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Oxygen Not Included

Found 36 results

  1. Hi! I could use a bit of help on one little perk I want for my character mod. I've manage to give my character a custom throw-able explosion item, I want to give him a lil sanity boost on every use/throw specifically only for this character, can anyone help me with this, any help is appreciated thanks!
  2. Etiam's Modpack After a long delay I've decided to resurrect my modpack that was previously known as MaterialColor. Luckily the mods were kept alive under javisar's wings and now with Harmony and the ModLoader everything is so much easier to manage. This modpack requires the javisar's ModLoader Detailed informations, previews and download can be found on my repository: Etiam's ONI Modpack @ GitHub Or you can use this direct link: Download Issues, requests and bug reports should be kept on GitHub Issues, but lets not be too strict about it You can also reach me out on Discord: EtiamTinciduntNullam#4455 Any feedback is much appreciated.
  3. Hi, Would it be possible for developers to unlock game files for ds mobile? Since there is no official mod support for this game, i wanted to edit few lua files and basically improve my experience... but every time i do that, game files gets corrupted and i cant lunch the game... i need to reinstall it and download all content again... I know devs might be affraid of pirates that would like to utilize that for cracking game... but i believe it has already been done, so no more harm can be done, but at least people could do some softcore modding of their legit copies... Please devs... concider this as an future option... regards, Luke (but not skywalker
  4. I've been modding for a while, posting some mods in several threads or discord, finally decided to create a thread and share everything with y'all! Repository link: https://github.com/Cairath/ONI-Mods Mods require modloader: https://forums.kleientertainment.com/forums/topic/88186-mod04-oni-modloader Feel free to ask questions/leave feedback. Enjoy Encountered a bug? Shoot here! https://github.com/Cairath/ONI-Mods/issues Due to having over 35 mods it's become awful to keep their list maintained in two places. Full list of mods with their descriptions is here: https://github.com/Cairath/ONI-Mods/blob/master/README.md Download & installation To use the mods you need to install ONI-ModLoader using instructions available here: https://github.com/javisar/ONI-Modloader#installation Compiled mod files are available for download in the modfiles folder. Once the Modloader is installed the mod files (*.dll) should be placed in the Mods folder created by the ModLoader in the game root directory. Disclaimer & network connection My mods ping my server so I can see some statistics which mods are used the most. You don't need internet connection (it just won't ping the server if it can't) and I do NOT store any personal info - just the mod name and the timestamp when it was used in someone's game.
  5. I just wanted to post this to say thank you to Railgunner for making me my very own DST character. He put so much detail into the character and it looks exactly like me so much talent. I just wanted to share it to see what everyone thinks of it, be sure to leave a comment on it if you think its as cool as I do. Thanks again Railgunner. https://steamcommunity.com/sharedfiles/filedetails/?id=1624243299&tscn=1547420610
  6. I really like the idea of flight in don't starve, as a mechanic. The idea that, a character, with X or Y item, can fly up above mobs, walls, and maybe even the abyss, for a few seconds travelling faster than walking, at the cost of an especially high hunger drain while in flight, and having to drop down after those few seconds are up. I've taken note that while rudimentarily, characters can avoid collision with walls and avoid mobs by upping their Y value a few notches. So, Why is there no modded characters that have the ability to be airborne? Theres a handful of characters that are humanoid birds, and yet none of them actually fly. Anybody have a good explanation for this type of thing? Or even maybe, a mod suggestion?
  7. Mod Advice

