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Found 9 results

  1. Darh's Mods Pack

    Version 1.2.5

    1,526 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) Steampunk [star -- Hast] Asparagus and Chocolate [Keidence -- yuli] [Hast -- Kuloslav] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  2. Hey guys, I have some ideas about a new character mod.. Adds:Deadpool Character in-game,5 new weapons,1 new crock pot recipe.. Deadpool will have a health regen 1 hp per min. But has a faster hunger drain by 25%Also he is immune to insanity because he already is insane.The only way to find hallunications is to go to cavesIf Deadpool dies he respawns next morning,and will reattach his body parts and gets a stats penaltyNew lines when inspecting eating or using stuffSmall chance of voiced by Nolan NorthWeapons added: 1:Bow and Arrows:The bow requires 2 saplings ,1 rope ,2 slurtle slime* .When crafted it can throw arrows as fast as the darts are thrown.It is unbreakable. There are different types of arrows.Their basic matterial is bird feathers like the darts. The first type of arrow,the classic arrow requires 2 azure feathers,1 sapling and 1 flint to be crafted.It is stealthy meaning that if you attack a beefalo (for example) the rest of the herd won't start chasing you.It deals 100 damage per arrow and in order to stack the character has to wear a quiver.The second type of arrow,the stun arrow requires 2 jet feathers,1 sapling and 2 silk to be crafted.It has the ability to lower the walking speed and damage by 35% of every mob except Spiders ,Rock Lobsters,Treeguards ,and all kinds of Tentacles .However It deals only 30 damage per arrow.In order to stack the character has to wear a quiver.The third type of arrow ,the explosive arrow requires 2 crimson feathers,1 sapling,1 nitre and it has to be lighted by any fire source (torch ,campfire or fire pit ) in order to explode when reaches the enemy's body.It deals 120 damage if it's exploding mechanism is activated (lighted by fire) and it damages all the nearby mobsas well within a range of 2 berry bushes. However if thrown without being activated it deals 40 damage andno splash damage. Quiver:Arrows also require a quiver to stack.Only one type of arrow can be saved at a quiver at a time..The arrows stack when they are saved in a quiver..The quiver is an item that can be used at the chest slot,and it is used to save items (only arrows however) like a backpack .It has only one slot wich can save up to 40 arrows of a kind.It requires 5 pig skin ,4 boards ,and 3 ropes to be crafted. 2:Musket:It requires 5 boards ,6 cut stone ,3 gears.It is a ranged weapon that requires gunpowder to shoot..It is unbreakable.When the player drags a stack of gunpowder,the musket starts to gain durability . 20 gunpowders can get consumed at the time, meaning that each gunpowder gives the musket 5% durability.It deals 100 damage per gunpowder.When it is fired it requires a 4 seconds time in order to automatically reload the musket.When the character fires the musket, a shot sound will scare and make all the passive mobs to flee (except chester ). 3:Knife:Requires 5 flint,1 hammer,2 boards to craft.It can be used both as weapon and as a tool..As a weapon it deals only 25 damage but hits faster than normal weapons...Also it can be thrown to cause 30 damage but it has to be picken up..It has 100 uses as a meele weapon,50 uses as a ranged weapon and 200 uses as a tool.It can be used to insta-harvest reeds,grass and twigs..It can also be used as a razor without wasting uses. 4:Detonating Bombs:Requires a bee mine,3 nitre and 1 gunpowder..It looks like be mine but it detonates causing blast damage ( 50 damage per bomb).It is like the Demomans stickies and it can be detonated by some distance by right clicking on them..It cant stack but it will also detonate near by bombs 5:Katana Swords:Requires a hammer,10 flint,and 1 nightmare fuel and a prestihatitator to prototype.It deals 50 damage,and has 200 uses..Also while deadpool haves them equiped they appear in his back. Foods added: Chimichangas:It requires 1 meat of any kind,1 vegetable of any kind, 1 butter and 1 egg.It replenishes all stats by 70% and Deadpool gets a killing spree boost.When the boost is enabled,Deadpool deals 50% more damage,runs like a ninja (plus 30% faster walking) and all the stats are regenerated by 3 per minute for a short time.Boost ends after 5 in game hours..*slurtle slime in order to be elastic.. Thats all..I need help with this mod.I am able to draw the scetches and write the lines... Any help is aprocciated..My account on steam:http://steamcommunity.com/profiles/76561198044807107/
  3. I agree with Baconcow. I find it very frustrating that upon death I retain all my science knowledge yet forget the entirety of my so far explored world. Being a lame gamer with unofficial OCD I have spent most of my don't starve gaming days exploring, dying and re-exploring the same territory This frustration has increased proprtionatly with the potential size of the worlds now with the latest update, especially with those amazing wormholes - So cool. But I then saw how far out you could zoom which implies a HUGE world I love this game but no matter how hard I try to ignore the fact that I 'know' what is out there I always end up mapping it out again. I have tried taking screen shots of the map but not knowing when I'm going to die I always have a bit missing. This also increases the rate I die as I end up in a button panic frenzy trying to capture the map before dying so not fighting!! Oh what a sad person I am!! I feel that the map should remain revealed, or at least an option to do that when replaying the same world after death. I don't mind if resources are still shown or not but as they are always in the same place I see no reason why they shouldn't be shown. As I said I love this game and I will still keep playing as I do get further along over time, but progress very sloooooowly due to my cartographic compulsions!! Keep up the excellent work guys. Xan I map therefore I am(p)
