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Found 10 results

  1. Wall Math

    Version 1.0

    66 downloads

    Have you ever wondered why repairing walls takes three times as many wall items than placing those walls took? It's pretty stupid. This mod makes repairing walls vastly more effective and thus cheaper. To balance this, walls start at their smallest stage when placed. This can be changed in the mod config options. Furthermore, repairing walls with their main resource is now exactly as effective as using wall items (ignoring additional materials like rope for wood walls). Not sure if Klei couldn't do basic arithmetic, or if they intentionally made six rocks be significantly worse than the walls you can craft with them. Now the maths check out! Also on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1714836927
  2. Version 1.11

    171 downloads

    I guess there's a lot of peoples that they loves Witcher musics so i decided to create this mod. (This mod will adds some of the The Witcher 3: Wild Hunt soundtrack to the mainmenu) I don't know but, Maybe i will add more witcher musics of another series on my updates. But i know i will add more Witcher 3 soundtrack to the Worlds and Games not only main menu. Okey, here it is the mod playlist: Main menu: The trial, The song of the sword-dancer, Silver for monster, After the storm, Ladies of the woods, Geralt of rivia If you find any issues or you have suggestions let me know that to make this mod better.
  3. RPG Items+

    Version 1.2.0

    1,295 downloads

    Steam link : http://steamcommunity.com/sharedfiles/filedetails/?id=1152732067 This mod is an updated mod from RPG Items mod by HeavenFall (Questionable Intent) Now fully compatible with Shipwrecked DLC. All items listed below have a 20% chance to gain a magical effect when they spawn (crafted, found or dropped). Weapons and armorpieces get different effects. The effects on weapons are heavily influenced by the attack power of the weapon, while the armor effects have no particular scaling. An item that gains a special effect will display a (?) next to its name. This indicates the item is unidentified. Use a Magnifying Glass (available in the Tools crafting tab) on the item to identify what effect is present on the item. Examine the item after it has been identified to get a more detailed explanation. Note that the effect is active whether you identify it or not. If this mod is activated in mid-game then all existing items in the game will have a 20% chance of recieving an effect. Once an item has an effect it cannot be removed. * indicates a visual effect will play when the effect triggers Weapon Effects: Flaming - Sometimes ignites flammable targets * Leeching - Steals health from targets on each hit Freezing - Sometimes freezes freezable targets * Minimizing - Sometimes shrinks and slows targets * Vorpal - Very rarely instantly kills targets * Blessed - Deals additional damage (20 percent) Well-crafted - Deals additional damage (10 percent) Telelocating - Sometimes teleports targets away * Sturdy - Takes longer to break down Terrifying - Sometimes causes target to panic * Poisoning - Sometimes deals double damage over time * Self-repairing - Slowly repairs itself over time (always active) Curses: Slippery - Can slip out of your hand when used * Disappearing - Sometimes vanishes when used * Thorny - Deals 1 damage to user when used Weapon & Tool List : Axe Golden Axe Ham Bat Spear Tentacle Spike Dark Sword Thulecite Club Pickaxe Golden Pickaxe Hammer Shovel Golden Shovel Pitchfork Cane Bat Bat Pick/Axe Fishing Rod Bug net -- Shipwrecked (new) Machete Luxury Machete Cutlass Supreme Harpoon Trident Armor Effects: Sturdy - Takes longer to break down Fireproof - Reduces fire-damage by a third Cozy - Small protection against freezing Dapper - Small bonus to sanity Self-repairing - Slowly repairs itself over time (always active) Healing - Slowly heals wearer over time Faster's - Reduces hunger drain Quick - Increases speed Sentient - Helps wearer understand Science Entombing - Sometimes freezes attacker if struck * Wish-away - Sometimes teleports attackers away * Curses: Hungry - Increases hunger drain Heavy - Decreases speed Tickling - Prevents sleeping Armor and Clothes List: Grass Suit Log Suit Night Armour Marble Suit Snurtle Shell Armor Thulecite Suit Football Helmet Beekeeper Hat Shelmet Thulecite Crown Miner Hat Beefalo Hat Feather Hat Top Hat Winter Hat Spiderhat Rabbit Earmuffs Tam o' Shanter Dapper Vest Breezy Vest Puffy Vest Torch Umbrella Lantern -- Shipwrecked (new) Seashell Suit Limestone Suit Cactus Armor Horned Helmet Particulate Purifier Pirate Hat Captain Hat Lucky Hat Life Jacket Sleek Hat Snakeskin Hat Snakeskin Jacket Windbreaker Blubber Suit Shark Tooth Crown Dumbrella I'm not including any Obsidian items, since they already have their own perk. Please let me know if there's any bug or crash, I've fixed some of the bugs but not 100% sure if everything works as intended especially the weapons which I haven't really tested.
  4. Version 0.0.5

