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Oxygen Not Included

Found 15 results

  1. A browser-based tool for editing ONI save files Version 3.8.0 is Here! Features: Compatible with QOL 3 Open Source Local editing: The save file is never sent to any server; all edits are performed in browser Split into Standard and Advanced editors Loading and Saving progress reports Editors Difficulty Duplicant Name Gender Appearance Health, stamina, diseases, infections, other values Health state (Alive, Dead, Invulnurable) Skills Experience Job mastery Interests Add and remove Traits Apply and remove status effects* Geysers Emission Type (Now with visual changes!) Lifecycle rates Materials list View total stored and loose material Delete loose material for performance Raw data editor Edit All the Things * While you can find effects like "Vomit" and "NarcolepticSleep" in here, they are purely the "effect" of such conditions. They are what changes the dup's stress or stanima, but do not trigger the actual behavior. Use the save editor at your own risk! Use it sparingly, and do not report crashes for saves modified in uncanny ways. The editor can be found at: https://robophred.github.io/oni-duplicity/ Please report bugs and make feature requests at: https://github.com/RoboPhred/oni-duplicity/issues The site is built in Typescript using the React framework, with Redux as a backing store. Both projects are written in Typescript, and can be found here: Save Parser Library Web Editor Source The editor and its underlying library is fully open source under the MIT license, meaning you can do whatever with it so long as you include the license and my copyright notice with it.
  2. Hey guys! I'm f4rtux and (ofc) I really love to play to Oxygen not included! I started to play in June and from the beginning I was pleasantly impressed by the game, the atmosphere and the style. The only thing I missed was a quick reference guide (like a cheat sheet) to easily find how to obtain a specific element or for what an element can be used. The software engineer in me has decided for this reason to create a tool: https://oni-db.com in order to collect all the possible relation between Elements, Buildings, Critters, Plants & Foods. In this first release I focused on data extraction and relations, to provide the "Exploration" part, where is possible, for example, start from Oxygen, see all the possible way to produce oxygen and how you can use it and navigate from a relation to another. In the next weeks I will work on completing the extraction of missing relations (gayser, planet, engine, material bonus applied to building, some minor relation missing, etc.) and implementing the "filter & order by" functionality, to allow, for example, to sort the element by Thermal Conductivity, Specific Heat Capacity, Molar Mass, etc. After that, I've some others idea, but I want first complete this part! Hope you find this useful, Ciao! PS: In the settings you can choose how you want to measure the temperature (K, °C. °F) and the time (seconds or cycle).
  3. What is this? This is a customization tool (windows 32bit standalone application) for the mod Super Wall. (mod link) Use it to create wall sets for the "super wall fast build tool" and place a set of walls with just one click in game. How to use it? Double click SuperWallMaker.exe to launch the app! Your design can be saved into ".swmdata" files temperarily. Generate LUA codes and put them into "superwall_custom.lua" to use them in game! If you don't know how to use it, click "Help" after the app launched. ==========================Change log========================== 1.18: Ancient Wall and Hedges are added! 1.17: Now you can double click swmdata file to open it with the tool. Park fence and gate(from the Gorge) are added! Download this tool: SuperWallMaker1.8.zip Example files: hedges.swmdata (double click it and open with SuperWallMaker.exe) superwall_custom.lua (put it into the root folder of DS or DST, e.g. "\Steam\steamapps\common\Don't Starve Together")
  4. Hey! I'm happy to release v1.0 of Tools Not Included! https://ToolsNotIncluded.net The site currently features a seed browser (we're at almost 27 500 seeds and rising!) and a mod to upload them from the game. All you need is install a mod and hit 'Upload' in the menu - and it will upload the seed with all geysers, planets and some more details to the website! As of v1.0 release (7.01.2019), debug mode is no longer needed, but seeds uploaded via the manual mod need to be fresh, within 60 seconds of their creation, due to the type of data it gathers about the world (mass of elements in starting biomes for one) Automatic mod aka the Seed Miner NEEDS to be removed during normal play -- I suggest you keep it in a separate folder and swap when needed -- and runs the game in background continuously uploading seeds - great way to join the contributors. Please note the automatic version is experimental, crashes from time to time and by no means is perfect yet -- with further feedback it'll be improved. Refer to https://toolsnotincluded.net/seeds/modinfo for detailed mod info and installation manual. I am planning on expanding the seed browser with display of the new data it collects, as well as adding new tools to the site Please report issues to the issue tracker here: https://github.com/Cairath/tools-not-included/issues Discord: https://discord.gg/7wNFaVd (for people interested in the development of my mods or website, or help with modding in general) Happy seed hunting! Enjoy Changelog: 27.01. 