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Oxygen Not Included

Found 14 results

  1. A browser-based tool for editing ONI save files Version 2.2.0 is Here! Features: Compatible with the Rocketry Update And Above Beta branches MAY NOT WORK Open Source Local editing: The save file is never sent to any server; all edits are performed in browser Split into Standard and Advanced editors Loading and Saving progress reports Standard editors Duplicant Name Gender Appearance Health, stamina, diseases, infections, other values Health state (Alive, Dead, Invulnurable) Skill level and experience, Job assignment, mastery, and experience Job Interests Add and remove Traits Apply and remove status effects* Geysers Emission Type Lifecycle rates Advanced Editor Accessed by checking the "advanced mode" checkbox on the left Provides access to edit ANYTHING the save file records template data on Provides access to some custom parsed data that does not have standard editors Most of the game can be changed, and horribly broken, form here. USE WITH CARE * While you can find effects like "Vomit" and "NarcolepticSleep" in here, they are purely the "effect" of such conditions. They are what changes the dup's stress or stanima, but do not trigger the actual behavior. Use the save editor at your own risk! Use it sparingly, and do not report crashes for saves modified in uncanny ways. The editor can be found at: https://robophred.github.io/oni-duplicity/ Please report bugs and make feature requests at: https://github.com/RoboPhred/oni-duplicity/issues It's going to take me a long time to exhaust all opportunities on this thing. If anyone wants to contribute, I would love some help fleshing out some of the more interesting areas, such as the duplicant appearance or editors for specific buildings. The site is built in Typescript using the React framework, with Redux as a backing store. Both projects are written in javascript (well, Typescript), and can be found here: Save Parser Library Web Editor Source The editor and its underlying library is fully open source under the MIT license, meaning you can do whatever with it so long as you include the license and my copyright notice with it. Screenshots Advanced Mode screenshots
  2. Hi guys, I've put some more time into Oni Assistant and rolled out a Geyser Calculator to add to the Rocket Calculator. It simply presents the volume of material output and energy output so you can plan the usage of the material and cooling requirements. Visualization below the table gives a view of how the peaks of eruptions average out of the eruption and activity cycle. Interested to hear feedback on the tool and if there are any other little calculations you'd like to see a quick web-app built for. Cheers,
  3. Hey! I'm happy to release v1.0 of Tools Not Included! https://ToolsNotIncluded.net The site currently features a seed browser (we're at almost 27 500 seeds and rising!) and a mod to upload them from the game. All you need is install a mod and hit 'Upload' in the menu - and it will upload the seed with all geysers, planets and some more details to the website! As of v1.0 release (7.01.2019), debug mode is no longer needed, but seeds uploaded via the manual mod need to be fresh, within 60 seconds of their creation, due to the type of data it gathers about the world (mass of elements in starting biomes for one) Automatic mod aka the Seed Miner NEEDS to be removed during normal play -- I suggest you keep it in a separate folder and swap when needed -- and runs the game in background continuously uploading seeds - great way to join the contributors. Please note the automatic version is experimental, crashes from time to time and by no means is perfect yet -- with further feedback it'll be improved. Refer to https://toolsnotincluded.net/seeds/modinfo for detailed mod info and installation manual. I am planning on expanding the seed browser with display of the new data it collects, as well as adding new tools to the site Please report issues to the issue tracker here: https://github.com/Cairath/tools-not-included/issues Discord: https://discord.gg/7wNFaVd (for people interested in the development of my mods or website, or help with modding in general) Happy seed hunting! Enjoy Changelog: 27.01. 