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Game Modifications

723 files

  1. 8 Faced Fences Gates [DST]

    My 8 Faced Fences Gates that can be found on the workshop.
    Add a wooden fenced gate that can be place in between two walls only (of any type). If you destroy one of the wall to which it is attached, the gate will break "pop" out".
    It has 8 faces and automatically adjust to the orientation of your walls.
    For more information, please see
    http://steamcommunity.com/sharedfiles/filedetails/?id=506204512

    2644 downloads

    Submitted

  2. Archery Mod [DST Version]

    This is the DST version of my Archery Mod that can be found on the workshop.
    For the complete description, please see
    http://steamcommunity.com/sharedfiles/filedetails/?id=488009136

    7227 downloads

    Submitted

  3. The gold crossbow

    The gold crossbow is a range weapon add-on for don't starve and don't starve together, this medieval weapon shoots golden arrows at your foes and if they die the arrow is retrievable. This mod has been abandoned due to other modding interests and other reasons.
    How to craft it:
    The crossbow: It requires 4 gold nuggets, 2 silk, and one boards. It can be crafted in the alchemy engine under the war tab. It'll last 100 shots before breaking and will not do damage without the arrows.
    The gold arrows: The only ammunition the crossbow will accept, it can be crafted from 1 gold nugget, 1 twigs, and 1 jet black feather. The arrow is moderately expensive at the beginning but will be plentiful in the long run, the arrow does 100 damage, stacks up to 40 and 3 arrows are crafted per recipe.
    This mod is a group project that was created by me, dragon wolf leo and an artist who changes his username constantly. This mod is also posted in case if I lose the original file.
    crossbow.zip is the dst version.
    crossbowds.zip is the regular ds version.

    2355 downloads

    Updated

  4. XP Pack

    This is my first mod so enjoy
    This mod basicly add a Iron Sowrd + Diamond sword crafted by using 2 new ores --)
    Iron ore and Diamond Ore dropped by Boulders and Stalagmites
    Compatibility:
    Don't starve
    Reign of Giants
    (latest version -1.134052-)
    To Do:
    Re-sprite Iron ore a and Diamond ore
    Incompatibility:
    Every mods that changes this -) Rocks.lua , Rock_Ice.lua , Stalagmite.lua and Stalagmite_Tall.lua
    Weapon Stats:
    Iron Sword ------) Recipe | 8x iron ores, 1x Gold nugget, 2x Twigs |
    Durability --) 150
    Damage --) 40
    Diamond Sword -------) Recipe | 10x Diamond ores, 1x Iron ore, 2x Ropes |
    Durability --) 200
    Damage --) 61
    Drop rates of Ores:
    * Flintless boulder (Tall)
    Iron ore (3x ores)
    1st ore - 100%
    2nd ore - 20%
    3rd ore - 10%
    Diamond ore (2x ores)
    1st ore - 10%
    2nd ore - 1%
    ---------------------------------------
    * Flintless boulder (medium)
    Iron ore (2x ores)
    1st ore - 40%
    2nd ore - 9%
    Diamond ore (1x ore)
    1st ore - 4%
    ---------------------------------------
    * Flintless boulder (low)
    Iron ore (2x ores)
    1st ore - 20%
    2nd ore - 4%
    Diamond ore (1x ore)
    1st ore - 2%
    ---------------------------------------
    * Smooth stone
    Iron ore (2x ores)
    1s ore - 40%
    2nd ore - 10%
    Diamond ore (2x ores)
    1st ore - 12%
    2nd ore - 3%
    ---------------------------------------
    * Gold vein
    Iron ore (2x ores)
    1st ore - 22%
    2nd ore - 2%
    Dimond ore (4x ores)
    1st - 25%
    2nd - 14%
    3rd - 7%
    4th - 2%
    ---------------------------------------
    * Mini Glacier (Tall)
    Diamond ore (2x ores)
    1st ore - 10%
    2nd ore - 3%
    ---------------------------------------
    * Mini Glacier (Medium)
    Diamond ore (1x ore)
    1st ore - 8%
    ---------------------------------------
    * Mini Glacier (Low)
    Diamond ore (1x ore)
    1st ore - 6%
    ---------------------------------------
    * Stalagmite (Tall)
    Iron ore (2x ores)
    1st ore - 30%
    2nd ore - 15%
    Diamond ore (2x ores)
    1st ore - 20%
    2nd ore - 8%
    ---------------------------------------
    * Stalagmite (Medium)
    Iron ore (2x ores)
    1st ore - 20%
    2nd ore - 10%
    Diamond ore (2x ores)
    1st ore - 10%
    2nd ore - 4%
    ---------------------------------------
    * Stalagmite (low)
    Iron ore (2x ores)
    1st ore - 10%
    2nd ore - 4%
    Diamond ore (2x ores)
    1st ore - 8%
    2nd ore - 4%
    ---------------------------------------
    * Tall Stalagmite (Tall)
    Iron ore (2x ores)
    1st ore - 40%
    2nd ore - 10%
    Diamond ore (2x ores)
    1st ore - 30%
    2nd ore - 10%
    ---------------------------------------
    * Tall Stalagmite (Medium)
    Iron ore (2x ores)
    1st ore - 30%
    2nd ore - 10%
    Diamond ore (2x ores)
    1st ore - 20%
    2nd ore - 5%
    ---------------------------------------
    * Tall Stalagmite (low)
    Iron ore (2x ores)
    1st ore - 8%
    2nd ore - 4%
    Diamond ore (2x ores)
    1st ore - 7%
    2nd ore - 3%

