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Game Modifications

723 files

  1. InfiniteFoods

    Foods no longer Rot! Oh Yeah. Fridge is now a storage container.
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.

    13097 downloads

    Updated

  2. Infinite Clothes

    Clothes are now Infinite
    Install:
    Double-click downloaded ZIP file and DRAG enclosed directory into your dontstarve/mods directory.
    Start game and enable mod on the mods screen.

    20667 downloads

    Updated

  3. InfiniteArmor

    By request, Infinite Armor
    Well, nearly infinite. Armor will survive about 5 days of non-stop hound attacks and drop only about 1-2%. Lends a little interest, eh?
    Also negates speed hit from Marble armor and hunger hit from Slurper armor

    6448 downloads

    Updated

  4. Mini Tools

    Shortcut keys from Test Tools. Please report any issues~!
    With the sinking of the titanic Test Tools, I thought I'd salvage the usable parts.
    Working Short Cuts:
    Ctrl + F = Free Crafting
    Ctrl + R = Speed Boost
    Ctrl + G = God Mode
    Ctrl + V = Time Scale
    Ctrl + I = Toggles Rain
    Shift + G = Next Phase
    Shift + F = Next Day
    Ctrl + Z = Next Season
    Shift + P = Delete Under Mouse
    CTRL + SHIFT + Left Mouse Button = Teleport
    CTRL + Right Mouse Button = Make Bookmark
    Shift + Right Mouse Button = Teleport to Bookmark
    Alt + R = Reveal Map
    Alt + T = Hide Map
    Updated Console Commands (hit the ` key): (thanks to chromiumboy)
    Example:
    Spawn ("log", 10) - puts 10 logs on the ground
    Give ("log", 5) - puts 5 logs in your inventory
    Note: Map hiding requires saving to the main menu and reloading the same game.

    40147 downloads

    Updated

  5. No Flower Picking!

    I made this for my own personal use but then I thought maybe other people might like it too so here it is. If you like then use it, if not don't.
    If you're like me, and I know I am, then you usually hold the spacebar down while your character works through a patch of grass, twigs or even trees, picking chopping or what have you. And sometimes you'll find your character automatically picking flowers in the process, which may not be something you want them to do. Well, this mod allows you to disable flower picking with either the keyboard, mouse or even both! For example, you can disable flower picking with the keyboard and still pick them manually with your mouse! Or vice versa! Or neither! No longer do you have to watch flower petals slowly rot in your inventory or worry about your bees not making honey due to your ham-fisted, haphazardous flower picking.
    Recent Changes:
    -Updated to include the picking of evil flowers.

    571 downloads

    Updated

  6. Friendly Flingomatics

    This mod will prevent flingomatics from extinguishing your fires. Cheater!
    This applies to simple fires and firepits, standard and endothermic, and any mods that use the "campfire" tag.

    3798 downloads

    Updated

  7. Lighter Logs

    This is a very tiny and very simple mod that allows logs, gold, spider glands, lureplant bulbs, manure, guano, spider eggs, living logs, boards, cut stone, rope, honeycombs and all foods to stack up to 40.
    Changes:
    -Increased maximum stack size for honeycomb.
    -Increased maximum stack size for all foods.
    -Increased maximum stack size for living logs, boards, cut stone, and rope to 40 too.
    -Added .tex display picture, thanks to Simplex's png-tex converter for Linux(and macs too I guess)!
    -Increased maximum stack size for lureplant bulbs, manure, guano, and spider eggs to 40 too.
    -Increased maximum stack size for gold and spider glands to 40 too.
    If you have any issues, suggestions or comments, please feel free to leave a comment.

    4208 downloads

    Updated

  8. Super Mushroom Brothers

    This mod adds two new mushrooms, the Super Mushroom and the Mini Mushroom. The Super Mushroom will make you larger, while the Mini Mushroom will make you small.
    While under the effect of either, health, damage and movement speed all scale in relation to the eater. The effect lasts for about 20 seconds. Eating more of the same kind of mushroom increases the duration of the effect. Eating mushrooms of the opposite type will reduce the time, or it will reverse the eater's size, depending on much time is left.
    Both mushrooms have a chance of randomly appearing in certain situations. To name a few, one may appear while you're chopping down trees, picking flowers, digging up grass or even just walking around.
    They have a perish time of 30 days. They provide no hunger or sanity benefits. Technically, they provide no direct health benefits either but the act of growing larger increases your health.
    NOTE: In the caves, they count as a vegetable but every where else, they're a meat. I know it doesn't make any sense but I had to make it that way so spiders, hounds and such will eat any laying around(in case you're wondering why anyone would want a Mini Mushroom). But I made them a vegetable in the caves so Bunnymen won't attack you for having them in your inventory.
    I'm aware this isn't totally balanced and I don't care. I made it so everyone's world of Don't Starve will be a little more fun and magical.
    Recent Changes:
    -Fixed a crash related to caves.
    If you have any issues, suggestions or comments, please feel free to leave them.

