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Game Modifications

725 files

  1. Additional Structures

    Adds a variety of structures to the base game.
    DESCRIPTION:
    It basically adds a few things I found was lacking in the base game. I was initially going to release them separately but realized how much of a chore it would be to update and download so I decided to add them all together. Keeping them in a single mod makes me able to keep focus on further polishing the mod.
    The structures added are pretty much self-explanatory. Some may expand on what is already included in the base game (such as additional storage slots) and some may add new features.
    Visit the Steam Workshop entry for more information: Steam Workshop
    COMPATIBILITY: - Incompatible with mods which modify the spoilage rate (perishable.lua) of all food items (not specific ones)
    - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    - If you plan to play vanilla, you must disable this mod completely as it effects the perishable.lua file
    CONFIGURATION: - Structures that require trinkets can have their recipes switched for Shipwrecked worlds
    - Individual structure recipes can be enabled/disabled
    SIDENOTE: - Any additional structures that I have in mind will be added to this mod instead of making a new one for each
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    11919 downloads

    14 comments

    Updated

  2. AFK Auto-Pause

    Have you ever had to quickly leave your PC and couldn't be bothered to hit Escape? Now there's help with that. By using this mod, the game will detect when you haven't done in-game things for a while and, once that is the case, pause for you. No longer must Wilson suffer under inactivity.
    Configure the waiting time: From 1 second to 3 minutes, choose whatever you prefer.
    Modes:
    Pause Screen/Menu (true pause) - Equivalent to hitting "Escape" Freeze Time - Halts all in-game processes, but HUD, UI and even inventory still work normally. Click into the world to resume. Slow Time - For whatever reason, this mode exists to let Wilson do the "Matrix" moves. Except that he is idle and time resumes normally once he moves. Tip: Use "Freeze Time" mode with "1 second" delay to make Don't Starve (almost pseudo-) turn-based!
    FAQ
    Is this mod compatible with Time To Craft?
    Yes it is, though there may be counter-intuitive interaction. Does this mod use the so-called "soft stop" with "timescale" and such?
    Yes, if you select either time warping mode, it does. This mod crashes/freezes/kills my game!
    Make sure it actually is this mod that causes the problem, then write a rough report to me. Ideally, include "log.txt" as described on the bug tracker. When will this mod come to Together?
    Think about it for a moment and realise just how fundamentally flawed this question is.

    345 downloads

    5 comments

    Updated

  3. Time To Craft

    This is a mod that pauses the game while the crafting menu is open, or until an item is placed on the ground.
    Steam Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=659122443.
    It is inspired on Relaxed Crafting (and Crafting Pause), but with a subtle difference. Instead of relying on SetPause, which interferes with other game components such as the crafting widget itself, this mod does a "soft pause" via TheSim:SetTimeScale(0).

    1444 downloads

    3 comments

    Updated

  4. Carnassial Teeth

    Sick of waiting for hound attacks for getting more hound teeth? No longer! With this simple mod, some monsters drop teeth very similiar to hound teeth, which can be used for all the same things.
    Note that this doesn't affect very common monsters such as spiders (those barely hurt when biting), but a lot of cave creatures.
    Compatible with everything
    As suggested by Gotheran.

    866 downloads

    5 comments

    Updated

  5. (abandoned) Tweaks Pack

    Customize your experience.
      [WARNING] If you decrease the food spoiling rate (increasing food durability), the food in existing saves will spoil a bit. That's because the game doesn't take into account the remainig time but the spoilage percentage. When you increase the food durability, the percentage goes down (basic math). Any food collected afterwards will be fine.
      RoG and SW compatible.
     
