Game Modifications

691 files

  1. WorldGen PlsDelet

    This is the first release of my mod that edits the world regeneration for tree saplings and such.
    The issue arose when I noticed people (specifically streamers) build a mega base, or a relatively big base, they decorate it, make roads, etc.. then one evergreen tree sapling or a twiggy tree sapling spawns next to the road and ruins the aesthetics. Many people opt into turning world regeneration off from the get go, while others forget or want the regeneration of specific items.
    All in all, this behavior is mostly unwanted, so this mod solves this issue. It has options to choose from, whether you want to completely turn off tree spawning or if you want to keep it but in a controlled state.
    Version 0.9.0 will be uploaded very soon, which will resolve some bugs (or rather, not prevented spawn at specific situations)
     
    This is my first mod, so let me know what you think, if you face bugs, or if you have any suggestions.
     
    Cheers.

    0 downloads

    0 comments

    Submitted

  2. G10MM-3R [RoG/SW/HAM]

    Automate gathering resources!
    ---

    ---
    G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher.
    It can: 
    - Pick up various inventory items (uncooked food and resources),
    - Pick resources like Grass, Saplings, Berries, etc.
    - Harvest Bee Boxes/Farms/Meat Racks (when configured),
    - Hack resources like Tall Grass/Vine Bushes (when configured).
    It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base").
    It doesn't need any fuel - it will work until broken.
    You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab.
    ---
    G10MM-3R on Steam:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1643679286

    This is a port of my DST mod. You can find it here:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1628298090

    318 downloads

    4 comments

    Updated

  3. Multiplayer Local CooP: 3 players shared screen

    A mod that adds 2 more players
    Detail description here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=172291214

    14,553 downloads

    64 comments

    Updated

  4. [DS/RoG/SW/HAM] Ganja Mod

    WARNING: If you are looking for the Multiplayer (DST) version, check here.

     
         
    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
       It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
       You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
       In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
    **Shipwrecked: Ganja bushes will spawn only the casino island (where's the slot machie is) as set piece. Also the ganja and seeds
        can be found on treasures and as slot machine rewards!
    --Pipes
       Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
       Wooden have 4 uses, golden does a little more, both breaks after used.
       The Tusk pipe won't break and can be filled with ganja or hash.
    --Joint
       It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
    --Cigarette
       Simple cigarette rolls, will give you +2 sanity and -1 in life.
    --Hash Roll
       A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
    --Ganja
       Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
    --Hash
       Won't deteriorate and can be crafted in refine-tab to be used in a roll.
    --Seeds
       Will drop from bushes on every stage, although on full stage it may drop two.
       Use them do plant ganja saplings that further will grow to bushes and so on give buds.
    --Dryable
       Ganja must be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.
     
    ==== LATE HISTORY (post DST launch)
    A lot of good feedback was received, our mod ended to be a huge success with many likes
    and stars, a mountain of stoners use it. But many many requested a single-player version,
    one to work with base-game only, original Don't Starve, Reign of Giants and Shipwrecked.
    At this production time we couldn't put much effort to do so in lack of time for this project,
    we're catch by others things, and if not only by that we realized how hard it would be to port
    ir from DST to DS, we tought initially that would be peace of a cake (blame Klei for that --
    why the devided the game in the first place, DST should be an multiplayer option within DS --
    money, always money), ended to be a nightmare and so we had to cut one thing or two and devide in
    two ports; one for those who got DS only and one for those who got DS/RoG/SW or DS/RoG or DS/SW.
    Success, after many months we managed to do it! (Many thanks for Bush Doctor, who did most of the
    porting job, as I were very compromised with other things).
    We may had promised to present the 'Ganja Foods' set and the 'Weeder' character, believe or not it's
    actually almost done, both of them, but they might not hit road for good... maybe

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO
    -Possibly rearrange the ganjabush prefabs into a single one again.
    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a litte.
    -Add a gnome easter egg
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.

