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Hello. I have a function on my character mod, Wort, which causes mushrooms to pop out of the ground when he gets near regardless of time of day. It works just fine until a mushroom farm is brought into the mix, and then it will crash the game. I've bolded line 172: if TUNING.MUSHROOMS == 1 then --Thanks to ItsDieter for allowing the use of this function from Pennywise!! inst:DoPeriodicTask(2, function() local v = "" local x, y, z = inst.Transform:GetWorldPosition() local FoundEnts = TheSim:FindEntities(x, y, z, 2) for k, v in pairs(FoundEnts) do if v.name == nil then v.name = "" end if string.find(v.name, "Mushroom") and v.components.pickable.caninteractwith == false then v.AnimState:PlayAnimation("open_inground") v.AnimState:PushAnimation("open_"..v.data.animname) v.AnimState:PushAnimation(v.data.animname, false) v.SoundEmitter:PlaySound("dontstarve/common/mushroom_up") v.growtask = nil if v.components.pickable ~= nil then v.components.pickable.caninteractwith = true end end end end) end Could anyone tell me why this is happening?
1237 downloadsSteam Adress : http://steamcommunity.com/sharedfiles/filedetails/?id=659454031 A Fungi Garden Trip! With this mod, you can create your own mushroom farm! And even more, you can build a bigger farm with bigger mushroom trees! Configure your options and you're ready to go! ***The Crafting Tab will be under you Farm Tab!*** Note : Do not try to catch the mushroom tree spores. Let them light the night! This mod is included within The Korrigan mod! This mod was made by Mahdwolfe.
I've been working on an Alice in Wonderland character and I would like to make mushrooms have different effects for her. I'd like blue caps to make her glow, green to speed her up and red to increase strength all for limited times. How should I go about this? Would it be easier to have her craft the mushrooms into an entirely new edible item? This is my first character mod sorry if this question seems silly.