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The forum downloads section will be removed on Jan 1st 2023. Players may still download mods that are currently hosted, but new submissions are no longer being accepted. Mod makers are advised to relocate their mods to alternative hosting solutions.
Game Modifications
723 files
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TouchScreen
This mod improves the gameplay on touchscreen devices.
V.3.2 Features:
->no double-clicking
->double-clicking acts as a right-click
->changeable settings (no menu entry jet. How-to is below)
->items from the inventory are dragable over the screen (stil a bit bugy)
!-> clicking on a crafting recipe will start crafting instantly (due to missing mouseover)
Changelog:
^-> now requires game restart
^-> changed the way it works
^-> removed offset value from settings
^-> added forum link
^-> increased on screen dragging experience
^-> avoided the campfire bug
^-> removed autochopping of trees
NEW IDEAS:
?-> on screen arrow keys for movement
?-> auto fighting / mining / treechopping
tell me if you want this
Mod was tested on a Microsoft Surface Pro 2 (Windows 8.1)
Please report bugs and new ideas for this mod.
How-to:
The settings file is allocted in dont_starve\mods\workshop-212043639\touchscreen_settings.txt
You will find 2 rows with integer values:
1. default is 7; !!must be bigger then 2!!; this is the time in ticks the mod looks for double-tapping
this is also the reset time for the mouse
increasing this will let you have more time to perform a double-click, but also will increase the time that must be
waited between to clicks
2. default is 625; this is the squared maximum distance the mouse has to travel from the center of the click to cancel
an action
->25*25 = 625 (pixel)
-> if a item from the inventorybar does not want to be dragged out you should lower this value
-> if you can't click a button correctly you want to increase this value
HAVE FUN!!
688 downloads
Updated
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Better Drying Racks
Do you want jerky but you accidentally cooked all of your meat over a fire, again? Well, this mod allows you to put cooked meats on drying racks. Cooked meats create the same jerky as their uncooked variants.
Additionally, jerky spoil times are now easily adjustable via the configuration menu.
1409 downloads
Submitted
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Lights out adventure mode
Never tested with base game, might crash or simply give RoG changes to adventure mode.
This makes Adventure mode Light's out, simply. You can and will spawn with no light in some scenarios. It's recommended to spawn yourself a single torch in your first world for it to be a fair fight.
Have fun, and post here once you complete it!
Wes is worth 3 points, everyone else 2, and maxwell 1.
HOW TO INSTALL :
Simply unpack in Programfiles/Steam/Steamapps/common/don't_starve/mods
PS : Seeking someone to make an icon, prettyplz.
205 downloads
Updated
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60 Inventory slots
My first mod, well my first tweak to a mod, I'm kinda a newbie.
Tired of having to run back to your base every time you're out and about opening up the map, well never again. With this mod you get 60 Inventory slots and I have moved your equipped slots over top of the inventory for a better veiw.
The second pic is of mods I have installed and I know it works with and without any problems.
Note! My version of don't starve hasn't been updated in awhile so I am not sure how it will work for everyone with a more updated version. but as far as mine goes it works great with no problems...
PS.
this was originally the 30 slots mod just tweaked it a lil bit.
[( and i would give a thx to the person who uploaded it but can't seem to find it on here any more )]
13449 downloads
Submitted
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Practical LightBulbs
This mod revokes the ability of light bulbs to perish and replenish health, thus making them a reliable renewable source for your lighting equipment.
Steam Version
http://steamcommunity.com/sharedfiles/filedetails/?id=317457545
817 downloads
Updated
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Nostalgic Ham
What does this mod do?
This mod reverts to how the hambat functions in the base game, meaning its damage won't scale with spoilage. That's it.
Steam Link
http://steamcommunity.com/sharedfiles/filedetails/?id=305461007
277 downloads
Updated
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Updated
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Working signposts
You can now write your own messages on signposts! Just right click on the sign to bring up the text
input. Type in your message, then hit enter. When you examine the sign, your character will read its message
aloud.
Now includes an option which allows the signs to be reused without knocking them down.
This mod is compatible with the base game and Reign of Giants.
Overwritten files: None
How to install:
2327 downloads
Updated
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999 Item Stacks
The stacks of items is now up to 999!
Who really created this mod is tehMugWump I just edited his files !
I made/edited this mod to those who need it . So my message to my haters just shut your mouth and just rate this one star.
