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Oxygen Not Included

Found 64 results

  1. So in most of the Don't Starve DLCs, "Don't Starve" is trivial advice. But in Hamlet, you can very easily die from starving. There is next to nothing in terms of SAFE renewable food that doesn't require spending Oincs. The only source of food in the early game is the Asparagus, Aloe and Radishes on the ground. Once they run out, they don't come back. And if you are completely BROKE in terms of Oincs, you are pretty much screwed. Yeah, there are Flytraps for Leafy Meat, but I don't want to risk losing HP just for some food. What Hamlet needs is maybe a Jungle variety of the Berry Bush, or something that can at least sustain you if you have no Oincs. Because as it currently stands, Hamlet is SEVERELY lacking in food.
  2. Hello Guys! (•ω•) I feel like we just should have something like those things - Stews and soups and more stuff can be cooked with a huge pot. Something that focuses on increasing energy value of food instead of quality. It should solve early stage food shortages, however, cooking those new recipes using the big pot takes a bit longer time to cook. Your views about this? Please comment! (•ω•)
  3. Hello guys! (•ω•) I have just had my grandma’s poor cooks... That’s really, ugh, yucks. However... If we can have some ultimately evil, strange dishes in ONI... Now Playing: dupes_screaming.wav Ok, let this evil stuff get started. 1. Slime Bread (-1) Actually it is not a bread, it is just simply baked slime. With mud and wet stuff still inside. 2. Evil Salad (-1) When this is served, what you only see is dead meal lices mixed with slime... With stinky smell, while green dirty water seeping out from the mess. Anybody has more mad ideas like this? #Totally_Evil_Food
  4. Darh's Mods Pack

