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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
723 files
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Walrus Campfire Song
Walrus Campfire Song
Walrus Camps spawn on random locations when winter starts.
Traces of abandoned camps are removed when summer starts.
You can configure number of camps that will spawn from 1 to 6, on default 3 camps will spawn on winter start.
For best results disable Walrus Camps in world generation screen, or you will have the game generated Walrus Camps + the number of random Walrus Camps on your first winter.
Will add a preset that replaces Walrus Camps, with something else, during world generation at some point in the future.
540 downloads
Updated
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Caloric Countdown DST
Caloric Countdown / Don't Starve Together
Ported from Steam Workshop for people who don't have that version.
This mod gradually increases the hunger drain rate over time.
After playing Don't Starve Together for a while, I noticed that by far the most interesting part of the game was always the very beginning. A friend summed this up well by saying "the goal of the early game is to become self-sustaining, after which point the game becomes boring because survival gets easier and easier." The basic problem is that as you play through Don't Starve, you acquire more and more tools and loot and become stronger, but the game doesn't really get any harder. There are only 3 ways in which the difficulty of the game scales with time:
- Hound attacks become more frequent and in larger numbers
- Treeguards are more likely to appear
- Vargs are more likely to appear
Unfortunately, almost all of these are trivial if you play the game well. Hounds are easily dispatched by tooth traps or neutral creatures, Treeguards are easily kited or pacified, and the Varg can be avoided altogether by simply using the sewing kit to repair your puffy vest instead of killing more Koelafants. Essentially, if you can survive the first 40 days or so, it is very unlikely that you will ever die and surviving a long time is more a matter of patience than anything else.
This mod aims to fix that by gradually increasing the rate at which your hunger drains, thus forcing you to eat more to stay alive. This ensures that the difficulty of the game keeps going up, as you must continually increase your food production or you will starve. This also means infinite survival is now impossible, which means that how long you can survive is actually tied to your skill at the game again.
For the math nerds out there, the way that this works is that the function to calculate hunger drain is modified as follows:
Hunger Drain = Hunger Multiplier * Character_Base_Hunger * (1 + Days_Elapsed / Days_to_Double)
The last bracket is added by this mod. Days_to_Double is a configurable parameter that controls how fast the hunger drain rate increases. If it is set to 20, for example, by day 21 you now need to eat twice as much as you did on day 1. It keeps going up, so by day 41 you'd now need to eat 3 times as much, and so on. The default for this parameter is 40, which should be enough not to drastically change the early parts of the game, but it will become noticeable towards the end of winter.
In Version 1.1, a new option is added. You can now set the Hunger Growth Rate to Logrhythmic, which causes it to take 1.5 times longer to double each time. So if the base rate was 40, the first time would take 40 days, the next would be 60 days, then 90 days, and so on. This should make long-term survival slightly easier.
Incidentally, this mod has good synergy with my Recipe Rebalancer mod, which aims to weaken easy strategies of staying well-fed indefinitely.
255 downloads
Submitted
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Recipe Rebalancer DST
Recipe Rebalancer / Don't Starve Together
Ported here from Steam Workshop for people who don't own that version.
Rebalances Crock Pot Food values to more accurately reflect the difficulty in preparing them.
After playing Don't Starve Together for a while, one thing that started to bug me was that despite the title, starvation is almost never a serious threat in this game. The issue mainly stems from three overpowered recipes: Meatballs, Fishsticks, and Bacon and Eggs, all of which are made with easily available ingredients, recover vastly more than the sum of their component parts, and render pretty much all other recipes unnecessary. This mod overhauls the food values of all recipes so that these recipes are no longer overpowered, and as an added bonus it slightly tweaks the values of the other recipes so that every recipe has some kind of use. Of course, since this mod tones down some overpowered items, playing with this mod makes the game quite a bit harder.
A full list of the changed food values can be found in the mod's root directory in the file called "New Food Table.txt", but here's some of the highlights.
- Meatballs now only recover 37.5 hunger, the same as most other cooked foods, which is a little over half what it used to be. This is by far the most significant change as it means that staying well fed in the early game now takes a lot more effort. This also means that Kabobs are a viable alternative now, as they recover the same amount and can use a twig as filler, though they cook slower. Note that Kabobs no longer provide a heat bonus (as they did in base RoG), or they would be too strong. Meatballs do however have a unique advantage of allowing you to use up to 2 Ice as filler, whereas most other recipes don't allow Ice unless they specifically call for it.