    1,276 downloads

    16 comments

    Updated

  5. Scythe

    Compatible with DS and RoG/SW
    In DST can be bugs.
    This is Scythe, babe!
    THE SCYTHE CAN MOW DOWN
    (grass, reeds, sapling)
    Scythe
    Durability:
    as the weapon - 120 uses, 38 damage (or less) (spear 150/34))
    as the tool - 250 uses
    Luxury Scythe
    Durability:
    as the weapon - 150 uses, 38 damage (or less) (spear 150/34))
    as the tool - 300 uses
    as the hacker - 200 uses
    Download from Steam

    10,984 downloads

    8 comments

    Updated

  6. PACK DE MODS - MOD PACK 2019 [DS] [RoG] [SW]

    Hola a todos! Hoy traigo un pack de mods el cual tiene los siguientes mods: 
    Backpack Amulet 
    Combined Status 
    Display food values 
    Geometric Placement 
    Max Stacks 
    Minimap HUD 
    More Plantables
    Smarter Crock Pot 
    Survival Gear 
    Too Many Items 
    Tal vez algunos mods no estan soportados en el DLC de Shipwrecked. 
    Por favor, si experimentan algun problema con el pack de mods o no saben como instalarlo, dejen su comentario.
     
    Hello everyone! Today im bringing a mod pack that includes this mods: 
    Backpack Amulet 
    Combined Status 
    Display food values 
    Geometric Placement 
    Max Stacks 
    Minimap HUD 
    More Plantables
    Smarter Crock Pot 
    Survival Gear 
    Too Many Items 
    Maybe some mods are not supported in Don't Starve Shipwrecked DLC.
    Please, if you have some problem with the mod pack or you can't install it, leave your comment below.
     

    495 downloads

    3 comments

    Updated

  7. Shard configuration mod

    Shard configuration mod
    Shard configuration mod allows server admins to make migration links between their individual servers/worlds/shards.
    This mod is made for dedicated servers and has no use in standart Don't Starve Together worlds created in client. This mod is also not needed if your dedicated servers run only two worlds/shards in one cluster (default connections works fine for 2 worlds/shards). If you are server admin and you want more than 2 connected worlds this is mod for you!
    After all servers are set up and online and simulation on them is paused, when first player connects to any server and simulation is unpaused the mod will set up portals in the world to be linked to other worlds.
    This mod uses standart 10 sinkholes generated in the world. If you manually create more, they will be used after server restart. If you want more than 10 connections from/to one world you have to create new sinkholes/stairs. Sinkholes not used are turned off and plugged.
     
    Steam workshop
    Mod is available on steam workshop
     
    How to setup this mod
    I created default preconfigured cluster with 3 shards. You can modify it as you wish. Download it here: DefaultCluster.zip
    Since mod version 1.10 it is also possible to create single directional connections. New mod setting called "OneWayConnections" was created which contains world that should be connected unidirectionally. Example mod overrride settings below:
    ["workshop-595764362"] = { enabled = true, configuration_options = { ["Connections"] = { ["1"] = { "11", "12" }, -- bidiractional between 1-11 and 1-12 ["11"] = { "12" } -- bidirectional between 11-12 }, ["OneWayConnections"] = { ["1"] = { "12", "12" } -- two unidirectional connections from 1 to 12 } } }  
    Since mod version 2.0 the slave shards can synchronize connection data from master. Slave shards will ignore connection data in their modoverrides.lua. This behaviour can be disabled by setting SyncWithMaster to false of all shards.
     
    Shard config util
    I created an util to create modoverrides.lua that configures this mod. Create shards, set their shard_id. Create connections between shards and set connection count. Save it and you have modoverrides.lua which will work with this mod. You still have to include other mods you want to use. Also supports one way connections.
    This util is running in .NET 4.0 and won't start without it! The util is available for download from these forums by "Download this file" on the right.

