worked for it. Now enjoy it! OPcane Increases walking speed. Hits like a spear! Chester keeps up! - more options planned..
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.
    Discuss >>

    1,955 downloads

    3 comments

    Updated

  14. Variable Gems

    Adds two new crafting recipes to the game.One for the Orange Gem
    and one for the Green Gem.
    Red Gem + Yellow Gem = Orange Gem
    Blue Gem + Yellow Gem = Green Gem
    Yellow Gems can be obtained by killing damaged Clockwork Bishops, found in the ruins.
    The crafting recipes can be found under the Refine Tab.

    1,433 downloads

    7 comments

    Updated

  15. Resurrection Shelter

    Base and RoG compatible
    It's a shelter with the added benefit of resurrection.
    On death you will resurrect back to the shelter.
    When resurrected the shelter will be destroyed.
    Not 100% rain proof.
    Not 100% shaded.
    But the little shelter will help out!
    Recipe tab Structures.
    There are three options for the recipe
    Easy = 5 logs, 4 pig skins and 4 rope, No Machine required.
    Normal = 4 Beard Hair, 2 Nightmare Fuel and 10 logs, use a Science Machine to prototype.
    Hard = 1 Life Giving Amulet, 5 Nightmare Fuel and 10 Boards, use an Alchemy Engine to prototype.
    Use config mod to change the recipe.
    Works with existing saved game as well as new.
    Directions
    -------------------------------------------
    1 Start the game and slect mods.
    2 Highlight the mod you want to change the setting in.
    3 If the mod you have highlighted has options,a new button will appear under the decription.
    Version 1.1 update
    Added recipe options in configure mod.
    Version 1.2 update
    Added resurrection animations
    Version 1.3 update
    Added a variety of recipes as for all the suggestions.
    Have fun! As always comments and suggestions are welcome.
    If you like the mod give it a thumbs up.

    8,503 downloads

    4 comments

    Updated

  16. [DS/RoG/SW] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.


    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    **Shipwrecked: Ganja bushes will spawn only the casino island (where's the slot machie is) as set piece.
    --Pipes
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
    --Joint
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    --Cigarette
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    --Ganja
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    --Hash
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
    --Seeds
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    --Dryable
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
     
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
    -If inventory is completely full, and one toke from an item directly in
    the ground, the item won't loose it's value, as it was unused.
    ==== TODO
    -Re-enable world generation options at create screen.
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If you can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     

    280 downloads

    7 comments

    Updated

  17. <default>'s Mod Pack

    For Don't Starve Together.
    All of my mods in one.
    Includes 5 new characters and 16 new craftables!
    Mod can be configured according to your own needs.
    Sounds made by: http://steamcommunity.com/profiles/76561198107465461/
    Default is voiced by a guitar, Danka by flute, Barczak by accordion, Mala Mi by harmonica, Tula by pipe, and Animsparrow by... dubstep?
    ---:CHARACTERS:---

    ---:ITEMS:---

    Cracked Skull:
    * requires a Prestihatitator, 1 Tooth + 1 Bone Shard + 1 Nightmare fuel to create;
    * gives x1.6 move speed, but decreases sanity.

    Knight's Helmet:
    * Requires Alchemy Engine - 2 Steel Wool + 1 Hammer + 1 Crow Feather to create;
    * has 1000 durability, blocks 90% of incoming damage.

    Wooden Mace:
    * can be created without any Machine, requires 2 Logs + 2 Twigs to create;
    * has Spear's damage but only 35 uses;
    * can be used as campfire fuel.

    Summer Bandana:
    * requires a Science Machine and 2 Papyrus to create (so Wickerbottom can create it at the start, making her a top-tier character when joining a server during summer);
    * gives medium protection from overheating;
    * can be used as campfire fuel.

    Staff of Growth:
    * Requires 1 Purple Gem, 1 Spear, 1 Lureplant Bulb and Shadow Manipulator to create;
    * Has 4 uses;
    * Makes plants like grass, twigs, berries regrow and progresses the life cycle of trees and farms.