- Fishsticks now only recovers 20 health. It's still good, but no longer outclasses all other healing recipes. Note that Fish Tacos have been buffed, and now recover more hunger than Fishsticks, so that option may be preferable if the healing from fishsticks is not needed.
- Bacon and Eggs now heals only 3 hp. It's still very filling, but if you want healing you'll need to make Pierogis now, which heal a lot but aren't nearly as filling. They make quite a good combo when used together, though.
- All "dessert" type foods now recover more sanity than they used to. Everything that involves honey is considered a dessert, as are the Butter Muffin and Fruit Medley.
- Fruit Medley is one of the most worthless recipes in the base game, it will almost always recover vastly less than the sum of its components. It now recovers 40 health instead of 20 and also recovers 15 sanity. This is a great use for those durians since Fruit Medley allows twigs.
- Honey Nuggets were another bad recipe that you only ever made by accident. Now they've been slightly buffed in that they can accept 1 twig as filler, basically making them a slightly better Kabobs if you have honey available but not enough meat for Honey Ham.
- Spicy Chili is quite different here than in the base game. It's a great recipe for both hp and hunger and is cheap to make, but it's so insanely hot that your sanity takes a hit. It also now only requires 1.0 veggies (so 2 mushrooms will suffice), but can't accept twigs as filler.
- Trail Mix is kind of a mediocre food item, but it now has the unique advantage of staying fresh for an extremely long time.
- In case you were thinking that you'd just forego the crock pot altogether and survive off foraging, berries, carrots, catcus flesh, and seeds now also recover less hunger than they used to. Berries in particular are now nearly worthless apart from as filler ingredients. You're going to want to get that crock pot up and running ASAP.
- Ditto for hunting. Koalefants and Beefalo now drop less meat than before, largely to prevent Meaty Stew from dominating all other recipes. Incidentally, Meaty Stew now only heals 100 hunger instead of 150, but it's still the heartiest recipe (except for the super-rare Waffles and Mandrake Soup).
For the truly brave / masochistic, there's now a configuration option that lowers all hunger values by one tier, so 50 becomes 37.5, 37.5 becomes 25, and so on. Not for the faint of stomach.
646 downloads
Submitted
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Infinite Pumpkin Lantern DST
Infinite Pumpkin Lantern / Don't Starve Together
Someone asked me to upload this mod to the Klei Forums, so here it is.
This mod changes the function of the Pumpkin Lantern to be a stationary, but infinite light source. You can no longer pick it up and move it after you set it down, but it never goes bad. It can also no longer be destroyed by attacks, you now need to use a hammer to break it (this is to prevent it from being destroyed by hounds and other such annoyances).
As before, it still has a tiny light radius (by default), doesn't provide heat, and you can't use it to cook food, so it's not really a replacement for a campfire. It's mainly just there for emergencies or waypoints.
Note that the lantern also now requires 2 fireflies to create instead of just 1. You can destroy it to get 1 of the fireflies back, but you'll need one more to create another one (this is to prevent you from just smashing it every time you wanted to move it).
There's also a configuration setting where you can set how much light it generates. The "lots" setting is kind of absurd and I wouldn't really recommend it, but if you want to break the game there you go.
1548 downloads
Updated
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Pickle It [DST version]
Pickle your foods to make them last longer!
The original Don't Starve version of Pickle It:
http://forums.kleientertainment.com/files/file/392-pickle-it/
This mod is also available in the Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=404983266
Pickle Barrel:
Allows pickling of food
Craftable on the Science Machine in the Food tab
Takes 1.5 days to fully pickle food
Currently pickles: beet, berries, cabbage, carrot, corn, cucumber, eggplant, egg, fish, mushroom, onion, pigs foot, pumpkin, radish, watermelon
New vegetables:
Added: beet, cabbage, cucumber, onion, potato, radish
Grow on farms
Have a random chance of growing from generic seeds (except potato)
Can be fed to birds for veggie-specific seeds (except potato)
Potatoes are grown on farms by planting potatoes (not seeds). Harvesting potatoes from a farm will yield 1-3 potatoes.
Can be cooked on a fire for the cooked version of each veggie
Beets, onions, potatoes, and radishes grow wild in the world (Pickle It needs to be active at world gen)
Wild potatoes must be dug up with a Shovel
New items:
Pigs feet: 1-2 dropped by pigs; can be cooked, dried, and pickled
Pickle sword: craftable on the Science Machine in the Fight tab
We aim to balance the Pickle Barrel so that it isn't overpowered. While it makes food last longer, there is a trade-off with the pickled versions of most foods.