    755 downloads

    13 comments

    Updated

  8. [MOD] Hero in the Dark


    “Hero in the Dark” – Is a traditional fantasy mod This mod will incorporate traditional fantasy elements and lore while retaining the artistic style and the survive or die elements of Don’t Starve. A large focus of the lore and design of the mod will be from D&D and other games/books within the genre. Barbarians, shadow knights, druids, Necromancers etc etc
    The goals of this mod are to make an alternate form of Don’t Starve, not to add on to its current game. We have added in creatures, events, more lvs, boss mobs, items, dungeons, unique leveling system, 12 playable character(not all characters are in yet)s, 100's of new recipes etc.
    Here is the first version of Beta. We are still looking for more artists coders and people to help with character scripts to join our team. We need things from Characters, items, monsters, terrain etc We are currently looking for 2 to 3 artists/animators and 1 to 2 people to help with character scripting. If you are interested please send me a pm.
    (Note: this is still in Beta, we are still missing some artwork and character scripts, I am not posting this to steam as of yet)
    (Note: if you are using a controller, you must disable spell books. To do this, hit the configure button on the mod page inside the game and turn off spell books)
    Please give feedback within this thread and bug reports here or in a PM to me. Don't forget to follow our mod and rate it!
    We now have our own sub forum here
    http://forums.kleientertainment.com/forum/64-mod-collaboration-hero-in-the-dark/
    http://forums.kleientertainment.com/topic/33476-mod-hero-in-the-dark/
    We now have our own Wiki !
    http://hero-in-the-dark.wikia.com/wiki/Hero_in_the_Dark_Wiki

    140,442 downloads

    219 comments

    Updated

  9. Dusk and Night Music

    For Don't Starve, Reign of Giants, and Don't Starve Together.
    This mod adds music tracks for dusk and night for each season. You can also configure whether you want music to play continuously or only when working.
    Music:




    5,976 downloads

    19 comments

    Updated

  10. Combined Status

    Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)
    This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.
    This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.
    Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.
    Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!
    Configuration options:
    Temperature: Whether to show the temperature of the player. Defaults to Show. Show World Temp: Whether to show the temperature of the world. Defaults to Hide. Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show. Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away. Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now. Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always. Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes. Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No. Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely. Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show. Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always. Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show. Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always. Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show. HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

    90,246 downloads

    91 comments

    Updated

  11. Too Many Items+ (Vanilla, RoG, SW, HAM)

    Hi, Steam (Original Creator): http://steamcommunity.com/sharedfiles/filedetails/?id=579513934&searchtext=
    And here is the Hamlet Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1628327336
    Thank you pdr for the help!!! ^^
    Codes by C.J.B.
    Items and bug fix by GaRAnTuLA.
    DST version by Skull.
    DS version by Soo. 
    Hamlet Update by Chris. Icon fix by pdr.

    Allows you to spawn any item you want. 
    Press (T) to open spawn menu.
    Left Click to spawn 1 item.
    Right Click to spawn 10 items.
    Toggle Button and spawn num are Configurable

    This is a work in progress, of course...
    I'm new to modding so if You want to help me understand more and maybe even fix something about this I'll highly appreciate it.


    15,106 downloads

    33 comments

    Updated

  12. [DST] Ganja Mod

    WARNING: If you are looking for the Single-Player (base-game DS/RoG/SW) version, check here.

    ==== INTRO
    This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us.

    ==== MOD
    --Bushes
    It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out.
    You will find them in all types of Forest Biome, the method of extraction of all stages is to dig!
    In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm.
     
    --Pipes
    Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use.
    Wooden have 4 uses, golden does a little more, both breaks after used.
    The Tusk pipe won't break and can be filled with ganja or hash.
     
    --Joint
    It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger!
     
    --Cigarette
    Simple cigarette rolls, will give you +2 sanity and -1 in life.
     
    --Chillum
    One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time.
     
    --Hash Roll
    A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger.
     
    --Ganja
    Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure!
     
    --Hash
    Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum.
     
    --Seeds
    Will drop from bushes on every stage, although on full stage it may drop two.
    Use them do plant ganja saplings that further will grow to bushes and so on give buds.
     
    --Dryable
    Ganja can be dried in the Drying Rack

    ==== HISTORY
    First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end
    it's was something else that we had created.
    We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live.
    Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home.
    Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc.
    We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot.
    There where about 5 versions of the bush. xD
    We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake.
    We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod.

