PanAzej

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About PanAzej

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Klei Featured Artist
Don't Starve Together
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Oxygen Not Included
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  1. Mod characters don't use their oval portraits in the character menu screen nor in the character inspect screen during gameplay:
  2. There's a new face specifically for sailing from the side from what I've seen, download the newest sample character template from the Download section to get the build.
  3. A very worrying mod on the workshop

    ravioli ravioli only DS community would want a mod get banned because "something something character's age as I see it" you do know that you can find porn of this character in literally 2 clicks? (not to mention DS steam community page was clogged up with barely dressed women for some time) but no, this one is a problem this mod looks pretty well done, don't be a child i'm typing this in lowercase because it's a manurepost
  4. G10MM-3R [RoG/SW/HAM]

    Could you post crash message/log file?
  5. I like Hamlet. The world feels fresh, creatures are hostile but I can live with that, because I learn pretty quick what their behaviour is and they don't instakill you or anything. And if they do - they telegraph the fact that they can do that. Huge body size, shaking ground - these are good indicators. Pigs tell you what they want - no issues there. But I dislike the fact that I have to study the wiki every time I find a new item. In a game in which you seemingly have to learn by trial and error, where a single day lasts 8 minutes, while the death is permanent there should be better indicators of what things should be done and what is the purpose of some items. For example Gnat Swarms are bullcrap - my first encounter with them was me trying to fend them off with torches/lighting stuff on fire and running into it. Nope, doesn't work. According to wiki freezing them with an Ice Staff works. Totally makes sense. And yeah, if you wanna survive you better read everything about Hamlet's seasons and items or you're going to get negatively surprised. You might say "Yeah, but that's Don't Starve, it's always been like this"... Yeah, I'm probably getting too old for these vidyagames
  6. Impartial Warbucks poll

    Warbucks was able to leave Constant due to his painful averageness. Shadows couldn't look at him anymore, so they let him go.
  7. G10MM-3R [RoG/SW/HAM]

    Version 1.6

    463 downloads

    Automate gathering resources! --- --- G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher. It can: - Pick up various inventory items (uncooked food and resources), - Pick resources like Grass, Saplings, Berries, etc. - Harvest Bee Boxes/Farms/Meat Racks (when configured), - Hack resources like Tall Grass/Vine Bushes (when configured). It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base"). It doesn't need any fuel - it will work until broken. You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab. --- G10MM-3R on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1643679286 This is a port of my DST mod. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1628298090
  8. [Game Update] - 307715

    Wormwood feels like a proper character with interesting perks, also I love the little animations he's gotten. I have a suggestion though: It would be great if you implemented a function which would return currently loaded world type, something like "CurrentWorldType" which would be accessible before all components, etc. are loaded and would return if it's a ROG, SW or HAM world. At the moment it's quite hard for modders to clearly tell which world the player currently is in, as SW and Hamlet both have RoG files basically implemented into themselves, and Hamlet has all SW files. IsDLCEnabled returns SW/HAM even in RoG worlds after the merge. A quick way to check current world type would be greatly appreciated.
  9. Well, considering that about half of the cast doesn't have a backstory at all, I'd expect something. For the rest, about whose backstory we know (Wilson, Maxwell) I expect it to just tell us stuff we already know. (inb4 DS goes Overwatch route and now everyone and their pet dog is homosexual)
  10. No problem! Another update: I've improved the order of layers, fixed the swap_object symbol and added an unpacked character insanity animation for people for looking into/testing purposes.
  11. Hmm, what would I like to see? There's several things. I'd love to see something like a gamemode where time would be going slightly faster - 8 minutes per day and needlessly long animations for picking grass/twigs are just time-wasters, really. Some bosses also have way too much HP and fights last too long, taking even above 15 minutes. That's why I loved events so much - I could finish the ENTIRE GAME in 20 minutes. I know, I know, survival is a different thing. But still, if starting a new game wouldn't mean "well, I have to dedicate now X hours of my time, which I don't have" I would play much more. Basically, making the DST experience more compact would be great in my eyes. But since the above most likely won't happen, here's what I'd like to for DST next: 1. More variety regarding worldgen/resources/creatures Twiggy Trees and Grass Gekkos were a good idea in a vacuum, just really unbalanced when released, leading to negative response from players. These two are still kind of unbalanced compared to regular Grass/Saplings, since they don't spawn around the world as much/require tools to gather. I'd love to see more stuff like that though. Also, new biomes which would have a chance to pop up during world generation, but wouldn't be NECESSARY (like, Pig King not appearing). Just a complimentary biome variants with different creatures, but these biomes would provide a kind-of similar function (which would need changing up the strategy a little bit). 2. More interesting loot Ewecus and Varg still don't drop anything useful. They're just a waste of resources, really. Yep, you could exploit Varg's hound spawn mechanic, but why you don't get anything for slaying that beast? Also Toadstool's drops just aren't worth it. 3. Balance changes/new season-exclusive content Some items are useless, while other like Walking Cane and Walrus Hat are ESSENTIAL and both drop from a single mob, during a single season. So, you kill a Walrus and that's it. That's the Winter content for ya. Oh, right, him and Deerclops. Pengulls? Yeah, they exist, but you basically never interact with them. They're a waste of assets in my honest opinion. Summer? Oh yeah, better fish half the summer for that 1% chance Goggles blueprint. Also Antlion can be just easily face-tanked. Cactus reskins are only cosmetic. Sandstorms are basically only there to make you waste time on fishing in the Oasis. That's the Summer content. And no, caves aren't summer content. What changes in the caves during summer? Oh yeah, debris falls on your head if you haven't killed Antlion. That's it. 4. More LORE Yep.
  12. Ohhh someone remembers this! ;u;
  13. Update: added SWAP_FACE symbol to the build.
  14. It's possible to infinitely respawn Pig Guards by hammering the towers.