    725 downloads

    Updated

  9. Examine Traps First

    This mod disables picking up tooth traps with the keyboard! Now you can just hold the spacebar to automatically pickup any drops near your tooth traps without fear of picking up the traps themselves. To pick up your active tooth traps, you have to examine them with your mouse first.
    Recent Changes:
    -Fixed a logical oversight(my bad).

    1121 downloads

    Updated

  10. Auto ReTrap

    Puts it back where it came from!
    +++++++++++++++++++++++
    Upon picking up a trap:
    *If a trap is empty, it will go into inventory.
    *If a trap has an animal, it retraps the same spot, without going back into your inventory
    +++++++++++++++++++++++
    I fully intend only to release mods that I consider balanced, that don't make game play easier - read 'cheating' , or to fix what I perceive to be as issues or bugs that need addressing. I have a few ideas in mind. This is one of them.
    I need to give the utmost thanks to my new friend DevilXD who I met on the Klei forums; who created this mod for me to learn from!
    +++++++++++++++++++++++
    If traps are empty when picked up, they act as normal.
    If traps are full (have a catch) when picked up, they automatically put the object in your inventory and resets the trap to where you had it
    This idea came from one of my trap farms. I got tired of ending up with traps in my hand inventory and rabbits in my hand that I then had to swap out to deal with.
    Vanilla / RoG compatible.
    +++++++++++
    Also Download From The Steam Workshop

    6976 downloads

    Updated

  11. Grease Fires

    For anyone who doesn't already know:
    Animal fat is flammable. Experienced barbecuers will tell you it's not uncommon for a barbecue fires to grow larger the longer fatty meats are cooked over them. What could be only a few small embers can grow into a adequate heat source even before the meat is fully cooked. In fact, putting foods into fires and timing how long it takes for the food to become completely burnt is one of the ways researchers determine how many calories are in the food. Even the earliest of settlers knew of animal fat's flammable values and used it to stay warm and keep fires going.
    What that means to this mod:
    In case it wasn't obvious by now, this mod will slightly increase a fire's lifespan when meat is cooked over it. And, well, that's it. Pretty nifty, huh? A small, simple mechanic that I always felt should have been in the game.
    If you have any issues, suggestions or comments, please feel free to leave them.

    567 downloads

    Submitted

  12. Woodie Ignores Full Moons

    Woodie no longer transforms into a werebeaver during full moons. He will still transform when he chops down too many trees but that's it, that's all this mod does. It's just another five-minute, request-fulfilling mod. I have no idea if this has been done before and I really don't care.

    1157 downloads

    Submitted

  13. More Realistic Honey

    A quick lesson on the realistic shelf life of honey:
    Honey, arguably, doesn't spoil. In normal storage conditions, it will only thicken and crystallize. You can return it to it's normal, non-crystallized state by putting it in a glass jar(if it's not already in one) and putting that jar into a pot of boiling water. The heat will cause it to decrystallize and become as good as new! Just don't heat the honey to it's boiling point as that will make it lose some of it's flavor.
    What that means to this mod:
    This mod allows you to cook honey over a campfire to get a fresh unit of honey. Also, instead of turning into rot, it will now turn into a new prefab, "crystallized honey", which doesn't spoil and can also be cooked over a fire for a fresh unit of honey. Eating crystallized honey without cooking it first will cause a slight sanity loss and it has a hunger value that's about a third of normal honey.
    Changes:
    -Increased honey's spoilage level when cooked over a fire.
    -Adjusted the shelf life of honey again.
    -Added a new prefab "crystallized honey". See above for how it works.
    -Doubled the spoil time of honey.
    If you have any issues, suggestions or comments, please feel free to leave them.