    1812 downloads

    Updated

  5. Wolly - The Lord of the Bling

    With the latest update you can now configure the mod so Wolly can accept only fish OR fruits and vegetables (seeds included).
    This mod tweaks Wolly's drops, adding all gems, blueprints, beard, rope etc.
    Here are the chances of what it will trade(in %):
    {chance = 20, "rope"}, {chance = 5, "purplegem"}, {chance = 5, "bluegem"}, {chance = 5, "redgem"}, {chance = 2, "orangegem"}, {chance = 2, "yellowgem"}, {chance = 2, "greengem"}, {chance = 30, "seeds"}, {chance = 33, "feather_robin"}, {chance = 5, "beardhair"}, {chance = 5, "blueprint"}, {chance = 30, "goldnugget"},
    Steam Workshop Link:
    http://steamcommunity.com/sharedfiles/filedetails/?id=496243669
    Thanks Mobbstar!

    354 downloads

    Updated

  6. Feats of the World (Achievements!)

    Feats for you to achieve!
    This mod adds Feats (you may know them as Achievements!) to Don't Starve. The list of feats can be viewed in the feats screen, by clicking the "Feats" button next to the "Morgue" button when loading a save game.
    Feats can also be viewed in-game, via the Accomplishment Shrine.
    The mod is currently a work in progress. There are currently a handful of achievements, but I plan on adding a handful of new achievements on a weekly basis.
    Challenges completed before installing Feats will not register, and will have to be redone to trigger an achievement.
    Feel free to suggest new feats!
    Thanks to @Blueberrys for the persistent data module that helped make this mod possible!

    1290 downloads

    Updated

  7. Milk goats

    Remember when getting milk was a problem? Exactly, well with this mod, all your problems will be gone and you can stack up on ice cream to cool you off in the hot summer days! Just grab the nearest razor, wait till the beast falls asleep and then go for them titties and milk them dry.
    When can I milk it again?
    You can milk the goats every 2 days.
    How can I know I can milk it?
    If you are near them when they get ready to be milked, they will get a shock animation, but won't be in their charged state (while in charged state, their fur is fuzzy). Another way to check if they're ready, simply inspect the goats with the razor equipped.
    Steam Version
    http://steamcommunity.com/sharedfiles/filedetails/?id=304003393

    1068 downloads

    Updated

  8. DST Auto Planting

    I'm take this mod from DS and make it's work in DST.
    Instructions:
    Build a lightning rod on the ground and open it with the left key, planting after you pressing "Do" button,
    Each will spend 1 nightmare fuel ( you can change nightmare fuel amount in configure )
    8 kinds of plants can be planted:
    dug_sapling
    dug_grass
    petals
    petals_evil
    dug_berrybush
    dug_berrybush2
    pinecone
    acorn
    You can turn off shake screen when planting in Configure.
    The bug:
    If you planted dug_berrybush you can not into them and get the berries.But I can tell you how to solve this problem.
    The following:
    Digging 3 or 4 of them like picture 2 then you can get the berries.
    Have fun!
    All credits to @ziyuan2013
    http://forums.kleientertainment.com/files/file/597-auto-planting/

    1774 downloads

    Submitted

  9. Mannequin Mod

    This decorative mod adds two types of mannequin in game: for hats and for armor.
    Thanks Mobbstar for help in LUA.
    Recipe: 3 log + 1 rope
    Need an alchemy machine
    If someone has ideas about the way how to unite this two mannequins in one, I'll be interested in it
    in Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=479408229

    866 downloads

    Updated

  10. DST Minimap HUD MZ (FIX)

    Temporarily fix for DST new version.
    You can read all features here:
    http://steamcommunity.com/sharedfiles/filedetails/?id=369082786
    I want to use Minimap HUD MZ but it's crashes with DST new version so I fix it. And share for everyone to use.
    All credits to squeek and pigshaam.