    Features - Piggyback speed penalty : On/Off
    - Increasing items stacks. The non-stackable stay unchanged.
    - Healing multiplier : More/Less
    - Sanity gain/loss multiplier : More/Less
    - Food value multiplier : More/Less
    - Hunger build up rate : Faster/Slower
    - Food spoiling rate : Faster/Slower
    - Food staling : On/Off (food still spoils, but no stale state)
    - Tree chopping : Faster/Slower
    - Mining : Faster/Slower
    - Tools durability : More/Less
    - Survival tools durability : More/Less
     
    Compatibilities   This mod may not be compatible with other mods that do similar things.
     
    How to install this mod   It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
     
      Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
     
     
      If you like the mod, show it some love and rate it.    If you have any issues or suggestions, leave a comment down below.

    2131 downloads

    13 comments

    Updated

  6. Miniature Tipi

    A tipi, for hot days.
    DESCRIPTION:
    A more permanent solution to using the Siesta Lean-to. Due it is being only useful during Summer and Autumn, I tuned the ingredients required and benefits gained from it. However this can be adjusted in the configurations.
    The reason it is called "Miniature" is because my previous mod has the prefix "Miniature".
    Drew and animated it myself and tailored it to fit in with the Don't Starve drawing style.
    REQUIREMENTS: Requires: Alchemy Engine
    Tab: Survival
    - 8 Silk
    - 10 Log
    - 4 Rope
    CONTENT: - Day sleeping structure
    - Adds 15 Sanity
    - Adds 20 Health
    - Subtracts roughly around 1/4 of Hunger
    - 16 uses
    - Fully animated prefab
    - Minimap icon
    COMPATIBILITY: - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    CONFIGURATION: - The Sanity Gained, Hunger Lost, Health Gained and number of uses can be adjusted through the configuration
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    6281 downloads

    8 comments

    Updated

  7. [DST] ForceLAN

    This mod forces Don't Starve Together to run in offline mode. When clicking on the Play button on the mainscreen, no popup is shown and the game goes right into the main menu under offline mode, that is, only being able to see, join and host LAN servers.
    The is primarily meant as a tool for other modders, wishing to reduce iteration times when mod testing.

    217 downloads

    2 comments

    Updated

  8. NoobWrecked

    Only noobs are allowed to read this... if you can read this it is because you are considering the life of a noob. NoobWrecked, when you die it autoloads your last save. No XP will be awarded when you die with this mod enabled so only use it after you unlocked all the XP based characters.

    125 downloads

    3 comments

    Submitted

  9. Auto Equip

    Automatically equips the right tool for the job.
    - As long as you have an axe, a bugnet, a hammer, a pickaxe or a shovel in your inventory you have the option to chop, catch, hammer, mine or dig. The tool does not have to be equipped!
    - The right tool will automatically be equipped and unequipped if your job is done (as requested). Afterwards you will hold your previous item in your hands (e.g. a spear)!
    - If you attack something you will automatically equip the best melee weapon from your inventory, except if you have a ranged weapon already equipped. After the fight you will hold your previous item in your hands.
    - If you hold the "Do Action" button you will chop, catch, mine and dig everthing in your path.
    - You will not dig out berrybush, berrybush2, grass, rabbithole and sapling if you started the action with the "Do Action" button.