    2045 downloads

    Updated

  14. More Fuel

    This mod allows nitre, stingers, hound teeth, spiderwebs, pigskin, feathers, beefalo horns, tools and bush and spider queen hats to be used as fuel in campfires! All monster meat variants and evil flowers refuel night lights! Allows moggles to accept fireflies, lightbulbs, slurtle slime and other similar fuels! Honey refuels lanterns! Also adds recipes for glow berries and lightbulbs and gives lightbulbs an extremely long shelf life(the same as powdercakes).
    Changes:
    -Made traps and bird traps valid campfire fuels.
    -Moggles now accept fireflies, lightbulbs, slurtle slime and other similar fuels.
    -Added recipe for glow berries.
    -Removed fireflies as a valid lantern fuel because using fireflies as fuel for lanterns has become part of the vanilla setup.(Modder victory!)
    -Made beefalo horns a valid campfire fuel.
    -Evil flower petals and monster meats(raw, uncooked, jerky and lasagna) now refuel nightlights.
    -Spider queen hats and bush hats are now a campfire fuel.
    -Added a new .tex thumbnail, thanks to Simplex's png-tex converter for Linux(and macs too I guess).
    -Lightbulbs were made perishable again, because of an issue with cave chests, and instead were given a very long perish time. This may change again in the future.
    -Lightbulbs no longer spoil.
    -Made pigskin and feathers a valid campfire fuel.
    -Partial French language translation added; Translated by John2022! Please let me know if there are any issues with the translated version.
    -Updated for Hunger update.
    -Retooled the lightbulb recipe.
    -Made spiderwebs a valid fuel for campfires.
    -Made hounds teeth and all tools able to be used in campfires. Gold tools burn brighter.
    -Lowered how much fuel fireflies add to the lantern.
    -Made honey a valid lantern fuel.
    -Updated the mod so it no longer overwrites lua files! This will dramatically increase the chance the mod will work after an update. If you were one of the first people who downloaded this mod, redownload the latest version.
    If you have any issues, suggestions or comments, please feel free to leave a comment.

    2343 downloads

    Updated

  15. Least Expenses

    With this mod expenses becomes smaller: Maxwell is not need nightmare fuel, to create twins.
    С этим модом затрат становится меньше: Максвеллу не требуется топливо ужаса для создания двойников.

    665 downloads

    Updated

  16. Better Moon

    This mod fixes the moon icon that appears next to the clock at night. Now, you can see it during dusk, or even configure it to appear during the day - it's just a matter of going into configuration options and switching to appropriate mode on the mod page in Don't Starve. No more checking moon phases before transmuting chester or werepigs
    In addition, the moon can now have both a waxing and waning phase - which means that you can now see the moon growing to full, and receding to new moon each throughout the month.
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=292558919
    The original idea was from @hotmatrixx, I've only done the coding stuff and such... All credits for @hotmatrixx

    2465 downloads

    Updated

  17. RockyFix

    This mod fixes the issue with overpopulation of Rock Lobsters. It's really simple fix and does not interfere with normal gameplay.
    This mod causes a Rock Lobsters to perform a suicide honorable death on the end of their lives.
    When a Rock Lobster grow up to it's full size, it has a 50% chance to turn into a boulder. Changing to boulder can be observed on-screen (it's just a matter of right timing).
    Mod is compatible with base game and RoG DLC. It can be used on already generated worlds, you don't have to make new to make it working.
    Idea is from that topics:
    http://forums.kleientertainment.com/topic/37875-should-klei-add-rock-lobster-population-control/
    http://forums.kleientertainment.com/topic/36962-rock-lobsters/
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=292961351
    I hope that this mod will help you guys Post in comments what do you think about it, along with eventual crashes...
    Have fun playing with my mods

    1488 downloads

    Updated

  18. Simple Life Giving Amulet

    This mod makes LGA only resurrect you when you die, it's not exchanging your hunger into life, so dying is the only way of loosing it.
    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=292944148

    948 downloads

    Updated

  19. Fish Farm

    Base and RoG compatible
    The Fish Farm is a self sustaining food source.
    While exploring one day,Wilson came across what looked to be an old wash tub.Upon closer inspection he discovers that bees had built their hive on it.So Wilson the honey lover that he is,wants to collect the honey. Paying no mind to the water in the tub,starts to collect the honey,and when some droped into the warter he was startled.Wow what a big fish!So he looked into the water and noticed several big fish.At that point he decides to salvege the whole tub hive and all,so he could rebuild it for furture use.
    -The bees collect pollen from flowers,so the more flowers you have the better
    -Bees use pollen to make honey
    -Honey oozing from the holes you made in the box,feeds the fish
    -Fish then grow and multiply
    -There are 3 stages of growth,indicated by the number of fish you can see in the water
    -0 fish = you can harvest 0 fish
    -1 fish = you can harvest 1 fish
    -2 fish = you can harvest 2 fish
    -3 fish = you can harvest 3 fish
    -Growth speed depends on amount of flowers nearby.
    -Tip: With new DLC from Klei comes new seasonal bees, so don't build in your base if RoG is enabled,because bees are very dangerous!
    Otherwise your safe!
    -Recipe = 10 boards,2 fish and 4 bees
    Have fun! As always comments and suggestions are welcome

    31023 downloads

    Updated

  20. Technicolor Nightmare

    This mod adds a little color to your world. And by "a little", I mean "a lot". Like a whole lot. Increased by a bunch. Basically, anything that can have a rainbow effect applied to it, does. So when you ask, "How come object X doesn't have a rainbow effect?" Remember, it's because it simply can't be applied. Oh and rainbow butterflies will fly out of your body every time you're hit.
    Aside from that, this mod adds nothing. It's just a lot of eye candy.
    Recent Changes:
    -Text is now affected.(also optional)
    -Added a configuration menu.
    -Refined the rainbow effect's color algorithm. Everything now cycles through a variety of colors.

