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Found 23 results

  1. I've been modding for a while, posting some mods in several threads or discord, finally decided to create a thread and share everything with y'all! Repository link: https://github.com/Cairath/ONI-Mods Steam: https://steamcommunity.com/profiles/76561198076768290/myworkshopfiles/?appid=457140 Feel free to ask questions/leave feedback. Enjoy Encountered a bug? Shoot here! https://github.com/Cairath/ONI-Mods/issues Due to having over 35 mods it's become awful to keep their list maintained in two places. Full list of mods with their descriptions is here: https://github.com/Cairath/ONI-Mods/blob/master/README.md
  2. So, I've been working on how my Character would play out in DST but I'm a bit stumped on how to actually code it in. So, if anyone knows, Would you be so kind to reply and answer these: How can I make the prototyping sanity gain smaller? How do I animate with Spriter? Is there a way I can make an event happen around my character? (Ex: My character is a set distance from something and one of his mechanics comes into play)
  3. So then, decided to make an update for my mods by adding recipe tabs Loaded the world with mods and here's a problem: Recipe tabs isn't character_only (the other players on server has that tab too), but when i'm trying to add character_only tag, like chtab = AddRecipeTab (STRINGS.NAMES.CHTAB, 998, "images/hud/chtab.xml", "chtab.tex", "chonlytag", nil, false) Then my recipe tab doesn't working at all I searched for mods where tabs are working normally and they is character_only, but scripts are totally same as mine! So i dunno what to do o^o I need help P.S.: Ah, i forgot to say. I have one mod that worked correctly with custom recipe tab and with character_only tag, but after update tab doesn't working. Maybe here's something with the game, or the scripts have changed?
  4. Nightinggale's mods list List of mods Black Hole Garbage Disposal - remove unwanted items to increase FPS in late game Coal Generator Delivery Fixes - improves control of coal delivery chores to make the coal generator more useful Half Door - 1x1 Mechanized Airlock High Flow Storage - liquid and gas storage with many pipes in and out of each building Pipe pressure valves - compress pipe contents from many small dots to a few big dots Piped Output - Adds pipe output to buildings releasing gas/liquid to the room while maintaining the room release if no pipe is present Player Controlled Switch - The player can toggle all switches without needing duplicants to do anything Sensory Overload - Adds plenty of new sensors for automation Water Sieve Dynamic Clone - adds (instead of replaces) a Water Sieve with dynamic output temperature (Obsolete due to changes in ONI) Launch preview branch support Due to difficulties supporting two versions of ONI, the steam releases are all for the live branch (Quality of Life 3). All mods have been updated for Launch of GitHub, but they require you to manually installing the mods. I highly recommend subscribing to this thread if you have manually installed mods. Steam link (Visit steam for longer mod descriptions and screenshots) GitHub repository
  5. I know this is a bit of a strange request, all things considered, and I'm not sure if this forum is still active, but these items have seemed like dead content for a while in singleplayer. In DST, the Insulated Pack got an increase of 2 more slots. I can't seem to make heads or tails of the code and I have no modding experience, so I don't know how to do this for myself, nor do I get much free time available. I'm hoping someone else out there can find the time to give these items more life. A little bit of in-between the backpack and piggyback. If any of you happen to do this, let me know and I'll try as hard as I can to be the first to download it. I just hope it'll end up as Hamlet compatible. Thanks for reading my request if you did. Try not to starve!
  6. So, i decided to add an item to my character mod, but here's the problem. I dunno, what to do with recipe icon, bc i added the way to .xml and .tex files in AddRecipe function and stuff, but it still won't show. Maybe i'm just a little bit dummy, but i'll be very pleased, if someone will help. o~o Paul McCartney.zip
  7. I'm trying to port the DST Extra Adorable Lavae to DS , but besides the tens of thousands of bugs that came with it , turns out idk how textures and all that crap works. How can i add the inventory images? The prefabs look like empty slots and idk how to fix it , help.