    The Cactus Bat:
    * Requires 4 Cactus Meat, 2 Twigs, 4 Stingers and an Alchemy Engine to create;
    * Deals 68 damage;
    * Spoils in 6 days (spoilage affects its damage);
    * Using it takes 2 hp;
    * Can be used as hammer.

    The Spiky Helm:
    * Requires 8 Birchnuts, 2 Log, 1 Rope and a Science Machine to create;
    * Blocks 50% of incoming damage;
    * Has 330 durability;
    * Damages the opponent for 6 hp when hit.

    The Mosquito Suit:
    * Requires 4 Mosquitoes + 2 Rope and a Science Machine to create;
    * Has 400 durability and gives 60% damage reduction;
    * If you're damaged then every 5 seconds armor will lose 1% of its durability, drain 2 hunger and restores 2 hp to wearer.

    The Frying Pan:
    * Craftable with 3 Charcoal + 1 Steel Wool + 2 Twigs using Science Machine;
    * Deals 42.5 damage (Battle Spear's damage) and has 320 uses;
    * Has a really annoying hitsound.

    The Baron's Suit
    * Craftable with 2 Hound's Teeth + 12 Silk + 6 Gold Nuggets using an Alchemy Engine;
    * Lasts 5 days, recovers sanity very fast and gives tiny insulation in winter.

    The Fly Swatter
    * Craftable with 2 Twigs + 2 Silk using a Science Machine;
    * Has 20 uses, deals 15 damage, and deals 100 damage to flying insects like bees, mosquitoes and Glommer.

    The Dark Axe
    * Craftable with 1 Axe + 2 Nightmare Fuel using a Shadow Manipulator;
    * Chops trees x2.5 faster;
    * Has 8% chance to drop a Living Log when chopping down a tree.

    The Dark Pickaxe
    * Craftable with 1 Pickaxe + 2 Nightmare Fuel using a Shadow Manipulator;
    * Mines x2.5 faster.

    The Bright Necklace
    * Craftable with 6 Lightbulbs + 2 Silk without any research lab;
    * Gives a small light aura;
    * Spoils in 2 days.

    The Golden Helmet
    * Craftable with 4 Gold Nuggets + 1 Cut Stone + 4 Red Feathers using Alchemy Engine;
    * Reduces damage taken by 70% percent, absorbs up to 450 damage.
    * Amplifies damage dealt by 25%.

    The Sharp Sword
    * Craftable with 2 Gold Nuggets + 1 Red Gem + 3 Flint using Alchemy Engine;
    * Deals 51 damage, has 110 uses.

    6,474 downloads

    18 comments

    Updated

  18. [DST] Ganja Mod

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.
     
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
     
    --Pipes
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
     
    --Joint
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
     
    --Cigarette
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
     
    --Chillum
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
     
    --Hash Roll
    A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
     
    --Ganja
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
     
    --Hash
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
     
    --Seeds
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
     
    --Dryable
    Ganja can be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh

    654 downloads

    31 comments

    Updated

  19. Weird World of Wilson

    A long time ago, there's a mod called mrpoke20xx mobs, now this mod is reborn as don't starve: weird world of wilson!
    There's 6 creatures, 3 structures and 1 item in this mod now!
    FUNGUS:
    They come in 3 colors, each one spawn from their houses, and they love gross(item).
    PUPPETEER:
    Master of the puppets, this creature is awaiting for your arrival in his mansion, prepare for battle!
    PUPPET:
    Wooden living puppets that are controlled by a mysterious force, if you can only know how to make them... maybe their master know how...
    MIMIC:
    Dreadful creature that sneaks their prey (you) by using mimicry of a berry bush, watch out!
    GROSS:
    Made with manure and rot, this thing works as fuel, as ferilizer and somehow, fungus love this.
    FUNGUS HOUSE:
    Structures that spawn in heavy forests, jungles (shipwrecked) and caves, each one houses 4 fungus of their respective color.
    that's all for now people! more creatures coming soon!