    365 downloads

    Updated

  21. Natsu the fiery Dragonfly !

    First Thanks to Cheerio, for his creature guide,
    Thanks to Heavenfall, for know about recipes loot (Summon mod),
    And finally, Thank you very much Mobbstar for helping me to fix crashes
    Hello World,
    Before reading, sorry for my english, I'm french
    It is my first mod, I'm not pro in lua scripting.
    So, for the Dragonfly's fans (and for Fairy Tail fans ^^), I've made this summonable pet, called Natsu, The Fiery Dragon !
    You can summon it with a Shadow Manipulator, in the light Tab, using 7 cooked meat, 2 red gems and 5 nightmarefuel.
    He'll follow and protect yourself with his flame (The environnement will not burn ^^)
    He have 2000 HP, 75 AttK and can be feed with ashes to restore his health by 200 points.
    Since the 1.6, he sleeps all the night and stay where he is sleeping if he is staying. If he is following, he'll also sleep all the night but if you go away, he will follow you (from far away). You can also see his location in the minimap if you lost him ^^.
    Chester and Glommer are now invincible and faster
    When you summon Natsu, he'll stay. Just rightclick him for following and rightclik him again for staying !
    You can kill him, he will fight back but the player's damage are turned to 0.
    Don't hit him with any kind of fire (firestaff or firedart) or he will burn you
    If you hit him in a fight and then he doesn't follow you, you can freeze him for fix this.(This also work with any other bug )
    ---Known Issue---
    N/A
    ---Future Update---
    Make it compatibe for DS Base without Reign of Giant DLC
    Enjoy

    3831 downloads

    Updated

  22. Shelter

    Base and RoG compatible
    It's a shelter.
    Not 100% rain proof.
    Not 100% shaded.
    But the little shelter will help out!
    Recipe tab Structures.
    Recipe = 10 logs and 4 rope.
    Works with existing saved game as well as new.
    Have fun! As always comments and suggestions are welcome.

    7837 downloads

    Submitted

  23. Followers For Life

    This mod makes it so any followers you recruit will remain your follower for the rest of their life. It was never intended for serious gameplay and I have no intention of balancing it out.
    Tired of the werepigs? Try this mod.
    I made this mod because it was requested and because I was just bored enough to actually make it. No, this doesn't mean I'll make your mod. Sorry, it's nothing personal.
    Recent Changes:
    -Fine tuned the code. Should now be more compatible with mods that add followers who aren't time based, if any exist.
    -Fixed broken clockworks not following you when repaired.
    -Fixed hatched small birds not following you.

    1962 downloads

    Updated

  24. Gem Swords

    This mod contains 6 new swords made from nightmaresword and gems.
    - They're 1.25x powerful of nightmaresword and 1.5x more durable
    - Red Gem Sword - Set your enemies in fire!
    - Blue Gem Sword - Freeze your enemies!
    - Purple Gem Sword - Hit your enemies and gain sanity!
    - Orange Gem Sword - Do combat and fill your belly!
    - Green Gem Sword - Now Wigfrid can gain life DURING combat!
    - Yellow Gem Sword - Shock your enemies with lightning!
    Note: This is my first time when I'm making new items and animating them (by myself only), so some of animations can be horrible mistakes... BTW They're re-made nightmareswords, so they're NOT great looking like.
    All of them are done!
    All have 125 uses except YGS because it is soooooo OP so I decided to give 50 uses to it.
    I hope I did not make something bad at code, if yes: report it.
    Thanks to:
    @Kuloslav for parts of code from his Lightning Staff (Tiny Alchemy Powers)
    @Cheerio for great tutorials
    And my sister that kicked my ass to done that swords!
    Added RPGI version for RPG items.

    4447 downloads

    Updated

  25. Evil Seeds

    Hello there! I'd like to present you my quick mod made today! Evil seeds. It contains new seeds that can be planted to make evil flower. But watch out! They have opposite stats to normal seeds. They can be cooked.
    I recommend using mod "More Plantables" to have ability to plant seeds too.
    To get them you need to kill bird. And it will MAYBE drop.

    609 downloads

    Updated

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