2019 'Reset all rules' now correctly resets also seed number For seeds collected since 7th Jan: Added a world and geyser visual map Added world element composition - total masses in starting biome and all biomes Added biome size list 12.01.2019: Added an 'exactly' rule comparator for planet and geyser counts rules Brought back the possibility to reset all rules at once Ability to import/export rules using a generated code Minor styling changes 8.01.2019: re-uploaded mods with a hotfix that prevented connection to the server 7.01.2018: The entire front-end rewritten The seed browser filter has been expanded with a custom rule builder Seed details page shows a star map Various performance improvements From now on, two mods will be maintained: manual and automatic. Automatic version (aka the seed miner - not suitable for playing, seed uploading only) works in background and automatically generates and uploads new worlds without interaction. For more information please refer to the Mod Info Page Mod versions 1.0a(utomatic) and 1.0m(anual): Mods do not require debug mode anymore Collecting data about world element composition Mod version 1.0m: As a thanks for sharing, the mod will display a list of geysers in game when you upload a seed. Constraint: uploaded worlds need to be within 60 seconds of their creation and with no cells dug out. December 2018: Updated roughly 1000 seeds so that there are no more seeds left without geyser detailed statistics or lack of Oil Reservoir info 23.11.2018: mod version 0.4 - hotfix mod version 0.3 mod collects data about planets and geyser locations. nothing is done with them yet, but will be! 21.10.2018: mod version 0.3 (the new version of the mod will notify the player in game if it becomes out of date) support for oil reservoirs 19.10.2018: Initial demo release
  5. This generator could generate character mod basis from a template. Maybe it's not powerful, but it saves your time on boring things: changing Character names in these Lua script files. screenshot: (didn't globalization now, if you guys need, I can working on that.) (translation form up to down: Templates List; Select template by input template number; Target Folder; character name) By input these, you will get a folder contains basic character mod file including basic scripts; simple bigportrait for code testing before you get any better anim/bigportait Let me show these simple artwork If you like, you can also rename this animation for temporary usage like testing code or just publish your character with this very very simple and funny animation there are also other artworks in /images(simple too) Downloads here cp_ren.zip Download Form Github 盘.百毒.坑 提取码: wutp Oh, by the way, this is also a part of DSTEd v2 Project Wizard, We are working on it
  6. Hi all, Oni Assistant just released another new tool to help you play Oni, this time a Cooling Calculator. The tool is built on the premise that cooling in Oni is a two step process: Conduct the heat away from what you want to cool to somewhere it can be deleted. Delete the heat. This tool lets you calculate how much heat energy you need to move and delete, then provides options for how you can delete that heat. Note that if you’re looking to cool an entire geyser, the Oni Geyser Calculator already has this functionality built in. This tool is more felxible allowing you to cool any amount of any element and providing more options for that cooling. As always, I’m looking for feedback on how the tool might be improved for your use. Please let me know below.
  7. Hi guys, I've put some more time into Oni Assistant and rolled out a Geyser Calculator to add to the Rocket Calculator. It simply presents the volume of material output and energy output so you can plan the usage of the material and cooling requirements. Visualization below the table gives a view of how the peaks of eruptions average out of the eruption and activity cycle. Interested to hear feedback on the tool and if there are any other little calculations you'd like to see a quick web-app built for. Cheers,
  8. The Moon Callers Horn is crafted by obtaining by using 1 beefalo horn,1 iridescent gem,10 nightmare fuel in the magic tab The Moon Callers Horn can be used by the player to give the user and nearby allies 25% dmg increase for 5 minutes,the Horn has 6 uses and during full moons the dmg and time is doubled. I know there is a mod that makes the beefalo horn buff dmg,but the Moon Callers Horn idea is a more balanced version since it is much harder to obtain.
  9. Version 1.4.1

