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Game Modifications

725 files

  1. Giant Spawner

    Background story:
    Years has passed since Wilson met the Giants, in some point he learned the secrets of these ferocious creatures.
    Now, for who knows what purpose, he finally achieve a machine that can call any of these Giants at any time, and as many as he wants.
    Indeed, he knows that there is a bigger enemy out there, hiding in the shadow of the night.
    Description:
    Simple, but needed for those who "LOTS" it's not enough.. 
    The Giant Spawner is a machine that allow you to spawn, or in other words, "create" a giant. Because such furious creature needs a "body" to be born and a soul.
    Recipe:
    To craft the Giant Spawner you need a prestihatitator and some fancy stuff:
    1 Deerclops eye, from the Deerclops 3 Down Feather, from the Goose/Moose 1 Scales, from the Dragonfly 1 Thick Fur, from the Bearger Giants recipes:
    Like i said, if you want to create them, you need to give them a body, of flesh and bones, and a soul.. So you will need some Pigskin, a little of meat, nightmare "souls", and something special:
    To create a Giant you need:
    3 Pigskin 3 Meats 5 Nightmare Fuel And: For a Deerclops: 5 Ice For a Bearger: 5 Beefalo Wool For a Drangofly: 10 Ashes For a Goose/Moose: 5 of any kind of Feather Advice:
    Build in the middle of your base ^_^
    Bugs, working on them, but a little busy with college:
    Game crash if: You don't use all the 4 ingridients. You don't use the quantity listed. You cange the recipies. Things to do:
    Don't Starve base, and SW version. Better textures. Final words:
    This is my very first mod. Please let me know what do you think of the idea, i just finished and release it.. As you can se, mi art is awfull, i just use a Deerclops image for the structure ^^ If any of you love drawing or animation and want to collaborate, is free to do it.
    Please show some love with a like and/or a +Rep ^^

    598 downloads

    2 comments

    Updated

  2. 8 Faced Fences Gates [DST]

    My 8 Faced Fences Gates that can be found on the workshop.
    Add a wooden fenced gate that can be place in between two walls only (of any type). If you destroy one of the wall to which it is attached, the gate will break "pop" out".
    It has 8 faces and automatically adjust to the orientation of your walls.
    For more information, please see
    http://steamcommunity.com/sharedfiles/filedetails/?id=506204512

    2638 downloads

    4 comments

    Submitted

  3. Faster Mushrooms

    Very simple mod that just makes it where mushrooms will grow back faster after being picked.
    Mostly made it for myself seeing as there isn't anything that does this. So instead of having to wait for it to rain about 5 ~ 10 times, this mod makes it where you only have to wait for it 3 ~ 5 times. Also, sometimes Mushrooms will be giving some extra ticks (about a 5% chance) to which mushrooms can grow back sooner, and on rare occasions, the first night of rain.
    Should be good with both Base and RoG.
    This is my first mod, so please let me know if there is any issues.

    437 downloads

    3 comments

    Updated

  4. Tunnel Shaft

    A tunnel for instant travel.
    DESCRIPTION:
    I wanted to have instant transport and I noticed that there were no compatible tunnels/wormholes available (or I could not find one myself) for the latest DLC, Shipwrecked, so I made one.

    It basically works like a wormhole. You need to make at least 2 shafts for it to work properly. I do not recommend having more than 2-3 shafts per world as using a shaft has random results.

    There is a 50% chance you will be returned to the entrance of the shaft that was used. The more shafts there are, the more unlikely you will reach your intended destination.
    REQUIREMENTS: Requires: Alchemy Engine
    Tab: Structure
    - 6 Boards
    - 1 Miner Hat
    - 1 Shovel
    CONTENT: - Subtracts a low amount of Sanity for each use
    - Subtracts a medium amount of Hunger for each use
    - Fully animated prefab
    - Minimap icon
    COMPATIBILITY: - Compatible with Shipwrecked and/or Reign of Giants
    - Incompatible with vanilla
    - Incompatible with mods that modify the jumping animation
    CONFIGURATION: - The Sanity and Hunger Lost can be adjusted through the configuration
    CREDIT: - This mod is based on the Chaotic Wormhole from the mod Summons by Heavenfall.
    STEAM WORKSHOP
    - This mod is also available on the Steam Workshop: Link

