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Found 21 results

  1. I feel like Warly's concept is very interesting, but the execution is poor. Some of his mechanics could be fixed with smaller changes, but others would need an overhaul. His theme seems to be "variety is the spice of life", so let's start this journey... His food-variety mechanic is the biggest offender. First, it can be gamed; According to the wiki and this other thread from single-player, all you need to do is mash several meatballs into your face every two days, because the timer just resets to maximum when you eat repeated meals. You could fix that specific aspect by having the timer add instead of resetting for repeated meals, but that leads me to my next point - the mechanic itself is boring and punishing. It's supposed to encourage players to seek out new foods they may not have tried, or to explore the work for different ingredients, but instead it forces players to keep a flippin' spreadsheet open, with how recently they ate certain meals. (Alternately, eat a meaty stew every 2 days, since it keeps you full long enough to outlast the variety-timer, completely bypassing the whole point of trying to have varied meals.) That's madness - other players have everything shown in the UI, because DST is a happy fun-time game for relaxation, not salaryman training! Rather than clutter up the UI with a dozen icons for his most recent meals, let's take an idea from that single-player thread - simply give him a random target every day. Simple targets like "meaty" or "sweet" would give him a small boost to sanity, in addition to the meal itself, while something specific but with common ingredients like meaty stew would be medium, and rare ingredients meals like Glow Berry Mousse or Volt Goat Chaud-Froid would be a large boost to sanity. Missing targets would penalize him for increasing amounts of sanity for every day missed (in a row). If you really wanted to put in the extra variety, you could have location-targets - maybe he's craving to eat at a certain location on the map (with a player-visible marker), or a certain biome! His spices are pretty good, but not great. First, it seems like adding spices overrides his food-variety mechanic, since he doesn't say his "I'm sick of this" lines; Alternately, it's just because the game doesn't show two pieces of text for the same meal. If it does override the variety need, I feel like that's just a grindy way to get rid of a grindy mechanic - the preceding paragraph obviates the need for this. If it is just a UI-limitation, then it is again made irrelevant. Now, onto the bigger problem - his spices encourage the opposite behaviour of his main mechanic. You just grind (literally and figuratively, so it's doubly-bad) ingredients, then apply them to food for small bonuses. Monotony is the spice of life! The game already has special meals like Volt Goat Chaud-Froid, Glow Berry Mousse, etc, so why invent a whole new mechanic that also is boring? Ditch the grinding mill, seasoning station, and just add a few more recipes with specific effects! The rest of Warly seems pretty fine to me. Not eating plain ingredients? Fine. Special backpack to encourage and help with his food-theme? Also fine. Faster food drain? Exactly as fine! Special meals only cookable by him and his special pot? Fine dining at its finest!
  2. Hello, I have a mod which creates additional food items, however if I try to add spices to them using Warly's station, I end up with spiced wet goop. I have looked at spicedfoods.lua and I cant see any reason for this, but admittedly my Lua knowledge is limited. I had thought maybe adding GenerateSpicedFoods(require("mod_foods")) -- Insert modded_foods into food spicer local function ModDSTSpicer(inst) GenerateSpicedFoods(require("mod_foods")) end AddPrefabPostInit("spicedfoods", ModDSTSpicer) However, this didn't result in any change, either because it doesn't matter, or perhaps is coded wrong. I am at a bit of a loss. Any advice would be appreciated, thank you.
  3. This isn't exactly a deep mechanical oversight, but it's just so odd to me lore-wise. Fish Cordon Bleu drains 10 sanity on consumption, but most characters' examination quotes suggest that they enjoyed it (Wendy: "It's actually... really good..." Wickerbottom: "I'll happily volunteer to taste-test." Wigfrid: "My ally is a god among men." Winona: "Mmm! Love Warly's dishes." Wormwood: "Yum yums!") You could ascribe it to the foreignness of a frog leg dish for some characters' cultural backgrounds, I suppose, but no one takes any sanity penalties from cooked frog legs or the Froggle Bunwich, which is a much stranger meal. What gives?
