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Game Modifications

723 files

  1. Hungry With A Chance Of Meatballs

    This mod makes food fall from the sky when it's raining! Not balanced in the least bit!
    Video demonstration by SmithBoysGaming
    About the screenshot:
    It's from when I was first designing the code to make meat fall from the sky. I thought it was funny so I screenshot it. It's not meant to accurately represent how the current version functions. You would have to stand in the same spot while it's raining for a whole day before your screen would fill up with that much food.
    Recent Changes:
    -Added a configuration menu.
    FAQ:
    Q: Is this compatible with RoG?
    A: From what I've tested, it is.
    Q: Does it only rain ham?
    A: No, of course not. That would be silly.
    Q: Isn't this a little OP?
    A: There's nothing "little" about how OP it is.
    Q: Are you going to balance it out?
    A: Nope!
    Q: Then what's the point of this mod?
    A: Mods have a point?
    Q: Is Cloudy With a Chance of Meatballs a good movie?
    A: It's an alright family movie but seeing it once is plenty.
    Q: Has anybody actually asked any of these questions?
    A: Not all of them...

    1734 downloads

    Updated

  2. Resurrection Shelter

    Base and RoG compatible
    It's a shelter with the added benefit of resurrection.
    On death you will resurrect back to the shelter.
    When resurrected the shelter will be destroyed.
    Not 100% rain proof.
    Not 100% shaded.
    But the little shelter will help out!
    Recipe tab Structures.
    There are three options for the recipe
    Easy = 5 logs, 4 pig skins and 4 rope, No Machine required.
    Normal = 4 Beard Hair, 2 Nightmare Fuel and 10 logs, use a Science Machine to prototype.
    Hard = 1 Life Giving Amulet, 5 Nightmare Fuel and 10 Boards, use an Alchemy Engine to prototype.
    Use config mod to change the recipe.
    Works with existing saved game as well as new.
    Directions
    -------------------------------------------
    1 Start the game and slect mods.
    2 Highlight the mod you want to change the setting in.
    3 If the mod you have highlighted has options,a new button will appear under the decription.
    Version 1.1 update
    Added recipe options in configure mod.
    Version 1.2 update
    Added resurrection animations
    Version 1.3 update
    Added a variety of recipes as for all the suggestions.
    Have fun! As always comments and suggestions are welcome.
    If you like the mod give it a thumbs up.

    11087 downloads

    Updated

  3. Good ol Chester

    Base and RoG compatible
    This mod lets Chester show his love for you.
    Chester lights up when you come running up to him and lights out when you run away.
    Works with Normal, Snow and Shadow Chesters.
    You can change the light radius and light switch distance in mod options.
    Also in mod options, option to speed Chester up ,so he can keep up if your using the Walking Cane
    Directions
    -------------------------------------------
    1 Start the game and slect mods.
    2 Highlight the mod you want to change the setting in.
    3 If the mod you have highlighted has options,a new button will appear under the decription.
    Works with existing saved game as well as new.
    Update version 1.1
    Added option to speed Chester up ,so he can keep up if your using the Walking Cane.
    Update version 1.2
    Added cool new light effect.
    Have fun! As always comments and suggestions are welcome.
    If you like the mod give it a thumbs up.

