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About This File

Steam link : http://steamcommunity.com/sharedfiles/filedetails/?id=1152732067


This mod is an updated mod from RPG Items mod by HeavenFall (Questionable Intent)
Now fully compatible with Shipwrecked DLC.

All items listed below have a 20% chance to gain a magical effect when they spawn (crafted, found or dropped). Weapons and armorpieces get different effects. The effects on weapons are heavily influenced by the attack power of the weapon, while the armor effects have no particular scaling.

An item that gains a special effect will display a (?) next to its name. This indicates the item is unidentified. Use a Magnifying Glass (available in the Tools crafting tab) on the item to identify what effect is present on the item. Examine the item after it has been identified to get a more detailed explanation. Note that the effect is active whether you identify it or not.

If this mod is activated in mid-game then all existing items in the game will have a 20% chance of recieving an effect. Once an item has an effect it cannot be removed.

* indicates a visual effect will play when the effect triggers

Weapon Effects:
Flaming - Sometimes ignites flammable targets *
Leeching - Steals health from targets on each hit
Freezing - Sometimes freezes freezable targets *
Minimizing - Sometimes shrinks and slows targets *
Vorpal - Very rarely instantly kills targets *
Blessed - Deals additional damage (20 percent)
Well-crafted - Deals additional damage (10 percent)
Telelocating - Sometimes teleports targets away *
Sturdy - Takes longer to break down
Terrifying - Sometimes causes target to panic *
Poisoning - Sometimes deals double damage over time *
Self-repairing - Slowly repairs itself over time (always active)
Slippery - Can slip out of your hand when used *
Disappearing - Sometimes vanishes when used *
Thorny - Deals 1 damage to user when used

Weapon & Tool List :
Golden Axe
Ham Bat
Tentacle Spike
Dark Sword
Thulecite Club
Golden Pickaxe
Golden Shovel
Bat Bat
Fishing Rod
Bug net
-- Shipwrecked (new)
Luxury Machete
Cutlass Supreme

Armor Effects:
Sturdy - Takes longer to break down
Fireproof - Reduces fire-damage by a third
Cozy - Small protection against freezing
Dapper - Small bonus to sanity
Self-repairing - Slowly repairs itself over time (always active)
Healing - Slowly heals wearer over time
Faster's - Reduces hunger drain
Quick - Increases speed
Sentient - Helps wearer understand Science
Entombing - Sometimes freezes attacker if struck *
Wish-away - Sometimes teleports attackers away *
Hungry - Increases hunger drain
Heavy - Decreases speed
Tickling - Prevents sleeping

Armor and Clothes List:
Grass Suit
Log Suit
Night Armour
Marble Suit
Snurtle Shell Armor
Thulecite Suit
Football Helmet
Beekeeper Hat
Thulecite Crown
Miner Hat
Beefalo Hat
Feather Hat
Top Hat
Winter Hat
Rabbit Earmuffs
Tam o' Shanter
Dapper Vest
Breezy Vest
Puffy Vest
-- Shipwrecked (new)
Seashell Suit
Limestone Suit
Cactus Armor
Horned Helmet
Particulate Purifier
Pirate Hat
Captain Hat
Lucky Hat
Life Jacket
Sleek Hat
Snakeskin Hat
Snakeskin Jacket
Blubber Suit
Shark Tooth Crown

I'm not including any Obsidian items, since they already have their own perk.

Please let me know if there's any bug or crash, I've fixed some of the bugs but not 100% sure if everything works as intended especially the weapons which I haven't really tested.

What's New in Version 1.2.0   See changelog


Update 1.2

- Added Venomous and Thunderous to armor effects.
- Changes to Poisonous prefix for weapon and tools effects. Adding a normal poisoned state.
- Changes to Quick and Heavy prefix for armor effects. Quick is a bit faster and vice versa.
- Added character string for Woodlegs for Magnifying Glass.

Venomous - Small chances to poison the attacker.
Thunderous - Small chance to electrocute the attacker.

Update 1.1
- Added Zapper and Midas to weapons & tools effects.

Zapper - Small chance to struck target with lightning
Midas - Chance to turn small chunk of target into gold

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