    2012 downloads

    5 comments

    Updated

  5. TouchScreen

    This mod improves the gameplay on touchscreen devices.
    V.3.2 Features:
    ->no double-clicking
    ->double-clicking acts as a right-click
    ->changeable settings (no menu entry jet. How-to is below)
    ->items from the inventory are dragable over the screen (stil a bit bugy)
    !-> clicking on a crafting recipe will start crafting instantly (due to missing mouseover)
    Changelog:
    ^-> now requires game restart
    ^-> changed the way it works
    ^-> removed offset value from settings
    ^-> added forum link
    ^-> increased on screen dragging experience
    ^-> avoided the campfire bug
    ^-> removed autochopping of trees
    NEW IDEAS:
    ?-> on screen arrow keys for movement
    ?-> auto fighting / mining / treechopping
    tell me if you want this
    Mod was tested on a Microsoft Surface Pro 2 (Windows 8.1)
    Please report bugs and new ideas for this mod.
    How-to:
    The settings file is allocted in dont_starve\mods\workshop-212043639\touchscreen_settings.txt
    You will find 2 rows with integer values:
    1. default is 7; !!must be bigger then 2!!; this is the time in ticks the mod looks for double-tapping
    this is also the reset time for the mouse
    increasing this will let you have more time to perform a double-click, but also will increase the time that must be
    waited between to clicks
    2. default is 625; this is the squared maximum distance the mouse has to travel from the center of the click to cancel
    an action
    ->25*25 = 625 (pixel)
    -> if a item from the inventorybar does not want to be dragged out you should lower this value
    -> if you can't click a button correctly you want to increase this value
    HAVE FUN!!

    686 downloads

    3 comments

    Updated

  6. Obedient Companions

    Make your companions heed your call - right-click follower items to have companions return. 
    Version 1.1 
    --- 
    The situtations that inspired this mod were leaving pets in safe places - like on the middle of a road while traveling somewhere off screen to deal with incoming hounds and calling them to you when organising chests so you can move items easily. This mod lets you position them easily and avoid moving them by "rubber banding". 
    Remember you can still inspect companion items by holding alt. 
    Source code is avilable on gitlab: https://gitlab.com/star_lion/obedient-companions/tree/master
    --- 
    CHANGELOG: 
    [1.1] - 2016-06-12 
    - Added polish - characters now speak a variety of phrases when calling companions 
    - Fixed sleeping companions not listening on first call 
    [1.0] - 2016-06-11 
    - Added basic functionality
     

    1525 downloads

    1 comment

    Updated

  7. RockyFix

    This mod fixes the issue with overpopulation of Rock Lobsters. It's really simple fix and does not interfere with normal gameplay.
    This mod causes a Rock Lobsters to perform a suicide honorable death on the end of their lives.
    When a Rock Lobster grow up to it's full size, it has a 50% chance to turn into a boulder. Changing to boulder can be observed on-screen (it's just a matter of right timing).
    Mod is compatible with base game and RoG DLC. It can be used on already generated worlds, you don't have to make new to make it working.
    Idea is from that topics:
    http://forums.kleientertainment.com/topic/37875-should-klei-add-rock-lobster-population-control/
    http://forums.kleientertainment.com/topic/36962-rock-lobsters/
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=292961351
    I hope that this mod will help you guys Post in comments what do you think about it, along with eventual crashes...
    Have fun playing with my mods

    1482 downloads

    6 comments

    Updated

  8. justATest

    I'm trying to learn to mod this game, using this webpage as a placeholder for the modinfo thing.

    7 downloads

    0 comments

    Submitted

  9. Soulful Alchemy

    Dissolve, brew, enchant, summon, craft, reap, et cetera!
     
