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Oxygen Not Included

Found 20 results

  1. Hello! Recently on my server I wanted to try to build a farm of red and blue gems exploiting a Varg: the farm is almost totally automatic, it only requires me to recharge an ice flingomatic during the autumn and summer to extinguish the fires of the red hounds. The farm uses pigs to kill dogs, so about every two days (the amount of time it takes all pigs to die) the farm stops for about four days (time it takes the pigs to return from their homes). Every "production cycle" the farm produces about 50 dog's teeth, a variable amount of meat and skin (depending on how much I can save) and about 10 gems. Although it is an interesting loot, considering that it is completely free and that the farm is totally safe (the hounds never go away from the Varg and just one pig alive because they ignore me completely while collecting the booty) I wondered if there were ways to make it more productive, without having those 4 days of "pause" between one cycle and another. Unfortunately, lobsters can no longer bring them to the surface, and to build turrets seems to me too disjointed in terms of time and materials. I can not even use the dear Abigail, the heart of my spider and pigs farm, because it would also kill the Varg :'D (Ps: In the picture Abigail does not attack the Varg because I use a mod that allows you to tell she to attack or remain peaceful.The point is that I can not tell she to attack only one target: either slaughter all enemies or completely ignore them)
  2. I am sure someone can come up with a better way of doing this but I had some fun playing around with the design and thought I would share my attempt. Same idea could also be used to sort hatches into ranches with available space. Keep in mind this only works with one critter at a time so you could not have several outhouses - could change it a bit and add another chamber to make it work with several mobs, hatches etc.. You can't have doors below outhouses anymore so only one morb will spawn until you reload the game. I guess you could also just have a chamber to the side of the outhouse instead of dropping them but I wasted enough time on this so enjoy!
  3. Things get in way of farming: * Need to be placed in jungle biome * Need to be placed in jungle biome NEXT TO water for sprinkler * Need to have sprinkler surround them * Need to be wet * AFTER they are wet, need to wait for them to grow And on top of ALL of that, the jungle biome has the flowers that block anything to be planted in pretty large radius of them. This is very big problem. You either sit next to sprinkler, or you wait till humid time and... still wait for sprinkler? Humidity and rain often not enough for time to make them grow, so you have to baby sit them. And it's only few of them, because you can't get many anyway. They were nerfed already in health values, stuff needed to farm them seem excessive. Can we may be have them grow instantly when they are wet instead of having to wait? If you turn on sprinkler and go do something else, sprinkler will probably run out of fuel by time you remember to go for it or can get back to them and they will have shrunk again Also sprinkler radius doesn't show how far it shoots water, only how far from water you can place it, can we have another circle for the smaller radius it actually is useful for?
  4. So i recently started a new file with a few plans in mind, one of them being breeding all kind of pufts (since in my last save i did the same with shine bugs, got to abyssalite bugs before the game started going at like 10fps lol), i've been trying to find some info on puft breeding and lots of threads say they aren't worth it unless you have a polluted oxygen vent, but those threads are months old, so i bring the question: are they worth it? Not just normal/prince Pufts, Dense and Squeaky pufts too! (Though im pretty sure Dense Pufts are just for decoration since they produce 5% less oxylite than their oxygen consumption iirc)
  5. Mush Garden [DST]

    Version 1.0.0

    1,144 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659454031 A Fungi Garden Trip! With this mod, you can create your own mushroom farm! And even more, you can build a bigger farm with bigger mushroom trees! Configure your options and you're ready to go! ***The Crafting Tab will be under you Farm Tab!*** Note : Do not try to catch the mushroom tree spores. Let them light the night! This mod is included within The Korrigan mod! This mod was made by Mahdwolfe.
  6. Leafy Meat Farm