    18332 downloads

    24 comments

    Updated

  10. Simple HUD

    Recently I got into a discussion with someone on the topic of HUD mods and more specifically, their compatibility issues. Long story short, I realized it would be easier and faster to make my own than it would be to fix someone else's. 10 minutes later, this mod was born. Yes, seriously, 10 minutes.
    If you're like me, and I know I am, then you're probably relatively happy with Don't Starve's default HUD and the only thing you might change is not being able to see the hunger, sanity and health values when you stop hovering over their icons. Well, it seems our lucky day has come because that's exactly what this mod does. Those stats are shown all the time and when you hover over the icons, it shows the maximum capacity of that stat.
    For example:
    Hovering over the health icon will show your maximum health capacity. When you stop hovering over it, it shows your current health. Very simple, neat and clean.
    This mod affects:
    -Hunger icon
    -Sanity icon
    -Health icon
    -Moisture icon
    -Woodie's Werebeaver icon thing
    -Clock icon(sort of)
    -Anything that uses the default badge widget
    -Nothing else.
    At the risk of breaking simplicity, a temperature display has been added. It's displayed in the clock(the sun icon) under day X/world X. Hovering over the clock only changes the default day/world displays. It's displayed in both situations. If this seems too not-simple, it can be disabled in the configuration menu. You can also change it from Celsius to Fahrenheit.
    To further un-simplify things, I added support for arrow adjustments. Normally, the up and down arrows would appear in the middle of the icon, but since the numbers are there, you now have the option to move the up and down arrows above and below their icons respectively. This option is off by default.
    I also made it so you can pick and choose different colors and opacities of the arrows and various number sets. You can choose from a list of presets, make your own, or choose all the colors by making them rainbow colorized. When rainbow colors are on, all the numbers and arrows will slowly change colors. You can even turn the numbers off completely!
    Adaptive Colors:
    I created yet another configuration option that will change the color of a number, based on it's stat and how "full" it is. For example, if your health is above 80% then the color will be green. If it's less than 20% then it will be red. The colors will change across a simple spectrum between green and red, based on the percentage of the stat it's representing. It works on health, hunger, sanity and (theoretically) any badge that is added using standard methods. However, this is experimental, meaning your game could crash if you have any mod enabled that adds a heavily modified, unconventional badge(for example, Beatrice) so you would have to disable this option. If you're not using any mods that use unconventional badges(and most don't), then it's no problem, it works just fine so go nuts. This issue applies to ONLY this one option, but it is something to be aware of.
    FAQ:
    Q: Is this mod compatible with RoG, custom character mods, other HUD mods and mod X?
    A: Yes, yes, maybe, and probably.
    Q: This seems really similar to X, an already existing mod. Are you trying to rip them off?
    A: No. I'm sorry if it seems like I'm trying to steal thunder from mod X. I honestly have no idea if this exact mod has been done before and I really don't care.
    Q: Can you add feature X?
    A: No, sorry, this mod is all about keeping it simple.
    Q: I hate this mod! It's too simple! There's not enough numbers! I need lots of things that could make it incompatible with other mods and crash my game!
    A: Okay. Thanks for stopping by.
    Recent changes:
    -Added options for arrows.
    -Fixed another conTROLLer issue.
    -Fixed current health value not displaying when opening the crafting menu with a controller.(Sorry it took so long to get around to this, I've been REALLY busy lately.)
    -Fixed Wolfgang's total health showing decimal places.
    -Added an adaptive colors option.
    -Fixed custom colors not showing up as they should(sorry I didn't notice it not working, I don't typically use this option)
    -Added the option see the temperature in either Celsius or Fahrenheit.
    -Added a configuration menu. To find it, go to the main menu, then mods, highlight Simple HUD and a configuration button should appear.
    -The temperature is now displayed, this can be disabled by changing "true" to "false" at the top of modmain.lua
    -Fixed woodie's werebeaver icon bug.

    12911 downloads

    15 comments

    Updated

  11. Always On Status/Видимый статус (RUS)

    Теперь точные измерения здоровья,голода и т.д будут показываться сразу.
    Перевёл всё.

    4854 downloads

    9 comments

    Submitted

  12. Too Many Items

    This mod is update of CJB's "Too Many Items". But my mod have thing from RoG. Example: Eyebrella, Wigfrid's spear and helmet etc.
    Этот мод как бы является обновлением мода CJB - "Too Many Items". Однако, в моём моде есть вещи из RoG. К примеру: Глазонтик, шлем и копьё Вигфрид и т.д.

    19668 downloads

    28 comments

    Updated

  13. Warly's food for everyone.

    Allows you to cook Warly's special meals with any character. Seriously, there is no reason to lock them.