    Usually in terms of mods, I only use the ones that give “quality of life” changes. Things like Item Skins, Display Food Values and Geometric Placement. I try not to use any cheaty mods that make the game easier (backpack slot, 99 item stacks). I am about to hop over to a brand new RoG world, but I have an issue I need to settle first. Like I said, I don’t like to use mods that cheat the difficulty of the game. BUUUUUT, I recently found one called “Wrath of Giants” that really increases the difficulty of the bosses, and rightly so due to the fact that all but Dragonfly are very easy. I want to know what people’s opinions are in this mod. Do you think it is cheating? If it is, I don’t want to use it. All honest opinions are appreciated. P.S, would you mind giving your opinions on this mod as well? I am contemplating using it when I eventually link my SW world.
  8. Heres a simple Qol change when your game crashes and the game thinks a mod did it instead of disabling every mod turned on give us a option to disable or keep them on because its annoying for the game to disable all of my mods when I hit alt f4 to close the game faster.
  9. Do people use mods in Hamlet, yes/no. If yes, what and why? If no, why not? Me: I don't use mods -- rather prefer the generic design and challenge.
  10. I need help with API for a Don't Starve Mod: Deluxe Campfires Mod. This mod is in abandoned state. I want the fire and ice stars of this mod to drop, as the fire is off: Fire: 100% chance of 3 Rocks; 75% 1 Nightmare fuel; 5% 1 Red Gem; 5% 3 Red Feather; 1% 1 Fire Staff 0,5% 1 Dragon Fruit 0,5% 1 Star Caller's Staff 0,5% 1 Yellow Gem 0,5% 2 Thulecite Pieces Ice: 100% 2 Rocks; 100% 1 Nitre 100% 2 Ice 75% 1 Nightmare fuel; 5% 1 Blue Gem; 5% 3 Blue Feather; 1% 1 Ice Staff 0,5% 1 Blue Amulet 0,5% 1 Star caller's Staff 0,5% 2 Thulecite Pieces Comand lines in the files, Fire Star:------------------------------------------------------------------------------ if heatStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("redgem") elseif addLootItems == 2 then -- flame max level 9 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") elseif addLootItems == 3 then -- flame max level 6 if heatStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("firehound") inst.components.lootdropper:SpawnLootPrefab("firehound") end inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") end end end Comand lines in the files, Ice Star:------------------------------------------------------------------------------- if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("bluegem") elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") end end end heat_star.lua ice_star.lua Please help me!!! -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I did make a litle progress: if iceStarDropLoot == "yes" then if addLootItems == 1 then -- flame max level 10 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) inst.components.lootdropper:SpawnLootPrefab("bluegem") inst.components.lootdropper:AddChanceLoot("bluegem",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("feather_robin_winter") inst.components.lootdropper:AddChanceLoot("feather_robin_winter",0.05) inst.components.lootdropper:SpawnLootPrefab("icestaff") inst.components.lootdropper:AddChanceLoot("icestaff",0.01) inst.components.lootdropper:SpawnLootPrefab("blueamulet") inst.components.lootdropper:AddChanceLoot("blueamulet",0.01) inst.components.lootdropper:SpawnLootPrefab("yellowstaff") inst.components.lootdropper:AddChanceLoot("yellowstaff",0.01) inst.components.lootdropper:SpawnLootPrefab("thulecite_pieces") inst.components.lootdropper:AddChanceLoot("thulecite_pieces",0.01) elseif addLootItems == 2 then -- flame max level 9 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("nitre") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("rocks") inst.components.lootdropper:SpawnLootPrefab("nightmarefuel") inst.components.lootdropper:AddChanceLoot("nightmarefuel",0.75) elseif addLootItems == 3 then -- flame max level 6 if iceStar_starsSpawnHounds == "yes" then inst.components.lootdropper:SpawnLootPrefab("icehound") end inst.components.lootdropper:SpawnLootPrefab("ice") inst.components.lootdropper:SpawnLootPrefab("rocks") end end end --------------------------------This,above, is right? I realy don't know.
  11. I created a bunch of mods and uploaded them. Please discuss them here. https://github.com/rainbowdesign/OxygenNotIncluded-Mods Please note that i merged almost all mods to
  12. I am looking to banish the beige apartment carpet to the void and have been looking but can't seem to find a newer version of this that will work.
  13. I'm doing this guide, because there are many people, who have issues getting started on setting up their dedicated DST server with mods. So with that out of the way: Welcome to my Guide! Where I'm going over the basic steps and some explanation on how you install and manage Mods on your dedicated Server. Requirements for this guide A running dedicated DST server A Text editor One or more mods you want to install (Preferably over the Steam Workshop) Installing your mods Enabling your mods Configuring your mods If you have any questions feel free to ask!
  14. i tried everything to fix it but nothing works my last hope is that there's a way to turn on mods from inside the game scripts or by opening ( ` / ~ ) [ console commands ] and removing this please help i literally can't play the game without mods it's too damn annoying.
  15. The mod I created is crashing, the client_log file says " [string "../mods/Benim Mod/modinfo.lua"]:1: unexpected symbol near 'ï' " What does that mean? How can I solve this issue? I already searched some files if there is that ï symbol but sadly no luck about that.
  16. Darh's Mods Pack

