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Found 1089 results

  1. Huge part of why I really loved Don't Starve as a whole is because of the creepy vibe it tended to give you, so I'm disappointed DST especially has moved to a more cheerful outlook despite how eerie some things tend to be and still are. And where did the muffled early 20th century look go? We still have sketchiness being used for things but seemingly haphazardly and some other times new content just looks cleanly, period. There is also the Don't Starve New Home look, which is the impression I first had with how some of the UI and some other content for DST specifically when it first came out. The two art styles wouldn't mesh well together but either one (regular Don't Starve and DS New Home aesthetic) would generally look alright on their own, but DST is kind of an amalgamation blend of them and just more off-feeling aesthetics that just don't cut it for me. It's especially true with the skin sets that were brought in for Terraria items, you could have made skins that looked like they are from that game but with the DS look, but that doesn't appear to have been the case. Not always the case, but I get the notion that at least someone on the art team doesn't really understand the aesthetic quite right but at this point none really cares about trying to keep it that way. Cohesion in my opinion is very important, especially when you try to evoke certain emotion from a player. The look of more recent content and some of the shorts haven't really reflected the creepy feel anywhere near as well as the original cinematic trailer did (Wigfrid short still held onto it a little bit) and I feel a little disappointed that the content released doesn't really reflect that so much anymore, especially with a lot of the lunar content, with a few exceptions (the blossom tree and the stone fruit bush look great), which look very ugly and mechanically play out that make them look like mods instead of actual content. From a gameplay perspective it was always easy to overcome things if you just used specific items and realized that the way some things spawned or worked kind of ruined the survival aspect, so there is something to reconsider as well, but aesthetically and thematically the horror feel was much more there. There is the element of being unable to overcome something through just sheer regular combat that I feel would also reinforce this feeling if done just a slightly bit better. Progressing through the game pretty much requires it and but after becoming way too good at the game, almost nothing makes me fear anything or dread what's coming despite the fact that you can absolutely fix this. There are easy ways to do this by tweaking the way certain things spawn or how many of under which conditions and you always have to consider not making the player feel like it's unfair if it gets too tough. Ruins used to feel much more dangerous to me, but now that I understand it, very few things actually make me consider much of the danger. Onslaught of shadow splu monkeys still to this day are something to watch out for, something to run away from. Terror beaks too if you get a bunch of them but they are much easier to deal with. Killing things off very easily makes you feel overpowered, but if the enemies were to just keep coming, like shadows respawning every time you killed one during the nightmare phase, I would dread it so much more in multiple areas of the ruins again just like I don't want to stay in the middle of splu monkeys during the nightmare phase. There are way too many of them and they are relentless even if they are easy to kill, everything about it usually just screams run, even when playing with the most "meta" characters in the game. I think that may also be the way to go with making more skilled players who can survive a long time dread insanity. If 3 or so terror beaks were to spawn near you one after another, especially while you are dealing with something else even mildly inconvenient, you will likely have a very tough time surviving that encounter because of how their behavior is implemented. Of course you don't want to overwhelm the player too much and to the point where it's just unfair, especially not too early into the game but it being something that happens would make for more fun gameplay regardless of if you learned how the game generally works in my opinion. I would not expect or even want the game to go full horror, but at least in part. Survival just works really well with horror in a way and when trying don't starve for the first time and going through the adventure mode, you could sense that. That was the intention and it worked well with the ambience and music as well as visual. The night time in the game is a good example of this if you put down a campfire and are at least partially insane or there are monsters near you while you are in a forest biome, makes me wish there was more reason to actually camp than to use a torch or light a tree on fire. But now we have a boss that you fight only during the night time and that doesn't really invoke the feeling, just makes you see the game more like a dark souls wanna-be. I am fine fighting bosses in some way, but the way it's done especially with some raid bosses really ruins any potential for a creepy and dangerous feeling atmosphere for me. I hope it's something to consider moving forward at least because when I played the game first I didn't come in for some fun rpg with bosses to kill and to cover the entire world with wealth from way too many resources that I could get with grindy and obscure methods, I got the game to explore the world, and experience the survival and story aspects with a slight horror feel to it, as if the game was some mix of a folk tale and a lovecraftian story put in form of a game and I'm the one that has to overcome what it throws at me at just the right times. By the way, here's the cinematic trailer so you can get a better idea of what I'm trying to describe. I don't often hear players reflect on just how well done this piece of animation was along with the soundtrack and sound design, it deserves way more recognition. Some have said it looks very Tim Burton like, but I think it's more of a mix of that along with Dr Seus artsyle. Put the two together and you have perfection, please stick to that! To give an example, even as something as basic as the vanilla skin for the Bird Cage reflects that and because of that the structure looks stunning for what the game way trying to portray! Imagine if it just looked like a regular bird cage, I would not get the same atmosphere, that's why attention to detail is crucial. The old update trailers have a similar tone even though much of the gameplay wasn't ever really all that well done from a game design perspective, but it seems Klei are looking to go through to amend that.
  2. Отсутствие контрольных точек, испытание пройти нет возможности
  3. After entering the map i jumped on trampolines, grabbed the pipe, jumped to this checkpoint and it's like a ghost, it's half opaque and cant use it by walking or jumping through it. The arrow keeps pointing to this position and lands in the middle of it when i face it.
  4. прыгнул между камнями
  5. I'm trying to beat this level, Living on the edge, for completion, and everytime I get teleported once and hit the first green checkpoint after a jump or two, I get forced to watch a replay and random things happen. Most of the time they involve me respawning at a checkpoint, on this instance it sent me back to the start of the course.
  6. I was just going as fast as i could and it always happened when i reached the last hallway if i went fast enough
  7. yet another comic that's suposed to be here but is not. I'm in basement map and i am playing Minecart carnage. please fix this bug because i would like to collec tall items to get all stars.
  8. Im trying to get the achievements Doggone it! and You're a Monster, but it seems like the achievements aren't going through, I added a random player and joined his party to do the achievements, but it didnt work
  9. on Wholesale in the second level the comic is missing for me i have spend 1 hour looking for it and i looked online and it is suposed to be right here.
  10. every time i move or jump my body does weird things and glitched and gets stuck but this never happenend before
  11. sometimes a gut randomly glitches and starts spinning
  12. Les niveaux "Chase Your Sister" en mode Buddy sont les mêmes qu'en mode normal. Buddy n'y apparaît pas, je ne sais pas si c'est normal ou pas.
  13. ive been trying for the last 30 minutes to get this star and i havent been able to get to it, i have tried from every direction and tried to get on top of the services sign to the left of it, but no where is able to get on top of it, not any of the boxes or the vending machine, even with the double jump its impossible to get, jumping from the fire extinguisher/hose gets extremely close but misses still, not sure if this is a bug or i am not going at it from the right angle but i cant even reach it from the hanging signs or the castle(theres no awnings to swing onto like in other levels)
  14. tentei tentei e tentei mas o personagem não segurava nas bordas
  15. появился после прохождения уровня
  16. Я бежал, прыгал, а потом я заципился за турник. Потом банка упала и я пошёл достовать и пока достовал застрял.
  17. you can jump off the candy isle sign and get stuck floating in the shelf above.
  18. бывает когда на эту стрелку прыгаешь она не срабатывает, и поэтому не реально нормаль пройти лвл
  19. я попал при разгони на лёд и умер
  20. если разгоняться до скорости более 11, то эта льдина еще ускоряет и можно проходить дальше, но если скорость меньше 11 то на этой льдине персонаж погибает