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Found 218 results

  1. I don't know, but I have an idea for an event. But can someone like, and someone there is no. So here is ivent Fear. I called him. The point is that Willow, Wigfrid, Wolfgang fall into the medieval world of birds who want to capture the shadows and the darkness. The heroes need to kindle the furnace, to reinforce the power of the Podium of the Great fire, to banish the shadow of evil forces. They have to get fuel and fight along with the shadow waves to get the ruby to consolidate the effect of the furnace. The idea is presented here quite raw, but can someone interested.)
  2. they updated the leaving quote again for DS now its this pretty neat i guess this means the survivors could be stuck in a loop forced to come back eventually
  3. I have found some clues about characters lives from before they entered the Constant, based off their quotes. The license plate trinket from shipwrecked it my favorite item in the game. Because some characters have no idea what it is, and, some do. Licence plates were invented in 1918, right before the Voxola factory burned down. Wickerbotam, Woody, Warbucks, Wolfgang, and Maxwell have never seen anything like it before, while Webber says "Where is the automobile?" showing that he knows what it is. Another trinket, the broken hairdryer from hallowed nights, helps this too. Willow knows what it is, but Webber doesn't. Hairdryers were invented in 1920, the year after the Voxola fire. This means that Webber entered the Constant in 1919, the same year as the Voxola fire. I have heard theories that Webber is The son of Robert Wagstaff, and Given that they both mysteriously disappeared the same year, this is probably the truth. Willow entered after the fire, probably just before Wilson. Willow probably stated the Voxola fire, nut her reason to do this is unknown. Maybe she did it on orders of someone who was trying to stop Maxwell/Them? Willows vignette from last years forge could also be important, as there is something in the back ground behind the fire. I couldn't figure out what it was, but if anyone else can get a good close up that would be great. WX-78 was probably made by Wagstaff, seeing as he has a similar name to the Voxola PR-76. I have not seen WX's quotes on the Iron Hulks head, which could be important. WX also calls the science machine "Mother" so he may have been built using a science machine. Also, I think that Wagstaff could become a playable character when the Aporkalypse is added, since he is the most likely candidate for the creator of the Iron Hulk.
  4. Hi guys i crafted a pig house check it out ! http://youtu.be/ViYhtobwSD4 https://vimeo.com/90616718 It's time to craft !
  5. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.
  6. Will be "The Aporkalypse" last update for Hamlet or it will be one of many updates for this DLC?
  7. So @minespatch suggest I have a thread, now *poof* an art thread. Welcome. The name is Wheaty and I enjoy playing Don’t Starve and Don’t Starve Together. Best part is always the lore, having fun with friends and events. (Please note that I don’t post a lot as I am either busy or have art block). You’ll find my stuff here most of the time or in other forums depending on the topic. Inktober, day 1 (Poisonous) Killing the gnaw with adulterated food. (I've always nickname it Jeff) Inktober, day 28 (Gift) Woeful Willow gifts you with an evil Bernie for protection against the shadows. >:3 Inktober, day 29 (Double) Supernatural conjoined twins Wendy and Abigail. Both process of day 28 and 29.
  8. Hi, Here's A Tutorial of how to install this mouse cursors: Well the first thing to do is: Download the cursors. Open your Control Panel Go to Mouse Properties Go to Pointers Select Diagram and choose None Double Click on Normal Selection This Window will show up. Now go to the cursors folder And select Normal This will happen We have to do it with all And then save as you want And There you go You can enable cursor shadow if you want Apply & Save. Remember this: You have to have the cursors in a permanent folder (or wherever you want) because if you move it or delete it this will stop working.
  9. One has to wonder in the world of Don't Starve, are the friends or family of our favorite characters looking for them out in the normal world? Siblings? Close friends? Family? A father searching for his brother and daughter? Possibly. Ambition thrives in everyone, it is just a matter of where that ambition will lead. For Albert, tonight begins his own story of survival. NOTE: A section of this comic has been redone. To read the redone version click here Don't Starve: Wilson Stew begins here.