    1060 downloads

    1 comment

    Updated

  14. Too Many Items

    Since no update from CJB, I decide to upload New "Too Many Items".
    CJB "Too Many Items" Page -> http://forums.kleientertainment.com/files/file/286-too-many-items
    Delete v0.24a, v0.24b, v0.24c.
    I think v0.25 is final version for this mod. Unless there is new DLC or bug.
    For automatic sort function, I think this mod need a new function or info for me.
    Surely, "table.sort" function had a problem for 1st item.
    USE "MemSpikeFix" MOD TO SOLVE GAME CRASH.
    STILL CRASH,
    DELETE ALL GAME FILES AND START NEW GAME
    OR
    REMOVE THIS MOD AND NEVER USE IT AGAIN
    Remark:
    1st Line on 1st Page:
    |1|2|3|4|5|6|7|
    1 = Food - Veggie - "Pumpkin Cookie" = MID Increase Sanity. NO NEGATIVE EFFECT.
    2 = Food - Meat - "Jerky" = MID Increase Sanity. NO NEGATIVE EFFECT.
    3 = Food - Veggie - "Mandrake Soup" = SUPER HUGE Increase Hunger, Health. NO NEGATIVE EFFECT.
    4 = Food - Meat - "Pierogi" = LARGE Increase Hunger, Health. NO NEGATIVE EFFECT.
    5 = Food - Veggie - "Icecream" = COLD Body Temperature (LONG Effect) (GOOD FOR SUMMER). HUGE Increase Sanity.
    6 = Food - Meat - "Meaty Stew" = HOT Body Temperature (LONG Effect) (GOOD FOR WINTER, SPRING, AUTUMN). LARGE Increase Hunger. SMALL Increase Sanity.
    7 = Animal - "Killer Bee" = Use this to fight Hounds or... It Useless agains "Big" Boss or "Fast" Boss. Like Bearger, Dragonfly, Krampus, etc.
    HUGE > LARGE
    MEAT type food for Wigfrid.
    Use "Cooked Mandrake" for Wickerbottom insomnia.
    Alot interesting items have been disabled by default.
    Look in "itemlist.lua" for more information.
    To enable an item delete "--".
    Before you try to enable an item which has been disabled by default, you should consider this:
    - You can't spawn a building/placer type items in this mod.
    - You can't spawn an animal or a plant you can't picked up in this mod.
    - Why bother to use weak animal like "Mosquito" to replace "Killer Bee" for helping you.
    - Why bother enable an item which has the same function with other.
    - Some items are special item for specific character only.
    - You don't need Webber's Skull to unlock Webber. Go destroy spider nest and find it.
    - You don't need an Eyebone for Chester. Go find and explore the map.
    - You don't need garbage items. You can get gold easily with this mod. You can't pet a Catcoon.
    - You don't need teleport items. Go find and explore the map.
    - Maxwell traps? You can't picked up, remember.

    12212 downloads

    16 comments

    Updated

  15. Craftable Butter (ROG:DLC)

    Now you can craft Butter! (ROG:DLC)
    Ingredients :
    ice x2
    butterfly wings x2
    goatmilk x1
    Recipe Tab : Food
    It`s my first mod
    ---------------------------------
    Original version on Steam by Afro1967 (Ingredients are seeds x2 and butterflywings x2)

    1071 downloads

    8 comments

    Updated

  16. [DST] UpUpDownDownLeftRightLeftRightBA

    This mod, if enabled on both a server a client, gives that client remote Lua execution privileges if they press up, up, down, down, left, right, left, right, B, A. On a keyboard, the directions can be given with either WASD or the arrow keys. This mod also has controller support, accepting directions from both the analog stick and the d-pad.
    It is not necessary to have each client install this mod. Instead, as long as the mod is installed on the server, clients without the mod will just not have remote Lua execution privileges on the server (unless they are in fact a regular admin).
    This is meant as a testing aid, with the primary aim of easing testing in offline dedicated servers. Regular users should see no utility in this mod.
    Setting the mod option "Up up down left... what?" to "no" will give remote Lua execution privileges without requiring the input of the special secret cheat code. But that's no fun.
     

