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  1. I don't know, but I have an idea for an event. But can someone like, and someone there is no. So here is ivent Fear. I called him. The point is that Willow, Wigfrid, Wolfgang fall into the medieval world of birds who want to capture the shadows and the darkness. The heroes need to kindle the furnace, to reinforce the power of the Podium of the Great fire, to banish the shadow of evil forces. They have to get fuel and fight along with the shadow waves to get the ruby to consolidate the effect of the furnace. The idea is presented here quite raw, but can someone interested.)
  2. Would you dare to leave her now?..
  3. Version 2.10


    Dado el cierre de los foros de Klei para recibir nuevos mods y nuevas actualizaciones, esta versión de la traducción está a día de hoy desactualizada y ya no recibe ningún tipo de soporte por mi parte, si bien es cierto que sigue funcionando perfectamente con la versión actual del juego, puede que en un futuro no muy lejano quede obsoleta por completo. Antes de descargar esta versión, recomiendo encarecidamente considerar descargar una versión mucho más actual desde la página de Steam. Existen varias formas de descargar un mod desde Steam Workshop con solo el link de la página. Este mod podría no funcionar con versiones muy antiguas de Don't Starve o que simplemente no incluyan Hamlet. ¿Qué incluye esta versión de la traducción? Hasta esta versión 2.10, el mod incluye: Acciones de los personajes completamente traducidas. Interfaces de todos los menús corregidas y traducidas. Contenido de RoG, SW y Hamlet completamente traducido. Diálogos de NPCs corregidos y traducidos. Descripciones de recetas completamente corregidas y traducidas. Diálogos de Wilson, Wheeler, Wendy, WX-78, Webber, Walani, Wormwood, Wickerbottom, Wagstaff, Willow y Maxwell totalmente corregidos y traducidos.
  4. hi, i'm ali, and im pretty new to the forums actually got into dst pretty recently (march of this year) ive been wanting to show my art here for a bit after seeing all the lovely art in the forums! i mostly draw doodles but sometimes i might post something thats actually rendered anywho heres some random doodles and an actual rendered one of Walani as you can see i love wendy sjkha
  5. stuff ive made over the past year or so. i recently got back into the game and wanted a fresh new topic to post my art in on here, so take some stuff i like the most. enjoy!
  6. Hey there, I'm a creator. Artist, technomancer, meme-lord extraordinaire. I do a bit of quite literally everything; what exactly and when depends entirely on when I can summon the motivation...and scheduling. This is my topic for stuff, mostly of the DST variety. Sometimes I create, sometimes I talk about creation. This top post is an archive where I'll attempt to compile my Klei-related creations. I won't be posting .PSD files because of reasons, but in most cases, they are available via PM if you're interested. In general, if you want to contact me for whatever, use a PM; just know that my timing on checking any service can be wildly inconsistent. I am an ephemeral being. [There is a metric ton of stuff for me to import here from other posts, other places, and an old art topic. It will never be entirely done. Oop.] -o- ARHT -o- and relevant maymays -o- Mods -o- -o- Meme Hell -o- it is done
  7. Don't Starve is 10 years old today!!! It is May 18th, 2012 can be considered the date of origin of Don’t Starve, since it was on that day that the public beta began. I bet you didn’t even know about it! (or you saw my article announcement before/learned from the people whom I had previously told about it!!) Well, in order to properly celebrate this anniversary, I present to you: Article with absolutely all the content from the early version of the game named: All About Early Don’t Starve Versions ... Oh no, wait... The title of this article is untrue, and the content is almost two years overdue!! Take two! Drumroll ... Three years of searching... Lots of sleepless nights... Ransacked over 10,000 web pages... Found about 45 early game builds from 2012-2013... I give you... Article with ABSOLUTELY THE WHOLE development history of the game from the prototype Game Jam 2010 to the release in 2013 and post-release content! It’ll be all there: and prototypes and concepts and a bunch of screenshots that you haven’t seen before, clipped and unrealized content, as well as puzzles from early update videos and gameplay from all of the found early Steam game builds (including caves)! BUT... Because of the overwhelming amount of information, I didn’t have time to complete it on time. At the moment, only about 35% of the content (the time span from 