    3661 downloads

    Updated

  4. Always

    With this mod Mac Tusk will always drop Walrus Tusk and Tam o' Shanter when killed.
    I see no reason not to take what Mac is wearing and pull his teeth.
    For those of you who don't know, the Walrus Tusk is needed to craft the Walking Cane
    The Walking Cane is a Dress item, which can also be used as a weapon. It increases the character's movement speed by 25% while equipped. Although it only deals half the damage of a Spear when used as a weapon, the Cane does not have durability and therefore doesn't break. It requires 1 Walrus Tusk, 2 Gold Nuggets, and 4 Twigs to craft and an Alchemy Engine to prototype.
    The Walking Cane's speed boost puts the characters on the same level as many other creatures who could otherwise outrun them.
    The speed boost provided by the Walking Cane can cause the character to outrun followers like Chester or Pigs. This is especially common with natural and Cobblestone roads, which increases speed by 50% and forces the player to stop and wait for them to catch up. On a road, a character can outrun any mob in the game.
    The Tam o' Shanter was added in the A Winter's Tale update.
    A Tam o' Shanter, often abbreviated T.O.S. or Tam, is a nineteenth-century Scottish traditional bonnet worn by men.
    Because of MacTusk's death animation, when the Shanter drops, the player will actually see two of them drop from the walrus. One is the item that the player can pick while the other is part of the animation and will disappear with MacTusk.
    The Tam o' Shanter is the most dapper piece of clothing in Don't Starve.
    It is a tier 2 warm clothing, increasing the time a character can be without a fire during the Winter before freezing. It has an insulation factor of 120
    Normally the Walrus Tusk has a %50 chance to drop.
    Normally the Tam o' Shanter has a %25 chance to drop.

    986 downloads

    Submitted

  5. Seeds

    Base and RoG compatible
    By request
    Birds in a cage now drop two fruit\veggie seeds when you feed them fruit\veggies.The birds also have a 50% chance to drop a normal seed along with any fruit\veggie seeds.
    Have fun! As always comments and suggestions are welcome.
    If you like the mod give it a thumbs up.

    4256 downloads

    Submitted

  6. Desperate Sleepovers

    Base and RoG compatible
    If you must, go ahead and sleep with those nasty Pigmen.
    The Pigmen welcome you by turning on the lights when your near their house, if there home that is.
    Default Sanity -10 with options from 0 to -40
    Default Hunger -20 with options from 0 to -40
    Default Healing +60 with options from 0 to +80
    True\False option to keep house after sleeping.
    Default True
    If true,then house is removed after a sleepover without any loot given.
    If a Pigman is sleeping with you, he will be set free.
    One sleepover use per house.
    Webber hates pigs so he can't sleep in their houses.
    ----------------------------------------------------------------------------
    version 1.1 update
    Added configure mod options for
    Health
    Hunger
    sanity
    House Removal
    Works with existing saved game as well as new.
    Have fun! As always comments and suggestions are welcome.
    If you like the mod give it a thumbs up.

    1455 downloads

    Updated

  7. Stinky in Here

    BETA [DS, RoG]
    Warning: This mod is not yet completely tested; please keep in mind, that it might crash on use. Im looking forward to change to a release stable version.
    Please test this mod and send messages, if you find any bug!
    Stinky in Here
    Have you ever had an ice box full of nearly spoiled food and didnt know, what to do?
    Just throw it on ur new fancy compost pile and get extra poop!
    This new compost pile (requested here: http://forums.kleientertainment.com/topic/30589-mod-request-compost-piles/) can turn veggies, meals, twigs, grass, seeds and lot more into poop. You dont have to run to your beefalo-plains to find poop, you can generate it by yourself!
    Features:
    Rotting veggies, fruits, eggs, meals, grass, twigs, cones, flowers, mushrooms and seeds (mandrakes, too )
    Dropping 1-4 Poop after a few days (~1.5-10 days) with given criterias (amount of stuff, spoilage ..)
    Burnable with 0-3 ash (amount ~poopamount)
    Probability of fireflies (usual: 2%, 90% in a specific case)
    Design: ~Farm + fancy poop-flies, New UI(5 Slots)
    Tech-Category: Food (Science Machine needed)
    6xRocks 3xPoop 4xLogs

    Future changes:
    Custom minimap icon (possible?)