    This mod adds a flexible alchemy and potion system and a new kind of magic tech tree. The two branches unite in the powerful spell ritual system.
    I recommend installing Tomes of Knowledge, it allows you to acquire helpful books and make alchemy notes.
    Alchemy
    In the magic tab, there's the so-called Alchemical Distiller. It requires an alchemy engine to unlock (Who'd have thought). Using it, you can extract effects from various ingredients and put them into potions. Combining several ingredients can remove effects or create new ones! Thus experimentation can prove important... or deadly.
    By adding the right kinds of ingredients, you can even synthesise regular items (e.g. tentacle spike) or discover unique alchemical items (e.g. mandrake seeds).
    It is recommended to make actual notes when experimenting. Also make notes of which potion is which, since their properties do not perfectly reflect their effects.
    Soul Magic
    When playing around with magic, you might stumble upon the Sinister Tabernacle. It is the first step of a journey you will learn to love and regret at the same time.
    To make any soul items, you will need souls (Who'd have thought). The first method to acquire those is spinning a Dream Catcher, it will catch the soul of any sentient creature dying near it (e.g. pigmen).
    Spell Nidus
    When you are confident with basic alchemy and wrapped your head around souls (figuratively and literally), you can try to make a spell circle with Ghastly Candles. Placing the right objects in it lets you cast a spell. [advanced guide]
    Finding a spell is difficult, and moreover dangerous. In the worst case, you could summon a giant and not even notice. Only the luckiest can find a Tome of Knowledge to teach them all spells there are.
    Credits
    Mobbstar - Me, the project leader and coder Klei - made Don't Starve, the game this mod is for, and also most textures used in it @Lampofulmine - Ghastly Candle texture @Theinsanefruitloop - Alkahest texture @ImDaMisterL - misc. rune textures (Boss Music) Plans in Motion by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    http://creativecommons.org/licenses/by/3.0/
    If you want to support this mod somehow, feel free to contact me!
    Please report all and any bugs you find!
    If you want to stay up-to-date, follow to the file using the upper-right button!
    [Original Forum Thread]

    3821 downloads

    16 comments

    Updated

  10. Update Recipes Book

    All credit for original creator eddieo64
    I added new Recipes to original "Recipes Book" Mods. The images show a summary of recipes.
    Compatible with:
    Reign of Giants
    Shipwrecked
    Seen this project was abandoned and my curiosity to know how many more recipes had to Don't Starve: Shipwrecked, I decided to try to change this mod and include in those missing. It was not so difficult so I decided to Share with you.
    Feel free to add more recipes to the file. They just have to edit the file modmain.lua
    Sorry my bad english. Enjoy.

    1714 downloads

    2 comments

    Submitted

  11. More Trap

    *1.0.1 Support DS, ROG, Shipwreck
    Add 2 new traps to the game in Fight tab
    Fire trap
    burn enemy when activated.
    recipe: 1 log , 1 rope, 2 houndstooth, 2 charcoal
    Ice trap
    freeze enemy when activated (not instant freeze depend on what type of mob same function as ice staff)
    recipe: 1 log , 1 rope, 2 houndstooth, 2 ice
    Required
    Science Machine

    783 downloads

    6 comments

    Updated

  12. Myst

    Anyone remember Myst? How about Mystcraft, the Minecraft mod? The basic concept is this:
    You can write magic books, and then use them to travel to the worlds that these books describe.
     
    NOTE: This mod requires EndoxinAPI. Without it, it won't run!
     
