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Found 36 results

  1. Hello guys, the new update regarding automation just reignited my interest. But starting in a new preview means starting without mods, which shows how much I miss some of the features. => How about you, which mod would you call mandatory and would recommand to ANY player ? (Sure some mods are fun and can create new challenges, but I want to focus on mods you would recommand even a new player just starting ONI.) For me the real mandatory mods would be: Wounded go to med bed = Just let duplicants use med beds based on their current health. (Like the "triage cot" did in earlier versions of the game.) Falling Sand = A way to prevent the deletion of dig orders on falling tiles. (Or a way to reschedule them).
  2. So for the past two hours, I have been trying to get the dedicated server to add more mods. However whenever I'd load it up, only two mods (That I've had years ago when I hosted more frequently) appeared, in this case Global position, but any attempts to add in any other mods results in them being completly ignored, for example adding the rebundling mod to the list just makes it ignored like it never existed. Master, Caves and the dedicated server folder have the required modifications to them (E.g: English language, 99, etc) dedicated_server_mods_setup have all of the ones I need AND Mod settings have the same mods set up to force it. I've even double checked any tutorials and followed them through fully and nothing has changed; I have even made a solo world (Cluster2) and moved it's modoverrides into my dedicated server, nothing changed. Am I possibly missing something that forces the thing to check and update mods or something? Either way I've included the entire thing: Mods I'm using predownloaded in the server's mod section with all the set up. The world (Functional, just no mods work aside from two) and the mod overrides, settings, etc. At this point I'm raising the white flag because it doesn't want me to have a server with mods and yet I want to play with people with certain mods. Any form of help would be nice. DedicatedServerSetup.zip
  3. I've been modding for a while, posting some mods in several threads or discord, finally decided to create a thread and share everything with y'all! Repository link: https://github.com/Cairath/ONI-Mods Steam: https://steamcommunity.com/profiles/76561198076768290/myworkshopfiles/?appid=457140 Feel free to ask questions/leave feedback. Enjoy Encountered a bug? Shoot here! https://github.com/Cairath/ONI-Mods/issues Due to having over 35 mods it's become awful to keep their list maintained in two places. Full list of mods with their descriptions is here: https://github.com/Cairath/ONI-Mods/blob/master/README.md
  4. Heroes of the Dark World is a private server for players who know how to survive and want more than just a regular Don't Starve Together experience. Here are some unique things you will find on our server: Admin Organized Event - We have events such as The Sailing Competiton (show your sailing skills and win rewards), My Base is My Kingdom (build your base and earn special rewards to improve your base), Valentine's day celebration (craft special Valentine's day items and have fun) and more. Player Ranks and Reward - Players who survive long enough can achieve hero ranks and craft unique items based on their rank. Heroes of the Dark World server is open 24/7. The server is located in Germany, Frankfurt. Join Heroes of the Dark World Discord channel for more info, server rules and password: https://discord.gg/5BVwE24 You can find server live streams on my Twitch channel: https://www.twitch.tv/legionofhades/
  5. Hey so I have been trying to make my own character, who is a bit of a clone off of wortox but in trying to make it my own, but I seem to be running into error, and I''m not very good at lua scripting, If anyone can help me out here I'd greatly appreciate it, and if you want I could do art for your own character as a thank you, so right now i've been getting these errors and cant seem to figure it out, Ill attach everything ive ran into so far and ill also give the files as well Wolfshier character v1.0.3 for forum.zip client_log.txt DxDiag.txt