    Special thanks to @Malacath for the great support!
    Balance and Variables:

    984 downloads

    Updated

  8. James Willems

    This mod allows you to play as James Willems from Inside Gaming! Now with less answers!
    Stats:
    150 Hunger
    150 Sanity
    150 Health
    -Has a highly efficient digestive system.
    -Throws poop and explosive rabbits.
    -Glitchy, keeps getting caught in between worlds.
    Recent Changes:
    -Now with more glitches!
    Before anyone complains about the lack of dialog, I used up most of my good jokes on my Al Bundy mod and nobody uses that, so screw writing a whole new speech file. If anybody wants to write a description for each and every little item in the game then be my guest. I'll use it and give you credit of course.
    This mod was made with love, not contempt. So please lighten up before you complain.

    217 downloads

    Updated

  9. Frankenlogs

    Harness the powers of science and 100 million volts of electricity into ordinary logs and give them a life of their own!
    So... What exactly does it do?
    It gives the good ol' Lightning Rod a useful function! Simply construct an ordinary Lightning Rod and place some logs near it on the ground. Later when the lightning rod gets hit by a bolt of lightning the logs will be transformed into Living Logs.
    Sound a little too OP? You can tweak it to your liking from the mods menu!
    - Change the range of the Lightning Rod's effect
    - Make each strike animate all logs in range, or only one log
    - Decide how likely each lightning strike is to bring a log to life
    This is a pretty old mod of mine, and I recently started playing this game again and decided to remake it. If you've used my older versions, thanks! And sorry for the delay on updates.
    Feel free to leave any feedback or suggestions, I'll try my best to read them this time. If you have any compatibility issues or crashes, PLEASE let me know so I can fix them up!
    Installation:
    * Extract file to mods folder
    * Configure and enable mod via Mods menu
    This mod is also available on the Steam Workshop!

    460 downloads

    Updated

  10. Koalefanta Proboscidea

    Koalefanta Proboscidea
    Made by _Q_ and Raccoon Superhero
    The mod gives you six special koalefants you can discover in your lands by following their footprints.
    Each of them are different in appearance and in personality.
    These koalefants are stronger in health and give you less meat when killed, instead you can get other useful loot.
    The dirtpile of the Special Koalefants has green hue in the smoke.
    Information of the koalefants:

    Feathered Koalefant:
    Periodically drops: Crimson feathers and jet feathers
    Loot on death: 4 meat, 3 jet feathers, 4 crimson feathers, 2 azure feathers
    Health: 300
    Extra: Coward
    Hunt in base game: Summer
    Hunt in ROG: Spring
    Trunk loot on death: Eaten raw makes the player run faster 180 seconds.
    Hunger:+1 Health: +20 Sanity: -1
    Spoil time: 10 days

    Forest Koalefant:
    Periodically drops: Flowers and fireflies
    Loot on death: 4 meat, 3 fireflies, 3 green mushrooms
    Health: 550
    Hunt in base game: Summer
    Hunt in ROG: Autumn
    Trunk loot on death: Eaten raw makes nature grow over a large area.
    Hunger:-20 Health: +20 Sanity: +20
    Spoil time: 10 days

    Rocky Koalefant:
    Periodically drops: Rocks and flints
    Loot on death: 4 meat, 6 rocks, 3 marbles
    Health: 800
    Extra: Rock-headed
    Hunt in base game: Winter
    Hunt in ROG: Summer
    Trunk loot on death: Eaten raw casts a shield around you that reduces damage by 50% for 60 seconds.
    Hunger:+10 Health: +30 Sanity: -33
    Spoil time: 15 days

    Frost Koalefant:
    Periodically drops: Ice in DLC
    Loot on death: 6 meat and 4 ice in DLC
    Health: 700
    Extra: Has a cold aura
    Hunt in base game: Winter
    Hunt in ROG: Winter
    Trunk loot on death: Eaten raw freezes all living things over large area.
    Hunger:+10 Health: +8 Sanity: -20
    Spoil time: 15 days

