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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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Found 207 results

  1. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  2. I've been thinking about a new skin for Halloween Willow and it came to my mind "why not make them disguised as other games for this occasion?", From there I came up with the idea of Willow in Wonderland with the suit of Alicess return, I made her an exclusive fund of possible new world.
  3. Hi, I'm Raspberry Milk, and I made an art thread. However, because it was an art thread managed, owned, run, and supplied entirely by me, It predictably died a slow and painful death until most of the readers had: A: Stopped following it. Or B: I honestly have no idea. Eventually I just thought "eh, whats the harm in restarting it?". And so I did. OLD ART DUMP Brickheadz: Stupid one of drawings: Hey look! It's Wagstaff because I'm to lazy to make an oc of my own! High fantasy skins (WIP): And what I drew today:
  4. Various drawings of dont starve stuff I've made, please dont expect da vinci like quality I will continue to add more as I make more
  5. I finally made a proper thread for drawings! (I finally realised how it should've been done heh) I will put many of my sketches here! And might even take some requests I will firstly start off with a recent piece I finished! Willowww my girl ;-;
  6. they updated the leaving quote again for DS now its this pretty neat i guess this means the survivors could be stuck in a loop forced to come back eventually
  7. Hi! :3 I am new to the forums,so if I do anything wrong please tell me. Anyways,I made this topic to post my not so great fan art ;u; Here's the first one: Very bad quality,I know,I know... I wanted to take a better picture,but I couldn't find the paper ;-;
  8. Wilson is the best character because. Your move America
  9. Been working on a character mod for DST and DS with a friend for a could of days now and one of the traits we wanted to add was having the character be "friends with frogs." Which means that the frogs in the game with ignore them no matter what. The issue here is i have no idea how to do that. I've tried adding the "frog" tag into the code, i tried a string of custom code i found online that didn't work. I'm not sure what to do anymore. Anyone know how to make the frogs in the game friendly to one character?
  10. if you couldn't tell from the title I am HYPED about hamlet! I bought "Don't Starve" and its 2 DLC's over a year ago (I was late to the party) but I LOVED IT! its creativity and art style really stuck home with me and I adored it!...sadly I couldn't mod at the time so my dreams of having a custom character to play as were dashed and I moved away from the game for while while working in my 3D classes fast forward to 3 months ago and I started really working hard to put together a mod! now my mod is darn near done and I'm happy! ...except for a few things the original Don't Starve fanbase had all moved to DST and DS was starting to have a few small issues over time like crashing upon boot for 1st time opening and with practically no-one really modding for it anymore the replay-ability was starting to wane...(also a few graphical issues due to no 64 bit version) then I found out about Hamlet! I NEW DLC! in a TOWNLIKE setting in the original DS! the hype train has officially taken off! ....I'M HYPED!!! this could mean so SOOO many great things for the original DS players! honestly I hope that Hamlet can bring alot more life back to Don't Starve as I feel Klei makes REALLY great games with compelling stories! I originally GOT this game because I LOVE dark twisted interesting stories! and thinking what Hamlet could bring to the DS table? its got me theorizing! some things I REALLY hope for in Hamlet! (Klei if anyone in your company is reading this then HELLO! and plz consider the following) my top 10 hopes for Don't Starves future! (starting with Hamlet!) #1 a character that attacks by kicking instead of punching (this would be fascinating to see and leaves some interesting weapon designs open for exploration!...heck having characters with any different animations would really liven things up and just generally be awesome!) #2 a 64 bit version (this would fix alot of loading times being slow and reduce crashing and \ lines appearing when running around with a fast character) #3 more indepth backstories for the main cast of characters (Wilson and Maxwell are the characters we know lorewise the best! why not tell us more about the others pasts?) #4 multi floor shelters (having characters/mobs that can/can't climb up ladders or stairs could be disastrous and advantageous depending on the player or mob! for instance a hound could not climb a ladder! but they could destroy the platform supports and send the player crashing down to a swarm of teeth! but played wisely this platforming trick could organize home bases and look cool and even save the player for other disasters...like floods! *more on that later*...players would still be wrecked by giants though) #5 rivers and FLOODING! (has no-one noticed how in Don't Starve you can only fish in a pond? not in the ocean (cept shipwrecked) and that theres NO rivers! if there were rivers then after winter it would be more realistic to have rivers rise and floods happen all over! so home bases on ground could be compleatly trashed by currents destroying their chests and crops and washing them away! *hence platforms and multi floor shelters would be awesome!*) #6 infamy and exile! (since hamlet shows a townlike setting sofar why not have the player be able to be a theif? or murderer? slaughtering pigmen could lead to not just getting your butt kicked but even executed! or exiled by being thrown out of the town your currently in!...a theif could even be sent to a jail and have to break out!...fun food for thought!) #7 pets! (generally awesome!) #8 new forms for Chester! (Chester is an awesome lil guy! he keeps your stuff and can be upgraded into 2 forms!...why not have MORE forms! ones that keep certain mobs from attacking him! or even let him wear hats!) #9 swimming! (allowing players to swim would be a REALLY neat and useful skill! ...but it would need to be timed with a "drowning" meter that would fill up the longer the player character was in water!...this would also be fun for shipwrecked if one wanted to RP a character that couldent make a boat and loved diving down for a chance at food!) #10 more animal/not human characters! (Wilbur WX-78 and Webber are by far my fave characers! their unique looks ((and movements for Wilbur)) make them super fun to play! having more animal or not human characters in general can really spice things up and have alot more unique traits!) and thats my top 10!!! thanks for reading guys! if anyone has any new or cool stuff that they wanna share or theories about Hamlet that have been burning in their minds they gotta shout out! feel free to comment! I'D LOVE to read all about them!