    Progression:
    Whenever you cut down a tree, there's a one in five chance of it dropping Gum Arabic.
    A Mortar and Pestle can be used to grind Pinecones, Coconuts, Birchnuts, and Gum Arabic.
    Ink can be crafted magically from Nightmare Fuel and ground items.
    The Writing Desk can be used to craft books and book components, as well as edit Descriptive Books.
    By placing a Descriptive Book and a quill in the Writing Desk, you can select the name of the book, and its world type.
    Read a Descriptive Book with at least 75% of an Ink and Quill to finalize it.
    Reading a finalized Descriptive Book will transport you to the age (world) linked to the book. If you do not have a linking book back, you will be trapped in this new world.
    Read a Linking Book with at least 50% of an Ink and Quill to link it to your current world and position.
    Reading a Linking Book in any world other than the one it is linked to will transport you to the linked position and world.
    Destroying a Descriptive Book will break the links of all Linking Books leading to its age. If the Descriptive Book is inside its age, the age will become inaccessible once you leave.

    378 downloads

    3 comments

    Updated

  13. Come to my pocket

    All of the drop will come into pocket.
    Though you can use amulet,but isnot very convenient.(Yeah?)
    Drop mean:

    cut trees,log fall on the ground
    kill pigman,meet drop on the ground
    And many like these...So these things will first try to put in your pocket,until the pocket is full(then fall to the ground).
    mistake to delete the old one,Just add it again.Sorry...
    AND You can add it in Steam!

    5661 downloads

    10 comments

    Updated

  14. always on status old version

    MY VERSION always on status on DST


    340 downloads

    5 comments

    Updated

  15. AK47 With The Ammo Bag DLC

    Now you can create a AK47 and a ammo bag.One ammo bag have 20 ammo.If you don't have ammo you can't shoot.
    updated:
    1 Add a ammo bag
    2 Add shooting sound
    3 The right key auto fire
    4 The left key single fire
    4.11.updated:
    Change ammo bag picture
    Will do:
    Repair force attacking does‘t need ammo (hard to do)
    4.16 updated:
    Modified material
    4.17 updated:
    Now for all versions
    Change some details
    Change manufacturing items
    Fix a bug that was using F to shoot without ammobag!
    The picture is downloaded from the Internet.Any similarity is purely coincidental.Thanks.

    7799 downloads

    24 comments

    Updated

  16. KillerCraft 1.6! Bee Mask

    Behold, the mighty Bee Mask! Use it to disguise yourself as a bee, fooling killer bees to protect you and together with the Bee Dart, manipulate them to defeat your enemies! But don't expect them do be fooled forever! ...and the character will also be very embarrased, being dressed up as a bee.
    With this mod, I aim to make a proper Beekeeper mod, adding new features to manipulate the Killer beehives and improving the system of normal bees. As of right now, I think it's fairly balanced while having fun mechanics! In the future I plan to add some optional OP stuff, granting the BeeKeeper more control over the minions!
    Features:
    - Bee Mask, become a bee
    - Re-plantable Killer beehives
    - The Bee Dart, shoots bees
    - Better Beekeeper hat
    - Angrier Killers
    About the Bee Mask:



    About Re-plantable Killer Beehives:



    About the Bee Dart:



    About the Beekeeper hat:



    About the Angrier Killers:



    How to install (gotta have this)



    Version history:



    Feedback thread here
    Credits:
    Thank you @Spazmatic for coming up with the killercomb idea and making the texture for it, as well as the Bee Dart!
    Thank you Raccoon for helping me edit the tex file for the anims!
    Thank you @Albinowyvern for making the Bee Mask!
    And, as always, many thanks to the dapper den for inspiration and support!

    1369 downloads

    4 comments

    Updated

  17. Grenades

    This mod adds 3 new explosive weapons! The grenade, the cluster grenade and the fire bomb!
    The grenade functions as expected. You throw it and it explodes. It's good for crowd control and taking on some of the more threatening and slower moving targets. The recipe is a tallbird egg, gunpowder and a unit of manure.
    The cluster grenade is a bit different. You throw it, it explodes and nine normal grenades explode out, then detonate themselves. It's even better at crowd control and is better suited for highly threatening and even slower moving targets. The recipe is 3 grenades.
    The fire bomb explodes on impact and causes flaming manure to burst out and fly in all directions. The explosion deals a little damage but the fire damage, and massive amount of panic and confusion it causes is surprisingly effective for taking out quick moving targets or targets posing an average threat. The recipe is a bird egg, a torch and one unit of manure.
    The grenade and cluster grenade deal 25% more damage than gunpowder and have a 75% wider explosion radius. But be careful, you can also take damage from all 3 bombs. To help prevent players from instantly dieing from one wrong grenade toss, I made it so the maximum amount of damage the player can take from each grenade is only a third of their total health. You still have to exercise caution, especially with cluster grenades, but it won't be as bad as it could be. All recipes can be found in the weapons tab.