  8. My mod icons keep showing up like this I don't know how to fix it.
  9. So, once again I'm here to ask for some modding help, this time about an old character I decided to give a custom voice. I tried to follow some of the steps presented here on other tutorials and also checked some of the custom characters I have saved as well just in case, but something about the coding's not working according to the game it seems. Error says I need to add a "}" after ASSET{, but there is one after the asset packages; the lines I added inside it were the SOUNDPACKAGE and SOUND one as follows: And inside the mod folder itself, I did add a sound folder: My guess is that happened because of the fsb being a "bank" file instead of the usual fsb, but somehow I cannot make a fsb file in a different manner following the tutorials and I'm pretty confused about it myself. Under the ASSET{ [...] } part, I added these, as character mods such as Wynn and Womp do: And, on woofer.lua, on master_postinit: Tried changing the death_voice to "death" since that's what it is called on the FMOD files, but same error. I don't know what exactly is not working here; FMOD files attached for possible analysis since I may be doing something wrong here. Edit: I FORGOT TO PRINT IT AFTER THE "WAVERLY" WAS CHANGED TO "WOOFER" MY BAD, ERROR STILL STANDS woof.fev woof_bank00.fsb
  10. So, somehow I'm actually on college to learn programming but LUA's kicking my ass hard. I need some help making a function (or anything, really) that makes him get a speed boost on two separate wetness levels, as in: >29, speed is multiplied from 1 to 1.05 >59, speed is multiplied from 1 to 1.2 Everything else on the code is sorted out correctly, this is the only thing that's being a problem to me right now. An optional thing I'd like to add but, once again, is optional and not required, is making held weapons slip more easily than on a vanilla character since he's pretty clumsy. I tried some codes I found on the forums, but none of them worked properly. One did manage to kiiiind of work, until I got the wetness above 59. Then the game crashed. Current attempted code screenshots as follows: (on local functions before master_postinit) inside master_postinit I've tried other methods but this one was the least buggy one up to now.
  11. I’m doing a mod in which some object should gradually heat up by itself. And everything works fine until I start testing in the summer, in summer the temperature almost completely ceases to grow higher than the world temperature, there are only increases of 0.03 Celsius, when in another season they are 0.7.
  12. I made a client mod that successfully works on the client, but does not work on the host, so I modified the SendRPCToServer function locally and made it call RPC_HANDLERS, everything works fine until the moment when "RightClick" is simulated, it calls the method of the PlayerController component and I think the problem is in it, maybe you have any guesses? local UpvalueHacker=require("upvaluehacker") local RPC_HANDLERS=UpvalueHacker.GetUpvalue(SendRPCToServer, "RPC_HANDLERS") local function DoRPC(code,...) if GLOBAL.TheWorld.ismastersim then RPC_HANDLERS[code](GLOBAL.ThePlayer,...) else SendRPCToServer(code,...) end end
  13. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- IMPORTANT DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod. ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or reverse it. - Increase/Decrease/Turn off moisture sanity drain or reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a health/sanity/hunger regern/damage from moisture. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. - Change defense/power/speed based on moisture. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. - Mute your character. - Make your character unable to trigger spiders when walking on their webs. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- -- Increase/Decrease/Turn off moisture sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE OR MOISTURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- -- Set a health/sanity/hunger regern/damage from moisture -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE OR MOISTURE=====-- -- Change defense/power/speed based on temperature -- -- Change defense/power/speed based on moisture -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- -- Mute your character -- -- Make your character unable to trigger spiders when walking on their webs -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any questions that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess) ^^;
  14. Version 1.0

    21 downloads