    76 downloads

    5 comments

    Submitted

  17. XboxCookNoBurn

    If you play with an Xbox Controller you have burned your crock pot before, this mod makes it impossible to burn your crockpot when you have food inside of it and instead will cook (it still says light but it will cook) it also works without the controller but this is not a problem because when using the mouse there is a dedicated cook button.

    27 downloads

    0 comments

    Submitted

  18. JellyfishNerf

    Jellyfish give the same sanity penalty as monster meat.

    21 downloads

    0 comments

    Submitted

  19. No More Wall F-ing

    Prevents F from attacking walls when Ctrl is held.
    (also works under alternate keybindings)
    Clicking on them with Ctrl held still performs an attack as usual.
    Icon by @Silentdarkness1.

    766 downloads

    16 comments

    Updated

  20. Clockwork Tooth Trap (RoG compatible)

    Maintaining an effective killing field of tooth traps is a time consuming process. Recent advancements in gear technology have lead to self-resetting traps: the Clockwork Tooth Trap, dealing 55 points of damage and having 21 uses, automatically resetting itself 8 seconds after being sprung.
    This trap is more convenient than it's more primitive counterpart, but that comes at a cost: Clockwork Traps run on hound's teeth as "fuel", and when the trap runs out of fuel it stops resetting (but does not vanish). Fueling it with a hound's tooth restores 7 uses. A tooth is only accepted if the remaining uses are 14 or less, to prevent resource waste.
    Dealing slightly less damage and costing more teeth to upkeep, regular traps are still more resource efficient.
    You gain the ability to set traps that you never need to worry about replacing. Have some beautiful designs made of death and they will always stay that way. To increase cleanup, the traps are pickup on right-click only. This means you can left-click or hold spacebar to your heart's content near them.
    It requires an Alchemy Engine for crafting, costing 1 log, 1 gear and 3 hound's teeth.
    Concept by Ortorin, art by Xjurwi and strings by TooMuchHoneyHam.
    @GRNCeleryStick was kind enough to make a video spotlighting the mod, check it out:

    2778 downloads

    22 comments

    Updated

  21. Birds in a cage gives feathers

    Birdcage
    When you give meat to bird in a cage you will get egg from it like usual and you have chance to get its feather.
    When you give it stale meat you can get rotten egg or normal egg, if you give it spoiled meat you will get rotten egg.
    Seeds given by bird will be at the same spoilage level as veggie you gave to the bird.

    4479 downloads

    6 comments

    Updated

  22. Don't Spoil Early

    Fixes the RoG crock pot rot bug.
    With Reign of Giants, every time food is cooked on the crock pot, a timer counts down until it spoils. Unfortunately, that timer isn't removed when the food is harvested, and when it hits 0 any new food on the crock pot will turn to rot prematurely.
    This mod simply cancels old, outdated spoil tasks when the crock pot is harvested. It just fixes the bug. It will not allow food left on the crock pot to stay fresh forever like they do without RoG.

    1197 downloads

    6 comments

    Updated

  23. Cats N' Dogs - Hound and Catcoon mod

    Workshop Link
    This mod allows modification of stats of hounds and catcoons, and the number of teeth required to make a tooth trap, for people that are masochistic. My original line of thinking was "How does a flabby pig fist do more damage than a gigantic hound maw?" (Seriously have you seen that mouth it's enormous). So I changed it.
    I also saw people leaving comments on the wiki complaining about how they need to be buffed. And, finally, I once witnessed a catcoon kill a hound. That's just ridiculous.
    All stats are adjustable. You don't have to change everything (or anything, but that would defeat the purpose of getting the mod). It makes red hounds immune to fire. I've considered making them explode on death, but that's complicated to pull off properly, so I'm not going to right now.
    Details:
    Hound Health:150
    200
    250
    300