    1259 downloads

    16 comments

    Updated

  18. Endothermic Lighter

    Hello there! I'd like to show You my new modification.
    Especially for Willow's fans!
    Endothermic lighter!
    Now she starts with it.
    Stats:
    - Slowly cools down
    + Brighter
    I don't know for what purpose I have done it. Oh yeah, too small light radius.
    It's completely useless BTW because Willow does not overheats.
    Take it as a "joke mod" then, please.

    743 downloads

    7 comments

    Submitted

  19. CAPY_DLC Fix

    This simple mod adds a variable needed to run other mods.
    Only use this if mods crash your game with an error about global "CAPY_DLC" being nil/not declared.

    201 downloads

    4 comments

    Submitted

  20. Jukebox Remastered

    This is a new version of Original by EmielRegis (the original download includes discs).
    "Hello all. I want to describe you my first mod. "Jukebox" simply plays music (yes! lol) that's on inserted disc. I made it becouse I wanted something to kill time during night, when I usually just making circles around firepit" -EmielRegis
    To play music, you need to install and enable disc mods. Those mods are seperate from the jukebox mod, the respective author is responsible for each disc of his or her.
    NOTICE: YOU CAN MAKE YOUR OWN DISCS USING THE VINYL_TEMPLATE.
    The jukebox introduces its own crafting tab. After making a jukebox, plant it down and insert a disc. You can toggle the volume while open and right-click the jukebox to turn it on or off.
    I am looking into some kind of portable mode.
    Please report any bugs that may occur.

    1117 downloads

    8 comments

    Updated

  21. Auto Catch

    I hated trying to catch a boomerang so I rarely ever used it. So I decided to create this mod as I have the direct install from the website rather than the steam version of the game. So this is for people in the same boat as I am.
    This works with the latest version of the game however any glitches, issues, feedback, please comment!

    1520 downloads

    3 comments

    Submitted

  22. Love Vision

    For when you want to see things through rose-coloured glasses, this mod is perfect!
    In DST, it's even more rosey!
     