  4. Ideas not only for Warly, some for all too(my last two). My main reason is to decrease the RNG factor and dependence on others to get his full power faster and a bit more consistently through many worlds as I'm not into changing chars through Celestial Portal, mods and lingering for megabases. Even when you focus on building farms asap, random seeds are still too rng to rely on and a good deal of early exploration time to find Mac Tusk or ruins(both rng too) for speed boost is sacrificed in order to set that all up. - Pepper seasoning(chili flakes) gives 10% speed and damage boost - One Warly's recipe with leafy meat for the fun - One or two wild garlic and pepper randomly spawning in the world, maybe one of them more likely in the caves. - Scaled furnace let crops grow very close to it in winter and wilt faster in summer. I tried not to give op ideas, but I can be missing something I havent seen, so please tell me.
  5. I have compiled together a huge list of: -New Recipes being introduced in the Warly Update, both exclusive to Warly and not. This includes the ingredients needed, their stat values, and other special effects. -Already-Existing Recipes that will be useful for Warly's "refined" palate. -Seasonings, and their effects. I already posted a rough draft of this in the "Early Access?" thread, but since I spent a few hours researching food and stat values, I think it warrants a separate thread. Convenience! This was made with the intention of you to copy/paste into Notepad or something, and have it open while you play DST. So, here it is: I will also link to this thread on the Steam forums so the folks over there won't get left out. Edit 1: Added the stat values to non-Warly-exclusive new recipes. Potato Soup and Mashed Potatoes are still missing. Edit 2: removed Potato Soup because apparently it doesn't exist.
  6. After enjoying Warly for some amount of time, analyzing his pros and cons, I noticed something about Warly's penalty for eating the same dish multiple times. Many newcomers suffer from Warly because they don't know any crock pot recipes besides Meatballs, Ratatouille, or Fist Full of Jam. But eating Meatballs only will increase the penalty of Meatballs & reduce the restored hunger down to 18.75 per Meatballs, forcing them to eat a total of 5 Meatballs daily. They'll quickly loose meat & fillers, won't be able to make more meatballs, and finally die from starvation. But the truth is: Warly actually can survive on 2x Meatballs per day: Warly has an 20% increased hunger penalty, forcing him to restore at least 90 hunger daily, which is the same as 1.44 Meatballs. And once he starts eating more and more Meatballs, 2 Meatballs will only grant hunger equal to 0.6 Meatballs. But besides that, he also has a pretty big stomach, allowing him to store a total of 250 hunger, which is enough to survive for 2.78 days. And if he manages not to eat the same dish for exactly 2.0 days, his whole penalty on that kind of dish will just disappear. Or in other words: If Warly manages to restore 180 hunger with one kind of dish, then his penalty for that dish will disappear once he starts starving again. To reach this goal, you'll have to cook some dishes and eat them all at once to reduce the time for the dish reset. Let's take a look at different dishes: Meaty Stew + Meatballs (212.5): Dishes per 2 days: 1 (1x Meaty Stew + 1x Meatballs) Total hunger restored: 212.5 (of 212.5) Effectiveness: 100% Total increased hunger drain: 20% Notes: That's just an example how to avoid his penalty completely & to compare 0% penalty with >0% penalty Meaty Stew (150): Dishes per 2 days: 2 Total hunger restored: 285 (of 300) Effectiveness: 95% Total increased hunger drain: 26.32% Notes: Eat the 2nd Meaty Stew as soon as your hunger reaches 115 to avoid loosing hunger from the 2nd one Since 2x Meaty Stew restore a total of 285 hunger, Warly will be able to avoid starving for a total of 3.17 days with 2x Meaty Stew Beacon & Eggs / Honey Ham / Turkey Dinner / Dragonpie (75): Dishes per 2 days: 3 Total hunger restored: 202.5 (of 225) Effectiveness: 90% Total increased hunger drain: 33.33% Meatballs (62.5): Dishes per 2 days: 4 Total hunger restored: 209.375 (of 250) Effectiveness: 83.75% Total increased hunger drain: 43.28% Any dish with 37.5 hunger (37.5): Dishes per 2 days: 9 Total hunger restored: 189.375 (of 337.5) Effectiveness: 56.11% Total increased hunger drain: 113.86% Ratatouille / Taffy (25): Dishes per 2 days: 17 Total hunger restored: 186.25 (of 425) Effectiveness: 43.82% Total increased hunger drain: 173.83% As we can see, dishes with low effects are really bad for Warly. A Meaty Stew diet on the other hand will grant Warly almost 0 hunger penalties. It's still ok & possible to survive via Meatballs only, but any dish which grants less hunger than Meatballs is already useless. A Warly on Meaty Stew diet will have almost the same hunger drain as a Wigfrid on Meaty Stew diet (Meaty Stew restores max 120 hunger on Wigfrid). A Warly on Meatball diet will have a lower hunger drain than a Wolfgang who's avoiding his wimpy form. So his repeated dishes penalty actually does not affect his hunger that hard if you use it the proper way. Isn't Warly supposed to explore the world with his Crock Pot, collect different foods and use them to make different dishes? According to my calculations, he isn't. Warly is only in need of eating 2x Meaty Stew every 3 days, and thanks to his Chef Pouche, he's able to keep the stews fresh for 10 days. I can confirm: It's possible to survive for ~12 days without Crock Pot by using 8 Meaty Stews. If the amount of Meaty Stews isn't odd, eat once as soon as your hunger reaches 0. If it's odd, eat one as soon as hunger reaches 115. Let's move to another issue: Unlike others, Warly can't rely on his own Crock Pot food: There are a few different ways to heal yourself in DST: Crock Pot: Recipes like Pierogi, Fishsticks and Dragonpie are sort of the best healing sources, especially during boss fights. They restore 40 health + some hunger & a little bit sanity pretty quickly which will keep you alive. Plants: Eggplants, Potatoes, Pomegranates or Dragon Fruits restore 20 health if cooked, making them a good & quickly healing source if you have access to a farm or to a Wormwood planting all these (who again: Can't profit from his own pros). Jerky: Does not heal as much as the best Crock Pot recipes and requires 1x meat per jerky drying for a total of 2 days. But besides that it's a nice way to heal yourself, and as a side effect it also restores a nice amount of hunger & sanity. Blue Caps & Butterfly Wings: These food items are mostly considered as the early game healing items: They grant pretty good healing stats without the use of a crock pot, especially for rushing a boss. But these do also have their penalties: Butterflies do only spawn during daytime not in winter & they become stale right after 3 days. Blue Caps on the other hand will make you insane and they need to be collected during night (unless you're a bad person who digs all the caps he can find). Spider Glands, Healing Salve, Honey Poultice, etc.: That kind of healing items does not spoil over time which makes it available 24/7. But it doesn't grant any other stats besides health and you need to kill alot of Spiders, collect many reeds, etc. to get a moderate stack of Healing Salve/Honey Poultice. I consider these healing items as emergency healing items. Sleeping: That's a nice & effective way to turn your hunger into health and sanity, but it takes way more time than other healing sources and you can't use it while you're fighting against mobs or a boss. You're forced to leave the fight (which in most cases resets the boss) to restore your health. Grim Galette: This one is a Warly exclusive way to heal yourself: Sacrifice your sanity and turn it into health. But on the other hand: It's harder to quickly restore sanity compared to health. To restore a total of 150 health as Warly, you need to get a total of 200 sanity, and