    Version 1.2.5

    1,454 downloads

    This is my tweaked mods pack. credits for their authors. no mod is mine, just balance them, fix, add content.... This pack includes: Default's item pack [<domyślny>] Additional Equipment (fixed, compatible with servers with caves) [Silentine] icepack can be open at the same time as the backpack Aditional Item Package (Need Many more ores) [smith3 -- MagVI] include Golden Minecart [smith3 -- MagVI] The Maxwell's Revenge (Many functions disabled but you can edit this for enable) [Don] include Light Spear [Inspector Dave](reworked) Steampunk [star -- Hast] Asparagus and Chocolate [Keidence -- yuli] [Hast -- Kuloslav] Deluxe Cooking Pot [Astro -- Jankiwen] Domestication Fixed [Darcrov] Many more ores(include many mods) Moar Metals [RoG] [DST] [Cr3ePMan -- Globalastick] Tungsten Mod [ outseeker (au) -- Marqson-- Mr. Gentleman --Zarklord] Shadow Tools [FelixTheJudge -- Neu7ral] Expanded Shadow Armory [FelixTheJudge] Lunar Tools [FelixTheJudge] Marble Combat [FelixTheJudge] Felix's Explosive Bomb Pack [FelixTheJudge] Special Saddles [Ryuu -- pinkmollies] 77_Downvest [The77sim3] Mace [Mico] Spiked Mace [Mico] Blood bag [Pirate Joe -- Delicius] Booty Pack [^-,...,-^] (can be open as chest or equiped as backpack) Eelight DST [Globalastick] Lovely Chest (Fireproof) [RiverSwim] Madman's Fighting Pack [star -- Madman666] More armor [noerK -- VaneshKi] More Gold Tools(DST) [JustJasper] Moving Box [Jelly -- Peanut Butter] Notebook [KaiserKatze] DST Gesture wheel [rezecib] DST Minimap HUD [squeek] DST Always on status [rezecib -- &nbsp;Kiopho] Extra Equip Slots Increase Storage [Luis95R] koalefant beefstification [imperialistic dog] Simple economy [AppleMomo] Super Wall (Need Many more ores, and icludes New Walls - Reeds, Hedge, Mud, Living and Bone) [DYC] [JustJasper] Your Skeleton Respawn [Беккит]
  17. This game is full of potential for modding. New elements, new mechanics. All could be limited only by your imagination. But there's almost no way to create mod. Are developers going to create any tools for modding?
  18. Cant find the