    ==== USED TOOLS
    Free software always on mind, live free or die!
    Very frustating for the artist who is FOSS compilant to not have a way
    to compile the art to those binary 'weird things', had to handle it
    to the rwindows every time.
    **The mod tools is terrible and useless!
    Programs:
    · GIMP
    · VIM
    · Don't Starve Mod Tools (only for the compiler on Windows)
    · Spriter R10 Free
    · Notepad++
    · ktools
     
    OS:
    · GNU/Linux
    · Windows (if it is to be considered an system what so ever *lies*)

    ==== KNOWN ISSUES
    We have corrected all bugs found so far, please report if you get one.
    -Ganja bushes won't save their timers in it's stages on world reload
     
    ==== TODO

    -Possibly hide the percentage on tuskpipe.
    -Add effects on the screen when high, or even turns the player slow a little.
    -Add a gnome easter egg
    -Make the mod compatible with DontStarve single-player (NOT-Together).
    -Create the Weeder character, embased on a friend of ours.
    ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha
    with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes.
     
    ==== CREDITS
    Mod Design: Ardokh, Bush Doctor
    Art: Ardokh
    Programming: Bush Doctor
    Programming Assistance: Ardokh

    1,039 downloads

    34 comments

    Updated

  13. MorePlantables

    Screenshots
    Current list of plantables
    HEY HO! It's a new and improved MorePlantables for Reign of Giants DLC! It has been completely rewritten, with a few changed features that I am sure will not make anyone furious. Let's check it out!
    It is compatible with both Base and Reign of Giants.
    Features:
    Plant seeds on the ground for flowers.My mod makes flowers and butterflies raise sanity like evil flowers and monsters drop it (can be turned off See Configurations)

    [*]*New* Plant butterflies on the ground for 3-6 flowers that appear around you.
    Make a beautiful field of flowers in no time!

    [*]Plant Nightmare Fuel on the ground for evil flowers.
    Costs 5 sanity

    [*]Plant Cut Reeds on the ground for Reed Plants.
    Must be on Marsh Turf!
    Adds option to dig up reed plants but is off by default, See Configurations to turn on.

    [*]Crop seeds:
    Plant Durian seeds on the ground for sleeping Mandrakes.
    Plant Carrot seeds on the ground for rabbit holes.
    Plant Pomegranate seeds on the ground for berry bushesPomegranates are berries after all.



    [*]*New* Adds Mushroots, which you get from digging mushrooms up, instead of a second mushroom cap, and it lets you transplant a mushroom to a new location.
    Digging and replanting the mushroom will cause it to take longer to regrow than just picking it.

    [*]Adds Asporen, which drops from Mushtrees and can be planted into Mushtree saplings.
    Asporen is a pun of spore and acorn, what do you mean that is the worst pun you have ever heard?
    Mushtree Saplings become Mushtrees in 5-3 days.
    The color the Mushtree becomes is determined by the time of day it grows:
    Day = red, Dusk = green, Night = blue.

    [*]Plant Marble on the ground for Marble Saplings.
    Must be Checkerboard turf.
    Marble Saplings become Marble Trees in 7-3 days

    [*]Plant Living Logs for "Completely Average Sapling"!
    Costs 5 sanity.
    "Completely Average Sapling" sprouts in 10-4 days
    When they sprout they have a chance to become a Totally Normal Tree, Treeguard, or a Poison birchnut trees (RoG DLC only obviously).
    *New* Can feed it Nightmare Fuel which deacreases the amount of time it will take to grow, but each Fuel you give it makes it more likely to turn into a Treeguard or Poison birchnut than a Totally Normal Tree. Also if you deacrease the amount of time to the point it grows instantly it scares 10 sanity from you.

    [*]Plant Tentacle Spots on the ground for Tentacles.
    Must be on Marsh turf, cost 10 sanity

    [*]Plant Beefalo Wool on the ground for TallBird Nest.
    Why Beefalo wool? That is what Maxwell said they were made of.
    Can't be planted in caves.
    Must be Dirt turf aka no turf or Rocky turf, TallBirds will spawn after 4-2 days.

    [*]Plant Light bulbs for Light Flowers.
    When planted it has a chance to plant a single, double, or triple bulbed Light Flower, the math: single - 66%
    double - 24%
    triple - 10%

    [*]Light Flowers can now be dug but all you will get is a Foliage and the respective amount of bulbs if in bloom. This is for the convenient of removing them without having to burn them.
    [*]Can be set to only be plantable in caves, see Configurations


    [*]Adds Banana Seeds!
    What do you mean bananas don't have seeds? You don't know how bananas work, nobody does!
    Obtained by feeding bananas to a caged bird.
    Banana Seeds can be planted on ground for a Cave Banana Trees or in farm for one Cave Bananas.
    Cave banana trees Can be set to only be plantable in caves, see Configurations.