    54 downloads

    13 comments

    Submitted

  23. Re-Buff the Quacken!

    DISCLAIMER: Does not include ghostly eyes.
    If you have Steam, visit the Steam workshop version of this mod, if you please: http://steamcommunity.com/sharedfiles/filedetails/?id=698370106
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     Hello, sailors! Are you complaining about how easy it is for you to defeat the bosses of Shipwrecked? Are you seeking a greater challenge? Look no further! This mod turns the big baddies of the sea into foes tougher than nails! Have a read about the new powers and abilities the bosses gain in this mod!
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Tiger Shark Buffs:
    Ocean Expertise - Tiger Shark will now keep moving when attacking in water, similar to the Dragonfly. Though, she starts her attacks out of range.
    Suprise Jump - Tiger Shark's jump start in the ocean now goes with little warning, but it's not aimed at the player. Her landing and recovery time on the ocean is much faster as well.
    Wide Maw - Tiger Shark's range on land has increased.
    Bloodthirsty - Tiger Shark now attacks a bit more frequently.
    Acrobatic - Tiger Shark now jumps more often on land, and will jump up to two times in a row!
    Fear the Cat - The Tiger Shark has an insanity aura now. Scary, isn't it?
    Razor Fangs - The Tiger Shark now does 200 damage to non-player creatures.
    Born to Hunt - - Sharkittens will now target and attack any creature of its size. This includes players.
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Sealnado Buffs:
    Raging Storm - The Sealnado now tears through ANY smashable structure it comes in contact with!
    CHAAAARGE - Sealnado's charge attack now HURTS, and it'll attempt to charge at you randomly! There'll be a warning animation for when it prepares to charge.
    Clingy - Going Somewhere? The Sealnado will attempt to catch up by charging at you!
    Tsunami - The Sealnado's ocean tornado attack has been intensified. Cowabunga!
    Tearing Twister - Now other living things are affected by the Sealnado's tornado attack. If they're near it, they'll be grounded to dust!
    Greedy Winds - The Sealnado's atacks now snatch your weapon off your hand. Give that back!
    Focused - The Sealnado can no longer be stun-locked by groups of creatures.
    Shielding Winds - THE SEALNADO IS NOW INVINCIBLE WHEN IT'S DOING ITS TORNADO ATTACK.
    Shocking - The Sealnado's standard attacks electrocute the player now. Zap!
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Quacken Buffs:
    Sing to Thee - Playing the dripple pipes on deep waters now has the possibility of summoning the Quacken (uncommon chance and will not work during the rain, however)!
    At Night, It Awakes - During the full moon, there's a very rare chance that the Quacken will ambush you whenever you sail/row on deep waters!
    SPLASH - The Quacken will spawn 10 waves when it submerges and re-emerges. This includes its submerge of defeat.
    More Sturdy than Thulecite - The Quacken's once decent 1,000 health is now 3,500, and now the Quacken will submerge for a total of 9 times! A fight that can last a day!
    Bombs Away - The Quacken now shoots 5 ink bombs that deal 100 damage and slow you down even more! The Quacken will also fire more accurately, with 1 ink bomb per salvos always being aimed directly at its target.
    Keep Em' Coming - The Quacken's screeches will now summon and revive all of its tentacles. When will it ever end?
    Third Eye - The Quacken's third eye allows it and its tentacles to target shadow Maxwells. No one's gonna sneak on the Quacken this time!
    Scary Face - The Quacken now drains sanity similar to Spider Queen.
    Unwelcome - As long as you are not on water, the Quacken will attempt to keep up with you to make sure you're out of the ocean!
    First Victim - As soon as the Quacken is summoned, you'll be its first target!
    Quacken Tentacle Buffs:
    Stone Tentacles - 90 health? Make that 300 health! Time to kite!
    Whiplash - The tentacles now deal 75 damage to players and deal 150 damage to other creatures. Look out!
    Hyperactive - The tentacles now attack more rapidly. Keep their rhythm in mind!
    Knock it Off - Getting hit by the tentacles will knock your weapon out of your hand. Pray the weapon doesn't fall next to another tentacle!
    Tentacle Forest - The tentacles are now more clumped together. Some will be near the Quacken's head!
    Plokamiphobia - The tentacles now drain sanity similar to hounds.
    Quacken Tentacle Nerf:
    Quacken's tentacles now spawn less waves.
    Quacken Loot Buffs:
    Made Fresh for You - All items with durability are more likely to be minted (completely unused).
    Ain't Nobody Got Time - The Chest of the Depths will now grant a lazy explorer staff instead of a walking cane.
    Clubbin' - You have the chance of getting a thulecite club from the Chest of the Depths! Now you can get a full set of thulecite armoury!
    We've Got to Have... - The Chest of the Depths can now give up to a total of 40 dubloons! 
    Spice it Up - The Chest of the Depths can also grant up to a full stack of obsidian (40).
    Be Jeweled - Added red, blue, and purple gems as a possible reward from the Chest of the Depths.
    Magical "Seaweed" - The Chest of the Depths now has a chance of granting you a mandrake! Who put that there?
    From the Depths of Hell - The Chest of the Depths can now grant up to 40 nightmare fuel for all your evil-doing needs.
    Pretty Lights - Up to 20 bio-luminescence can be found within the Chest of the Depths.
    King Neptune - You can get a trident out of the Chest of the Depths! Rule the ocean with this fork of royalty!
    Heating Heart - You might find a dragoon heart within the Chest of the Depths. Delicious!
    Many True Earrings - You can get a one true earring from the Chest of the Depths.
    Past Victims - The booty bag dropped by the Quacken will contain items that belonged to its past victims, from hats, to boat pieces, to tools and weapons.
    Ancient Junk - Trinkets can now be found within the booty bag and/or the Chest of the Depths.
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Miscellaneous:
    Keep it Down - The Quacken's screech and Tiger Shark's roars shake the screen now. Disorienting, isn't it?
    A Great Chill in the Moonlight - The Quacken will now only spawn during the full moon (the dripple pipes ignores this), but its likelihood of appearing is also increased. A hurricane is also started when the Quacken awakens.
    Incoming - The ink bombs now have a warning shadow. The better to dodge them with!
    Roaring Waves - Tiger Shark's roar in the sea now spawns 9 waves.
    Quiver in Pain - The Quacken's tentacles now make noise when they're leaving/defeated.
    Gone Means Gone - Removed the Quacken and its tentacles' physics when they're underwater. While the Quacken and its tentacles are submerging/submerged, they cannot be attacked. saves your cutlass durability, huh?
    Sound the Alarm - Characters will now comment on the Quacken's approach.
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    COMING SOON (or whenever I'm not busy/lazy):
    Configurable Options - Someday, I'll make this mod have configurable options. A few simple clicks would be all that's needed to change what kind of bosses you want! No longer will people need to manually switch between the tough Quacken, giant Quacken, and the default Quacken!
    Sing to Thee - There may be more than one way to summon the Quacken...
    A Set Piece - There may be a set piece somewhere in the deep ocean chock-full of wrecked ships. If you try interacting with one of the wrecked ships in any way, then there's a high chance that the Quacken will ambush you.
    BETTER LOOT - For example, a boat called the Quacken Cruiser, with the speed boost of  coffee, infinite light like a buoy, and durability of 1,000-2,000. Or maybe a Shipwrecked houndius shootius, called the Sharker Bombardier, made from an Eye of the Tiger Shark, a Magic Seal, and globs of ink that the Quacken drops upon defeat. It'll be ocean-compatible, so you can have a bunch of turrets to keep those sea hounds at bay.
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     So, what are you waiting for, daring sailors? Do you have what it takes to defeat the "mightiest creature in the sea"? If so, then download this mod now and get your *Ship Wrecked* today!
     
