• Announcements

    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

code4240

  • Content count

    85
  • Joined

  • Last visited

Community Reputation

20 Excellent

About code4240

  • Rank
    Junior Member

Badges

Don't Starve Together
  • Contributor

Recent Profile Visitors

874 profile views
  1. Modded Skins (API)

    I actually didn't know you could buy skins. I actually looked for a place to do so because I suspected the slight possibility, but I couldn't remember where the steam marketplace was located or what it was called because I never use it. Mostly because I'm the type of person that tends to think paying money for content in a game that wasn't free is laughable. I guess that makes sense then. Shame though because I'd been thinking about creating a doll-type character who came with extra skins so you could dress them. Guess I'll have to build some other system if I ever want to do that.
  2. Modded Skins (API)

    I understand the logic but not the reasoning. I don't see why this would be any more offlimits than, say, modding maxwell to be playable from the start in single player. It's not like skins cost money or something. ...unless this would somehow allow people to use those skins on servers that didn't have the mod, which doesn't seem possible to me.
  3. Modded Skins (API)

    Has any explanation been given as to why clothing skins and skins for official characters are forbidden? Not being able to create clothing under any circumstances honestly sounds really useless.
  4. So I came back for a few days... probably so I can just leave for a year again later.

  5. Cats N' Dogs - Hound and Catcoon mod

    Finally got the update to work! Weehee!
  6. Cats N' Dogs - Hound and Catcoon mod

    Uh... I don't know. This was made when the mod API was updated to version 6, which introduced mod configs and compatibility indicators. I didn't look at game version numbers (nor do I even know what they are), but I know it was up to date at the time. The config button appears in the mods menu when you mouse over the mod. It's under the info box, as depicted in this picture: http://puu.sh/9dcUN/794887992c.png If you're not seeing that button, then you are probably out of date. This mod will not work without the config.
  7. So something that is not only unofficial, but completely optional, has ruined the game for you? I'll admit, this slightly happened to me with RoG... but RoG did not make the game easier. It made it better. And there's nothing wrong with exclusively playing RoG if I prefer it. So I do.
  8. Oh jesus, I saw that pyro portrait in google image search and thought it was a mod. And when I saw this post I had to check the files myself to see whether this was legit. It is. **** just got real.
  9. Cats N' Dogs - Hound and Catcoon mod

    I seem to be having some difficulty getting it to update. Whenever I click the update submission button it just leads me to a blank page. The steam version has been updated successfully. This link should do anyone that needs vargs right now good: https://www.dropbox.com/s/4335xqburo77j75/houndmod%201.1.zip I'll try again at the updating later. For now I have errands to run.
  10. Cats N' Dogs - Hound and Catcoon mod

    I have just added varg spawning. Currently, Vargs will spawn in hound waves once they hit the max setting. In the future I might add things such as probability spawning and whatnot, but this is fine for now. Will be updating shortly. EDIT: Actually, I have a big of config-related bug smashing to do, and it's bedtime, so I'll update it tomorrow.
  11. Cats N' Dogs - Hound and Catcoon mod

    I will probably just try to write in an area effect of some sort that destroys buildings and damages non-hound mobs. It's probably a bit advanced for me now, but it seems like the best option. And yes, I'll do Vargs.
  12. Cats N' Dogs - Hound and Catcoon mod

    Vargs... That's a good idea! I'll have to remember to try that sometime!
  13. Cats N' Dogs - Hound and Catcoon mod

    That's actually what I originally tried to do. It just didn't work all that well for several reasons. Mainly because, during a large hound swarm, the gunpowder was much more likely to kill the other hounds than it was to kill the player (players usually aren't stupid enough to stick around when the fire has gunpowder in it). If they were gonna explode, I'd have to design some sort of custom explosion mechanic that didn't hurt hounds or something like that. That, or revamp gunpowder mechanics, which would be bad overall. Although, I have to admit I didn't test it around buildings... Gunpowder does destroy buildings, right?
  14. Realistic day

    The fact that summer night is overall shorter than autumn is all well and good, and I understand that. The fact that the pitch black period (the part that's actually dangerous) is somehow longer than dusk during summer is the weird part. In summer the night is basically all Dark with a little sliver of dusk at the very beginning, while in autumn dusk is extremely long with a little sliver of Dark at the end. It just doesn't make sense.
  15. Version 1.1

    814 downloads

    Workshop Link This mod allows modification of stats of hounds and catcoons, and the number of teeth required to make a tooth trap, for people that are masochistic. My original line of thinking was "How does a flabby pig fist do more damage than a gigantic hound maw?" (Seriously have you seen that mouth it's enormous). So I changed it. I also saw people leaving comments on the wiki complaining about how they need to be buffed. And, finally, I once witnessed a catcoon kill a hound. That's just ridiculous. All stats are adjustable. You don't have to change everything (or anything, but that would defeat the purpose of getting the mod). It makes red hounds immune to fire. I've considered making them explode on death, but that's complicated to pull off properly, so I'm not going to right now. Details: Hound Health:150 200 250 300 [*]Hound Damage: 20 40 60 80 [*]Hound Speed: 100% 125% 150% 175% [*]Hound Attack Period: The amount of time between their attacks. Higher value = less time. Normal Fast Insane [*]Varg spawning: whether vargs spawn with hounds after day 100. True False [*]Trap requirement: how many hound teeth you need to make a tooth trap. Statistically speaking, the number of hounds you need to kill (or survive) to make x amount of tooth traps is multiplied by the number of teeth you need. 1 2 3 4 [*]Catcoon Health (RoG) 150 100 75 50 Note: The first setting of each option is the vanilla value. Setting it to that will basically turn that setting off. Other features: Red hounds are immune to fire. I am hungry for your feedback! I can and will change things if people give me good suggestions! Don't be afraid to criticize!