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Oxygen Not Included

Found 20 results

  1. Oxygen Not Included 2022-10-11 13-07-46.mp4 What this do is to farm all farm plant at max level of radiation for maximum mutant seeds out put. Since this progress require tons of nuclear waste you might as well use math to make it beautiful and balance out the radiation level. All you need for this is excess amount of nuclear waste (about a thousand tons), an amount of radiation needed, for me, it 12121 as it's qute beatiful number and it close to 12200 radiation maximum for sleet wheat, and a complicated system to pump and freeze all those nuclear waste to solid tile. I wont get into the pump and freeze nuclear waste system, but i can give you the math and how to get the number needed for this build. To get the numbers, you need to solve a Simultaneous Linear Equations for five variables: I found a simple online solver here https://www.handymath.com/cgi-bin/matrix5.cgi All you need to do is fill up those number here I wanted the result radiation to be 12121, replace the 12121 with the number you want and you ll get the same result. *Warning: you need to build the farm tile with uranium ore or gold amalgam, as they are the lowest radiation blocking. You dont have to do the minus 23/31/34 on the equations if you use gold amalgam.
  2. Hello everyone, hope you're doing great. This is my first time posting in these forums, and what better way than to post a little tutorial of mine. So I've had this idea for a while now, while fighting Pugalisk I noticed that he destroyed the area I was fighting him in, what if that area was full of trees then ? that's when it hit me, I can make a tree farm this way, and it turned out to be so much better than the old Old Bell method everyone is using. so I made a video on how I did it so I hope you enjoy it: for the thumbnail I used fellow user Altari's Pugalisk artwork. Hope you don't mind, if you do tell me and I'll remove it.
  3. Version 1.0.0

