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Showing results for tags 'lag'.
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First off I want to start this post off by saying that I am NOT a game developer and I don’t know a single thing about the process of developing a game- However.. the knowledge that I DO Posses is that of a life-long video game player who keeps up with his favorite games patch notes. And as I’m sure we all can Agree- DST can run into some huge lag problems, but If I “think” I may know the actual cause behind this, But to explain this I will need to reference another game I’ve played. In the original State of Decay, when you flipped a car upside down or landed off a cliff or your car exploded it was Blew up and was destroyed, gone.. erased from the game world. However in State of Decay 2- They added the ability to flip over vehicles & Repair Kits so you can repair even a fully destroyed vehicle: This lead to players being able to get an infinite sea of vehicles which lead the game to extreme lagging, and crashing issues.. so the Developers eventually realized “Infinity amount of vehicles” was crashing their game and as such they had to limit the total number of vehicles the player is allowed to spawn into the map at any given time. Hence where DSTs problems come in: The newest Rework WX78 has brought this issue front and center, because people have been joining my world, Dying and leaving their Jimmys all over the freaking map for me to come behind later and find to pick up. This isn’t just a WX78 exclusive problem: Other characters who have items that other players who aren’t that character can’t use at all will also cause this. Examples being: Woodies Lucy Axe, Maxwells Codex Umbra, Wendy’s Abigail Flowers etc.. so I would like for the game to De-Spawn these items when you are not playing as these characters.. Woodies Lucy Axe could vanish in a Wortox soul like cloud of smoke, the Codex Umbra’s can be pulled into the ground by cool shadow hands, Abigail’s flower could Wither & float off screen and out of the game, EXTRA JIMMYS COULD EXPLODE or be Disassembled for a very small chance at gears.. But like I said I’m no game developer and all I know is mistakes other game developers have made.. and their solutions in how they fixed those problems.
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I recently opened up my private 2.3k day world up to the public to see if I could get tips, but as soon a any individual joined the lag became immense, there should be some type of command or option to clear items of specific types from the ground (clearing every item would ruin some peoples bas designs that rely on items) in my world I've run bearger through an entire petrified forest and then ran him through it a second time when the trees grew back, but never got around to pickng up the resources, the amount of lag due to this made it very difficult to kite enemies, move, and craft, but if we had a command that allowed us to destroy all (select item) from ground it could have cleared it in mere moments, but instead i've been running around for the past half hour with lazy foragers and a beefalo collecting it all and dumping it at my base to be sorted shortly after, I don't need all of this stone, flint, or nitre, and I certainly don't need all these extra logs and pine cones when I already have 8 scaled chests at my base, lol (maybe make it so items from the same source can only be destroyed together to prevent people from just destroying the items they don't want to make large collection jobs faster, for instance "cleardrops:tree" could destroy pinecones, logs, birchnuts, and twiggy tree cones, or clear drops:boulder could clear rocks, flint, nitre, gold, and moonrock, just a simple command that allows you to clear a large amount of items quickly without it being able to be used for simplifying collection (or, preaching to the choir, rework the lazy forager to collect different items at different efficiencies, for example, tree and stone drops could take less durability to collect then gems and thulecite, to balance the item for ruins clearing as well as make it more viable for casual use, but at this point i'm pretty sure that wont happen, so please consider the first suggestion, it would be a huge help to people with servers)
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hello i just want to know if there is a mod or an option to make the seeds disappear when they spoil and not turn into rot, because all the rotten seeds around the world make my world lag after a certain time (since i have a potato pc) that's it, if there is a way to make spoiled seeds disappear i will be very grateful to know how to do it have a good day edit : i got how to do it thanks
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Version 1.1
550 downloads
DON'T STARVE TOGETHER VERSION If you are running your game on a potato,like i do,this mod can be useful for you. Configurable to remove the rain drop effect on terrain and to limit rain and snow particles. STEAM WORKSHOP VERSION http://steamcommunity.com/sharedfiles/filedetails/?id=1234805513 -
Version 1.3
657 downloads
If you are running your game on a potato,like i do,this mod can be useful for you. Configurable to remove the rain drop effect on terrain and to limit rain and snow particles. 1.1 -- Added option to limit also snow particle effect. 1.2 -- New Icon -- Aviable a version for Don't Starve Together 1.3 -- Hamlet support STEAM WORKSHOP VERSION http://steamcommunity.com/sharedfiles/filedetails/?id=1229569290 DON'T STARVE TOGETHER VERSION -
Ep 1 n Ep 2 un Ep 3 is oat so iz Ep 4 un Ep 5Ep 1 http-~~-//www.youtube.com/watch?feature=player_embedded&v=tI9bO5UBb78 This is Symage's art, I made the vid. Here's the thread:http://forums.kleientertainment.com/showthread.php?18136-Symage-s-awful-art-thread/page7&p=166415#post166415
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I use a mac laptop and the lag is almost unbearable on google chrome when playing Don't Starve. It will run at normal speed for about 5 minutes then start lagging and will keep getting worse the more I progress throughout the game. It gets especially bad around mobs like spiders and pigs or around high density areas such as forests. When playing the game no other application is open other then google chrome and I use a fairly new laptop so I dont know what to do.
- 8 replies
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- google chrome
- lag
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Bug Submission Please choose a category [sound] Platform [*]Steam Version Number 72968 Issue title Lasting Shadow Hand Music Steps to reproduce -Have sanity low enough so that Shadow Hands start trying to put out your fire -Make a Straw Roll -Use the Straw Roll to go to sleep right between the Shadow Hand and your fire Describe your issue I went to sleep using a Straw Roll right between a Shadow Hand and my fire. The next day, the Shadow Hand was gone, but the music that plays when they appear kept on playing.
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- google chrome
- lag
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just fyi first post ...anyway, been playing for a couple days now and it just occurred to me that i have never died due to starvation.. mostly die from what i think of being routine such as clearing out a spiders nest.. done it tons of times, but since i think it is so easy.. seems that is when i die the most.. anyway just saying hi, great game so far devs... looking forward to surviving longer than 6 days
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So I have been playing Don't starve since the 17 november update, and today I updated to the 30 november update but when the sun goes down, my frames drop, but only when the sun goes down, when its day or night time my frames go back to normal. How do I fix this? Do you have the same problem? And I read that on the nice and naughty update they are going to extend the max frames from 30 to 60, is that true?