    Description This contains a little tool called CaseReplace that I whipped up because I got tired of using search & replace with different letter cases when renaming characters for Don't Starve. It runs a search & replace process, replacing one name with another in all the relevant files while preserving case (so, for example, "oldname" will become "newname" while "OLDNAME" will become "NEWNAME"). It also renames all the files and directories accordingly (this can be turned on or off). I bundled a batch file named RenameDSCharacter with it which runs the script using the parameters you would normally need in order to make the replacements for a standard Don't Starve character (it basically searches everywhere except zip files). IMPORTANT NOTE This tool performs a simple search & replace. It doesn't know that you only want to change text when it's referring to a character name. Therefore the name you replace needs to be unique and only appear when as the name of that character! If your character is named "e" and you run this tool to replace "e" with "a" you'll most certainly break your mod and nothing will work. Also, this tool has no undo option (replacing "a" with "e" won't undo it), so it's highly recommended you back your files up before using it. I have tested it but not rigorously, so it's best to make a backup before running this. I will not be held responsible for the loss of your work or data as a result of using this tool. Usage You need Python 3 to use them, so if you don't have it and you want to use this tool, go get it. I was using Python 3.6.6 when I made it but it's probably OK to use any version of Python 3. To use it, first extract it into your mod folder. Now you have two options: Double-click the file called RenameDSCharacter.bat and when prompted enter the name of the character you want to replace followed by the new name you want it to have (it asks you for those two; just follow the instructions). Run RenameDSCharacter.bat from command prompt and give it the current name and the new name as parameters (in that order). If you really want to, or if there's a problem making it get to the right files or something, you can also use the CaseReplace script directly. To do that, go to the folder in command prompt and type "python CaseReplace.py" (no quotes) followed by the parameters you want. You can run "python CaseReplace.py --help" to see a list of parameters Enjoy your modding. =)
  15. I usually use Dragon Wolf Leo's wonderful Extended Sample Character Template as a basis to a new character I make, or sometimes a character of my own that I'd already made, and I got tired of the search & replace and file renaming process, so I wrote a small utility to do it for me. It searches and replaces one string with another while preserving case, so if you rename esctemplate to SuperDude then everywhere you have esctemplate it will be changed to superdude and everywhere you have ESCTEMPLATE it will be changed to SUPERDUDE. It also renames all the files it finds accordingly, so esctemplate.lua will be renamed to superdude.lua and folders named esctemplate will be renamed to superdude. The tool is called CaseReplace and was written in Python 3 so you need to install that if you want to use it. IMPORTANT NOTE This tool performs a simple search & replace operation. It doesn't know that you only want to change text when it's referring to a character name. Therefore the name you replace needs to be unique and only appear as the name of that character! If your character is named "e" and you run this tool to replace "e" with "a" you'll most certainly break your mod and nothing will work. Also, this tool has no undo option (replacing "a" with "e" again won't undo it), so it's highly recommended you back your files up before using it. I have tested it but not rigorously, so it's best to make a backup before running this. I will not be held responsible for the loss of your work or data as a result of using this tool. How to Use It First install Python 3. I used Python 3.6.6 but I think any version of Python 3 should work, or at least any that are after 3.6.6. Next, extract the contents of the ZIP file in the download link at the end of this post to your mod folder. You'll see two files: CaseReplace and RenameDSCharacter. Normally using RenameDSCharacter will be enough. Just double-click it, enter the current name of the character and then the new name you want to give it, and it'll do everything for you. That's it. Advanced Usage In case the normal way is not enough - for example if you want it to skip PNG files or something - you can use the CaseReplace script directly. If you run CaseReplace with the '--help' option you will see something like this: C:\MyModFolder>python CaseReplace.py --help usage: CaseReplace.py [-h] [-f FIND] [-r REPLACE] [-m MIXED] [-n] [-v] [-b] [-p [PATH [PATH ...]]] [-x [EXCLUDE [EXCLUDE ...]]] [--version] CaseReplace script, by Tomer Godinger, May 2019. Search and replace utility that preserves case. optional arguments: -h, --help show this help message and exit -f FIND the string to find -r REPLACE the string to replace with -m MIXED what to use for mixed-case findings -n also rename files and directories -v verbose mode -b stop in case of an error -p [PATH [PATH ...]] files to search in -x [EXCLUDE [EXCLUDE ...]] files NOT to search in --version show version Example usage: CaseReplace.py -f SomeString -r NewString C:\*.txt Will replace all occurrences of "SomeString" with "NewString" in all files that end with '.txt' under C:\. Case is preserved, so SOMESTRING will become NEWSTRING and somestring will become newstring. Mixed-case will be replaced with the casing used in the replace