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Oxygen Not Included

Found 7 results

  1. Can we have the UI elements be more window size friendly, like have them wrap to the next row so that UI elements don't get overlaid... Suggestion: Oh and how about only handling the mouse wheel when the mouse is over (a visible part of) the game window. It's the OS's convention. the window being the active window or not has no relevance in this situation.
  2. For example, I select a dupe, and then click on [SKILLS] in her info area... Back in my colony I click another dupe... KEEP the [SKILLS] tab open in the info area, don't revert to [STATUS] every time.
  3. Version 1.11

    182 downloads

    I guess there's a lot of peoples that they loves Witcher musics so i decided to create this mod. (This mod will adds some of the The Witcher 3: Wild Hunt soundtrack to the mainmenu) I don't know but, Maybe i will add more witcher musics of another series on my updates. But i know i will add more Witcher 3 soundtrack to the Worlds and Games not only main menu. Okey, here it is the mod playlist: Main menu: The trial, The song of the sword-dancer, Silver for monster, After the storm, Ladies of the woods, Geralt of rivia If you find any issues or you have suggestions let me know that to make this mod better.
  4. Finder

    Version 1.1

    1,976 downloads

    Highlights nearby containers that contain necessary items. Helps to manage storages of two and more chests without burden to search items manually or remember them. DS/RoG/SW version of this mod in Steam workshop DST version of this mod in Steam workshop Controls When ingredients are hovered in crafting menu or an item is held by cursor this mod automatically highlights nearby containers that have items of the same type. Doesn't require special controls. Compatibility Should be compatible with everything: Don't Starve Reign Of Giants Shipwrecked Don't Starve Together
  5. Sometimes when objects are close together it becomes quite difficult to make your character do the right thing. I notice this especially when I have to interact with the same item multiple times. For example, when you set a trap, the trap is spawned directly behind your character, so then trying to bait it with a carrot results in trying to work the mouse around your character so you don't accidentally eat it. When trying to cook things on the fire, after the first cooking, the character comes really close to the fire, and dragging subsequent items to be cooked sometimes results in the character eating the uncooked item instead (which can often kill the character at low health). It would be really nice to create some sort of system that would avoid these ambiguous situations, and resolve commands when objects collide with multiple objects. A more 'hacky' solution would be to spawn items sufficiently far from the character when creating them (like the trap), and to not have the character come so close to them while using them (like the fire). This would lower the number of times that such a situation would arise, but not eliminate it completely.
  6. Since these headstones are here, why not give them more of a use instead of just for marking graves. Make it so you can break one with a hammer or pickaxe and get rocks or cut stone out of it.