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Showing results for tags 'crock pot'.
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After 881.5 hours, I finally finished making every crock pot recipe in a real game in survival mode. If you know how to make 2 recipes, it should probably be Meatballs and Pierogi, but they are very much talked about already. I wanted to highlight a few less popular recipes that I found quite useful: Puffed Potato Soufflé - it's such well-rounded food and you can easily keep all stats topped off with it. Jelly Salad - one of the fastest ways to gain sanity in the game. After the first spring, the ingredients are not too difficult to come by. Anything made with leafy meat spoils quickly, so the insulated pack takes it up a notch and bundling wrap makes it as good as it gets! Banana Shake - This gets an honorable mention due to the amount of time I often spend clearing out splumonkies near the ruins. I like to set up a fire pit and a crock pot or two just out of range of the first nightmare fissure in the wilds. With 2 bananas and 2 lichen, these shakes easily double the time I can spend down there before going back up for supplies. The last two were Wobster Dinner and Fig-stuffed trunk. The ones involving dairy and royal jelly were toward the end as well. Unagi was pretty late since it requires something from the ocean and something from the caves. I ended up not really using the crock pot when I played as Wurt. For every other character, 4 crock pots and a fridge are a real turning point in the game. I have 2 recipes left as Warly.
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Food Invisible in Crock Pots
ScrewdriverLad posted a topic in [Don't Starve Together] Mods and Tools
Hey there, I'm working on a mod right now that will add a custom food item, internally called curry. It's technically fully functional except for one problem: It doesn't appear in the crock pot. I've tried all sorts of fixes, but I'm not sure I understand things. I've also found forum posts on it, like this one, but I don't understand it well enough to really implement it. Could someone help me figure this out, or at least explain the fix to me? -
Edit: Solution found! Hey friends I'm making a mod which involves some custom food and recipes. I've got mostly everything worked out, but I have the problem that the cooked food isn't displaying in the cookpot when ready to be harvested. I've seen there are other topics regarding this, from Lumina, the tutorial from Squeek, and a tutorial mod from Kuloslav. Also saw the text about when modded food animation was first enabled in the game, eliminating the need for a manual code fix. I've tried reusing the resources in the above examples and tutorials to make Lumina's chocolate, tried reusing assets from the PickleIt mod, and tried reusing assets from DST's included cook_pot_food animation build. I must be completely oblivious to some small thing. In every case the inventory item displays correctly, and the proper animation is used as an idle animation when dropping the item on the ground. But in a total of zero cases have I gotten the food to show in the cookpot when finished cooking. I even extracted the game's scripts.zip so they would be loaded and modified cookpot.lua's ShowProduct function to give me debug statements to ensure the correct food name was being passed to inst.AnimState:OverrideSymbol. The relevant code in my Prefab: inst.AnimState:SetBank("food") inst.AnimState:SetBuild("applesauce") inst.AnimState:PlayAnimation("applesauce") The animation root in the .scml is called "food", it has an animation timeline within this root called "applesauce", and the resulting anim .zip is called "applesauce.zip". The animation plays correctly in Spriter, and a proper centered pivot point is set. I've decompiled Klei's cook_pot_food .bins using nsimplex's Krane from ktools to generate an .scml and ensured my .scml's underlying XML matched where necessary. Does anybody have any further tips on what I could try or double check to maybe find out what I've missed? Thanks for the help
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Version 4.1
5650 downloads
Adds Many additional crock pot recipes. Batilisk wings are made cookable (they count as 1/2 monster meat) Seeds made cookable Cold meat dish included to cool Wigfrid during the summer Candied Bacon included to help Wigfrid with sanity - compatible with Display Food Values and Smarter Crock Pot mods - compatible with Beefalo Milk and Cheese mod (can used cooked Milk in any recipe that requires milk) Please leave feedback if you have any comments, errors, or suggestions Known issues Items don't appear properly in Warly's portable crock pot (will be fixed next update) Some recipes accidentally disabled in Shipwrecked (will be fixed next update) Expect New Changes Soon =-=-=-=- A version compatible with DST is on steam You can download it here - even without a steam account http://steamworkshop.download/download/view/381565292- 18 comments
- 19 reviews
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- food
- shipwrecked.
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how would i go about making a crock pot take stones and flint to make a elemental food for a rock eater? i got the food right and i know how to do crock pot recipes but i cant figure out how to add rocks and stones to accepted items.
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I've added a custom item and a recipe for it. The item works fine, shows up in the inventory and on the ground, and it gets cooked in the crock pot correctly as well, but when the cooking is finished the pot looks empty. Still harvestable and gives the item, but the item is invisible on it. I've searched for this issue and seen quite a bit about it, and the most current solution seems to be found in this tutorial: Unfortunately, I've followed it meticulously and it still doesn't work. I have the following folder structure: Mod directory anim macncheese.zip exported macncheese macncheese.scml macncheese.zip (created when the autocompiler was run) macncheese macncheese-0.png I used the meat stew image with altered colors for now. I've attached an image of the Spriter project, and here are its contents: I've attached the exported/ folder with all the relevant files. If anyone has any idea what I'm doing wrong, I'd really appreciate some help. Thanks in advance. exported.zip
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I know that the variable that sets it to 3 is stored in preparedfoods.lua is "stacksize", which is set to 3, however the function that uses this to make it so that three jelly beans come out of crock pot when they finish cooking is something I can't find anywhere. To my knowledge, it wasn't in edible.lua or crockpot.lua. You do have a special function in preparedfoods.lua for the jellybeans stat table, which looks like this: if eater.components.debuffable ~= nil and not (eater.components.health ~= nil and eater.components.health:IsDead()) and not eater:HasTag("playerghost") then eater.components.debuffable:RemoveDebuff("healthregenbuff") eater.components.debuffable:AddDebuff("healthregenbuff", "healthregenbuff") end but it seems like it has more to do with the health healing of 2 per 2 seconds rather than providing 3 jelly beans in crock pot upon it finishing cooking.