argument. I'm hoping that's self-explanatory, but I'll write a bit more anyway. Let's assume I want to rename esctemplate with SuperDude. When you run it you must provide: The string to search for: -f esctemplate The string to replace it with: -r SuperDude At least one of these two (both is also fine): Which files to look in - for example, to search only in Lua scripts: -p **/*.lua Which files NOT to look in - for example, to skip ZIP files: -x **/*.zip If you only provide the -x option, the script will process every file except the ones who fit the -x pattern. This script uses the Python glob module, which uses Unix style pathname pattern expansion, so if you have trouble getting it to work only on the files you want then you may want to look into that. You also may provide: What to replace mixed-case findings with, for example: -m SUPERDude If at any point the search term is found where it isn't all lower-case and it isn't all upper-case (e.g. "EscTemplate"), it will be replaced with what you provide here. If you do not provide it, the way you wrote the find name (with -f) will be used, so if you ran the batch file and wrote "SuperDude" then "EscTemplate" will be changed to "SuperDuide", as will "ESCtemplATE", "esctEmplate" and "ESCTEMPLATe". Whether or not to rename files: -n If this option is provided, any file and directory in the search criteria (i.e. that fits the "-p" pattern (if given) and doesn't fit the "-x" pattern (if given)) will also have its name changed in the exact same manner (preserves case, though that has very little meaning on Windows). A request to halt the process if an error occurs: -b A request for the script to tell you what it's doing as it does it: -v This will show you which files are changed, how many replacements were made in them, which files were renamed, etc. Examples python CaseReplace.py -f ThisDude -r ThatDude -p **/*.scml Replaces "ThisDude" with "ThatDude" with case preservation in every SCML (Spriter) file without changing any names. python CaseReplace.py -f wilson -r SpongeBob -n -p **/*.lua Replaces "wilson" with "spongebob" with case preservation in every Lua script file while also changing the names of the files (e.g. "SGwilson" will become "SGspongebob"). python CaseReplace.py -f superman -r clarkkent -m "Clark Kent" -n -p **/*.lua -x **metropolis** Replaces "superman" with "clarkkent" in all Lua script files that don't have the word "metropolis" in their name or path (so everything under a "metropolis" folder will also be skipped). This one will also change "Superman" to "Clark Kent" (with a space). Not something you usually want to do, but it can be useful, for example, if you only have "Superman" in mixed-case inside descriptions and speech lines, and there you would want to replace it with "Clark Kent" and not "clarkkent" or "ClarkKent". Where to Get It You're most welcome to ask any questions if you have them, and also tell me if you encounter a bug or have a suggestion. Happy modding! =D
  16. General advices Need help? Be helpful! Add as much info and code as possible: too often do people omit modmain.lua and modinfo.lua or reduce the crash log to the last line. Upload the files you're working with. Link the guides and tools you're using whenever possible. Detail the steps you're following. Don't make people guess what you're doing. Be specific! Is it a crash? A new feature you want? Porting from DS? Trouble with animation? State it in the title so people who know about it can see it right away. "Help with my character" means essentially nothing since characters can do pretty much anything. Don't be a jerk. Being nice is usually a good way to get people to help you. Search the log for error. One of the first step when you have a problem with a mod is to take a look at the log. When a crash occurs, the log could provide you useful informations about what is wrong. You could find the log in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta (If you are in the beta branch) Or C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogether (classic branch) Usually, informations will be in the "client_log.txt" Sometimes, a crash will happen server-side, so you must look at the server log. Search in C:\Users\YOURUSERNAME\Documents\Klei\DoNotStarveTogetherANewReignBeta\Cluster_1\Master With "DoNotStarveTogetherANewReignBeta" your current branch, "Cluster_1" your current save, "Master" if the crash happen on surface, and "Caves" if the crash happen on caves. Look at the "server_log.txt" Now you have an error log. If you can, try to understand what the error log says. Some errors could easily be fixed by yourself. You could also try a search to see if someone encountered the same problem. If it's not the case, you could create a topic. Title. The first thing people will see is the title. There is a lot of topic asking for help, so "help pls with a mod", "I need help" "[URGENT] Need help" isn't a good title, because it doesn't give a clue about what the problem is. Since people helping here are doing this in their free time, and since every modder have his strong point and weak point, your best option is to have a clear title, with informations about