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About PanAzej

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  1. The camera behaviour doesn't reset if you despawn while standing on a boat. It stays in its fixed position until you jump on it again.
  2. What a great thing. Great work and thanks for sharing! My subscribers will be able to use Mala Mi's skins once again! Working on an update right away.
  3. Mod characters don't use their oval portraits in the character menu screen nor in the character inspect screen during gameplay:
  4. Version 1.6


    Automate gathering resources! --- --- G10MM-3R is a drone version of Glommer. Design inspired by Drones from Slime Rancher. It can: - Pick up various inventory items (uncooked food and resources), - Pick resources like Grass, Saplings, Berries, etc. - Harvest Bee Boxes/Farms/Meat Racks (when configured), - Hack resources like Tall Grass/Vine Bushes (when configured). It will store all its items inside a modified Glommer Statue (dubbed "G10MM-3R Base"). It doesn't need any fuel - it will work until broken. You can find its blueprint by mining the Glommer's Statue (or by defeating bosses in Shipwrecked/Hamlet). It's craftable on the very top of the "Science" Tab. --- G10MM-3R on Steam: This is a port of my DST mod. You can find it here:
  5. Wormwood feels like a proper character with interesting perks, also I love the little animations he's gotten. I have a suggestion though: It would be great if you implemented a function which would return currently loaded world type, something like "CurrentWorldType" which would be accessible before all components, etc. are loaded and would return if it's a ROG, SW or HAM world. At the moment it's quite hard for modders to clearly tell which world the player currently is in, as SW and Hamlet both have RoG files basically implemented into themselves, and Hamlet has all SW files. IsDLCEnabled returns SW/HAM even in RoG worlds after the merge. A quick way to check current world type would be greatly appreciated.
  6. You can't reposition parts of the body, unless you'll figure out a way to draw them on already existing layers in which they won't look bad during animations. Dragging symbols around in a sample animation won't change anything. You're replacing images in all Don't Starve's player animations. So you either need to re-design the character to make it fit them or figure out a way to implement your art through trial and error until you "get it right".
  7. No problem! Another update: I've improved the order of layers, fixed the swap_object symbol and added an unpacked character insanity animation for people for looking into/testing purposes.
  8. Update: added SWAP_FACE symbol to the build.
  9. It's possible to infinitely respawn Pig Guards by hammering the towers.
  10. Deployables can be placed inside a wall in the shops. This cannot really be done because of the wall's collision, so the character is just indefinitely running into a wall.
  11. Game crashed while I attacked a pig builder which was repairing a tower
  12. @minespatch I've seen some sweet fanart of my stuff from you, I'm returning the favor!
  13. I've been summoned. For the shameless self-plug, I guess!