  10. I finally made a proper thread for drawings! (I finally realised how it should've been done heh) I will put many of my sketches here! And might even take some requests I will firstly start off with a recent piece I finished! Willowww my girl ;-;
  11. Various drawings of dont starve stuff I've made, please dont expect da vinci like quality I will continue to add more as I make more
  12. Don't Starve Hamlet LP!

    Hey! Here is my first upload featuring some new Don't Starve Hamlet content! As you can see, I'm still getting the hang of the new biomes and mechanics but so far I have not ran into any major problems. I want to thank Klei again for allowing me to experience the game in Closed Beta and I look forward to playing this more in December, once everything is ready. Hope you guys enjoy and as always, thank you for watching!
  13. Lets remember what made Forge so great. Rest in peace Don't starve together - for now. i hope it is only for now? and this its not some night screen shot. Its made in 01:00 pm where i live
  14. So the inevitable happened when playing Ham without too much knowledge happened and my house burnt down. After the house got rebuilt by a worker pig i was not able to re-enter it, so i went to the mayors office and noticed that i had to buy it again. After a few days a managed to save up enough oincs to re-buy it however the house was no longer for sale. hammering it down and rebuilding it did not help nor did restarting the game or anything else. I could neither buy or enter the house.
  15. I've been enjoying Hamlet immensely and it got me thinking. Almost every Don't Starve DLC has had an environment change, and that has added a fresh take on the original feel. This has gotten me thinking. What biomes have we not really seen from Klei? Frozen tundra and arctic biomes as well as the lava caves that we heard hints of way back a couple years ago. The contrast between an arctic overworld with lava caves would be an extremely interesting concept. Now obviously we have seen the cold element in ROG and OG DS, with winter making appearances, but what about an always winter landscape, with seasons like blizzards limiting LOS, hail that does damage over time without shelter, and stuff of that nature? But not only would seasons exist above ground, but the molten caves would have periodic heat waves and you would have to use hot springs above ground to keep warm? Just an interesting Idea I was thinking of as I was bug-testing Hamlet and I think it may have potential as a "Hardmode" of sorts.
  16. Here's my first set of things to say, Klei. Hopefully, you'll look into at least some of these. SUGGESTIONS GENERAL - Make peagawks easier to farm, instead of relying on nighttime or with sleep darts to chase them around effectively; have a special lure or fix the existing ones - Make flint and rocks somewhat easier to get, such as having the general store sell them as its own pedestals (similar to what you did with gold) or making rock/flint generating sources renewable - Have the spider monkeys be more likely to drop silk and spider glands; it makes it really annoying to fight them if they don't even drop it half the time PIG CITY RELATED - Give the florist a better trading use; hardly anyone would sell petals to her; she lost her use when you removed manure from the trade list - Make dark swords slightly cheaper than cutlass supremes, otherwise no one would get them - Remove monster lasagna from deli... why have it there in the first place... - Have a shopkeeper sell sewing kits, could be in general, oddities, hats, or somewhere else - Have the arcane shopkeeper more likely to sell living logs - Allow a way to transmute regular oincs into tenpiece oincs and vice versa - Have the feather buyer pay for more or remove the limit; she isn't a practical source of income LUSH SEASON RELATED - Have the hat shopkeeper sell gas masks - Have the mud spa vendor sell some temporary remedies for hay fever allergies BUGS - The rain sound is glitched after the fog ends in humid season - Longterm bug/nuisance: when clicking on trees or rocks, the particles get in the way of clicking making your character move around instead; dst doesn't have this issue - The music overlaps in two notable instances: when you are committing crimes by digging up plants (battle music and work music play at same time) or when you are working in the jungle (work music and jungle music at same time) - The seasonal music for both fighting and working is stuck on temperate, except for humid fight - Thunderbirds' lightning can still hit you from far away (more than a screen away), even when something else is attacking it - Glowflies don't spawn after the first temperate season - You can't target (attack or examine) glowflies during the day - If the city and swamp biomes are together, there is a chance pig houses/guard towers will be in the water - Glowflies becoming into rabid beetle eggs sometimes spawn in the middle of nowhere (not in the jungle) then soon disappear afterwards - Even when considered the proper season and the hue of the rainforest trees change, it still sometimes doesn't drop its seed - Insanity aura from darkness isn't present when in caves/ruins
  17. I'm not 100% sure why but when I started a new SW world with ROG activated and Walani as the character, my game seems to not know what temperature it wants to be. Every 10-30 seconds the overheat sound effect plays but the overlay is not triggered. Even after being near an endothermic fire the sound effect still seems to play. I don't know what's going on. So far, it doesn't seem game breaking but it's still very annoying.