Also the other unstackable items is now stackable in the ff. items :
Crow
Rabbit
Robin
Rabbit Trap
Tallbird Egg/cracked
Beemine
Beefalo Hat
Bush Hat
Earmuffs Hat
Feather Hat
Straw Hat
Sweater Vest
Trunk Vest
Top Hat
Walrus Hat
Winter Hat
Chester Eyebone
Heatrock
Razor
Teleportato things!
PLS REDOWNLOAD THOSE WHO ALREADY DOWNLOADED THIS THANKS!
17954 downloads
Updated
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Tell me about health
Shows exact health of creatures on "inspect" action.
(Steam link).
23852 downloads
Updated
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Walls Drop Walls
Accidentally place a wall in the wrong place? Want to expand your base? Don't want to use up all your resources for something that's mostly cosmetic? Not a problem anymore. This mod makes it so when you hammer a wall, the wall will drop it's self. Try not to think too hard about that.
FAQ:
Q: Wait, I'm confused, what does this do?
A: Build a wall. Hammer the wall. Get the wall back, instead of some of the wall's recipe ingredients.
Q: Is this compatible with RoG?
A: YES. STOP ASKING. START LOOKING AT THE TAGS.
Q: This is OP.
A: No it's not.
Q: Well I think it's OP.
A: Then don't use it.
Q: Will this work with other mods that add new walls?
A: Probably not.
Q: Will you make it compatible with those mods?
A: No.
Q: The display picture confuses me.
A: Then stop looking at it.
1230 downloads
Submitted
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Insulated Caves
First mod, just a tiny requested mod.
Disables overheating and freezing within caves.
463 downloads
Submitted
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Clock in caves.
Prevents clock disappearing from UI in caves and ruins.
Compatibilty:
Works with
- Status Plus
- Always On Status
- Dawnbreak
- Season clock. - Enable compatibility option in mod config. (Only right from dayclock position in caves and slightly obstructs Minimap HUD. Not going to fix those ones)
Conflicts with
- insert your mod here
3483 downloads
Updated
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Stinger Pack
Stinger Pack: Full of stinging goodness!
Steam link
This mod will add many items that use bees and there stingers. Check the mod configuration page in DS to change item values.
Now with:
Poison damage is a DOT effect. By default it does 5 damage a tick(second) and lasts for 10 ticks. Mobs have resistance and armor against poison. The more armor they have the more hits it takes to poison them. So if you do not see the poison FX after hitting them a bunch you either have not passed their armor or they recovered from the buildup. The more resistance they have the smaller damage done.
Bee Stinger Trap
Like the tooth trap but easier to make. Start placing these bad boys to ward off intruders.
Default -
10 uses
20 damage
+- 80 poison dmg
Ingredients:
Twigs
Rope
Stingers
Crown of Thorns
*Not implemented yet
Causes you and your attacker to take damage. Provides no armor buff.
Beelixirs
*Not implemented yet
Several concoctions to help with your day to day.
Berserker Beelixir - Combat Enhancer
Obsession Beelixir - Increase Follower Loyalty
Lucid Beelixir - Boost Sanity
Driftwood Stinger
Default -
10 damage
+- 50 poison dmg
Ingredients:
Boards
Cut Grass
Stingers
A board with a large stinger through it. Ouch it stings.
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Any suggestions for this mod please comment.
ChangeLog
1102 downloads
Updated
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Resurrection Statue Fix
If a character has the ability to modify its maximum health value it will trigger a crash if /when the player builds too many meat effigies.
Stops certain characters from triggering the bug by stopping the ability to build Meat Effigies.
Currently affects Wolfgang and some customer characters.
If you would like your character added to the list please PM me. Currently the only way I know how (or care how) to add characters is by adding their lowest max health value to a list.
552 downloads
Updated
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Aquarium
Author: BeetleDan, Star
Aquarium mod adds new craftable item to the game - aquarium. To fill it with water, wait for the rain. It's useless in winter, however it may contain some ice. Fish live in her own life. It doesn't work for you (like bird in cage) so be careful to save it from starving.
Roe includes 0.5 meat and 0.5 fish. So roe+twig = fish sticks and so on.
Russian Wiki
What does it really do? Just try and enjoy!
Quick info about this mod:
10551 downloads
Updated
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More Realistic Beehives
For those who don't know:
In nature, when a bee colony grows too large, or when the hive has two queen bees that won't fight to the death, the colony will divide in half and half of the bees will accompany the leaving queen to form a new hive some place nearby.
What that means to this mod:
When a hive grows old enough, it's bees will work together to form a new beehive somewhere close by. That's pretty much it. In a nutshell, this makes honeycomb a renewable resource.