- 4 replies
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- crock pot
- jelly beans
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I dont know if its all right to necro this...but i tought it was a great idea!especially the food bag, we could even be able to make icepacks to help keep food longer in the inventory, for those long roads ahead XD
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Bug Submission Please choose a category [Gameplay] Platform Steam Version Number 70828 Issue title Abigail won't disappear during the daylight and... Steps to reproduce If player touches Abigail right when the day starts (when Abigail should disappear) — she stays for a minute and levitating still, and then poof! She's gone. Just like a blink. Second problem is Abigail's attacks. If she touches creatures it's okay, but when she attacks anything that spawn creatures, here's the next bug starts. If Abigail destroy Spider Den or Beehive it won't drop anything and just slowly fades away, then blink and disappear immediately. Another thing I want to say about — is how she attack creatures. She miss pretty often if creature moves (like 2 of 3). Describe your issue Abigail didn't disappear during the daylight.
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Sorry for another food thread. I know that food spoilage is often talked about, but I have had some ideas that would make decent food harder to acquire. I did have an, admittedly brief, search for a similar idea but couldn't find anything. 1. Crock pots should require an input of charcoal after a certain amount of time (not just to craft it at the beginning). It's just logical that you should continuously need to fuel it, similar to the campfire. 2. If too much charcoal was added, the crock pot would overheat, begin to rattle and then would break. This would make them less reliable and is an alternative to just implementing a duration. 3. Food would have to be cooked for a particular duration in order to give it good quality. It could be taken out of the pot beforehand but would be under cooked, or could be left in too long and become burnt. This would prevent players from putting food in the crock pot, leaving their base for a while, and coming back knowing that they have a definitely have something to eat. Food that had been under or overcooked could still be eaten but would fill up less hunger. Admittedly, that third one would give the player less intensive to leave their base which is a problem, but I think it would add a bit more balance to the easily produced food that we currently have.
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Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Tallbirds spawning in the ocean Steps to reproduce 1. Load game 2. Run to edge of islands to see if tallbird has spawned there Describe your issue When I load the game Tallbirds spawn off the edge of the islands, or in the water between two cracks. I've tried it several times on the same map and the birds spawn in the same place every time. They can't get onto the island, and I can't get close enough to reach the nest. If they come to the rim and so do I, they can attack me and deal damage (and vice versa) but they wander around on the ocean until then.
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With LLQ patch the only usefull recipe if worthless now. And I mean 2 Monster Meat + 2 Honey of course. Now raw ingredients give 54 hunger and 30 health and they stack, while cooked in crock pot they give 42 hunger and 5 health, which is just pathetic. What you guys use your crock pots for? Any good recipes? Or you preffer to eat raw food too?
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I found out how to eat monster meat without dying! OK I was playing one day and i had made a crock pot a few nights ago and I just destroyed a Tier 3 Spider Nest and I got a bunch of monster meat, so I decided to see whats it makes. I filled the crock pot with monster meat and it turned into Meaty Stew which is edible and will not decrease your health. I Hope This Is Helpful For People!
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- crock pot
- edible monster meat
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Bug Submission Please choose a category [Gameplay] Platform Steam Chrome Version Number - Issue title Traps not functioning on birds Steps to reproduce Place trap and bait with seeds Describe your issue :confused:Since the latest update any traps I bait with seeds no longer catch birds. Now when I bait the traps with seed, the birds simply land, eat the seeds and leave. I have not caught a single bird since the latest update. This is really frustrating as I rely on birds for a food source when doing primary exploration of the map.
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When the game started it was a wilderness explorer and survival game. It still is now but with the crock pot, the turbo farm, transplantable items, bee boxes and the recent addition of the Krampus the developers seem to be pushing more towards the farmer survival style. I myself do prefer this style, but I think it could use more challenge. As a farmer there are very little things that can threaten you when you have settled, the exception are hounds but those can be easily dealt with. Perhaps the developers should add in storms or some other kind of crop destroying thing, such as squirrels to add more challenge to that aspect of the game. However that's just my opinion, what do you think? P.S. Please try to use family-friendly language in this thread.
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Has ANYONE see a rabbit just hopping along on the ocean O.o!?!??!?!??!? I found 2.
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naturally, food is the most important resorce in this game. Because of that, i think there should be many more food recipies added to the game before release. Here are my ideas... New Base Foods... Milk- By crafting a bucket, you can milk certain animals. Milk is always the same, reguardless of what animal it comes from, however it dosn't stay fresh for long. Cheese- After about a day, milk will culture into cheese. Cheese has less food value than fresh milk, but it also has more recipies it can be used in. Tomatos- Another food you can grow on your farms. Rarer than corn, but more common than carrots. New Crock Pot Recipies... Pork Tacos- 2 morsels 2 corn. Fruit Salad- 2 carrots 2 any fruit. Chili Con Carne- 2 any meat 2 tomato Pizza- 1 any meat 2 cheese 1 tomato Fondue- 3 cheese 1 Twig Spegetti & Meatballs- 1 any meat 2 tomatos 1 cheese what ideas do you have for new foods.