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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

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Oxygen Not Included

Found 68 results

  1. Has anyone else noticed that the shops always restock the tables but never the shelves? When you buy the normal seeds from the shelf in the back of the flower arrangement store they never get restocked, but when I buy, say, a pumpkin-seed from a table it gets replaced immediately. Might be a bug?
  2. I'm writing this up for myself and anyone that wants a one stop shop for the food information. I've seen crockpot recipes somewhere, but I haven't seen everything food together in one area, so here goes. Also by all means correct me or tell me to add stuff that I miss, this isn't down to the wire perfection in the first place because I couldn't be bothered to test out some stuff say which filler goes with every crockpot dish [but let's be real, if sticks work are we really going to use another filler?] or spoilage time and I don't know things like priority values since I didn't jump into the code. Here's all the stand alone new items (I think): And then the ten new crockpot recipes currently in the beta (I don't know the actual code recipes, I did my best testing em out): And an additional five unused (to my knowledge) food images in the code (courtesy @watermelen671, for the above images as well): If you are a newer player and don't know how food values work or what priorities are, I suggest reading this page from the Don't Starve wiki: http://dontstarve.wikia.com/wiki/Crock_Pot
  3. So i decided to create templates of all objects available at the moment. I am getting them via the strings or via looking into the Assembly-CSharp.dll. I also wanted to share them because this maybe saves someone some time in future. These files need to be moved into your template-folder. The folder can be found here: ...\Your-Steam-folder\steamapps\common\OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\templates\ If you want to remove the templates, just delete them from the folder and restart/reload your game/savegame. It works like a little construction-kit for ONI in the debug-mode. All objects are in vacuum, only the plants are their needed atmosphere. The temps are always 243K, 293K or 313K. The pressure is always 1KG for gases and 1000KG for liquids. All plants are rdy to harvest. All food is 100% fresh. I divided them into groups and gave each group an indicator so u can see in debug mode which "class" this template belongs to. The indicators are in the brackets behind each group. Last updated: [Game Update] - 234935 (29th-Sep-2017) ----- Download all at once: Debug Templates.rar Animals (ani) (ani_1xPuft).yaml (ani_1xShockWorm).yaml (ani-1xHatch).yaml (ani-1xMorb).yaml (ani-1xPacuEgg-Water).yaml (ani-1xPacu-Water).yaml (ani-1xShineBug).yaml (ani-1xSlickster).yaml Clothes (cloth) (cloth-AtmoSuit).yaml (cloth-CoolVest).yaml (cloth-SnazzySuit).yaml (cloth-WarmSweater).yaml Food (food) (food-Barbeque).yaml (food-BristleBerry).yaml (food-FriedMushroom).yaml (food-FrostBun).yaml (food-GristleBerry).yaml (food-LiceLoaf).yaml (food-MealLice).yaml (food-Meat).yaml (food-Muckroot).yaml (food-Mushbar).yaml (food-MushFry).yaml (food-Mushroom).yaml (food-PepperBread).yaml (food-PickledMeal).yaml (food-PinchaPeppernut).yaml (food-SleetWheatGrain).yaml (food-StuffedBerry).yaml Geysers (geyser) (geyser-OpenChlorine).yaml (geyser-OpenNaturalGas).yaml (geyser-OpenOilReservior).yaml (geyser-OpenSteam).yaml Harvest (harv) (harv-BalmLilyFlower).yaml (harv-RedFiber).yaml Medicine (med) (med-Placebo).yaml (med-Vitaminchew).yaml Miscellaneous (misc) [ The security doors tell from their name from which side u have to build a foundation/ground to open it ] (misc-Clock).yaml (misc-Desk).yaml (misc-Door).yaml (misc-Door-horizontal).yaml (misc-GeneShuffler).yaml (misc-Ladder).yaml (misc-Light).yaml (misc-Locker).yaml (misc-SecDoor-horizontal-bot).yaml (misc-SecDoor-horizontal-top).yaml (misc-SecDoor-left).yaml (misc-SecDoor-right).yaml (misc-Skeleton).yaml (misc-Table).yaml (misc-TheVoid).yaml (misc-Tile).yaml (misc-VendingMachine).yaml Plants (plant) (plant-WildBalmLily).yaml (plant-WildBluffBriar).yaml (plant-WildBristleBlossom).yaml (plant-WildDuskCap).yaml (plant-WildMealWood).yaml (plant-WildMuck).yaml (plant-WildPinchaPepper).yaml (plant-WildSleetWheat).yaml (plant-WildThimbleReed).yaml (plant-WildWheezeWort).yaml Seeds (seed) (seed-BalmLily).yaml (seed-BluffBriar).yaml (seed-BristleBlossom).yaml (seed-DuskCap).yaml (seed-MealWood).yaml (seed-PinchaPepper).yaml (seed-SleetWheat).yaml (seed-ThimbleReed).yaml (seed-WheezeWort).yaml
  4. The game lists everything food related in terms of calories instead of kilograms, and AFAIK, hatches poop only cares about the mass of what they eat, so is it better to feed them raw mushrooms or meat, or cooked mushrooms or bbq instead? Even though you add pinchapepper to the meat to make bbq, does its mass increase in the process?