    Things that have gone away or change from my mod since previous versions:
    You can plant Light Flowers anywhere regardless of turf while in the cave and overworld.
    Tall Birds initially spawning from a planted nests is now a variable time instead of static.
    Planting living logs no longer just spawns a Treeguard right away.
    Planting Marble no longer just spawns a Marble Tree right away
    You now plant Mushroots instead of Mushroom Caps for mushrooms and you get Asporens from Mushtrees and can grow Mushtrees with them.
    My mod no longer alters the behavior of mushrooms in caves, this does mean that they won't grow in caves in Base since it does not rain in them.

    Configurations:
    The file called modmain.lua can be found in <your don't starve folder>/mods/MorePlantables
    Default Configurations:
    --CONFIG---------------------------------------------------------------------------local happyflowers = true --Flowers raise sanity like evil flowers drop it (4x slower) set to false to turn offlocal happybutterflys = true -- Butterflys raise sanity like monsters drop it (<=25 per minute) set to false to turn offlocal digreeds = false -- if set to true Reed plants can be dug up with shovel, drops a cut reed if picked and two if not picked. If let to false the only way to remove reeds is to burn them which I think makes it more interesting but I thought I would add the option anyway.local LightFlowerOnlyInCaves = false --set true to disable planting of Light Flowers outside of caves goTUNING.MorePlantables_CaveBananaTreesOnlyInCaves = false --set true to disable planting of Cave Banana Trees outside of cavesTUNING.MorePlantables_AsporensOnlyInCaves = false --set true to disable planting of Asporens outside of caves-----------------------------------------------------------------------------
    Individual Feature remove:
    Discuss:
    Any tips or suggestions are welcome and appreciated but go easy on me, A n00b I am.
    You can talk to me about the mod, tell me how much you like it, or just say hi, below.
    Also ratings do make me happy, especially the 5 star variety.
    Old Changlog:
    Really Older versions:
    Dropbox folder
    Acknowledgments:
    Planting marble for marble trees was Shop Keeper's idea.
    Planting Tentacles was infernalthing's idea
    Boring Legal Stuff:
    Feel free to use anything from my mods in anyway you like, acknowledgement is not necessary but it is appreciated.
    As school and life take up more of my time I may have to give up on updating these mods, if I fail to update them to the current version of Don't Starve for several weeks, assume my mods are abandon and feel free to start your own version using any and all of my assets.
    It sure has been a lot of fun!

    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    To Install:
    Just go to steamsteamappscommon\dont_starve\mods and place the folder located in the .zip archive
    Start Don't Starve and go to the "Mods" menu and enable this mod.

    22,040 downloads

    112 comments

    Updated

  14. Ice Flingomatic Range Check

    For RoG DLC.
    When you examine your Ice Flingomatic it will show its range.
    Amount of time the range will be visible can be configured to:
    short = 10 seconds
    default = 30 seconds
    long = 60 seconds
    longer = 240 seconds
    longest = 480 seconds
    always = forever

    6,030 downloads

    9 comments

    Updated

  15. mamoama

    thank you!!!

    18 downloads

    1 comment

    Submitted

  16. Deadpool (updated to shipwrecked)

                                                                          I did not create this mod, I just edited it.
    original mod - 
     
    I made it be compatible with the shipwrecked and changed a few things.
    I changed the damage from his katana which was 54 to 43.
    I increased his regeneration from 5 every 3 seconds to 8 every 3 seconds.
    I increased his sanity from 15 to 50.
    Before he started the game with a katana, a taco and a chimichanga. I drew this, now, you start the game with just the katana but you can still craft the other items.
    Besides me making the mod compatible with the shipwrecked, now, you can cut bamboo and other things with the katana, before you could cut down trees with it, it did the same things as an ax, now it does the same things of a machete as well.