sanity can mostly only be restored via Crock Pot, Jerky, Cooked Green Caps, Tent/Siesta, or dapperness, which is pretty much not available for Warly during a fight. Most kind of bosses do also have an insanity aura, making it almost impossible to keep your sanity safe. Special Abilities: Some kind of characters have their own ways to heal themself: Wigfrid is able to heal herself by attacking mobs. Wortox can heal everyone by releasing his collected souls. But Warly does not have such an ability yet. There are many ways to heal, but Warly can't eat non-crock pot items, thus healing with Plants, Jerky, or Blue Caps & Butterfly Wings are not an option for Warly. The Grim Galette is not a good alternative for healing, because most of the bosses have an insanity aura & it's really hard to restore alot of sanity in a short interval. It feels more like an emergency healing food. To Sleep during a Boss fight you need to abandon the fight. But upon retreating it also resets the whole fight, making it an useless healing source for fights like these. And the Crock Pot (Warly's main ability) is also not an healing option for Warly too! During boss fights you'll have to heal yourself multiple times, more than only once every 2 days. And eating the same dish over and over again will reduce the effectivity of the dish. While a normal character needs 20x Pierogi to heal themself for 800 health, Warly needs 59x Pierogi to heal himself for 802 health. Using 2 different kind of dishes reduces the total number of required dishes from 59 to 51 and so on as we can see here: 1 kind of dish: 59 2 kind of dishes: 51 (2x 25.5) 4 kind of dishes: 36 (4x 9.0) 5 kind of dishes: 27 (5x 5.4) 10 kind of dishes: 22 (10x 2.2) But as much as I know there aren't more than 10 dishes available which especially can be gathered easily & restore not less than 40 health. And filling your whole inventory for different dishes will remove all the space you have for weapons & armor. There's no way, Warly could use his Crock Pot easily to restore his health during a fight. The only way for Warly to heal himself during a bigger fight is: Spider Glands, Healing Salve, Honey Poultice, etc. (Almost same as Wormwood) He has access to nice features but unlike other characters (for example Wigfrid and her Helmet & Spear) he can't use his features to assist himself! Others do profit way better from his dishes than Warly himself, which sadly turns Warly into the role of a supporter! And if you say Warly has access to his powders & Volt Goat Chaud-Froid: Everyone has access to them if you have a Warly in your team and everyone can benefit from these. And Wes consumes way less Pierogies in a fight than any Warly ingame, making Wes more effective than Warly. Suggestions: The penalty of different Crock Pot foods should depend on how much hunger you restored with that kind of dish in the last few days: Warly should rely less on Meaty Stew and use other dishes restoring only 37.5 hunger way better than before. The multiple food penalty should not affect Warly's health, that feature just turns Warly into Wormwood 2.0 (Can't heal with food) & turn him into a supporter which can't rely on the advantages he has. Removing the penalty for health won't affect other players gameplay too much because they mostly struggle with hunger rather than health, and it's easier to restore health via Tent etc. which also restores sanity but is only usable outside of boss fights. Another alternative which might be not that good would be to add more dishes requiring Batilisk Wings, etc. and restoring Health over time or leeching health from enemies. But adding a single dish which fixes all your health penalties will make Pierogies useless for everyone. Perhaps an idea for an update: Please adjust his penalties a bit and make him a character who's supposed to explore the world with his Crock Pot, collect different foods and use them to make different dishes. I hope I could convince you a bit to change Warly's multiple dish penalty.
