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Found 7 results

  1. I'm making this at 5:39. I should see a doctor or something. Imma go to bed now, but here's a drawing
  2. Version 0.1.0

    131 downloads

    ONLY FOR GLITCHED SAVEGAMES WHERE DOGS ARE NOT SPAWNING CORRECTLY (Fixes dogs spawning every time you join and dogs not spawning at all) Instructions: Step 1 - Start your glitched game with this mod Step 2 - SAVE and QUIT Step 3 - disable this mod and load your game... all the dog information is now wiped and should resume spawning normal... you know it worked because now you can sleep! I created this mod because I was playing Shipwrecked and one day I could not sleep anymore because of some clandestine danger and 50 days later found out it was because hounds were not spawning. Please comment if you have any problems or if this worked for you.
  3. Hi there! I'm here to gladly announce that there's a new character mod in town! Daniel the Spectromancerâ„¢ "Your souls belong to me now..." Health: 130 || Sanity: 180 || Hunger: 150 Tiredness: 150 PERKS: Tier 1 Magic Knowledge - Daniel has spent his whole life in pursuit of dark and otherworldly knowledge to save someone he loves... being a Spectromancer, he has gained knowledge of ways of reviving the dead and manipulating dark energies. He is able to research tier 1 magic items from a simple Science Machine and tier 2 magic items from a Prestihatitator. Tiredness (Fatigue) - Having a great connection with the after-life comes with a cost... Daniel's energy is spent in exchange of his abilities. He periodically gains tiredness/fatigue points all day and night, gaining more during dusk and more at night... Claimed Souls - Being a "Spectromancerâ„¢", Daniel has the ability to control spirits that he himself rips from mobs he kill... Claimed souls act as less powerful versions of Wendy's Abigail. Owning a Claimed Soul will raise Daniel's minimum tiredness/fatigue by 20% -- the more ghosts Daniel has claimed, the more tired he is. Sleeping or eating red caps will not reduce tiredness caused by Claimed Souls. CUSTOM ITEMS: Jerry The Cane - Daniel brings along a cane possessed inhabited by the spirit of his best friend Jerry. Much like Lucy, Jerry can talk and has his own unique sets of quotes for different scenarios (from combat, Daniel's tiredness state, how much hunger points he has, and his own state whether he's on the ground, in storage, being in the same inventory as another Jerry, etc). Picking up another Jerry will make Daniel drop it and prompt Jerry to say something. Jerry is important to Daniel's first days as his grogginess will hinder travel and movement for a while so the trick is to get stocked up on supplies on the first day... Breezy Roll Any self-respecting sleepy Spectromancer should save resources when savoring the sweet swoon of slumber! Daniel can craft specialized sleeping bags made from the versatile clothing materials this side of the void! Introducing the Koalefant Sleeping Bags! The Breezy Roll is a bed roll that is comfortable enough to even trump a tent with its hunger-sanity-health stats. Sleeping on a Breezy Roll effectively reduces tiredness and regenerates sanity for very little hunger! It has 8 uses and can be repaired with a Sewing Kit which effectively repairs 2 uses! All you need to do now is learn to hunt Koalefants and you're set. Puffy Roll - This thermal titan famously known to make excellent thermal clothes for winter can now turn tiredness into trifle things! Much like it's brother the Breezy Roll, the Puffy Roll is an effective means of making sleepy time into a pleasurable past time. Most suited for those long winter nights, it has 12 uses and adds a bonus of warming up Daniel even more! Disclaimer: These specialized sleeping bags may contain both night and creepy crawlers, some residual dried nasal residue (makes it bouncier if you ask me), and may, or may not be haunted by the spirits of the slain Koalefant... Survivor usage caution is advised... (basically, other survivors may not use them; this may or may not be subject to change, depending on how well they perform). CRAFTING: Daniel starts with the Straw Roll and Fur Roll recipes already learned. (rope not included). The Spectromancer also has an advancement in magical recipes. (Prestihatitator recipes at Science Machines and Shadow Manipulator recipes at Prestihatitators) . Breezy Roll: (Prototyped at a Science Machine) Costs x1 Summer Koalefant Trunk, x8 x6 Spider Silk, and x2 Rope in the Survival tab. (v1.1.0) Puffy Roll: (Prototyped at an Alchemy Engine) Costs x1 Winter Koalefant Trunk, x12 x10 Spider Silk, and x2 Rope in the Survival tab. (v1.1.0) Jerry the Cane: (No prototyping necessary) Costs x2 Nightmare Fuel, x2 Bone Shards, and x4 Twigs in the Magic tab. -------------------------------------------------------------------------------------------------------------------------------------------------- UPDATES: MOD CHANGE LOGS -------------------------------------------------------------------------------------------------------------------------------------------------- Big thanks to @Fidooop for making this character come to life! *insert Skype hug emote here* and to @ImDaMisterL and @NootNoot for helping take care of both Jerry's quotes and for character inspections for Daniel *insert skype hugS emote here*. I did Daniel's quotes btw and are mostly based on my personality... these guys have emulated that in Jerry quite well in fact and may have a few daring quotes in him... don't be surprised if you suddenly read something... racy XD. And let's not forget to give a loud shout-out to( @SageOfLegend ) Sage of Legend for his wonderful art! Check his other stuff by clicking on the link on his name. -------------------------------------------------------------------------------------------------------------------------------------------------- Author-Contributor Summary: @Fidooop - Lead Programmer, Character Concept and Concept Design, Sounds @Asparagus - Character Concept and Concept Design, Character Quote (Daniel) @ImDaMisterL - Character Inspections of Daniel. @NootNoot - Jerry's Quotes. @SageOfLegend - Concept Design, Artist, Sounds. More details to come about The Spectromancer in the future. Check out the Mod Page Here and Subscribe!
  4. You just conquered your fears shoulden't this relax you make you braver and restore some sanity?
  5. Straw rolls. Sleeping restores sanity so stuff like the top hat and stuff becomes useless if you have grass farms. That's pretty much all I have to say on the matter. Fistfull of jam is in the game (4 berries in a crock pot, possibly restores sanity). I never saw the aggressive reaper like shadow turn fully visible, he buggered off after I started going below 30.Overall, well done Kevin. Although beefalo hat is still slightly OP.
  6. Greetings fellow esteemed champions of science! We are happy to present the trailer for our latest update - TURF!
  7. Prologue: It always gets me a bit nervous to start my own thread in any forum where I'm new, so please do the justice if it has been discussed before and sorry for my English if it's bad. I actually have seen some posts about sleep/thirst ideas, but maybe my approach a bit diffirent. Right now, character sleeps only when he\she is using a straw roll, and only in order to skip through the night phase. It's kinda flaws the game's atmosphere (for me, at least). I don't know about most of the players, but me, personally, when it's gets dark, most of the times I just cook and eat some food, maybe pick some stuff around the fireplace, and then wait. I guess, devs right now not in the stage of introducing some brand-new game mechanics for sleep, so how about just make an animation of laying on the ground, when the character is idle? There is no need for some new sleep counter, but will create the illusuion of weary survivalist getting small rest when possible. And character will be when doing something, it will look like "was so desperate doing something, that forgot about sleeping".