    [*]Hound Damage:
    20
    40
    60
    80

    [*]Hound Speed:
    100%
    125%
    150%
    175%

    [*]Hound Attack Period: The amount of time between their attacks. Higher value = less time.
    Normal
    Fast
    Insane

    [*]Varg spawning: whether vargs spawn with hounds after day 100.
    True
    False

    [*]Trap requirement: how many hound teeth you need to make a tooth trap. Statistically speaking, the number of hounds you need to kill (or survive) to make x amount of tooth traps is multiplied by the number of teeth you need.
    1
    2
    3
    4

    [*]Catcoon Health (RoG)
    150
    100
    75
    50



    Note: The first setting of each option is the vanilla value. Setting it to that will basically turn that setting off.
    Other features:
    Red hounds are immune to fire.

    I am hungry for your feedback! I can and will change things if people give me good suggestions! Don't be afraid to criticize!

    835 downloads

    16 comments

    Updated

  24. Aquarium

    Author: BeetleDan, Star
    Aquarium mod adds new craftable item to the game - aquarium. To fill it with water, wait for the rain. It's useless in winter, however it may contain some ice. Fish live in her own life. It doesn't work for you (like bird in cage) so be careful to save it from starving.
    Roe includes 0.5 meat and 0.5 fish. So roe+twig = fish sticks and so on.
    Russian Wiki
    What does it really do? Just try and enjoy!
    Quick info about this mod:

    10530 downloads

    12 comments

    Updated

  25. [DST] Status Announcements

    Status Announcements is a mod that lets you alt+click various parts of the HUD to announce in chat things related to them. Controllers can announce stuff too, and the buttons for announcing show up on the HUD elements you would alt+click when in Inventory or Crafting mode. You can also find this mod on the Steam Workshop.
    Things you can announce:
    Current hunger/health/sanity/wetness/log/temperature status. Alt+clicking your health badge will announce "I'm in perfect health!" if your health is full, or "I'm mortally wounded!" if it's very low. Sanity and hunger have different announcements specific to them ("AAAH! Stay back, beasts of darkness!"). Announcing temperature requires Combined Status. Craftable items in the craft tabs. If you know how to build it and you have the supplies, it will announce that you'll make one. If you don't know how to build it, it will ask if someone can make you one (e.g. you have a Wickerbottom and no science machine yet, and you want her to make you a backpack). If you know how to make one, but don't have the supplies for it, it will say "We need more [craftable]s". You can also announce skins for items you have. Ingredients for crafted items. Let's say night is falling and you have two twigs and one grass. Alt+clicking the grass in the torch recipe will announce "I need 1 more cut grass for a torch.". Items in your inventory and backpack. Since alt+click already does something for these, you'll have to hold down shift as well. This will announce that you have the item, and how many: "I have 10 dragonpies." Items in chests or other containers. This works the same way as inventory ones, but will announce something like "We have 8 dragonpies here in this icebox". By default, these are all whispered-- only displayed over your head-- but holding control in addition to the other modifiers will enter it into global chat. For controllers, hold Menu Misc 3, which by default is left-stick-click.
    Character mods can add their own quotes if they want. You don't need to worry about mod load order, just add the quotes to GLOBAL.STRINGS._STATUS_ANNOUNCEMENTS. See announcestrings.lua in the files for this mod on the format of the announcement strings. Make sure that you check if the table exists, and if not, make an empty one before adding your strings.
    Thanks to everyone who helped me writing lines for this mod:
    Silentdarkness, SuperPsiPower, OSMRhodey, AceMurdock, and Lying Cake for writing character-specific strings for English Vinicius Araújo for translating to Brazilian Portuguese GoforDream and Shang for translating to Chinese Gum for translating to Spanish deshkas and Shiro for translating (partially) to Russian Redhead for translating to German AFS for translating to Korean

    12480 downloads

    29 comments

    Updated

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