    Nightmare Koalefant:
    Periodically drops: Evil flowers
    Loot on death: 4 meat and 4 nightmare fuel
    Health: 700
    Extra: Makes you insane
    Hunt in base game: New Moon
    Hunt in ROG: New Moon
    Trunk loot on death: Eaten raw puts creatures to sleep over large area and starts night.
    Hunger:-10 Health: +60 Sanity: -50
    Spoil time: 10 days

    Albino Koalefant:
    Periodically drops: Light bulbs around every third day
    Loot on death: 6 meat, 4 light bulbs
    Health: 650
    Extra: Glows in the dark, nocturnal
    Hunt in base game: Full Moon
    Hunt in ROG: Full Moon
    Trunk loot on death: Eaten raw makes player glow for 120 seconds
    Hunger:0 Health: +20 Sanity: +50
    Spoil time: 10 days


    How to install:
    Download the mod and extract the zip file into your mods folder under Steam/SteamApps/common/dont_starve/mods
    Run the game and enable the mod in the mod's menu.
    If you encounter a bug please report it with your log file (C:/users/documents/Klei/DoNotStarve/log) attached.
    View in Steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=172352990

    9350 downloads

    Updated

  11. The Lost Fragment (Updated)

    I did not create this mod, I updated it. Originally, it was made by Klei, the out-of-date version can still be downloaded here:
    http://www.dontstarvegame.com/science/mdocs/max/stage/disaster.html
    by clicking on the film reel.
    --------
    Who knows what this mod does?

    2176 downloads

    Submitted

  12. Insanillumination

    Insanillumination is designed to make the NightLight a more useful and valuable addition to Don't Starve. I have reballanced the crafting recipe so that it is a more viable light source. I have also retuned how the NightLight works and interacts with the player as well.
    Key Features include:
    -No longer drains sanity while standing near it
    -New Recipe: 1 red gem, 4 logs, 2 gold nuggets.
    -Now lights up on player approach if it was extinguished, however doing so costs sanity.
    -Still consumes Nightmare fuel for maintaining light levels.
    The main objective with this is to have the NightLight act as a path marker of sorts, or at the very least, make keeping an extra large base well lit without having to burn down a sizable forest.

    566 downloads

    Updated

  13. Divine Rapier

    So powerful, it cannot have a single owner.
    Weapon stats:
    -Deals 200 damage.
    -Very very very durable.
    -Expensive.
    -Emits light.
    -Can chop trees and mine boulders.
    -True lategame pure fun sword.
    Craft Recipe:
    -Guardian's Horn x1
    -Blue Gem x5
    -Red Gem x5
    -Purple Gem x3
    -Thulecite x5
    >Steam Workshop Link<

    4113 downloads

    Updated

  14. Flamepraise

    Legendary sword forged by Burnt Gods. In your hands it's warm, but for your enemies it's violently hot.
    Weapon stats:
    -Deals 80 damage.
    -Drains 3 player's sanity per attack.
    -Ignites enemies on attack.
    -Really big durablity.
    -Expensive.
    -Emits light.
    -Can ignite things.
    -Warms user.
    Craft Recipe:
    -Dark Sword x1
    -Red Gem x3
    -Marble x3
    -Nitre x3
    Changelog:
    -Fixed fatal bug.
    -Fixed EVERYTHING (modding being drunk is bad idea).
    To-Do List:
    -Make better texture (I'm bad artist)

    3836 downloads

    Submitted

  15. Moar Save Slots

    Get moar total save slots! (default 25 // configurable from 5 - 50)
    Inspired by /u/seronis, /u/HumanistGeek, and other mods. [reddit thread]
    (Probably) Not supported by Klei, Valve, or anyone else. Do not hold us responsible for any unfortunate consequences.
    Reported Issues
    - Deleting an extended save slot crashes client (after deleting correctly) [fixed - 1.0.5]
    - Does not work well with Better Console [unable to replicate]
    - "More" is misspelt [not an issue; is joke]