  5. I have some room in my base, so I wanted to try getting rid of refrigerator power and just try to store my food in a cold room. I can't seem to figure out how to do this though. Storing them in a freezing room in an unplugged fridge doesn't seem to bring them down in temp enough. Also filling the room with CO2 while in a fridge doesn't either. How are you supposed to store food in order to keep it fresh with minimal power?
  6. So title pretty much sums it up, where do you recommend my slime should go towards? Mantaining my current mushroom farm, that comfortably feeds a 16 and growing dupe colony, or ramping up the breeding of sage hatches, and use that slime to feed them instead? Shrooms are easy to care for, and only a couple of my dupes ain't satisfied with their diet, but aren't stressing out. Should I stick to shrooms or start breeding sages?
  7. Dear Klei I think it would be nice to have dupes eat the stale food first. I am really frustrated I have to micromanage it. It is really uncomfortable at the beggining of the game when you don't have the fridges and it spoils fast. Thank you
  8. I did some calculations to see which foods were most sustainable.They were surprisingly similar in fertilization/irrigation requirements and number of plants. The only real outlier was mushrooms, rather unsurprisingly. These are a bit more sustainable now that you can get more slime from rockets now. A single puft produces enough for about 1.5 dupes if you use the slime for fertilizer anyway. (As a side note this makes oxygen through pufts-distiller method even worse since you could throw the slime on mushrooms instead and divert the water you saved on farming to electrolyzers.) Mushbars and mushfries were surprisingly bad. I also included a quick water/algae per dupe per cycle for oxygen. Oxygen through electrolyzers actually uses near identical amounts of water to food from making gristle berries, 67.5 and 66.7 kg per cycle respectively. For using critters for food: You don't need that many critters to support a dupe on omelette/meat dishes, though ranching takes significantly more micromanagement and dupe time. I've never done it myself, but theoretically if you ranch dreckos with balm lilies you essentially get food for free since they require no fertilizer. Slicksters I guess are "free" food since they use only 20kg of carbon dioxide per cycle(dupes breath 1.2kg per cycle, coal gens 12kg so harder to sustain). Though it would take 1.5 hatches per dupe for BBQ (1000kcal per dupe), they will eat 700kcal per day if you feed them food (according to the extremely useful post on critters) so they will essentially just use 1050kcal to produce 1000kcal, not to mention the pepper you need. Even if you use electrolyzers and gristle berries only, that's about 130kg of water per cycle and maps come with a guaranteed probably 1500-2000 kg per cycle. I know you gain 6.7kg of water on a lavatory use, though I haven't tested how much water you could get out of inhumanely torturing a vomiter dupe, or if you could cruelly starve them to save water, though i have heard you can save on oxygen by only leaving them a small pocket to constantly run to every once in a while. I doubt you would need to go to these kinds of extremes to get a sizable population, (thanks Brothgar the youtuber). New Microsoft Excel Worksheet.xlsx
  9. I notice that, if a grill is set to an infinite recipe, duplicants does not care if the colony have all ingredients for a recipe. So, they can supplpy pepper nuts in a grill, even if we don't have any wheat to cook it. And then ... sometimes, the pepper rotts ... The duplicants should only supply grills when ALL the required ingredients for a recipe are available.
  10. Hello there! I've been trying to make a custom crockpot burger food recipe for my character mod, by following this item sample: https://forums.kleientertainment.com/files/file/202-sample-mods/ Following this and even going to check out mods that succeeded the same doesn't quite work for me? The item DOES exist it the game, as I can spawn it in my inventory (using c_give, as c_spawn doesn't work for it), but it is impossible to put on the ground (it disappears instantly and doesn't exist at all anymore) And it also does not cook in the crockpot with the recipe I made. I assume it has to probably do with the way I get the anim.zip to work. I didn't really find a tutorial that shows how to proceed once the art is done to make the zips and all, so I made a spriter in the exported folder to get it to compile the anim automatically. I don't really know if I do it properly, so any help would be amazing! I have attached my whole mod folder as a zip to this topic, (below the gif) if anyone is willing to help me! Thanks for reading! Here's a gif of the issue in-game:
  11. Custom Farming