2010 to October 2012) is almost complete and formalized, and is already available. Also, about 70-75% of the text that is stored in my text document from which I will slowly transfer all the information here. But that's okay, the article should definitely be completed 100% up to the decade since the release of the game As the article is still being expanded, you can make your corrections to it via Google Docs before its full release. Well, I will not delay, enjoy reading! Don't Starve 10th Anniversary Full Chronology: From Concept to Release The creation of Don't Starve was a real experiment for Klei Entertainment, which was created in a completely different way than all studios previous games, and at the same time became a stunning success. I bet most of you got to know about Klei through this game series Today, right in the decade of the game since the first announcement, I'm going to walk you through absolutely everything I could get my hands on, starting from its idea during Game Jam 2010, subsequent transformations, and to the game release in 2013. !NOTE! The text may contain slightly distorted information in some points due to incorrect interpretation of the author. Especially to avoid inaccuracies, I tried to attach as many sources as possible, so that you can read them yourself. [GOOGLE DOCUMENTS ARTICLE VERSION] (There is the most recent information)] Art cover by MEATGOOD Game Jam 2010 — Game Prototype Art cover by MEATGOOD Formation of the game idea. Alpha version of the game (December 2011 - May 2012) Art cover by Pfannkuchen Public Chrome Beta Test (May 18th — November 3rd) Art cover by DeusNUST (Unfinished) Steam Beta Test (November 3rd — April 23rd) Art cover by Pfannkuchen Game Release & Post-Release Content Also, I want to thank these people: • Third Porkus for his help in finding a huge number of differences in early Steam builds of the game and help with various trivia in the article • MEATGOOD for drawings for two chapters of the article and help with some small things • Pfannkuchen for drawings for two chapters of the article and translation of some fragments • Deerclops Mika for helping me find information about the various puzzles in the update trailers • DeusNUST for a drawing for one of the chapters • And other people who made their small contribution to the article Without them the article would be far less good than it is now!
  8. Version 1.0.0


    Presenting fellow users who manage to reach it here - The "Won't Starve" Modpack In this mopack, many additions and features make in-game experience more interesting and exciting without changing the game completely nor losing the structure of the base game. As the title said, the mopack help you not starve to die a little.. So remember not to starve!! I made this in term of providing a better way of choosing and downloading mods, the neat of packed mods that are well-going together or already configured which gives surprising moments when come into plays. Thus, It's better downloading modpacks than manually download each one oneself ---##########=====@---@=====###########--- Before listing some of the features, I would like to give credits to all the mod makers who make such amazing works, fascinating mods that I use in this modpack with all the mods: 0. Ash Fertilizer ( More Fertilizers ) by mouse https://forums.kleientertainment.com/profile/239075-mouse/ 1. Advanced Farming by Afro1967 https://forums.kleientertainment.com/profile/224015-afro1967/ 2. Additional Structures by DownloadAlot https://forums.kleientertainment.com/profile/509776-downloadalot/ 3. Additional Equipments also by DownloadAlot 4. Backpack and Amulet Slots also by afro1967 5. Better Compass by GraySloth https://forums.kleientertainment.com/profile/226068-graysloth/ 6. Best friend forever by Hunkinsland https://forums.kleientertainment.com/profile/334001-hunkinsland13/ 7. Combined Status by rezecib, Kiopho, Soilworker and hotmatrixx https://forums.kleientertainment.com/profile/350174-rezecib/ 8. Compromising Survival by simplex https://forums.kleientertainment.com/profile/237781-simplex/ 9. Craftpot by IvanX 10. Display Food Values by alks 11. Detailed Tooltips Daynar 12. Dusk and Night Musics by Dragon Wolf Leo https://forums.kleientertainment.com/profile/465133-dragon-wolf-leo/ 13. Dawn Break by HeavenFall https://forums.kleientertainment.com/profile/213588-heavenfall/ 14. Extended Map Icon by StarLion https://forums.kleientertainment.com/profile/861241-star_lion/ 15. Fashion by _Q_ https://forums.kleientertainment.com/profile/207353-_q_/ 16. Fast Travel by SoraYuki 17. Fish Farm also by afro1967 18. Geometric Placement by rezecib 19. Golden Spear by _Q_ 20. Happy Flowers (Lite) by mouse 21. Infinite