  7. Warly's chili buff grants 20% bonus damage, which stacks multiplicatively with all other existing character damage modifiers. Because it scales multiplicatively, the effect is vastly more powerful on characters who already have high damage (Wolfgang, Wigfrid) and weaker on characters with low damage (Wendy, Wes). Wendy/Wes' bonus with chili powder: 0.75 x 1.2 damage = 0.9x damage (a 15% increase) Normal characters' bonus with chili powder: 1.2x damage (a 20% increase) Wigfrid's bonus with chili powder: 1.25 x 1.2 = 1.5x damage (a 25% increase) Wolfgang's bonus with chili powder: 2 x 1.2 = 2.4x damage (a 40% increase) I like damage buffs, but the way that the math on this one works, it is widening the already-considerable power gap between high- and low-tier characters. In any case where chili powder needs to be rationed, it is always going to be most efficient to give it to the party Wolfgangs and Wigfrids. This doesn't bother me so much in the case of Volt Goat Chaud-Froid, as the Chaud-Froid is a very expensive recipe that will not be used by anybody in most fights. But I think chili powder is in kind of an awkward spot where it will be common enough to be used regularly, but also rare enough that it will have to be denied to the characters who don't benefit as much from it, which is going to feel like being snubbed from the cool kids' club. There is a very simple way to fix this, however--make the chili buff stack additively with character damage modifiers instead of multiplicatively. This would mean it increases Wendy/Wes' modifier from 0.75 to 0.95, normal characters' from 1 to 1.2, Wigfrid's from 1.25 to 1.45, and Wolfgang's from 2 to 2.2--an equal 20% increase for everybody. No matter who takes the chili powder, they will be guaranteed an extra 13.6 damage on each swing of their Dark Sword beyond whatever they'd normally get--instead of Wolfgang getting an extra 27.2 while Wendy gets only 10.2. Now anyone can take the chili powder, without stigma or guilt about hurting the party's collective DPS output. If anyone's worried that this would completely ruin Wolfgang's hilarious ability to run Misery Toadstool into the ground with blowdarts and Spicy Volt Goat Chaud-Froid, don't panic. He'd still do 550 damage per dart with that strat (as opposed to the 600 per dart that he gets currently).
  8. I want to thank Glermz and Corey (the big man at Klei) for giving me early access code for Warly so I could make this video this fast. Despite the fact that I did not sleep more than 8 hours for the past three days, this was all in all worth working for. Ok now I'll go to bed and not wake up until next character update.
  9. Warly's new recipes, esp. those that give additional game mechanics changing bonuses (like reducing wetness, giving additional attach multiplier etc.) widely believed to be overpowered, even more so for characters like Wolfgang and Wigfrig. Seasoning powders, added to Powdercake, also becomes awfully strong. Even for a solo player playing DST, they can rotate the following characters using the portal to completely break the game balance (changing a character only takes a purple gem which are generally not even picked up for its very limited use so it is essentially free): Wormwood -> Wickerbottom -> Warly -> Wolfgang. Yes, this is DST, so we can forget about solo players for now. Give your ideas and suggestions here, so Klei will have an easier time listening to us if they decide to do so.
  10. When are the xbox users receiving the warly update? I see that ps4 users have him but xbox doesn't yet.
  11. There's been plenty of discussion about Warly's abilities and the new recipes, but one question kept coming up that I haven't seen answered anywhere yet: what are the chances of growing these new veggies from seeds? Well wonder no longer, because here they are: The updated seed chances: veggie weight chance carrot: 3 15.8% corn: 3 15.8% pumpkin: 1 5.3% eggplant: 1 5.3% durian: 0.5 2.6% pomegranate: 0.5 2.6% dragonfruit: 0.5 2.6% watermelon: 1 5.3% tomato: 3 15.8% potato: 3 15.8% asparagus: 1 5.3% onion: 0.5 2.6% garlic: 0.5 2.6% papper: 0.5 2.6% total: 19 100.0%
  12. Heya people! With the long-awaited wait, finally Warly aka "the blackhole chef" (at least for me) comes to our hands to enjoy the beautiful culinary world that surrounds us in DST. About Warly buffs i really don't want to touch the subject because i know Klei wants a balanced game. I only hope to give my favorite character in the game a chance if Klei wants to give him a little more freedom. With all my heart i want some more Klei luv for Warly to encourage us to explore the world either in a group and nomad gameplay and this is where i make a stop sign, cause i really wanna play with Warly in nomad mode and "not just be a base dweller", because i want to give a good and important use to the portable cork pot which in a sense is a great tool to be able to play in nomad either on land or on the high seas and explore this spooky and fantastic world together with friends. Thank you so much Klei for RoT and happy week everyone!