    So i know where the anim Wes files are, where the speech files can be found (of course without Wes's) but i haven't been able to find the file with the lines of code that connect Wes's animations together, and so on and so forth, just help I've looked for over an hour, I'm probably blind but hey. (Im trying to make a Wes- speech- client mod, IK pretty bs.)
  19. (I have no idea where to put this, but I think this category should be alright) Ladies and Gentlemen, consider this a cry for help. My mind has been haunted recently, by an idea that simply won't be silenced by such petty things as reason and logic. I see before me, a character mod. Not any character mod, no. A mod of Gilgamesh, the dimension-hopping, weapon-collecting self-proclaimed master swordsman from the Final Fantasy universe. How such a glorious character is not already an existing mod is beyond me, especially when that wimpy blond potatocup of the same name from that Fate thing is available. Alas, the tragic part – having absolutely zero experience with game modding (aside from editing the occasional .ini file to get rid of fov-induced headaches) and also being completely artistically inept, I find myself completely unable to create this mod on my own. So, I beseech you, fellow admirers of Gilgamesh, because I know you're out there! If you find yourself smitten by his gloriousness, and also are the slighest bit talented at creating character mods for Don't Starve or Don't Starve Together, please... do me and the whole of humanity a service! I'll even write all the custom quotes, since talking bollocks is the only thing I was ever capable of. Here are some ideas of how the character might play. Stats: Health: 200 Hunger: 150 Sanity: 120 These are just baselines, of course, but since Gilgamesh is all about battle, at least his health should be reasonably high. He usually carries a set of Genji armour in the games; this armour is often times among the best sets in the games it appears in, almost always providing immunity to status effects. Alas, status effects aren't really a thing in DS outside of the poison in Shipwrecked and arguably sleep darts/mandrakes. The armour could be included as an expensive craftable; no idea what the recipe should be yet, but due to matching colour and status, I think it should involve thulecite. Maybe call it „Genshi Armour“ or somehting like that to link in with Gilgy's fake weapon gimmick Now, the most interesting aspect that also would be the hardest to implement – Gilgamesh can 'morph' his physical appearance; usually from a smaller 2-armed form into a big, bulky 8-armed form. So how about, using a similar technique as for Woodie and his Werebeaver form, if certain conditions are met, Gilgy can burst out his extra arms and go wild? For example, he could have a bar similar to the log meter that slowly fills the more he hits enemies, and when it's full, he transforms. In his morphed form, getting hit doesn't hurt him but lowers his morph meter (which obviously also goes down passively), and when it empties he reverts back to his normal form, but with filled health and an almost empty stomach. Obviously I'm just spitballing ideas here, and for all I know that morphing mechanic might be downright impossible to implement. But I ask you this – would it not be cool? Because I think it would be. Rise, Fellow Fans of Final Fantasy's Fantastic Character! If we all work together, we can make 'Wilgamesh' a reality!
  20. hello there if your reading this then likely wilson has sent me to collect information on people in dont starve. As the title says, whats your fighting style and mods you use. Me i get a log suit and football helm and kick some @55. Also, what mods do you use? RAM fix, craftable gears, always on status, compromising survival, equalten exchange, and backpack slot. Tank you for your time! -Malk FOR SCIENCE!
  21. Episode 7 Bender's Top Hat = http://youtube]http://youtu.be/NxYj7_gKCDo Episode 5 How to Spend 70 Million = http://youtu.be/nzO-qX9pkhE Episode 3 Beefalo Herding = http://youtu.be/sNaeS9xIyqs Epidsode 2 Mod Crashing = http://youtu.be/8BOiwS7hNqU Episode 1 Hangin' Out = http://youtu.be/nzO-qX9pkhE Live Stream Highlights = http://youtu.be/QOOk2sLRRjA Sorry there is no game audio. This is my first time doing a Live Stream. Don't Starve Introduction Video = http://youtu.be/aGAMqgC4tBo Brand new season of Don't Starve. This season we play as Bender, and the theme is going to be survival. How many days can I survive?? Place your bets in the comments Intro & Outro: YouTube.com/TeknoAXE You can also follow me @: Google +: https://plus.google.com/u/0/b/116104054730931669794/116104054730931669794/posts Facebook: http://www.facebook.com/Infectum13 Thank you everyone, and have a fantastic, AWESOME day!
  22. Don't Starve Gameplay - Wilson, Here We Go Again #01 Don't Starve Gameplay Modded - Teching Up #02 Don't Starve Gameplay Modded - Saved By Glowing Butts #03 Dont Starve Gameplay Modded - Leafy Bulb Menace #04 Don't Starve Gameplay Modded - Too Close For Comfort #05 Don't Starve Gameplay Modded - Summer Koalefant Slaughter #06 Don't Starve Gameplay Modded - Breezy Vest Win #07 Don't Starve Gameplay Modded Dual Crockpots #08 Don't Starve Gameplay Modded - Awesome Storm Cellar #09 Don't Starve Gameplay Modded - OMG Prestihatitator #10 And more to come, we haven't starved yet Don't Stave Mod List: Better Traps: Brass Lantern: Clockwork Tooth Traps: Deep Freezer: Lunch Box: RPG Hud 25 Neat: Storm Cellar: Wall Gates: Wilson's Cabin: https://www.youtube.com/watch?v=_8dXrb5LW9o&list=PLHrhZ8jIYO25ejVIWBMzuiP1-fNQs3RZd&index=30Minimap HUD: https://www.youtube.com/watch?v=qofCMLYIeZo&list=PLHrhZ8jIYO25ejVIWBMzuiP1-fNQs3RZd&index=12Evergreens: Coming Soon Thanks for watching, please like, favorite, and subscribe to help support the channel. Get Don't Starve: http://store.steampowered.com/app/219740Other Music: Pixel Peeker Polka by Kevin MacLeod (Creative Commons BY 3.0) incompetech.comOutro Music: Home at Last by Ozzed (Creative Commons BY-SA 3.0) www.ozzed.net FACEBOOK: https://www.facebook.com/grncelerystickREDDIT: http://www.reddit.com/u/grncelerystickSTEAM: http://steamcommunity.com/id/grncelerystickTWITTER: https://twitter.com/GRNCeleryStick
  23. I have tried reinstalling game, deleting all the contents manually before it, forcing to load mods as described in .lua file. None of this is working. (Subscribed to mods via steam workshop. All mods are loaded in mods folder correctly, but no mods in game, only links to download at right column) [Linux]
  24. Judging for the Hammys

    We need judges for the Golden Hammys! If you wish to judge, please say so! You will be judging the various entry's submitted to the Hammys (art,story,mod,etc) judges cannot submit their own work to the Hammys. Promotional Picture by @Willette Current Judges @Blewcheese @Rabbitfist @Mack18853 @Thewatchiestdog @KidneyBeanBoy @Blazingice26