    Nothing new but didn't see a video on this. Frogs can essentially steal from Moleworms, Pig Men, Rabbit Men, Krampus, Lureplants, Chester/Packim, Monkeys etc. Frogs attack the lureplants, which constantly generate leafy meat, and drop it over and over until the lureplant dies. You can get roughly 15-20 leafy meat pure bulb. It's essentially easy food, slurtle slime, gold, gunpowder, fertilizer, etc. Cheers,
  7. How are you guys picking up spider eggs? I can either attack or examine. I tried using the shovel and the pitchfork, but not luck??? Thanks!
  8. I mean, every seed is a little secret right? So, yeah, what do you usually give to your bird to get more more AND MOREE... ?I really like dragonfruit just because i love this fruit IRL, but dragon pies are good too, they usualy get rotten quickly so i have lots and lots of dragonfruit seeds in the ice box
  9. Today I made a new world with one simple goal: Build a super berry base. I was fortunate enough to find a spot near rabbits with a short walk to the local Beefalo herd. Within 10 days I had 40 berry bushes and 3-7 berries sprouting each day. I built my berry patch along a cliff, and this seems to stymie the gobblers. Synopsis: Wilson would live very comfortably for the rest of his days so long as he didn't get tired of berries. Then it hit me: What if one day, Wilson turned to me and said, "Bro, I am so tired of berries. My poop smells like fruit." The Problem: The ability to mass-produce a single food resource without any diminishing returns rewards passive play. The Solution: Dietary Attrition. With my solution, characters would eventually tire of eating the exact same things over and over again. If in at least X days, Y of a given resource are consumed, Z days of attrition for that food are earned. Foods with attrition restore less hunger and health. Higher tier foods (those with the more complex recipes) are more resistant to attrition, while lower-tier foods (i.e., uncooked carrots & berries) are more susceptible to attrition. Adding More Depth: The effects of attrition are increased depending on how many days of attrition are left for a given food. Basic foods contribute slightly to the attrition of more complex recipes that use them. At the maximum threshold of attrition, a given food loses all of its dietary value. Eating that food causes Wilson to exclaim, "I think I'm going to puke!" and then vomit, undoing the effects of foods eaten within the last M hours. Foods also grant bonuses to health and hunger for the first N items consumed after waiting an especially long period between consumptions of that food, and when first discovered. Attrition Resistance: To balance complexity with availability, lower-tier foods penalize high-frequency consumption, while higher-tier foods penalize bulk consumption. Effects on Current Gameplay: Players will be penalized for relying solely on the food resources provided by a single biome or small area. In order to progress in the game, players will need to spend more time exploring the world in order to incorporate new food sources into their diet. This game is called "Don't Starve", after all, and not "Fight Lots of Hell Hounds". Effects on Future Gameplay: If Winter is being added, we'll almost certainly see other seasons, if not non-traditional seasons. For instance, Beefalo Mating Season may be the first K days after winter. Seasons will force players to adapt their production lines. When a new season is near, players will have to stockpile food in such a way as to minimize the attrition from food they've already eaten. Players will need to adapt to new production lines available only during the next season, and adapt to their established production lines going 'out of season'. Example: During Beefalo Mating Season, players can't rely on manure in their supply chains, as it will be much more dangerous to acquire. Instead, meat sources will be more important. With the promise of new Beefalo in the herd, players should consider adding Beefalo to their diet. That's all I got for the moment. Let me know what you think. I'd very much appreciate any feedback that can be offered.
  10. Here is my suggestion on the easy "steam-roll" to success farming problem fix! Here are some possibilities to consider: 1:Crop spoilage 2:Terrain/Biome Factor 3:Trample factor (and possibly fences for that) 4:Cageable beefalo that if put corresponding to a farm(s) will fertalize with no need to interact(after building and placing of course) 5:Hostiles/Enemy's could eat crops(Depending on what they are) 6:Wither with out water...so pretty much irrigation 7:Constant need to be tended to because in real life lots of plants will not grow straight up 7:"birth" defects. Ever gotten a weird/ugly looking fruit/veggie? Exactly 8:Pigs will vacate if many of them go missing I know I won't have much impact but any reader/comment I very much appreciate! Thamks.
  11. So I had this idea, you plant a spider nest and surround it with a circle of fire pits, it would grow into a queen and although the spiders and the player could go through the gaps in the pits, the queen would be to large to fit. I tested the size of the queen with a wall of fire pits and this would seem to work, however the amount of resources this farm would take is enormous. Does anyone else have any ideas on a more resource conservative farm?Please try to keep posts family friendly, thank you
  12. Bug Submission Please choose a category [Crash] Platform Chrome Version Number - Issue title Last update deleted my game and research etc... Steps to reproduce I logged in and saw everything was deleted Describe your issue Last update deleted my saved game, research points, settings and items researched, basically made me start over from scratch. A little annoying because I was past 440 days and had 6000 of research when I closed the game before Christmas and when I opened it yesterday everything was deleted.
  13. Not too long ago, I planted 5 spider nests a bit away from my home. After I planted all of them, I heard this strange windy noise. Like when wind blows through a cave. It doesn't seem to occur with one or two nests together though. Anyone else notice this and/or can confirm it? I was in a savanna biome when it happened and don't have more nests to test it out.
  14. Hi everyone, I am low on health, and I'm pretty sure that eating food gives you health, but what if I am full with hunger, 100 percent, and if I eat more, wont I faint or explode or something? How can I heal myself? Also, I built the second farm, the one that takes 4 poop, how do I use it? Lastly, I recently encountered a treeguard and it is sleeping now, if it somehow wakes up, will it kill me or will it wander around and help me kill bad monsters? Please help, thanks!
  15. Title say it all any mac users out there i have a chrome key too make me a steam mac game offer for it, although i did see jade empire on sale today that wouldn't go a miss sorry for a new thread but i saw some games on sale today
  16. Hey guys, First off I love this game! Second, I didn't know about the feeding birds (but do now) and was trying forever to see what use the cage had, which is what brought me here. I built it thinking that it would let me farm feathers. So that's my idea. I think that having a pet bird would be a great way to farm feathers. It could be done similar to honey in that you need to use paper on the cage once ever few days to clean the cage. Doing this would result in a chance to get feathers that fell out of your bird. the cage could look visually dirty to indicate it's cleaning time. The other option was what I actually tired. Hit the cage with a hammer to scare/shake a feather out of your pet. This could be considered naughty and if done more then once a day kill the bird? Cheers- Saber
  17. I'd like to buy the game, but before I do I'm just wondering how well it works on linux with Wine?
  18. iv found that only one of the farm plots is needed to be fertalised and was thinking 'surely it makes more sense for them all to have to be fertalised.' i understand maybe speedy and turbo should require longer before they have to be fertalised but iv used the turbo and speedy plots alot and have not had to fertalise them once...