2019 'Reset all rules' now correctly resets also seed number For seeds collected since 7th Jan: Added a world and geyser visual map Added world element composition - total masses in starting biome and all biomes Added biome size list 12.01.2019: Added an 'exactly' rule comparator for planet and geyser counts rules Brought back the possibility to reset all rules at once Ability to import/export rules using a generated code Minor styling changes 8.01.2019: re-uploaded mods with a hotfix that prevented connection to the server 7.01.2018: The entire front-end rewritten The seed browser filter has been expanded with a custom rule builder Seed details page shows a star map Various performance improvements From now on, two mods will be maintained: manual and automatic. Automatic version (aka the seed miner - not suitable for playing, seed uploading only) works in background and automatically generates and uploads new worlds without interaction. For more information please refer to the Mod Info Page Mod versions 1.0a(utomatic) and 1.0m(anual): Mods do not require debug mode anymore Collecting data about world element composition Mod version 1.0m: As a thanks for sharing, the mod will display a list of geysers in game when you upload a seed. Constraint: uploaded worlds need to be within 60 seconds of their creation and with no cells dug out. December 2018: Updated roughly 1000 seeds so that there are no more seeds left without geyser detailed statistics or lack of Oil Reservoir info 23.11.2018: mod version 0.4 - hotfix mod version 0.3 mod collects data about planets and geyser locations. nothing is done with them yet, but will be! 21.10.2018: mod version 0.3 (the new version of the mod will notify the player in game if it becomes out of date) support for oil reservoirs 19.10.2018: Initial demo release
  4. The Moon Callers Horn is crafted by obtaining by using 1 beefalo horn,1 iridescent gem,10 nightmare fuel in the magic tab The Moon Callers Horn can be used by the player to give the user and nearby allies 25% dmg increase for 5 minutes,the Horn has 6 uses and during full moons the dmg and time is doubled. I know there is a mod that makes the beefalo horn buff dmg,but the Moon Callers Horn idea is a more balanced version since it is much harder to obtain.
  5. The AutoPNG is an open source converter that automatically converts PNG files to TEX files, Used KTEXlib(open source, by me),this tool works almost same as autocompiler, but now it can only converts png files to tex files. By using Multithreading Technology, It can convert more than one files at the same time. (About 2s, CPU:AMD A12-9800K , 14 PNG files, Avg. size: 64x64, 2 files are 876x434) Screenshot: Usage: The Easiest way: Double Click and wait for it. manual way: drag it into the "mods" folder, shift + right click , click "Open Command Prompt window here" type autopng_win32 t into CONSOLE. Linux users: modify MAIN.cpp compile it Source Code(C++ 17): AutoPNG_win32(GitHub) Downloads(bundled with MyPNG): 百度网盘 GitHub Forum Download 中文时间: AutoPNG开源,不要钱 这玩意能把png图片转换成游戏内的tex纹理 截图 根据CPU核心数量(最多64个)自动适配转换线程数量,因为有多线程技术,可能会比官方的autocompiler快一点 测试条件:A12-9800K,64位win10,12个PNG文件(两个特别大的,分辨率876x434,其他大多数都不超过128x128) 用法: steam正版:双击打开autopng_win32.exe D版/双击没用:拖进mods文件夹,shift+右键,点“在此处打开命令行窗口”,然后在命令行窗口输入 "autopng_win32 t"(不带双引号) Linux玩家:看MAIN.cpp 源代码(C++17,Visual Studio 2019的项目):AutoPNG_win32(GitHub) 下载地址(送一个mypng): 百度网盘 GitHub 论坛下载 拿了记得顶帖 Bug report here 二楼报告bug
  6. An open source console Tool, converts PNG file to Klei Tex file, Written in C++ 17 I had complied x64 version only. You can compile it's Source code to get it too. usage : mypng <PNG file> <output Tex file(optional)> Screenshot: Source Code: GitHub Downloads: 百度网盘(BaiduNetDisk) GitHub Forum Download
  7. Hey guys! I'm f4rtux and (ofc) I really love to play to Oxygen not included! I started to play in June and from the beginning I was pleasantly impressed by the game, the atmosphere and the style. The only thing I missed was a quick reference guide (like a cheat sheet) to easily find how to obtain a specific element or for what an element can be used. The software engineer in me has decided for this reason to create a tool: https://oni-db.com in order to collect all the possible relation between Elements, Buildings, Critters, Plants & Foods. In this first release I focused on data extraction and relations, to provide the "Exploration" part, where is possible, for example, start from Oxygen, see all the possible way to produce oxygen and how you can use it and navigate from a relation to another. In the next weeks I will work on completing the extraction of missing relations (gayser, planet, engine, material bonus applied to building, some minor relation missing, etc.) and implementing the "filter & order by" functionality, to allow, for example, to sort the element by Thermal Conductivity, Specific Heat Capacity, Molar Mass, etc. After that, I've some others idea, but I want first complete this part! Hope you find this useful, Ciao! PS: In the settings you can choose how you want to measure the temperature (K, °C. °F) and the time (seconds or cycle).
  8. Version 1.4.1