Clothes also by tehmugwump https://forums.kleientertainment.com/profile/211489-tehmugwump/ 22. MemorySpikeFix also by simplex 23. Minimap HUD by squeek https://forums.kleientertainment.com/profile/248660-squeek/ 24. More Map Icons by Michael https://forums.kleientertainment.com/profile/1129739-michael-name/ 25. More Plantables also by GraySloth 26. OPcane -> Less OP Walking Cane ( Better WalkingCane ) also by tehmugwump 27. Pig Shop by Flaky 28. Painted Pig House by justjasper https://forums.kleientertainment.com/profile/340082-justjasper/ 29. Silkworm also by Afro1967 30. Simple Health Bar by D.Y.C 31. Sleep In Spider Den by Prince143 https://forums.kleientertainment.com/profile/261813-prince143/ 32. Smart Minisign by MySora 33. Throwable Rocks by Reinert https://forums.kleientertainment.com/profile/207980-reinert/ 34. Unlock All Released Characters also by heavenfall 35. Useful Flooring by Nadevill https://forums.kleientertainment.com/profile/329398-nadevill/ 36. RainLagFix by Simsure https://forums.kleientertainment.com/profile/224102-simsure/ 37. Rare Items by infernalthing https://forums.kleientertainment.com/profile/216766-infernalthing/ 38. Wilson's House ( With Timed Light ) also by afro1967 39. Wardrobe also by justjasper 40. PlayerPooper by Plospo https://forums.kleientertainment.com/profile/206243-plospo/ FEATUREs and mod COMBINATIONs: /== Known issue: For the now time, I am not a coder or proffessor in coding or something. This is just a project of mine and is expected to be buggy To install the modpack: 1. Simply download the file provided 2. Extract the downloaded file into the mod folder of your Don't Starve folder 3. Run the game. 4. Check it in the mod menu of your save file Have FUNs and Enjoy!!! -==========--
  9. Version 5.9.9


    DS_RUS1.zipAbout This File Project on the Russian translation of the game Don't starve. Initially, as the basis of the project was taken Alevastor's translation. Alevastor himself no longer support his version of the translation of this game. The project continued Some1. The project works in close cooperation with the Russian Don't Starve wiki. С помощью этого мода вы сможете насладиться всеми прелестями игры Don't Starve / Together на русском языке! В основе перевода лежит версия от alevastor (популярный перевод, более миллиона скачиваний). Преимущества данной модификации: Все названия соответствуют официальной русскоязычной вики по игре Шрифты встроены в мод (больше никаких скачиваний со сторонних сайтов и проблем с обновлениями) Скрипт, который правильно склоняет названия (больше в игре вы не увидите «Идти к Кролик» и/или «Несвежий Лепестки») Перевод периодически проходит общую проверку на наличие грамматических ошибок на сервисе sourcelocalizer Полноценная поддержка и полный перевод дополнения Reign of Giants Полноценная поддержка и полный перевод дополнения Shipwrecked Полноценная поддержка и полный перевод дополнения Hamlet Установка мода: 1. Скачиваем архив 2. Копируем папку DS_RUS1 из архива, в Папка_с_игрой\mods 3. Активируем в игре мод в пункте Mods 4. Наслаждаемся русским языком Ссылки / Links
  10. I was starting my game with my custom character mod that i created. The game only work only when i disabled said mod. From what i can see in the log, the error is in the scripts but i can't quite sure how to fix it. Here is my master log. Any help is appreciated!
  11. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  12. Kinda like my ONI thread, I've decided to make a thread like that but for DS Hamlet! I'll be working on assembling the assets I found...and posting them here! Roc Roc is ABSOLUTELY MASSIVE!! I'm planning on making a Wilson to Roc size comparison...so just give me some time. ^^;
  13. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .)I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  14. a Rp for don’t starve fans, rules n stuff: either use a oc or cannon character with a au (no duplicate cannon characters or stealing characters, and no 18+ and stuff I would obviously disagree with)
  15. So @minespatch suggest I have a thread, now *poof* an art thread. Welcome. The name is Wheaty and I enjoy playing Don’t Starve and Don’t Starve Together. Best part is always the lore, having fun with friends and events. (Please note that I don’t post a lot as I am either busy or have art block). You’ll find my stuff here most of the time or in other forums depending on the topic. Inktober, day 1 (Poisonous) Killing the gnaw with adulterated food. (I've always nickname it Jeff) Inktober, day 28 (Gift) Woeful Willow gifts you with an evil Bernie for protection against the shadows. >:3 Inktober, day 29 (Double) Supernatural conjoined twins Wendy and Abigail. Both process of day 28 and 29.