    2750 downloads

    Submitted

  16. Grenades

    This mod adds 3 new explosive weapons! The grenade, the cluster grenade and the fire bomb!
    The grenade functions as expected. You throw it and it explodes. It's good for crowd control and taking on some of the more threatening and slower moving targets. The recipe is a tallbird egg, gunpowder and a unit of manure.
    The cluster grenade is a bit different. You throw it, it explodes and nine normal grenades explode out, then detonate themselves. It's even better at crowd control and is better suited for highly threatening and even slower moving targets. The recipe is 3 grenades.
    The fire bomb explodes on impact and causes flaming manure to burst out and fly in all directions. The explosion deals a little damage but the fire damage, and massive amount of panic and confusion it causes is surprisingly effective for taking out quick moving targets or targets posing an average threat. The recipe is a bird egg, a torch and one unit of manure.
    The grenade and cluster grenade deal 25% more damage than gunpowder and have a 75% wider explosion radius. But be careful, you can also take damage from all 3 bombs. To help prevent players from instantly dieing from one wrong grenade toss, I made it so the maximum amount of damage the player can take from each grenade is only a third of their total health. You still have to exercise caution, especially with cluster grenades, but it won't be as bad as it could be. All recipes can be found in the weapons tab.

    1260 downloads

    Updated

  17. Frostmourne

    Lich King's legendary weapon. Whomsoever takes up this blade shall wield power eternal. Just as the blade rends flesh, so must power scar the spirit.
    Weapon stats:
    -Deals 80 damage.
    -Drains 3 player's sanity per attack.
    -Freezes enemies on attack.
    -Really big durablity.
    -Expensive.
    -Emits light.
    -Can chop trees (it would be funny if so powerful weapon couldn't, eh?).
    -Using this weapon for long time will turn player to Lich King (uhuhuhuh).
    Craft Recipe:
    -Dark Sword x1
    -Blue Gem x3
    -Living Log x1
    -Nightmare Fuel x5
    To-Do List:
    -Freezing enemies on attack.
    -Fix dropped sword texture.
    -Make able to shoot Death Coil.
    >Steam Workshop link<

    by JaR Dev, I like it!

    5071 downloads

    Updated

  18. Ash Fertilizer

    For anyone who doesn't know:
    Wood ashes are very good for your garden and almost all plants can benefit from them. In addition to ashes enriching your soil with the valuable nutrients your plants use to grow big and strong, they're also very good for detouring pests like snails, aphids and cutworms. Coincidentally, the nutritional value plants receive from ashes is the reason the rainforests have been decreasing over the years. The local farmers burn them down to enrich the soil for the next growing season. It's not aerosol sprays or car exhaust, no matter what your teacher told you. But as with everything gardening related, always make sure your plants are compatible with the product in question before you apply it.
    What that means to this mod:
    This mod allows you to use ashes as a fertilizer. Click it on anything that needs to be fertilized, the same as you would for manure, rot or guano.
    Ashfarms have also been added. They grow crops slightly faster than improved farms but need to be fertilized way more often and are instantly destroyed by rain. This took so long to implement because I had to wait for the Six Feet Under update, which fixes many bugs with the ashfarms.
    Changes:
    -I want to say I updated it to be compatible with RoG but RoG is now stable enough to support ashfarms on it's own without needing me to change anything.(That's why I didn't bother updating it when RoG was still new.)
    -Fixed crashes related to specific hud sizes. Thanks to HaZ_MiDNighT for helping me troubleshoot this.
    -Added ashfarms by request. It doesn't function as requested but I'm the one running the show here.
    -Fine tuned fertilizer values.
    -Made wetgoop and fish, both fresh and cooked, valid fertilizers as requested.
    If you have any issues, suggestions or comments, please feel free to leave them.