  11. I've been out of the loop for a while. What has been fixed in the 1.0.3?
  12. Hey! So I'm making a mod and I want to know how to make a custom item that restores sanity when held and can only be crafted by a custom character. Thanks!
  13. Mod Volcano Biome

    Version 3.1

    339 downloads

    Full description here: https://steamcommunity.com/sharedfiles/filedetails/?id=1402200186 https://forums.kleientertainment.com/topic/91566-mod-the-volcano-biome/?tab=comments#comment-1043746 Can you save a friend from the volcano? yes? but where are the cage keys? Can you find the Slipstor in the jungle? Can you find a shark pond? Can you buy some itens from octopusking? Can you beat the Twister inside the volcano? Can you get some fish from a mermfisher without he see you? What this mod do? - add three biomes to don`t starve together: - The jungle - The Tidal Mash - The volcano - Add 4 bosses for the game - add a objective to the game: save a friend locked in a cage inside the volcano. The bosses have the keys. good luck
  14. Hi guys, so I need help with part of .lua code, as I am not very experienced and I am having a hard time understanding a few things on how to get this mod to work correctly. Basically I want this mod called Vacuum Chest to ignore things like Tooth Traps, while picking up other valid items. It currently works this way in Don't Starve Together, but not in Don't Starve Alone. Below I've posted the vacuum_chest.lua files, and I've marked the part that I need help with. The first one shows the current DS version that picks up set traps, and the second one shows the working DST version that doesn't pickup set traps. If anyone can help me port this functionality to DS, and maybe even understand how it works, that would be absolutely amazing. Thanks for your time! -Amnesiac Here's the code for the current vacuum_chest.lua: require "prefabutil" require "scheduler" require "simutil" require "behaviours/doaction" local assets = { Asset("ANIM", "anim/VacuumChest.zip"), Asset("ATLAS", "images/inventoryimages/vacuum_chest.xml"), Asset("IMAGE", "images/inventoryimages/vacuum_chest.tex") } local function onopen(inst) inst.AnimState:PlayAnimation("open") inst.SoundEmitter:PlaySound("dontstarve/wilson/chest_open") end local function onclose(inst) inst.AnimState:PlayAnimation("close") inst.SoundEmitter:PlaySound("dontstarve/wilson/chest_close") end local function onhammered(inst, worker) inst.components.lootdropper:DropLoot() inst.components.container:DropEverything() SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition()) inst.SoundEmitter:PlaySound("dontstarve/common/destroy_wood") inst:Remove() end local function onhit(inst, worker) inst.AnimState:PlayAnimation("hit") inst.components.container:DropEverything() inst.AnimState:PushAnimation("closed", false) inst.components.container:Close() end local function onbuilt(inst) inst.AnimState:PlayAnimation("place") inst.AnimState:PushAnimation("closed", false) end local slotpos = {} for y = 2, 0, -1 do for x = 0, 2 do table.insert(slotpos, Vector3(80*x-80*2+80, 80*y-80*2+80,0)) end end local function fn(Sim) -- body local inst = CreateEntity() inst:AddTag("structure") inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() local minimap = inst.entity:AddMiniMapEntity() minimap:SetIcon("vacuum_chest.tex") inst.AnimState:SetBank("chest") inst.AnimState:SetBuild("VacuumChest") inst.AnimState:PlayAnimation("closed") inst:AddComponent("inspectable") inst:AddComponent("container") inst.components.container:SetNumSlots(#slotpos) inst.components.container.onopenfn = onopen inst.components.container.onclosefn = onclose inst.components.container.widgetslotpos = slotpos inst.components.container.widgetanimbank = "ui_chest_3x3" inst.components.container.widgetanimbuild = "ui_chest_3x3" inst.components.container.widgetpos = Vector3(0,200,0) inst.components.container.side_align_tip = 160 inst:AddComponent("lootdropper") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.HAMMER) inst.components.workable:SetWorkLeft(2) inst.components.workable:SetOnFinishCallback(onhammered) inst.components.workable:SetOnWorkCallback(onhit) inst:ListenForEvent( "onbuilt", onbuilt) MakeSnowCovered(inst, .01) local function suckit(item) --吸取 inst.AnimState:PlayAnimation("hit") inst.SoundEmitter:PlaySound("dontstarve/wilson/chest_open") inst.components.container:GiveItem(item) end local function vacuum(inst) local x,y,z = inst.Transform:GetWorldPosition() local SEARCH_RADIUS = TUNING.SEARCH_RADIUS--搜索半径 --Amnesiac: Here's the part that searches for valid items I believe local item = FindEntity(inst, SEARCH_RADIUS, function(item) local check = item.components.inventoryitem and item.components.inventoryitem.canbepickedup and item.components.inventoryitem.cangoincontainer return check end) if item then if not inst.components.container:IsFull() then -- container is not full, it can pick up the item suckit(item) return elseif item.components.stackable then -- if the inventory is full, but the item stacks, and exists in the container, and the stack is not full local stack = inst.components.container:FindItem(function(i) return (i.prefab == item.prefab and not i.components.stackable:IsFull()) end) if stack then suckit(item) return end end end end inst:DoPeriodicTask(0.5, vacuum) return inst end return Prefab( "common/vacuum_chest", fn, assets), MakePlacer("common/vacuum_chest_placer", "chest", "VacuumChest", "closed") And here's the code from Don't Starve Together, note the part that looks for invalid items that is missing from the Don't Starve version. require "prefabutil" local assets = { Asset("ANIM", "anim/VacuumChest.zip"), Asset("ANIM", "anim/firefighter_placement.zip"), Asset("ATLAS", "images/inventoryimages/vacuum_chest.xml"), Asset("IMAGE", "images/inventoryimages/vacuum_chest.tex"), } local prefabs = { "collapse_small", } local function onopen(inst) inst.AnimState:PlayAnimation("open") inst.SoundEmitter:PlaySound("dontstarve/wilson/chest_open") end local function onclose(inst) inst.AnimState:PlayAnimation("close") inst.SoundEmitter:PlaySound("dontstarve/wilson/chest_close") end local function onhammered(inst, worker) inst.components.lootdropper:DropLoot() inst.components.container:DropEverything() SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition()) inst.SoundEmitter:PlaySound("dontstarve/common/destroy_wood") inst:Remove() end local function onhit(inst, worker) inst.AnimState:PlayAnimation("hit") inst.components.container:DropEverything() inst.AnimState:PushAnimation("closed", false) inst.components.container:Close() end local function onbuilt(inst) inst.AnimState:PlayAnimation("place") inst.AnimState:PushAnimation("closed", false) end -------------------------------------------------------------------------- --minus or add 0.25 for every 5 range local PLACER_SCALE = TUNING.VACUUM_RANGE == 10 and 1.255 or TUNING.VACUUM_RANGE == 15 and 1.55 or TUNING.VACUUM_RANGE == 20 and 1.755 local function OnEnableHelper(inst, enabled) if enabled then if inst.helper == nil then inst.helper = CreateEntity() --[[Non-networked entity]] inst.helper.entity:SetCanSleep(false) inst.helper.persists = false inst.helper.entity:AddTransform() inst.helper.entity:AddAnimState() inst.helper:AddTag("CLASSIFIED") inst.helper:AddTag("NOCLICK") inst.helper:AddTag("placer") inst.helper.Transform:SetScale(PLACER_SCALE, PLACER_SCALE, PLACER_SCALE) inst.helper.AnimState:SetBank("firefighter_placement") inst.helper.AnimState:SetBuild("firefighter_placement") inst.helper.AnimState:PlayAnimation("idle") inst.helper.AnimState:SetLightOverride(1) inst.helper.