  13. Hey! So, yesterday I got into an argument with a certain youtuber (no, it's not Richard of The Vertices) about the recent Warly update. I noticed that, while his recipes weren't wrong, they were also not optimal. I was worried that this would misguide new Warly-mains, teaching bad habits and sup-optimal foodmaking... so I went out and made ALL new recipes through Trial-and-error, just so we can have a reliable source for these recipes. Here are their actual needed ingredients, Shout out to @Canis for the Recipe List and @Misuto for pointing out the Banana Pop inconsistency. Recipes in Bold have had their ingredients changed. Creamy Potato Purée - 2 Potato, 1 Garlic, 1 Filler - 37,5 Hunger, 20 Health, 33 Sanity -Filler can't be Meat or Twigs Asparagus Soup - 1 Asparagus, 2 Veggies, 1 Filler - 18,8 Hunger, 20 Health, 5 Sanity -Filler can't be Meat, Ice or Twigs Vegetable Stinger - 1 Asparagus, 2 Veggie, 1 Ice - 25 Hunger, 3 Health, 33 Sanity Banana Pop - 1 Cave Banana, 1 Ice, 1 Twig, 1 Filler - 12,5 Hunger, 20 Health, 33 Sanity -Lowers Temperature -Filler can't be Meat Ceviche - 2 Fish, 1 Ice, 1 Filler - 25 Hunger, 20 Health, 5 Sanity - Lowers Temperature -Filler can't be Meat or Twigs Salsa Fresca - 1 Tomato, 1 Onion, 2 Fillers - 25 Hunger, 3 Health, 33 Sanity -Fillers can't be Meat or Twigs Stuffed Pepper Poppers - 1 Pepper, 1 Meat, 2 Fillers - 25 Hunger, 30 Health, -5 Sanity -Fillers can't be another Meat, 2 Morsels or Twigs Portable Crock Pot Exclusive Recipes: Grim Galette - 2 Nightmare Fuel, 1 Onion, 1 Potato - 25 Hunger -Current Health and Sanity values are swapped. -Works on Wormwood Volt Goat Chaud-Froid - 1 Volt Goat Horn, 2 Honey, 1 Filler - 37,5 Hunger, 3 Health, 10 Sanity -Electrical DMG is added. -Filler can't be Meat Glow Berry Mousse - 1 Glowberry, 1 Fruit, 2 Fillers - 37,5 Hunger, 3 Health, 10 Sanity -Emits light around the player. -Fillers can't be Meat or Twigs -Berries count as 0,5 Fruit Fish Cordon Bleu - 2 Frog Legs, 2 Fish - 37,5 Hunger, 20 Health, -10 Sanity - Immediately sets Wetness to 0 - Become Waterproof Hot Dragon Chili Salad - 1 Dragonfruit, 1 Pepper, 2 Fillers - 25 Hunger, -3 Health, 10 Sanity - Provides warmth for 1 day -Will Overheat outside of Winter. -Fillers can't be Meat or Twigs Asparagazpacho - 2 Asparagus, 2 Ice - 25 Hunger, 3 Health, 10 Sanity - Lowers temperature for 1 day - Will Freeze outside of Summer Puffed Potato Souffle - 2 Potato, 1 Egg, 1 Filler - 37,5 Hunger, 20 Health, 15 Sanity Filler can't be Meat or Twigs Monster Tartare - 2 Monster Meat, 2 Fillers - 62,5 Hunger, -20 Health, -20 Sanity -Fillers can't be Twigs Fresh Fruit Crepes - 2 Fruit, 1 Butter, 1 Honey - 150 Hunger, 60 Health, 15 Sanity Bone Bouillon - 2 Bone Shards, 1 Onion, 1Filler - 150 Hunger, 32 Health, 5 Sanity -Filler can't be Twigs Moqueca - 2 Fish, 1 Onion, 1 Tomato - 112,5 Hunger, 60 Health, 33 Sanity This means certain recipes such as Salsa Fresca can now be cooked with half of the previously documented recipes. Cheers! Let me know if I forgot something, or if there are even more simplified versions of these.