    307 downloads

    3 comments

    Updated

  20. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!

    196,883 downloads

    268 comments

    Updated

  21. Infinite Tools

    Hi, Original Creator: https://steamcommunity.com/sharedfiles/filedetails/?id=717953407&searchtext=
    Compatible with Everything 

    2,606 downloads

    4 comments

    Updated

  22. [MOD] Hero in the Dark


    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    http://forums.kleientertainment.com/forum/64-mod-collaboration-hero-in-the-dark/
    http://forums.kleientertainment.com/topic/33476-mod-hero-in-the-dark/
    We now have our own Wiki !
    http://hero-in-the-dark.wikia.com/wiki/Hero_in_the_Dark_Wiki

    134,516 downloads

    213 comments

    Updated

  23. [Hk]Control++

    Steam workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=1116211359
    This is my first client-side DST mod - it allows you to enable force-attack on 'f' and set ignored enemies.
    Ignored enemies won't be attacked by default. With force-attack enabled you can target all enemies with CTRL+'f', without - normal 'f' will target all hostile entities ^_^
    Supported ignored enemies:
    walls ballons birds (except sleeping/frozen birds will be attacked anyway) spider dens Abigail Shadow Puppets Grumble Bees (for easy Bee Queen fight) shadows (for that sweet sweet Ancient Fuelweaver fight) I won't hide it, I got inspired by two great mods:
    Mod that inspired selective attacking: Improved Force Attack
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=661284815
    Author: Hrafnár
    Mod that inspired forced attacks: Reverse Force Attack 
    Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=369420067
    Authors: Kazaki, star
    I took a look at their work and added functionalities I needed... no idea if they are ok with that
    I love their mods - they really did a great job, I just merged, re-organized and expanded it ^_^"

    41 downloads

    1 comment

    Submitted

  24. Additional Equipment

    Adds a variety of equipment to the base game.
    DESCRIPTION:
    It basically adds a few things I found was lacking in the base game. I was initially going to release them separately but realized how much of a chore it would be to update and download so I decided to add them all together.

    The equipment added is pretty much self-explanatory. I did not go all out and add interesting equipment with effects and such. I simply wanted to try to fill in the gaps which I felt needed to be filled.

    Drew the equipment myself and tailored it to fit in with the Don't Starve drawing style.
    Visit the Steam Workshop entry for more information: Steam Workshop
    COMPATIBILITY:
    - Backpacks are compatible with RPG HUDs backpack and amulet slot option
    - Incompatible with mods which modify: Varg
    - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    CONFIGURATION:
    - Equipment that require trinkets can have their recipes switched
    - Individual equipment recipes can be enabled/disabled
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    10,356 downloads

    28 comments

    Updated

  25. BenJ's Craftable Items

    Lots of items buildable for your convenience.
    --REFINE
    -Transmute 10 cut grass to 10 rocks.
    -Transmute 4 cut grass into 1 beefalo wool.
    -Refine 2 rocks into 1 rocky turf.
    -Refine 4 Guano into 1 guano turf.
    -Refines 10 twigs into 5 boards.
    --WEAPONS
    Blowdart- 1 hound's tooth and 1 cut reed.
    --FOOD
    -Grow a Cave banana tree from 5 seeds
    -Grow a mandrake from a durian
    --DRESS
    -Miner Hat buildable from Straw Hat and a Lightbulb.
    --STRUCTURES
    -Buildable Pig King!
    -Buildable Pig Torch.
    -Buildable Rundowned House.
    -Buildable Slurtle Mound.
    -Buildable Boulder.
    --SPAWN
    -Spawnable Bishop.
    -Spawnable Rock Lobster.
    -Spawnable Beefalo.
    -Spawnable Hound.
    -Spawnable Tentacle Pillar.

    1,178 downloads

    14 comments

    Updated