    8085 downloads

    Updated

  19. Hard Mode

    Do you need more of a challenge? RoG isn't hard enough? Wes is too easy for you? You think all mods are too OP? Then it's time to nut up or shut up! Get your gear together cause this mod hates you more than could ever imagine and it's just waiting for you to screw up. And when you do, it will be there to make sure you die a slow, painful, agonizing death.
    What this mod does:
    Your movement speed is scaled directly to your health. The less health you have, the slower you move. That's just the beginning. Hunger is another factor. You'll move even slower if you're hungry. Let me guess, you think being full will prevent that right? Pfft, think again. Being too full will slow you down, too. I hope you're good at managing your hunger. Now before you go thinking this is too cruel, I put in a limit to how slow you can move. You can still move really slow but it won't be as bad as it could be. So don't say I never did anything nice for you.
    How much damage you do also scales in direct relation to your health and hunger. Low on either? Haha, your spear will break long before your enemy does. Did I mention you also get hungry 25% faster? I hope you're a fast runner. Oh... Right... The movement speed thing...
    Not impressed, yet? Well, try this one on for size, homeboy. Every time you're attacked, you have a fair chance of a getting something vital ripped open. What does that mean? What the hell do you think?? It means you could bleed to death! While you're bleeding, you'll lose 2 health points and 1 sanity point a second until you heal yourself. Oh, and don't expect meatballs or flowers to save you. Nope, you'll need something stronger to stop the bleeding. I hope you're resourceful.
    I know what you're thinking, "What about sanity?" Hahaha! Does any of this look sane to you?? No. Everybody's sanity drops over time. And by everybody, I mean EVERYBODY. "Including mod characters?" you ask? What kind of pathetic amateur do you take me for?? Of course them too! Nobody is safe from anything in this mod! And we're just getting started. If your sanity drops below a certain percentage, you can't use tools anymore. It doesn't end there, either. If it drops below a second point, you can't even do things like harvest crops, grass, twigs or even pick flowers. Don't lose your mind out there cause you may never get it back.
    Still too easy? Don't worry, princess. I've got you covered. Everything that attacks you also does an additional 35% damage and 25% of that damage is deducted from your sanity. Oh and Charlie, aka Grue? Yeah, she instantly kills you now. Yep, one hit kill. Every. Single. Time. Keep that torch close. Now you're probably thinking things like resurrection stones and meat effigies will save you. HAHAHA, guess what. Being resurrected cuts off a third of your total health. Permanently. Every time. Forever. Two resurrections and Wilson's maximum health is at 66 points! Getting it, yet? Haha, and reloading a save? Yeah, that won't change a thing. Like I said, it's permanent!
    I know what you're thinking, "Is that where it ends? Can I stop reading now?" Haha, not even close. Every time you eat something, there's a chance the smell of your food and the sound of you eating will attract hounds. This ain't no picnic, son, this is survival! Do you enjoy building your base up? You won't for long! Every time you build something, there's a chance a stray murderous robot will come running out of the woods. But that should be no problem for you, right? Well then how about this? Chopping down trees may wake up tentacles sleeping underground and they won't be happy with you disturbing them. Mining boulders? Yep, spiders might be hiding under them. This world is overflowing with lifeforms! It's too bad they're all so hungry. The dead lifeforms, too. Speaking of which, did I mention there's a decent chance a ghost will rise from a recently killed corpse? Yeah, that's a thing now, too.
    But wait, dogs, robots and spiders? Big whoop, am I right? Well it's a big whoop now. Very big. Every monster in the game now has a chance to be much bigger than the types you're used to. If they look bigger then that means they have more health, do more damage and move faster. But that's not all. There's yet another chance it will spawn as a "mega version". What's a mega version? Something that only little babies would be scared of. You're not a little baby... are you?
    While you're furrowing your brow in a vain attempt to answer that last question, let me ask you another. Do you remember how your inventory used to have 15 slots? And did you notice how I just now said, "used to"? Yep, your inventory has been cut in half. You now have seven slots to make miracles happen before you die. Oh and your map? It resets every night. Only sissies hide behind paperwork to keep themselves alive. Real survivors use paper for only one thing and you're not going to have time for that, not with all the dying you'll be doing.
    Is all of this sounding too hard? Then let me say it one last time, nut up or shut up.