    7970 downloads

    Submitted

  11. Log Storage Mod

    New storage for your logs. Especially thanks Mobbstar for help. You cannot store any items, only logs. Has 5 slots for 5 stacks
    Version: 1.3
    Recipe: 1 boards
    Need Science Machine
    demonstration
    http://steamcommunity.com/sharedfiles/filedetails/?id=477723360 in Workshop

    1983 downloads

    Updated

  12. Digable Cactus [DST]

    Dig cactus and plant them anywhere on sandy turf.

    1013 downloads

    Updated

  13. bonus hardcore crfaft

    crfaft mushrooms, bushes, and nest. rus
    (создавай грибы, кусты, траву, ягоды, камыш и высоких птиц)

    240 downloads

    Submitted

  14. Рыбное хозяйство(RUS)

    Мод добавляет рыбную "ферму" которая будет работать от пчёл(P.S странные рыбы,которые любят мёд xD).
    Чем больше цветов вокруг этого места тем лучше т.к пчёлы опыляют цветы.
    Зимой вы получите слизь,летом рыбу,осенью лапки лягушек,а весной ил.

    1912 downloads

    Submitted

  15. Where's My Beefalo (RUS)

    Перевёл довольно известный мод.
    Описание:
    Добавляет иконки многих мобов,предметов и т.д.

    1658 downloads

    Submitted

  16. Craftable Gems(RUS)

    Решил выложить кое-что из нового.

    582 downloads

    Submitted

  17. Craftable Gems v2.0

    This mod allows you to build gems that could not be built otherwise.
    This mod will allow you to create rare and powerful item at a balanced price. Allowing the player to use great items that would otherwise be too hard to get to be worth it (IMO).
    I didn't include a recipe for the green gems as they would be overpowered/pointless with this mod.
    If I you think I made some recipes to easy or too hard feel free to post your suggestion in the comments.
    All the credits of this mod goes to Lysenkodomovoy who submitted the first version 6 months ago. Unfortunately he/she made the recipes the wrong way (using extremely rare gems to make common renewable gems) which made his/her mod completely useless. It was like using 2 Ferraris to build a bicycle...

    2982 downloads

    Submitted

  18. Simple HUD

    Recently I got into a discussion with someone on the topic of HUD mods and more specifically, their compatibility issues. Long story short, I realized it would be easier and faster to make my own than it would be to fix someone else's. 10 minutes later, this mod was born. Yes, seriously, 10 minutes.
    If you're like me, and I know I am, then you're probably relatively happy with Don't Starve's default HUD and the only thing you might change is not being able to see the hunger, sanity and health values when you stop hovering over their icons. Well, it seems our lucky day has come because that's exactly what this mod does. Those stats are shown all the time and when you hover over the icons, it shows the maximum capacity of that stat.
    For example:
    Hovering over the health icon will show your maximum health capacity. When you stop hovering over it, it shows your current health. Very simple, neat and clean.
    This mod affects:
    -Hunger icon
    -Sanity icon
    -Health icon
    -Moisture icon
    -Woodie's Werebeaver icon thing
    -Clock icon(sort of)
    -Anything that uses the default badge widget
    -Nothing else.
    At the risk of breaking simplicity, a temperature display has been added. It's displayed in the clock(the sun icon) under day X/world X. Hovering over the clock only changes the default day/world displays. It's displayed in both situations. If this seems too not-simple, it can be disabled in the configuration menu. You can also change it from Celsius to Fahrenheit.
    To further un-simplify things, I added support for arrow adjustments. Normally, the up and down arrows would appear in the middle of the icon, but since the numbers are there, you now have the option to move the up and down arrows above and below their icons respectively. This option is off by default.
    I also made it so you can pick and choose different colors and opacities of the arrows and various number sets. You can choose from a list of presets, make your own, or choose all the colors by making them rainbow colorized. When rainbow colors are on, all the numbers and arrows will slowly change colors. You can even turn the numbers off completely!
    Adaptive Colors:
    I created yet another configuration option that will change the color of a number, based on it's stat and how "full" it is. For example, if your health is above 80% then the color will be green. If it's less than 20% then it will be red. The colors will change across a simple spectrum between green and red, based on the percentage of the stat it's representing. It works on health, hunger, sanity and (theoretically) any badge that is added using standard methods. However, this is experimental, meaning your game could crash if you have any mod enabled that adds a heavily modified, unconventional badge(for example, Beatrice) so you would have to disable this option. If you're not using any mods that use unconventional badges(and most don't), then it's no problem, it works just fine so go nuts. This issue applies to ONLY this one option, but it is something to be aware of.
    FAQ:
    Q: Is this mod compatible with RoG, custom character mods, other HUD mods and mod X?
    A: Yes, yes, maybe, and probably.
    Q: This seems really similar to X, an already existing mod. Are you trying to rip them off?
    A: No. I'm sorry if it seems like I'm trying to steal thunder from mod X. I honestly have no idea if this exact mod has been done before and I really don't care.
    Q: Can you add feature X?
    A: No, sorry, this mod is all about keeping it simple.
    Q: I hate this mod! It's too simple! There's not enough numbers! I need lots of things that could make it incompatible with other mods and crash my game!
    A: Okay. Thanks for stopping by.
    Recent changes:
    -Added options for arrows.
    -Fixed another conTROLLer issue.
    -Fixed current health value not displaying when opening the crafting menu with a controller.(Sorry it took so long to get around to this, I've been REALLY busy lately.)
    -Fixed Wolfgang's total health showing decimal places.
    -Added an adaptive colors option.
    -Fixed custom colors not showing up as they should(sorry I didn't notice it not working, I don't typically use this option)
    -Added the option see the temperature in either Celsius or Fahrenheit.
    -Added a configuration menu. To find it, go to the main menu, then mods, highlight Simple HUD and a configuration button should appear.
    -The temperature is now displayed, this can be disabled by changing "true" to "false" at the top of modmain.lua
    -Fixed woodie's werebeaver icon bug.