3800 downloads
Updated
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HailStorm
Adds hailstorms to the game.
Every time rain starts there is small chance it will turn into hailstorm.
Hailstorm falling from the sky will:
-dmg player, unless you avoid falling objects
-add wetnes to the player
-put out fires
-shake of crops from farms,
-shake of grass, twigs and berry bushes
387 downloads
Updated
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actualization(现实化)
By chen941008
··The augmented reality Mod 】
The night kyle made
1. The digging ore 30% chance to get a gem.
2. Cut down a tree branch.
3. The spike shrubs can receive a 1 day.
4. The farmland 1 3.
5. Pot for brain, 2 days can receive one leaves.
6. Lamp can be used as a fuel such as wood.
7. Slow h.
8. The berries 1 times 2
9. The game is equal to 8 minutes to 12 minutes a day
10. Refined items once get 2 (with the exception of purple gems)
【现实增强Mod】
暗夜凯尔制作
1.开凿矿石30%几率弄到1个宝石。
2.砍树掉树枝。
3.尖刺灌木1天可以收一次。
4.农田1次收3个。
5.盆栽可补脑,2天可收1次树叶。
6.提灯可用木头等作为燃料。
7.缓慢回血
8.浆果1次采2个
9.游戏里一天等于8分钟改为12分钟
10.精炼物品一次搞2个(除了紫宝石)
245 downloads
Updated
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Auto Catch
By Stonechains
I hated trying to catch a boomerang so I rarely ever used it. So I decided to create this mod as I have the direct install from the website rather than the steam version of the game. So this is for people in the same boat as I am.
This works with the latest version of the game however any glitches, issues, feedback, please comment!
1528 downloads
Submitted
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Tweaks
Various tweaks to the game. Works only for RoG DLC.
Pumpkin Lantern lasts for 3.5 days, can't be attacked, or destroyed, has 50% chance to drop fireflies after rotting.
Added durability to the cane. It lasts 30 days and can be fixed with Walrus Tusk (restores 20 days).
Stingers are burnable now and have small fuel value, can be burn in fire pits and such.
Ice Staff recipe changed to: 2 x nightmare fuel, spear, blue gem.
Friendly Nightmare Chess Pieces from ruins no longer attack Chester.
Guardian Horn food type changed to generic.
Slurtle Slime is now mole bait, if mole get it it will explode, the same rule like with gunpowder.
114 downloads
Submitted
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Slurper Herd
Slurper Herd
Slurpers now respawn, like with Beefallos you need to have at least one Slurper alive to get more Slurpers.
Modicon by Raccoon Superhero
Slurper Pelt is now burnable and can be used as fuel.
1135 downloads
Updated
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Delete My World
Delete everything you want under your mouse cursor,just press Delete key on your keyboard. Enjoy it!
816 downloads
Submitted
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Mod Manager
Manager for your installed mods.
The main focus of this mod is to allow management of mods using "sets". Sets can be enabled and disabled using an options spinner. Custom names can be given when saving sets. Sets can also be deleted with ease.
Other notable functions:
Adds buttons to enable/disable all installed mods
Keep self enabled when disabling mods or switching sets (can be configured, "Preserve self")
Auto-Enable No Warnings mod (can be configured, "Auto-Enable No Warning")
Compatibility:
Compatible with DS and RotG
Compatible with all other mods (let me know if not)
For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
Legally equivalent to CC Non-commercial Attribution licence.
In case of conflict with terms of the website, the websites terms take precedence over this message.
2158 downloads
Updated
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Mod Toggler
NOTICE: This mod will no longer be updated or supported. Please use Mod Manager instead.
Adds buttons to the mod screen to enable or disable all mods at once.
Auto enables No Warning mod (by simplex), if available. (can be disabled in mod config)
Compatibility:
Compatible with DS and RotG
Compatible with all other mods (let me know if not)
For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
Legally equivalent to CC Non-commercial Attribution licence.
In case of conflict with terms of the website, the websites terms take precedence over this message.
701 downloads
Updated
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Tuning Tweaks
Simple tuning tweaks all combined into one mod. Hopefully the last tuning mod you'll ever need.
Everything is configurable in modconfig. Disabling things you don't need may improve performance, so if you only need one or two of these, you can set the rest to "Vanilla" (or the corresponding vanilla setting).
