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Showing results for tags 'the forge'.
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Version 1.0.3
1317 downloads
First: TFBP features require the «Green!». Spells will not work without it! Second: This mod is in development — issues are expected! Do you miss you favorite weapon or suit from The Forge event*? Then this is what you need! Almost all weapons (no Lucy); All hats and helms; 5 types of armor/clothes. All spells and item bonuses are implemented *Fossil effect replaced by freezing. Items, which shares sprites with skins, were recolored. All recipes require Prestihatitator (first magic tier). Steam version: Here -
I'm looking for a little bit of help with something if anybody happens to know? I'm working on trying to create a character that makes use of the banners used in The Forge. Essentially, I want to rebuild some of the assets to suit this character but I can't find the correct "exported" sizes for the banners online or on my PC; and I was also hoping to see if I could find the animation build files [since they have a "building" animation file and a "destruction" animation file] to make use of this too. I was just wondering if anybody has ahold of these files or even knows if this is possible. Thanks!
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DST The Forge items pack project Don't Starve Together Mod collaboration project Hello developpers, The Forge event starts at the beginning of November and ends on December 4, 2017. This mod aims to make every The Forge items compatible for normal DST worlds. You can get the code and help us to make it. The current mod can be used in your DST world, all craft are listed below: Avancement You can contribute to this project, change recipe, code, add assets etc ... Done: - Imports all weapons - Imports all armors - Imports all hats - Recipes for weapons - Recipes for armors - Recipes for hats - Strings for recipes - New recipe tab - Reticule placement for weapons You an craft all items and use all weapons without special attacks Todo: - Special attack for each weapons - Name of special attack when reticule is ativated - Cooldown for each weapons (rechargable component) - Assets for equiped book_fossil - Assets for equiped book_elemental - Assets for equiped armors - Assets for equiped hats - Perks for armors and hats - aoeweapon_lunge component for spear_gungnir (used in playercontroller.lua) - aoeweapon_leap component for spear_lance and hammer_mjolnir (used in playercontroller.lua) Recipes: See them on GitHub Issues: [Need Test] Riled Lucy cannot be used as a axe There is not fireball_cast_fx when Infernal Staff throw a projectile Armors and Hats has no texture when equiped Petrifying Tome and Tome of Beckoning has no texture when in hand Features: [?] New mod icon because the actual is horrible [?] Forging Hammer can be used as normal hammer [?] Mod configuration to add finiteuse components for each items Screenshots: See on Steam workshop
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Hello. I only have one mod subscribed to; [The Forge] Picky Targeting but when I launch DST, click play, then mods, it welcomes me w/ you have no mods check out the steam workshop. I've tried to subscribe to other mods but it doesn't seem to work either. I've tried verifying the cache and reinstalling already. Any idea why? Also, it seems to only be a problem on one of my laptops at home. Do you think it's possible to subscribe from a different laptop then relog onto the problem one? Thanks in advanced!