    12987 downloads

    Updated

  19. Larger Campfire Collision

    A simple mod that increases the collision radius of campfires and firepits.
    The intention is to reduce crowding and to make cooking or adding fuel easier.
    This mod must be used on the server/host and is not required by clients.
    You can change the size in the configuration options. I decided to use values of .3 (the game's default), .5, .7, 1, 1.5, and 2.
    I feel that a value of 1 is a good fit, but feel free to try out different values or change the options to suite your needs.
    If anyone would like me to code in more options let me know.
    Trying out temperature options.
    There is a 'compensation' option for hot and cold fires separately, which *should* make the temperature at the edge of the collision radius the same as if you were standing as close as possible to the fire without the mod. This will increase the temperature further away slightly however.
    "No" is no change.
    "Min size" uses the smaller value of the campfire or firepit that you select.
    "Max size" uses the larger value.
    Or you can choose a specific value if you'd like.
    Additionally I added an option to multiply the heat of both fires by a fixed amount. This will probably lead to weirdness, but I haven't tested it out fully. Use this option at your own risk.
    I initially made this for DST, but thought it would be useful in single player as well. Currently I just made another version for SP (labeled [sP]), so use that one if you're playing regular Don't Starve.
    If you enjoy this mod, or have any thoughts on improvements please let me know.

    1046 downloads

    Updated

  20. Always On Status/Видимый статус (RUS)

    Теперь точные измерения здоровья,голода и т.д будут показываться сразу.
    Перевёл всё.

    4878 downloads

    Submitted

  21. Ящик (RUS)

    Добавит ящик.
    • 16 слотов.
    • Красивая текстура(Убедитесь на скриншоте).
    • Иконка на карту.
    Это лишь мой перевод,но я немного изменил крафт.

    922 downloads

    Updated

  22. Flamepraise/Огненный Меч(RUS)

    Мод добавит Огненный Меч.
    • Он светится.
    • У него большой урон.

    1537 downloads

    Submitted

  23. Дом Уилсона(RUS)

    Русскоязычная версия мода Wilson's House With Light.
    Мод добавляет дом Уилсона.
    + Он светится.
    + В нём можно спать.

    2269 downloads

    Submitted

  24. Display Food Values (rus)

    переписал файлы под чисто русскую версию, единственный минус - небольшие глюки когда пишет через сколько испортится, ну извиняйте неохота заморачиваться .

    3870 downloads

    Submitted

  25. MrPoke20XX Mobs

    Currently has 4 mobs, 3 structures and 1 item:
    Fungus:
    Neutral creatures that live in houses, come in 3 colors (red, blue and green) they are berfriended with gross.
    Berry Bush?
    IT'S A TRAP!
    Gross:
    Made with 1 manure and 1 spoiled food in science machine, fungus love this.
    Fungus House:
    Fungus spawn from this, each color of house spawn each type of fungus respectively. Buildable with 1 board, 1 cut stone and 4 mushrooms at the science machine.

    559 downloads

    Updated

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