  6. The Year of the Carrat started yesterday and of course there's going to be some bugs/crashes. Found some of my own but I can't discern if they're from the 16 mods I had active on my server or not. -Stood next to a pine tree and heard the ambient ice box sfx playing, despite there being no ice box in sight. -Had an earthquake happen above ground, with flint and rock rain. -At one point had an invisible boat anchor kit taking up an inventory space. It was placed between my carrots and berries.
  7. Hello. I made mod and changed animation ("modfridge_kanim" in code). I used tools described here. But buildings are silenced now. I left sound from old animation ("fridge_kanim" in code) and it's not worked. What I'm doing wrong? How to get sound effects?
  8. Anyone else want to see schedules be able to be made per week instead of day, that way you can give dupes full days off to simulate vacations of sorts, I like setting up nice end game resorts with all the recreational buildings but for them to get used i'd have to completely eliminate a dupe from working unless i micro manage his schedule, would love to be able to automate it with a more optimized schedule.
  9. I've been working on my Snivy here and there, and I figure that the base system I used for the leveling needs some...adjusting. And it's a little because gaining any number of experience triggers the level-up sound, and that's pretty much entirely my fault. local function levelexp(inst) if inst.exp == 0 then startinglevel(inst) end if inst:HasTag("pokemon") and inst:HasTag("mediumslowexp") then if inst.exp <8 then inst:AddTag("level1") inst.level = 1 elseif inst.exp >= 8 and inst.exp < 27 then inst:AddTag("level2") inst:RemoveTag("level1") inst.level = 2 inst.SoundEmitter:PlaySound("snivy/characters/snivy/levelup") elseif inst.exp >= 27 and inst.exp < 64 then inst:AddTag("level3") inst:RemoveTag("level2") inst.level = 3 -- Skipping levels 4-97 elseif inst.exp >= 970299 and inst.exp < 1000000 then inst:AddTag("level99") inst:RemoveTag("level98") inst.level = 99 inst.SoundEmitter:PlaySound("snivy/characters/snivy/levelup") elseif inst.exp >=1000000 then inst:AddTag("level100") inst:RemoveTag("level99") inst.level = 100 inst.exp = 1000000 inst.SoundEmitter:PlaySound("snivy/characters/snivy/levelup") end end Could I get some help figuring out a more reasonable method of setting level ups?
  10. Anyone using this mod can confirm its still working? I know the mod itself it still working but the config file any changes made are not changing. Help please really enjoy this mod.
  11. Hi, guys! I'm trying to make a character that attracts birds, similar to the feather hat. local function feather_equip(inst, owner) onequip(inst, owner) local attractor = owner.components.birdattractor if attractor then attractor.spawnmodifier:SetModifier(inst, TUNING.BIRD_SPAWN_MAXDELTA_FEATHERHAT, "maxbirds") attractor.spawnmodifier:SetModifier(inst, TUNING.BIRD_SPAWN_DELAYDELTA_FEATHERHAT.MIN, "mindelay") attractor.spawnmodifier:SetModifier(inst, TUNING.BIRD_SPAWN_DELAYDELTA_FEATHERHAT.MAX, "maxdelay") local birdspawner = TheWorld.components.birdspawner if birdspawner ~= nil then birdspawner:ToggleUpdate(true) end end end This is the feather hat code, but since it calls for a function that equips something (in this case the hat), I'm not sure how to modify it so it's just a component in the character's prefab. Additionally, is there anyway to make birds not fly away, but JUST birds? I know I can remove the scarytoprey tag, but that includes other tiny creatures. That's not as important a perk, though. Thanks so much in advance :).
  12. Hello I have little planets in my starmap Please how I can more planets or edit my planets content Thanks in advance
  13. Hey there, I'm a creator. Artist, mild technomancer, meme-lord extraordinaire. This is my general topic for DST art, memes, modding, little creation tips, and whatever else might come to pass. Mostly the first two. This top post is an archive where I'll attempt to compile my Klei-related creations. I won't be posting .PSD files because of reasons, but in most cases, they are available via PM. Simple requests like that via PM are totally fine. Just don't try to like, talk to me via PM. Anxiety. I will literally die. [There is a metric ton of stuff for me to import here from the old topic. Getting there.] -o- ARHT -o- -o- Mods -o- -o- Meme Hell -o-
  14. Version 1.0.0