     

    424 downloads

    4 comments

    Updated

  24. Eyebrella

    This item only works with RoG enabled
    -Original Eyebrella
    -Craftable under the SURVIVAL TAB
    -Recipe = 1 Deerclops Eyeball and 1 Umbrella
    The Eyebrella is an Umbrella from the Reign of Giants DLC. It provides excellent protection from overheating and absolute protection from rain. It loses 1% of durability around every 40 seconds when equipped. It can be repaired by 55% with the Sewing Kit. While at first glance the Eyebrella might not appear a worthwhile boss reward, it is actually incredibly valuable throughout both Spring and Summer. It has high durability, which can be elongated by using it only when wetness reaches high levels to dry off. With careful use, the eyebrella can be kept in good condition with only a single use of a Sewing Kit.
    http://dont-starve-game.wikia.com/wiki/Eyebrella

    1318 downloads

    8 comments

    Submitted

  25. Where's My Giants

    Show all Giants on the map when Giants come.thanks.
    Acknowledgements:
    1 Sort Inventory‘s Author Brody(workshop)
    2 Where's my beefalo's Author Afro1967
    14.4.13 Updated:
    1 add leif on minimap
    2 add spiderqueen on minimap
    3 change the pictures
    14.4.14 Updated:
    Optimize the pictures and make them In accordance with map style.
    change the preview picture
    14.4.16 Updated:
    Change the leif size.
    14.4.17Updated:
    For the latest version.
    Thanks for Afro 1967 this man make my mod very clear now.

    10604 downloads

    9 comments

    Updated

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