  4. http://forums.kleientertainment.com/showthread.php?6715-tridents this is for my thread tridents if you have any ideas like this please post in comments idea by Moonphos Pro - Longer reach (1 character distance further, still within Tentacle's range), larger damage (as Toaster Fu said). Con - Slower attack animation, weaker durability (mainly to offset the usefulness), heftier cost (than the current suggested). This needs to strike a balance though, but still able to prove its worth VS the Tooth Trap, yet not have it far too cost inefficient that a Spike/Spear will out-do it. x2 to x2.5 Spear's damage 75 Hit durability x1.5 Attack animation speed (pokey pokey)
  5. Loot 1. You should be able to place X amount of an item in your inventory, chest, or where ever you want by right clicking or holding right click. Ex. You have 40 flint. You want to put the flint in your chest, but you are going to go exploring and may need the flint. Currently you can either leave it and hope you find some or take it and take up an extra bag slot. This can be frustrating with the small amount of inventory space that there is. Sort of like how it is on minecraft I suppose. 2. You should be able to pick up an item, put it over the fire, right click, and have it cook all of your item. Clicking over and over again can be tedious. Not to mention you can accidentally drop or eat that item. Ex. You pick up some berries, put them over the fire, and right click to cook all the berries. So simple! Opinion Since you will be cooking/researching more than one item the character animation should take longer. The more you are going to cook/research then the longer it should take. Item Suggestions Note: All requirements for each items can be debated. I just sort of made them up on the spot. 1. Pockets "I should fill my pockets!" - Wilson. Yes, yes you should. Pockets can hold 1/10 of what an item would normally hold in a normal inventory slot. Ex. Logs stack up to 20. So you could carry 2 logs in your pockets. (That sounded dirty) Requires (2) pigskin to make. Research is 15. 2. Battleaxe/Sword +More Damage than spear Requires (4) cut stone, (2) rope, and (3) boards to build. Research is 185. 3. Survivalist Pack Basically a bigger backpack. Requires (5) pigskin, (5) grass, and (3) sticks to make. Has 14 slots. Research is 300. 4. Captain's Chest/Big Chest/Large Chest (Just possible names) Requires twice as many materials as a normal chest. Twice the space (18) Research 300. 5. Bow n Arrow Does as much damage as a spear. Research 100. Bow Requires (1) rope and (3) sticks. Arrow Requires (1) stick and (1) flint.
  6. The spear is a extremely well crafted weapon, but there is one problem that confused me: you can't throw it. In the next update, 3 days, if you can please squeeze the idea in if you guys like it. -HolyMan504
  7. In a game about survival, where night without light source means certain death, why would you be picky about fuel for your camp fire? Handle of your half-used pick, bird trap, trusty log suit, hats - anything, that has flammable materials in it, should go into fire if the need comes.
  8. I have steam tradeable versions of Limbo Sonic Generations Costume quest I am looking for a steam copy of Don't Starve http://steamcommunity.com/id/nyko111/inventory/#753
  9. I've noticed that in Don't Starve that flint is nonrenewable and can become scarce if you are on one game for a long time. I think we should prevent the terrible problem it would cause if you end up like me and cannot make tools because you cannot find flint on your world that you have so much progress on. To prevent this I believe that bone tools need to be added. So that almost every animal drops bones. Beefalo = 10 Rabbit = 4 Bird = 2 Bird Thing = 10 Hound = 7 and think of numbers for other creatures I haven't listed because I haven't encountered them yet. I think that the blue prints should be: Bone Axe = 2 Bones 1 Twig - Bone Pickaxe = 4 Bones 1 Twig - Bone Shovel - 3 Bones 1 Twig - Bone Spear = 4 Bones 1 Rope 1 Twig I am not completely sure of the accuracy of these blueprints. I believe that they might need some tweaking before they enter the game. I also think that there should be a new weapon added. The blueprint would be: 3 Bones 1 Rope. This would make a Bone Mace. This would have the effectivity of a spear. I also think that another weapon should be added aswell. The blueprint is: 2 Bones 2 Rope. This would make a Bone Flail. I also have an idea for Bone Armor. This would require 20 Bones and 3 Rope. This would be twice the durability of the logsuit and the same damage resistance. These bone items should have less durability as the original items. (excluding the armor) I am just brainstorming here. i understand if these aren't added. I hope nonetheless that they will be added. If these ideas are added would be amazed that my idea made a difference.