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About Mobbstar

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    Lorem ipsum


Visited by the Title Fairy
  • Visited by the Title Fairy
    Lorem ipsum
Don't Starve Together
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Oxygen Not Included
  • Alpha Contributor
  1. I had to think of crystal caverns this time, just walking and climbing at your own pace through a sparkly, kind of narrow environment. Must be the tranquility coupled with the noise persisting as if in a small room.
  2. The game uses DebugRender to better visualise some things like worldgen, pathfinding, etc. However, I can't figure out how to enable this. It'd be a great help to have this tool, so if anybody happens to know how to get it, please let me know! EDIT: Here's an example of what I mean:
  3. I agree, if I had to title it, I'd call it "On the Verge of Crisis". The doots may seem obnoxious (mostly because they reminded me of DST sounds at first), but it's surprisingly easy to get used to them.
  4. Paint and Animat

    Woah, nice job! This looks like a turn-based RPG move. Her arms feel too long in some poses, might just be me being stupid, though.
  5. What's on your mind?

    Santa comes to the islands of the southern hemisphere using the R.S. Frosting and delivers to individual coastal towns on a surfboard. That sleigh is expensive to use, you know? Besides, Santa tries to stay carbon-neutral so much, he doesn't even mind surfing with the presents.
  6. Those bright percussions set the whole thing off, it doesn't sound really intense, more like a silly office fight. But if flash games have taught me one thing, it's that silly fights can be difficult too, and this track has an underlying atmosphere suggesting just that.
  7. It's fine! And it was nice of you to suggest it. I merely corrected you so people wouldn't try installing an incompatible mod and get angry.
  8. The Rumor Thread [Forum Game]

    I hear Mobbstar said: "I hear Mobbstar said: "I hear Mobbstar said: "I hear Mobbstar said...
  9. This is DST, almost none of my old mods are DST-compatible. I guess the bookshelf mod is, but there's no point in having a bookshelf as Wes.
  10. Paint and Animat

    No, the viewer should just be able to look at one thing at a time, and ideally have that thing lead the viewers attention to the next thing. Think of it as a ball game. The ball has the attention of the viewer, then somebody catches it and runs for a while, before throwing it again... you might notice the other people running around all the time too, but the ball catches the viewer's attention. Okay, I'm not very good at explaining this... Somebody help me out!
  11. Paint and Animat

    Nice animation! Here, have some nitpicks from somebody who admittedly never successfully animated hand-drawn themself: When the head moves, so should the hand covering the mouth. Try to only ever have one focus point. In this case, I guess it would be [hand rises], [head], [other hand rises], [eyes]. To remove attention from the other things, I suggest you animate even sharper. For instance, the wings. Select key frames the viewer is meant to properly see (in this case only two) and make the transitions between those fast. In more detailed drawings, the details would be simplified as well. Fast, less detailed things generally take less attention than slow, complex ones.
  12. Yet Another Art Thread

    Wait what, how? For a start, bead eyes are not hollow eyes, all HK bugs have horns iirc, not antennas, and to top it off, this beetle has, as you said, an entirely different, more vibrant colour scheme.
  13. Me when in the middle of the night I remember I should have been doing that thing which takes at least a whole day and it's due tomorrow.
  14. Extended Sample Character

    Make sure to always use lowercase letters when the template does. You've used "Geener" instead of "geener" at some point.
  15. Extoller's Off-Topic Art

    Normally people think of something more sinister when you say "dancing with a shadow". These are so cute!