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Found 13 results

  1. Version 4.1

    5,182 downloads

    Adds Many additional crock pot recipes. Batilisk wings are made cookable (they count as 1/2 monster meat) Seeds made cookable Cold meat dish included to cool Wigfrid during the summer Candied Bacon included to help Wigfrid with sanity - compatible with Display Food Values and Smarter Crock Pot mods - compatible with Beefalo Milk and Cheese mod (can used cooked Milk in any recipe that requires milk) Please leave feedback if you have any comments, errors, or suggestions Known issues Items don't appear properly in Warly's portable crock pot (will be fixed next update) Some recipes accidentally disabled in Shipwrecked (will be fixed next update) Expect New Changes Soon =-=-=-=- A version compatible with DST is on steam You can download it here - even without a steam account http://steamworkshop.download/download/view/381565292
  2. Okay, there are some other threads like this, but let's just start over with a new thread! I'll give you one of my tips to start. They might be obvious, but it's good for people who don't have much knowledge about the game.If you're starving and beefalos live near your base, kill them. It's best you use a spear at least and wear a log suit before killing them. After you've killed them, take all the meat and go home to your base. If you have a crock pot, use all the meat to make meaty stew. if you don't have enough meat, monster meat and morsel can be used with the meat. I usually cook them before I put them in the crock pot just in case it turns into wet goop. Wet goop doesn't fill anything. After the meaty stew is finished, harvest it from the crock pot and eat it! A good thing about this is that beefalos aren't hard to find, crock pots are easy to make, and meaty stew replenishes 150 hunger, some health and 5 sanity when consumed!
  3. I dont know if its all right to necro this...but i tought it was a great idea!especially the food bag, we could even be able to make icepacks to help keep food longer in the inventory, for those long roads ahead XD
  4. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 70828 Issue title Abigail won't disappear during the daylight and... Steps to reproduce If player touches Abigail right when the day starts (when Abigail should disappear) — she stays for a minute and levitating still, and then poof! She's gone. Just like a blink. Second problem is Abigail's attacks. If she touches creatures it's okay, but when she attacks anything that spawn creatures, here's the next bug starts. If Abigail destroy Spider Den or Beehive it won't drop anything and just slowly fades away, then blink and disappear immediately. Another thing I want to say about — is how she attack creatures. She miss pretty often if creature moves (like 2 of 3). Describe your issue Abigail didn't disappear during the daylight.
  5. Seriously what the heck? before all the new updates I received at least 2 from everyone I killed! Do I have to obtain them a different way now? put them to sleep?
  6. Sorry for another food thread. I know that food spoilage is often talked about, but I have had some ideas that would make decent food harder to acquire. I did have an, admittedly brief, search for a similar idea but couldn't find anything. 1. Crock pots should require an input of charcoal after a certain amount of time (not just to craft it at the beginning). It's just logical that you should continuously need to fuel it, similar to the campfire. 2. If too much charcoal was added, the crock pot would overheat, begin to rattle and then would break. This would make them less reliable and is an alternative to just implementing a duration. 3. Food would have to be cooked for a particular duration in order to give it good quality. It could be taken out of the pot beforehand but would be under cooked, or could be left in too long and become burnt. This would prevent players from putting food in the crock pot, leaving their base for a while, and coming back knowing that they have a definitely have something to eat. Food that had been under or overcooked could still be eaten but would fill up less hunger. Admittedly, that third one would give the player less intensive to leave their base which is a problem, but I think it would add a bit more balance to the easily produced food that we currently have.
  7. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Tallbirds spawning in the ocean Steps to reproduce 1. Load game 2. Run to edge of islands to see if tallbird has spawned there Describe your issue When I load the game Tallbirds spawn off the edge of the islands, or in the water between two cracks. I've tried it several times on the same map and the birds spawn in the same place every time. They can't get onto the island, and I can't get close enough to reach the nest. If they come to the rim and so do I, they can attack me and deal damage (and vice versa) but they wander around on the ocean until then.
  8. With LLQ patch the only usefull recipe if worthless now. And I mean 2 Monster Meat + 2 Honey of course. Now raw ingredients give 54 hunger and 30 health and they stack, while cooked in crock pot they give 42 hunger and 5 health, which is just pathetic. What you guys use your crock pots for? Any good recipes? Or you preffer to eat raw food too?
  9. I found out how to eat monster meat without dying! OK I was playing one day and i had made a crock pot a few nights ago and I just destroyed a Tier 3 Spider Nest and I got a bunch of monster meat, so I decided to see whats it makes. I filled the crock pot with monster meat and it turned into Meaty Stew which is edible and will not decrease your health. I Hope This Is Helpful For People!
  10. Bug Submission Please choose a category [Gameplay] Platform Steam Chrome Version Number - Issue title Traps not functioning on birds Steps to reproduce Place trap and bait with seeds Describe your issue :confused:Since the latest update any traps I bait with seeds no longer catch birds. Now when I bait the traps with seed, the birds simply land, eat the seeds and leave. I have not caught a single bird since the latest update. This is really frustrating as I rely on birds for a food source when doing primary exploration of the map.
  11. When the game started it was a wilderness explorer and survival game. It still is now but with the crock pot, the turbo farm, transplantable items, bee boxes and the recent addition of the Krampus the developers seem to be pushing more towards the farmer survival style. I myself do prefer this style, but I think it could use more challenge. As a farmer there are very little things that can threaten you when you have settled, the exception are hounds but those can be easily dealt with. Perhaps the developers should add in storms or some other kind of crop destroying thing, such as squirrels to add more challenge to that aspect of the game. However that's just my opinion, what do you think? P.S. Please try to use family-friendly language in this thread.
  12. Has ANYONE see a rabbit just hopping along on the ocean O.o!?!??!?!??!? I found 2.
  13. naturally, food is the most important resorce in this game. Because of that, i think there should be many more food recipies added to the game before release. Here are my ideas... New Base Foods... Milk- By crafting a bucket, you can milk certain animals. Milk is always the same, reguardless of what animal it comes from, however it dosn't stay fresh for long. Cheese- After about a day, milk will culture into cheese. Cheese has less food value than fresh milk, but it also has more recipies it can be used in. Tomatos- Another food you can grow on your farms. Rarer than corn, but more common than carrots. New Crock Pot Recipies... Pork Tacos- 2 morsels 2 corn. Fruit Salad- 2 carrots 2 any fruit. Chili Con Carne- 2 any meat 2 tomato Pizza- 1 any meat 2 cheese 1 tomato Fondue- 3 cheese 1 Twig Spegetti & Meatballs- 1 any meat 2 tomatos 1 cheese what ideas do you have for new foods.