    77 downloads

    1 comment

    Submitted

  17. Armor durability 2x

    Doubles the durability of some game armor. I do not know how to do mods, I did this, but if anyone there is with some mistake in the mod, something like that, I will not know how to solve it because I do not understand much about mods, I managed to do this by looking at the files of the game and some files of some mods which I used as an example, so I made this mod and it worked for me. Maybe I learn more about doing mods and can update this mod, I think of doubling the durability of some of the game's clothes too but I've been looking at the game files and I still do not know how. This mod doubles the durability of some basic armor, grass suit, wood suit, marble suit, it is not compatible with shipwrecked, until I can make it compatible but it will increase the durability of these armors, it will not change anything in shipwrecked armor.
    *Works in Grass Suit
    *Works in Log Suit
    *Works in Marble Suit
    *Works in Night Armor
    *Works in Beekeeper Hat

    55 downloads

    3 comments

    Updated

  18. Up and Away

    Attention!
    We recommend that you also install the MemSpikeFix mod. This will lower the normally heavy memory load that occurs when you have multiple large mods activated, or many many small mods activated. If you are experiencing crashes or extremely long load times while having multiple mods activated, the MemSpikeFix mod may fix or alleviate these issues.
    The MemSpikeFix is available both as a forum download and as a Steam Workshop subscription.
     
     
    You know, you're a hard worker. Life in this desolate land is tough. You've got to fight to survive, scratching out a living in the dirt, clinging on by whatever means necessary. Just hoping that tomorrow will come.
    What if I told you there was more than this out there? That right above your head, up there in the sky there was a whole new world? A paradise unlike any other.
    Would you like to see it?
    I ask very little of you. For a small sum, a kingdom can be yours. The very land you tread is as soft as any mattress. There's food wherever you look. A veritable buffet of the sweetest treats you'll ever enjoy.
    Doesn't that sound good?
    Animals of all shapes and sizes will flock to you. Weird and wondrous sights a-plenty. What about a giant mushroom? What about a giant mushroom made entirely of jelly? There's all that and more.
    You don't have to stay here, jumping at shadows and living off bark. I shall wait for you on the road as rain falls. Come, come find me and I'll give you your freedom.
    Why not go Up and Away?
     
    Up and Away adds an entirely new world to explore. To get started, you must find the Shopkeeper, a suspicious fellow who will spawn along the brick road during the rain. Among the new content added, there is a new tech branch, new mechanics, and much more. For those in a rush, a preset has been added to simplify the process of gaining access to the land above.
    The mod is currently in alpha, and so there may exist bugs and incompatibilities with other mods. If you find any, do report it, as fixing any possible issues is a priority. Feedback is welcome and encouraged!

    36,858 downloads

    222 comments

    Updated

  19. InfiniteFoods

    Foods no longer Rot! Oh Yeah. Fridge is now a storage container.
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.

    11,653 downloads

    25 comments

    Updated

  20. Armor, Hats, Amulets Durability [x3]

    Hello!
    If You are bored of creating new armor/hat/amulet every few days in Don't Starve, if You think that items just disappears too fast, this mod is for You!
    This mod changes durability of all armors, hats and amulets in game.
    If You think that this mod is too OP, or it breaks game - just don't download it.
    But if You need less 'OP' version, You can easily configure it.
    Default multipliers are:
    Armors x3
    Amulets x3
    Hats x3
    To reconfigure it, after download open folder with mod and go to modmain.lua.
    Open it with notepad, look for local multiplier_amulet/hat/armor and change value after "=" to that what You want.
    Then just save it and it's ready for use.

    2,531 downloads

    11 comments

    Submitted

  21. Too Many Items

    Allows you to spawn any item you want. Press (T) to open spawn menu
    Side notes:
    - Might not contain all items (placable items aren't possible yet)
    - If you are missing an item, lets me know!

    215,945 downloads

    279 comments

    Updated

  22. Auto Unequip on 1%

    Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1581892848
    Client mod.
    Automatically unequips your magiluminescence upon reaching 1% durability to prevent it from breaking.
    Feature also applies to similar equippables such as eyebrellas, puffy vests, rain hats, etc.