what you are searching. This way, people able to help you could see what help you need even before opening the topic. For example "How to create a perk for my character" "My character mod is crashing (Mod and Error log in topic)", "How to make an aura healing others players ?". You will gain a lot of time with a clear title, and people will be more likely to help. Content of your topic. Your topic must contain a clear explanation about what you need. If you are asking for help because of a crash, provide the error log (you've seen before how to obtain it), and attach your mod, so people could take a look at it. You must zip your mod first, then you can see an option "drag files here to attach, or choose files". Attach the zip file. This way, everyone could download your file and see what is wrong. When searching the cause of a crash, looking at the code is often mandatory, so you'll gain a lot of time by attaching mod in your first post. Usefuls links and tools. [TOOL] Texture and atlas packer : a tool allowing you to easily pack or unpack texture. Great for inventory image containing multiple items images. [TOOL] HandsomeMatt's Tools : one tool allowing you to converting .png file into .tex, another one allowing you to open .tex file and save them as .png [TOOL] Build renamer : one tool allowing you to rename builds. [TOOL] ktools : allow to decompile animations in a spriter file. Useful, but you need some knowledge to make it works. [RESOURCE] DST Speech Mod Template : All the speech line in one file, useful for custom character. Tutorials : [TUTORIAL] Custom recipe/food visible in crockpot/farm [TUTORIAL] How to add, not replace stuff in worldgeneration [TUTORIAL] Basics : what to use to open .lua files and why [TUTORIAL] How to create a Set Piece
  17. Version 1.4.1

    71,503 downloads

    These are some super simple tools I made for Don't Starve years ago, recently updated and re-uploaded myself seeing how popular they were. I still believe you should use the official tools for texture creation, but for simply viewing and exploring assets this tool should work great for you. Source code and latest releases are always available on GitHub.
  18. [DST] ForceLAN

    Version 2.2

    190 downloads

    This mod forces Don't Starve Together to run in offline mode. When clicking on the Play button on the mainscreen, no popup is shown and the game goes right into the main menu under offline mode, that is, only being able to see, join and host LAN servers. The is primarily meant as a tool for other modders, wishing to reduce iteration times when mod testing.
  19. One of the trademarks of the spy is the witty one liner. So, we should try and mod every character's dialog to be a lot punnier, and maybe even display new dialogue when taking out guards and other events, if we can manage it. Imagine Xu saying "That was shocking" when his shock trap goes off, or Shalem saying "He got his just deserts" when shooting someone with his special rifle. Granted, my puns are not the best. But I believe that together, we can come up with better ones. Any ideas?
  20. As a continuation of the HYPENING 2014, I decided to make some videos. This thread will be a bunch of videos pertaining to making mods. Making a Ghost for Your Character in Don't Starve Together. http://www.twitch.tv/dryicefox/c/5412014 Making a Character for Your Character in Don't Starve and Don't Starve Together. http://www.twitch.tv/dryicefox/c/5711315 Making Custom Sounds for Your Character in Don't Starve and Don't Starve Together http://www.twitch.tv/dryicefox/c/5747495
  21. Just a note: This is, in now way, shape or form, tehMugwump. Serious forum glitch that says I started this thread, but I dinn't... Hey you starving children! It doesn't seem like there's a big masterpost for cosplay yet so I FEEL THE DESIRE TO START ONE... MAINLY BECAUSE I JUST TOOK SOME PICS OF MY COSPLAY BUT HEY. SO! If you've ever cosplayed from the great canon that is Don't Starve FEEL FREE TO SUBMIT YOUR PHOTOS HERE!! It'd be great to have a gallery of photos here don't you think??? 8) I also think it'd be cool to have discussion on how to make certain props, work in progress pieces, etc! I'd really just love to see this fandom take off and have a few cosplayers at cons to REPRESENT B) holla I've seen a few cosplays out there already and have compiled some photos SO I'LL POST THEM HERE and leave credit where credit is due, of course On that note~ there's mine! BUT PLEASE POST SOME OF YOUR OWN! And ask questions and work on things and be beautiful!!! uvu i may post some work in progress shots of mine later BUT YEAH!!
  22. Hey guys, thought you might wanna check out my Let's Play that I'm doing. I created my own character and I'm just SUPER excited to play with a Character that I made xD Other notes:I have an artist that's currently working on a new character for me, And I will be putting a lot of work into balancing that character making custom sounds etc. etc. I plan to put this future character up for download so others can play as him as-well.The character I'm currently playing with, probably won't be up for download, unless there's a huge demand for it.