ardokh

Registered Users
  • Content count

    8
  • Joined

  • Last visited

Community Reputation

11 Good

1 Follower

About ardokh

  • Rank
    Junior Member
  1. [DST] Ganja Mod

    @gerzulal and @ILycaon sorry for the delay fellas, we've encountered a series of problems while porting it over shipwrecked thus to even consider a separated version, not to mention we've been very busy with works (freelas in my case) and others things, putting not so great effort because lack of time, mostly. I thank you for the appreciation, it will come to exist eventually, hope soon.
  2. [DST] Ganja Mod

    @Tritonvelocity It will take about an entire season for it to grow buds. Prease refer to the mod descriptions above for more instructions! PS.: you should play the mod at least for the bush to grow a stage (there are five), because when you close the game the grow times will be reset to the stage the bush is. When you load the game the bush will retain it's last stage, but the gorwth time will be restarted for it.
  3. [DST] Ganja Mod

    ubercool man! I very liked it, and I'm happy to see your appreciation for our mod too. hahahaha, cheech and chong fits well in the contest, very good @minespatch
  4. [DST] Ganja Mod

    @minespatch Yes, I was heavily working on the art for the weeder, it yet needs some polishment. You will see him soon I hope, with a bong! @SamuelCTB We've encountered some problems on integrating certain parts with shipwrecked which is delaying our release for the DS (Single-Player). Please be patient, we will figure this out somehow, and release it. * Sorry for the late reply, had many things going on!
  5. [DST] Ganja Mod

    HUGE update fellas! Despite the version_number we actually rewrote a lot of things, program is very polished now. The 1.1 updates bring some news too, now you have to dry the ganja to use it, put some in the Drying Racks and in about a day it will be dried . Ah, and there's more coming... Foods, and the Weeder character! WARNING: We had executed test to check compatibility for 1.0 worlds and it seens ok, but you may encounter problems, requiring to create a new world. PS:. Also note that as sugested by Steam-User @Shaniqua we changed the chance of ganja_seeds double drop to the old stage of the bush, so you have to choose between growing the farm bigger, or your head! Ah, and for those waiting the DS (Single-Player Base Game) version, we are working on it and it's almost ready to launch!
  6. [DST] Ganja Mod

    Hi there, I'm so sorry, but the ganja mod is yet no ported to Don't Starve Single-Player, it currently only works with Don't Starve Together, seeing your issue I will make a more appearent warning regarding that compatibility and as sad in the TODO part of the post, we intent to port it to single-player including shipwrecked and reign of giants, please be patient for that and you shall have it.
  7. [DST] Ganja Mod

    Hi bangcyeah88, could you be more specific? or may post the log? Did you grab the 1.0 version? A lor of people run it without problem, and I've been testing with no errors. Maybe it is a incompatibility with other mod(s) you use?
  8. [DST] Ganja Mod

    Version 1.1

    564 downloads

    WARNING: At current state this mod only works with Don't Starve Together! Single-player wiil be ported soon ==== INTRO This mod was created with the obstination of two persons to see the greeny bushes in this game, we believe even some of the game devs would like to see that too and we hope you enjoy either, feel free to comment and if you can help, please do contact us. ==== MOD --Bushes It provides a ganja bush with 5 stages which takes about a season to end cicle, when ended it stays in old form until diggen out. You will find them in all types of Forest Biome, the method of extraction of all stages is to dig! In it's old stage may drop two seeds with a quarter chance, so you can reproduce your farm. --Pipes Pipes are one way to smoke ganja, they can be crafted in survival-tab and will give +5 sanity and -5 hunger on use. Wooden have 4 uses, golden does a little more, both breaks after used. The Tusk pipe won't break and can be filled with ganja or hash. --Joint It is used once, it's the most weed 'stoning' one, can be stacked and gives +25 sanity and -20 hunger! --Cigarette Simple cigarette rolls, will give you +2 sanity and -1 in life. --Chillum One way to smoke hash, difficult to craft, it will give +75 on sanity and -25 in hunger as well it will put the player to sleep, and be groggy when woke for a little time. --Hash Roll A rolled smokeable hash cigarette, +30 on sanity and -15 to hunger. --Ganja Can be collected from the bushes when it's grown, but wait until it's full of ganja! there's two stage you can collected, figure! --Hash Won't deteriorate and can be crafted in refine-tab to be used in a roll or in the chillum. --Seeds Will drop from bushes on every stage, although on full stage it may drop two. Use them do plant ganja saplings that further will grow to bushes and so on give buds. --Dryable Ganja can be dried in the Drying Rack ==== HISTORY First we thank those who tried to do this before; in FourTwenty mod and Evening Flower, from which we grabbed parts of program, but in the end it's was something else that we had created. We didn't know lua when we started over, and we have learned alot of it with pleasure as for more knowing it's national roots, where we live. Was very fustrating for us that klei had absolutely no documentaion for the API, and the 'makemods' text into game folder is simple a joke; "Download a mod and figure out" -- we only laughed, then worried, because we would have to learn the hard way. Reading a lot of program from others mod and game scripts, and WHITOUT INTERNET we started figuring out some things, yes we did it entirely without web, as it was made off home. Recently I've found this site dontstarveapi.com, and it would be good to help there maybe, it's a unofficial API doc. We build this in the period of a month, rewrote the program about six times, redraw, repaint, reanimation, corrections and color scales where redone alot. There where about 5 versions of the bush. xD We are very old hardcore players and tryed to balance everything well so this mode don't turn out as an overpower cheating thing like most mods do and instead just use game mechanics to be an extra asset to the game, for sake. We have been playing this game since it's beta stage, about seven or eight years so far, an state of art. And now we proud to present you our mod. ==== USED TOOLS Free software always on mind, live free or die! Very frustating for the artist who is FOSS compilant to not have a way to compile the art to those binary 'weird things', had to handle it to the rwindows every time. **The mod tools is terrible and useless! Programs: · GIMP · VIM · Don't Starve Mod Tools (only for the compiler on Windows) · Spriter R10 Free · Notepad++ · ktools OS: · GNU/Linux · Windows (if it is to be considered an system what so ever *lies*) ==== KNOWN ISSUES We have corrected all bugs found so far, please report if you get one. -Ganja bushes won't save their timers in it's stages on world reload ==== TODO -Possibly hide the percentage on tuskpipe. -Add effects on the screen when high, or even turns the player slow a little. -Add a gnome easter egg -Make the mod compatible with DontStarve single-player (NOT-Together). -Create the Weeder character, embased on a friend of ours. ** If we can, one they we will realease the 'Reign of Ganja' DLC, hahaha with: a new giant, a new character or more, more ganja, mobs, bad trip on casual mushroom eat... gnomes. ==== CREDITS Mod Design: Ardokh, Bush Doctor Art: Ardokh Programming: Bush Doctor Programming Assistance: Ardokh