Included in the mod:
Hunger Resistance - Delay hunger depletion
Attack Power - Damage with hands and weapons (not darts, cause walrus)
Item Stacks - Size of stacks of items
Chop/Mine Speed - For trees, rocks, etc
Grow/Dry Speed - For berries, grass, twigs, meat, etc
Fuel efficiency - Items add more fuel to fuelable things
DurabilityTools/Weapons
Armors/Clothes
Amulets/Staffs
Traps - Normal and Tooth
[*]Perish time
Lights (torch, lantern, etc)
Foods
[*]Depletion (turn off to disable component)
Health
Hunger
Sanity
[*]Various
Breaking with hammer gives 100% loot
Evil flower's don't decrease sanity when picked
Compatibility:
Compatible with DS and RotG. Made for DS, so RotG elements may be missing
Should be compatible with all other mods (let me know if not)
For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
Legally equivalent to CC Non-commercial Attribution licence.
In case of conflict with terms of the website, the websites terms take precedence over this message.
1332 downloads
Updated
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Stack Repeater
Adds functionality to auto-repeat actions on stacks of items.
Currently includes these actions for auto-repeating:
Eating
Healing
Cooking
Adding fuel
Fertilizing
Giving items to birds
Each action's auto-repeat can be individually set in the mod configuration.
When using the default configuration,
To start repeating, use an item stack with any of your activated actions.
To stop repeating, press any key on the keyboard (move around, etc).
Actions are built to stop repeating automatically when they no longer have a logical use. Ex, when health is full, healing doesn't repeat, but can be performed by the player.
When using Hold To Repeat (see mod config to activate),
To start repeating, use an item stack with any of your activated actions and keep the mouse button held.
To stop repeating, release the mouse button.
Compatibility:
Compatible with DS and RotG
Should be compatible with all other mods (let me know if not)
For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
Legally equivalent to CC Non-commercial Attribution licence.
In case of conflict with terms of the website, the websites terms take precedence over this message.
Mod icon licence
779 downloads
Updated
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Errorkrystalaxe
Mod with errors
I will (or not) put it here, after solve all errors (my first mod with items)
113 downloads
Updated
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EyeTracking
_=[ Eye Tracking Enabled Don't Starve ]=_
Allows you to control the character with your eyes using either SteelSeries Sentry or a Tobii EyeX dev kit eye tracking controllers (see steelseries.com or tobii.com).
By using the left ctrl, your character will walk or perform an action where you look at the screen. You can hold the key to continuously move to where you look.
You can still use the normal controls in parallell.
NOTE: To install this mod, you need to perform additional steps compared to installing an ordinary mod. Therefore it's not possible to install this mod through the Steam Workshop service. The steps are as follows (also included in INSTRUCTIONS.txt in the package):
- Make sure Tobii EyeX or SteelSeries Sentry is installed and configured properly on your computer.
- Copy the mod folder to the dont_starve/mods directory as usual
- Create a folder named lualib in dont_starve/bin, and put the file tobiigazecore_lua.dll in this folder
- Put TobiiGazeCore32.dll in the dont_starve/bin folder
- Enable the mod inside Don't Starve, and make sure to enable fullscreen
- Make sure the tracker is connected before starting a game
- Use left control to walk/do action where you are looking!
141 downloads
Updated
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Warhammer
This mod adds a new weapon called the Warhammer, it has an area of effect attack, so if enemies are within range it will hit multiple of them with one attack. Damage, area of effect size, and durability are configurable in game through the mods menu.
Crafting Recipe (Requires Prestihatitator):
1 Purple Gem
3 Cut stone
12 Flint
I could not have finished this mod without the help of debugman18, he helped a ton with the area of effect code, and generally helping out. I really appreciate his help and everything he has done for me.
Please leave feedback, if I should change the recipe etc.
702 downloads
Submitted
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Path Lights
Base and RoG compatible.
The Path Lights come on at dusk and turn off at dawn.
The color of the lights can be changed in mod config.
Color choices =
Blue
Red
Green
White
The recipe can be changed in mod config.
Recipe =
Easy = 1 Rock, 3 Twigs, 1 firefly, and 1 Rope.
Normal = 2 Rock, 3 Twigs, 1 firefly, and 1 Rope.
Hard = 2 Rocks, 3 Twigs, 1 firefly, and 2 Rope.
Have fun, as always comments and sugestions are welcome!
If you like the mod, give it a thumbs up.
5491 downloads
Submitted
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Monster Meat Webber Tweak
Changes hunger value of cooked monster meat and raw monster meat for Webber. Only works in RoG as Webber is a RoG Exclusive character
You can configure the hunger value for raw monster meat and cooked monster meat ingame in the mods menu.