    230 downloads

    This mod is not mine, i only fixed the hunger icon that was dissapear with the update. original mod : https://steamcommunity.com/sharedfiles/filedetails/?id=436897772&searchtext=default+items+pack
  15. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.
  16. Darh's Mods Pack

    Version 1.3

    2,010 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack include bunnyback and houndback from Additional Equipment DS [Silentine] Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) fixed year of PigKing incompatibility Steampunk [star -- Hast] Asparagus and Chocolate and Coffee[Keidence -- yuli] [Hast -- Kuloslav][Mert the Türk] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] Monster Hambat [kasra9400] Battle Horn [Tykvesh] Dining Table [宵征] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  17. Cant find the

    So i know where the anim Wes files are, where the speech files can be found (of course without Wes's) but i haven't been able to find the file with the lines of code that connect Wes's animations together, and so on and so forth, just help I've looked for over an hour, I'm probably blind but hey. (Im trying to make a Wes- speech- client mod, IK pretty bs.)
  18. (I have no idea where to put this, but I think this category should be alright) Ladies and Gentlemen, consider this a cry for help. My mind has been haunted recently, by an idea that simply won't be silenced by such petty things as reason and logic. I see before me, a character mod. Not any character mod, no. A mod of Gilgamesh, the dimension-hopping, weapon-collecting self-proclaimed master swordsman from the Final Fantasy universe. How such a glorious character is not already an existing mod is beyond me, especially when that wimpy blond potatocup of the same name from that Fate thing is available. Alas, the tragic part – having absolutely zero experience with game modding (aside from editing the occasional .ini file to get rid of fov-induced headaches) and also being completely artistically inept, I find myself completely unable to create this mod on my own. So, I beseech you, fellow admirers of Gilgamesh, because I know you're out there! If you find yourself smitten by his gloriousness, and also are the slighest bit talented at creating character mods for Don't Starve or Don't Starve Together, please... do me and the whole of humanity a service! I'll even write all the custom quotes, since talking bollocks is the only thing I was ever capable of. Here are some ideas of how the character might play. Stats: Health: 200 Hunger: 150 Sanity: 120 These are just baselines, of course, but since Gilgamesh is all about battle, at least his health should be reasonably high. He usually carries a set of Genji armour in the games; this armour is often times among the best sets in the games it appears in, almost always providing immunity to status effects. Alas, status effects aren't really a thing in DS outside of the poison in Shipwrecked and arguably sleep darts/mandrakes. The armour could be included as an expensive craftable; no idea what the recipe should be yet, but due to matching colour and status, I think it should involve thulecite. Maybe call it „Genshi Armour“ or somehting like that to link in with Gilgy's fake weapon gimmick Now, the most interesting aspect that also would be the hardest to implement – Gilgamesh can 'morph' his physical appearance; usually from a smaller 2-armed form into a big, bulky 8-armed form. So how about, using a similar technique as for Woodie and his Werebeaver form, if certain conditions are met, Gilgy can burst out his extra arms and go wild? For example, he could have a bar similar to the log meter that slowly fills the more he hits enemies, and when it's full, he transforms. In his morphed form, getting hit doesn't hurt him but lowers his morph meter (which obviously also goes down passively), and when it empties he reverts back to his normal form, but with filled health and an almost empty stomach. Obviously I'm just spitballing ideas here, and for all I know that morphing mechanic might be downright impossible to implement. But I ask you this – would it not be cool? Because I think it would be. Rise, Fellow Fans of Final Fantasy's Fantastic Character! If we all work together, we can make 'Wilgamesh' a reality!
  19. hello there if your reading this then likely wilson has sent me to collect information on people in dont starve. As the title says, whats your fighting style and mods you use. Me i get a log suit and football helm and kick some @55. Also, what mods do you use? RAM fix, craftable gears, always on status, compromising survival, equalten exchange, and backpack slot. Tank you for your time! -Malk FOR SCIENCE!
  20. Episode 7 Bender's Top Hat = http://youtube]http://youtu.be/NxYj7_gKCDo Episode 5 How to Spend 70 Million = http://youtu.be/nzO-qX9pkhE Episode 3 Beefalo Herding = http://youtu.be/sNaeS9xIyqs Epidsode 2 Mod Crashing = http://youtu.be/8BOiwS7hNqU Episode 1 Hangin' Out = http://youtu.be/nzO-qX9pkhE Live Stream Highlights = http://youtu.be/QOOk2sLRRjA Sorry there is no game audio. This is my first time doing a Live Stream. Don't Starve Introduction Video = http://youtu.be/aGAMqgC4tBo Brand new season of Don't Starve. This season we play as Bender, and the theme is going to be survival. How many days can I survive?? Place your bets in the comments Intro & Outro: YouTube.com/TeknoAXE You can also follow me @: Google +: https://plus.google.com/u/0/b/116104054730931669794/116104054730931669794/posts Facebook: http://www.facebook.com/Infectum13 Thank you everyone, and have a fantastic, AWESOME day!
  21. Don't Starve Gameplay - Wilson, Here We Go Again #01 Don't Starve Gameplay Modded - Teching Up #02 Don't Starve Gameplay Modded - Saved By Glowing Butts #03 Dont Starve Gameplay Modded - Leafy Bulb Menace #04 Don't Starve Gameplay Modded - Too Close For Comfort #05 Don't Starve Gameplay Modded - Summer Koalefant Slaughter #06 Don't Starve Gameplay Modded - Breezy Vest Win #07 Don't Starve Gameplay Modded Dual Crockpots #08 Don't Starve Gameplay Modded - Awesome Storm Cellar #09 Don't Starve Gameplay Modded - OMG Prestihatitator #10 And more to come, we haven't starved yet Don't Stave Mod List: Better Traps: Brass Lantern: Clockwork Tooth Traps: Deep Freezer: Lunch Box: RPG Hud 25 Neat: Storm Cellar: Wall Gates: Wilson's Cabin: https://www.youtube.com/watch?v=_8dXrb5LW9o&list=PLHrhZ8jIYO25ejVIWBMzuiP1-fNQs3RZd&index=30Minimap HUD: https://www.youtube.com/watch?v=qofCMLYIeZo&list=PLHrhZ8jIYO25ejVIWBMzuiP1-fNQs3RZd&index=12Evergreens: Coming Soon Thanks for watching, please like, favorite, and subscribe to help support the channel. Get Don't Starve: http://store.steampowered.com/app/219740Other Music: Pixel Peeker Polka by Kevin MacLeod (Creative Commons BY 3.0) incompetech.comOutro Music: Home at Last by Ozzed (Creative Commons BY-SA 3.0) www.ozzed.net FACEBOOK: https://www.facebook.com/grncelerystickREDDIT: http://www.reddit.com/u/grncelerystickSTEAM: http://steamcommunity.com/id/grncelerystickTWITTER: https://twitter.com/GRNCeleryStick
  22. I have tried reinstalling game, deleting all the contents manually before it, forcing to load mods as described in .lua file. None of this is working. (Subscribed to mods via steam workshop. All mods are loaded in mods folder correctly, but no mods in game, only links to download at right column) [Linux]
  23. Judging for the Hammys

    We need judges for the Golden Hammys! If you wish to judge, please say so! You will be judging the various entry's submitted to the Hammys (art,story,mod,etc) judges cannot submit their own work to the Hammys. Promotional Picture by @Willette Current Judges @Blewcheese @Rabbitfist @Mack18853 @Thewatchiestdog @KidneyBeanBoy @Blazingice26