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Found 9 results

  1. So I'm trying to extract Warly's sprites from DST. Only problem is, I cannot find him anywhere in the game's files. They're present in Shipwrecked's files, so why not DST? The only sprites of his I can find are his idle air whiff animation (just the air part though), Portable Crock Pot and Chef Pouch. Also, I know DST isn't just somehow borrowing assets from singleplayer because every other character that is present in both DS and DST have files in each game. The assets are even slightly different between each game. And I know the same goes for Warly. So I don't understand why he's nowhere in the anim .zip. I have searched for "warly", "wastien", "cook", basically anything that one would even think would relate to Warly. No dice, and it's becoming rather frustrating. Thanks in advance!
  2. Just couple of random (and maybe even OP) suggestions to make Warly persona viable outside of his dishes. Right now, he doesn't have upsides, so most players will just swap out of him to as soon as they bundle his special spiced foods, without bothering with his downsides. 1) Turn his Chef pouch into a tackle box like container, but for edibles only with 2x perishing modifier (like an ice box). Make it so only Warly can hold it in inventory while its not empty and only 1 at a time. Maybe different types of pouches, like Regular, Ice, Salt? 2) Getting more benefits from his dishes and spices. Duration x2 and Strength x1.5? 3) Remove penalty on healing/sanity from repetitive food, but make that food give much less hunger value for each munch. Maybe like 100%,50%,20% (This will help you in some scenarios like ruins, bosses) We already can't eat good raw stuff like Blue mushrooms, Roasted potatoes, etc... Making different healing dishes that will take too many slots in our backpack is a huge downside for me. 4) A random chance to produce 2 or even 3 of the same dish in a single cooking 5) Encouragement for comboing dishes. Maybe the longer you live without same meal, the more chance of producing double or triple dishes when cooking on portable crock pot? Or simply better food stats for yourself with each non repetitive dish? 6) Give some kind of timers or indicators for his memory, because memorizing when you can eat the same dish again is tedious. (There is workshop mod for that, but still) These are my suggestion to make this character good on his own.
  3. Mainly talking about Warly, Winona, Wormwood. Don't you think its a bit unfair for them to be picked and then instantly swapped after sucking all of the upsides without suffering from their downsides? Talking mostly about Warly and Wormwood, since Winona doesn't have downsides. From start to finish you have to suffer from Warly diet variety or not be able to heal yourself with Food as Wormwood? Using salves instead of your your masterpiece dishes, because inventory is not infinite and you can't hold 10 different healing dishes and can't heal yourself just by eating piles of pierogis when fighting bee queen for example as Warly. Do I feel rewarded for buffing my team with Pepper, Garlic, Honey and Volt Jelly? Yes! Do I feel scammed that I know i could just use easier character, to do all the farming, resource stockpiling and then swap to Warly for couple of days to make his food, Wrap it, swap back to "easier" character and then never back to poor Warly. Yes! Imagine if all could use Wickerbottom's books (I know Maxwell can)? Not like being an old, sleepless hag is a big of a deal disadvantage, but still... Why can't those characters be needed in the world for their stuff to work? Like: Only when Winona is present, her generators can be powered and fueled or maybe make her to be the only one who can use them. Wormwood will still be exploited, since there no way to restrict his living log milking mechanics. (This might sound stupid) Only When Warly is present in the world, his food buffs and spices will work. Or maybe when Warly hand feeds other survivors, only then they will get his dish/spices benefits (This might be stupid too, since feeding each and every character with different foods like Asparga thingy or Dragon Chili shiet may be tedious and annoying). But you know what i mean. I want others to appreciate my hunger and healing struggles, that im staying in the game with a character that have annoying downside, just to bless my teammates with cool buffs, But when we have all the goodies from the red crock pot bundled, they say "We don't need Warly anymore. Swap to something useful."... Same with Winona. She crafts, she builds and not needed anymore. At this point we can simply delete those characters and make their stuff available to others by default. Maybe another rework pass will make them worth playing without swapping, i hope so. What do you think?
  4. Warly is great on paper. Support your team and be a great chef. I, for one, main him. But as another experienced player, even I know that I can just make the special food and wrap it for later, then switch to a character with more varied and generally more useful perks (Wolfgang op). So I've thought of two solutions for a while. I believe these will greatly benefit Warly mains and make them better at being team players so they can not starve together. 1. More of a perk for Warly alone, Warly now has 50% duriation on special food effects, of any kind. He really does take the time to savor the food and feel it nourish his body. 2. The new idea: Amberosia spices. With 1 Amberosia and the ingredients for a standard spice, you'll make 2 Amber-Spicy/Garlic/Honey spices. These spices are special. The inherent magic empowers them and doubles their effectiveness! But there's a catch: The food must be fresh to retain the magic. The food slowly loses its magic over 1 day, and reverts to the standard non-amber spiced food. Bundling Wrap won't stop this. The spices still last forever. I believe the second option will encourage more team play with your local Warly. The wrapping option remains for those who don't mind a lesser boost, yet still allows Warly players to thrive in a team environment by ultra-buffing their allies. That is all, I'm sure there are better ideas out there. -A filthy Warly main
  5. sorry for reposting again and again.. seems i aleways post not in right place .. i got recommended to post this here .. sooo...after the new farming update i began love to use warly .. since many crops is now so easy to produce and multiplied .. so i came across this beautiful looking desert from warly .. but wait it need butter to make it .. i stand on my flower field and smash all butterfly that spawn . since i play mostly alone in my world butterfly also spawn less .. 2% chance is so low ... then i saw new compost mechanic where u add the item and it produce after long time spinning .. i like that mechanic and i think that it would be great if we can add something like butter churner ? using volt goat milk that we have so much from goat farm and klaus kill ? using 5 volt goat milk (and some honey,maybe? ) for two block of butter? if we can use the compost bin mechanic that would be great .. that butter take time to produce and i know u guys will say there already mod to make butter from milk etc .. but its just .. less exciting .. but dont we want out master chef have more adorable red kitchen utensil ?? made from glass shard wood and gears?? sorry for my english its not my main language .. cheers !
  6. I just wonder are there any mod that make cook like a chief. I kinda like the variety of food warly have but i don't like to play him for some reason.
  7. Hello, I have a mod which creates additional food items, however if I try to add spices to them using Warly's station, I end up with spiced wet goop. I have looked at spicedfoods.lua and I cant see any reason for this, but admittedly my Lua knowledge is limited. I had thought maybe adding GenerateSpicedFoods(require("mod_foods")) -- Insert modded_foods into food spicer local function ModDSTSpicer(inst) GenerateSpicedFoods(require("mod_foods")) end AddPrefabPostInit("spicedfoods", ModDSTSpicer) However, this didn't result in any change, either because it doesn't matter, or perhaps is coded wrong. I am at a bit of a loss. Any advice would be appreciated, thank you.
  8. Hello SURVIVORS ! I work fews hours on this project : Fresco of 5 scenes (Shipwrecked) with Wendy, Wilson, a bird, Warly and Wigfrid ! ►►► Let's see here : http://co2graphisme.fr/dst/entrez.html (for a better experience, open on Chrome (computer 16/9), images need to load) Kiss and fun
  9. Version 1.0.0

    1015 downloads

    Allows you to cook Warly's special meals with any character. Seriously, there is no reason to lock them.