    Version 1.2.5

    1,154 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) Steampunk [star -- Hast] Asparagus and Chocolate [Keidence -- yuli] [Hast -- Kuloslav] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  5. I have restarted my games of ONI a lot of times due to the starvation of my dupes, but there's one thing that I had noticed is when there's a starvation crisis (I mean when multiple dupes are starving). The microbe musher is quite helpful for its cheapness with mush bars, the dupes are (logically and thankfully) desperate enough to eat the mush bar as soon as it gets made, but what I hate the most is that they are selfish when it comes to food, I had some dupes who starved to death because their friends had more kcal than them but ate the food anyway without caring about those who had less. To clarify, I had duplicants with less than 100 kcal and some others with over 800 kcal, those who had less than 100 kcal died because those who had over 800 kcal ate the remaining food before them. Another thing, dupes who have 100% stress and who begin their stress reaction (crying, vomitting and destroying) have a higher priority on their stress reaction than food (with the exception of binge eater). A destructive dupe who's starving will put a bigger priority in destroying buildings than eating when urgently needed for example, and I'd like to mention that one of my dupes starved to death because she prefered to destroy a manual generator rather than to eat a mush bar wich was right aside her. So my suggestions would be that dupes who are stress reacting prioritise food as soon as it's made and that starving dupes with higher kcal than other dupes share their carried food or only eat a portion.
  6. I did some calculations to see which foods were most sustainable.They were surprisingly similar in fertilization/irrigation requirements and number of plants. The only real outlier was mushrooms, rather unsurprisingly. These are a bit more sustainable now that you can get more slime from rockets now. A single puft produces enough for about 1.5 dupes if you use the slime for fertilizer anyway. (As a side note this makes oxygen through pufts-distiller method even worse since you could throw the slime on mushrooms instead and divert the water you saved on farming to electrolyzers.) Mushbars and mushfries were surprisingly bad. I also included a quick water/algae per dupe per cycle for oxygen. Oxygen through electrolyzers actually uses near identical amounts of water to food from making gristle berries, 67.5 and 66.7 kg per cycle respectively. For using critters for food: You don't need that many critters to support a dupe on omelette/meat dishes, though ranching takes significantly more micromanagement and dupe time. I've never done it myself, but theoretically if you ranch dreckos with balm lilies you essentially get food for free since they require no fertilizer. Slicksters I guess are "free" food since they use only 20kg of carbon dioxide per cycle(dupes breath 1.2kg per cycle, coal gens 12kg so harder to sustain). Though it would take 1.5 hatches per dupe for BBQ (1000kcal per dupe), they will eat 700kcal per day if you feed them food (according to the extremely useful post on critters) so they will essentially just use 1050kcal to produce 1000kcal, not to mention the pepper you need. Even if you use electrolyzers and gristle berries only, that's about 130kg of water per cycle and maps come with a guaranteed probably 1500-2000 kg per cycle. I know you gain 6.7kg of water on a lavatory use, though I haven't tested how much water you could get out of inhumanely torturing a vomiter dupe, or if you could cruelly starve them to save water, though i have heard you can save on oxygen by only leaving them a small pocket to constantly run to every once in a while. I doubt you would need to go to these kinds of extremes to get a sizable population, (thanks Brothgar the youtuber). New Microsoft Excel Worksheet.xlsx
  7. So i'm in cycle 300 with 20 duplicant, and i'm using pepper bread as my main source of food, but apparently i produce way too much food, so they take space, and ultimately take power. so i need to stop growing the food to minimize food stockpile. its frustate me coz i need constanty stop the production, so how much tile of food ( sleet and pepper each) i need to produce to make a sustainable pepper bread for 20 people ( not overproduction but not under production). here my base
  8. Has anyone else noticed that the shops always restock the tables but never the shelves? When you buy the normal seeds from the shelf in the back of the flower arrangement store they never get restocked, but when I buy, say, a pumpkin-seed from a table it gets replaced immediately. Might be a bug?
  9. I'm writing this up for myself and anyone that wants a one stop shop for the food information. I've seen crockpot recipes somewhere, but I haven't seen everything food together in one area, so here goes. Also by all means correct me or tell me to add stuff that I miss, this isn't down to the wire perfection in the first place because I couldn't be bothered to test out some stuff say which filler goes with every crockpot dish [but let's be real, if sticks work are we really going to use another filler?] or spoilage time and I don't know things like priority values since I didn't jump into the code. Here's all the stand alone new items (I think): And then the ten new crockpot recipes currently in the beta (I don't know the actual code recipes, I did my best testing em out): And an additional five unused (to my knowledge) food images in the code (courtesy @watermelen671, for the above images as well): If you are a newer player and don't know how food values work or what priorities are, I suggest reading this page from the Don't Starve wiki: http://dontstarve.wikia.com/wiki/Crock_Pot
  10. So i decided to create templates of all objects available at the moment. I am getting them via the strings or via looking into the Assembly-CSharp.dll. I also wanted to share them because this maybe saves someone some time in future. These files need to be moved into your template-folder. The folder can be found here: ...\Your-Steam-folder\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\templates\ If you want to remove the templates, just delete them from the folder and restart/reload your game/savegame. It works like a little construction-kit for ONI in the debug-mode. All objects are in vacuum, only the plants are their needed atmosphere. The temps are always 243K, 293K or 313K. The pressure is always 1KG for gases and 1000KG for liquids. All plants are rdy to harvest. All food is 100% fresh. I divided them into groups and gave each group an indicator so u can see in debug mode which "class" this template belongs to. The indicators are in the brackets behind each group. Last updated: [Game Update] - 234935 (29th-Sep-2017) ----- Download all at once: Debug Templates.rar Animals (ani) (ani_1xPuft).yaml (ani_1xShockWorm).yaml (ani-1xHatch).yaml (ani-1xMorb).yaml (ani-1xPacuEgg-Water).yaml (ani-1xPacu-Water).yaml (ani-1xShineBug).yaml (ani-1xSlickster).yaml Clothes (cloth) (cloth-AtmoSuit).yaml (cloth-CoolVest).yaml (cloth-SnazzySuit).yaml (cloth-WarmSweater).yaml Food (food) (food-Barbeque).yaml (food-BristleBerry).yaml (food-FriedMushroom).yaml (food-FrostBun).yaml (food-GristleBerry).yaml (food-LiceLoaf).yaml (food-MealLice).yaml (food-Meat).yaml (food-Muckroot).yaml (food-Mushbar).yaml (food-MushFry).yaml (food-Mushroom).yaml (food-PepperBread).yaml (food-PickledMeal).yaml (food-PinchaPeppernut).yaml (food-SleetWheatGrain).yaml (food-StuffedBerry).yaml Geysers (geyser) (geyser-OpenChlorine).yaml (geyser-OpenNaturalGas).yaml (geyser-OpenOilReservior).yaml (geyser-OpenSteam).yaml Harvest (harv) (harv-BalmLilyFlower).yaml (harv-RedFiber).yaml Medicine (med) (med-Placebo).yaml (med-Vitaminchew).yaml Miscellaneous (misc) [ The security doors tell from their name from which side u have to build a foundation/ground to open it ] (misc-Clock).yaml (misc-Desk).yaml (misc-Door).yaml (misc-Door-horizontal).yaml (misc-GeneShuffler).yaml (misc-Ladder).yaml (misc-Light).yaml (misc-Locker).yaml (misc-SecDoor-horizontal-bot).yaml (misc-SecDoor-horizontal-top).yaml (misc-SecDoor-left).yaml (misc-SecDoor-right).yaml (misc-Skeleton).yaml (misc-Table).yaml (misc-TheVoid).yaml (misc-Tile).yaml (misc-VendingMachine).yaml Plants (plant) (plant-WildBalmLily).yaml (plant-WildBluffBriar).yaml (plant-WildBristleBlossom).yaml (plant-WildDuskCap).yaml (plant-WildMealWood).yaml (plant-WildMuck).yaml (plant-WildPinchaPepper).yaml (plant-WildSleetWheat).yaml (plant-WildThimbleReed).yaml (plant-WildWheezeWort).yaml Seeds (seed) (seed-BalmLily).yaml (seed-BluffBriar).yaml (seed-BristleBlossom).yaml (seed-DuskCap).yaml (seed-MealWood).yaml (seed-PinchaPepper).yaml (seed-SleetWheat).yaml (seed-ThimbleReed).yaml (seed-WheezeWort).yaml
  11. The game lists everything food related in terms of calories instead of kilograms, and AFAIK, hatches poop only cares about the mass of what they eat, so is it better to feed them raw mushrooms or meat, or cooked mushrooms or bbq instead? Even though you add pinchapepper to the meat to make bbq, does its mass increase in the process?
  12. I have some room in my base, so I wanted to try getting rid of refrigerator power and just try to store my food in a cold room. I can't seem to figure out how to do this though. Storing them in a freezing room in an unplugged fridge doesn't seem to bring them down in temp enough. Also filling the room with CO2 while in a fridge doesn't either. How are you supposed to store food in order to keep it fresh with minimal power?
  13. So title pretty much sums it up, where do you recommend my slime should go towards? Mantaining my current mushroom farm, that comfortably feeds a 16 and growing dupe colony, or ramping up the breeding of sage hatches, and use that slime to feed them instead? Shrooms are easy to care for, and only a couple of my dupes ain't satisfied with their diet, but aren't stressing out. Should I stick to shrooms or start breeding sages?
  14. Dear Klei I think it would be nice to have dupes eat the stale food first. I am really frustrated I have to micromanage it. It is really uncomfortable at the beggining of the game when you don't have the fridges and it spoils fast. Thank you
  15. Custom Farming