    78 downloads

    Disables transition animation on hunger change
  5. Version 1.0.0

    115 downloads

    This mod changes the classification of coffee allowing Wigfrid and all characters to drink coffee This mod is not mine I got permission from the author This was a request from a forum member This mod is RoG compatiable but you need the SW DLC to use it This is for normal DS Link for more infomation http://steamcommunity.com/sharedfiles/filedetails/?id=692929112
  6. Flo's Tweaks Mod [DS, RoG, SW]

    Version 2.3.0

    325 downloads

    This mod is simply a collection of minor gameplay/console tweaks that i use. Currently six tweaks are enabled, and i actively update the mod as i add others . All tweaks are togglable in the customisation menu. Compatible with Vanilla DS, RoG, and SW, and available on steam here #1: Machetes for faster picking/harvesting Adds machetes to vanilla/RoG games, crafted exactly the same as SW. if you pick something (like grass, reeds, berries, etc) you can slice it with the machete instead, dramatically decreasing the amount of time it takes. machetes in SW games also have this functionality added, however they otherwise behave exactly as normal. The animation for slicing is pretty rudimentary at the moment, and im planning to beautify it. Config: the amount of durability lost when slicing #2: Colder Snow Chester snow chester now chills enemies that attack him, slowly freezing them! this makes him tougher to kill, so you're less likely to need to get your hands on another 9 blue gems if something (probably giant related) goes wrong Config: The amount that chester freezes his attackers with each hit #3: Renewable fireflies Fireflies are now renewable! fireflies will munch on rotten meat left near them, and have a baby if it fills them up (no, this isn't at all how it works in nature). it's as easy as that! Config: The fertility of fireflies, i.e. how quickly they eat + how likely they are to reproduce after eating #4: Use spacebar on traps pressing the action button (spacebar) near sprung tooth traps now resets them! This tweak is made SIGNIFICANTLY more useful if you set "set trap collection" to deprioritise or disable (see tweak #4) - this makes the use and resetting of large fields of tooth traps much more streamlined, so you dont have to worry about RMB-ing every single trap #5: Spacebar avoids flowers (etc) Several items (currently normal/evil flowers, set traps, and lit lanterns. comment/pm me if you want others! theyre easy to add) now have the behaviour changed when you press space near them. instead of just picking them up as normal, they will either be picked up if there is nothing else the player can interact with around, or just be ignored entirely. this behaviour an be over-ridden at will by holding the CTRL key when pressing space Config: Each individual item can be set to be collected as usual by a spacebar press (Default), collected only if there is nothing else around (Deprioritise), or ignored entirely (Disable). these all default to deprioritise. #6: More console commands adds a bunch of console commands for if you want to cheat. theres nothing balanced about these, theyre just there for if you want to ruin the game for yourself. I know i sure sometimes do! documentation for added commands under the cut, or type c_flohelp() into the console I'm not great at art so none of these tweaks have visual components, but with that in mind, if you have a tweak or additional command you would like to see implemented comment below! i tried to keep things fairly balanced <3
  7. Mush Garden [DST]

    Version 1.0.0

    1,154 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659454031 A Fungi Garden Trip! With this mod, you can create your own mushroom farm! And even more, you can build a bigger farm with bigger mushroom trees! Configure your options and you're ready to go! ***The Crafting Tab will be under you Farm Tab!*** Note : Do not try to catch the mushroom tree spores. Let them light the night! This mod is included within The Korrigan mod! This mod was made by Mahdwolfe.
  8. Mandrake Tree [DST]

    Version 1.0.0

    1,453 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659459255 The mandrake king! Spawn babies and attract fireflies! Gather all the resources to craft the mandrake king! The mysterious tree will spawn mandrakes around him. Legend says it attract fireflies, how can it be? He even glows at night, which makes him a very strange tree among the others. Configure your options and you're ready to go! ***The Crafting Tab will be under your Farm Tab!*** This mod was made by Mahdwolfe.
  9. Re-Buff the Quacken!