    Version 1.2.0


    Grow vegetables and fruits without a farm! How to do it? Create a hoe; Till the ground; Fertilize the soil; Plant a seed! It is possible to grow vanilla plants too! Cook new vegetables in a crockpot. New recipes: Bread (4 wheat); Fruit muffin (fruit, egg, wheat, honey) Tomato soup (2 tomato, veggies, no meat); Onion soup (2 onion, veggies, no meat); Meat soup (2 garlic, 1 additional veggie, 1 meat); Fish soup (2 potato, 2 fish); Pumpkin soup (pumpkin, 1 honey, wheat, no meat) Fruit pie (2 wheat, fruits, no meat) Vegetable pie (2 wheat, veggies, no meat) Meat pie (2 wheat, meat) Fish pie (2 wheat, fish) Sweet turnip (2 turnip, 2 honey, no meat) How to get new seeds? It's pretty simple — new vegetables can be grown from usual seeds. Also you can get specific seeds using a birdcage. Don't like the new farming system? Disable the hoe recipe and grow new vegs on usual farms. Steam links: Together, Single
  12. Darh's Mods Pack

    Version 1.2.5


    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) Steampunk [star -- Hast] Asparagus and Chocolate [Keidence -- yuli] [Hast -- Kuloslav] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  13. I tried to make my DST Character better at healing and succeeded. but now it also aplies when i eat any health restoring food item. Does anyone know a way to change this code to where it only affects healer items such as spider glads and haling salves? under charactername.lua: local function _newHealthDoDelta(self, amount, cause, ...) local MULT = 1.5 if amount > 0 then amount = amount * MULT end return self.inst._oldHealthDoDelta(self, amount, cause, ...) end under master_postinit: inst:ListenForEvent("_newHealthDoDelta", _newHealthDoDelta) inst._oldHealthDoDelta = inst.components.health.DoDelta inst.components.health.DoDelta = _newHealthDoDelta
  14. What is the use of pickled meal? It does not gain any quality or calories over the raw mealworm.
  15. The wiki says that dupes can only hold a maximum of 4000 kcal and will eat at 2000 or 3300 during recreation. That means if they eat a 4000 calorie +4 or +5 tier food item, most of those calories are going to be wasted doesn't it?
  16. I am saddened by the fact that fried mushrooms are a poor meal. I love mushrooms! I love cooking them in various ways, so I thought, perhaps there could be an elevated mushroom meal with maybe the pepper plant? That would be so nice! Thanks for your consideration.
  17. Ever since the Lux mechanic was revamped I’ve wanted more interactions from it, like certain materials shining when exposed, but thats not what I am gonna talk about exactly. I am thinking of a new plant thats an ’alternative’ to the Sleet wheat in terms of lategame. Visually I am imagining it being a potato/thing in the ground, buried in dirt, with a gray color, but there’s a flower ’bud’ on top of it which absorbs all the sunlight and puts it into the potato. When harvested the flower is discarded and only the potato is eaten. It requires hot environment, hydrogen atmosphere and about half as much Lux equivalent to sunlight. So this is a very lategame plant. I could require water like most other plants, but it should not require a whole lot of it, considering the growth method it has. However, keep in mind that Sunlight only is a part of the day, so bringing in your own Shinebugs to make it grow faster is crucial to make it efficient. And keep in mind that the Meteorshowers are a thing. Synthetic sunlight is viable here. The plant is never found in the wild, you must find the seeds buried in the Surface biome, somewhere in the regolith. Now, it should have very high calorie output compared to the Water is consumes, however. The raw plant is +0 in food quality, and cooking it will make it +1, but- it lightly reduces the amount of calories it has. Unlike other foods, so cooking it is not a neccessity. There should also be a new food you can make out of it, lets call it ’Souffle’. Made