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Oxygen Not Included

Found 5 results

  1. Ever since Hamlet was released in Early Access, my RoG worlds haven't been generating as nicely as before. In Hamlet, there seems to be a lot of issues with world generation (mainly those CURSED HOLES I have mentioned a few times before) and for some reason I have been seeing those same issues in my RoG worlds, which never happened pre-Hamlet. Here is an example. Just look at all of those HOLES. Not only are they inconvenient, making otherwise great base locations worse, but they are also so UGLY. What I am trying to do is to force the game to generate RoG worlds just like DST does. Like this. See? Nice neat branches of land with no massive holes just sitting in the middle. If I wanted to make my RoG worlds generate like DST, what would I have to do? Is it as simple as just copying the DST wordgen_main.lua over into the DS folder? Or is it more complicated? Any help with this would be great.
  2. Well, since there is a mod sub-forum now, I might as well do what I put off precisely because I did not want to spam GD with my humble mods or rather have this thread buried and welp... (might as well break the ice before threads are moved in here anyway~) The Workshop Mods Generate more Geysers, a POI/worldgen mod which adds more Geyser POIs onto a map and aims to not leave anyone wanting. Currently 39 possible and self-made templates. Grace Period, a worldgen mod which give you a bit, or a lot more, low quality but imperishable food before your dupes begin to starve. Obviously what one could consider cheat but all my mods don't really make ONI more challenging but more convenient. I'm aware, you don't need to tell me. No Neutronium, a worldgen mod which completely removes and replaces Neutronium blocks and borders. Simple but wonderful. Please do not let a Duplicant fall off the map though. Outdated Safe Space, an amateurish attempt to completely remove meteors. What's amateurish? It always has to be updated to the latest version and replace the file with the main code. Might as well call it a proof of concept or whatever. The "no meteor" part functions flawlessly but it is better if you just do it yourself. 1) just open the .dll with the best tool there is, 2) find SeasonManager, 3) edit the class (not method), 4) just leave the duration in the "MeteorShower" season and nothing else (or modify it to suit your tastes, it is pretty self-explanatory). Current Plans Update the POI and worldgen mods to work with the new modding system when QoL3 is released (expect a delay due to holidays and personal business). Also I missed to check if GmG is not missing new stuff. Namely I recall some plant matter being added. GP and NN should still work flawlessly. Done! Hope that the new tools make someone like me able to translate the seemingly simple code removal that Safe Space basically is to what the modloader demands so that no one is inconvenienced anymore and one can get rid of the Armageddon or just tone it down conveniently. A little bit of polish for GmG is never bad. Raison d'être for this thread is for me to ask for help and bug reports (or "for ducks sake, update mod X!") which I am always glad for but if you also find anything worth discussing or give feedback to, feel free to! *Cherry Carp Production is not affiliated with Cherry Carp or Carp Productions in any way and is not even a ™ to begin with,
  3. I made a modified version of The Rock, and want to share it with everyone. This version incorporates all the biomes, has proper space surrounding it, and has the normal amounts and types as far geysers go, but it keeps that dangerous "move fast or die" feeling of the original. Add the attached yaml file to "OxygenNotIncluded\OxygenNotIncluded_Data\StreamingAssets\worldgen\worlds", enable debug, and it will be available in the custom game menu. TheRockReborn.yaml P.S. - Yes, you can launch rockets on this map! Here's an example pic of the original map, for anyone who's not familiar with it.
  4. Version 1.0.0

    69 downloads

    This mod can be used as a template for custom ground tiles for Don't Starve Together. I use it in the Green World. The main logic implemented in two files: tileadder.lua — provides two functions: AddTiles() and AddMinimap(); tiledescription.lua — contains parameteres for new tiles. Function AddTiles() should be called from the modworldgen.lua, function AddMinimap() should be called from the the modmain.lua. Ground ID is not required, the tile adder calculates it automatically; this provides high compability with any other custom tile mods. Turf prefab is also generated by the tile adder, but you need to set build/icon/anim/any other prefab data with AddPrefabPostInit() function in the modmain file. Five steps to add new tile: Pick the name for you tile; Place ground texture (resolution 512x512, name «noise_yourtilename») and minimap texture (resolution 256x256, name «mini_noise_yourtilename») in the «images/textures» folder; Add string «yourtilename = { }» to the tiledescription.lua file; Add AddPrefabPostInit() function to set inventory images for your tile; Test it! More information you can find in the tiledescription.lua file. As an example, two custom ground tiles (Jungle and Tech) are added.
  5. Green World

    Version 1.3.6

    1,072 downloads

    First: GW features require the «Green!». Spells, effects, potions will not work without it! Second: This mod is in development — issues are expected! What"s interesting: New zone - Green Swamp; New creatures: lizardmens, green tentacles and green snakes; New objects on the map: marshberry bushes and Ancient Watcher; New magic weapons; Shorttime effects for characters and equipment; Elite creatures with random affixes; Magic potions; New boss and some new loot. Magic weapons Lightning Spear — deals electrical damage in a conus area; Amethyst axe — shatters the ground in front of caster, dealing damage; Tentacle staff — summons a poison cloud that damages everything inside it; Bonestaff — try to breathe life into inanimate objects... or challenge the new boss by animating the Pig Figure; Lava dart — deal damage from range, damage depends on range; Axe — Lucien — yes, it can be used as a throwing weapon; Doomhammer — pull the ghost hounds. Spell scrolls Crushing Wave — extinguish fires and freeze your enemies; Chain lightning — what could be easier than a chain lightning? Frost nova — catch your opponent in a cage of ice spikes; Meteorite — inflict damage on group of enemies; Tranquility — heal your wounds after a hard battle. Stylish caster set Wizard Coat — decreases cooldowns for spells and items; Wizard's Hat — increases damage and power of spell effects, also allows you to read scrolls even when taking damage. For some characters the base spell power is changed: Wigfrid — base spell power reduced by 35%; Wendy — base spell power increased by 20%; Maxwell — the base spell power increased by 20%; Winona — cooldowns decreased by 20%. Enchants Red glyph — weapon — vampirism, armor — movement speed; Yellow glyph — weapon — chance to unleash the chain lightning, armor — releasess lightnings to attackesr Blue glyph — weapon — shattered armor (target gets more damage from all sources), armor — toughness (you take less damage); Green glyph — weapon — applies a weakness effect on attacks, armor — poison immune; Potions Rejuvenation Potion — Restores health and sanity; Haste Potion — Increases movement speed; Firefly Potion — Shows the way in the darkness; Worker Potion — Work better, work harder; Resourcefulness Potion — Simplifies the crafting of items; Genius Potion — Crafting without prototypes; Evocation Potion — Boosts your spell power; Inspiration Potion — Boosts your physical damage; Armor Potion — If you constantly forget the armor; Antidot — Removes the poison effect and make invulnerable to it for a short time. Materials Green scales — can be obtained from lizardmen and green tentacles; A great soul can be obtained by solving the riddle of the Ancient Watcher or by defeating the new boss; Essences — can be obtained from elite creatures. New in the world Lizardmen cave — a home for lizardmens — day-time creatures, which can attack from a long range; Snake hole, a home for nocturnal creatures — green snakes; Green tentacles — they are almost like normal tentacles, but more dangerous, because they can attack you from a distance; Ancient Watcher is a statue, which ready to reward player, who will be able to solve its runic riddle; Marshberry — berry bushes, which grow only in the rain. Steam link: click