    67,923 downloads

    These are some super simple tools I made for Don't Starve years ago, recently updated and re-uploaded myself seeing how popular they were. I still believe you should use the official tools for texture creation, but for simply viewing and exploring assets this tool should work great for you. Source code and latest releases are always available on GitHub.
  10. [DST] ForceLAN

    Version 2.2

    181 downloads

    This mod forces Don't Starve Together to run in offline mode. When clicking on the Play button on the mainscreen, no popup is shown and the game goes right into the main menu under offline mode, that is, only being able to see, join and host LAN servers. The is primarily meant as a tool for other modders, wishing to reduce iteration times when mod testing.
  11. Just a note: This is, in now way, shape or form, tehMugwump. Serious forum glitch that says I started this thread, but I dinn't... Hey you starving children! It doesn't seem like there's a big masterpost for cosplay yet so I FEEL THE DESIRE TO START ONE... MAINLY BECAUSE I JUST TOOK SOME PICS OF MY COSPLAY BUT HEY. SO! If you've ever cosplayed from the great canon that is Don't Starve FEEL FREE TO SUBMIT YOUR PHOTOS HERE!! It'd be great to have a gallery of photos here don't you think??? 8) I also think it'd be cool to have discussion on how to make certain props, work in progress pieces, etc! I'd really just love to see this fandom take off and have a few cosplayers at cons to REPRESENT B) holla I've seen a few cosplays out there already and have compiled some photos SO I'LL POST THEM HERE and leave credit where credit is due, of course On that note~ there's mine! BUT PLEASE POST SOME OF YOUR OWN! And ask questions and work on things and be beautiful!!! uvu i may post some work in progress shots of mine later BUT YEAH!!
  12. Uhhh WTF?????

    You are not alone, the remnants or corps of another in the night..... Spooky....
  13. -this message has been removed- Software can be downloaded on Torasko.com.
  14. Day 87: Today I embark on the last great expedition. My mission is to uncover the rest of this island to which I am confined, and explore it in its entirety, or find a way to escape. Day 88: I spent the entirety of today traveling through lands already known to me. I spent the night in a bog, of all places, huddled on a little platform of stone in the middle; out of reach from those nasty tentacles which erupt from the ground and try to eviscerate me on occasion. I've been using one of their spikes as a rather effective, if not crude weapon. Speaking of which, today I witnessed a pack of giant spiders fighting one of them. It did not end well for the spiders, but I felt they had sufficiently weakened the creature, so I attacked. As it turns out, I was correct, and I was rewarded with quite a bit of meat and spider silk, both of which have proven useful in multiple applications in my time here. Day 89: This is it. The end of the island. There is no more land now other than what I have scrawled out before me into a map. There is no escape. I have no choice but to return to the small base-camp that I left behind two days ago. In my haste to discover the boundaries of this strange land, I neglected to explore some of the interior areas of my new world. I will go through them on the return trip, which begins tomorrow. For now, I must try to sleep while surrounded by loudly snoring buffalo-like creatures. At least they aren't trying to kill me. Day 90: I found a large graveyard today. Having success in the past, looting the graves of previous inhabitants of the island, I've made a note to return here. For now, I have not the room in my rucksack for all the treasures buried within. I wonder if these are the graves of previous survivors like myself, dropped into this strange and unforgiving landscape. Will one of these graves be my final resting place? Is my tomb to be looted for the benefit of the next survivor? But enough answerless questions. Today I also discovered one of the most magnificent creatures I have seen to date. It appeared to be a sort of bird, with one large bulging eyeball and legs at least two stories high. Not surprisingly, it tried to kill me. But I let it live and managed to evade its gaze. Its nest had a rather large egg in it, and I feel that this creature may be beneficial to my survival if left alive. Strangely, it seems to be the only one of its kind on the entire island. I wonder why there are not more. I've set up camp in the bog again, at the same place I camped on day 88. Day 91: Home. At least what I now know as home. I sit next to a fire, writing in this papyrus diary, surrounded by a small stretch of farmland and the many contraptions I have made to facilitate my survival. The fruits of my efforts in the last three months. I am saddened by my failure to find a means of escape, but I feel strangely at peace. Tomorrow, I suppose, there is nothing left to do but keep surviving. It's all I can do. I suppose there are worse things. [END] In case you are having trouble with the moral of this little story, here it is; My world contains only one tallbird. One. One tallbird, and one tallbird nest. So much for my dreams of a smallbird army. EDIT: I could have swore I was posting this in the art/lore section. Whoops. If someone could move it there, as I can't seem to delete it on my own, that would be great.
  15. Equip teleporter, click on a place on the map you've already been and get teleported there. This tool would really help my playstyle and i'm sure it help out a lot of other people too.