out of Raw egg and Luxroot, with a food quality of +3 and also 4000kcal worth(How sating) while also slightly making the calorie efficiency better. —- The game lacks a lategame ’High yield but foul tasting’ plant in my opinion, Meal lice kind of fits, I guess. Liceloaf isnt really that efficient as it wastes a lot of water. This Luxroots possible ”Max” food quality is not as high as say, Sleetwheat with its pepper bread, or Bristle berry with its Stuffed berry. You can get lots of food with Luxroot but the quality never gets super high unless mixed with an omelette component. The shinebugs costs a bit to maintain and same with the hot hydrogen environment. The reward you get is little water consumed for your efforts. Add the space potato
  18. I thought I'd drop this in here, and see if we can come up with ideas to improve these little fishies. At the moment they are pretty much useless to farm, as their requirement is algae, which is very difficult to come by in the amounts needed. Their 'product' isn't very useful either, so their only desirable trait is that they have big eggs. Here's some of my ideas: 1) reduce the amount of algae they eat, and increase their output to 100% This solution is far from perfect as you would have to reduce the amount of food they need drastically this way ( like 10% of what it is now ), which would reduce their output even at 100% to next to nothing, which makes them less than useful. 2) Change their diet to polluted water even for the base pacu. Have their calorie needs taken care of by eating polluted water and letting out clean water.
  19. Version 4.1


    Adds Many additional crock pot recipes. Batilisk wings are made cookable (they count as 1/2 monster meat) Seeds made cookable Cold meat dish included to cool Wigfrid during the summer Candied Bacon included to help Wigfrid with sanity - compatible with Display Food Values and Smarter Crock Pot mods - compatible with Beefalo Milk and Cheese mod (can used cooked Milk in any recipe that requires milk) Please leave feedback if you have any comments, errors, or suggestions Known issues Items don't appear properly in Warly's portable crock pot (will be fixed next update) Some recipes accidentally disabled in Shipwrecked (will be fixed next update) Expect New Changes Soon =-=-=-=- A version compatible with DST is on steam You can download it here - even without a steam account http://steamworkshop.download/download/view/381565292
  20. Version 1.0.0


    Allows you to cook Warly's special meals with any character. Seriously, there is no reason to lock them.
  21. Food Alternatives to Rabbit?

    this is what i have at the moment ? any ideas of improvments or suggestions?
  22. No More Food Rot

    If anyone's interested, I've updated the 'Winter update' food files so there's no rot. I also have instructions on how to get them into your Chrome install.
  23. Hey there, I am a huge fan of Don't Starve, really like the direction it is headed. I was noticing something though - my main method of restoring sanity aside from dapper hats is eating well-cooked foods. Once you get a recipe that works well for you - in my case monster meatballs - there is little reason to change. I was reading that this is one of the major ideas behind the winter update - forcing players to adapt to new situations - and in that vein I had a suggestion."AW, meatballs AGAIN!?" My suggestion is implementing a system of diminishing returns for food sanity if you don't eat a variety of foods - essentially making your character get sick of that particular food until eventually you get no sanity from eating it, maybe even eventually taking a sanity HIT as you force down another steaming pile meatballs, or kebabs, or WHATEVER. It may make the early parts of the game too difficult - I remember spending DAYS munching roasted berries before I really got the hang of the game - but hey that's what Don't Starve is all about am I right?