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround) inst.helper.AnimState:SetLayer(LAYER_BACKGROUND) inst.helper.AnimState:SetSortOrder(1) inst.helper.AnimState:SetAddColour(0, .2, .5, 0) inst.helper.entity:SetParent(inst.entity) end elseif inst.helper ~= nil then inst.helper:Remove() inst.helper = nil end end -------------------------------------------------------------------------- local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() inst.entity:AddMiniMapEntity() inst.entity:AddNetwork() inst.MiniMapEntity:SetIcon("vacuum_chest.tex") inst.AnimState:SetBank("chest") inst.AnimState:SetBuild("VacuumChest") inst.AnimState:PlayAnimation("closed") inst:AddTag("structure") inst:AddTag("chest") --Dedicated server does not need deployhelper if not TheNet:IsDedicated() then inst:AddComponent("deployhelper") inst.components.deployhelper.onenablehelper = OnEnableHelper end inst.entity:SetPristine() if not TheWorld.ismastersim then inst.OnEntityReplicated = function(inst) inst.replica.container:WidgetSetup("chester") end return inst end inst:AddComponent("inspectable") inst:AddComponent("container") inst.components.container:WidgetSetup("chester") inst.components.container.onopenfn = onopen inst.components.container.onclosefn = onclose inst:AddComponent("lootdropper") inst:AddComponent("workable") inst.components.workable:SetWorkAction(ACTIONS.HAMMER) inst.components.workable:SetWorkLeft(2) inst.components.workable:SetOnFinishCallback(onhammered) inst.components.workable:SetOnWorkCallback(onhit) inst:ListenForEvent( "onbuilt", onbuilt) MakeSnowCovered(inst, .01) local function suckit(item) if inst.AnimState:IsCurrentAnimation("closed") or inst.AnimState:IsCurrentAnimation("close") then inst.AnimState:PlayAnimation("hit") inst.AnimState:PushAnimation("closed", false) end inst.SoundEmitter:PlaySound("dontstarve/wilson/chest_open") inst.components.container:GiveItem(item) end local function vacuum(inst) local SEARCH_RADIUS = TUNING.VACUUM_RANGE local function IsItem(ent) return ent.components.inventoryitem and ent.components.inventoryitem.canbepickedup and ent.components.inventoryitem.cangoincontainer and ent or nil end --Amnesiac: This is the part I'm talking about --See how it checks for Mines? I think this also applies to traps, as this verison does't pickup set traps. local Item = FindEntity(inst, SEARCH_RADIUS, IsItem,{"_inventoryitem"} , {"INLIMBO", "NOCLICK", "catchable", "fire", "minesprung", "mineactive"}) if Item then if not inst.components.container:IsFull() then suckit(Item) return elseif Item.components.stackable then local stack = inst.components.container:FindItem(function(i) return (i.prefab == Item.prefab and not i.components.stackable:IsFull()) end) if stack then suckit(Item) return end end end end inst:DoPeriodicTask(0.5, vacuum) return inst end local function placer_postinit_fn(inst) --Show the vacuum chest placer on top of the vacuum chest range ground placer local placer2 = CreateEntity() --[[Non-networked entity]] placer2.entity:SetCanSleep(false) placer2.persists = false placer2.entity:AddTransform() placer2.entity:AddAnimState() placer2:AddTag("CLASSIFIED") placer2:AddTag("NOCLICK") placer2:AddTag("placer") local s = 1 / PLACER_SCALE placer2.Transform:SetScale(s, s, s) placer2.AnimState:SetBank("chest") placer2.AnimState:SetBuild("VacuumChest") placer2.AnimState:PlayAnimation("closed") placer2.AnimState:SetLightOverride(1) placer2.entity:SetParent(inst.entity) inst.components.placer:LinkEntity(placer2) end return Prefab( "common/vacuum_chest", fn, assets), MakePlacer("common/vacuum_chest_placer", "firefighter_placement", "firefighter_placement", "idle", true, nil, nil, PLACER_SCALE, nil, nil, placer_postinit_fn)
  15. Hello there, forums. Mani's the name. I got some nice art of this game and I'm just gonna ingloriously dump em all to this thread, cheers!