Example: You can set raw monster meat to 5 hunger points, and cooked to 25, or raw to 30 and cooked to 65. You can configure it in increments of five.
Thanks to debugman18 for helping with the if then statements!
242 downloads
Updated
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Considerate Spiders
When using Webber, spiders won't break walls. That's about it.
Chester's hostility can be set in the modconfig to:
Vanilla - No change
Monster - Spiders: Not hostile, Pigs: Hostile.
Peaceful - Neither hostile
Works even when spiders or chester is not following the player.
Compatibility:
Compatible with RotG (DS doesn't have Webber, but you can still enable the mod)
Compatible with all other mods (let me know if not)
For anyone interested, feel free to copy/modify/use my mods however you wish, including in your own mods. Please include appropriate attribution with links so everyone can benefit from them.
Legally equivalent to CC Non-commercial Attribution licence.
In case of conflict with terms of the website, the websites terms take precedence over this message.
944 downloads
Updated
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Waiter 101 Together
http://steamcommunity.com/sharedfiles/filedetails/?id=381565292
v2.315
Seventeen Don't Starve recipies for the crock-pot
Additional recipies require ingredients not yet available in DsT but may be added later.
Enabling this mod on a Host game -should- force install/update the mod on any player who connects.
If you are Hosting a game the mod wont be updated to the new version until you shutdown and restart the DsT Host.
This mod does not add any new food items that you can collect, although Batilisk Wing are made into a cookable item (it counts as 1/2 value monster meat) and Seeds are cookable as well - but the mod does make more variety in foods you can create.
In addition to a dish that requires Batilisk Wings.
Several mushroom and dairy (Butter or Oleo) based dishes and some new sweetened desert items
-- Compatible with 'Display Food Values' and 'Smarter Crock Pot' mods
-- Compatible with 'Beefalo Milk and Cheese' mod - allowing Fresh (cooked) Milk to be used in select recipes.
(I am unaware if these mods work with DsT at this time)
1637 downloads
Updated
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[DST] Buried Treasure
Tired of other players taking all your things? This mod allows players to build hidden stashes for their items!
Build a Hidden Stash, place the items you want to hide inside, then bury it with a shovel. After a few seconds the Hidden Stash will become completely invisible (it also does not appear on the minimap). So take care to remember where you buried your stuff! Use a shovel to dig up the stash. You can dig it up by standing close by, equipping the shovel and pressing the action key. Alternatively, hold the shovel with the mouse cursor and move the cursor over where the stash should be, and the stash will be highlighted with the option to dig it up.
If this mod results in a crash, please let me know in the comments what you were doing at the time of the crash and what the error message was. Thank you!
The Hidden Stash can be built from the Structures tab of your crafting menu. It requires an Alchemy Lab to prototype. The recipe is: 1 Shovel, 3 Boards, 2 Cut Stone.
Note that this mod only works with DST!
795 downloads
Submitted
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Better metabolism
With this mod the food meter now decreases as you wish
the settings are from Tiny hunger = 50% slower than default to Endless hunger = 200% faster than default for default game setting you can choose Medium
2146 downloads
Updated
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[DST] Benjimod
Adds options for:
Craftable Gears
Craftable Gold
Craftable Mandrake
Craftable Living Log
Added difficulty settings for recipes ( Child's Play , Easy , Standard , Hard )
Recipes included in .txt file
Mod is required by Server and Clients
------------------------------------------------------<Examples>------------------------------------------------------
Recipes for Standard difficulty:
Gears: 1x purple gem, 8x flint, 1 razor
Gold: 3x charcoal, 2x red gem
Mandrake: 1x durian, 3x blue gem, 2x nightmarefuel
Living Log: 1x Log, 1x Nightmarefuel
------------------------------------------------------<Installation>------------------------------------------------------
Installation 1:
The Host/Server subscribes to the steam workshopfile:
http://steamcommunity.com/sharedfiles/filedetails/?id=377060923
To enable & configure the mod, simply navigate to the mods tab from the menu screen.
This will let Clients, who join your Server automatically download the mod from the Steam Workshop.Installation 2:
Everyone Downloads the files from here (should be a download button somewhere on this page)
and extracts the downloaded zip-archive and moves the Benjimod-folder into the
C:\Steam\SteamApps\common\Don't Starve Together Beta\mods folder.
Location might vary due to different steam installation-location.
-----------------------------------------------
It's Benji! No need to say more.
------------------------------------------------
------------------------------------------------------<Sidenotes>------------------------------------------------------
This version is for Don't Starve Together (Beta)!
1556 downloads
Updated