PanAzej

  • Content count

    651
  • Joined

  • Last visited

Community Reputation

1,921 Excellent

About PanAzej

  • Rank
    Senior Member

Badges

Klei Featured Artist
Don't Starve Together
  • Contributor
Oxygen Not Included
  • Alpha Contributor

Recent Profile Visitors

4,373 profile views
  1. A very worrying mod on the workshop

    ravioli ravioli only DS community would want a mod get banned because "something something character's age as I see it" you do know that you can find porn of this character in literally 2 clicks? (not to mention DS steam community page was clogged up with barely dressed women for some time) but no, this one is a problem this mod looks pretty well done, don't be a child i'm typing this in lowercase because it's a manurepost
  2. G10MM-3R [RoG/SW/HAM]

    Could you post crash message/log file?
  3. I like Hamlet. The world feels fresh, creatures are hostile but I can live with that, because I learn pretty quick what their behaviour is and they don't instakill you or anything. And if they do - they telegraph the fact that they can do that. Huge body size, shaking ground - these are good indicators. Pigs tell you what they want - no issues there. But I dislike the fact that I have to study the wiki every time I find a new item. In a game in which you seemingly have to learn by trial and error, where a single day lasts 8 minutes, while the death is permanent there should be better indicators of what things should be done and what is the purpose of some items. For example Gnat Swarms are bullcrap - my first encounter with them was me trying to fend them off with torches/lighting stuff on fire and running into it. Nope, doesn't work. According to wiki freezing them with an Ice Staff works. Totally makes sense. And yeah, if you wanna survive you better read everything about Hamlet's seasons and items or you're going to get negatively surprised. You might say "Yeah, but that's Don't Starve, it's always been like this"... Yeah, I'm probably getting too old for these vidyagames
  4. Impartial Warbucks poll

    Warbucks was able to leave Constant due to his painful averageness. Shadows couldn't look at him anymore, so they let him go.
  5. G10MM-3R [RoG/SW/HAM]

    Version 1.3

    120 downloads

    Automate gathering resources! --- --- G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher. It can: - Pick up various inventory items (uncooked food and resources), - Pick resources like Grass, Saplings, Berries, etc. - Harvest Bee Boxes/Farms/Meat Racks (when configured), - Hack resources like Tall Grass/Vine Bushes (when configured). It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base"). It doesn't need any fuel - it will work until broken. You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab. --- G10MM-3R on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1643679286 This is a port of my DST mod. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1628298090
  6. [Game Update] - 307715