Recent Changes:
-Killer Bee Hives can now also divide, optional, off by default.
-Bee Boxes can now also create beehives, optional, off by default.
1514 downloads
Updated
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Starting with Backpack
Simple mod, that makes your characters start the game with backpack. I'd actually made this mod for myself, but then decided that smb might enjoy it
Your comments and rates would be appreciated! I would like to know what u think about this mod and if u want something to be added/changed. It's my first work and I'm rly curious about it :3
Steam page: http://steamcommunity.com/sharedfiles/filedetails/?id=303230394
5817 downloads
Updated
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Season Clock
Have you ever been playing and have no idea how long it is until the next season? How many days into the current season you are? Or what season was up next? Never fear, this mod should help.
Features:
Adds a clock that indicate the progression through the seasons.
Indicates the current season.
Hovering over the clock indicates the days into the current season and days until the next season.
Compatible with the "Always On Status" mod.
Compatible with Reign of Giants and all season duration combinations.
Convenient options for:
Autumn, Winter, Spring, and Summer Clock Segment Color
Hover Text Format
Hover Text Font Size
Season Text Font Size
Enabling Clock in Caves (toggle)
Default Text to Display
Clock Positioning Options
38619 downloads
Updated
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Come to my pocket
All of the drop will come into pocket.
Though you can use amulet,but isnot very convenient.(Yeah?)
Drop mean:
cut trees,log fall on the ground
kill pigman,meet drop on the ground
And many like these...So these things will first try to put in your pocket,until the pocket is full(then fall to the ground).
mistake to delete the old one,Just add it again.Sorry...
AND You can add it in Steam!
5713 downloads
Updated
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tehMiscellanies
By tehMugwump
This is just a basic 'tweak' mod that makes the life of a 'casual' player a whole lot more enjoyable: From making dogs and spiders not hurt so much, to campfires burn brighter, to trees chopping quicker, to winter not being quite so freezing, so walls being a bit stronger, to worm holes not making you quite so crazy.
Oh, and you can also burn the following items:
stinger
gears
axe
flowerhat
boomerang
cutstone
diviningrod
feather_crow
feather_robin
feather_robin_winter
petals_evil
hammer
pickaxe
shovel
backpack
nitre
trinket_1
trinket_2
trinket_3
trinket_4
spear
tentaclespike
torch
trap
trap_teeth
turf_grass
flint
Enjoy!
393 downloads
Updated
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Starter Inventory
By tehMugwump
Straw Hat with Dapperness added to all but Wilson (he has to EARN it!)
NOTE: Completely delete this mod's Start Inventory directory first!
Description:
You know you get tired of recreating the standard items you've already created a hundred times every time you start a new game.
-- give non-new characters standard starter inventory:
-- Example inventory (varies):
-- "axe"
-- "pickaxe"
-- "shovel"
-- "spear"
-- "torch"
-- "Strawhat" with Dapperness!
-- "backpack_blueprint"
-- Wilson only get a backpack blueprint. He's the starting character after all.
-- Everyone else get's builder.bonus_tech_level 1 that unlocks all beginning recipes.
-- Wickerbottom gets builder.bonus_tech_level 2
-- Wes and Waxwell get builder.bonus_tech_level 3, which unlocks everything.
Also, in the modmain.lua file you can give your peeps whatever you want to start (don't cheat too much, haha)
Install:
Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
Start game and enable mod on the mods screen.
-- When you run the game you should see a screen pop up that lists this mod as being loaded.
-- enjoy!
Discuss Here >>
2810 downloads
Updated
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PickyPickyPicky
By tehMugwump
Things now pick without the slow pick animation. Sounds small, but once you try it, you can't go back!
Install:
Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
Start game and enable mod on the mods screen.
18572 downloads
Updated
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Max Stacks
By tehMugwump
Stack all items to 99.
Make non-stackable items stackable.
Install:
Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
Start game and enable mod on the mods screen.
Discuss >>
This is my first attempt at a mod, if you encounter a bug or I missed an item please contact me via the Forums
103382 downloads
Updated
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Infinite Tools
By tehMugwump
InfiniteTools
by tehMugwump
All Staffs! and Sewing Kit fix
- Let me know of any problem...!
NOTE: Delete your old InfiniteTools directory.
What it does (check modmain for more detail):
Install:
Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
Start game and enable mod on the mods screen.
Talk:
Discuss this mod here
35575 downloads
Updated