  18. Kinda like my ONI thread, I've decided to make a thread like that but for DS Hamlet! I'll be working on assembling the assets I found...and posting them here! Roc Roc is ABSOLUTELY MASSIVE!! I'm planning on making a Wilson to Roc size comparison...so just give me some time. ^^;
  19. Warehouse sketch from Philin

    Hey, guys!) I have long wanted to create artistic thread, but time was little. At once I will tell that in my messages there can be mistakes, after all I not completely mastered English, but, I hope, you will understand me))) In my thread I will show imperfect drawings on paper.To show more skins for the characters. And still show ideas about worlds and measurement. Well? Proceed)))
  20. I know the developers already have a handful, and will probably not see this, but could you guys please add in more furniture for the base? Things like beds, couches, desks and bookcases that have similar mechanics to chests. Also, for the current furniture that's in place, would it be possible to change the decor for the table, like have an option to mount them with flowers or a feast spread or tea spread just for aesthetics? Maybe a spread table will give more sanity. Also maybe pieces of furniture that fits the theme of each character that is accessible by all? I don't expect there to be an animation for sitting or anything, but I thought it'd be really neat if you could add a sleeping animation! I love playing this game but it gets boring after awhile once you finish establishing a sturdy base and just want to decorate! Especially with this beautiful Victorian theme! - But if not, still love the DLC! P.S - There is a furniture mod in DST that can be used as a really good reference. I also hope they add mechanics from the gorge into it, like for cooking and farming!
  21. At 6 AM, I finally finished him
  22. Okay, First i'll start with the feedback. So, at the start when this games title was first released, i was very apprehensive about it, i thought it would be mostly going around and trading, with little to no exploring. and when i joined the closed beta and first played the game, i was floored with how many new things there were, how you guys managed to implement shipwrecked and rog, and how amazing it all looked together. you guys always go above and beyond and it really shows! So, for some reason the main thing that i love the most are the trees. I don't even like pink, but the trees are just, amazing. (also no, i'm not a woodie main) So here is my most important suggestion! please, please give us a new tree monster. i don't care for what tree, but i need it. so badly. the artists in this game always make the tree monsters work, the animation of them coming out of the tree into a mob, the animations of the attacks, its all so perfect. so i need the tree monster for hamlet! please! For real though, let.s get serious now. My wish list includes: The tree guards (obviously) More structure and survival tab items. Id like a turf that you can craft that makes you able to place coconuts and other trees, if you can. if you guys can put fences and gates into this game, it would make everything look so awesome. Id like a boss that comes at the end of either hay fever or humid season, much like deerclops and sealnado. you guys are on the right track. the game developers are obviously trying their best to fix the game and make it playable even though its still in pre release beta, and the artists and animators have absolutely made this all work and come together. if i didn't mention the others that work at klei, you all rock. all of you. I can't wait to see what other things you guys have in store for us for this game.
  23. Hamlet Theories

    What are your theories regarding the Hamlet content? What origins and backstories do you see beneath the surface? What possibilities lurk unseen or hiding in view? What connects Hamlet to the Forge, Gorge, and Constant?
  24. Hi! :3 I am new to the forums,so if I do anything wrong please tell me. Anyways,I made this topic to post my not so great fan art ;u; Here's the first one: Very bad quality,I know,I know... I wanted to take a better picture,but I couldn't find the paper ;-;