    Version 1.2.0

    817 downloads

    Grow vegetables and fruits without a farm! How to do it? Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too! Cook new vegetables in a crockpot. New recipes: Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat) How to get new seeds? It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage. Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms. Steam links: Together, Single
  16. Version 4.1

    5,085 downloads

    Adds Many additional crock pot recipes. Batilisk wings are made cookable (they count as 1/2 monster meat) Seeds made cookable Cold meat dish included to cool Wigfrid during the summer Candied Bacon included to help Wigfrid with sanity - compatible with Display Food Values and Smarter Crock Pot mods - compatible with Beefalo Milk and Cheese mod (can used cooked Milk in any recipe that requires milk) Please leave feedback if you have any comments, errors, or suggestions Known issues Items don't appear properly in Warly's portable crock pot (will be fixed next update) Some recipes accidentally disabled in Shipwrecked (will be fixed next update) Expect New Changes Soon =-=-=-=- A version compatible with DST is on steam You can download it here - even without a steam account http://steamworkshop.download/download/view/381565292
  17. Version 1.0.0

    953 downloads

    Allows you to cook Warly's special meals with any character. Seriously, there is no reason to lock them.
  18. Food Alternatives to Rabbit?

    this is what i have at the moment ? any ideas of improvments or suggestions?
  19. No More Food Rot