    799 downloads

    Updated

  20. Normal Tree

    Lets you transform dead evergreen into a Totally Normal Tree with 3 nightmare fuels.

    925 downloads

    Submitted

  21. Summons

    This mod is available on the Steam workshop! Downloading it from there means it automatically updates when I release new versions.
    Adds a few Summons (and a building) to accompany you in your travels. Please keep in mind that you are playing a MOD made by a fan, so please report any bugs you find on this page.
    A special thanks to @WrathOf for providing crucial scripts and tools to making this work.
    What it does

    How to install

    17502 downloads

    Updated

  22. Size Matters

    Now before you get all up in a huff, keep in mind the name is just a joke. We all know size doesn't really matter. Except when it does. Which is all the time.
    What this mod does:
    Everything's size is directly related to it's health. As it takes damage, it shrinks and it's speed decreases. However, not it's attack damage. This is applied to everything with health, including you.

    515 downloads

    Submitted

  23. It's Alive!

    Mandrake will respawn at the place of its death after 20/40/60/80 days (configurable), that means:
    -mandrakes picked during the day time,
    -killed/burned mandrakes that were following you
    -burned mandrakes
    -mandrakes eaten by Gobblers and Bearger
    The above applies only to mandrakes that are in follower form during dusk and night time and mandrakes that are planted in the ground.

    1485 downloads

    Submitted

  24. Madman's Fighting Pack

    If you think that the game needs some more weapons - this mod's good for you. It adds some more weapons and armor to the game, making fighting preparations more interesting.
    Just remember - "Go for the eyes!"
    Weapons:
    Hound's Bite Mace



    Golden Sword



    Marble Blade



    Sword of Ice



    Strong Sword by kiopho



    Armors:
    Golden Armor



    Golden Helmet



    Credits
    Some very nice and friendly people here really helped me with creating this mod and here I'am gonna say one hell of a loud thanks to all of them:



    How to install:



    What's next:
    1. Rebalancing
    2. Adding damned Chaos Sword
    Version history:
    UPD: (21.06.2013) Added Golden Sword Mod
    UPD: (22.06.2013) New Mace sprite
    UPD: (22.06.2013) Marble Sword Mod added
    UPD: (23.06.2013) Marble Sword update - slows speed and drains hunger
    UPD: (23.06.2013) Sword of Ice added
    UPD: (24.06.2013) Golden Armor added
    UPD: (25.06.2013) Golden Helmet added
    UPD: (25.06.2013) Mod's page remade
    UPD: (25.06.2013) Marble Blade sprite changed
    UPD: (30.06.2013) Sword of Ice sprite changed
    UPD: (03.07.2013) Strange New powers update. Ice Blade freezes player
    UPD: (08.07.2013) Kiopho's Strongsword added
    UPD: (28.07.2013) Mod upgraded to match [Hunger] update and some weapons stats and recipes reworked
    UPD: (23.08.2013) Mod is compatible with Stuff of Nightmares update and is available on Steam Workshop.
    UPD: (17.09.2013) Mod is compatible with [Moderately Friendly] update.
    UPD: (04.10.2013) Checked mod's compatibility with Six feet Under update.
    Most Recent
    UPD: (07.04.2014) Checked mod's compatibility with RoG Giant Steps update. Everything seems to craft and equip right. I didn't have much time to do the checking, so there may be some bugs, if so - write about it http://steamcommunity.com/sharedfiles/filedetails/?id=172090600 here and I'll fix it when I have time.
    Here's Steam Workshop link for Madman's FP.

    17651 downloads

    Updated

  25. Where's My Map Icons

    A mixed Where's My Beefalo and More Map Icons ... see the changes for yourself ...

    10412 downloads

    Updated

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