  16. Just wanted to share some art I had done <:3c This is my greatest artistic sin and I regret it even now All in all it's just a bad time for Wilson
  17. So I'm compiling all my Don't Starve drawings here in this thread so I can keep my non-DS art separate! My Non-Klei thread: Clickity-poo I also lowkey contributed to "Don't Let the League Starve" with Minespatch and others-. Link-lonk. I'm starting off this thread with all the old stuff I've actually done in the past that I've had to dig up so I have something relevant to put in here! That means some of these have been pulled from my DeviantART (that I rarely use) to show these to you all! <3 My original DS thread can be found here in the shadow realm! And a couple of things too!
  18. Version 1.3


    The don't starve edition of my lucario mod for players that don't have access to the steam workshop. Install it like any other mod, drag the "Lucario (DS Edition)" folder located in the .rar into your don't starve\mods\ folder. It should look something like this [Install path]\Don't Starve\mods\Lucario (DS Edition)\[Mod files] Play as Lucario, the aura pokemon. Single Player! Steam Versions Don't Starve Version (RoG and SW Compatible): https://steamcommunity.com/sharedfiles/filedetails/?id=713836333 DST Version https://steamcommunity.com/sharedfiles/filedetails/?id=600703996 My Lucario Mod for DST finally makes its way to Don't Starve. (Fully RoG and Shipwrecked Compatible!) Please report any bugs or suggestions in the comments here, or on the steam workshop page. Features: -Unique Dialogue -Custom Art (Duh) -Cute and Cool Variants -Clothing Compatible -Grows a shaveable, scruffy winter coat using the beard system. (Cute Variant) -Deals increased damage and loses sanity faster as health decreases. (Cool Variant) -Loses sanity slower at night. -Loses sanity when near any fire (based on proximity) -Increased damage from fire. -Can use aura spheres and Lucario themed melee weapons! -Can extract aura from live rabbits for crafting or health/sanity. -Can obtain bone shards from fish. -Can be shiny! -Moderate configuration options -It's Lucario! Stats: Health: 140 Hunger: 150 (Very slightly faster decay) Sanity: 200 (Slower decay at night) Damage: 1.2x Aura Spheres: Infinitely reusable "ranged weapons" that cost sanity and hunger (Can be reduced in the mod configuration.) instead of durability. They give off a very small amount of light. Blue: Standard Aura Sphere: Low damage, low sanity/hunger cost ranged weapon, good for pulling or keeping distance. Yellow: Swift Sphere: Slightly more damage, higher sanity/hunger cost. Built in walking cane. Green: Dream Sphere: No damage, High sanity/hunger cost. Can put enemies to sleep. (Uses endgame materials) Orange: Solar Sphere: Moderate Damage, higher sanity/hunger cost than swift, creates a large amount of light. Red: Violent Sphere: High damage, high sanity/health cost, endgame sphere. Other Weapons: Bone Rush: Powerful melee weapon with high durability (Same power as the battle spear). Made from bone shards and aura bits (Live rabbits or crabbits). Metal Claw: Cheap, high durability weapon intended to be an alternative to the spear. Shadow Claw: Powerful endgame melee weapon, drains sanity while equipped. Aura Guardian Staff: Similar to the Standard Aura Sphere, but costs no hunger or sanity. Config Options! Aura sphere cost: -Standard: My personal opinion on what is balanced -Low: Cheaper aura spheres for people that prefer to use them as primary weapons -Free: No hunger/health/sanity cost, recommended only for fun, not balanced. Weapon Durability: -Both aura spheres and the custom melee weapons can have their durability toggled on or off. Aura spheres could be free, but have durability, or you could just have infinite weapons for unbalanced fun, whatever the server host decides. Bonerush Smashes Rocks: -Exactly as it says, the Bonerush can smash rocks like a pickaxe. (Just for fun) Hunger/Sanity Management (Seperate settings for both): -Harder: Sanity or hunger drain much faster, for those who want more challenge -Standard: The same hunger/sanity drain as the mod has always had (My recommendation) -Easier: For players that want to worry less about their mind and stomach, but still want some management. -Casual: Virtually no sanity/hunger drain, for extremely casual players or just for fun. (Both "Easier" and "Casual" settings kind of ruin the point of the game, so I only recommend using them when messing around.) Custom Items: -Enables/Disables crafting of custom items (For players who prefer not to have all the extra fluff)