    If anyone's interested, I've updated the 'Winter update' food files so there's no rot. I also have instructions on how to get them into your Chrome install.
  20. Hey there, I am a huge fan of Don't Starve, really like the direction it is headed. I was noticing something though - my main method of restoring sanity aside from dapper hats is eating well-cooked foods. Once you get a recipe that works well for you - in my case monster meatballs - there is little reason to change. I was reading that this is one of the major ideas behind the winter update - forcing players to adapt to new situations - and in that vein I had a suggestion."AW, meatballs AGAIN!?" My suggestion is implementing a system of diminishing returns for food sanity if you don't eat a variety of foods - essentially making your character get sick of that particular food until eventually you get no sanity from eating it, maybe even eventually taking a sanity HIT as you force down another steaming pile meatballs, or kebabs, or WHATEVER. It may make the early parts of the game too difficult - I remember spending DAYS munching roasted berries before I really got the hang of the game - but hey that's what Don't Starve is all about am I right?
  21. I've been playing the Beta for a while now and this Winter update is the change I've been most excited for (bring on the difficulty!). I played through to my first winter and found it actually kind of dull, though. Don't get me wrong, preparing for winter was stressful and fun. It made the quite easy "early game" more challenging knowing I didn't just have to survive, I had to prepare, hoard, and plant. Then living through the first 7 or so days of winter and testing my preparations was fun too. But then... It became obvious I had hoarded/planted enough resources to sustain myself at a steady state through the winter. I could replace morsels by boomeranging birds and bunnies, get some berries every few days for filler, and chop enough wood nearby to stoke the fire. These "chores", however, only took about 1/4 of a day cycle. After that, I ended up just surfing the internet, with the game and volume on in the background so I could listen for hounds/eyeclops. This is no way to play a video game! Basically, winter adds much-needed difficulty to the game, but that difficulty is loaded onto summer days, with the actual experience of winter just being mostly tedium. I love the idea of cyclical seasons, but I don't think precisely one half summer and one half winter is appropriate. Even if you can choose long/short seasons when setting up a sandbox game, you're still getting half of your days as extremely long and full of activity (fun!) and half of your days sitting by a fire in the dark (tedious). It would be nice to have fall/spring, where day length is between summer and winter and freezing is a hazard only during dusk or night. Anyway, just my two cents. This game has already returned a great time/$ ratio for me, especially for a beta. I can't wait to see what you guys think of next!
  22. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 72968 Issue title Tallbirds won't stop chasing Steps to reproduce Stole the tallbird egg Ran away while tallbird chased me Night came Had to kill the tallbird Tallbird killed me Describe your issue I stole the tallbird egg and the tallbird started to chase me. It didn't stop chasing me and I had to try to kill it because the night came but it killed me I do think this is a bug because the tallbird didn't stop chasing me when I stole it's egg.
  23. Hey whats up guys. My name is AFROMATIC, I just got into Don't Starve a couple weeks ago and have been hooked since. I decided to start a Let's Play Series and I thought I would share it with the Community. Im new to the forums so let me know what ya think and I hope to talk to so you guys. PeaceEP #1 http-~~-//www.youtube.com/watch?v=CaMhPawOj6Y&feature=youtu.be
  24. I've been toying with the idea of giving a feedback after finally finding enough time to play the game again this weekend. So, before the winter update hits us hard, I want to share some thoughts. The game definitely evolved since December, when I started playing, and most of it is in the 'fun' direction, yet is also way too easy to manage, and below I explain why. Keep in mind it's my personal opinion and feedback, not truth I wish to force onto everyone.1. Insanity is way too easy to manage. You can eat some monster meat in the morning, slaughter a few beardlings and then calmly chomp some homemade meals and you're golden. This gives way too much control to the player and such control eliminates the threat element from the insanity. 2. Eating raw meat and fish shouldn't count towards insanity and eating crock pot dishes shouldn't remedy insanity. Sushi is raw fish. Tartar is raw meat. But that's not the only reason. The food counting towards sanity/insanity is the main reason behind point 1. It gives us total control over insanity. Why should this be the case? And why can I go insane and recover as many times during the day as I want to? Woudln't it be harder and harder to crawl from iinsanity back to sanity every time we slip into madness?3. To give some constructive feedback to 1 and 2: the insanity 'recovery items' should be removed (at least to some degree) and the insanity should drop at all times, both at night and during the day (recovery during the day sounds odd to me. You're still trapped and you still have another night to look forward to. If anything that woudl make us go more insane with worry.) Yes, there should be wasy to recover sanity, but not such drastically easy ones like munching a few chicken nuggets MADE OUT OF HONEY AND MONSTER MEAT might I add. Gradual approach of a looming threat is much more stressing than a controlled period of insanity.4. Insanity monsters. I'm very lukewarm about them. On the one hand they're very cool but on the other they're just a cheap death. I'd much prefer them to show up and start following you at sanity 20-30, stick even closer when insanity is approaching and attack when it's at 0 so that I know 0 means monster attack.5. Love the hands that steal fire. Love them.6. Honey is still the ultimate remedy that fixes everything. All 3 meters can be managed with enough honey and a handful of vegetables or monster meat.Tl;dr: Insanity is way too easy to manage in that it's entirely up to the player when he or she gets insane and when to recover from it. Food causing insanity and being a remedy for insanity is bananas and also gives way too much power to the player. It's way too easy to farm beardlings for nightmare fuel by just going insane in the morning and recovering from it by lunchtime or before afternoon tea and scones.So that's my feedback there. Quite eager to hear what the rest of you think about it all.