    Version 1.7.5: Clash of the Sea Titans!

    413 downloads

    DISCLAIMER: Does not include ghostly eyes. If you have Steam, visit the Steam workshop version of this mod, if you please: http://steamcommunity.com/sharedfiles/filedetails/?id=698370106 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hello, sailors! Are you complaining about how easy it is for you to defeat the bosses of Shipwrecked? Are you seeking a greater challenge? Look no further! This mod turns the big baddies of the sea into foes tougher than nails! Have a read about the new powers and abilities the bosses gain in this mod! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Tiger Shark Buffs: Ocean Expertise - Tiger Shark will now keep moving when attacking in water, similar to the Dragonfly. Though, she starts her attacks out of range. Suprise Jump - Tiger Shark's jump start in the ocean now goes with little warning, but it's not aimed at the player. Her landing and recovery time on the ocean is much faster as well. Wide Maw - Tiger Shark's range on land has increased. Bloodthirsty - Tiger Shark now attacks a bit more frequently. Acrobatic - Tiger Shark now jumps more often on land, and will jump up to two times in a row! Fear the Cat - The Tiger Shark has an insanity aura now. Scary, isn't it? Razor Fangs - The Tiger Shark now does 200 damage to non-player creatures. Born to Hunt - - Sharkittens will now target and attack any creature of its size. This includes players. --------------------------------------------------------------------------------------------------------------------------------------------------- Sealnado Buffs: Raging Storm - The Sealnado now tears through ANY smashable structure it comes in contact with! CHAAAARGE - Sealnado's charge attack now HURTS, and it'll attempt to charge at you randomly! There'll be a warning animation for when it prepares to charge. Clingy - Going Somewhere? The Sealnado will attempt to catch up by charging at you! Tsunami - The Sealnado's ocean tornado attack has been intensified. Cowabunga! Tearing Twister - Now other living things are affected by the Sealnado's tornado attack. If they're near it, they'll be grounded to dust! Greedy Winds - The Sealnado's atacks now snatch your weapon off your hand. Give that back! Focused - The Sealnado can no longer be stun-locked by groups of creatures. Shielding Winds - THE SEALNADO IS NOW INVINCIBLE WHEN IT'S DOING ITS TORNADO ATTACK. Shocking - The Sealnado's standard attacks electrocute the player now. Zap! --------------------------------------------------------------------------------------------------------------------------------------------------- Quacken Buffs: Sing to Thee - Playing the dripple pipes on deep waters now has the possibility of summoning the Quacken (uncommon chance and will not work during the rain, however)! At Night, It Awakes - During the full moon, there's a very rare chance that the Quacken will ambush you whenever you sail/row on deep waters! SPLASH - The Quacken will spawn 10 waves when it submerges and re-emerges. This includes its submerge of defeat. More Sturdy than Thulecite - The Quacken's once decent 1,000 health is now 3,500, and now the Quacken will submerge for a total of 9 times! A fight that can last a day! Bombs Away - The Quacken now shoots 5 ink bombs that deal 100 damage and slow you down even more! The Quacken will also fire more accurately, with 1 ink bomb per salvos always being aimed directly at its target. Keep Em' Coming - The Quacken's screeches will now summon and revive all of its tentacles. When will it ever end? Third Eye - The Quacken's third eye allows it and its tentacles to target shadow Maxwells. No one's gonna sneak on the Quacken this time! Scary Face - The Quacken now drains sanity similar to Spider Queen. Unwelcome - As long as you are not on water, the Quacken will attempt to keep up with you to make sure you're out of the ocean! First Victim - As soon as the Quacken is summoned, you'll be its first target! Quacken Tentacle Buffs: Stone Tentacles - 90 health? Make that 300 health! Time to kite! Whiplash - The tentacles now deal 75 damage to players and deal 150 damage to other creatures. Look out! Hyperactive - The tentacles now attack more rapidly. Keep their rhythm in mind! Knock it Off - Getting hit by the tentacles will knock your weapon out of your