  19. Hello! For the first time I am creating a topic on this forum, I hope I did everything right. I am from Russia, but I try to learn English Here I will post my drawings on the theme of the game and I will try to do it often =) Very soon, the New Year and we have already decorated Christmas trees and lights on them ... and Willow too
  20. THE INFORMATION IN THIS POST IS OUT OF DATE! [MORE DETAILED AND UPDATED INFORMATION IS HERE] About a month ago, when I was looking at a wiki page about cut content, and was very interested in what the game was like in 2012. Strangely enough, but I managed to get a lot of information: First of all, in the archives І found many early Steam game builds, although it took more than three weeks to find them, and it was worth it. So let's get started with them: (I will describe only November 13/14/18/27/30 and December 11 game builds, I won't touch on the subsequent ones, because it will take a lot of time, and getting information about them is much easier compared to the above) First Steam Version Builds (13 Nov 2012 - 11 Dec 2012) 11 December Build (Naughty and Nice) 27 November Build (The Birds and the Bees & Dogs That Want to Kill You) and 30 November Hotfix 13 November Build (Enter the Gobbler!) and 14/30 November Hotfixes Differences from the latest versions that I noticed: The camera can only be rotated on four sides. When you press the spacebar, the character not only collects resources near him, he also attacks the enemies. Attack on the F key does not work. (27 Nov and subsequent builds) The Spider Den has a different icon, also, there is no web around it. It takes a less naughty points to summon a Krampus. (11 Dec Build) Krampus Sack dropped out on the first try. Looks like drop rate are much higher than now. (11 Dec Build) Old inventory style (13/18 Nov Builds) Next build... (Comparison) Game settings (Comparison) Inventory. Old Magic Tab Icon. Map (Comparison) 3 farm plot levels Just 100 HP, Hunger points and any Sanity Research points system Chest have 6 slots (13/18 Nov Builds) Old cooking interface (13/18 Nov Builds) Collecting nearby items when you press the spacebar doesn't work (13/18 Nov Builds) And many other differences... Also on my channel there is a video with an overview of the Nov 13 build: So what's about more earlier versions? All previous assemblies were distributed only through Google Chrome and I really would like to get them, but I think this is impossible However, I still have a lot of interesting information about them: Chrome Builds (24 May 2012 - 13 Nov 2012) 30 October Build (Cooking!) October 16 Build (New Monsters!) 2 October Build 18 September Build 9 September Build 21 August Build 7 August Build 23 July Build 11 July Build 4 July Build 3 July Build 27 June Build 25 June Build 20 June Build June 15 Build 11 June Build 7 June Build 30 May - 6 June Build 29 May Build 24 May Build Many screenshots from the earliest Chrome game builds Time for data mining! Some more interesting things Ahh ... I have been making this post for 12 hours (seriously) and I really hope that this information will be useful to someone. Thank you, reader, for reaching this point And many thanks to the Klei Entertainment team! Without them, we would never have seen so many wonderful games!
  21. Hello everyone! I did an art post thread a while back when I first joined the forums, but seeing as that was, uhh, about four years ago, i decided to start a new one. I might not post consistently but I'll use this as a dumping ground for whenever I get the fanart itch (which is usually whenever a new short drops). If you'd like to see my non-don't starve-related artwork, feel free to check out my instagram! (@ rabbitopus) Okay, let's start this thread out strong with something from my sketchbook: Shoot. I should probably mention that when I first joined the forums I was going by Neil for a while, I don't really anymore but you can still call me that if you'd like. Call me whatever you want as long as you don't call me late for dinner.