    67,029 downloads

    These are some super simple tools I made for Don't Starve years ago, recently updated and re-uploaded myself seeing how popular they were. I still believe you should use the official tools for texture creation, but for simply viewing and exploring assets this tool should work great for you. Source code and latest releases are always available on GitHub.
  9. [DST] ForceLAN

    Version 2.2

    177 downloads

    This mod forces Don't Starve Together to run in offline mode. When clicking on the Play button on the mainscreen, no popup is shown and the game goes right into the main menu under offline mode, that is, only being able to see, join and host LAN servers. The is primarily meant as a tool for other modders, wishing to reduce iteration times when mod testing.
  10. Just a note: This is, in now way, shape or form, tehMugwump. Serious forum glitch that says I started this thread, but I dinn't... Hey you starving children! It doesn't seem like there's a big masterpost for cosplay yet so I FEEL THE DESIRE TO START ONE... MAINLY BECAUSE I JUST TOOK SOME PICS OF MY COSPLAY BUT HEY. SO! If you've ever cosplayed from the great canon that is Don't Starve FEEL FREE TO SUBMIT YOUR PHOTOS HERE!! It'd be great to have a gallery of photos here don't you think??? 8) I also think it'd be cool to have discussion on how to make certain props, work in progress pieces, etc! I'd really just love to see this fandom take off and have a few cosplayers at cons to REPRESENT B) holla I've seen a few cosplays out there already and have compiled some photos SO I'LL POST THEM HERE and leave credit where credit is due, of course On that note~ there's mine! BUT PLEASE POST SOME OF YOUR OWN! And ask questions and work on things and be beautiful!!! uvu i may post some work in progress shots of mine later BUT YEAH!!
  11. Uhhh WTF?????

    You are not alone, the remnants or corps of another in the night..... Spooky....
  12. -this message has been removed- Software can be downloaded on Torasko.com.
  13. Day 87: Today I embark on the last great expedition. My mission is to uncover the rest of this island to which I am confined, and explore it in its entirety, or find a way to escape. Day 88: I spent the entirety of today traveling through lands already known to me. I spent the night in a bog, of all places, huddled on a little platform of stone in the middle; out of reach from those nasty tentacles which erupt from the ground and try to eviscerate me on occasion. I've been using one of their spikes as a rather effective, if not crude weapon. Speaking of which, today I witnessed a pack of giant spiders fighting one of them. It did not end well for the spiders, but I felt they had sufficiently weakened the creature, so I attacked. As it turns out, I was correct, and I was rewarded with quite a bit of meat and spider silk, both of which have proven useful in multiple applications in my time here. Day 89: This is it. The end of the island. There is no more land now other than what I have scrawled out before me into a map. There is no escape. I have no choice but to return to the small base-camp that I left behind two days ago. In my haste to discover the boundaries of this strange land, I neglected to explore some of the interior areas of my new world. I will go through them on the return trip, which begins tomorrow. For now, I must try to sleep while surrounded by loudly snoring buffalo-like creatures. At least they aren't trying to kill me. Day 90: I found a large graveyard today. Having success in the past, looting the graves of previous inhabitants of the island, I've made a note to return here. For now, I have not the room in my rucksack for all the treasures buried within. I wonder if these are the graves of previous survivors like myself, dropped into this strange and unforgiving landscape. Will one of these graves be my final resting place? Is my tomb to be looted for the benefit of the next survivor? But enough answerless questions. Today I also discovered one of the most magnificent creatures I have seen to date. It appeared to be a sort of bird, with one large bulging eyeball and legs at least two stories high. Not surprisingly, it tried to kill me. But I let it live and managed to evade its gaze. Its nest had a rather large egg in it, and I feel that this creature may be beneficial to my survival if left alive. Strangely, it seems to be the only one of its kind on the entire island. I wonder why there are not more. I've set up camp in the bog again, at the same place I camped on day 88. Day 91: Home. At least what I now know as home. I sit next to a fire, writing in this papyrus diary, surrounded by a small stretch of farmland and the many contraptions I have made to facilitate my survival. The fruits of my efforts in the last three months. I am saddened by my failure to find a means of escape, but I feel strangely at peace. Tomorrow, I suppose, there is nothing left to do but keep surviving. It's all I can do. I suppose there are worse things. [END] In case you are having trouble with the moral of this little story, here it is; My world contains only one tallbird. One. One tallbird, and one tallbird nest. So much for my dreams of a smallbird army. EDIT: I could have swore I was posting this in the art/lore section. Whoops. If someone could move it there, as I can't seem to delete it on my own, that would be great.
  14. Equip teleporter, click on a place on the map you've already been and get teleported there. This tool would really help my playstyle and i'm sure it help out a lot of other people too.