    1237 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659454031 A Fungi Garden Trip! With this mod, you can create your own mushroom farm! And even more, you can build a bigger farm with bigger mushroom trees! Configure your options and you're ready to go! ***The Crafting Tab will be under you Farm Tab!*** Note : Do not try to catch the mushroom tree spores. Let them light the night! This mod is included within The Korrigan mod! This mod was made by Mahdwolfe.
  4. I want to harvest 3 units of plants from one Farm Plot. How to do this?
  5. Nothing new but didn't see a video on this. Frogs can essentially steal from Moleworms, Pig Men, Rabbit Men, Krampus, Lureplants, Chester/Packim, Monkeys etc. Frogs attack the lureplants, which constantly generate leafy meat, and drop it over and over until the lureplant dies. You can get roughly 15-20 leafy meat pure bulb. It's essentially easy food, slurtle slime, gold, gunpowder, fertilizer, etc. Cheers,
  6. Hello! I was successful in the creation of my Mushroom Farm so far. I want it to "level up" using seg time and to be able to gather more mushrooms from it after 3 days for exemple. I saw a lot of mods doing this (silk farm, fish farm, bee box...). I created the Recipe Tab, all images are in the right folder. In game, I can craft it and place it on the ground. In my spriter project, I created 4 animations : Idle, mush1, mush2 and mush3 ! The compiler made my .zip animation file and when I look at it, it contains my 4 images. When placing the farm, the first animation showing up is the Idle Animation, which is fine at the beginning. Then, I can harvest from it (considering its the 1st level - mush1) but the animation is still Idle, not showing up the proper Animation, which should be mush1, (then level 2 = mush2, etc.) When the level is at max and ready to be fully harvested, the animation changes, showing up mush1 instead of mush3 0_o Not only the animation does not fit the level, but I can only harvest one item. The harvest setup goes like this : SetUp(product, max, time, onharvest, ongrow). How do I make the product to become 3 mushrooms instead of 1? I tried to add three lines (for the three mushrooms) of SetUp, but the game picked the blue_cap, maybe cause it .... may be cause I dont know why. So... I can't get the right animation according to its level, but the game picks mush1 on the last level instead of mush3. I can't get more than one type of item when harvesting my farm - I'd like to harvest the three types of mushrooms in the game, but the game prefers blue_cap hehe I'll show my codes, maybe someone can help me out! Thanx in advance, I'm really stucked. Modmain part: Mushroomfarm part : D4rkh0bb1T
  7. How are you guys picking up spider eggs? I can either attack or examine. I tried using the shovel and the pitchfork, but not luck??? Thanks!
  8. I mean, every seed is a little secret right? So, yeah, what do you usually give to your bird to get more more AND MOREE... ?I really like dragonfruit just because i love this fruit IRL, but dragon pies are good too, they usualy get rotten quickly so i have lots and lots of dragonfruit seeds in the ice box
  9. Today I made a new world with one simple goal: Build a super berry base. I was fortunate enough to find a spot near rabbits with a short walk to the local Beefalo herd. Within 10 days I had 40 berry bushes and 3-7 berries sprouting each day. I built my berry patch along a cliff, and this seems to stymie the gobblers. Synopsis: Wilson would live very comfortably for the rest of his days so long as he didn't get tired of berries. Then it hit me: What if one day, Wilson turned to me and said, "Bro, I am so tired of berries. My poop smells like fruit." The Problem: The ability to mass-produce a single food resource without any diminishing returns rewards passive play. The Solution: Dietary Attrition. With my solution, characters would eventually tire of eating the exact same things over and over again. If in at least X days, Y of a given resource are consumed, Z days of attrition for that food are earned. Foods with attrition restore less hunger and health. Higher tier foods (those with the more complex recipes) are more resistant to attrition, while lower-tier foods (i.e., uncooked carrots & berries) are more susceptible to attrition. Adding More Depth: The effects of attrition are increased depending on how many days of attrition are left for a given food. Basic foods contribute slightly to the attrition of more complex recipes that use them. At the maximum threshold of attrition, a given food loses all of its dietary value. Eating that food causes Wilson to exclaim, "I think I'm going to puke!" and then vomit, undoing the effects of foods eaten within the last M hours. Foods also grant bonuses to health and hunger for the first N items consumed after waiting an especially long period between consumptions of that food, and when first discovered. Attrition Resistance: To balance complexity with availability, lower-tier foods penalize high-frequency consumption, while higher-tier foods penalize bulk consumption. Effects on Current Gameplay: Players will be penalized for relying solely on the food resources provided by a single biome or small area. In order to progress in the game, players will need to spend more time exploring the world in order to incorporate new food sources into their diet. This game is called "Don't Starve", after all, and not "Fight Lots of Hell Hounds". Effects on Future Gameplay: If Winter is being added, we'll almost certainly see other seasons, if not non-traditional seasons. For instance, Beefalo Mating Season may be the first K days after winter. Seasons will force players to adapt their production lines. When a new season is near, players will have to stockpile food in such a way as to minimize the attrition from food they've already eaten. Players will need to adapt to new production lines available only during the next season, and adapt to their established production lines going 'out of season'. Example: During Beefalo Mating Season, players can't rely on manure in their supply chains, as it will be much more dangerous to acquire. Instead, meat sources will be more important. With the promise of new Beefalo in the herd, players should consider adding Beefalo to their diet. That's all I got for the moment. Let me know what you think. I'd very much appreciate any feedback that can be offered.
  10. Here is my suggestion on the easy "steam-roll" to success farming problem fix! Here are some possibilities to consider: 1:Crop spoilage 2:Terrain/Biome Factor 3:Trample factor (and possibly fences for that) 4:Cageable beefalo that if put corresponding to a farm(s) will fertalize with no need to interact(after building and placing of course) 5:Hostiles/Enemy's could eat crops(Depending on what they are) 6:Wither with out water...so pretty much irrigation 7:Constant need to be tended to because in real life lots of plants will not grow straight up 7:"birth" defects. Ever gotten a weird/ugly looking fruit/veggie? Exactly 8:Pigs will vacate if many of them go missing I know I won't have much impact but any reader/comment I very much appreciate! Thamks.
  11. So I had this idea, you plant a spider nest and surround it with a circle of fire pits, it would grow into a queen and although the spiders and the player could go through the gaps in the pits, the queen would be to large to fit. I tested the size of the queen with a wall of fire pits and this would seem to work, however the amount of resources this farm would take is enormous. Does anyone else have any ideas on a more resource conservative farm?Please try to keep posts family friendly, thank you
  12. Bug Submission Please choose a category [Crash] Platform Chrome Version Number - Issue title Last update deleted my game and research etc... Steps to reproduce I logged in and saw everything was deleted Describe your issue Last update deleted my saved game, research points, settings and items researched, basically made me start over from scratch. A little annoying because I was past 440 days and had 6000 of research when I closed the game before Christmas and when I opened it yesterday everything was deleted.
  13. Not too long ago, I planted 5 spider nests a bit away from my home. After I planted all of them, I heard this strange windy noise. Like when wind blows through a cave. It doesn't seem to occur with one or two nests together though. Anyone else notice this and/or can confirm it? I was in a savanna biome when it happened and don't have more nests to test it out.
  14. Hi everyone, I am low on health, and I'm pretty sure that eating food gives you health, but what if I am full with hunger, 100 percent, and if I eat more, wont I faint or explode or something? How can I heal myself? Also, I built the second farm, the one that takes 4 poop, how do I use it? Lastly, I recently encountered a treeguard and it is sleeping now, if it somehow wakes up, will it kill me or will it wander around and help me kill bad monsters? Please help, thanks!
  15. Title say it all any mac users out there i have a chrome key too make me a steam mac game offer for it, although i did see jade empire on sale today that wouldn't go a miss sorry for a new thread but i saw some games on sale today
  16. Hey guys, First off I love this game! Second, I didn't know about the feeding birds (but do now) and was trying forever to see what use the cage had, which is what brought me here. I built it thinking that it would let me farm feathers. So that's my idea. I think that having a pet bird would be a great way to farm feathers. It could be done similar to honey in that you need to use paper on the cage once ever few days to clean the cage. Doing this would result in a chance to get feathers that fell out of your bird. the cage could look visually dirty to indicate it's cleaning time. The other option was what I actually tired. Hit the cage with a hammer to scare/shake a feather out of your pet. This could be considered naughty and if done more then once a day kill the bird? Cheers- Saber
  17. I'd like to buy the game, but before I do I'm just wondering how well it works on linux with Wine?
  18. iv found that only one of the farm plots is needed to be fertalised and was thinking 'surely it makes more sense for them all to have to be fertalised.' i understand maybe speedy and turbo should require longer before they have to be fertalised but iv used the turbo and speedy plots alot and have not had to fertalise them once...
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