    170 downloads

    1 comment

    Updated

  23. Pickle It

    Pickle your foods to make them last longer!
    The Don't Starve Together (DST) version of Pickle It: http://forums.kleientertainment.com/files/file/1123-pickle-it-dst-version/
    This mod is also available in the Steam Workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=196051302
    Pickle Barrel:
    Allows pickling of food
    Craftable on the Science Machine
    Takes 1.5 days to fully pickle food
    Currently pickles: beet, berries, carrot, cabbage, corn, cucumber, eggplant, egg, fish, mushroom, onion, pigs foot, pumpkin, radish, watermelon

    New Vegetables:
    Added: beet, cabbage, cucumber, onion, potato, radish
    Grow on farms
    Have a random chance of growing from generic seeds (except potato)
    Can be fed to birds for veggie-specific seeds (except potato)
    Potatoes are grown on farms by planting potatoes (not seeds). Harvesting potatoes from a farm will yield 1-3 potatoes.
    Can be cooked on a fire for the cooked version of each veggie
    Beets, onions, potatoes, and radishes grow wild in the world (Pickle It needs to be active at world gen)
    Wild potatoes must be dug up with a Shovel

    New Items:
    Pigs feet: 1-2 dropped by pigs; can be cooked, dried, and pickled
    Pickle sword: craftable on the Science Machine in the Fight tab

    We aim to balance the Pickle Barrel so that it isn't overpowered. While it makes food last longer, there is a trade-off with the pickled versions of most foods.
    If you have any feedback or ideas, please leave a comment!

    14,349 downloads

    34 comments

    Updated

  24. Pickle's First Person Mod

    See the world in true First-Person! Move the camera with the mouse and navigate inventory with the scroll wheel.
    -Switch back to normal camera view at any time from the pause menu, or with Ctrl-Q!
    Play Don't Starve the way it was never really meant to be played!
    Take a look at the mod trailer!
     
    ----------CONTROLS--------
    While in first person, your cursor is replaced with a white selection reticle in front of you.
    -Hold [Q] to temporarily unlock the mouse and move it normally, for crafting and inventory management.
    -Use the scroll wheel to scroll though inventory slots, and the (E) and (R) keys to use/select inventory items.
    -[E] will "use" whatever item is in the highlighted inventory slot (eat-food, equip-tools, examine-anything else)
    -[R] will "select" the item in the highlighted inventory slot, holding it.
    ---with an item selected, you can then- click on a campfire to cook it, 
    ---click on the ground to drop it, 
    ---click on a chest to store it, ect.
    ---press R again to place that selected item back into the highlighted inventory slot.
    -With ranged weapons equipped, your white circle will switch to a red one, and the range increases the more you tilt your view upwards.
    -When taking damage, red directional indicators show which direction the damage came from.
    A new button "switch camera" button is added to the pause menu, which will switch your view between first-person and regular top-down view. 
    Ctrl-Q will also switch between normal and first-person view.
     

    MOUSE SENSITIVITY (and other things) CAN BE CHANGED IN THE "CONFIGURE MOD" MENU

    (And many other options available from the actual menu, including FOV and camera height)
    -Compatible with Don't Starve, Reign of Giants, and Shipwrecked
    -"somewhat" compatible with controllers... I'm working on it
     
    (Quick-Guide): HOW TO COOK FOOD IN FIRST PERSON:
    -use the mouse wheel to scroll to the food in your inventory
    -press [R] to select it
    -click on a campfire to cook it (keep clicking if you want to cook multiple things)
    -press [R] again to place it back in your inventory

    --MOD RUNNING SLOW?--
    For older laptops that might struggle with this mod enabled, try raising the "shading refresh rate" setting in the mod config settings menu. If it's still too slow, disabling "simulate darkness" will speed everything up, but make night look... weird, to say the least.
     
    --- UPDATE 1.1 - SKY UPDATE! ---
    *Added clouds (can be turned on/off in mod settings)
    *Added a sun and moon that appear during night/day
    *Sky and clouds darken when rain is about to fall
    *Moon gets noticeably moonier on full moons
     

    1,526 downloads

    12 comments

    Updated

  25. The Forge Battle Pack

    First: TFBP features require the «Green!». Spells will not work without it!
    Second: This mod is in development — issues are expected!

    Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need!
    Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented
    *Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored.
    All recipes require Prestihatitator (first magic tier).
    Steam version: Here

    819 downloads

    1 comment

    Updated