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Found 13 results

  1. As the title says, I'm struggling finding a way to add entities (or objects? Mobs? That's how you know how little I know about working with these things.) to the game for my custom character. I already tried looking into the prefab files for some of the items that are similar to what I want to add, but trying to understand those just left me with more questions than answers. I know essentially nothing about working in Lua and truth be told I'm not that interested in learning Lua as much as I'm interested in learning how to work with Don't Starve Together as well as the original Don't Starve (though DST is my priority right now). One thing I'm trying to add is something I presume is a lot more simple; Adding a Chess Piece. I want the statue to be unique to this character, though as far as I'm aware that can be done by simply adding a recipe for it to the game tagged similarly to how any other character unique item would be so I'm not too worried about that part. Would adding a unique Chess Piece require somehow adding to the chesspieces.lua prefab, similar to how one can add strings of dialogue to a character's speech lua file from the modmain.lua? Even then, how could I make that added Chess Piece load custom sprites? If they aren't just the one image unlike trees, how do I even find how to put these sprites together? This next thing I want to add is more complex; a plant that can grow into various states of "bushiness", similar to how trees can grow taller. I don't want it to have a seed or be something that spawn naturally, I want it to be another thing that can only be crafted by the one character. I'm hoping I can give it animations much like how a bush goes from unfertilized to normal, and from there have it grow into various states of bushiness (no leaves, a bit bushy, then very bushy). This is the worst part, I want this bush to be something that can be targeted and attacked by mobs, with its bushiness determining how many hits it can take. I don't know if that means this bush would have to be a mob or if being something attack-able can be changed with a few lines of code or what. Maybe its bushiness is determined by its health, and it gains health overtime? I also want this to be something that can be shaved like beefalo, with the bushiness of this plant determining how much loot it drops. Maybe shaving sets its health to 1, so it starts growing all over again like how a sapling or a berry bush would after being picked. I know this post mostly seems like just me asking for someone to code these things for me and if I'm being honest that is essentially what it is but what I really want is some kind of direction for these, a way to know how these parts of the games work and how I can work with them. I don't just want the code that makes it happen, but I want to know how it works and why it works the way it does so I can hopefully figure out these sorts of things myself soon in the future and not resort to asking about them here. Maybe these are all insanely obvious and I'm just too stupid to figure it out, I don't know, but I would like to find out what it is I need to learn to make these happen for myself. Thank you for reading. If you want to message me directly about this, my Discord tag is Jonloo1#7228. I hope I can find the help I need here.
  2. Hello, Ive been trying to add a chance for a fruit to drop from lumpy evergreen First attempt: which works for mobs, but apparently not for trees. So I tried this... Which is based on some code provided to me by @DarkXero some time ago... so I was making guesses at how to change it for my needs. And apparently guessed wrong, Nothing appears to crash the mod, but the guavacado fruit also never drops when the tree is cut down. Thanks in advance for the advice
  3. Version 1.0.0

    1571 downloads

    Steam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659459255 The mandrake king! Spawn babies and attract fireflies! Gather all the resources to craft the mandrake king! The mysterious tree will spawn mandrakes around him. Legend says it attract fireflies, how can it be? He even glows at night, which makes him a very strange tree among the others. Configure your options and you're ready to go! ***The Crafting Tab will be under your Farm Tab!*** This mod was made by Mahdwolfe.
  4. ~ Ask the Tree ~ In this Thread, you can ask me any questions you like. Whether its just plain stupid, or serious, Any questions will be answered by Me. ╱╲ ╱•⌓•╲ ⎺▆▆⎺ .
  5. A banner made for people like me,who HATE treeguards! Anyone can use this banner for free! (Aslong as you credit me,something like "Banner by Munixical" in your signature )
  6. Sorry if this is something that was obvious to everyone, but I've tried shift, option, control, etc. to "build" or "plant" a tree or wall, but every time I put it down it just drops the pinecone or hay stack onto the ground :(How do you do this now? It was different before and now im confused haha
  7. Bug Submission Please choose a category [Graphics] Platform [*]Steam Version Number 72968 Issue title Trees got cut marks Steps to reproduce All trees spawn with it. Describe your issue I just noticed now that trees got small cut markings between the main part of the tree and the trunk. And once you notice it it can't be unseen, and it is bugging the crap out of me right now. It looks like the tree is just sitting on top of the trunk, It is driving me insane. I will post screenshot when i figure out how to do that.
  8. Bug Submission Please choose a category [Graphics] Platform SteamVersion Number 70828 Issue title Left side bar wont stay collapsed Steps to reproduce I cant reproduce it on command, it happens randomly during game play. Describe your issue The left side bar (craft-able categories) wont stay collapsed and automatically expands to the second column (craft-able items) and even to the third column (item "build" screen) which when expanded takes up half of the screen. I cant get it to do it on command and doesn't happen for a couple minutes into a game play. I can get the "glitch" to stop periodically by "quit saving" and then reopening the world but it starts back up within a couple minutes (about 2 days in game, but not exact).
  9. I spend about 10 days (in game) planning this and putting it all together. When I went to execute it I got into a little snag and had to delay it by a day to work it out. But my goal was just to cut down lots of trees and beat the crap out of the tree guards. The video would have been longer, but because of my small snag, it kinda messed that up for me. Sorry that the video has some lag to it. I need to get a new machine again.
  10. Bug Submission Please choose a category [Gameplay] Platform Chrome Version Number 70399 Issue title Keys not sent. Purchased via humble site. Steps to reproduce Purchased game using humble site and amazon payments. Describe your issue I know this isn't technically a bug but I do need assistance and this is the only way to request it. I need you guys to resend those keys to [Poof!]. I just purchased the game via the humble site using amazon. No keys were mailed.
  11. hello I was just playing today, a treeguard appeared and it killed me I couldnt do anything, I had log armor on, I tried cutting it down like a normal tree as stupid as that may have been, I tried killing it with a spear, I lit it on fire, I even ran away all day seeing if it would go away eventually though it killed me at night time because i couldnt refuel my fire...what is a good way to survive when you come against one of them
  12. Bug Submission Please choose a category [Gameplay] Platform Chrome Version Number 70388 Issue title static bee collision Steps to reproduce have a fully populated pair of bee boxes next to a patch of roughly 3 flowers Describe your issue the bees leave the hives in the morning then head to the flowers, they then get stuck on each other while trying to access the flower and remain like this until dusk when they head back to the box. This requires some luck for it to occur
  13. Argh + Suggestion 3 days in, I get jumped by a Giant Ambulatory Tree, proceed to run around screaming. I decide to stop being a Big Girl's Blouse and get my poking-stick out, at which point it hits me and removes all my health in one go. Is it possible that certain creatures could only begin to be spawned when you have a level of tech which would allow you to survive, please? Or am I meant to run around in circles* until morning comes for that one? Many thanks, Wilson-the-dead *I didn't have a torch on me so haven't tried burning it. Will try that...and y'know, remember to wear my wooden armour at night.