  16. Farsi language pack

    Version 1.01

    44 downloads

    !.بالاخره بعد از مدت ها مود زبان فارسی برای بازی منتشر شد : این مود چیکار میتونه برات بکنه .با این مود شما میتونید کاملا فارسی در بازی تایپ کنید(این قابلیت در نسخه آنلاینه بازی کارایی دارد نه آفلاین و تک نفره) * .ترجمه کامل بازی به زبان فارسی(این قابلیت مود کامل نشده است اما به زودی بازی را کاملا ترجمه خواهیم کرد) * : چطوری مود را دانلود کنم وجود دارد Download this file در همین صفحه ای که هستید سمت راست یک کادر نارنجی رنگ باعبارت .روی آن کلیک کنید سپس فایلی که برای شما باز میشود را دانلود کنید : چطوری مود را نصب کنم : فایلی را که دانلود کرده اید را ابتدا از حالت فشرده خارج نمائید و بعد فایل خارج شده را کپی کرده سپس در این آدرس آن را قرار دهید "...\Steam\steamapps\common\dont_starve\mods" .باشه don't_starve_together میتونه don't_starve البته فایل : توجه : برای تایپ فارسی ابتدا کلید F1 را یک بار فشار دهید تا جهت تایپ از چپ به راست به راست به چپ تغییر کند و برای تایپ انگلیسی همین کار را یک بار دیگر تکرار کنید .تا جهت به چپ به راست تغییر کند : چطوری مشکلات مود را گزارش دهم شما میتونید مشکلات،سوالات یا هر چیزی که نیاز به ارتباط با سازنده مود دارید .را از طریق همین صفحه انجام دهید : یا به آیدی تلگرام .گزارش دهید @sesolita _____________________________ .دوست خوبم که اگه کمکم نمیکرد نمیتونستم این مود را کامل کنم marecik16 و خیلی ممنون از امیدوارم ازش لذت ببرید
  17. A series I finally completed! Couldn't complete the last one so I waited until all these were finished. I'll try to keep this thread updated with more drawings of these guys! Wilson - Bakugami (And Chester)Willow - MoegamiWolfgang - ItegamiWendy - Kabegami (Abigail - Fish)WX-78 - KazegamiWickerbottom - KasugamiWoodie - YomigamiWes - NuregamiMaxwell - Hanagami TrioWigfrid - GekigamiWebber - YumigamiWinona - TachigamiCharlie - Amaterasu (Glommer - Issun)
  18. Hello everyone! I'm really new to Don't Starve fandom, I bought the game March last year but didn't play it much I'm bad at survival games but this game art hh, but because my friend dragged me into it this December with Together, I finally found joy of playing it!! I'm not really the type to do stylized art because it's not really my good side, but I love to do it with DS style! Why? Because it's so opposite of my that it makes it so funny! The sketchy lines, dark pallete, compared to my smooth as possible and colourful palletes... Anyway!! I started to make it more of biography, rather than start-up to thread... So! I will post my fanart and stylized art from time to time, don't expect regular updates! For the first shot here comes an icon I made for my brother a little while ago, which I am really proud of!
  19. So, hey, hi! ^o^ It's been a long time since I play in Don't Starve, but I never actually try to draw something serious for this fandom, though I REALLY LOVE this art style! That's actually why I start to play this game in the first place! \^o^/ But this story and characters are so unique, and I found a girl who write a fanfiction about her experience in the Adventure mode, and it's simply amazing, so, I decide to draw some fanart of these characters! ^o^ OMG, they are so endearing and cute!
  20. В этом ролике я вам расскажу и покажу новые скины из комплекта роз и из зимнего ивента Не голодайте вместе Зимний праздник . Роджер создан для тех, у кого нет лицензии но хочет быть в курсе новых обновлений Донт Старв Тугезер
  21. Hey, a longer while ago i've tried my luck in drawing Wilson, and today i've decided to once again attempt to draw. This time i drew my favourite character, i like to think i've improved myself since last time, used Fire Alpaca and spent about two hours on it. What do you guys think?
  22. Hi! my Girlfriend and I cosplayed Willowson to Dutch-comiccon last weekend, it was our second time cosplaying them and I'm super curious to see other cosplays! (and another question; any dutchies here?)
  23. It's Spider o' Clock, duh! Here's a Clock I made for Arts & Crafts at my school, its entirely made out of wood with 4 layers and has a working clock system in it! Took about a few weeks to make
  24. Maxwell Plush

    At 6 AM, I finally finished him
  25. I've been hooked on this game every since it came out on PS3 and through ROG and Shipwrecked. Wendy and Wigfrid are still my two favorite to play as. So I self indulged and did an art with them together :3 Hope you guys enjoy it! I draw chibi art so often that I decided to do an epic scene instead with a lot going on. If anyone else has done any fanart, please share too! It's always fun to see. Meanwhile, I just died on my best Shipwrecked game to date this morning so I'm gonna go pout now lol Stupid Sealnado.