    Wormwood feels like a proper character with interesting perks, also I love the little animations he's gotten. I have a suggestion though: It would be great if you implemented a function which would return currently loaded world type, something like "CurrentWorldType" which would be accessible before all components, etc. are loaded and would return if it's a ROG, SW or HAM world. At the moment it's quite hard for modders to clearly tell which world the player currently is in, as SW and Hamlet both have RoG files basically implemented into themselves, and Hamlet has all SW files. IsDLCEnabled returns SW/HAM even in RoG worlds after the merge. A quick way to check current world type would be greatly appreciated.
  7. Well, considering that about half of the cast doesn't have a backstory at all, I'd expect something. For the rest, about whose backstory we know (Wilson, Maxwell) I expect it to just tell us stuff we already know. (inb4 DS goes Overwatch route and now everyone and their pet dog is homosexual)
  8. I mean, giving it about +10 or +12.5 (to make it flat +50) more hunger restoration wouldn't hurt. Nobody is going to eat it anyways, with one exception - it can be eaten with no downsides by Webber. This is basically the only exclusive recipe which seems like it would be "made just for him", but it sucks even then. You are wasting other resources if you used anything more than 2 Monster Meat. Monster Lasagna: 37.5 Hunger 2x Monster Meat: 37.5 Hunger Spoilage time also doesn't get upgraded, since cooked Monster Meat lasts longer than the Lasagna. I'm not saying that Monster Meat should've been more useful, it's just that Monster Lasagna is pure garbage even in that one single case it could've been useful.
  9. Alright, seems like I was wrong about Unagi... Except it's still a really weak food, and Lichen+Eel give almost the same amount of Health/Hunger on their own (except your Sanity isn't lowered, but it doesn't matter, because if you're basing in the Ruins you already should have a Tam o' Shanter, which completely negates cave/darkness Sanity drain). Regarding Monster Meat... It still sucks to eat it as any other character, but Webber could have some use out of it. It sucks even in the Hunger restoration department, so it's useless (unless it's used for pet crafting). It would be used more widely if, for example, as long as it has 6 slots filled it doesn't slow you down, but with each slot over 6 it slows you down more and more until it reaches 10-15% (to compensate for the fact that it now has no penalty when having less slots filled up we could increase the slow while all slots are filled). Or something, dunno. Flat speed decrease sucks, nobody likes to run slowly. It's bad for kiting and just overall. I could consider it in 1 single case: If I'm playing as Wolfgang and already have a Walking Cane. Eh, I use Pretty Parasols sometimes when I'm joining a server during Spring/start of the Summer (Straw Hat + Pretty Parasol under a tree grant full waterproofness/slow down overheating significantly. Also, isn't Pretty Parasol, like, the only handslot item to grant Sanity regen?). Garlands? Most of the time when I play as Wicker in early game (if I was the one who found the graveyards and don't feel like fighting shadows every 2 minutes). Spicy Chili is alright when you join a server with that one Wilson who only managed to build a Crockpot and a Science Machine by Winter and ragequitted as soon as you joined. A little bit of health restoration and warming you up for a moment can be helpful (you could build an armor, get a spear, cook 2 Spicy Chilis and rush Walruses). I guess Mandrake Soups are viable if you're on day 2000+ and were killing Klaus every single year.
  10. 1. What was the last time you cooked Stuffed Eggplant or Unagi? Their ingredients take too much effort/time to get and provide little to no benefits. Monster Lasagna, which could've been useful as a hunger recipe for Webber, also sucks. 2. Farming sucks if you're not Wickerbottom and anything that is not a Dragon Fruit is bad and has some mediocre use or no uses at all. 3. Thermometer/Rain-o-meter. These structures should add a meter to the player's UI to be worth crafting. Maybe they shouldn't have been constructions at all in the first place. 4. Maps/small signs. Let's make a way to share your map data and make handy little signs to show what is stored in chests. Let's also make it use an additional ingredient(Feather Pencil, which has ingredients on its own) that forces you to go extremely out of your way to get. Basically not crafted, unless you're mass-farming birds/building a megabase. 5. Piggyback - in a game in which you're moving at a snail's pace, you're asking players to give up movespeed for a few additional slots? I'd rather farm Krampus and hope for 1% Krampus Sack than craft this thing.
  11. What item you think is OP?

    Not an item, but kiting is obviously overpowered. I mean, kiting as a mechanic shouldn't exist in a videogame in which you can barely kite unless you're hosting. Also, it's way too confusing for new players. Now, an obvious route to fix this would be to make the player deal 50% less damage with each attack after dodging each attack (So, if you don't kite you always deal 100%, but it halves each time you dodge an attack. This would reset every time you get hit.). Now, now, if some player is actually good enough to never get hit, every 10th time they dodged an attack they would automatically die. If after getting resurrected they would keep kiting and die from 10-times-kiting, they would have all their items destroyed upon death. Well, if they would still insist on kiting after that, they would get perma-banned from DST and their Klei account deleted. They would also get ISP-blocked from the forums and Don't Starve reddit.
  12. You can't reposition parts of the body, unless you'll figure out a way to draw them on already existing layers in which they won't look bad during animations. Dragging symbols around in a sample animation won't change anything. You're replacing images in all Don't Starve's player animations. So you either need to re-design the character to make it fit them or figure out a way to implement your art through trial and error until you "get it right".
  13. No problem! Another update: I've improved the order of layers, fixed the swap_object symbol and added an unpacked character insanity animation for people for looking into/testing purposes.