  22. acá hablamos español banda, aun que también puedo probar algo de inglés, por favor, esto es solo arte, no quiero hate aca,
  23. Version 1.3.4


    Also available on the Steam Workshop: In Single-Player Form: June the String-Puller [DS][ROG][SW] And Multi-Player Form: June the String-Puller [DST] June is my own OC (from her own universe, not from Don't Starve). As such, please do not reupload this mod and or character without permission. Stats: Health - 110 Hunger - 100 Sanity - 300 Damage Multiplier - x0.85 Attack Interval - 0.3 Perks: Pigmen, Rabbitmen, and Wildboars gain an extra 50% loyalty time when befriended by June. Each gains unique buffs as well! Bunnymen do not aggro on her carrying meat. Starts with 3 meat in her inventory [Don't Starve Only] Can craft a Meat Effigy at the cost of 3 Meat and 3 Monster Meat without the need for prototyping! [Don't Starve Together Only] Can revive off of viable companion mobs. Will not have a max health penalty, but will respawn with only 15 health and kill the companion you haunted (viable companion mobs include Pigmen, Rabbitmen, Rock Lobsters, Chester and Glommer. This can be further modified in configuration) [Don't Starve Together Only] June is a pretty corrupt person, and the more loyal or numerous her following becomes, the more her corruption shows towards others. As such, if June has 3+ followers or at least 1 extremely loyal follower, she will emit an aura, draining other players' sanity. This can also scale up the more followers and or extremely loyal followers you have. Gameplay Style: June is a moderately weak character whose only shining point stat-wise is her immensely high sanity max of 300. Outside of this, her true strength lies when she finds a companion. For instance, feeding a Pigman or Rabbitman will increase their loyalty gained by the food item by 50%. This, combined with her starting inventory of 3 meat, gives you enough food from the start to keep one pig loyal for up to 4.5 days. Even smaller meals can give more loyalty, so you don't have to just feed them meat. Another perk of hers is that Rabbitmen will never aggro on her when she has meat in her inventory, which makes having a following comprised of both Pig and Rabbitmen more viable for her. Her final (and most influential) perk is her ability to revive off of viable companion mobs (includes Pigmen, Rabbitmen, Rock Lobsters, Chester, and Glommer). For doing this however, the companion dies and she spawns in with only 15 health, but does not gain a max-health penalty and possibly even the killed companion's food of choice, allowing you to start the follower cycle all over again. June's followers gain buffs that scale up based on how loyal they are, separated into 4 stages. At stage 1, June's followers become sick of her demands and slack, degrading June's sanity in the process. At stage 2, they are at their default stats. At stage 3, they gain a small buff. At stage 4, they gain a strong buff, passive regeneration, and even passively raise June's sanity over time. (Followers will let you know what stage they're at through comments) It is best recommended to have a small following, so that when food becomes scarce, June doesn't suffer a huge amount of lost sanity. Backstory (for those that want one): June is an anthromorph, a creature composed of both human and animal DNA. Created to live for hundreds of years and look as beautiful as if she was still young. Before her kind was given proper human rights, she was produced as a dime-a-dozen servant/slave whose sole purpose was to please her owner’s demands. However, June was a special case. Unlike other anthromorphs of her time, she was extremely intelligent and didn’t take satisfaction in pleasing her owner, so much so that when her owner got drunk one night, she fooled him into his bedroom with her, and killed him in cold blood. Of course, because of how anthromorphs were “stupid creatures who follow their master’s will,” the courts ruled out murder in favor of suicide and June got off scot free. From then on she used her mind and body to trick unknowing people into doing exactly what she wanted. Now, trapped in the world of Don’t Starve, she finds her skills of manipulation being put to the test, as she now must use them to make her way through using this world’s smartest creatures… believe me… that isn’t saying much. If you've downloaded June off of this page and not the Steam Workshop and suffer from a game-crashing bug, please make sure to check and see if your version is up to date before reporting. Currently June's version is: 1.3.4 for Don't Starve Together (see changelog for more information) 1.1.3 for Don't Starve (see changelog for more information) Known Bugs: [Don't Starve Only] When saving a game and re-loading it, any companions you currently have will have their loyalty reset to 100% (50% in the case of June's loyalty increasing perk) if their current loyalty to June at the time of saving exceeded the maximum default loyalty. [Don't Starve Together Only] If you enable Widgette by Dragon Wolf Leo and have one player play as June with another as Widgette, the one playing as Widgette will crash (I believe this has something to do with both having lightning in their modmain... but I don't believe I can fix this since it could be June or it could be Widgette... I can't really tell from the code) Special thanks to: Dragon Wolf Leo, creator of the Extended Character Template Electroferret for help with coding and enthusiasm
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