  14. Craft any of Warly's pots (crock pot, seasoning station etc.) then try to hammer them down as Warly or any other character. They simply get into the "portable" state, rather than being destroyed. This effectively gives other players access to move around Warly's pots, but makes them indestructable (probably even by Bearger). Oh, wrong forum...
  15. We all love our memes even in DST, but there's a sandwich only in Don't Starve single player. A sandwich so memey that why not add it to DST so everybody can have fun with it.
  16. Edit: This was written before his release. Before I begin, I do want to point out that as the title explains, I will only be using the information that we know at this point, which has been confirmed by the developers. The big idea I want to focus on is balance, which is up in the air since one of Warly's only upsides was VERY vaguely mentioned. The crockpot speed doesn't really mean anything, and is a very minimal upside. I would have liked to see Warly's basic crockpot dishes get boosted stats right from the start, which would make him a good character for those people who like to sit in the base of big groups and just mass produce crockpot recipes. However I am willing to accept that it would be difficult to incorporate that, only if the spices make up for it. Those are Warly's only two upsides, 20% crockpot speed and the ability to add bonus effects to crockpot dishes. I'm not including his big boy tummy due to it still being worse than other survivors since he has the increased hunger drain. Warly also has some NASTY downsides. They doubled down on the negative stats he had in singleplayer, which is what made everyone hate him. Not only that, but they removed the one upside that counteracted the downsides, which was that he gets bonus stats from crockpot dishes. I was surprised to see that upside wasn't directly mentioned in the announcement. Rather than getting bonus stats, they just made it so he can ONLY eat crockpot dishes. Hopefully with these really harsh downsides, his upsides balance things out. With that in mind, it is important to remember that a lot of the cool stuff mentioned in the post is going to be available to all characters, not just him. Most of the new recipes and all the new vegetables are for everyone, not just Warly (even though he will get a lot more use out of them). Therefore they are not upsides, just cool content being added at the same time Warly is. This brings me to my main point which is Warly's Famous Herbs and Spices. All we know about them is that he can attach bonus effects to any crockpot recipe. How good the effects will be is unknown, as well as what kind of effects they are, how difficult the spices will be to make, etc. This is what will make or break this character, and has so much potential. Honestly, I say to make this character viable, the spices need to be really powerful. A few scatterbrained Warly-themed forums posts ago, I mentioned that I want Warly to be a character that is taxing on the person playing as him, for a huge benefit to the rest of the team. As it stands, he has potential to be just that, a character who at his core is difficult to play, but a consistent source of really useful team based benefits. This can only be done if his main upside is powerful enough to make him worth playing for the sake of the team. Please don't make Warly's spices only give the relatively disappointing passive temperature effects of spicy chili, ice cream, or the effects from Hallowed Nights potions. He would be so much better with spices that temporarily add movement speed increase, damage increase, damage resistance, sanity gain, etc. (Also just as a side thought, I think Warly's spices should not have "freshness" and should just last forever if not used. This is mainly because I like the idea of having a spice rack in the form of a chest without having to worry about those pesky expiration dates. Cut the guy some slack, he doesn't get to enjoy any of the holiday treats. At least let him have the ability to stockpile spices)
  17. I managed to screenshot this from the beginning of RTGame's steam before I had to do stuff around the house. I wanted to make a separate thread so people that want to see can easily find it. If you don't want to spoil yourself, simply don't open the spoiler.
  18. Rtgame claimed to be playing as Warly on twitch after this post is 10 minutes old. I hate to advertise but I think a lot you would like to check it out! https://m.twitch.tv/rtgamecrowd
  19. Hello SURVIVORS ! I work fews hours on this project : Fresco of 5 scenes (Shipwrecked) with Wendy, Wilson, a bird, Warly and Wigfrid ! ►►► Let's see here : http://co2graphisme.fr/dst/entrez.html (for a better experience, open on Chrome (computer 16/9), images need to load) Kiss and fun
  20. Version 1.0.0

    976 downloads

    Allows you to cook Warly's special meals with any character. Seriously, there is no reason to lock them.