hand. Pray the weapon doesn't fall next to another tentacle! Tentacle Forest - The tentacles are now more clumped together. Some will be near the Quacken's head! Plokamiphobia - The tentacles now drain sanity similar to hounds. Quacken Tentacle Nerf: Quacken's tentacles now spawn less waves. Quacken Loot Buffs: Made Fresh for You - All items with durability are more likely to be minted (completely unused). Ain't Nobody Got Time - The Chest of the Depths will now grant a lazy explorer staff instead of a walking cane. Clubbin' - You have the chance of getting a thulecite club from the Chest of the Depths! Now you can get a full set of thulecite armoury! We've Got to Have... - The Chest of the Depths can now give up to a total of 40 dubloons! Spice it Up - The Chest of the Depths can also grant up to a full stack of obsidian (40). Be Jeweled - Added red, blue, and purple gems as a possible reward from the Chest of the Depths. Magical "Seaweed" - The Chest of the Depths now has a chance of granting you a mandrake! Who put that there? From the Depths of Hell - The Chest of the Depths can now grant up to 40 nightmare fuel for all your evil-doing needs. Pretty Lights - Up to 20 bio-luminescence can be found within the Chest of the Depths. King Neptune - You can get a trident out of the Chest of the Depths! Rule the ocean with this fork of royalty! Heating Heart - You might find a dragoon heart within the Chest of the Depths. Delicious! Many True Earrings - You can get a one true earring from the Chest of the Depths. Past Victims - The booty bag dropped by the Quacken will contain items that belonged to its past victims, from hats, to boat pieces, to tools and weapons. Ancient Junk - Trinkets can now be found within the booty bag and/or the Chest of the Depths. --------------------------------------------------------------------------------------------------------------------------------------------------- Miscellaneous: Keep it Down - The Quacken's screech and Tiger Shark's roars shake the screen now. Disorienting, isn't it? A Great Chill in the Moonlight - The Quacken will now only spawn during the full moon (the dripple pipes ignores this), but its likelihood of appearing is also increased. A hurricane is also started when the Quacken awakens. Incoming - The ink bombs now have a warning shadow. The better to dodge them with! Roaring Waves - Tiger Shark's roar in the sea now spawns 9 waves. Quiver in Pain - The Quacken's tentacles now make noise when they're leaving/defeated. Gone Means Gone - Removed the Quacken and its tentacles' physics when they're underwater. While the Quacken and its tentacles are submerging/submerged, they cannot be attacked. saves your cutlass durability, huh? Sound the Alarm - Characters will now comment on the Quacken's approach. --------------------------------------------------------------------------------------------------------------------------------------------------- COMING SOON (or whenever I'm not busy/lazy): Configurable Options - Someday, I'll make this mod have configurable options. A few simple clicks would be all that's needed to change what kind of bosses you want! No longer will people need to manually switch between the tough Quacken, giant Quacken, and the default Quacken! Sing to Thee - There may be more than one way to summon the Quacken... A Set Piece - There may be a set piece somewhere in the deep ocean chock-full of wrecked ships. If you try interacting with one of the wrecked ships in any way, then there's a high chance that the Quacken will ambush you. BETTER LOOT - For example, a boat called the Quacken Cruiser, with the speed boost of coffee, infinite light like a buoy, and durability of 1,000-2,000. Or maybe a Shipwrecked houndius shootius, called the Sharker Bombardier, made from an Eye of the Tiger Shark, a Magic Seal, and globs of ink that the Quacken drops upon defeat. It'll be ocean-compatible, so you can have a bunch of turrets to keep those sea hounds at bay. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So, what are you waiting for, daring sailors? Do you have what it takes to defeat the "mightiest creature in the sea"? If so, then download this mod now and get your *Ship Wrecked* today!
  10. Version 1.0.0

    968 downloads

    Allows you to cook Warly's special meals with any character. Seriously, there is no reason to lock them.